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Some help needed

My team is currently:

Alakazam @ Odd Incense?
Nature: Modest
EV - Speed, Sp.Att
Psychic
Shadow Ball
Energy Ball?
???

Arcanine @ Leftovers
Nature: Modest
EV - Speed, Sp.Att
Flamethrower
Dragon Pulse
Sunny Day?
Solar Beam?

Sceptile @ Miracle Seed?
Nature: Adamant
EV - Speed, Att
Leaf Blade
X-Scissor
Drain Punch/Aerial Ace
Earthquake

Electivire @ Muscle Band?
Nature: Adamant
EV - Speed, Att
Thunderpunch
Earthquake?
Brick Break?
Ice Punch

Now I don't really know what to add to my team from here, I am thinking a Starmie due to the fact I could do with a water type and it can learn various powerful Sp.Att moves. I was also contemplating a flying type, Aerodactyl or Crobat being two choices or maybe even a Ninjask due to it's crazy high speed.

I know Arcanine and Sceptile are going against there stronger base stats but it comes down to what moves they can learn.

Can anyone add anything to my team I am missing? The question marks are where I have some doubts over the choice.

Apologies if I have done something wrong, I'm new to the forums.
 
I would advise you use a bulky water like Vaporeon. Definetely dnt use Starmie as you would have 2 Psychic type. Your moveset for Electrivire is good keep it. Sceptile would use Synthesis over Xscissors. Alakazam should use Recover or Focus Blast for its last move. I advise only use Ninjask as a Baton Passer to say Sceptile or Electrivire. Otherwise Aerodactyl should probably b bettr. Hope this helps :)@ houndoom ur the one lurking genius
 
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^It'd be more helpful if you lurk more...

Alakazam wants Timid>Modest, as it's SpA is already high enough. Focus Blast on that last slot. Wise Glasses or Choice Specs should be held.

Arcanine doens't have enough Special Attacks to pull off a Special set, and SunnyBeam is bad for Sceptile's health.
Arcanine@Muscle Band/Choice Band
Jolly/Intimidate
~Flare Blitz
~Extremespeed
~Thunder Fang
~Iron Head

An all-offense Physical set. Flare Blitz is the best STAB you get. Extremespeed is extremely useful for picking off weakened targets. Thunder Fang is your best bet against Bulky Waters. Iron Head is to prevent Rock Types from walling you.

Sceptile wants Swords Dance on the thrid slot to compensate for it's rather low Attack stat. Rock Slide>Earthquake, as Rock Slide deals with all of it's weaknesses. It wants Leftovers to support Swords Dance setup.

Electivire looks fine, although Cross Chop/Low Kick are options over Brick Break. This is purely optional, though. Alternatively, you can run a mixed set with Thunderbolt>Punch with a Lonely Nature.

I'd reccomend a Gyrados, seeing as how your team is rather Ground weak.

130_gyarados_2_m.png

Gyrados@Leftovers
Adamant/Intimidate
~Waterfall
~Dragon Dance
~Earthquake
~Stone Edge/Ice Fang

Pretty standard DDance set. DDance is the crux of this set, boosting Gyra's Attack and Speed to even higher levels. Waterfall is your main STAB move. Earthquake is a must if you want to deal with Electric types that it fears. Stone Edge gives great coverage with Earthquake, being only resisted by five pokemon iirc, while Ice Fang is just a filler.


For the last slot, seeing as how this team is mostly Physical Based, I'd use something like Lucario to round fix this.

448_lucario_2_m.png

Lucario@Wise Glasses
Timid/Inner Focus
~Aura Sphere
~Shadow Ball
~Vacuum Wave
~Flash Cannon

Aura Sphere is Luke's best STAB move and should be abused whenever possible. Shadow Ball works in tandem with Aura Sphere, as you can hit every pokemon in the game for neutral damage with it. Vacuum Wave is for priority. Flash Cannon is secondary STAB, which is always nice to have.

Hope this helps
 
eh, with proper EV training and correct IV, a physical Sceppy doesn't always needs Swords Dance, though I agree that the immense additional Attack is a nice thing.
*and a CB Sceppy does not use SD :p


and IMO, Rock Slide for the third move, not replacing EQ with it.
QuakeSlide for coverage.
 
for your alakazam maybe put some EV training in Defence if you can, generally an alacazams defence is REALLY bad, one hit and its dead. for your spare move there, maybe future sight? heatwave is an excelent move for your arcanine since its sp.attack based. your sceptile is pretty solid i think so no critique there, but for your electivire, maybe you should consider having it learn magnet rise as ground moves are double effective on it?

starmie is a really good pokemon since your thinking about raising one:

Starmie - Sp.attack based
natural cure: all statue problems are healed when withdrawn
modest (+s.a -a) / quiet (+s.a -s)
-surf
-brine (power x2 if HP is below half)
-ice beam
-psychic
 
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Your team could use more support options, imo. Vaporeon wouldn't be such a bad idea if it was using Wish.

Vaporeon (Bold Nature) @Leftovers
-Surf
-Ice Beam
-Wish
-Protect/Toxic
 
Arcanine doens't have enough Special Attacks to pull off a Special set

I have to disagree with you here; I believe it can use a special set well enough:

Arcanine @ Wise Glasses/Life Orb/Leftovers
Timid/Modest
-Flamethrower
-Dragon Pulse
-HP[Grass]
-Will-o-Wisp/Morning Sun/Agility

Not amazing, but it should work: Flamethrower is STAB. Dragon Pulse creates nice coverage w/Flamethrower, the combo being unresisted by all save Heatran. HP[Grass] is weakness coverage, which especially useful since both Water and Rock resist Arcanine's STAB. The last slot is purely based on playstyle: Will-o-Wisp can soften physical sweepers (to allow teammates to perhaps set up), Morning Sun is healing (allowing Arcanine to use a Life Orb with less worry), and Agility is for Spe (allowing you to forgo Timid in favor of Modest and to allow greater EV distribution into bulk). The suggested items work in tandem with each 4th move, respectively. Yay.
 
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