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Weeping River

Houndeath

Legend Slayer
Okay, so...I'm new to competitive battling, and don't really have a team set up and ready. I was batting around a dark/ghost team idea for a while, but I decided against it in the end. As of such, I'm starting basically from scratch with this team I just put together a couple hours ago.

Don't break me in too hard, please? <3

Bronzong;437;
Levitate
Damp Rock
Relaxed/Sassy nature
EVs: 252 HP/148 Def*/108 Sp. Def*
* values should be switched in case of a Relaxed Nature


Rest
Earthquake
Rain Dance
Stealth Rock

Milotic;350;
Marvel Scale
Leftovers
Calm nature
EVs: 212 HP/164 Def/132 Sp. Def


Recover
Rain Dance
Hypnosis
Surf

Kingdra;230;
Swift Swim
Life Orb
Modest nature
EVs: 120 HP/252 Sp. Att/136 Spd


Ice Beam
Surf
Waterfall
Draco Meteor

Gyarados;130;
Intimidate
Lum Berry
Adamant nature
EVs: 72 HP/252 Att/184 Spd


Ice Fang
Earthquake
Waterfall
Dragon Dance

Kabutops;141;
Swift Swim
Focus Sash
Adamant nature
EVs: 80 HP/252 Att/176 Spd


Swords Dance
Stone Edge
X-Scissor
Waterfall

Electivire;466;
Motor Boost
Expert Belt
Mild nature
EVs: 76 Att/252 Sp. Att/180 Spd


Thunder
Earthquake
Cross Chop
Hidden Power/Substitute

So there's my team. As of my newbishness, I promise not to bite over hard criticism. Though I felt it came out pretty well in the end. Please rate, give suggestions, possible switches..{Not Kyogre though...While I know it's ability is AMAZING for what I'm trying to get at I just...hate legendaries.} Thank you muchly, and catch you on the rebound.

~Houndeath~
 
Last edited:
<//<; Gomenasai.

For the sake of the fact that A. I'm lazy, and B. I read the in-depth EV post by Danbaru's and basically had my head explode...I'm aiming for just an even split down the center for EVs atm.
 
<//<; Gomenasai.

For the sake of the fact that A. I'm lazy, and B. I read the in-depth EV post by Danbaru's and basically had my head explode...I'm aiming for just an even split down the center for EVs atm.

Well, for starters, Smogon will work. See above. When you get better, you can think up the spreads for yourself.
 
First off, I'm not the best at this stuff, so if any more senior member comes along and wants to disagree with me, they're probably right.

Bronzong
Levitate
Damp Rock
Calm nature
EVs: 255 HP/255 Def

Rest
Sleep Talk
Rain Dance
Stealth Rock
I'm not sure about sleeptalk. I'd personally think that Bronzong would have put down stealth rock and rain dance before getting put to sleep. I'd have to suggest confuse ray or gyroball over sleeptalk.
Kingdra
Swift Swim
Choice Specs
Modest nature
EVs: 255 Sp. Att./255 Spd.

Ice Beam
Surf
Signal Beam
Dragon Pulse
Usually, I think people use a variety with draco meteor and waterfall.
Kabutops
Swift Swim
Life Orb
Adamant nature
EVs: 255 Att./255 Spd.

Brick Break
Stone Edge
Night Slash
Waterfall
I'd personally like to see a swords Dance on this set, but I don't know. Smogon has infromation on Kabutops.
Ninjask
Speed Boost
Leftovers
Timid nature
EVs: 255 HP/255 Spd.

Swords Dance
Substitute
Baton Pass
Protect
Protect and Swords Dance is a bit overboard, isn't it? You might like one with X-scissor.
You might want to add an electric pokemon to your team. A mixed Electivire would work well, just replace thunderbolt with thunder.
 
Rest, sleeptalk, SR and rain dance is a very poor move-set. His attack stat is not great BUT it is reasonable. Gyroball can still inflict reasonable damge and EQ hits most of what Gyroball can't. This really is his best option.

Strants already mentioned the best Kingdra set. Waterfall and surf may be a strange combination but it allows him to hit any varient of wall hard. Stabbed Draco meteor packs one hell of a punch and you can continue a sweep with waterfall so the sp.atk drop isn't as crippling. Life orb is only a 20% drop from specs but doesn't limit you to one attack

Swords dance can be deadly on a swift swim kabutops. But you would need to rapid spin entry hazards and focus sash him to increase you chances of pulling it off

Gyarados with no DD.... i'd replace stone edge or ice fang for it. DD gives you the same speed boost as choice scarf but also gives you the same attack boost you would get from choice band. That's why every gyarados you encounter will have DD and you'll never see a choiced one.

Ninjask is kind of redundent. By the time you have boosts to pass then you'll of stalled out your own raindance. He also adds to your electric weakness. Something that enjoys taking electric attacks is best in this spot. Vire loves being on any rain dance team but he would need a more special orientated set as you have enough physical attackers already.

I personally would drop ninjask for Vire and kabutops for a more solid wall. Zong, Vire, Kingdra and Gyara all carry a physical attack so you wont be losing much by dropping kabutops, but you gain a wall breaker who can switch into electric and gets perfect accuracy thunder and incredable coverage.
 
Alrighty. o.o And here we have the edited team. -Waves some fans around and throws confetti-

I used Smogon....a lot...to help with the EVs. The examples helped with deciding on values, though I'm still a little shaky, and just carbon-copied some of their recommended splits. Umm...I switched some of the items around, actually coming out with no Choice items in the end. Moves were swapped about going off the recomendation of Strants and Gouken. ^.^ Thanks guys.

Also Vire was swapped in for Ninja. Huzzah.
 
Ouch. Thank yas. I had thought about that for a second, but I guess it slipped my mind after that...
 
Your team has problems with breaking Empoleon and Tangrowth. Kingdra is your best bet breaking throught Tangrowth, but Kabutobs could work, though it won't OHKO it even after Swords dance and so you're risked by getting hit by Stun spore or Sleep powder. Empoleon easily walls those two.

Also, this team has Heracross, Gyarados, Infernape, Porygon-Z, CMCune, SpecsMence, (though I'm not sure how Milotic manges with it) and Ludicolo (!) weakness. Weakness aren't major in most cases, and you can usually kill them easily, but that isn't countering since you'll lose something too important. Kabutobs is the greatest answer to most of these, since it carries Focus sash, but if Stealth rock is in, it's useless. Also if your opponent switches out, you'll most likely attack then and hit a little amount of damage. If the opponent stays in, you won't usually OHKO it. I'm sorry, because if you want to counter all of these, it takes some major changes. But the good thing is that they don't have much easy switch ins.
 
Bronzong
Levitate
Damp Rock
Relaxed/Sassy nature
EVs: 252 HP/148 Def*/108 Sp. Def*

Rest
Earthquake
Rain Dance
Stealth Rock

Right, this is a really odd set for Bronzong to run. I don't quite know why you are running it like this, but if you get the rain dance off, you just achieved a Spiritomb because it now has no weakness to fire. I would go for a minimum speed IV and run Gyro Ball over Rest, just to give coverage and also to get some real damage on your team. Rest isn't that great anyway without a sleep talk combo but you need the other moves here so there is no room for that.

Milotic
Marvel Scale
Leftovers
Calm nature
EVs: 212 HP/164 Def/132 Sp. Def

Recover
Rain Dance
Hypnosis
Surf

Okay, I guess. I would personally put Rest over Recover and Sleep Talk over Hypnosis. That gives you the marvel scale boost. I could wall this quite effectively with a Vaporeon. You need something over than just Surf on there. Go for Ice Beam or Toxic over Rain Dance.

Kingdra
Swift Swim
Life Orb
Modest nature
EVs: 120 HP/252 Sp. Att/136 Spd

Ice Beam
Surf
Waterfall
Draco Meteor

This is a very good choice for your team, but the moves need tidying up. You can check here: http://www.smogon.com/dp/pokemon/kingdra for what moveset you are after, but I think either the Choice Specs set or the Rain Dance special set. The latter would replace the loss of Rain Dance on Milotic.

Gyarados
Intimidate
Lum Berry
Adamant nature
EVs: 72 HP/252 Att/184 Spd

Ice Fang
Earthquake
Waterfall
Dragon Dance

I am slightly in doubt of whether this should be on a Rain Dance team, just because Thunder gets 100% Acc in the rain. Luckily, you have Electivire to cover it nicely. Looks good, except go for Leftovers or Life Orb on the item.

Kabutops
Swift Swim
Focus Sash
Adamant nature
EVs: 80 HP/252 Att/176 Spd

Swords Dance
Stone Edge
X-Scissor
Waterfall

Okay, this is definitely odd. In current game status, Kabutops sucks basically. Even in the Rain on its own turf, it still finds trouble. I reckon Ludicolo would fit better, but anyway, I will rate this now. I personally think, that with the higher speed, you could make use of Rock Slides Flinch hax. Go for that over Stone Edge. X Scissor doesn't hit much, and I think Aqua Jet or Brick Break would work better. Aqua Jet gets boosted in the rain and then gets the speed that Kabutops normally lacks. It can be good to hit people who want to outspeed you and OHKO you with Grass or whatever. I don't know about the calculations, but this would also allow you to hit Lucarios Extreme Speed before it hit you if you were in rain at the time. You might need max speed evs for that though. The item here is good, but you could also go for Life Orb if you find that entry hazards are ruining you.

Electivire
Motor Boost
Expert Belt
Mild nature
EVs: 76 Att/252 Sp. Att/180 Spd

Thunder
Earthquake
Cross Chop
Hidden Power/Substitute

I would go for either HP Ice if you can get it or Ice Punch over the last slot. That would complete the Ground/Ice combo which hits nearly everything in the game for Super Effective. That is furthered by your Expert Belt. I am tempted to say that you should be using Thunderbolt or even going totally Physical and using Thunderpunch, but I think this could work. Just never rely on Thunder hitting, outside of Rain when you know they won't switch out.
 
Your team has problems with breaking Empoleon and Tangrowth. Kingdra is your best bet breaking throught Tangrowth, but Kabutobs could work, though it won't OHKO it even after Swords dance and so you're risked by getting hit by Stun spore or Sleep powder. Empoleon easily walls those two.

Also, this team has Heracross, Gyarados, Infernape, Porygon-Z, CMCune, SpecsMence, (though I'm not sure how Milotic manges with it) and Ludicolo (!) weakness. Weakness aren't major in most cases, and you can usually kill them easily, but that isn't countering since you'll lose something too important. Kabutobs is the greatest answer to most of these, since it carries Focus sash, but if Stealth rock is in, it's useless. Also if your opponent switches out, you'll most likely attack then and hit a little amount of damage. If the opponent stays in, you won't usually OHKO it. I'm sorry, because if you want to counter all of these, it takes some major changes. But the good thing is that they don't have much easy switch ins.

-Nod nod- Some things I'll definitely keep in mind. But, well...regarding weaknesses, I don't -think- there's much I can really do about it withough doings you said...but then I lose the flavor of the team, which would make me sad. D:

Right, this is a really odd set for Bronzong to run. I don't quite know why you are running it like this, but if you get the rain dance off, you just achieved a Spiritomb because it now has no weakness to fire. I would go for a minimum speed IV and run Gyro Ball over Rest, just to give coverage and also to get some real damage on your team. Rest isn't that great anyway without a sleep talk combo but you need the other moves here so there is no room for that.

Well, the reason Bronzong is here is to act as my physical wall, while at the same time be tough enough to replenish my Rain Dances when they wear out. Stealth rock is for a bit of extra damage if my opponent switches often, and Rest is so that if it takes a good few hits, I can still swap it back in to Dance the rain back down again.

Okay, I guess. I would personally put Rest over Recover and Sleep Talk over Hypnosis. That gives you the marvel scale boost. I could wall this quite effectively with a Vaporeon. You need something over than just Surf on there. Go for Ice Beam or Toxic over Rain Dance.

Similar concept to Bronzong, except this is my special wall/status taker. It's not meant to stay in, but to replenish Rain Dance, while acting as a semi-support in the case of putting my opponents to sleep. Either to stop them from doing moves if they stay in after I pull her out, or to mess with their in-coming counter, allowing me a free turn to either recover my HP with it, or Dance about.

Surf is for Subbers who try to mess with the 'Tic, or for finishing off weak pokemon. Though Toxic > Surf, and Rest > Recover might be pretty spiffy...

This is a very good choice for your team, but the moves need tidying up. You can check here: http://www.smogon.com/dp/pokemon/kingdra for what moveset you are after, but I think either the Choice Specs set or the Rain Dance special set. The latter would replace the loss of Rain Dance on Milotic.

Originally I had it as a Choice Spec'd Kingdra, but as you can see it turned out a bit differently. Based on the recommendations above yours, it was given Waterfall and Draco Meteor rather than Dragon Pulse and Signal Beam. I'd really prefer to have Milotic as my Dancer since Kingdra's going to be the one focusing on sweeping. So personal preference, I suppose.

I am slightly in doubt of whether this should be on a Rain Dance team, just because Thunder gets 100% Acc in the rain. Luckily, you have Electivire to cover it nicely. Looks good, except go for Leftovers or Life Orb on the item.

^.^ @ Vire comment. Reason being for Lum Berry: Since it's DD, status conditions mess with it and make me sad. Also, I was in the belief that most competitive battles don't allow the same item on two people, and both recommendations are already on people, so...

Okay, this is definitely odd. In current game status, Kabutops sucks basically. Even in the Rain on its own turf, it still finds trouble. I reckon Ludicolo would fit better, but anyway, I will rate this now. I personally think, that with the higher speed, you could make use of Rock Slides Flinch hax. Go for that over Stone Edge. X Scissor doesn't hit much, and I think Aqua Jet or Brick Break would work better. Aqua Jet gets boosted in the rain and then gets the speed that Kabutops normally lacks. It can be good to hit people who want to outspeed you and OHKO you with Grass or whatever. I don't know about the calculations, but this would also allow you to hit Lucarios Extreme Speed before it hit you if you were in rain at the time. You might need max speed evs for that though. The item here is good, but you could also go for Life Orb if you find that entry hazards are ruining you.

It was kind of based on the Smogon Swords Dance Kabutops in the end. But also the "Other Options" section made me settle with Stone Edge for power, and X-scissor for type variety, just to cover most, if not all bases for no "Not very effective" hits. I agree with Life Orb, but as above, the 1 type of item thing made me switch it around a bit. {Otherwise I think like three people here could use the silly thing. o_o;}

I would go for either HP Ice if you can get it or Ice Punch over the last slot. That would complete the Ground/Ice combo which hits nearly everything in the game for Super Effective. That is furthered by your Expert Belt. I am tempted to say that you should be using Thunderbolt or even going totally Physical and using Thunderpunch, but I think this could work. Just never rely on Thunder hitting, outside of Rain when you know they won't switch out.

-Nod nods- HP Ice would be the best {I kinda just didn't say so}, but if I couldn't get it, that's why Sub was there. Though going with Ice Punch as a back-up plan didn't occur to me. Right on. Supposedly the damage difference between Thunderbolt and Thunderpunch isn't that different, so I'd likely go with thunderbolt. Not to mention my Sp. Atk is going to be higher here...And normally I despise using low acc moves like Thunder over thunderbolt, but since I'm hoping to be in the rain most of the time, it should be fine. {Also I saw some major Thunder hax in a vid the other day. Out of like five, the guy didn't miss once, and he got two paralyzes out of them. o_o!}

Thank you for the advices, and I'll make sure to keep them in mind as I progress through makin' muh team.

~Houndeath~ ;229;
 
In the rain most of the time.... yeah, thats a laugh. Lots of teams carry a Sandstorm mon like Hippowdon or Ttar. They are permenant weathers. They can overwrite your Rain any time... You will need to switch a lot...
 
From what I've seen on YouTube vids, isn't switching out a lot a main part of the game anyways? ^^ Plus I have those guys' weaknesses, so them coming in on one of my water guys is asking to get a big wet slap in the face, ne? And then after they're gone, I don't have to worry...
 
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