I just beat White for the second time with the following team. I tried to take a more competitive point of view this time around.
CnC would be appreciated, but please no major bashing. I am new to competitive battling, after all.
CHANGES IN BOLD
Jellicent
Bold Nature
Item: Leftovers
Ability: Cursed Body
EV's: 252 HP/168 DEF/45 Sp. DEF/45 SPE
~Toxic~
~Recover~
~Energy Ball~
~Surf~
My major wall. Toxic's there to waste away the opponent's Pokemon while I spam Recover. Energy Ball's for other Waters. I'm thinking of changing it to Ice Beam...
Cryogonal
Timid Nature
Item: Choice Specs
Ability: Levitate
EV's: 252 Sp. ATK/4 Sp. DEF/252 SPE
~Ice Beam~
~Hidden Power Fighting~
~Flash Cannon
~Explosion~
With the Choice Specs, Cryogonal's Special Attack stat gets boosted pretty high. Ice Beam's for Dragons, while HP Fighting is there for ice types, rocks, grounds, and steels.
Serperior
Timid Nature
Item: Life Orb/Chesto Berry (I switch these out frequently)
Ability: Overgrow
EV's: 252 HP/4 ATK/252 SPE
~Calm Mind~
~Giga Drain~
~Taunt~
~Rest~
I love, love, love this Calm Mind set. Taunt's there for obvious reasons, and Rest is listed as its main means of recovering HP.
Haxorus
Adamant Nature
Item: Choice Scarf
Ability: Mold Breaker
EV's: 4 HP/252 ATK/252 SPE
~Dragon Claw~
~Rock Slide~
~Earthquake~
~Outrage~
Your basic Dragon sweeper. Choice Scarf and Outrage = AWESOME.
Volcarona
Modest Nature
Item: Life Orb
Ability: Flame Body
EV's: 4HP/252 SPA/252 SPE
~Quiver Dance~
~Bug Buzz~
~Fire Blast~
~Will-O-Wisp~
With Volcarona, one Quiver Dance does wonders for it's other moves, mainly Bug Buzz and Fire Blast. Will-O-Wisp's there to annoy the opponent with a Burn.
Archeops
Jolly Nature
Item: Flight Jewel
Ability: Defeatist
EV's: 4 HP/252 ATK/252 SPE
~Acrobatics~
~Rock Slide~
~Earthquake~
~Protect~
Since Archeops has the Flight Jewel, Acrobatics' power is doubled whenever you first use it. Once you've actually used the Flight Jewel, Acrobatics' power is doubled again since you're not holding an item anymore. It's like killing two birds with one stone.
Jellicent
Bold Nature
Item: Leftovers
Ability: Cursed Body
EV's: 252 HP/168 DEF/45 Sp. DEF/45 SPE
~Toxic~
~Recover~
~Energy Ball~
~Surf~
My major wall. Toxic's there to waste away the opponent's Pokemon while I spam Recover. Energy Ball's for other Waters. I'm thinking of changing it to Ice Beam...
Cryogonal
Timid Nature
Item: Choice Specs
Ability: Levitate
EV's: 252 Sp. ATK/4 Sp. DEF/252 SPE
~Ice Beam~
~Hidden Power Fighting~
~Flash Cannon
~Explosion~
With the Choice Specs, Cryogonal's Special Attack stat gets boosted pretty high. Ice Beam's for Dragons, while HP Fighting is there for ice types, rocks, grounds, and steels.
Serperior
Timid Nature
Item: Life Orb/Chesto Berry (I switch these out frequently)
Ability: Overgrow
EV's: 252 HP/4 ATK/252 SPE
~Calm Mind~
~Giga Drain~
~Taunt~
~Rest~
I love, love, love this Calm Mind set. Taunt's there for obvious reasons, and Rest is listed as its main means of recovering HP.
Haxorus
Adamant Nature
Item: Choice Scarf
Ability: Mold Breaker
EV's: 4 HP/252 ATK/252 SPE
~Dragon Claw~
~Rock Slide~
~Earthquake~
~Outrage~
Your basic Dragon sweeper. Choice Scarf and Outrage = AWESOME.
Volcarona
Modest Nature
Item: Life Orb
Ability: Flame Body
EV's: 4HP/252 SPA/252 SPE
~Quiver Dance~
~Bug Buzz~
~Fire Blast~
~Will-O-Wisp~
With Volcarona, one Quiver Dance does wonders for it's other moves, mainly Bug Buzz and Fire Blast. Will-O-Wisp's there to annoy the opponent with a Burn.
Archeops
Jolly Nature
Item: Flight Jewel
Ability: Defeatist
EV's: 4 HP/252 ATK/252 SPE
~Acrobatics~
~Rock Slide~
~Earthquake~
~Protect~
Since Archeops has the Flight Jewel, Acrobatics' power is doubled whenever you first use it. Once you've actually used the Flight Jewel, Acrobatics' power is doubled again since you're not holding an item anymore. It's like killing two birds with one stone.
CnC would be appreciated, but please no major bashing. I am new to competitive battling, after all.
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