You know my titles are awesome. Anyways, this is my UU team that I am hoping will bring my a pretty good win rate. Platinum movesets are in this team, as well. Credit for art goes to PE2K and Pokebeach.
Team at a Glance:
Team in Detail:
Baconator (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 204 HP / 38 Def / 252 SAtk / 16 SDef
Nature: Modest (+SAtk, -Atk)
- Psychic
- Magic Coat
- Reflect
- Signal Beam
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Grumpig leads off my team, with great support from Magic Coat and Reflect. Psychic is for STAB and OHKOs standard Rotom leads. Signal Beam is for Absol leads that think they can Taunt me, and gets good coverage. Since Ampharos has HP Ice, I opted for Signal Beam here. Provides a useful Fighting, Psychic, Fire, and Ice resist.
Viaggron (Aggron) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SAtk)
- Substitute
- Stealth Rock
- Stone Edge
- Focus Punch
----------
Standard ol' SubPunch Aggron. It gives my team a very useful Stealth Rock support, while packing quite a punch. I Sub on the switch, and pick the according move. Aggros also adds tons of resistances to my team.
Wool-Lite (Ampharos) @ Choice Specs
Ability: Static
EVs: 208 HP / 252 SAtk / 48 Spe
Nature: Modest (+SAtk, -Atk)
- Thunderbolt
- Focus Blast
- Hidden Power Ice
- Light Screen / Toxic / Signal Beam / Thunder Wave
----------
This thing is just amazing. It hits about 90% of the UU metagame immensely hard, with great coverage coming off of a 542 SAtk stat. I'm undecided with the last spot, but I was mostly looking at Light Screen. Overall bulkiness makes up for Ampharos's lost speed.
Barrel Chug (Bibarel) @ Leftovers
Ability: Simple
EVs: 252 HP / 48 Atk / 120 Def / 88 SDef
Nature: Adamant (+Atk, -SAtk)
- Curse
- Waterfall
- Return
- Quick Attack
----------
After two Curses up, it's game over when played correctly. Waterfall gets STAB and hits a lot of Pokes hard. You may think that I'm crazy putting dual STAB on Bibarel, but it actually helps a lot. Quick Attack is for fast and frailer foes that I can't afford to take a hit from, and Return is mostly for walls that I need to do more damage on.
Puff Daddy (Altaria) @ Life Orb
Ability: Natural Cure
EVs: 18 HP / 252 Atk / 240 Spe
Nature: Adamant (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
----------
Altaria adds a ton of resistances to my team, and helps out sweeping on the Physical side. Swellow is surprised when it comes in after I get in a DD, because I can outspeed it and OHKO it with Dragon Claw. I chose Dragon claw over Outrage because Confusion absolutely ruins a sweep, and since Altaria is bulky, I won't mind the power loss. Earthquake helps out with Steels, etc. and Roost is good for long time healing.
Beyblades (Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 SDef
Nature: Impish (+Def, -SAtk)
- Mach Punch
- Rapid Spin
- Toxic
- Stone Edge
----------
Awesome supporter. With all of the Toxic Spikes and Stealth Rocks running around UU, it's almost a necessity to have Rapid Spin. Mach Punch is better than Close Combat because I don't like Close Combat lowering my Defenses. Toxic wears down walls, while Stone Edge gets good coverage. Intimidate can help a lot with tough Physical sweepers, too.
I enjoy all nub comments, they give me a good laugh.
Team at a Glance:
Team in Detail:
Baconator (Grumpig) @ Leftovers
Ability: Thick Fat
EVs: 204 HP / 38 Def / 252 SAtk / 16 SDef
Nature: Modest (+SAtk, -Atk)
- Psychic
- Magic Coat
- Reflect
- Signal Beam
----------
Grumpig leads off my team, with great support from Magic Coat and Reflect. Psychic is for STAB and OHKOs standard Rotom leads. Signal Beam is for Absol leads that think they can Taunt me, and gets good coverage. Since Ampharos has HP Ice, I opted for Signal Beam here. Provides a useful Fighting, Psychic, Fire, and Ice resist.
Viaggron (Aggron) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Adamant (+Atk, -SAtk)
- Substitute
- Stealth Rock
- Stone Edge
- Focus Punch
----------
Standard ol' SubPunch Aggron. It gives my team a very useful Stealth Rock support, while packing quite a punch. I Sub on the switch, and pick the according move. Aggros also adds tons of resistances to my team.
Wool-Lite (Ampharos) @ Choice Specs
Ability: Static
EVs: 208 HP / 252 SAtk / 48 Spe
Nature: Modest (+SAtk, -Atk)
- Thunderbolt
- Focus Blast
- Hidden Power Ice
- Light Screen / Toxic / Signal Beam / Thunder Wave
----------
This thing is just amazing. It hits about 90% of the UU metagame immensely hard, with great coverage coming off of a 542 SAtk stat. I'm undecided with the last spot, but I was mostly looking at Light Screen. Overall bulkiness makes up for Ampharos's lost speed.
Barrel Chug (Bibarel) @ Leftovers
Ability: Simple
EVs: 252 HP / 48 Atk / 120 Def / 88 SDef
Nature: Adamant (+Atk, -SAtk)
- Curse
- Waterfall
- Return
- Quick Attack
----------
After two Curses up, it's game over when played correctly. Waterfall gets STAB and hits a lot of Pokes hard. You may think that I'm crazy putting dual STAB on Bibarel, but it actually helps a lot. Quick Attack is for fast and frailer foes that I can't afford to take a hit from, and Return is mostly for walls that I need to do more damage on.
Puff Daddy (Altaria) @ Life Orb
Ability: Natural Cure
EVs: 18 HP / 252 Atk / 240 Spe
Nature: Adamant (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
----------
Altaria adds a ton of resistances to my team, and helps out sweeping on the Physical side. Swellow is surprised when it comes in after I get in a DD, because I can outspeed it and OHKO it with Dragon Claw. I chose Dragon claw over Outrage because Confusion absolutely ruins a sweep, and since Altaria is bulky, I won't mind the power loss. Earthquake helps out with Steels, etc. and Roost is good for long time healing.
Beyblades (Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 176 Def / 80 SDef
Nature: Impish (+Def, -SAtk)
- Mach Punch
- Rapid Spin
- Toxic
- Stone Edge
----------
Awesome supporter. With all of the Toxic Spikes and Stealth Rocks running around UU, it's almost a necessity to have Rapid Spin. Mach Punch is better than Close Combat because I don't like Close Combat lowering my Defenses. Toxic wears down walls, while Stone Edge gets good coverage. Intimidate can help a lot with tough Physical sweepers, too.
I enjoy all nub comments, they give me a good laugh.
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