spuds4ever
Well-Known Member
Hi all. I wanted to try making a competitive team using several of my favourites. As it happened, a lot of them were in UU. I've come up with a (hopefully) competitive list. It's not supposed to be perfect but I want it to be good.
MESSED UP THE TITLE, SUPPOSED TO BE UU
Here it is:
;531; Audino @light clay/mental herb
EVs: 252 HP 128 Def. 128 Sp. Def (bold)
Trick Room
Reflect
Light Screen
Wish
Audino isn't exactly a favourite but as my team was pretty slow, it's trick room was useful and it also filled the role of a cleric for the team. Mental herb is so it isn't taunt bait but light clay let's the walls stay up longer though. I'm not positive if Audino is UU, correct me if I'm wrong
;034; Nidoking @lum berry
Sheer force
EVs: 252 HP 252 S. Atk 4 sp def (modest)
Ice beam
Thunderbolt
Sludge Wave/Earth power
Toxic spikes
Here is Nidoking. His job is to get spikes up (hopefully twice). And then hurt as much as he can with special attacks before he goes down.
;214; Heracross @toxic orb
Guts
EVs: 252 atk 252 HP 4 Def (adamant)
Facade
Megahorn
Close combat
Night Slash
Role for physical sweeper was close between Feraligatr and Heracross both of which I really like but I knew I would have another water type in later so I went with Heracross. This heracross is made for abusing toxic orb. Guts and Facade build up to huge power levels. Megahorn and close combat are about essential on Heracross and night slash is to kill ghosts. Heracross really needs trick room to sweep well though.
;245; Suicune @ chesto berry
Pressure
EVs: 252 HP 252 def 4 sp. def (bold)
Surf
Calm mind
Ice beam
Rest
Suicune is my wall. He can take hits like a boss. The set is the classic dreaded calmcune of 3rd gen which is now in UU. Not much to say really, can sweep nicely with trick room in play.
;330; Flygon @ life orb
Levitate
EVs: 252 atk 252 speed 4 HP (Jolly)
Roost
Dragonclaw
U-turn
Earthquake
My revenge-killer. Flygon can hit nice, hard, and fast. This should come in when trick room runs out and make it safe for audino to come back in.
;071; Victreebel (?) @ focus sash
Chlorophyll
EVs: 252 atk 128 sp. atk 128 HP (brave)
Power whip
Leaf Storm
Clear smog
Sucker punch
Back up sweeper and also a an anti-sweeper. I'm not positive about victreebel so I wouldn't mind switching him out. Clear smog is obviously for stopping sweepers which he will survive from with the sash. Sucker punch is so he can get another turn in before he dies if trick room isn't in play and power whip is for good physical stab. Leaf storm is mainly a filler really.
MESSED UP THE TITLE, SUPPOSED TO BE UU
Here it is:
;531; Audino @light clay/mental herb
EVs: 252 HP 128 Def. 128 Sp. Def (bold)
Trick Room
Reflect
Light Screen
Wish
Audino isn't exactly a favourite but as my team was pretty slow, it's trick room was useful and it also filled the role of a cleric for the team. Mental herb is so it isn't taunt bait but light clay let's the walls stay up longer though. I'm not positive if Audino is UU, correct me if I'm wrong
;034; Nidoking @lum berry
Sheer force
EVs: 252 HP 252 S. Atk 4 sp def (modest)
Ice beam
Thunderbolt
Sludge Wave/Earth power
Toxic spikes
Here is Nidoking. His job is to get spikes up (hopefully twice). And then hurt as much as he can with special attacks before he goes down.
;214; Heracross @toxic orb
Guts
EVs: 252 atk 252 HP 4 Def (adamant)
Facade
Megahorn
Close combat
Night Slash
Role for physical sweeper was close between Feraligatr and Heracross both of which I really like but I knew I would have another water type in later so I went with Heracross. This heracross is made for abusing toxic orb. Guts and Facade build up to huge power levels. Megahorn and close combat are about essential on Heracross and night slash is to kill ghosts. Heracross really needs trick room to sweep well though.
;245; Suicune @ chesto berry
Pressure
EVs: 252 HP 252 def 4 sp. def (bold)
Surf
Calm mind
Ice beam
Rest
Suicune is my wall. He can take hits like a boss. The set is the classic dreaded calmcune of 3rd gen which is now in UU. Not much to say really, can sweep nicely with trick room in play.
;330; Flygon @ life orb
Levitate
EVs: 252 atk 252 speed 4 HP (Jolly)
Roost
Dragonclaw
U-turn
Earthquake
My revenge-killer. Flygon can hit nice, hard, and fast. This should come in when trick room runs out and make it safe for audino to come back in.
;071; Victreebel (?) @ focus sash
Chlorophyll
EVs: 252 atk 128 sp. atk 128 HP (brave)
Power whip
Leaf Storm
Clear smog
Sucker punch
Back up sweeper and also a an anti-sweeper. I'm not positive about victreebel so I wouldn't mind switching him out. Clear smog is obviously for stopping sweepers which he will survive from with the sash. Sucker punch is so he can get another turn in before he dies if trick room isn't in play and power whip is for good physical stab. Leaf storm is mainly a filler really.
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