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Rmt b2w2

Shiny Swalot

Shiny Swalot Powerz!
Samurott
hardy, torrent
-megahorn
-hydro pump
-surf
-icy wind

Ampharos
serious, static
-volt switch
-power gem
-signal beam
-thunderbolt

Darmanitan
adamant, sheer force
-rock slide
-flare blitz
-fire punch
-zen headbutt

Heracross
adamant, guts
-aerial ace
-close combat
-brick break
-megahorn

Flygon
quiet, levitate
-flamethrower
-earth power
-dragon claw
-crunch

Braviary
adamant, defiant
-fly
-slash
-aerial ace
-superpower

what about this?
 
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Go with Earthquake and Rock Slide > Thrash and Hammer Arm/Brick Break on Darmanitan. Thrash doesn't give you any outstanding coverage, and Hammer Arm's side-effects aren't that great. Brick Break is outclassed by Rock Slide due to the Sheer Force boost, and Earthquake gets good coverage alongside Rock Slide, giving you the QuakeSlide combo. I'd go with Jolly > Adamant nature; with Sheer Force and Darmanitan's huge Attack stat, you don't need any further boosts in-game, whereas the extra speed Jolly provides could be helpful.

You don't need two Fighting-type STABs on Lucario because you miss out on coverage. I'd keep Aura Sphere and replace Close Combat with Ice Punch. Furthermore, go with Work Up > Dragon Pulse as Dragon Pulse doesn't get you any extra coverage. Work Up boosts both of your offences. Aura Sphere and Dark Pulse (or Shadow Ball) get almost perfect neutral coverage, and Ice Punch takes care of your Ground-type weakness. Rash nature would be a good one to use (+SpA/-SpD) since this is a mixed set.

Foul Play relies on your opponent's attack, so it's not the most reliable move, especially when Zoroark itself has good attacking stats. Firstly, I'd go with the more reliable Dark Pulse (or even Night Slash if you want to go mixed) > Night Daze, mainly because of Dark Pulse's slightly better accuracy. N's Zoroark has the right nature and IVs to get max powered Hidden Power [Fighting], which gets almost perfect neutral coverage alongside Dark Pulse, so go with HP [Fighting] > Foul Play. U-turn is an option > Aerial Ace.

I'll leave the other three to someone else. Hope this helps!
 
Go with Earthquake and Rock Slide > Thrash and Hammer Arm/Brick Break on Darmanitan. Thrash doesn't give you any outstanding coverage, and Hammer Arm's side-effects aren't that great. Brick Break is outclassed by Rock Slide due to the Sheer Force boost, and Earthquake gets good coverage alongside Rock Slide, giving you the QuakeSlide combo. I'd go with Jolly > Adamant nature; with Sheer Force and Darmanitan's huge Attack stat, you don't need any further boosts in-game, whereas the extra speed Jolly provides could be helpful.
i thought: the more power, the better. also earthquake isnt available until post-game. i do see that rock slide would be better than trash. hammer arm however i have good experience with (emboar) so i think i keep that

You don't need two Fighting-type STABs on Lucario because you miss out on coverage. I'd keep Aura Sphere and replace Close Combat with Ice Punch. Furthermore, go with Work Up > Dragon Pulse as Dragon Pulse doesn't get you any extra coverage. Work Up boosts both of your offences. Aura Sphere and Dark Pulse (or Shadow Ball) get almost perfect neutral coverage, and Ice Punch takes care of your Ground-type weakness. Rash nature would be a good one to use (+SpA/-SpD) since this is a mixed set.
i mostly dont use status moves, because i just want to kill enemies with the least moves, and i dont have 'time' for status moves. also, close combat is physical whilst aura sphere is special. that is why i would choose both. also, i already have an ice type for coverage, so i dont need it. as for dark pulse, i think it is just cool and for covering

Foul Play relies on your opponent's attack, so it's not the most reliable move, especially when Zoroark itself has good attacking stats. Firstly, I'd go with the more reliable Dark Pulse (or even Night Slash if you want to go mixed) > Night Daze, mainly because of Dark Pulse's slightly better accuracy. N's Zoroark has the right nature and IVs to get max powered Hidden Power [Fighting], which gets almost perfect neutral coverage alongside Dark Pulse, so go with HP [Fighting] > Foul Play. U-turn is an option > Aerial Ace.
i believe night daze does more damage than dark pulse. also, foul play has a high base attack, so it is quite reliable. i think that hp fighting is a good idea, thank you. i think i will use it over flamethrower/ aireal ace.

I'll leave the other three to someone else. Hope this helps!

notes are in bold. I think that your ideas are really helpful, thank you
 
Foul Play's base attack may be high, but its power drops really far down there if the opponent has low Attack. So no, it isn't reliable at all.
Heck a Jellicent (whose Def is not so great and takes SE damage from it) can even survive a Foul Play just because Jellicent has low Attack stat. Really, just ignore that move and give Zoroark something else, like U-Turn or Return.

Hammer Arm is great on Emboar because Emboar is already slow to begin with, so it doesn't care if its own Speed is being dropped. Darmanitan isn't Emboar.
 
im thinking of switching zoroark to scrafty and lucario to ampharos

Ampharos
static, bashful
-volt switch
-power gem
-signal beam
-thunderbolt

Scrafty
moxie, adamant
-crunch
-brick break
-ice punch
-fire punch
 
so i am planning to do B2W2 again with these pokemon:

:555: ;448; :571: :614: :521: :579:

nothing is sure, except the first and the third (darmanitan and zoroark)
natures are still changeable, as are the pokemon. i dont have acces to dream world and earlier games
now the movesets

:555: darmanitan
sheer force, adamant
-Rock Slide
-hammer arm/ superpower/Earthquake
-flare blitz/Zen Headbutt
-fire punch/Zen Headbutt

Thrash is a horrible move, and it shouldn't be used. I'm sorry, but its the truth. Hammer Arm is bad for Darmanitan, as it wants as much speed as it gets. Also, you don't need to STAB attacks. I suggest replacing one with Zen Headbutt, as it gets the Sheer Force boost and it covers types that it wouldn't normally cover.

;448; lucario
inner focus, brave
-dragon pulse
-dark pulse
-close combat
-aura sphere

You have said that you want to use both STAB moves because they hit from both sides. While I think that is a horrible thing to do on a Pokemon with the movepool of Lucario, I will not put any changes in bold. I do, however, think that it sould do better with ExtremeSpeed over one of the Fighting moves.

:571: (Ns)zoroark
illusion, hasty
-foul play/Hidden Power (Fighting)
-night daze
-aerial ace/Grass Knot
- flamethrower

As it has already been said, Foul Play is a bad move and should not be used. It just isn't reliable enough, as it relies on the opponent's attack. Hidden Power should be used over it. Aerial Ace is generally not a good move unless it is Technician boosted or has STAB. There have been other suggestions for moves that if could use, but I put Grass Knot. Grass Knot, even though it isn't extremely useful early ingame, Pokemon are generally heavier in lategame, and it becomes more useful as the game goes on.

:614: beartic
snow cloak, naïve
-surf (just for outside battles)
-superpower
-icicle crash
-thrash/Rock Slide/Shadow Claw

Once again, Thrash is not a good move. It offers little to no coverage and has a horrible backfire. Return is a better Normal move than Thrash. However, Beartic needs better coverage. Rock Slide hits other Ice types. Shadow Claw offers perfect neutral coverage with SuperPower. The choice is yours.

:521: unfezant
super luck, quiet
-fly
-facade
-heat wave
-air cutter

Unfezant is horrible. That being said, I have never used one, so I don't know how to rate it.

:579: reuniclus
magic guard, modest
-psychic/Focus Blast
-psyshock/Focus Blast
-signal beam
-shadow ball

Once again, two STABs are not needed. I recommend Focus Blast because, even with its horrible accuracy, it is better to use it than having two STAB attacks. It offers coverage on steel types, which is needed badly on Reuniclus. If it has a good Hidden Power type, which is every type except Poison, Steel, and types of moves that you are using on the set. You could also use Energy Ball.

already thanks,

shiny swalot

Comments in Bold.
 
Lucario is miles better than Ampharos. The Scrafty looks good, but the Zoroark would be easier to train because it is not yours originally, so it will have its EXP boosted.
 
Real quick, I'm not sure what Zen Headbutt will do to help Darmanitan. It really doesn't need Psychic coverage imo. Running both Fire STABs is a viable strategy for Darmanitan; Fire Punch for general usage and Flare Blitz as an instanuke as needed. There's also something about Bulldoze+Life orb+Sheer Force bypassing LO's HP reduction so take that into account.

I find that Dragon Pulse tends to be rarely, if ever used on Lucario as Aura Sphere is the better alternative in most cases. Dragon Pulse only hits Dragons for SE damage. Ice Punch, while not having as much raw power, hits Dragons for SE damage as well while also being able to hit other types for SE, namely Grass and Ground. Your argument for having Beartic for Ice coverage is mooted out when you consider you have Dark Pulse Lucario and Zoroark on the same team. If you simply must avoid using an Ice Move, Extremespeed is the alternative I'd run.

Unfezant wants Quick Attack > Air Cutter as it's SpA is low to the point where Air Cutter won't be doing much at all where as Quick Attack has it's uses for picking off weakened foes. Return > Facade offers a much more reliable STAB move so use that. U-Turn > Heat Wave because again, Unfezant's low SpA isn't doing it any favors.
 
what about my new changes?

Considering you didn't edit the first post.....what changes?

It's better if you put the changes on the first post, rather than spreading them all over the thread :)






Also, I just noticed you said Natures are changeable. In that case

Lucario
Hasty/Naive Nature
~Work Up/Bullet Punch
~Ice Punch
~Aura Sphere
~Shadow Ball


Beartic
Adamant Nature
~Surf
~Brick Break/Superpower
~Icicle Crash
~Shadow Claw/Rock Slide

Remember that using Superpower means you'll drop Beartic's Attack and Defense.


Unfezant
Jolly Nature
~Fly
~Return
~U-Turn
~Steel Wing

unfortunately, Unfezant's movepool is so lacking it needs its egg move.
 
Give Lucario ExtremeSpeed instead of Dark Pulse, it's what I did. It's a better finishing move and Dark Pulse isn't required especially if you have Zoroark
 
i have made some changes to a new team, also in the topic threa:

Samurott
hardy, torrent
-megahorn
-hydro pump
-surf
-icy wind

Ampharos
serious, static
-volt switch
-power gem
-signal beam
-thunderbolt

Darmanitan
adamant, sheer force
-rock slide
-flare blitz
-fire punch
-zen headbutt

Heracross
adamant, guts
-aerial ace
-close combat
-brick break
-megahorn

Flygon
quiet, levitate
-flamethrower
-earth power
-dragon claw
-crunch

Braviary
adamant, defiant
-fly
-slash
-aerial ace
-superpower

what about this?
 
For Samurott, Ice Beam and Return over Icy Wind and one of the Water moves.
 
Go with Modest nature on Ampharos because even though Ampharos is slow, it's better to run a nature that reduces a stat that you don't need whatsoever (Attack). Power Gem is almost always outclassed by Thunderbolt or Focus Blast; go with Focus Blast instead to hit Steel-types and for better overall coverage. Also, Thunderwave is an option > Volt Switch for team support since your team's a bit on the slow side.

Zen Headbutt doesn't do anything for Darmanitan. Go with EQ or Bulldoze instead for QuakeSlide coverage.

Aerial Ace is redundant alongside Fly on Braviary. Go with Bulk Up instead to boost your Attack and Defence. Much before the end of the game, Return will be more powerful and reliable than Slash, so go with Return > Slash.

Quiet nature isn't the best for Flygon because although the SpA boost is nice, you don't want to be decreasing your Speed. Go with Mild (+SpA/-Def) or Rash (+SpA/-SpD) instead.
 
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