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Emerald team

neatneatneat

New Member
right now im just running around with 5 guys and one HM mule

really put this team together arbitrarily. not really thinking too much about what i'm doing, or future people i will have to beat

which is probably why i've never beaten this game as long as i've had it
hah

anyway

ninetales lvl 42
nature: modest
flamethrower
confuse ray
imprison (REALLY looking for something to replace this)
will-o-wisp

alakazam lvl 43
nature: modest
shock wave
recover
psychic
reflect

crobat lvl 43
nature: naughty
air cutter
confuse ray
bite (gonna replace this with poison fang)
mean look (looking for something to replace this too... what about toxic?)

slaking lvl 43
nature: hasty
flail
counter
shadow ball
slack off

swampert lvl 44
nature: quirky
mud shot (working for earthquake)
rest
rollout
sleep talk
 
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When I was asking for help with my team, Hidden Power was suggested for my Ninetales if it was either ground grass or electric type. I'm not sure if you know how to work out what type Hidden Power will become when you teach it, I didn't, so I just fought one of the invisible Kecleons in Fortree, used Hidden Power and Kecleon's colour change told me which type Hidden Power was.

Also wouldn't it be a good idea to make use of Swampert's part water type by having a water type move?
 
ninetales lvl 42
nature: modest
flamethrower
confuse ray
imprison
will-o-wisp
i dont know anything about ninetails so someone else has to help u one that
alakazam lvl 43
nature: modest(good nature)
Ice Punch
Fire Punch
Psychic
Thunder Punch

crobat lvl 43
nature: naughty
Aerial Ace(a bit stronger and never misses)
confuse ray
crunch
mean look/sludge bomb (mean look can be good if your trackin latos/latias)

slaking lvl 43
nature: hasty
Focus Punch
Substitude
shadow ball
slack off/flamethrower(optional)

swampert lvl 44
nature: quirky
Earthquake
rest
Surf
Ice Beam
 
You may want to consider Overheat in place of Flamethrower on Ninetales, as that is the only offensive move it will be using. And as Pellio said, I suggested Hidden Power on her Ninetales, so you could try that and see if it's something worth using.

Crobat
-Sludge Bomb
-Wing Attack
-Steel Wing
-Shadow Ball
I prefer Wing Attack over Aerial Ace since it is learned leveling up, and it's pretty much the same move. Don't teach it Aerial Ace unless you can clone your TM.

Slaking
-Return
-Shadow Ball
-Earthquake
-Slack Off/Flamethrower
Return is the best normal-type move to use on Slaking, but I used Slash, and eventually Body Slam until its happiness was maxed out and I could use the TM. You should use Slack Off in-game as it can be quite a helpful move, but if you're going to use it in the Battle Frontier, Flamethrower is something to consider in order to hit Skarmory.

And the Swampert set that Atlidevil gave to you is the one that I would have suggested as well.
 
very interesting
a few questions

how do you clone?
(i've already used my shadow ball so i can't really clone that haha)

i've already killed all the invisible kecleons ):
don't they come out later somewhere in random encounters?

where do i get sludge bomb and is it better than poison fang?

and

will i feel really lame for cloning pp max and using it on overheat?
(i really don't like 5 pp moves, which is why i've stuck with flamethrower so far)

also, the reason i don't have any water moves on my swampert is that his attack stat is 123 and his special attack stat is only 89

i had surf for a while but it just stopped being any good, so i deleted and went to the move tutor for rollout

oh, one more thing
doesn't hidden power have the possibility to be only 30 power? 30-70, i believe
how would i figure out if it's 30 or 70 or somewhere in between?
and if i level up and learn hidden power again, will it change?

EDIT:
ohh
also, how much trouble am i going to have with the elite 4?
 
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how do you clone?
(i've already used my shadow ball so i can't really clone that haha)
It's not something I do, so I don't really know, but there's a sticky thread about it in one of the other third gen sections on this forum.
i've already killed all the invisible kecleons ):
don't they come out later somewhere in random encounters?
You don't have to use Kecleon to figure it out. Use it against several pokemon of various types to conduct an investigation. For instance, if it's super effective on a flying-type but not very effective on a grass-type, you've got Hidden Power Electric. It will probably take more than just one or two fights, but if, say, it doesn't affect a normal-type, then you know that it's Hidden Power Ghost.
where do i get sludge bomb and is it better than poison fang?
It's in one of the houses in Dewford Town, and yes.

will i feel really lame for cloning pp max and using it on overheat?
(i really don't like 5 pp moves, which is why i've stuck with flamethrower so far)
You can keep Flamethrower, they're both about equally good options.
also, the reason i don't have any water moves on my swampert is that his attack stat is 123 and his special attack stat is only 89

i had surf for a while but it just stopped being any good, so i deleted and went to the move tutor for rollout
That's no reason to use all physical attacks. It can still use special attacks just fine, and Surf will certainly be a heck of a lot more useful than Rollout.
oh, one more thing
doesn't hidden power have the possibility to be only 30 power? 30-70, i believe
how would i figure out if it's 30 or 70 or somewhere in between?
and if i level up and learn hidden power again, will it change?
It's impossible to tell the exact power behind the move, but just try it out and see how it works. But if your pokemon is level 40 and it barely even does anything to a pokemon that's like, level 15, then you'll know that it's something quite weak.
EDIT:
ohh
also, how much trouble am i going to have with the elite 4?

You've assembled a good team, but you just need to train them up more, like up to the 48-50 area, I'd say.
 
Definitely train more! I thought I'd try and get away with not bothering and going in with lvl 45/46's and failed horribly :)
 
hm..... i've barely used steel wing at all on my crobat
what about facade?
i'd put shadow ball or return but they're both on my slaking haha

EDIT:
maybe even swift?
might be kind of redundant though
aerial ace is the same thing sorta
 
I explained in my post why you should use Wing Attack over Aerial Ace. If you already used the TM, then just keep it. Return, Facade, and Swift would all be wasted on Crobat, just use Steel Wing instead, or keep a filler move that it already knows, like Mean Look or Confuse Ray.
 
I explained in my post why you should use Wing Attack over Aerial Ace. If you already used the TM, then just keep it. Return, Facade, and Swift would all be wasted on Crobat, just use Steel Wing instead, or keep a filler move that it already knows, like Mean Look or Confuse Ray.

yeah i think i had already put aerial ace on it before i read any replies. i had just beaten that gym. haha. oops.

i kinda wish i still had it to put on a ursaring or something for the battle frontier ):<
all my pokemon are lvl 55 so i gotta get all new ones
...
or train then to level 100
ya right.

btw: this is what i'm thinking for one of my battle frontier guys

houndoom lvl 50
nature: timid
crunch
flamethrower
sunny day
solarbeam
 
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That could work. I would also consider:

Houndoom @ Lum Berry
Modest/Mild/Rash nature
-Flamethrower
-Crunch
-Substitute
-Reversal (breed with Vigoroth)
Reversal is there to help handle Blissey and the like. I would probably use this set over the Sunny Day set because Houndoom is not very strong defensively so it isn't well-suited for setting up. However, it is still something to consider since both Flamethrower and Solarbeam will benefit from it.
 
Changes in BOLD
That could work. I would also consider:

Houndoom @ Lum Berry
Modest/Mild/Rash nature
-Flamethrower
-Crunch
-Toxic
-Reversal (breed with Vigoroth)
Reversal is there to help handle Blissey and the like. I would probably use this set over the Sunny Day set because Houndoom is not very strong defensively so it isn't well-suited for setting up. However, it is still something to consider since both Flamethrower and Solarbeam will benefit from it.
Toxic will help with the foes with crazy defences.
 
Changes in BOLD

Toxic will help with the foes with crazy defences.

I forgot to mention the purpose of Substitute on my moveset. It's to further prevent status, particularly Toxic, which is often carried by Blissey and possibly other pokemon that lack offensive moves. Also, as an added bonus, it will increase Reversal's power since it takes away HP. Generally, a pokemon with no offensive moves will fail to defeat anything behind a Substitute. Toxic is more useful on something like a water-type that lacks any offensive move to help counter opposing water-types, but Houndoom gets good type coverage with Flamethrower and Crunch.
 
I forgot to mention the purpose of Substitute on my moveset. It's to further prevent status, particularly Toxic, which is often carried by Blissey and possibly other pokemon that lack offensive moves. Also, as an added bonus, it will increase Reversal's power since it takes away HP. Generally, a pokemon with no offensive moves will fail to defeat anything behind a Substitute. Toxic is more useful on something like a water-type that lacks any offensive move to help counter opposing water-types, but Houndoom gets good type coverage with Flamethrower and Crunch.
Ahhh. I understand now. Still think Toxic would end up more useful, helps defeat foes that are bulky.
 
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