In emerald, since I figured that Gloom would be near useless in Flannery's gym, I switched out Gloom for Numel and started training her. But I'm wondering whether I should keep her long term and leave Gloom in the computer. My team is between level 24-25, and my Numel is currently level 18
Here's my plans for each:
Camperupt (F)@Leftovers
Ability:Magma Armor
-Eruption
-Earthquake
-Take Down/Body Slam
-Amnesia
---
Vileplume (M)@Perism Berry
Ability:Chlorophyll
-Petal Dance
-Moonlight
-Sleep Powder
-Sludge Bomb
And the rest of my current team (Note that I plan to replace many of these moves):
Electrike (M)
Lv.24
Ability:Lightning Rod
-Thunder Wave
-Spark
-Leer
-Quick Attack
---
Swellow (M)
Lv.24
Ability:Guts
-Wing Attack
-Quick Attack
-Growl
-Focus Energy
---
Kirlia (M)
Lv.24
Ability:Syncronize
-Confusion
-Growl
-Double Team
-Calm Mind
---
Hariyama (M)
Lv.25
-Strength
-Vital Throw
-Sand Attack
-Focus Energy
---
Marshstomp (M)
Lv.25
-Tackle
-Growl
-Mud Shot
-Water Gun
---
So, while I'll be using Numel through Flannery's Gym, should I hold on to her afterwards?
Here's my plans for each:
Camperupt (F)@Leftovers
Ability:Magma Armor
-Eruption
-Earthquake
-Take Down/Body Slam
-Amnesia
---
Vileplume (M)@Perism Berry
Ability:Chlorophyll
-Petal Dance
-Moonlight
-Sleep Powder
-Sludge Bomb
And the rest of my current team (Note that I plan to replace many of these moves):
Electrike (M)
Lv.24
Ability:Lightning Rod
-Thunder Wave
-Spark
-Leer
-Quick Attack
---
Swellow (M)
Lv.24
Ability:Guts
-Wing Attack
-Quick Attack
-Growl
-Focus Energy
---
Kirlia (M)
Lv.24
Ability:Syncronize
-Confusion
-Growl
-Double Team
-Calm Mind
---
Hariyama (M)
Lv.25
-Strength
-Vital Throw
-Sand Attack
-Focus Energy
---
Marshstomp (M)
Lv.25
-Tackle
-Growl
-Mud Shot
-Water Gun
---
So, while I'll be using Numel through Flannery's Gym, should I hold on to her afterwards?
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