*facepalm*
I seem to be having trouble getting my point across.
okay, say I have a pokemon I want to sprite. I have to consider three things.
first, there's the pokemon size. if it's a small pokemon, the size should be relatively small.
then there's the proportions. if it's a
proportionally small pokemon (comparatively bigger features/face, comparatively smaller limbs), the sprite should be smaller. if it's proportionally larger (comparatively smaller features/face, comparatively larger limbs) then it should be a larger sprite.
third, there's details. there's a certain level of quality (I'd say detail but that would be redundant. think shading, and how specific the shapes are) that should go into the details. if the sprite, and therefore the details, is bigger, then the quality would be higher. if it's smaller, the quality would be lower. this is a 96x96 sprite, so the quality should be relatively low, although higher than the 80x80 and 64x64 sprites found in other games.
Let's look at Gizamimi-Pichu's sprite:
Clearly the pokemon's main body and base are supposed to be relatively small. that would imply that the sprite should be small, and the body of it is. The proportions also point to the pokemon being small. Not only that, but the size of the cloud it's sitting on is comparatively much larger, and takes up most of the sprite. Then there's the detail. The body, the flame, and the parts of the cloud all have a very rounded look. Though the individual parts are quite small, the shapes are extremely clear. Making them larger would not have a significant effect, because the shapes are so clear already.
Because of all of these things, the sprite should be, and is, proportionally small but takes up a lot of space.
For Aquakip's sprite, I'm not sure if the pokemon itself is small or large, but let's say it's large. that would call for a relatively large sprite. BUT it is clearly a proportionally small pokemon. and that would call for a smaller sprite. lastly, let's look at the details.
the shading is extremely complex due to its size. its main features (mask, face, body, ribbon) are very large, and the outlines are very specifically drawn. due to its proportions, they seem even larger. if they were shrunk down drastically then the 'quality' of the details would still be very significant.
Therefore, this sprite looks like it should be far smaller, despite the general sprite size parameters for the contest.
THERE! I WROTE A TEXT-WALL LECTURE! IS THAT ENOUGH FOR YOU? *collapses*