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OK lets say we have a shuckle with 100 HP. for the first one it'll take 25 (a quarter) out of that. so if shuckle takes 25 hp damage (damage is still calculated on the normal defence) the substitute will brake. than again if he takes more than 25 damage it'll brake but won't damage him further. ok so the sub broke in one hit (let's say cause of focus-punch). shuckle uses sub again and has 50 hp left, again 25. again oh now too weak to make a sub ... uses focuspunch shuckle fainted. if he had 101 hp he could have made another substitue and with lefties he could have recovered some damage created by creating a sub. so that'll explain that that shuckle could have used 5 sub's.
thats because your HP is a number like 101 or any number that you can minus one then divide by 4 and it gives you zero. eg you have 101 hp and use substitute. the hp used for that will be 25 and a quarter (101/4) which the game rounds down to 25. so every time you use sub it will take off 25, eventually leaving you with 1 HP. This can be used to your advantage by using 4 subs and then using reversal. (reversal does more damage the less HP you have) just make sure you dont have lefties on or anything else that will regain hp for you. ;123;