Imperator_Venit
Well-Known Member
All help is appreciated. I just built this team this morning, and it works to a degree on Shoddy. Well, here it is:
Ninjask @ Focus Sash
Speed Boost
Jolly
252 HP / 252 Spd / 6 Def
- Protect
- Sunny Day
- Sword Dance
- Baton Pass
Sunny Day for support with Heatran, as well as supporting Cresselia in with Moonlight.
Machamp @ Expert Belt / ???
No Guard
Adamant
252 Atk / 252 Spd / 6 HP
- Dynamicpunch
- Stone Edge
- Thunderpunch
- Icepunch
If Ninjask can baton pass to Machamp a Sword Dance and maximum speed, then this becomes a really scary prospect. I don't know if Thunderpunch and Icepunch together is the best option, though, so help is appreciated.
Garchomp @ Life Orb
Sand Veil
Adamant
252 Atk / 252 Spd / 6 HP
- Outrage
- Earthquake
- Fire Fang
- Crunch
I didn't give Chomp Scarf / Band, for two reasons. One, Ninjask can baton pass the speed to Chomp, and two many people will be expecting Choice, so they will switch in something that resists it (e.g. Flying type switching in after KO on earthquake).
Heatran @ Choice Specs
Flash Fire
Modest
252 HP / 252 Sp Atk / 6 Def
- Flamethrower
- Overheat / Earth Power
- Dragon Pulse
- Hidden Power (Fighting) / Earth Power
This set works well, for me, because either way, Heatran hits very hard. Again Ninjask can pass some speed to Heatran, but won't happen often, due to Garchomp and Machamp being there as better options. Help is again necessary for moveset.
Starmie @ Wise Glasses
Natural Cure
Timid
252 Sp Atk / 252 Spd / 4 HP
- Ice Beam
- Thunderbolt
- Surf
- Rapid Spin
Rapid Spinner as well as status absorber.
Cresselia @ Leftovers
Bold
252 HP / 200 Def / 56 Sp Def
- Moonlight
- Calm Mind
- Charge Beam
- Ice Beam
This set has worked wonders in the past, Calm Minding a couple of times after someone switches, then Moonlights the damage off. This set can be stuffed up with sandstorm, though, but I'd like to keep it.
Well, there's my team, any suggestions are welcome.
Ninjask @ Focus Sash
Speed Boost
Jolly
252 HP / 252 Spd / 6 Def
- Protect
- Sunny Day
- Sword Dance
- Baton Pass
Sunny Day for support with Heatran, as well as supporting Cresselia in with Moonlight.
Machamp @ Expert Belt / ???
No Guard
Adamant
252 Atk / 252 Spd / 6 HP
- Dynamicpunch
- Stone Edge
- Thunderpunch
- Icepunch
If Ninjask can baton pass to Machamp a Sword Dance and maximum speed, then this becomes a really scary prospect. I don't know if Thunderpunch and Icepunch together is the best option, though, so help is appreciated.
Garchomp @ Life Orb
Sand Veil
Adamant
252 Atk / 252 Spd / 6 HP
- Outrage
- Earthquake
- Fire Fang
- Crunch
I didn't give Chomp Scarf / Band, for two reasons. One, Ninjask can baton pass the speed to Chomp, and two many people will be expecting Choice, so they will switch in something that resists it (e.g. Flying type switching in after KO on earthquake).
Heatran @ Choice Specs
Flash Fire
Modest
252 HP / 252 Sp Atk / 6 Def
- Flamethrower
- Overheat / Earth Power
- Dragon Pulse
- Hidden Power (Fighting) / Earth Power
This set works well, for me, because either way, Heatran hits very hard. Again Ninjask can pass some speed to Heatran, but won't happen often, due to Garchomp and Machamp being there as better options. Help is again necessary for moveset.
Starmie @ Wise Glasses
Natural Cure
Timid
252 Sp Atk / 252 Spd / 4 HP
- Ice Beam
- Thunderbolt
- Surf
- Rapid Spin
Rapid Spinner as well as status absorber.
Cresselia @ Leftovers
Bold
252 HP / 200 Def / 56 Sp Def
- Moonlight
- Calm Mind
- Charge Beam
- Ice Beam
This set has worked wonders in the past, Calm Minding a couple of times after someone switches, then Moonlights the damage off. This set can be stuffed up with sandstorm, though, but I'd like to keep it.
Well, there's my team, any suggestions are welcome.
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