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eckoman11

New Member
First off, let me just say that while I do want this team to be good, it doesn't need to be perfect since I'm just going to be using it to mess around with friends. Anyways, here you go.

;142;

Aerodactyl
Adamant @Life Orb
Pressure
EVs: 252 Atck, 252 Spd
-Fly
-Aqua Tail
-Stone Edge
-Earthquake

;376;

Metagross
Adamant @Leftovers
Clear Body
EVs: 252 Atck, 252 Def
-Ice Punch
-Thunder Punch
-Meteor Mash
-Hammer Arm

;068;

Machamp
Adamant @Choice Scarf
No Guard
EVs: 252 Atck, 252 Spd
-Ice Punch
-Earthquake
-Close Combat
-Dynamic Punch

;157;

Typhlosion
Modest @Quick Claw
Blaze
EVs: 252 Spec Atck, 252 Spd
-Hyper Beam
-Focus Blast
-Flamethrower
-Fire Blast

;474;

Porygon Z
Timid @Choice Specs
Adaptability
EVs: 252 Spec Atck, 252 Spd
-Ice Beam
-Dark Pulse*
-Tri Attack
-Hyper Beam

;468;

Togekiss
Bold @Leftovers
Serene Grace
EVs: 252 Def, 252 Spec Def
-Psychic
-Aura Sphere
-Air Slash
-Roost

*Soon to be replaced by Hidden Power, Dark 70. Normal, so with Adaptability should be make STAB to 2, therefore, base power 70 goes to 140. If everything works as I planned, should be better than Dark Pulse. Correct?
 
Last edited:
what move is Electric Punch???
 
^
he definitely meant Thunder Punch.


Anyway, Nasty Plot/Thunder Wave/Flamethrower/Shadow Ball (choose one) over Psychic on Togekiss.
On PZ, Tri Attack can be replaced with Thunderbolt, you already have Specs-boosted STAB Hyper Beam anyway.

Too bad your Machamp runs Speed EV and is Scarfed, it could have benefit from Payback....not sure what can be used instead of either Dynamicpunch or CC, though.
 
what move is Electric Punch???
Ha, sorry about that, you know what I mean.

Anyways, thanks for the suggestions Shine. I was definitely thinking about Shadow Ball or Flamethrower as opposed to Psychic, I just went with that as a counter to poison and fighting. However, I now have my Aerodactyl as a good poison counter, so I'm thinking Shadow Ball or maybe Thunder Wave, what are your thoughts?

Also, I originally had my Machamp set up with attack and defense, but it always got beat by faster Pokemon, so that's why I spec'd it out in speed. The reason for Dynamic Punch is obvious with No Guard, but Close Combat is more of a sweeper move if I'm able to get of neutral to Super Effective hits. However, I was thinking of replacing Close Combat with... there's the problem, I'm not quite sure what.

Last, I'm going to reiterate my previous question about my Porygon. Because of Adaptability, making STAB 2, would a Hidden Power Dark-70 be a better choice than Dark Pulse? Theoretically, at least as far as I can tell, it would be a 140 base as opposed to whatever Dark Pulse is, but I'd appreciate some confirmation before I change around the moveset. And one more thing... there is actually a method behind the madness for my Porygon in terms of the Hyper Beam and Tri Attack. Tri Attack is the standard move, with a STAB 2 creating 160 base attack, plus Choice Specs. I use that against most things, but the Hyper Beam is used for things with a higher spec defense, and is more of a suicide kill move.

Anyways, I just wanted to say that I appreciate the feedback, and to keep it coming.
 
First off, let me just say that while I do want this team to be good, it doesn't need to be perfect since I'm just going to be using it to mess around with friends. Anyways, here you go.

;142;

Aerodactyl
Adamant @Life Orb
Pressure
EVs: 252 Atck, 252 Spd
-Crunch
-Iron Head
-Stone Edge
-Earthquake

;376;

Metagross
Adamant @Leftovers
Clear Body
EVs: 252 Atck, 252 Def
-Ice Punch
-Bullet Punch
-Meteor Mash
-Zen Headbut

;068;

Machamp
Adamant @Choice Scarf
No Guard
EVs: 252 Atck, 252 Spd
-Thunderpunch
-Earthquake
-Close Combat
-Stone Edge

;157;

Typhlosion
Modest @Muscle Band
Blaze
EVs: 252 Spec Atck, 252 Spd
-Thunder Punch
-Focus Blast
-Flamethrower
-Eruption

;474;

Porygon Z
Timid @Choice Specs
Adaptability
EVs: 252 Spec Atck, 252 Spd
-Ice Beam
-Dark Pulse*
-Tri Attack
-Hyper Beam

;468;

Togekiss
Bold @Leftovers
Serene Grace
EVs: 252 Spec Attack, 252 Spec Def
-Psychic/Thunderwave
-Aura Sphere
-Air Slash
-Roost/Nasty Plot

*Soon to be replaced by Hidden Power, Dark 70. Normal, so with Adaptability should be make STAB to 2, therefore, base power 70 goes to 140. If everything works as I planned, should be better than Dark Pulse. Correct?I got no Idea dude

Hope it helps
 
just a few tweaks
agility > hammer arm
earthquake > thunderpunch on metagross

stone edge > close combat on machamp

eruption > fireblast
HP grass > hyperbeam(if you have it) on typhlosion

thunderbolt > darkpulse
nastyplot > hyperbeam on porygon-z
 
Alright, I agree with the Earthquake over Thunderpunch, and I'll work on getting that. However, why Agility? Yes Metagross is slow, but that's exactly why I don't think Agility will work out very well... my Metagross is REALLY slow. It'll take two to three Agilities before it will be on par with other Pokemon, and anyone with a diverse party should be able to take it out by then.

Stone Edge over Close Combat, yeah, I'll do that. Only reason why I have both is because Dynamic Punch just isn't enough to take down a Blissey, and after a Thunder Wave, there's no guarantee I'd hit again. However, yeah, I'll look at Stone Edge.

Sure, Eruption over Fireblast, but I don't think I'm grass, and I'm pretty sure editing existing Pokemon files is frowned upon, to say the least.

I'm not quite sure why I'd need Nasty Plot on my Porygon. To be honest, a single Hyper beam can take out higher level Dragonites and Salamances in my current setup, so as of now I have no real reason to raise the spec attack even more. It would use up a turn for the boost, and because Porygon has low defense in general, I'm not sure I would want to do that, unless you can convince me otherwise. Last, Thunderbolt over Dark Pulse, but Thunderbolt over Hidden Power Dark? Hidden Power would get a STAB 2 bonus, plus Choice specs and spec attack, making it much more powerful base stat wise than Thunderbolt. Dark and Electric both seem like they would be helpful coverage, so I need to figure out which type, Electric or Dark, would leave less vulnerabilities than the other with my other moves being Ice and Normal.
 
^Well thunderpunch is a better move because of its weakness to Flying.. But he already has stone edge so its your call. I think Dynamic Punch is a crappy move cuz of accuracy.
 
@Gligari: Machamp has No Guard, Meaning all moves used by and against it will never miss, making Dynamic Pawnch Viable. And the Confusion is always a nice touch.

@TC: Agility DOUBLES Base defense. Meta can outspeed most after just one. Blissey has base 10 defence, a Dynamic Punch will KO. Nasty Plot is prefered, as first, Hyper Beam will leave Pory vulnerable, giving the foe an easy kill, while Nasty Plot, if timed carefully can deal some major Damage. TBolt or DPulse is a matter of opinion, use whichever you like
 
^
doubles base Speed ;)


About either Shadow Ball or Thunder Wave on Kiss, it depends on whether you want to Paraflinch everything, or have a great coverage xD

About Adaptability, it doubles the power of STAB moves.
Your Hidden Power is DARK, while PZ is NORMAL-Type. Therefore HP won't get boosted by Adaptability.
 
Ah, My mistake, wasn't thinking there><. And yeah, HP Doesn't benefit from Adaptability. Ice Beam may also be used for additional coverage, but it's kind of meh.
 
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