Rapid assault
I wanted to see if I can make a successful team that focuses on Priority moves and the ever useful U-Turn and Volt Switch. It is gimmicky by nature but it should also be difficult to counter as far as I can tell. Please let me know your thoughts.
Staraptor with Intimidate and Life Orb/Choice Band
252 Atk, 252 Spe, 4 HP and Jolly
Brave Bird
Close Combat
U-Turn
Roost/Quick Attack
This guy exists to soften up the opposition. I want to keep Intimidate so that I can mess with my opponents stats and keep Staraptor alive for longer. Jolly is to get that extra speed boost since some opponents have gotten faster these days. With the Life Orb I get the freedom to choose attacks and Roost will help keep him around but the Choice Band hits harder and I can have the Quick Attack move for hitting weaker targets quickly. Brave Bird and Close Combat because it is Staraptor. U-Turn because I want to switch out and maintain the momentum or scout.
Hydreigon with Choice Scarf
Timid 252 SpA/252 Spe/4 HP and Timid
Draco Meteor
Dark Pulse
Fire Blast
U-Turn
Yet another fairly basic set that has proven to be effective. I do wish this guy had Volt Switch though. This is my Revenge Killer with Draco Meteor and Dark Pulse for STAB and Fire Blast for steel types. U-Turn for scouting again.
Infernape with Blaze and Life Orb
200 Atk/56 SpA/252 Spe Hasty
Overheat/Fire Blast
Close Combat
Stealth Rock
U-Turn
This is a variant of the Mix-Ape that does well for Infernape. I can't decide between Overheat or Fire Blast, but many Pokemon don't want to mess with him because he is adept and both sides of the spectrum. Stealth Rock because I can't find another avenue in this team right now. U-Turn again!
Magnezone with Steel Pull and Light Clay
252 SpA/252 Spe/4 HP and Modest
Volt Switch
Light Screen
Reflect
HP Ice
This guy was originally a Choice Specs sweeper but I am repurposing him for a screener because I believe I need one. HP Ice because of ground types and the fact that it is a power of 69 out of 70! Volt Switch to aid in escaping while the screens do their thing!
Starmie with Natural Cure and Leftovers
252 HP/252 Spe/4 SpA Modest
Hydro Pump
Thunderbolt
Rapid Spin
Recover
We all know and love/loathe Starmie! With the constant rotation of Pokemon on my team I figured I would need spin support. Thunderbolt is for Jellicent. It won't hurt too much, but it will sting on the switch. Hydro Pump for raw power and Recover to keep her/him/it alive.
Conkeldurr with Guts and Flame Orb
252 HP/252 Atk/4 Def and Adamant
Drain Punch
Mach Punch
Facade
Payback
This is the reason for the switching. Towards the end of he match when his counters are gone, Conkeldurr will come out and devastate what is left. The moves are standard and Facade works with Flame Orb and Guts. I would prefer to use Bulk Up but we don't have time fo'dat! I totally love this ugly ogre for what he does right! Drain Punch and Mach Punch for a powerful combo of recovery and speediness. Payback is not as good as it was before but it still helps coming off of his attack stat.
I wanted to see if I can make a successful team that focuses on Priority moves and the ever useful U-Turn and Volt Switch. It is gimmicky by nature but it should also be difficult to counter as far as I can tell. Please let me know your thoughts.
Staraptor with Intimidate and Life Orb/Choice Band
252 Atk, 252 Spe, 4 HP and Jolly
Brave Bird
Close Combat
U-Turn
Roost/Quick Attack
This guy exists to soften up the opposition. I want to keep Intimidate so that I can mess with my opponents stats and keep Staraptor alive for longer. Jolly is to get that extra speed boost since some opponents have gotten faster these days. With the Life Orb I get the freedom to choose attacks and Roost will help keep him around but the Choice Band hits harder and I can have the Quick Attack move for hitting weaker targets quickly. Brave Bird and Close Combat because it is Staraptor. U-Turn because I want to switch out and maintain the momentum or scout.
Hydreigon with Choice Scarf
Timid 252 SpA/252 Spe/4 HP and Timid
Draco Meteor
Dark Pulse
Fire Blast
U-Turn
Yet another fairly basic set that has proven to be effective. I do wish this guy had Volt Switch though. This is my Revenge Killer with Draco Meteor and Dark Pulse for STAB and Fire Blast for steel types. U-Turn for scouting again.
Infernape with Blaze and Life Orb
200 Atk/56 SpA/252 Spe Hasty
Overheat/Fire Blast
Close Combat
Stealth Rock
U-Turn
This is a variant of the Mix-Ape that does well for Infernape. I can't decide between Overheat or Fire Blast, but many Pokemon don't want to mess with him because he is adept and both sides of the spectrum. Stealth Rock because I can't find another avenue in this team right now. U-Turn again!
Magnezone with Steel Pull and Light Clay
252 SpA/252 Spe/4 HP and Modest
Volt Switch
Light Screen
Reflect
HP Ice
This guy was originally a Choice Specs sweeper but I am repurposing him for a screener because I believe I need one. HP Ice because of ground types and the fact that it is a power of 69 out of 70! Volt Switch to aid in escaping while the screens do their thing!
Starmie with Natural Cure and Leftovers
252 HP/252 Spe/4 SpA Modest
Hydro Pump
Thunderbolt
Rapid Spin
Recover
We all know and love/loathe Starmie! With the constant rotation of Pokemon on my team I figured I would need spin support. Thunderbolt is for Jellicent. It won't hurt too much, but it will sting on the switch. Hydro Pump for raw power and Recover to keep her/him/it alive.
Conkeldurr with Guts and Flame Orb
252 HP/252 Atk/4 Def and Adamant
Drain Punch
Mach Punch
Facade
Payback
This is the reason for the switching. Towards the end of he match when his counters are gone, Conkeldurr will come out and devastate what is left. The moves are standard and Facade works with Flame Orb and Guts. I would prefer to use Bulk Up but we don't have time fo'dat! I totally love this ugly ogre for what he does right! Drain Punch and Mach Punch for a powerful combo of recovery and speediness. Payback is not as good as it was before but it still helps coming off of his attack stat.