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kiva`

New Member
My bad attempt at making a team.

Salamence @???
Adamant Nature
252 Atk // 252 Spd // 6 HP
//Dragon Dance
//Dragon Claw
//Earthquake
//Flamethrower

Gengar @Choice Scarf
Modest Nature
252 Sp. Atk // 252 Spd // 6 HP
//Shadow Ball
//Thunderbolt
//Energy Ball
//Focus Blast

Weavile @Choice Band
Jolly Nature
252 Spd // 252 Atk // 6 Def
//Ice Punch
//Brick Break
//Aerial Ace
//Night Slash

Blissey @Leftovers
Bold Nature
252 HP // 126 Def. // 126 Sp. Atk
//Seismic Toss
//Softboil
//Ice Beam
//Thunder Wave

Skarmory @Leftovers
Impish Nature
252 Def. // 126 HP // 68 Atk // 64 Spd
//Drill Peck
//Roost??
//Spikes
//Roar

Houndoom @???
Timid Nature
252 Sp. Atk // 252 Spd // 6 HP
//Flamethrower
//Will O Wisp
//Nasty Plot
//Dark Pulse

Thanks!
 
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Salamence could have Outrage over Dragon Claw if you have Platinum. Fire Blast over Flamethrower.

Weavile should have a Choice Band.

Gengar should have Focus Blast instead of Sludge Bomb. Poison doesn't get much coverage at all, so you're better off with other attacks. For the last slot, you could consider Explosion or Energy Ball. Explosion works if you bring Gengar in later when she's already weak, or if you know you can OHKO something. If you use Explosion, you might want to go with Mild/Rash/Hasty/Naive Nature.

For Skarmory, you don't really need Roar for ingame. You're better off with Toxic.

Ampharos' last slot should be Focus Blast. Don't use Thunder Wave and Discharge. Go with Thunderbolt instead.

Houndoom could work, but don't use Thunder Fang. Go with a Timid Nature, 252 Sp.Attack/252 Speed/6 Hp EVs, and Nasty Plot over Thunder Fang. Nasty Plot makes her a good sweeper. If you're using this team for the Battle Frontier/Battle Tower, a Salac Berry/Focus Sash work for her held item.
 
Do not put fire blast on salamence! (not accurate enough and only has 5 pp)
Give salamence leftovers.

You should choose whether you want roar or toxic on skarmory, but make him your lead.

You should put aromatherapy on blissey instead of thunderwave or ice beam. (only for competitive battling) By the way it is a good blissey.

Use houndoom instead of ampharos.
 
Fire Blast is only for random steels (Bronzong, Skarmory, et cetera) so 5 PP isn't a problem. 85% is just fine >.>
 
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Not realy

If it is for random steels then it commonly will be super effective. Therefore, why would you need the extra power? Accuracy can be a big problem in a pinch.( A.K.A: Metagross.)
 
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The extra power is a difference between and OHKO and a 2HKO. And yes, the accuracy can be an issue, but 85% accuracy isn't low enough to push it aside.
 
Sorry, I am backing down I see your idea and I respect it.

The difference of OHKO and 2HKO is important. (also, because 85% accuarcy
is more than half of the time then the change is worth it.)

To Kiva: By the way, that is not a bad attempt at making a team
 
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Thanks for all the replies. So Fire Blast over Flamethrower for sure? And if I were to use this team for competitive battling?
 
All the Mixmence's I've ever seen carry Fire Blast over Flamethrower, simply because its base power is stronger. Everything else looks great, kiddo ^^
 
Comments in bold
My bad attempt at making a team.

Salamence @???
Adamant Nature
252 Atk // 252 Spd // 6 HP
//Dragon Dance
//Dragon Claw
//Earthquake
//Flamethrower/Fire Fang
Flamethrower (and Fire Blast) are both Special Moves, but you have no EV's in Special Attack. Fire Fang may not have the same base power as Flamethrower and Fire Blast, but it would make the most of your EV Spread.

Gengar @Choice Scarf
Modest Nature
252 Sp. Atk // 252 Spd // 6 HP
//Shadow Ball
//Thunderbolt
//Energy Ball
//Focus Blast

Weavile @Choice Band
Jolly Nature
252 Spd // 252 Atk // 6 Def
//Ice Punch
//Brick Break
//Aerial Ace/Swords Dance
//Night Slash

Swords Dance is an option over Aerial Ace, but then again you are running a Choice Band set.

Blissey @Leftovers
Bold Nature
252 HP // 160 Def. // 98 Sp. Def
//Seismic Toss
//Softboil
//Aromatherapy
//Thunder Wave
Take off Ice Beam and replace it with Aromatherapy so you can heal your team of Status Ailments too. With Ice Beam no longer on the moveset, the EV's for Sp Att could be put into Sp Def with some in Def.

Skarmory @Leftovers
Impish Nature
252 Def. // 126 HP // 68 Atk // 64 Spd
//Drill Peck
//Roost
//Spikes
//Roar

Houndoom @???
Timid Nature
252 Sp. Atk // 252 Spd // 6 HP
//Flamethrower
//Will O Wisp
//Nasty Plot
//Dark Pulse

Thanks!
Your EV Spreads tend to be, in general, lazy (252/252/6) but your team is well balanced.

Comments in bold.
 
The Fire Blast/Flamethrower is for stuff like Skarmory, who has high def. but lower sp. def. Thanks for all the help!
 
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