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mew collector

always hunt mew
Hey, i quit pockemon for a while and started again a week ago, and after some time i chose 6 pokémon frm my box that should made a decent team

dpmfa461.png
dpmfa065.png
dpmfa477.png
dpffa242.png
dpmfa350.png
dpmfa346.png


dpmfa461.png

Weavile @ Focus sash
Nature: Jolly
EVs: 252 attack, 252 speed, 4 hp
- Night Slash
- Ice punch
- Brick break / Aerial ace
- Swords dance
Lead, fast speed + high attack makes it able to kill many other leades, if i can predict a switch i can swords dance, Focus Sash to make sure i can alway hit atleast once, Brick break for Tyranitars and Aerial ace for Heracross


dpmfa065.png

Alakazam @ Choice Specs
Ability: Synchronize
Nature: Timid
EVs: 252 sp.attack, 252 speed, 4 hp
- Psychic
- Energy ball
- Trick
- Shadow ball
Main special sweaper, covers a nice amount of types and it can make walls useless, maybe i'd swap either Energy ball or Shadow ball for Focus blast


dpmfa477.png

Dusknoir @ Leftovers (White herb for item clause)
Nature: Impish
EVs: 252 hp, 252 defense, 4 sp.defense
- Earth quake
- Pay back
- Will-o-Wisp
- Protect
Physical wall, doesn't have too much weakness, burns to lowers opponets attack, protect to stall an extra turn and Pay back because he's almost always last to attack due to his low speed


dpffa242.png

Blissey @ left overs
Ability: Serene Grace
Nature: Bold
EVs: 252 hp, 252 defense, 4 sp.defense
- Softboiled
- Stealth rock
- Ice beam
- Charge beam
Special wall, most of the time i put blissey into battle, my opponets switches, thats a good turn to use Stealth rock, also with serene grace icebeam tends freezes a lot, Charge beam to boost up sp.attack for when blissey is the last survivor


dpmfa350.png

Milotic @ Leftovers (Wise glasses for item clause)
Nature: Bold
EVs: 252 hp, 128 defense, 128 sp.defense
- Rest
- Sleep talk
- Surf
- Ice beam
1st tank, sort of a staller, hard to take down and can hit hard back, Surf for STAB and Ice beam for nasty grass pokémons that think they can pwn this litle 1 :p


dpmfa346.png

Cradily @ Left overs (no item for item clause yet)
Nature: Impish
EVs: 128 hp, 128 defense, 124 attack, 128 sp.defense
- Recover
- Stockpile
- Stone edge
- Earth quake
2nd tank, many weakness's so i might replace it, Stockpile to boost defense, Stone edge for STAB and Earth quake for type coverage

i also have the idea to make a special cradily
Cradily @ Left overs (no item for item clause yet)
Nature: Bold
EVs: 128 hp, 128 defense, 124 sp.attack, 128 sp.defense
- Stockpile
- Recover
- Energy ball
- Sludge bomb
same as other cradily, just Energy ball for STAB now and sludge bomb for poison​
 
Last edited:
Hey, i quit pockemon for a while and started again a week ago, and after some time i chose 6 pokémon frm my box that should made a decent team

dpmfa461.png
dpmfa065.png
dpmfa477.png
dpffa242.png
dpmfa350.png
dpmfa346.png


dpmfa461.png

Weavile @ Focus sash
Nature: Jolly
EVs: 252 attack, 252 speed, 4 hp
- Night Slash
- Ice punch
- Brick break Go for Brick Break so it can take out other Weavile leads
- Swords dance
Lead, fast speed + high attack makes it able to kill many other leades, if i can predict a switch i can swords dance, Focus Sash to make sure i can alway hit atleast once, Brick break for Tyranitars and Aerial ace for Heracross


dpmfa065.png

Alakazam @ Choice Specs
Ability: Inner Focus
Nature: Timid
EVs: 252 sp.attack, 252 speed, 4 hp
- Psychic
- Energy ball
- Trick
- Shadow ball
Main special sweaper, covers a nice amount of types and it can make walls useless, maybe i'd swap either Energy ball or Shadow ball for Focus blast


dpmfa477.png

Dusknoir @ Leftovers (White herb for item clause)
Nature: Impish
EVs: 252 hp, 252 defense, 4 sp.defense
- Pain Split As a healing move
- Thunderpunch For Gyarados
- Will-o-Wisp
- Shadow Sneak Gains Priority and it gets STAB
Physical wall, doesn't have too much weakness, burns to lowers opponets attack, protect to stall an extra turn and Pay back because he's almost always last to attack due to his low speed


dpffa242.png

Blissey @ left overs
Ability: Serene Grace
Nature: Bold
EVs: 252 hp, 252 defense, 4 sp.defense
- Softboiled
- Stealth rock
- Ice beam
- Toxic So you can stall
Special wall, most of the time i put blissey into battle, my opponets switches, thats a good turn to use Stealth rock, also with serene grace icebeam tends freezes a lot, Charge beam to boost up sp.attack for when blissey is the last survivor


dpmfa350.png

Milotic @ Leftovers (Wise glasses for item clause)
Nature: Bold
EVs: 252 hp, 128 defense, 128 sp.defense
- Rest
- Sleep talk
- Surf
- Ice beam
1st tank, sort of a staller, hard to take down and can hit hard back, Surf for STAB and Ice beam for nasty grass pokémons that think they can pwn this litle 1 :p


dpmfa346.png

Cradily @ Left overs (no item for item clause yet)
Nature: Impish
EVs: 128 hp, 128 defense, 124 attack, 128 sp.defense
- Recover
- Stockpile
- Stone edge
- Earth quake
2nd tank, many weakness's so i might replace it, Stockpile to boost defense, Stone edge for STAB and Earth quake for type coverage

i also have the idea to make a special cradily
Cradily @ Left overs (no item for item clause yet)
Nature: Bold
EVs: 128 hp, 128 defense, 124 sp.attack, 128 sp.defense
- Stockpile
- Recover
- Energy ball
- Sludge bomb
same as other cradily, just Energy ball for STAB now and sludge bomb for poison​

Changes in Bold. In my opinion, you should go for the physical set on Cradily as you already (sort of) have a special tank; but hey thats just my opinion.
 
Weavile's set is good, but bad for a lead. Go with the Anti-Lead set and stick it full of priority moves:

w/ Focus Sash
Jolly
252 attack/252 speed/4 whatever
-Fake Out
-Ice Shard
-Pursuit
-Counter/Taunt/Brick Break

Fake Out + Ice Shard guarantees you a KO against Aerodactyl. Jolly Aero will always outspeed you, but it'll go down due to these priority moves and it won't even be able to set up Stealth Rock.

Gengar is OHKO with Pursuit if it's Scarfed, or 2hko if it's Sashed. Sashed variants will be outran, Scarf will only be a threat if it stays in. Pursuit also deals with Azelf.

The 4th slot depends on what you want to do.

Counter is a very powerful move but requires some prediction with all the set up that happens on the first few turns. Taunt is mainly to shut down Dragon Dancers and Bronzong, whereas Brick Break would be handy to take down Screens.

Zapdos will basically laugh Weavile away as a starter, and it can only stop set up from the bulky leads who can still take it head on. But everything else can arguably be dealt with.
 
Simply put, your team is way too Scizor weak. Without making a lot of changes, you will never make it in OU. And you literally just took a bunch of pokes out of your box and said "It's a team, done." You have a total of 3 special walls which = lolwut.

Taunt is Weavile's best option for the last slot.

Darkhonchcrow is very wrong when he tells you to use Toxic. That makes Blissey rediculously open for Scizor to set up on and can't do anything to Heatran. Thunderwave > Toxic or Flamethrower > Ice Beam.

Once again, this team will fail redicilously in OU, therefore I suggest you actually check what you are going to be up against here before you take a crack at your team.
 
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