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Rain Dance!

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Raito1337

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;186;
Politoed@Leftovers
252/0-/252+/0/4/0
-Scald
-Toxic
-Protect
-Encore

;073;
Tentacruel@Leftovers
252/0-/240+/0/16/0
-Toxic Spikes
-Scald
-Protect
-Rapid Spin

;454;
Toxicroak@Leftovers
244/252+/12/0-/0/0
-Bulk Up
-Substitute
-Sucker Punch
-Drain Punch

;134;
Vaporeon@Leftovers
248/0-/252+/0/0/8
-Scald
-Protect
-Ice Beam
-Wish

;135;
Jolteon@Choice Specs
0/0-/0/252+/4/252
-Volt Switch
-Thunder
-Shadow Ball
-Hidden Power [Ice]

;423;
Gastrodon@Leftovers
252/0/0/4/252+/0-
-Earthquake
-Recover
-Scald
-Toxic
 
Last edited:
please add descriptions to your pokemon, why you chose them,and their moves, even though we might not need that, because this is just a rain team you see everywhere on PO, nothing special about this team, except that there's no steel-type
 
Honestly I'm really new to competitive and just chose some mix between wall and sweep and tried to cover my weakness against electric.
 
well, you have 4 water types, of which 3 are weak to grass. The other half of the team is weak to ground. A Dragonite covers both weaknesses and it can easily destroy ground and grass types with STAB Hurricane and rain-boosted Surf.
 
What would you get rid off then?
 
What would you get rid off then?

Tough to fit DNite in, I think DNite instead of Vaporeon, so you still have 2 electric resists, one less grass weakness and a strong special attacker:
Dragonite @ Leftovers/Lum Berry/Choice Specs/Wise Glasses/Choice Scarf
Modest/Timid
Multiscale
252 Hp/252 SpA or 252 SpA/252 Spe
-Dragon Pulse/Draco Meteor
-Surf
-Hurricane
-Thunder
 
Dragonite @ Leftovers/Lum Berry/Choice Specs/Wise Glasses/Choice Scarf
Modest/Timid
Multiscale
252 SpA/252 Spe
-Dragon Pulse/Draco Meteor
-roost
-Hurricane
-Thunder

changes in bold
 
ok. wont let me edit -.-

so use one of these two sets. ones offenaive, onces defensive.

(inner focus)dragonite @life orb/expert belt
rash
252 atk/252 SpA/4 spe
- hurricane
- aqua tail
- extremespeed
- superpower/thunder

or

dragonite @leftovers
-multiscale-
calm
252 hp/ 108 SpA/ 148 SpD
- hurricane
- thunder
- roost
- dragon tail/ filler
 
Alright, changed my team! Now it is:

;186;
Politoed@Leftovers
252/0-/252+/0/4/0
-Scald
-Toxic
-Protect
-Encore

;073;
Tentacruel@Leftovers
252/0-/240+/0/16/0
-Toxic Spikes
-Scald
-Protect
-Rapid Spin

;454;
Toxicroak@Leftovers
244/252+/12/0-/0/0
-Bulk Up
-Substitute
-Sucker Punch
-Drain Punch

;149;
Dragonite@Leftovers
252/0-/0/108/148+/0
-Hurricane
-Thunder
-Roost
-Dragon Tail

;135;
Jolteon@Choice Specs
0/0-/0/252+/4/252
-Volt Switch
-Thunder
-Shadow Ball
-Hidden Power [Ice]

;423;
Gastrodon@Leftovers
252/0/0/4/252+/0-
-Earthquake
-Recover
-Scald
-Toxic
 
Last edited:
Alright, lemme try to explain my thought process then.

I added Politoed for obvious reasons. He's the only one capable of having Drizzle other than Kyogre.
Then I definetly wanted some sort of Spikes so I added Tentacruel for it, who also serves the purpose of getting rid of spikes on my field and is a generally good adition to the team, since he also benefits from the rain. Toxicroak I added because I wanted some sort of Physical Sweeper also benefitting from the rain and he seemed to fill the role good enough. I also wanted some sort of resistance to electric and a bit more bulkyness and a special sweeper. Jolteon and Gastrodon seemed to harmonize with my team. And throu suggestion of you I added Dragonite over Vaporeon to have more Grass resistance while also getting a bit more offensive.
 
Just some minor things...

I think you should use Black Sludge over Lefties on Tentacruel to discourage from being Tricked, but minor.
It's scald, not sculd,
and you should use the natures instead of the +/-, makes it easier since most of us are already familiar with the words.
 
Sorry, I'm german. Not too farmiliar with the attack names.

Team:

;186;
Politoed@Leftovers
EV: 252HP, 252Def, 4SDef
Bold Nature
-Scald
-Toxic
-Protect
-Encore

;073;
Tentacruel@Black Sludge
EV: 252HP, 240Def, 16SDef
Bold Nature
-Toxic Spikes
-Scald
-Protect
-Rapid Spin

;454;
Toxicroak@Black Sludge
EV: 244HP, 252Atk, 12Def
Adamant Nature
-Bulk Up
-Substitute
-Sucker Punch
-Drain Punch

;149;
Dragonite@Leftovers
EV: 252HP, 108SpA, 148 SDef
Calm Nature
-Hurricane
-Thunder
-Roost
-Dragon Tail

;135;
Jolteon@Choice Specs
EV: 252SpA, 4SDef, 252Spe
Timid Nature
-Volt Switch
-Thunder
-Shadow Ball
-Hidden Power [Ice]

;423;
Gastrodon@Leftovers
EV: 252HP, 4SpA, 252SDef
Sassy Nature
-Earthquake
-Recover
-Scald
-Toxic

looking better? :)
 
Last edited:
I don't mean to try to pick on you at all, but you need natures. They make a specific stat higher or lower. You also need abilities. I added the ones I suggest in Italics, everything else in bold.
;186;
Politoed@Leftovers
252/0-/252+/0/4/0
Nature Bold(+Defense, -Attack)
Ability: Drizzle

-Scald
-Toxic
-Protect
-Encore
Nice (:
;073;
Tentacruel@Leftovers
252/0-/240+/0/16/0
Nature: Bold
Ability: Rain Dish

-Toxic Spikes
-Scald
-Protect
-Rapid Spin
Also good. You could try Black Sluge instead if you want. It does the same thing, but if someone steals your item they get poisoned.
;454;
Toxicroak@Leftovers
244/252+/12/0-/0/0
Nature: Adamant (+Attack, -Special Attack)
Ability: Dry Skin

-Bulk Up
-Substitute
-Sucker Punch
-Drain Punch
good
;149;
Dragonite@Leftovers
252/0-/0/108/148+/0
If you want him to hit harder, give him Modes Nature (+Special Attack, -Attack). If you want bulk, then Calm (+Special Defense, -Attack)
Ability: Multiscale

-Hurricane
-Thunder
-Roost
-Dragon Tail
You should probably make it more clear about whether you want him to hit harder or survive longer.
;135;
Jolteon@Choice Specs
0/0-/0/252+/4/252
Timid (+Speed, -Attack)
Ability: Volt Absorb

-Volt Switch
-Thunder
-Shadow Ball
-Hidden Power [Ice]
I love Jolteon :3 Standard set
;423;
Gastrodon@Leftovers
Nature: Modest (+Sp. Atk, -Atk)
Ability: Storm Drain

252/0/0/4/252+/0-
-Earth Power
-Recover
-Scald
-Toxic
Don't teach a pokemon that specializes in Special Attack a physical move. Earth Power over Earthquake.
By the way, descriptions mean telling why you chose the pokemon, why you chose the moves, and why you chose the EVs/Natures and item.
EDIT: Whoops, didn't realize you put natures just now. Just ignore what I put. I'm too lazy to delete it all 3:
 
@thedarklord
I know, I just like to see the progress that way! :)

@Soperman
EQ is to catch SDef Tanks offguard. But in the end it doesn't even really matter at all. EQ has 10 more ATK and Gastrodon only has a 20stat difference from ATK and SAtk. I added natures already as you saw, but in the previous posts the + and - indicated them.
 
I would go with max spec. atk on the gastro insted of hp. and replace Eq with eearth power
 
As you still don't understand why this was locked, Raito1337, I think I'll quote the actual rule that this thread broke:

3. Your team must be formatted properly. You also need to explain IN DETAIL why you have chosen a certain Pokemon.

The better your post looks, the more likely you are to get a good rate. Also, before you post RMT thread, have some actual words to say instead of one line descriptions that give raters no information. Raters are not mind readers, in order for them to give you a proper rate they need to understand your thinking. For each Pokemon on your team, you need to explain why you selected it, its role, and what it helps you achieve. This should be a few sentences, single words are not allowed. Follow this format when posting your team for ALL POKEMON:

Pokemon 1 @ Item
Ability:
EVs:
Nature:
- move
- move
- move
- move

*Detailed description of the Pokemon's purpose to the team*

An example of a description we look for:

Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 Atk / 80 SpD / 176 Spe
Nature: Jolly (+Spe, -SpA)
-Iron Head
-Thunder Wave
-Fire Punch
-Stealth Rock

Thunder Wave Jirachi, as a lead, has been successful for my team. The purpose of Jirachi is to get Stealth Rocks up, and once that's done, Pokemon such as Gyarados, Dragonite, or DD Babari Berry Tyranitar that switch in to try and set up on my lead are immediately rendered useless thanks to Thunder Wave. My game plan is to set up Stealth Rock first, and then Thunder Wave to scout my opponent's team/cripple any sweeper hoping to use Jirachi as set up bait. With Choice Scarf being popular on lead sets, I decided to take advantage of its popularity, and it has paid off in every game I have been in.

Jirachi has been EVed to top Lucario in speed and use Fire Punch, or at the very least stop him completely with Thunder Wave. Sometimes, getting a burn hax via Fire Punch helps, but as I can't KO Lucario with it, I tend to play it safe with T-Wave in most games. Either method is fine as Lucario remains crippled at the end of the day.

Your thread, as it stands right now, DOES NOT FOLLOW THIS RULE, so it has been locked. That little description you posted also doesn't qualify as an acceptable description to keep this open, nor is it in the actual first post. You can remake this thread if you want, but if this new thread fails to follow the format I have quoted, it will be locked and you will be infracted.

Next time you think about telling a moderator to do his job better, actually read the rules thread and make sure your thread follows the rules listed in that thread. You will only be warned once.
 
Last edited:
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