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rate please.

;373;;392;;477;;350;;065;
ok, first competitive team..

infernape @life orb
jolly
252 attack 252 speed 4 hp
stone edge
close combat
sword dance
flare drive

salamance @choice band
adament
252 attack 252 speed 4 hp
dragon claw
EQ
flamethrower
stone edge

Alakazam @ expert belt
timid
252 sp attack 252 speed 4 hp
psychic
focus blast
grass rope
shadowball

dusknoir @leftovers
impish
252 hp (?) not sure about rest
thunder punch
WoW
shadow sneak
painsplit/????

Milotic @ Leftovers
Bold nature
252 HP, 252 Defense, 4 Special attack
Surf
Ice Beam
Aqua Ring
recover

(NOT SURE ABOUT THIS ONE..)
Eleckible @focus sash(?) or expert belt ?
lonely
252 attack 252 speed 4 hp
thunderbolt
ice punch
brick break (don't like cross chop)
EQ

not sure if this team will survive.
also need help on choosing the lead. leaning toward salamance..
helpful criticism will be appreciated. need BIG help on EVs -_-;;
 
;373;;392;;477;;350;;065;
ok, first competitive team..

infernape @life orb
jolly
252 attack 252 speed 4 hp
EQ
close combat
Thunderpunch
flare drive

Stone Edge can also be used, but i like EQ more, because it got more acc.

salamance @Focus Sash
adament
252 attack 252 speed 4 hp
dragon claw
EQ
Dragon Dance
stone edge

Alakazam @ Choice Specs
timid
252 sp attack 252 speed 4 hp
psychic
focus blast
Energy Ball
shadowball

dusknoir @leftovers
impish
252 hp 128 Def, 128 Sp.deff
thunder punch
WoW
shadow sneak
painsplit

Milotic @ Leftovers
Bold nature
252 HP, 252 Defense, 4 Special attack
Surf
Ice Beam
Aqua Ring
recover

(NOT SURE ABOUT THIS ONE..)
Eleckible @ expert belt
Jolly
252 attack 252 speed 4 hp
Thunderpunch
ice punch
brick break (don't like cross chop)
EQ

not sure if this team will survive.
also need help on choosing the lead. leaning toward salamance..
helpful criticism will be appreciated. need BIG help on EVs -_-;;

I think that you must use Alakazam as your lead.
 
thanks for the help ^^
so milotic should be a restalker ? hm.. so would this work ?

milotic @flame orb(lowers attack but don't need attack)
bold
252 hp 252 defence 4 special attack
surf
ice beam
rest
sleep talk
 
Shadow Trainer is wrong in suggesting Earthquake on a fighting type like Infernape. Fighting has almost all the same coverage, and getting STAB on it makes it way better. Don't listen to Shadow Trainer's comment on your Milotic set working either. Aqua ring is a waste of time on everything. I may sound harsh, but I'm pretty sure you'll be p*ssed off at him for giving bad advice.

Also recoil damage from Flare Drive and Life orb will cut Infernape's life short. I would give Flamethrower instead to kill Skarmory, or Grass Knot to kill Rhypherior trying to switch in.

I don't see why you are using a Restalk set w/ Life orb on Milotic. First of all, you gain more damage from the burn and being hit than you would from just being hit and recovering with Lefties. Second of all, if you were plainning on using it to keep defenses up while on yoour wake-up turn, your strategy will fall apart. Flame orb activates at the end of the turn. Simply using ResTalk with Leftovers is fine.
 
Last edited:
hmm... ok. thanks for the help.
i wasn't going to use EQ cause i couldn't find another one >< lol
well i thought the flame orb would activate marvel scale but i guess not.
i'll just give it leftovers like you said
oh yeah and stone edge covers its flying weakness(especially gyara and salamance)
 
I suggest EQ over Stone Edge not Close Combat.

Wrong again.

Close Combat + Stone Edge = Good coverage

Close Combat + Earthquake = Bad coverage

Both Close Combat and EQ give off the same coverage, so having both means you are weakening yourself, and by the way, I did know that you meant EQ>ST, if I thought you said EQ>CC I would have torn your head off.

------------

Flame orb would activate Marvel Scale, but not right away, and you would be better off sleeping all the time.
 
Infernape should be a mixed sweeper more than anything, really.

Infernape@Life Orb
252 Spd / 200 SAtk / 58 Atk
-Flamethrower (Flare Blitz+Life Orb is suicide)
-Grass Knot
-Close Combat
-Nasty Plot

Dusknoir@Leftovers
Impish (+Def -SAtk)
218 Def / 200 SDef / 90 Atk
-Thunder Punch
-Shadow Punch
-WoW
-Pain Split

The Shadow Trainer, please don't ever suggest to anyone to put Alakazam as their lead. Haven't you ever heard of Weaville's?
 
thanks for the help ^^
so milotic should be a restalker ? hm.. so would this work ?

milotic @flame orb(lowers attack but don't need attack)
bold
252 hp 252 defence 4 special attack
surf
ice beam
rest
sleep talk

Whats the point of having Flame orb and Rest?
If you want to have a sleeptalker give it lefites.
 
ok, so no flame orb. that was just a random thing.
hmm
so EV's for dusknoir should be 252 hp 128 defence 128 sp defence ?

also i was thinking i don't have anything to remove stealth rock and spikes.
maybe i need donphan ?
donphan @leftovers
252 hp 252 defence 4 attack
rapid spin
stealth rock
EQ
??????

should i replace dusknoir with this ?
 
well i thought the flame orb would activate marvel scale but i guess not.
It does activate Marvel Scale. But it does also does damage every turn, and it take away leftovers recovery.
So you will really need to rest more and you will be more easely killed.
 
With my Dusknoir I like to use Confuse Ray with WOW.

Shadow Punch
Elemental Punch (Id take ice punch or fire punch over thunder punch)
WOW
Confuse ray

Though painsplit could be useful at times
 
uggg.... no mike. all dusknoir's ALWAYS need Pain Split to heal and damage.

@blaze: the donphan your thinking also has ice shard as its last slot
 
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