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Flighty Poll

Vote for the best entries here!


  • Total voters
    42
  • Poll closed .
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Another week, another poll!​

Whoops one day late and I apologize but sibling's graduation + extremely tired feeling didn't let me post it in time. Anywho, welcome to the initial poll for Week 119!

The theme was "Flighty" and spriters were asked to make a Flying-type fakemon without the use of wings.

Remember the voting rules!
* Voting lasts 4 days.
* Anyone can vote in these polls.
* You are unable to vote for yourself.
* You are also not allowed to gather people to vote for you.
* Based on the number of entries, you can vote for 2 of them.
* While voting, it is recommended that you explain why you chose that entry.
* You cannot bash anyone's entry but constructive criticism is allowed.

Now for the entries! Good luck to everyone! :D

lookxitsxlauren
overdisc-1.png
satsumarax
molesloth-iaza.gif
Plat. Frontier
http://i53.*******.com/2vns65d.gif
wolftamer9
wsc119-t.png
BrutakaBlaziken
25552660.gif
Aquakip
tornadofakemon.gif
Gizamimi-Pichu
LMLI4.png
noobiess
iaza18580147357700.gif
 
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I voted for Satsumarax and Aquakip because they are the neatest and I can tell how they both fly. Satsumarax's flying tail is very good! Aquakip's design is awesome too.
 
Aquakip and wolftamer got my votes. All the ones on clouds just seem like Tornadus/Thundurus/Landorus to me.

I like wolftamer's because it a very different idea. It's intelligent and well sprited.

Aquakip's is just great. Well sprited, good idea, plus, it's similar to one of my designs, and I'm a sucker to that.
 
I vote for satsumarax and Aquakip.

satsumarax's sprite was well done and has a nice concept. Great tail!

Aquakip's was neatly done and sprited well.
 
Satsumarax and Aquakip.
Sprites are extremely well done ^-^
I especially like Satsumarax's design.
 
I didn't read the first post, so I voted for 3. Sorry. Just get rid of 1 of wolftamer9's votes.

Anyway... Aquakip and Giza.
 
Gizamimi-Pichu was actually the only one that I liked and felt stuck to a fakemon theme.
Aquakips was simply too big and not pokemon like.
 
Gizamimi-Pichu was actually the only one that I liked and felt stuck to a fakemon theme.
Aquakips was simply too big and not pokemon like.

Mine is within the BW limitations of 96 x 96, so I'm confused as to why you think it's too big...
 
Mine is within the BW limitations of 96 x 96, so I'm confused as to why you think it's too big...

sprite parameters and scale are two different things. if it's a smaller, simpler pokemon it should take up less space.
 
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sprite parameters and scale are too different things. if it's a smaller, simpler pokemon it should take up less space.

And its not a smaller, simpler pokemon, so your point is....?

Anywho, I was hoping to enter as it really wasn't a fair week at all with aqua entering, as this poll shows.

I went from the idea of the flying dutchman(almost spongebob FD style), to some japanese myth about a flying dog spirit, all the way down to a paper bag floating in the wind....so you see why I didn't enter.

Anyways, while I'm not a fan of aquakip's design, it doesn't have much to compete with in terms of spriting nor creativity from the others, so my vote goes to him.

I thought Gizamimi-Pichu had a semi decent design to it also, but wasn't enough like a pokemon design or sprite.
 
And its not a smaller, simpler pokemon, so your point is....?

with that level of detail I would beg to differ. That sprite size is completely unnecessary. it's certainly well-made, but there's absolutely no reason why it should be that big.
 
with that level of detail I would beg to differ. That sprite size is completely unnecessary. it's certainly well-made, but there's absolutely no reason why it should be that big.

What does level of detail have to do with anything? Level of detail only indicates the SMALLEST size you need to get your point across, it doesn't matter if you go a little beyond that, and it IS a tornado.

Lugia has barely no detail at all for a legendary, yet takes up the vast majority, if not all of the 96/96 limitation. Same with snorlax.
 
*facepalm*
I seem to be having trouble getting my point across.

okay, say I have a pokemon I want to sprite. I have to consider three things.
first, there's the pokemon size. if it's a small pokemon, the size should be relatively small.
then there's the proportions. if it's a proportionally small pokemon (comparatively bigger features/face, comparatively smaller limbs), the sprite should be smaller. if it's proportionally larger (comparatively smaller features/face, comparatively larger limbs) then it should be a larger sprite.
third, there's details. there's a certain level of quality (I'd say detail but that would be redundant. think shading, and how specific the shapes are) that should go into the details. if the sprite, and therefore the details, is bigger, then the quality would be higher. if it's smaller, the quality would be lower. this is a 96x96 sprite, so the quality should be relatively low, although higher than the 80x80 and 64x64 sprites found in other games.

Let's look at Gizamimi-Pichu's sprite:
LMLI4.png

Clearly the pokemon's main body and base are supposed to be relatively small. that would imply that the sprite should be small, and the body of it is. The proportions also point to the pokemon being small. Not only that, but the size of the cloud it's sitting on is comparatively much larger, and takes up most of the sprite. Then there's the detail. The body, the flame, and the parts of the cloud all have a very rounded look. Though the individual parts are quite small, the shapes are extremely clear. Making them larger would not have a significant effect, because the shapes are so clear already.
Because of all of these things, the sprite should be, and is, proportionally small but takes up a lot of space.

For Aquakip's sprite, I'm not sure if the pokemon itself is small or large, but let's say it's large. that would call for a relatively large sprite. BUT it is clearly a proportionally small pokemon. and that would call for a smaller sprite. lastly, let's look at the details.
tornadofakemon.gif


the shading is extremely complex due to its size. its main features (mask, face, body, ribbon) are very large, and the outlines are very specifically drawn. due to its proportions, they seem even larger. if they were shrunk down drastically then the 'quality' of the details would still be very significant.
Therefore, this sprite looks like it should be far smaller, despite the general sprite size parameters for the contest.

THERE! I WROTE A TEXT-WALL LECTURE! IS THAT ENOUGH FOR YOU? *collapses*
 
It's a large Pokemon and that's how I sprited it. It is the final stage of a two stage evolution chain and if I made it smaller, that would ruin the effect that the predecessor fakemon gets bigger when it evolves.

No one has ever had a problem with my sprites (at least in this manner) and I think that it will stay this way because the problem you are pointing out is not there at all.
 
I'm sorry, but the problem he pointed is there.

He wasn't criticising your sprite's skills, he only mentionned that you used the 96 pixels while in his opinion you shouldn't. Using 96 pixels imply that your pokemon is REALLY huge. We get that impression since your fakemon doesn't have much details. Wait before thinking anything of that comment. I'm NOT speaking of the sprite quality, I mean that there aren't enough ''acccessories'' like horns, a tail, some sort of decoration like the circles on Umbreon, etc. to clearly explain the size of the fakemon. I know it's a tornado and that it's suppose to be empty, but still for a final evolution it'S quite too simple. Maybe that's only me, but I think it's a bit too ''cartoonish'' and that would explain why it looks too big.

-Raiga- said:
Lugia has barely no detail at all for a legendary, yet takes up the vast majority, if not all of the 96/96 limitation. Same with snorlax.
Well those two are huge pokemon. That's why we don't mention that the sprite is big. The thing is that we can't explain why that fakemon sprite is that much big, while it could have been smaler and it wouldn't have been odd.

Aquakip said:
No one has ever had a problem with my sprites (at least in this manner)
And how it that suppose to explain his comment is wrong? It's not because you made some good sprites that all your sprites will be perfect...issues may still happen. And calm down, there's no need to be rude! I don't think he was attacking you.
 
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