Initially this team won me a fair amount of battles but more recently its just been loss after loss. So if anyone wants to help me that would be cool.
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
---
It sleeps faster things and toxic spikes slower things with it able to set up two layers with its sash. Basically I got fed up of swampert leads being so boring against me so now I use this as revenge.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Earthquake
- Pursuit
- Bullet Punch
---
Incredibly powerful priority attack with bullet punch - I use this over Scizor because of its typing and thunderpunch.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Toxic
- Softboiled
- Seismic Toss
- Stealth Rock
---
Combined with zapdos makes a viable defnesive team blissey takes all the Ice beams aimed at zapdos and zapdos takes the earthquakes.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Roar
---
Needed a Phazer so this was a good pokemon to do that good Scizor counter which is alway great in this metagame.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Hidden Power [Ice]
- Earth Power
- Explosion
---
Heatran takes the flamethrowers etc aimed at roserade and metagross and hits back extremly hard. Fairly standard moveset here.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Gets rid of entry hazards kills mixapes and gyara very nice pokemon to finish the game with.
Any help appreciated.
Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Fire]
---
It sleeps faster things and toxic spikes slower things with it able to set up two layers with its sash. Basically I got fed up of swampert leads being so boring against me so now I use this as revenge.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Earthquake
- Pursuit
- Bullet Punch
---
Incredibly powerful priority attack with bullet punch - I use this over Scizor because of its typing and thunderpunch.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Toxic
- Softboiled
- Seismic Toss
- Stealth Rock
---
Combined with zapdos makes a viable defnesive team blissey takes all the Ice beams aimed at zapdos and zapdos takes the earthquakes.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Roar
---
Needed a Phazer so this was a good pokemon to do that good Scizor counter which is alway great in this metagame.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Hidden Power [Ice]
- Earth Power
- Explosion
---
Heatran takes the flamethrowers etc aimed at roserade and metagross and hits back extremly hard. Fairly standard moveset here.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Gets rid of entry hazards kills mixapes and gyara very nice pokemon to finish the game with.
Any help appreciated.