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Team Help Needed

General_Geoffrey

Active Member
I admit, I'm new to competitive battling, but I hope it is still a good team.

Infernape (Jolly/Adamant) @Expert Belt
4 Hit Points/252 Attack/252 Speed
-Flare Blitz
-Close Combat
-Thunder Punch/Shadow Claw/U-Turn
-Thunder Punch/Shadow Claw/U-Turn

Honestly, Infernape is the pokemon I need most help on. Before you even say make it a mixape, I’m going to say no. I dislike mixape, it’s to obvious, a good opponent will expect it a mile away. I think a physical Infernape is a nice surprise to opponents, sometimes leading to get some unpredicted kills. My main problem is the nature, whether I should go with speed or power. I’m having trouble picking the last move too, I’ll probably go with Thunder Punch U-Turn though.

Team Role: I try to give each of my pokemon 3 jobs
1.Take out opponents lead pokemon or pokemon they switch out into
2.Damage the second pokemon with U-Turn Switch or KO it to with one of the unexpected moves if possible
3.Come in as a late time physical sweeper

Forretress (Sassy) @Leftovers
252 Hit Points/100 Defense/156 Special Defense
-Gyro Ball
-Rapid Spin
-Explosion
-Toxic Spikes

Forrestress is my defensive wall, and a very good one at that. He comes in as soon as I see a physical pokemon attacker. He is probably the most important person on the team because he sets the toxic spikes, which really make fighting easier and is my only status move. My team depends on the toxic spikes in a way, we can win without them but it sure is nice getting up poison on them. By the way, Forretress and Infernape are the two pokemon I will not take off the team.

Team Role
1.Wall physical pokemon
2.Explode on huge threats
3.Put up Toxic Spikes
4.Spins away Rocks, Spikes and most importantly toxic spikes

Starmie (Modest) @Life Orb
4 Hit Points/252 Special Attack/252 Speed
-Surf
-Thunder Bolt
-Psychic
-Ice Beam

Starmie is my Special Sweeper. It is used mainly as an ending sweeper and a bit as a status taker in a way(If Bliss is down). Really not much to say. It doesn’t really need Rapid Spin since Forretress handles it and he is resistant to the toxic spikes. It is pure offense like my Infernape because their role depends on offense.

Team Role
1.Take out Physical Walls with little Special Defense
2.Ending Special Sweeper
3.Take Status effects is needed, since she can heal herself

Blissy (Bold) @Leftovers
148 Hit Points/252 Defense/4 Speed/104 Special Attack
-Seismic Toss
-Ice Beam
-Aromatherapy/Wish
-Softboiled/Protect

I’m having a little trouble with the later moves of Blissy. I want her to work somewhat of a mix cleric and special wall. I’m fighting between if she is a Wish healer or a status element heal herself. Besides that, this Blissy is pretty set in stone on what it will be.

Team Role
1.Special Wall
2.Either heals team or gets rid of annoying status ailments
3.Weakens special pokemon for sweepers to finish off

Garchomp (Adamant) @Choice Scarf
4 Hit Points/252 Attack/252 Speed
-Dragon Claw
-Crunch
-Earthquake
-Stone Edge

Scarfchomp, and a pretty standard one at that if I’m not mistaking. This Garchomp isn’t seen until it is needed for Revenge Killing. Not much else to say about it.

Team Role
1.Physical Sweeper if Infernape dies
2.Revenge Killer
3.Gets ice attack pokemon to come so I get free switch to one of my other sweepers who normally can take those attacks fine due to resistance

Dusknoir (Careful) @Leftovers
252 Hit Points/180 Defense/76 Special Defense
-Earthquake
-Thunder Punch
-Shadow Sneak
-Pain Split

Now you may be wondering why Dusknoir isn’t running Will O Wisp. That is because hopefully the pokemon I’m against will be already affected by the Toxic Spikes since there the most important aspect of the team. Dusknoir is normally used as an anti spinner but he has his other uses too.

Team Role
1.Walls Mixed Pokemon
2.Takes place of special and physical walling if either Forretress or Blissy die
3.Anti Rapid Spinner, can take out all common spinners easily but Forretress.

That’s my team, please rate my pokemon (Besides Gyarados, that was a joke)
 
Last edited:
Ok here we go...

I admit, I'm new to competitive battling, but I hope it is still a good team.

Infernape Jolly @Expert Belt
4 Hit Points/252 Attack/252 Speed
-Flare Blitz
-Close Combat
-Shadow Claw
-U-Turn


Honestly, Infernape is the pokemon I need most help on. Before you even say make it a mixape, I’m going to say no. I dislike mixape, it’s to obvious, a good opponent will expect it a mile away. I think a physical Infernape is a nice surprise to opponents, sometimes leading to get some unpredicted kills. My main problem is the nature, whether I should go with speed or power. I’m having trouble picking the last move too, I’ll probably go with Thunder Punch U-Turn though.

Team Role: I try to give each of my pokemon 3 jobs
1.Take out opponents lead pokemon or pokemon they switch out into
2.Damage the second pokemon with U-Turn Switch or KO it to with one of the unexpected moves if possible
3.Come in as a late time physical sweeper

Forretress Relaxed @Leftovers
252 Hit Points/108 Attack/150 Defense
-Gyro Ball
-Rapid Spin
-Explosion
-Toxic Spikes

Fory doesn't need Sp. Def because it won't be surviving any special hits from sweepers...

Forrestress is my defensive wall, and a very good one at that. He comes in as soon as I see a physical pokemon attacker. He is probably the most important person on the team because he sets the toxic spikes, which really make fighting easier and is my only status move. My team depends on the toxic spikes in a way, we can win without them but it sure is nice getting up poison on them. By the way, Forretress and Infernape are the two pokemon I will not take off the team.

Team Role
1.Wall physical pokemon
2.Explode on huge threats
3.Put up Toxic Spikes
4.Spins away Rocks, Spikes and most importantly toxic spikes

Starmie Timid @Life Orb
4 Hit Points/252 Special Attack/252 Speed
-Surf
-Thunder Bolt
-Psychic
-Ice Beam

Suprising for a Starmie, but I think it should suprise most people

Starmie is my Special Sweeper. It is used mainly as an ending sweeper and a bit as a status taker in a way(If Bliss is down). Really not much to say. It doesn’t really need Rapid Spin since Forretress handles it and he is resistant to the toxic spikes. It is pure offense like my Infernape because their role depends on offense.

Team Role
1.Take out Physical Walls with little Special Defense
2.Ending Special Sweeper
3.Take Status effects is needed, since she can heal herself

Blissey (Bold) @Leftovers
148 Hit Points/252 Defense/4 Speed/104 Special Attack
-Seismic Toss
-Ice Beam
-Aromatherapy
-Softboiled


I’m having a little trouble with the later moves of Blissy. I want her to work somewhat of a mix cleric and special wall. I’m fighting between if she is a Wish healer or a status element heal herself. Besides that, this Blissy is pretty set in stone on what it will be.

Team Role
1.Special Wall
2.Either heals team or gets rid of annoying status ailments
3.Weakens special pokemon for sweepers to finish off

Garchomp (Adamant) @Choice Scarf
4 Hit Points/252 Attack/252 Speed
-Dragon Claw
-Crunch
-Earthquake
-Stone Edge

Awesome

Scarfchomp, and a pretty standard one at that if I’m not mistaking. This Garchomp isn’t seen until it is needed for Revenge Killing. Not much else to say about it.

Team Role
1.Physical Sweeper if Infernape dies
2.Revenge Killer
3.Gets ice attack pokemon to come so I get free switch to one of my other sweepers who normally can take those attacks fine due to resistance

Dusknoir (Careful) @Leftovers
252 Hit Points/180 Defense/76 Special Defense
-Earthquake
-Thunder Punch
-Shadow Sneak
-Pain Split

Good too :)

Now you may be wondering why Dusknoir isn’t running Will O Wisp. That is because hopefully the pokemon I’m against will be already affected by the Toxic Spikes since there the most important aspect of the team. Dusknoir is normally used as an anti spinner but he has his other uses too.

Team Role
1.Walls Mixed Pokemon
2.Takes place of special and physical walling if either Forretress or Blissy die
3.Anti Rapid Spinner, can take out all common spinners easily but Forretress.

That’s my team, please rate my pokemon (Besides Gyarados, that was a joke)
 
Despite you saying that you hate Mixape, I have to say that it's still the best moveset for a starter Infernape. Mence / Gyarados / Swampert / Breloom are still the most popular leads nowadays, and the scope of pokemon that Mixape covers and how so few pokemon actually counter it makes it the prime moveset.

Though, if you want something else physical Ape isn't all bad. Bear in mind you won't be getting past Swampert or to a lesser extent, bulky Ground types. Close Combat / Stone Edge / T-Punch / Overheat with Choice Band and Jolly nature works fine as starter and a finishing physical sweeper.

Blowing your Normal resist isn't really that good an idea, consider using Earthquake over it just for the sake of having something that can cover stuff in general. Just run a 252 HP / 216 Def / 40 SDef, Impish nature for Forretress.

If you must use Starmie as a special sweeper don't use Psychic despite it being a STAB move. It has such awful type coverage you'd be better off using Recover instead, at least you can survive a while longer with a recovery move.

Wish / Seismic Toss / Ice Beam / Aromatherapy for Blissey: helps keep the entire team healthy.

Outrage > Dragon Claw on ScarfChomp due to it being a lategame sweeper, and can afford to stay to kill off weakened pokemon. For this Fire Blast is needed to take care of floaty steels that are resistant to Dragon attacks. Crunch is not needed since Cresselia and Mesprit take more damage from a neutral STAB Outrage than a SE Crunch.

Fire Punch > EQ on Dusknoir to help it take care of Heracross.

I can see the team have some problems with Tar and rock attacks in general: a good rock resist like a Fighting or Ground type that can take STAB Crunches can replace either Infernape or Garchomp.
 
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