Well, I'll start by saying that it needs to be well structured well. Trya a (roughly (Spells:Monsters:Traps) 2:2:1 approach, possibly having more spells.
What is your idea?
That's hardly ever the case; it depends on what build you are making. Macrosurvivor decks run about 12 monsters. Magical Explosion OTK runs no monsters, neither does Chain burn.
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Now, the thing is, I need help on my deck, it's going "not so bad" but it lacks that special "oomph", my idea needs to be in motion:
Big Tributes, Not so Big Budget:
Monsters: 19
As you can see, it works around Grinder Golem+Plasma, get a monster, play golem, sac the 3 for plasma, then steal golem for a 3400 dude that negates monster effects, Fires of Doomsday works the same purpose, while Dogma can be backup Plasma. Consistency is given by Disk commander and Trade ins.
And before you say: +3 Destiny Draw, +2 Allure of Darkness, +1 Elemental Hero Stratos, +1 Dark Magician of Chaos, this deck is on a medium budget (3 plasmas and disc commander can really hurt your wallet).
So? Any ideas that may help me?
IDEA: If you want a good deck for a small budget, don't attempt to run d-Heroes with no stratos at the least, let alone with D-Draws. Run Anti-Meta Gadgets. They're synergetic, they counter the current meta, and are very cheap. (no, you don't run Fossil Dyna Pachepalls or w/e they are)
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Could I get some help on mine? I'm running a stall-removal, and so far its been working for me, and I would like to make it better. Heres the deck list:
Thats the list. If anyone could give me any advice on how to improve it, it would be greatly appreciated.
18
-3 Soul absorption -VERY slow and uneeded.
-1 Enemy Controller- 2 is plenty
-2 Cyber Dragon - You will have your field normally filled up by survivor, so Cyber isn't needed.
-2 Banisher of Radiance - you already have fissure and macros
-2 D.D. Assailant - not needed
-3 D.D. Warrior - not needed
-3 Caius - not fast enough vs. Gladiator beasts
-2 Jinzo - uhh, you run a trap based deck.
+3 Solemn Judgement - protects your spells/traps
+3 E-Emergency Call - Searches out Stratos and WildHeart
+1 E-Hero Stratos - Look at Wildheart
+3 E-hero WildHeart - synergy between ROTA and E-Call
+1 Trap dustShoot - hand control
+1 Neo Spacian Grand Mole - extra field clearing powers
+3 Cyber Valley - A-mazing in this deck
+1 Morphing Jar - with so many spell/traps, this helps ALOT (set all your spell/traps, set this card, flip it, draw 5 cards for free. +5 plz
+3 Bottomless TrapHole - Rapes the current Meta
Try these fixes
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Need suggestions on this.
It's a UAGG deck.
Ok, your deck and Side deck is VERY random. I made my own version,a nd you can try it out if you like, or ask question of what I did to it.
-Fusion Deck-
3 Ultimate Ancient Gear Golem
-Monsters-
3 Ancient Gear Golem
3 Ancient Gear Gadjiltron Chimera
1 Dark Magician of Chaos
3 Elemental Hero Prisma
3 Herald of Creation
-Spells-
3 Trade-In
3 Power Bond
3 Reasoning
3 Monster Gate
1 Premature Burial
1 Monster Reborn
1 Scapegoat
2 Reinforcement of the Army
2 Magical Stone Excavation
1 Heavy Storm
1 Mystical Space Typhoon
1 Giant Trunade
3 Ancient Gear Workshop
1 Card Destruction
Mill through the deck with Reasoning and Monster Gate to get Golem in the graveyar,d then add him back to your hand for Powwer Bond with Ancient Gear Worksop or Herald of creation.
Elemental Hero Prisma mills for Golem, then takes his name, so he can be used for Powerbond.