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Stab attacks

  • Thread starter Thread starter shiny absol
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shiny absol

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One question...
whats the power of Psychic (with stab) and Thunder (with rain dance) and with the side effects of Rain Dance

Sorry if this is in the wrong forum..
 
Rain Dance doesn't change the power of those two attacks. All it does to Thunder is increases it's accuracy to...100 IIRC.
 
-Rain dance rises the power of water attacks and makes Thunder with 100% accuary, nothing else. maybe Rain Dance lowers the power of fire moves.

A tip here:
Kyogre can be beaten easily by Thunder.
Kyogre was sent out, rain started, thunders accuary rised to 100. I sent out the electric pokémon, I used Charge, electric moves power was doubled, I used Thunder with 100% accuary and doubled power.cool, if a made a SPAM just tell me and I delete this what I wrote.
 
fidani said:
A tip here:
Kyogre can be beaten easily by Thunder.
Kyogre was sent out, rain started, thunders accuary rised to 100. I sent out the electric pokémon, I used Charge, electric moves power was doubled, I used Thunder with 100% accuary and doubled power.cool, if a made a SPAM just tell me and I delete this what I wrote.
If it's coming from a Lanturn, yes. Otherwise, whatever you sent out and wasted a turn using Charge with will be KO'ed by whatever Kyorge has (usually Surf/Hydro Pump/stupid Water Spout, Ice Beam, or Thunder itself). The moral of that story was, Kyorge is better than anything with Charge, and I don't even like it.
 
Doesnt boost Rain Dance the power of Thunder? Only accurary?
And whats the stab power of Psychic (i need know this te decide beside Thunder or Psychic for Lugia, before Lugia i gonna use Kyogra for Rain...)
 
Surf said:
I would pick Thunder over Psychic, even though Psychic would do more damage. Since it'll still be raining when you send out Lugia, it'd be good to have an Electric attack just incase your opponent tries taking advantage of the rain by using a water type.

^ Read that edit.

Yeah, 135 is the base damage with STAB. While the base damage for Thunder would be 120 on Lugia, meaning that Psychic will do more damage.
 
A tip here:
Kyogre can be beaten easily by Thunder.
Kyogre was sent out, rain started, thunders accuary rised to 100. I sent out the electric pokémon, I used Charge, electric moves power was doubled, I used Thunder with 100% accuary and doubled power.cool, if a made a SPAM just tell me and I delete this what I wrote.
what you´re talking about? charge is the worst electric attack ever! it´s better you use 2 thunders (the first can get a critical hit (8.5%)) than charge+thunder.
 
Volteon said:
what you´re talking about? charge is the worst electric attack ever! it´s better you use 2 thunders (the first can get a critical hit (8.5%)) than charge+thunder.

Yeah, and there's also the chance that the first one will be able to knock it out anyway, or at least get it down to low HP.
 
STAB just adds x1.5 to the damage multiplier when you're attacking. So whatever the formula is, you add x1.5 more to the base power of the move if your Pokemon matches the type. So a 120 power Hydro Pump is a 120 power Hydro Pump on Lugia, but 180 power on Blastoise.

Rain Dance/Sunny Day raise the power of their respective types, and halve the power of the opposite. So water = x2, fire = x.5, and vice versa for Sunny Day. The other effects include raising Thunder's accuracy to 99% in Rain, and Solarbeam not requiring charge in the Sun (and on the flip side, Thunder drops to 50% in Sun, and Solarbeam takes two turns to charge in Rain). There's other things that happen too, like Rain Dish, Swift Swim, etc., or Synthesis, Moonlight and Morning Sun doubling the amount they heal in the sun. But the two weather moves only boost the power of their respective type, and nothing else.

And before it's asked, Sandstorm and Hail deal damage to everything that isn't Rock/Ground/Steel or Ice, respectively, at the end of each turn. Sand Veil comes into effect during Sandstorm (and effectively makes Cacnea/Cacturne immune to Sandstorm), and Blizzard becomes 99% accurate during Hail. That's all. No power boosts whatsoever.
 
Charge isn't good for pokemon that has very low defense/Sp.defense. So, waste one turn and your opponent attacks you, lower your hp to very low.
 
Charge isn't good for ANY pokemon, why not just think and Thunderbolt twice
instead for the same deal but more chance of a Critical hit and Paralizing..

as explained STAB is just 1.5 times the original like having a stat +1 or
type plus like Blaze, or Guts plus, weather or Choiceband plus..
 
Yami_no_Waru said:
So water = x2, fire = x.5, and vice versa for Sunny Day.

It is x 1.5 not x2

Yami_no_Waru said:
The other effects include raising Thunder's accuracy to 99% in Rain, and Solarbeam not requiring charge in the Sun (and on the flip side, Thunder drops to 50% in Sun, and Solarbeam takes two turns to charge in Rain).

Solarbeam takes 1 turn to charge in the rain but it does half the damage (the same happens in hail and sandstorms)
 
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