team made up in about 10 minutes. this is for wifi mostly and maybe shoddy if i can be bothered to download it again.
Roserade @ Leftovers ** Rosalina
Timid Nature (+Speed, -Atk)
Natural Cure
108 HP / 174 Sp.Atk / 228 Speed
- Grass Knot
- Leech Seed
- Sleep Powder
- Toxic Spikes
I prefer Seed to HP Fire. 300 is the highest speed it needs to reach really.
Forretress @ Leftovers ** Foretress
Careful Nature (+Sp.Def, -Sp.Atk)
244 HP / 136 Def / 130 Sp.Def
- Counter
- Earthquake
- Rapid Spin
- Stealth Rock
Normal resist.
Suicune @ Leftovers ** Aurora
Bold Nature (+Def, -Atk)
236 HP / 176 Def / 98 Sp.Atk
- Icy Wind
- Roar
- Surf
- Toxic / Reflect
Icy Wind is a great move, not sure on Toxic/Reflect though. Pity it doesn't learn Light Screen.
Heatran @ Life Orb ** Pyrogenic
Modest Nature (+Sp.Atk, -Atk)
224 HP / 8 Def / 96 Sp.Atk / 182 Sp.Def
- Earth Power
- Lava Plume
- Rest
- Sleep Talk
Best HP for LO damage, Sp.Atk bonus point, rest in Sp.def because it works well against special threats with...
Gardevoir @ Leftovers ** Clairvoyant
Calm Nature (+Sp.Def, -Atk)
Trace
236 HP / 122 Def / 16 Sp.Atk / 136 Sp.Def
- Hidden Power FIghting
- Psychic
- Thunderbolt
- WIsh
Can't have a team without Wish. HP Fighting is for things that like to waltz in with their Pursuits. I did have Wisp for things like Weavile but Toxic Spikes makes that pointless.
Can switch into Gyara too.
Salamence @ Leftovers ** RAGE
Impish Nature (+Def, -Sp.Atk)
148 HP / 136 Atk / 90 Def / 136 Speed
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Herawho?
Probably has some gaping weakness, but that is the point of posting this I guess.
Roserade @ Leftovers ** Rosalina
Timid Nature (+Speed, -Atk)
Natural Cure
108 HP / 174 Sp.Atk / 228 Speed
- Grass Knot
- Leech Seed
- Sleep Powder
- Toxic Spikes
I prefer Seed to HP Fire. 300 is the highest speed it needs to reach really.
Forretress @ Leftovers ** Foretress
Careful Nature (+Sp.Def, -Sp.Atk)
244 HP / 136 Def / 130 Sp.Def
- Counter
- Earthquake
- Rapid Spin
- Stealth Rock
Normal resist.
Suicune @ Leftovers ** Aurora
Bold Nature (+Def, -Atk)
236 HP / 176 Def / 98 Sp.Atk
- Icy Wind
- Roar
- Surf
- Toxic / Reflect
Icy Wind is a great move, not sure on Toxic/Reflect though. Pity it doesn't learn Light Screen.
Heatran @ Life Orb ** Pyrogenic
Modest Nature (+Sp.Atk, -Atk)
224 HP / 8 Def / 96 Sp.Atk / 182 Sp.Def
- Earth Power
- Lava Plume
- Rest
- Sleep Talk
Best HP for LO damage, Sp.Atk bonus point, rest in Sp.def because it works well against special threats with...
Gardevoir @ Leftovers ** Clairvoyant
Calm Nature (+Sp.Def, -Atk)
Trace
236 HP / 122 Def / 16 Sp.Atk / 136 Sp.Def
- Hidden Power FIghting
- Psychic
- Thunderbolt
- WIsh
Can't have a team without Wish. HP Fighting is for things that like to waltz in with their Pursuits. I did have Wisp for things like Weavile but Toxic Spikes makes that pointless.
Can switch into Gyara too.
Salamence @ Leftovers ** RAGE
Impish Nature (+Def, -Sp.Atk)
148 HP / 136 Atk / 90 Def / 136 Speed
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Herawho?
Probably has some gaping weakness, but that is the point of posting this I guess.
Last edited: