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Shuckle!!!

JoltZero

Active Member
After a long while, I finally got my shuckle!! :D ;213;

I was trying to breed to get one with a nature that boosted Sp Def and not decrease Def with Sturdy, but I gave up after around 20 and had to settle with a bold one instead.

So, now that I have my shuckle, what should I do with it?

Appearantly, his IVs are:
30 HP
14 DEF
24 SP DEF
I think that since that seems to good to be true, I must've messed up somewhere on the IV calculator. I made it go up against one lv50 poke to level it up some to get a more accurate reading.

Here's the EV spread I had in mind:
170 HP
170 DEF
170 SP DEF

Moveset:
Rest
Toxic
Wtihdraw (In case my opponent tries to drain my PP (withdraw has 40 PP))
Gyro Ball


What do you think?
 
1. Forget about HP. put everything you can into his defenses.
2. I would recommend you run with a nature that boosts his defence. he has two phisical weeknesses but only one special weekness and since moves like stone edge are popular, he will do better with a nature like impish. the boost from sanstorm should be enough to cover his special weekness
3. here is the moveset i use:

leftovers
sturdy
1. double team
2. protect
3. toxic
4. rest


Best set i could think of. once the main counters are out of the way, (steel and poison types) this set will destroy everything.First use double team over and over then use toxic to sap your opponents hp, use rest to recover health and protect to allow leftovers recovery and to wake up from rest faster.
 
Why should I forget about his HP? Isn't HP just as important as defense?

Also, I don't want DT in case I go into a tornament where DT is banned. And I hate protect, as all it does is waste time really... How about sandstorm and gyro ball?
 
I think I have an ok moveset...

Shuckle @ Leftovers / Chesto Berry
EVs: 252 Def, 128 SDef, 128 Hp
Impish / Bold Nature: (+Def, -SAtk / Atk)
- Sandstorm
- Toxic
- Protect
- Rest

I'd use a +Def nature over a SDef nature and fewer SDef EVs because of Sandstorm's boost. Protect is for stalling with Sandstorm and Toxic. Rest is for recovery. This set's major weakness is Night Shade and Seismic Toss, which either 1HKO or 2HKO's Shuckle
 
Don't use Shuckle in standard play. :( Even though it has stellar defenses, a lot of stuff can 2HKO it due to its craptastic HP. Don't waste a moveslot on Sandstorm if you're going to use it on your team, just include Tyranitar or Hippowdon. Max the HP on this thing, it's crying for max HP. On low HP Pokemon, HP goes farther than defenses in making it a wall. Include Encore and Knock Off on Shuckle because stuff like Garchomp and Metagross will just set up on you and sweep your team. Especially Metagross as it resists both Sandstorm and Toxic. Gyarados will just Taunt this thing if it has Taunt, and set up for a 6-0 sweep. Yawn might be good too for forcing them to switch, especially with Stealth Rock/Sandstorm/Spikes support. Maybe Toxic as your 4th move, though I don't like it as Heracross will be glad to come in on it and absorb the Guts boost then annihalate your entire team. Protect is another option for an extra turn of Lefties recovery.

Additionally if you really really want to use Shuckle in Standard, you can try Power Trick with Trick Room support. After using Trick Room, switch in Shuckle on a special attacker and use Power Trick, then use stuff like Gyro Ball and EQ to sweep. Hard to pull off but if you're good it can work.
 
On loldefensive Shuckle. 252 HP / (252 Def / 6 SDef @ Careful Nature) or (6 Def / 252 SDef @ Impish Nature) is a much beter spread, as a beneficial nature will boost Shuckle's Defense as high as the other Defense with Max EVs.
 
Use Impish/Bold and max defense because Sandstorm already boosts Sp. Def.
 
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