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Thinking long term

Xtra

You will be missed:(
In emerald, since I figured that Gloom would be near useless in Flannery's gym, I switched out Gloom for Numel and started training her. But I'm wondering whether I should keep her long term and leave Gloom in the computer. My team is between level 24-25, and my Numel is currently level 18

Here's my plans for each:

Camperupt (F)@Leftovers
Ability:Magma Armor

-Eruption
-Earthquake
-Take Down/Body Slam
-Amnesia

---
Vileplume (M)@Perism Berry
Ability:Chlorophyll

-Petal Dance
-Moonlight
-Sleep Powder
-Sludge Bomb



And the rest of my current team (Note that I plan to replace many of these moves):

Electrike (M)
Lv.24
Ability:Lightning Rod

-Thunder Wave
-Spark
-Leer
-Quick Attack

---
Swellow (M)
Lv.24
Ability:Guts

-Wing Attack
-Quick Attack
-Growl
-Focus Energy

---
Kirlia (M)
Lv.24
Ability:Syncronize

-Confusion
-Growl
-Double Team
-Calm Mind

---
Hariyama (M)
Lv.25

-Strength
-Vital Throw
-Sand Attack
-Focus Energy

---
Marshstomp (M)
Lv.25

-Tackle
-Growl
-Mud Shot
-Water Gun
---

So, while I'll be using Numel through Flannery's Gym, should I hold on to her afterwards?
 
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Camerupt is underrated. Not the best Fire type, but something that has potential.

Camerupt @Choice Band
Adamant Nature
-Earthquake
-Rock Slide
-Overheat
-Explosion

-Don’t use Eruption. Camerupt is slow, meaning enemies will hit it before it can attack, lowering its HP so that Eruption will get weaker.

-Amnesia won’t help. Again, Camerupt’s low speed ensures that just about every Water type will hit it before can boost its Sp. Defense. No point in Amnesia when you’d be already close to dieing anyways.

Camerupt works best with the item Choice Band, since its low speed and multiple weaknesses mean it’s more of a hit-and-run Pokémon than something that can stick around for a long time. Because of this, Choice Band makes each hit count. It’s attacks are mostly self-explanatory. Explosion as a last resort and because exploding camels are awesome.


Vileplume @Leftovers/Lum Berry
Modest Nature
-Sunny Day
-Solarbeam
-Sleep Powder
-Moonlight/Sludge Bomb

-Petal Dance is just bad. It’s not the confusion that’s bad. Confusion is easily cured by switching out (kinda makes Persim Berry useless). It’s the fact that Petal Dance FORCES you to repeat the attack until its finished. That means you can’t switch out or do anything against an opponent you’re weak against. If the opponent sends in a Fire or Flying type, you’re doomed.

Vileplume can be a SunnyBeamer which basically involves using Sunny Day first, then Solarbeaming anything that can be killed easily. With your temporary speed boost, you don’t have to worry about Pokémon that you’re weak against. Just put them to sleep and you can let the rest of your teammates handle it. Moonlight for full healing under the sun and Sludge Bomb to hit enemy Grass types getting in your way. Leftovers for extra healing, but Lum Berry ensures you don’t get completely screwed over by Paralysis, which is basically the death of any SunnyBeamer.



Manectric @Leftovers
Modest Nature
-Thunderbolt
-Crunch
-Substitute
-Thunder Wave

Swellow @Choice Band
Adamant Nature
-Aerial Ace
-Steel Wing
-Return
-Quick Attack

Gardevoir @Leftovers
Modest Nature
-Psychic
-Calm Mind
-Thunderbolt
-Hypnosis/Will-o-wisp
Psychic and Thunderbolt should be its

Hariyama @Leftovers
Adamant Nature
-Cross Chop
-Rock Slide
-Counter
-Fake Out

Swampert @Leftovers
Relaxed Nature
-Hydro Pump/Surf
-Ice Beam
-Earthquake
-Rest/Protect
 
323.png
@Choice Band
Brave nature

- Earthquake
- Rock Slide
- Explosion
- Fire Blast

045.png
@Leftovers
Calm/Careful nature

- Sleep Powder
- Synthesis
- Aromatherapy
- Razor Leaf/Sludge Bomb

310.png
@Leftovers
Timid/Modest nature
Trait: Static

- Thunderbolt
- Crunch
- Substitute
- Thunder Wave

277.png
@Choice Band
Adamant/Jolly nature

- Return/Double-Edge
- Aerial Ace
- Quick Attack/Baton Pass
- Facade

@Salac Berry
Jolly nature

- Substitute
- Endeavor
- Quick Attack
- Aerial Ace/Return

282.png
@Leftovers
Modest/Timid/Calm nature
Trait: Trace/Synchronize

- Calm Mind
- Will-O-Wisp/Hypnosis/Substitute/Thunder Wave
- Psychic
- Thunderbolt

297.png
@Leftovers
Adamant nature
Trait: Guts

- Cross Chop
- Rock Slide/Facade
- Rest
- Sleep Talk

@Choice Band
Adamant nature
Trait: Guts

- Cross Chop
- Rock Slide
- Earthquake/Facade
- Fake Out/Facade/Focus Punch

260.png
@Leftovers
Relaxed nature

- Earthquake
- Surf/Hydro Pump
- Ice Beam
- Rest/Curse
 
Though the help with movesets is appreciated, I was looking for whether I should hold on to Numel after Flannery, or pull Gloom back out.
 
I would keep Gloom after you beat her. Once you beat her you can use Vileplume against Tate & Liza, along with most of the people in the E4. I would keep Gloom all together and not bother with Numel. Just use something with a Water/Ground/Rock Move.
 
would a resttalking camerupt work?

camerupt@leftovers
adamant
-rest
-sleep talk
-eruption/fire blast
-earthquake
 
Well, I beat Flannery (after her Torkoal knocks out half my team), and Gloom is back in the party.
 
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