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Pure Attack- Emerald

meteor64

Show Me Ya Noobs
So, I've replayed Emerald many times, so much that I thought- "Screw it, from now on , I'm theming my teams."
This is the first of many. High Attack.

Swampert@Quick Claw
-Earthquake
-Waterfall
-Strength
-Rock Smash

Yes, I made my starter an HM Slave. It still battles ok, but...meh. Quick Claw is...meh, and Swamperts Attack compared to its teammates is... meh.

Breloom@Amulet Coin
-Sky Uppercut
-Return
-Stun Spore
-Leech Seed

The awesome power of Breloom. Stun Spore slows things down, Leech Seed goes with Brelooms low Hit Points and Stun Spore, and Amulet Coin gives me moneyz.

Slaking@Silk Scarf
-Hyper Beam
-Shadow Ball
-Return
-Brick Break

This is the cool thing about ingame battles. Once you KO the opponent, you get the choice to switch, even if the last move you used was Hyper Beam.
Can you see where I'm going with this?
Silk Scarf is a bit of a gay item, but there isnt much better until after the Elite 4.

Azumarill@Wave Incense
-Double Edge
-Rollout
-Surf
-Dive

Medichams sidekick is here. Medicham is not, thanks to Game Freak removing it from the game >:( . Anyway, as you can tell, I'm really stuck for items again. Rollout is fairly decent on Azumarill thanks to its bulk, which lets it power up. The same goes for Double Edge, which Azumarill sucks up the recoil nicely with its high HP. Surf may seem stupid when it has pitiful Sp.Atk, but, with STAB backing, its not too bad. Dive is for HM purposes.

Armaldo@something!!!
-Aerial Ace
-Rock Tomb
-Metal Claw
-Secret Power

As you can see. its not too much at the moment, lacking an item and decently powered moves, but its still nifty.

Heracross@something!!!
-Brick Break
-Bulk Up
-Horn Attack(removing)
-Endure(removing)

So, yeah. No item again, but Heracross may be suited for a Shell Bell. Horn Attack its so mediocre, and Endure is pointless without Reversal, so theyre going for something (which I don't currently know).

So as you can see, this is very disorganized atm, and there are a lot of things I have trouble with, such as fliers and ghosts (and ESPECIALLY Pellipers), but, that was the entire point, I believe. I had to make it slightly difficult for myself.
 
before i type anything, i need to know if this team will be used in the batte frontier?
 
Slaking has no use in Hyper Beam or Brick Break. There isn't anything that Hyper Beam will take out that Return won't, and you may as well have the better accuracy and the guaranteed switch. Brick Break is useless because its power is less than Return's to opposing normal-types, and Earthquake is the move you'll want to use against Rocks and Steels. That will leave you with one filler move. In the Frontier, Flamethrower is an option to take down Skarmory, Scizor, and Foretress, and Aerial Ace can help against Double Teamers.
 
Yo Shee said:
Slaking has no use in Hyper Beam or Brick Break. There isn't anything that Hyper Beam will take out that Return won't, and you may as well have the better accuracy and the guaranteed switch.

I disagree. You assume Return's power is going to be maximized while running through the game - something I have yet to experience personally. Why completely dismiss a 150 power move with virtually no penalty? I can't think of many situations where not being able to switch is actually going to hurt Slaking.

meteor64 said:
This is the cool thing about ingame battles. Once you KO the opponent, you get the choice to switch, even if the last move you used was Hyper Beam.

And this tells me the OP knows how to use HB correctly.
 
I had put "These suggestions are assuming that you are going to use this in the Frontier," which, in addition to some other stuff I had originally written, I deleted. So that's what I meant.
 
Heracross!!

remove endure.. i would suggest giving it megahorn..

heracross is one of the most powerful physical volleys the game has to offer! and megahorn + STAB= Hurts a lotta things...

so remove endure.. replace with megahorn.. and give it shell bell.. i don see any reason y not givin it a shell bell!
 
before i type anything, i need to know if this team will be used in the batte frontier?

I had put "These suggestions are assuming that you are going to use this in the Frontier," which, in addition to some other stuff I had originally written, I deleted. So that's what I meant.

Nope. This teams going as far as the League, then its going to Diamond to add 2 or 3 pages to my dex.

I disagree. You assume Return's power is going to be maximized while running through the game - something I have yet to experience personally. Why completely dismiss a 150 power move(225 with STAB) with virtually no penalty? I can't think of many situations where not being able to switch is actually going to hurt Slaking.
Fixed.



And this tells me the OP knows how to use HB correctly.
:D

Heracross!!

remove endure.. i would suggest giving it megahorn..

heracross is one of the most powerful physical volleys the game has to offer! and megahorn + STAB= Hurts a lotta things...

so remove endure.. replace with megahorn.. and give it shell bell.. i don see any reason y not givin it a shell bell!

I believe I said I was removing Endure anyway?
Heracross doesn't learn Megahorn till lv51, and this team is only going to the Elite Four, no further.

About Slaking and EQ- only one Earthquake TM guys, and its going on Swampert. Brick Break hits Aggron harder than Hyper Beam would... but thats it. Oh well.
 
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Still though, I wouldn't call 90% accuracy "virtually no penalty." You can still use Slash or Facade or some move like that as long as it's still a Vigoroth, and by the time it's evolved into Slaking, its happiness should theoretically be maxed out or very high.
 
150 HP, 100 Def and 65 Sp. Def are hardly going to make Slaking scream in terror when its Hyper Beam misses.
Body Slam could be useful, if I could remember where the tutor is.
 
About Slaking and EQ- only one Earthquake TM guys, and its going on Swampert. Brick Break hits Aggron harder than Hyper Beam would... but thats it. Oh well.
Swampert learns EQ naturally...don't waste a TM on him...
 
Earthquake is learnt at lv52. I dont think I'll make it to that level, probably lv49 maximum.
 
Earthquake is learnt at lv52. I dont think I'll make it to that level, probably lv49 maximum.

Rare Candyz!?

If not, then trainer before the elite four isn't that hard. It'll also get you some good money if you train with the match call. Also, I believe that you can get the exp share from that one office guy in Rustboro City. Really, there shouldn't be much problem in making your levels a little bit higher. For armaldo, give it dig, since you can't spare earthquake. It sucks in real battle, but for in-game the trainers are too retarted to switch out. I don't remember for sure, but if you can get leftovers, then dig also give you another turn of healths.
 
I like to spread the rare candys out amongst the team- im obsessed with all my pokemon being equal level. Besides, theyre already all gone.

I'm not going to wait till the very end of the game to have Earthquake and only use it for 5 battles. I'd much rather get some use out of it.

Dig... i dunno. are there any better alternatives?
 
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