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Rmt

RoboLD95

Pokemon Breeder
I dont have much experience ive been using this team for a while on shoddy becuase my wi-fi never works standard rules OU I got alot of the move sets from smogon Im just wondering what you think.I dont care if you swith pokemon im aware of the fire weakness do what you think is right (within reason).

Roserade @ ???
Ability:natural cure
Nature:timid
EVs:252 spd/252 spa/6 hp
- hp fire
- leafstorm
- sleep powder
- toxic spikes

starter leafstorms powerfull and toxic spikes is usefull

magnazone @ choice specs
Ability:magnet pull
Nature:mild
EVs:???
- explosion
- flash cannon
- hp ice
- thunderbolt

useful thunderbolt comes in handy may want leftovers so can swith to explode when needed

Mamoswine @ ???
Ability:oblivious
Nature:lonley
EVs:64 HP/252 attack/192 speed
- Earthqake
- icefang
- ice shard
- stone edge

Deadly mixed sweeper earthqauke is really powerful I won many battles with it stone edge for ones I cant earthqake ie.Azelf

Yamega @ ???
Ability:speed boost
Nature:modest
EVs: 252 speed/252 SPA/6 defence
- Air slash
- bugbuzz
- HP ground
- Pursuit

proablly want to swicth this to to cover fire weakness

Vaporeon @ leftovers
Ability:water absorb
Nature:bold
EVs: 188 HP/252 def/68 SPA
- surf
- icebeam
- wish
- HP electric

fire counter but needs more its use full but and helps alot

Weaville @ ???
Ability:pressure
Nature:Jolly
EVs:40 HP/252 Attack/216 speed
- Brick break
- icepunch
- nightslash
- pursuit

get rid of pursuit/nightslash

Be harsh im open to change I know there are glaring weakness's such as fire and whatever has a ??? I realized they didnt have one you can swith things whatever change pokemon etc
 
Any fire type pokemon that has a way to dispose of Vaporeon is going to cause huge problems to your team. SD Infernape comes to mind here. While Vaporeon is bulky, it isn't good to rely on him exclusively.

Since you have two SR weak Pokemon and no spinner, it would be best if you got rid of Weavile or Yanmega. Yanmega is pretty much useless for his best use, revenge killing, when he takes 50% on the switch-in. Yanmega can hardly switch into any attacks either. Replace it with a bulky Hariyama, which can absorb status, Fire/Ice attacks and counter Garchomp, Lucario, Tyranitar, Heatran, and much more. Gliscor also fits well in the slot but Hariyama does a better job of countering DDTar and Gliscor cannot get rid of Heatran or fire types, who otherwise would stress your Vaporeon a lot. Moveset should be Rest/Sleep Talk/Ice Punch/Cross Chop, or something like that. 120 Hp/252 Def/136 Atk with Impish works fine. I use an Expert Belt to guarantee a OHKO on min/min Heatran and non Yache Garchomp with SD. The HP Ev's allow you to survive an SD-boosted Yachechomp Outrage all the time. Of course, you won't OHKO in return, but you will have gotten rid of the Yache Berry and done a good amount of damage, enough for Mamoswine to revenge kill with. Which brings me to...

Mamoswine should be Jolly with 4 Hp/252 Atk/252 Spe and Life Orb for an item. Compared to using Choice Band, this is slightly weaker but much more versatile, as it outspeeds Mixmence, neutral nature Lucario (who you can revenge kill- just know that it will die to a +2 Bullet Punch. Even with high HP, Mamoswine has trouble switching in, so Life Orb will make it easier to stay in and sweep.

Roserade should have a Focus Sash. Don't bother with a Skarmbliss-breaking Magnezone- the strategy isn't as popular and useful as it was in ADV. Magnezone takes care of steels while Mamoswine sweeps the rest of their team (which is your strategy, from what I see). Magnezone should have 252 Sp. Atk/172 Spe/84 Hp, which is standard IIRC. Leftovers too. Subsitute and Magnet Rise should replace Explosion and Flash Cannon, which has bad coverage. Subsitute is a given to escape Status- Magnet Rise gets rid of your Ground weakness, allowing you to kill pokemon such as Bronzong and Metagross who otherwise would kill you. Neither of which are frail enough to be OHKO'ed by a Specs Thunderbolt.

Weavile can be replaced with Scarfgar, who provides crucial speed to your team. Here's the set to use:

Gengar @ Choice Scarf
Nature: Timid
Ability: Levitate
Ev's: 4 Hp, 252 Sp. Atk, 252 Spe
-Focus Blast
-Shadow Ball
-Thunderbolt
-Hidden Power Ice

Speed sits at 525. Basically, you outspeed everything without a Scarf, Scarfchomp, Deoxys-S, and Max Speed Adamant Gyarados after two DD's. And Scarf Chomp.

The team isn't bad, but having one resistance to a type that everyone else is weak to is putting yourself at a disadvantage when you start the battle. Especially considering that nearly every team has some sort of fire move to deal with the omnipresent steel types.
 
Any fire type pokemon that has a way to dispose of Vaporeon is going to cause huge problems to your team. SD Infernape comes to mind here. While Vaporeon is bulky, it isn't good to rely on him exclusively.

Since you have two SR weak Pokemon and no spinner, it would be best if you got rid of Weavile or Yanmega. Yanmega is pretty much useless for his best use, revenge killing, when he takes 50% on the switch-in. Yanmega can hardly switch into any attacks either. Replace it with a bulky Hariyama, which can absorb status, Fire/Ice attacks and counter Garchomp, Lucario, Tyranitar, Heatran, and much more. Gliscor also fits well in the slot but Hariyama does a better job of countering DDTar and Gliscor cannot get rid of Heatran or fire types, who otherwise would stress your Vaporeon a lot. Moveset should be Rest/Sleep Talk/Ice Punch/Cross Chop, or something like that. 120 Hp/252 Def/136 Atk with Impish works fine. I use an Expert Belt to guarantee a OHKO on min/min Heatran and non Yache Garchomp with SD. The HP Ev's allow you to survive an SD-boosted Yachechomp Outrage all the time. Of course, you won't OHKO in return, but you will have gotten rid of the Yache Berry and done a good amount of damage, enough for Mamoswine to revenge kill with. Which brings me to...

Mamoswine should be Jolly with 4 Hp/252 Atk/252 Spe and Life Orb for an item. Compared to using Choice Band, this is slightly weaker but much more versatile, as it outspeeds Mixmence, neutral nature Lucario (who you can revenge kill- just know that it will die to a +2 Bullet Punch. Even with high HP, Mamoswine has trouble switching in, so Life Orb will make it easier to stay in and sweep.

Roserade should have a Focus Sash. Don't bother with a Skarmbliss-breaking Magnezone- the strategy isn't as popular and useful as it was in ADV. Magnezone takes care of steels while Mamoswine sweeps the rest of their team (which is your strategy, from what I see). Magnezone should have 252 Sp. Atk/172 Spe/84 Hp, which is standard IIRC. Leftovers too. Subsitute and Magnet Rise should replace Explosion and Flash Cannon, which has bad coverage. Subsitute is a given to escape Status- Magnet Rise gets rid of your Ground weakness, allowing you to kill pokemon such as Bronzong and Metagross who otherwise would kill you. Neither of which are frail enough to be OHKO'ed by a Specs Thunderbolt.

Weavile can be replaced with Scarfgar, who provides crucial speed to your team. Here's the set to use:

Gengar @ Choice Scarf
Nature: Timid
Ability: Levitate
Ev's: 4 Hp, 252 Sp. Atk, 252 Spe
-Focus Blast
-Shadow Ball
-Thunderbolt
-Hidden Power Ice

Speed sits at 525. Basically, you outspeed everything without a Scarf, Scarfchomp, Deoxys-S, and Max Speed Adamant Gyarados after two DD's. And Scarf Chomp.

The team isn't bad, but having one resistance to a type that everyone else is weak to is putting yourself at a disadvantage when you start the battle. Especially considering that nearly every team has some sort of fire move to deal with the omnipresent steel types.
 
Any fire type pokemon that has a way to dispose of Vaporeon is going to cause huge problems to your team. SD Infernape comes to mind here. While Vaporeon is bulky, it isn't good to rely on him exclusively.

Since you have two SR weak Pokemon and no spinner, it would be best if you got rid of Weavile or Yanmega. Yanmega is pretty much useless for his best use, revenge killing, when he takes 50% on the switch-in. Yanmega can hardly switch into any attacks either. Replace it with a bulky Hariyama, which can absorb status, Fire/Ice attacks and counter Garchomp, Lucario, Tyranitar, Heatran, and much more. Gliscor also fits well in the slot but Hariyama does a better job of countering DDTar and Gliscor cannot get rid of Heatran or fire types, who otherwise would stress your Vaporeon a lot. Moveset should be Rest/Sleep Talk/Ice Punch/Cross Chop, or something like that. 120 Hp/252 Def/136 Atk with Impish works fine. I use an Expert Belt to guarantee a OHKO on min/min Heatran and non Yache Garchomp with SD. The HP Ev's allow you to survive an SD-boosted Yachechomp Outrage all the time. Of course, you won't OHKO in return, but you will have gotten rid of the Yache Berry and done a good amount of damage, enough for Mamoswine to revenge kill with. Which brings me to...

Mamoswine should be Jolly with 4 Hp/252 Atk/252 Spe and Life Orb for an item. Compared to using Choice Band, this is slightly weaker but much more versatile, as it outspeeds Mixmence, neutral nature Lucario (who you can revenge kill- just know that it will die to a +2 Bullet Punch. Even with high HP, Mamoswine has trouble switching in, so Life Orb will make it easier to stay in and sweep.

Roserade should have a Focus Sash. Don't bother with a Skarmbliss-breaking Magnezone- the strategy isn't as popular and useful as it was in ADV. Magnezone takes care of steels while Mamoswine sweeps the rest of their team (which is your strategy, from what I see). Magnezone should have 252 Sp. Atk/172 Spe/84 Hp, which is standard IIRC. Leftovers too. Subsitute and Magnet Rise should replace Explosion and Flash Cannon, which has bad coverage. Subsitute is a given to escape Status- Magnet Rise gets rid of your Ground weakness, allowing you to kill pokemon such as Bronzong and Metagross who otherwise would kill you. Neither of which are frail enough to be OHKO'ed by a Specs Thunderbolt.

Weavile can be replaced with Scarfgar, who provides crucial speed to your team. Here's the set to use:

Gengar @ Choice Scarf
Nature: Timid
Ability: Levitate
Ev's: 4 Hp, 252 Sp. Atk, 252 Spe
-Focus Blast
-Shadow Ball
-Thunderbolt
-Hidden Power Ice

Speed sits at 525. Basically, you outspeed everything without a Scarf, Scarfchomp, Deoxys-S, and Max Speed Adamant Gyarados after two DD's. And Scarf Chomp.

The team isn't bad, but having one resistance to a type that everyone else is weak to is putting yourself at a disadvantage when you start the battle. Especially considering that nearly every team has some sort of fire move to deal with the omnipresent steel types.
 
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