gwendolyn
[roll 6]
you used heal bell and your burn was healed and miraculously you also recovered health. your super form ended though.
(burn healed, +2 health)
thanos
[roll 5]
you attacked with your new psychic powers dealing decent damage.
(8 damage dealt)
code red
[roll 4]
you connected to the internet and found information about the skeleton lord's weaknesses and his phases. check the enemies section for more info.
markus
[roll 2]
you fired some lasers but once again most of them missed their target. your laser gun also ran out of ammo.
(2 damage dealt)
The skeleton lord performed 2 attacks:
The first was roaring, lowering each player's mentality except for thanos. code red's mentality loss was halved.
The second was summoning 4 bone dragons. They attacked code red dealing 2 damage.
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1. gwendolyn (monster guy)
HP: 4/10
mentality: 6/10
items: golden banana which allows you to summon monkeys, an animal potion, magic gule which renders you immune to damage for 1 turn, bag (extends your item limit to 7, the bag itself doesn't count toward your item limit
status:
allies: a witch who has 7 health and has the abilty to turn enemies into frogs
2. thanos (shattersoul)
HP: 2/10
mentality: infinite
items: pharaoh's staff which allows you to summon sandstorms, glyph necklace which randomly protects against negative status conditions, focus band which allows you to survive a fatal attack with 1 hp, lucky dice, potion (restores 4 health)
status: has a small, whirling sandstorm around himself. you became a MASTERMIND. you now have infinite mentailty, you're immune to insanity mode, you're incredibily smart and have paranormal psychic powers.
allies:
3. abel aimatos (truly deceptive)
HP: 0/10
mentality: 0/10
DEAD
4. ellie akiya (tm27crobat)
HP: 0/10
mentality: 0/10
DEAD
5. code red (geekytreecko)
HP: 4/10
mentality: 6/10
items: magic ring (halves mentality loss), revive (allows you to revive with 5 hp if you die but you will be sent back to the entrance of the place where you died), goron tunic (reduces fire-based damage), cursed bone (when you get attacked directly, there's a 33% chance the attacker will become cursed, lowering their attack power for 2 turns, if a player attacked you and gets cursed they get a -1 to their rolls for 2 turns instead)
status:
allies:
6. markus (younggoose)
HP: 5/10
mentality: 5/10
items: an axe (it doesn't count towards your item limit), laser gun (allows you to fire lasers) the laser gun is out of ammo but it can be recharged, 3 bombs
status: right foot burned, any actions involving walking and kicking or other actions involving your foot have a -1 to your roll, any actions involving running have a -2
allies:
location: (new in green) you all appear in a small cave. there's totally nothing there apart from a few candles so there's light. there's an exit but it's blocked off by a large rock. you'll need to find some way to destroy the rock and get out of here.
you all get out of the cave. there are 4 doors. there are no other exits so you must enter one of the doors. a maximum of 2 players can enter the same door. each door must be entered by at least 1 player. first come, first serve. you need to post which door you will enter (door 1, 2, 3 or 4) along with your roll (you don't need to bold your door choice)
door 1 leads to a grassland which may look innocent at first but carnivorous plants and slime monsters live there.
door 2 leads to a desert. you will lose 1 health every 2 turns here because of the heat. you need to find a oasis to heal. there are also some pyramids which might be worth exploring.
there was a pyramid. there are valuable treasures inside but there are also mummies who hate intruders. you also won't lose health because of the heat here. the pyramid disappeared into the sand.
door 3 leads to a maze inhabited by ghosts. you need to find your way out of it.
door 4 leads to the mushroom kingdom. I don't really need to say anything here: it's filled with stuff like goombas, koopa troopas, mushrooms, coins and ? blocks.
markus managed to find the exit of the maze. it appears to be an empty room leading to a castle but 2 skeleton guards are guarding it. note that the other 3 rooms also have exits leading here. you need to reach this place to progress.
the first part of the game was a piece of cake. the castle is where it's really gets hard. it's infested with skeletons, bone dragons and zombies. there's lava at the bottom of the castle so if you fall, you're doomed. there are items hidden in the castle. the skeleton lord awaits you in the throne room.
the castle is divided in 8 rooms.
the first room was infested with enemied but they were all killed.
the second room is a bridge. lava erupts from the bottom filled with lava. the exit of the second room is guarded by four bone dragons. the viruses powered them up. they also made them smarter and they can speak english now. they're possessed by code red.
the third room contains 4 guards and 4 zombies. one of them holds a key which is needed to open the door which is armored with magic power so using the key is the ONLY way to advance. the enemies are killed and the door is opened but the zombies will revive soon.
gwendolyn found a secret door containing 9 chests. a maximum of 3 can be opened. they contain various things but some of them contain enemies or nothing. 3 chests were opened so the entrance to this room is gone now.
the fourth room is a maze. it's protected by a mentality force field which causes you to lose 1 mentality every turn.
room 5 consists of a large pit of lava. to reach the exit you need to get over that pit in some way.
between room 5 and 6/7 are two staircases, one leading down and one leading up. you can choose one of these, separate from your roll.
room 6 has a locked door. you need to destroy it to continue.
since code red got out of the 5th room and the skeletons can't get over the pit they stopped pursuing code red.
room 6 is a river of lava. there are rafts you need to step on to get to the exit. there are also cannons which fire blasts that cause you to lose health and mentality.
room 7 is completely dark so you can't see a thing. the contents of the room remain a mystery unless you can light it up. there are monsters lurking here. the room appears to be a dungeon, there are imps lurking who can steal items. all players are currently here. one of the imps is holding gwendolyn's lucky dice and the ghost is hiding somewhere since an imp scared him away. you need to convince him to rejoin you.
you all get further into the dungeon. there are bone dragon heads which shoot flames. there are also spikes.
code red got to the exit of the dungeon but it was guarded.
you all advanced toward the final room. there's a long bridge. with every roll, you can move an amount of steps equal to the number of your roll. you need 12 steps to cross the bridge. there are spikes on the bridge which you must avoid. you can see the skeleton lord from far away, revealing his appearance to be that of a collosal flaming bone dragon.
everyone reached the end of the bridge.
enemies: (new in red)
you approached the skeleton lord, a collossal flaming bone dragon controlling the skeletons in the castle.
he has 134/200 health.
he is now in his second phase. check the strategy guide for more info.
he has 6 attacks.
1. shooting 4 fireballs at random targets. they each have a small chance of burning.
2. creating a tornado which hits a random target. it makes the target dizzy, causing his/her attacks in the next turn to most likely miss.
3. slamming the player with the most health with his taiil.
4. breathing fire, hitting all players. there's a chance of getting burned.
5. roaring, lowering the mentality of each player. it also has a chance of lowering a player's next roll by 2.
6. summoning 4 bone dragons.
he performs 2 attacks at the end of the player's turn. there's a 20% chance he gets to perform 3 attacks instead.
good luck fighting him! if you defeat the skeleton lord, that DOESN'T mean you win, the last person standing wins. there's also an event in case at 2 players survive when the skeleton lord is defeated.
information from the strategy guide:
the skeleton lord has 3 crystals on his body: one on his forehead, one on his chest and one on his back. hitting them deals more damage than usual. if all 3 of them are hit, the skeleton lord becomes stunned, losing 2 actions. to stun him again, the crystals must be struck again.
attacks on his eye also deal more damage than usual.
the skeleton lord has 3 phases.
The first phase is his weakest form.
In the second phase the flames surrounding his body become more intense. His headbutt is replaced by a tornado. it deals the same damage as the headbutt but makes the target dizzy, causing attacks on his/her next turn to most likely miss.
Also, whenever the skeleton lord performs his fireball attack, he now shoots 4 fireballs instead of 3.
Lastly, there's a 20% chance the skeleton lord will perform 3 attacks instread of 2.
The second phase starts when the skeleton lord has 2/3rth of his health left.
In the third phase his body becomes spiked and he looks more menacing.
The tornado becomes fiery in this phase, having a chance of burning in addition to making the target dizzy.
He now shoots 5 fireballs instead of 3.
The chance any side-effects like burning occurs is doubled.
Since his tail is spiked, his tail attack deals 1 more damage.
Whenever the skeleton lord summons bone dragons, he now summons 2 giant bone dragons instead of 4 normal bone dragons.
The 20% chance the skeleton lord gets to perform an additional attack is raised to 50%
The third phase starts when the skeleton lord has 1/4rth of his health left
If the skeleton lord is defeated, he drops the skeleton lord's crystal which allows you to summon bone dragons. The player who lands the final blow gets it.
other: (new in blue)
in room 2: there are pyramids in the desert and an oasis somewhere. you can heal there.
thanos reaced a tresure room but activated a trap. the boulder crushes anyone who is in the pyramid in 1 turn. anyone who gets hit loses 5 health.
in the castle: there are items hidden in the castle.
the dark void disappeared from all of the rooms.
there's a healing fountain at the entrance of the final room, which allows you to recover 2 health. it can only be used once. its precense is rather suspicious though. the water is poisoned.
the following items are now hidden in the castle along with random items:
consumables:
point swap which allows you to swap your health with your mentality. for example, if you use it whie you have 5 hp and 7 mentality you will have 7 hp and 5 mentality. it can't be used if your mentaility is 0 and if you use it while your health is 4 or lower you will automatically enter insanity mode.
mega bomb which has a huge blast radius and deals decent damage but most of the time you'll take damage too.
power potion which ensures your next roll is a 6 but you may not roll the next turn.
equipment:
a mentality orb that allows you to deal more damage at the cost of mentality
a magic bracelet which increases your max hp at the cost of being unable to roll a 6
the merchant disappeared again
Shattersoul, don't forget you have a potion...
also don't forget I'm accepting pre-sign-ups