Well, I thought it would be a good idea if I posted my own uber team. It's going really, really good so far but there's a couple things it lacks. Btw, this is shoddy.
So lets start
Ho-oh @ Choice Band
Ability: Pressure
Nature: Adamant
EVs: 252 Atk, 158 Sp. Def, 100 Speed
IVs: N/A
- Sacred Fire
- Punishment
- Earthquake
- Return
You'd never thought you'd see the day, but Ho-oh is now actually one of the best anti-lead pokemon. With all the Focus Sash Deoxys-A leads going around, I have a 50% chance of KOing it in one turn with Sacred Fire. I decided to give it band, since all the Deoxys-A leads are faster than it anyway, and it outspeeds most other leads which are really slow. Also, it is incredibly hard to KO due to it being very bulky with a very high sp def stat of 154 at full health. Also that this thing terrorizes teams once I have thunder waved everything. Still, I have a harder time dealing with the likes of Mewtwo and Darkrai, or anything immune to paralysis without scarf though. Stealth Rock does hurt it, but 2 switch ins is really all I need. Also since Ho-oh is a lead, I don't have to deal with stealth rock while it is first out. Overall, Ho-oh is a very underestimated and underrated uber and has swept teams more times then I can count.
Lugia @ Leftovers
Ability: Pressure
Nature:Bold
EVs:252 HP, 252 Def, 4 SP. atk
IVs: N/A
- Reflect
- Roost
- Ice Beam
- Thunder Wave
The next uber from the G/S/C era, Lugia. He is the best physical wall in the game (don't say its Giratina....dragon/ghost type is terrible defensive typing.) Unlike most lugia, I decided to take out the speed EVs since it really doesnt need it (nothing in base 90s trains speed by a lot, unless its scarfed.) Besides, I usually thunder wave things anyway. Overall, a great support pokemon and is a pain to take down.
Darkrai @ Life Orb
Ability: Bad Dreams
Nature: Timid
EVs: 6 HP, 252 Sp. atk, 252 Speed
IVs: N/A
- Dark Void
- Dark Pulse
- Spacial Rend
- Nasty Plot
Ah good ol' Darkrai. Dark Void removes a threat on the opponents team (or weakens if it's a sleep talker.) I can nasty plot when I get the chance, but I usually don't =/. Still, dark+dragon+accurate sleeping move is too good for my team to pass up.
Groudon @ Leftovers
Ability: Drought
Nature: Adamant
EVs: 198 HP, 252 Atk, 60 speed
IVs: N/A
- Swords Dance
- Earthquake
- Stone Edge
- Dragon Claw
Swords Dancing Groudon usually isn't recommended, due to the fact that Groudon isn't ideal for setting up. However, in my team its found a perfect spot. My team has 2 guys that can paralyze, a guy who sets sleep, and a guy who also burns. This allows Groudon to sweep with swords dance with ease. I'm considering giving it salac berry, as the extra speed boost is always welcome.
Dialga @ Leftovers
Ability: Pressure
Nature: Modest
EVs: 252 HP, 176 SP ATK, 80 SP Def
IVs: N/A
- Draco Meteor
- Stealth Rock
- Flamethrower
- Thunder Wave
A staple on my team. Dialga switches into Kyogre with impunity, and sets ups lethal things like stealth rock and thunder waves too. Thunder Wave sets a death sentence to any opposing pokemon thats not immune, as my team can crush paralyzed pokemon with no mercy >=). Dialga is certainly not weak offensively either. Flamethrower works alright with my sunlight to take out really dumb scizor that think they can switch in, and Draco Meteor is a powerful attack for when either it has done its job, or when I am about to switch out.
Latios @ Soul Dew
Ability: Levitate
Nature: Timid
EVs: 252 Sp Atk, 194 Speed, 64 Sp Def
IVs: N/A
- Dragon Pulse
- Safeguard
- Recover
- Calm Mind
Latios is certainly not outclassed by Latias. Safeguard prevents any status to my team, which means Blissey that doesn't have calm mind/psych up WILL die. Calm Mind and recover are for obvious reasons. Dragon Pulse hits insanely hard after a couple calm minds, and will hurt any steel type stupid enough to compare Latios' power to Latias.
Well, thats my team. It still has a few flaws, like how I can't seem to fit a sleep absorber for example. Now lets look over the threats.
Mewtwo-Ho-oh can easily kill with sacred fire+sunlight or punishment on a calm mind set. Paralysis is an automatic death sentence to it.
Mew-Nothing honestly counters this. I guess Ho-oh can kill any non-speed passing variants with punishment.
Wobbuffet-If you can’t switch out, you can’t counter it. Therefore, Wobbuffet is impossible to counter. After a kill, Groudon can overpower it.
Lugia -Completely pwned by Darkrai.
Ho-oh- Lugia should wall it and neuter it with paralysis+reflect. Opposing Ho-oh actually give me a hard time, but no one uses him (besides me =])
Latios and Latias-Dialga can neuter with thunder wave (unless its a safeguard variant.) Otherwise, they are devastated by Ho-oh punishment/return. Latias is the most commonly seen one, and Latios can always defeat it through attrition.
Kyogre-Countered by Dialga. Neutered with thunder wave, then Latios can set up on it.
Groudon-Walled by Lugia. It will also die to Ho-oh if its weakened slightly. If not, the burn rate is highly unwelcome
Rayquaza-utterly walled by Lugia.
Deoxys-A-Ho-oh will beat all leads, since they don't carry thunder. Deoxys-A is hardly seen nowdays that is not a lead.
Deoxys-D-Darkrai can dark void it, and set up on it.
Palkia-Latios can outspeed and OHKO with dragon pulse. Palkia is a weak choice to use against my team, as my sunlight weakens it. It won't enjoy paralysis at all.
Dialga-Groudon and Ho-oh should take care of it.
Giratina-Manhandled by Latios.
Darkrai- Well, a bit harder for me to counter I guess. It usually switches in on Latios and I usually start with safeguard. Worst case scenario is Lugia absorbs the sleep and I KO it with Ho-oh or Latios.
Manaphy-owned by Latios and Darkrai.
So lets start
Ho-oh @ Choice Band
Ability: Pressure
Nature: Adamant
EVs: 252 Atk, 158 Sp. Def, 100 Speed
IVs: N/A
- Sacred Fire
- Punishment
- Earthquake
- Return
You'd never thought you'd see the day, but Ho-oh is now actually one of the best anti-lead pokemon. With all the Focus Sash Deoxys-A leads going around, I have a 50% chance of KOing it in one turn with Sacred Fire. I decided to give it band, since all the Deoxys-A leads are faster than it anyway, and it outspeeds most other leads which are really slow. Also, it is incredibly hard to KO due to it being very bulky with a very high sp def stat of 154 at full health. Also that this thing terrorizes teams once I have thunder waved everything. Still, I have a harder time dealing with the likes of Mewtwo and Darkrai, or anything immune to paralysis without scarf though. Stealth Rock does hurt it, but 2 switch ins is really all I need. Also since Ho-oh is a lead, I don't have to deal with stealth rock while it is first out. Overall, Ho-oh is a very underestimated and underrated uber and has swept teams more times then I can count.
Lugia @ Leftovers
Ability: Pressure
Nature:Bold
EVs:252 HP, 252 Def, 4 SP. atk
IVs: N/A
- Reflect
- Roost
- Ice Beam
- Thunder Wave
The next uber from the G/S/C era, Lugia. He is the best physical wall in the game (don't say its Giratina....dragon/ghost type is terrible defensive typing.) Unlike most lugia, I decided to take out the speed EVs since it really doesnt need it (nothing in base 90s trains speed by a lot, unless its scarfed.) Besides, I usually thunder wave things anyway. Overall, a great support pokemon and is a pain to take down.
Darkrai @ Life Orb
Ability: Bad Dreams
Nature: Timid
EVs: 6 HP, 252 Sp. atk, 252 Speed
IVs: N/A
- Dark Void
- Dark Pulse
- Spacial Rend
- Nasty Plot
Ah good ol' Darkrai. Dark Void removes a threat on the opponents team (or weakens if it's a sleep talker.) I can nasty plot when I get the chance, but I usually don't =/. Still, dark+dragon+accurate sleeping move is too good for my team to pass up.
Groudon @ Leftovers
Ability: Drought
Nature: Adamant
EVs: 198 HP, 252 Atk, 60 speed
IVs: N/A
- Swords Dance
- Earthquake
- Stone Edge
- Dragon Claw
Swords Dancing Groudon usually isn't recommended, due to the fact that Groudon isn't ideal for setting up. However, in my team its found a perfect spot. My team has 2 guys that can paralyze, a guy who sets sleep, and a guy who also burns. This allows Groudon to sweep with swords dance with ease. I'm considering giving it salac berry, as the extra speed boost is always welcome.
Dialga @ Leftovers
Ability: Pressure
Nature: Modest
EVs: 252 HP, 176 SP ATK, 80 SP Def
IVs: N/A
- Draco Meteor
- Stealth Rock
- Flamethrower
- Thunder Wave
A staple on my team. Dialga switches into Kyogre with impunity, and sets ups lethal things like stealth rock and thunder waves too. Thunder Wave sets a death sentence to any opposing pokemon thats not immune, as my team can crush paralyzed pokemon with no mercy >=). Dialga is certainly not weak offensively either. Flamethrower works alright with my sunlight to take out really dumb scizor that think they can switch in, and Draco Meteor is a powerful attack for when either it has done its job, or when I am about to switch out.
Latios @ Soul Dew
Ability: Levitate
Nature: Timid
EVs: 252 Sp Atk, 194 Speed, 64 Sp Def
IVs: N/A
- Dragon Pulse
- Safeguard
- Recover
- Calm Mind
Latios is certainly not outclassed by Latias. Safeguard prevents any status to my team, which means Blissey that doesn't have calm mind/psych up WILL die. Calm Mind and recover are for obvious reasons. Dragon Pulse hits insanely hard after a couple calm minds, and will hurt any steel type stupid enough to compare Latios' power to Latias.
Well, thats my team. It still has a few flaws, like how I can't seem to fit a sleep absorber for example. Now lets look over the threats.
Mewtwo-Ho-oh can easily kill with sacred fire+sunlight or punishment on a calm mind set. Paralysis is an automatic death sentence to it.
Mew-Nothing honestly counters this. I guess Ho-oh can kill any non-speed passing variants with punishment.
Wobbuffet-If you can’t switch out, you can’t counter it. Therefore, Wobbuffet is impossible to counter. After a kill, Groudon can overpower it.
Lugia -Completely pwned by Darkrai.
Ho-oh- Lugia should wall it and neuter it with paralysis+reflect. Opposing Ho-oh actually give me a hard time, but no one uses him (besides me =])
Latios and Latias-Dialga can neuter with thunder wave (unless its a safeguard variant.) Otherwise, they are devastated by Ho-oh punishment/return. Latias is the most commonly seen one, and Latios can always defeat it through attrition.
Kyogre-Countered by Dialga. Neutered with thunder wave, then Latios can set up on it.
Groudon-Walled by Lugia. It will also die to Ho-oh if its weakened slightly. If not, the burn rate is highly unwelcome
Rayquaza-utterly walled by Lugia.
Deoxys-A-Ho-oh will beat all leads, since they don't carry thunder. Deoxys-A is hardly seen nowdays that is not a lead.
Deoxys-D-Darkrai can dark void it, and set up on it.
Palkia-Latios can outspeed and OHKO with dragon pulse. Palkia is a weak choice to use against my team, as my sunlight weakens it. It won't enjoy paralysis at all.
Dialga-Groudon and Ho-oh should take care of it.
Giratina-Manhandled by Latios.
Darkrai- Well, a bit harder for me to counter I guess. It usually switches in on Latios and I usually start with safeguard. Worst case scenario is Lugia absorbs the sleep and I KO it with Ho-oh or Latios.
Manaphy-owned by Latios and Darkrai.
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