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Power

Hare69er

Nike Trainer
swampert.png


Swampert @ Leftovers
Impish Nature
Ability: Torrent
252 HP / 6 Atk / 252 Def

Stealth Rock
Avalanche
Waterfall
Earthquake

Good leads done always have to be the quickest. Stealth Rock is handy as my first attack to entry hazard. Avalanche, Waterfall and Earthquake provide decent coverage.

salamence.png



Salamence @ Life Orb
Naughty Nature
Ability: Intimdate
232 Atk / 24 SpA / 252 Spe

Roost
Draco Meteor
Fire Blast
Earthquake

Mixmence is going to be in all my teams its to good not to be. Draco Meteor and Fire Blast provide some hardcore damage while earthquake has decent coverage. Roost is for recovery.

tyranitar.png



Tyranitar @ Leftovers
Adamant Nature
Ability: Sandstream
6 HP / 252 Atk / 252 Spe

Dragon Dance
Earthquake
Crunch
Stone Edge

I like brute force and Tyranitar packs alot of it. 2-3 DD's and its unstoppable. Earthquake, Stone Edge and Ice Punch provide good all round coverage and Crunch is just a filler.

electivire.png



Electrivire @ Expert Belt
Adamant Nature
Ability: Motordrive
4 HP / 252 Atk / 252 Spe

Earthquake
Thunderpunch
Icepunch
Cross Chop

More brute force lol. Revenge kills well, all its moves counts every type in the game as far as i can see. Not much else to say here.

gengar.png



Gengar @ Life Orb
Timid Nature
Ability: Levitate
4 Def / 252 SpA / 252 Spe

Focus Blast
Explosion
Thunderbolt
Shadow Ball

Special brute force lol. Gengars speed is top notch so most times il be attacking my opponent first. Everything is standard really. Focus Blast for annihilation, Explosion for if all else fails. Shadow ball and Thunderbolt hit well. Standard set.

metagross.png



Metagross @ Leftovers
Adamant Nature
Ability: Clear Body
112 HP / 252 Atk / 12 Def / 132 Spe

Agility
Explosion
Meteor Mash
Ice Punch

Agiliross is my favourite version of Metagross. Its got the hp and the typing to use agility twice in most cases so its speed is immence. Ice punch counters dragons and grass types while meteor mash is a filler. I am considering bullet punch.

Please rate and give constructed criticism thanx for reading
 
Last edited:
bit quiet tonight aye
 
Well, nothings wrong here, too standard in my opinion.

Lol, TTar has 5 moves.

On Swampert, Protect over Waterfall prevents death from Explosion.

To be honest theres nothing wrong about your team, aside from TTar having 5 moves XD
 
Alright, competitive is definitely NOT my forte, but there are a couple things that you might want to reconsider...

You have all sweepers. That will be completely ripped apart by more experienced players, for sure.

T-tar would have to be late game if you don't want sandstorm kinda eating away at your team the entire time...

I won't attempt movesets, as I would utterly fail...
 
basically, what drybones said. nothing wrong really. you don't have a grass move for swampert. but thats about it. your team has perfect synergy and everything.
 
Alright, competitive is definitely NOT my forte, but there are a couple things that you might want to reconsider...

You have all sweepers. That will be completely ripped apart by more experienced players, for sure.

T-tar would have to be late game if you don't want sandstorm kinda eating away at your team the entire time...

I won't attempt movesets, as I would utterly fail...

Do you think I should get a grass move in there with swampert instead of waterfall? Im not keen on protect
 
HP Grass aside, what Grass moves does Swampert learn and why would you need/want one?

I'd use SubSweep, or even Choicegar over yours, since Explosion isn't hard to predict, and boom goes your only special attacker (bar Salamence).

ThunderPunch > Ice Punch (or again, Explosion) as you've less measures against Gyara (Electivire quickly falls to Quake) then you do Salamence.
 
Seems Standard to me. REplace Tyranitar SS is doing nothing for your team. What are you planning to do with this team?
 
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