• Hey all, due to some issues with false DMCA takedown requests, we've had to remove and censor a few things until the situation is resolved. Sorry for any inconvenience.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Venom!

Here's my new Team I dreamed of last night.

;407;
Roserade @Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spe/4 Sp. Atk
Nature: Timid
-Toxic Spikes
-Giga Drain
-Shadow Ball
-Sludge Bomb

This is my Toxic Spikes set-up. Set up as much Toxic Spikes as you can. It's attacks are for killing Spinners.


;034;
Nidoking @Leftovers
Ability: Poison Point
EVs: 100 HP/152 Sp. Atk/252 Spe
Nature: Timid
-VenoShock
-Roar
-Fire Blast
-Protect

This is one of my Phazing Sweeper. Roar to put Pokemon into Toxic Spikes. Fire Blast for coverage. VenoShock for a Poison Power-up and STAB. Protect to stall for poisoning.

;380;
Latias @White Herb
Ability: Levitate
EVs: 252 Sp. Atk/252 Spe/4 HP
Nature: Timid
-Psyshock
-Draco Meteor
-Thunderbolt
-Roar

This is my Special Sweeper and another Phazer. Roar to put others into Toxic Spikes. Psyshock to take on Special Walls. Draco Meteor for STAB and amazing damage. Thunderbolt for coverage.


;130;
Gyarados @Life Orb
Ability: Intimidate
EVs: 100 HP/152 Atk/252 Spe
Nature: Jolly
-Dragon Tail
-Sleep Talk
-Rest
-Waterfall

This is my Physical Phazer. Rest, then Sleep Talk for a first turn Dragon Tail to prevent them from attacking. Waterfall for STAB.


;237;
Hitmontop @Life Orb
Ability: Technician
EVs: 252 Atk/252 Spe/4 HP
Nature: Jolly
-Rapid Spin
-Rolling Kick
-Bullet Punch
-Bulldoze

This is my Physical Spinner. Rapid Spin to make anything like Spikes or Toxic Spikes, or Steath Rocks go away. Rolling Kick for STAB and add Technician Damage. Bullet Punch for the finishing move. Bulldoze for speed lowering, and added Technician Damage.


;073;
Tentacruel @Levtovers
Ability: Clear Body
EVs: 100 HP/152 Sp. Atk/252 Spe
Nature: Timid
-Toxic Spikes
-Rapid Spin
-Surf
-VenoShock

Lastly, this is my Special Spinning Toxic Spikes Set-up. Toxic Spikes for in case the previous ones spinned away, or if Roserade gets killed before it gets the chance to set up. Surf for STAB. VenoShock if the other is still poisoned. Rapid Spin for blow aways of Toxic Spikes, Spikes, Stealth Rocks etc.

Please Rate. Suggestions are opened. But, please don't be rude about my dream team.​
 
this is a pretty good theme, tbh, the one thing i would suggest is a spin blocker (aka any and all ghost types) so nothing can spin away your spikes, thats the only thing that could happen that would ruin this team. gengar would be a good choice, since it can also learn venoshock, or you can go with jellicent for a wall/staller, who can also take advantage of the poison thanks to hex
 
Last edited:
this is a pretty good theme, tbh, the one thing i would suggest is a spin blocker (aka any and all ghost types) so nothing can spin away your spikes, thats the only thing that could happen that would ruin this team. gengar would be a good choice, since it can also learn venoshock, or you can go with jellicent for a wall/staller, who can also take advantage of the poison thanks to hex

Seems like a good idea. Just need to know what to replace with it.
 
i would think either hitmontop or tentecruel

also i noticed something. why dont you have a focus sash on roserade? sash will guarrentee (i know, i butchered its spelling) at least one toxic spikes, maybe two even, if your lucky. or if you absolutely cant get one, then forretress is another viable option, as it can always do it thanks to sturdy, and also has the chance of being able to set up other entry hazards
 
Here's my new Team I dreamed of last night.

;407;
Roserade @Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spe/4 Sp. Atk
Nature: Timid
-Toxic Spikes
-Giga Drain
-HP Fire
-Sludge Bomb

This is my Toxic Spikes set-up. Set up as much Toxic Spikes as you can. It's attacks are for killing Spinners. Replace Shadow Ball with HP Fire. It's so much more useful and you aren't walled by Steel types.


;034;
Nidoking @Choice Scarf
Ability: Sheer Force
EVs: 6 HP/252 Sp. Atk/252 Spe
Nature: Modest
-Earth Power
-Thunderbolt
-Fire Blast
-Ice Beam

This is one of my Phazing Sweeper. Roar to put Pokemon into Toxic Spikes. Fire Blast for coverage. VenoShock for a Poison Power-up and STAB. Protect to stall for poisoning. Non Sheer Force versions of Nidoking are terrible. Replace it with this version of Sheer Force Nidoking.

;380;
Latias @Leftovers
Ability: Levitate
EVs: 252 HP/252 Spe/4 Sp.Atk
Nature: Timid
-Recover
-Dragon Pulse
-Calm Mind
-Roar

This is my Special Sweeper and another Phazer. Roar to put others into Toxic Spikes. Psyshock to take on Special Walls. Draco Meteor for STAB and amazing damage. Thunderbolt for coverage. Latios is the better Special Sweeper between the Lati Twins. If your gonna use Latias, use the Specially Bulky one.


;130;
Gyarados @Leftovers
Ability: Intimidate
EVs: 100 HP/152 Atk/252 Def
Nature: Impish
-Dragon Tail
-Sleep Talk
-Rest
-Waterfall

This is my Physical Phazer. Rest, then Sleep Talk for a first turn Dragon Tail to prevent them from attacking. Waterfall for STAB. This set before my changes seemed like a Wall Gyarados, so why not make it one with my suggestion?


;237;
Hitmontop @Life Orb
Ability: Technician
EVs: 252 Atk/252 Spe/4 HP
Nature: Jolly
-Rapid Spin
-Mach Punch
-Close Combat
-Sucker Punch

This is my Physical Spinner. Rapid Spin to make anything like Spikes or Toxic Spikes, or Steath Rocks go away. Rolling Kick for STAB and add Technician Damage. Bullet Punch for the finishing move. Bulldoze for speed lowering, and added Technician Damage. Since this an offensive Hitmontop, Replace Bulldoze(Even with the Tech boost, it's still weaker than EQ), Bullet Punch, and Rolling Kick with Sucker Punch, Mach Punch, and Close Combat because Mach Punch is the same as Bullet Punch, except it gets STAB, Close Combat is still stronger than Technician boosted Rolling Kick, and Bulldoze is weak and should be replaced with Sucker Punch to get perfect coverage with CC and Mach Punch and hit Ghost types with Priority.


;073;
Tentacruel @Levtovers
Ability: Clear Body
EVs: 252 HP/6 Sp. Atk/252 Sp.Def
Nature: Calm
-Toxic Spikes
-Rapid Spin
-Scald
-VenoShock

Lastly, this is my Special Spinning Toxic Spikes Set-up. Toxic Spikes for in case the previous ones spinned away, or if Roserade gets killed before it gets the chance to set up. Surf for STAB. VenoShock if the other is still poisoned. Rapid Spin for blow aways of Toxic Spikes, Spikes, Stealth Rocks etc. Just change 1 move and the EV Spread. This looked pretty good.

Please Rate. Suggestions are opened. But, please don't be rude about my dream team.​

All suggestions or comments are in bold.
 
I'd take out Tentacruel as one rapid spinner is probably enough and that gives you one less Psychic weakness.
 
Back
Top