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Rapid Assault

cakedup

Well-Known Member
Rapid assault

I wanted to see if I can make a successful team that focuses on Priority moves and the ever useful U-Turn and Volt Switch. It is gimmicky by nature but it should also be difficult to counter as far as I can tell. Please let me know your thoughts.

Staraptor with Intimidate and Life Orb/Choice Band
252 Atk, 252 Spe, 4 HP and Jolly
Brave Bird
Close Combat
U-Turn
Roost/Quick Attack

This guy exists to soften up the opposition. I want to keep Intimidate so that I can mess with my opponents stats and keep Staraptor alive for longer. Jolly is to get that extra speed boost since some opponents have gotten faster these days. With the Life Orb I get the freedom to choose attacks and Roost will help keep him around but the Choice Band hits harder and I can have the Quick Attack move for hitting weaker targets quickly. Brave Bird and Close Combat because it is Staraptor. U-Turn because I want to switch out and maintain the momentum or scout.

Hydreigon with Choice Scarf
Timid 252 SpA/252 Spe/4 HP and Timid
Draco Meteor
Dark Pulse
Fire Blast
U-Turn

Yet another fairly basic set that has proven to be effective. I do wish this guy had Volt Switch though. This is my Revenge Killer with Draco Meteor and Dark Pulse for STAB and Fire Blast for steel types. U-Turn for scouting again.

Infernape with Blaze and Life Orb
200 Atk/56 SpA/252 Spe Hasty
Overheat/Fire Blast
Close Combat
Stealth Rock
U-Turn

This is a variant of the Mix-Ape that does well for Infernape. I can't decide between Overheat or Fire Blast, but many Pokemon don't want to mess with him because he is adept and both sides of the spectrum. Stealth Rock because I can't find another avenue in this team right now. U-Turn again!

Magnezone with Steel Pull and Light Clay
252 SpA/252 Spe/4 HP and Modest
Volt Switch
Light Screen
Reflect
HP Ice

This guy was originally a Choice Specs sweeper but I am repurposing him for a screener because I believe I need one. HP Ice because of ground types and the fact that it is a power of 69 out of 70! Volt Switch to aid in escaping while the screens do their thing!

Starmie with Natural Cure and Leftovers
252 HP/252 Spe/4 SpA Modest
Hydro Pump
Thunderbolt
Rapid Spin
Recover

We all know and love/loathe Starmie! With the constant rotation of Pokemon on my team I figured I would need spin support. Thunderbolt is for Jellicent. It won't hurt too much, but it will sting on the switch. Hydro Pump for raw power and Recover to keep her/him/it alive.

Conkeldurr with Guts and Flame Orb
252 HP/252 Atk/4 Def and Adamant
Drain Punch
Mach Punch
Facade
Payback

This is the reason for the switching. Towards the end of he match when his counters are gone, Conkeldurr will come out and devastate what is left. The moves are standard and Facade works with Flame Orb and Guts. I would prefer to use Bulk Up but we don't have time fo'dat! I totally love this ugly ogre for what he does right! Drain Punch and Mach Punch for a powerful combo of recovery and speediness. Payback is not as good as it was before but it still helps coming off of his attack stat.
 
Hmmmm....

Staraptor--I used Staraptor on my Platinum run and it works very well. However, I think you don't want to get locked into one attack, i.e. if they bring out a rock/steel on brave bird or a bug, or even worse, ghost type on close combat. As such, I recommend going with the Life Orb and roost because you're probably going to kill anything with that life orb boost, then you can heal it off, whereas the only reason you would need quick attack would be switching into weakened opponents, which you're probably not going to want to do with Staraptor anyway.

Hydreigon--Nice set. Although you probably won't be doing too much scouting with Hydreigon unless you switched into a bulky Water-type like Milotic. Can't really think of what would go in that fourth moveslot. Very nice.

Infernape--I use something similar to this. You did mention that this team is focused on priority, so a good idea might be Iron Fist Mach Punch Infernape. In addition. I would choose Overheat over Fire Blast since it's a MixApe and you can switch to Close Combat/Mach Punch after that barring Starmie.

Magnezone--As a steel puller you might have gone with a different Hidden Power like water for Heatran or fire for virtually every other steel type you're pulling in. I realize this is in-game and therefore that's hard to do, but I don't know how you got HP Ice unless you're RNGing or IV breeding. Water would take care of those ground types and be neutral to other steel types. Also you said you're afraid of Ground-types, but most of Magnezone's deaths come from non-ground types like Haxorus using Earthquake.

Starmie--I do not see very many bulky Starmies. Classic BoltBeam works well and you're completely walled by Dragon-types, even stuff that would normally flee from Starmie in terror like Dragonite. I suggest Ice Beam, although I don't know where that would factor into your team. In fact I don't see a singe Ice- or Dragon-type attack. Unless you're Tinkerbell you've got a problem.

Conkeldurr--Great classic set. Perfect neutral coverage. I really can't make any suggestions here.
 
Where I screwed up was that I thought this was a competitive RMT. I do have the HP Ice on my Magnezone (lucky breeding project) and Draco Meteor though. I am going to delete this thread after you respond, but looking at it through a competition how does it look?
 
I'd go with Overheat on Infernape, you have no other Special Attacks so you can afford a stat drop, and you can U-turn out anyway.
 
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