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Goblins!

SugarFreeJazz

not present
http://www.mtgmintcard.com/mtg_deck_central_deck_detail_published.php?deck_num=6205&chart=Color

The last deck in my series of deck spamming. Enjoy.

60 card deck

Mana (20)
4 Teetering Peaks
16 Mountain

Creatures (24)
4 Goblin Wardriver
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Warren Instigator
4 Goblin Chieftain
4 Goblin Guides

Instant (12)
4 Incinerate
4 Burst Lightning
4 Lightning Bolt

Sorcery (4)
4 Goblin Grenade

Sweet and simple. Another deck that I unfortunately don't have all of the cards to, but I designed it to be a fast damaging deck. Unfortunately, I can't take all of the credit for it. It's a modified (and in my opinion, better) version of another deck I found online.
 
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Not bad. Of the three decks that you've posted, this is probably the best. I haven't played goblins in a while, since 7th edition actually, but what I remember goblins being so good with was haste. All the threatening goblins had haste. But none of yours do. They certainly have some neat abilities, but I think haste is critical to any red deck.

Also, you might want 1 or 2 more lands. I did a few sample draws and was coming up short more often than not.
 
Well I really want to keep the deck to a maximum of 60 cards, so that rules out adding more land to the deck. It doesn't rule out replacing though, and I thought about replacing 2 Ember Haulers for 2 more lands. I did play a few sample hands as well, and on average I would get about 1-2 lands in a hand at a time. This isn't much of an issue for me though, since the majority of the cards in the deck only require 1 land to play.

I understand what you're saying about the lack of haste on most of the goblins though, so I did a bit more looking, and I found some possible replacements for the Ember Haulers, which I think are the least effective in the deck. I found the Goblin Guide and Goblin Warchief, both of which I think would provide adequate replacements. Maybe replace 2 Goblin Guides for 2 Ember Haulers, and 2 Goblin Warchiefs' for the remaining 2 Ember Haulers. If not, then I think it'd be best to just replace them with 4 Goblin Guides.
 
You might want to consider Quest for the Goblin lord, raging goblin, dragon fodder, goblin deathraiders, goblin outlander (if you want to splash black), Goblin piker, goblin assault, coat of arms, and then some bombs like voracious dragon or chancellor of the forge on your sideboard if it looks like you'll be playing a longer game.
 
I think all of these cards would do fine in the deck, but at this point I also don't think it would be particularly necessary to include them. When I begin testing it (ideally shortly after I get the cards for the deck) and it doesn't hold up as well as I'm hoping, then the cards you suggested will definitely be on the top of the list.

Thanks for the advice!
 
I replaced Ember Haulers with Goblin Guides. I think the Warren Instigator will fare better in this deck than the Haulers.
 
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