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Subway Team

RoySceptile

Bakaner
Sceptile @ Muscle Band
Adamant
EVs 252 att 252 Def 4 Hp
Leaf Blade
Dragon Claw
Rock Slide
Earthquake
(I know he doesnt have the best attack in the world)Leaf Blade for STAB.Dragon claw for dragons types Rock Slide for fire bug ice flying types and Earthquake for steel types.

Arcanine @ Wise Glasses
EVs Att 242 Sp.Att 252 Hp 4
Nature ???
Flamethrower
Extremespeed
Crunch/Solarbeam
Wild Charge/Dragon Pulse
Flamethrower for STAB Extremespeed for priority crunch for coverage and wild charge for water types

Electravire @ Muscle Band
Adamant
EVs 252 att 252 Spe 4 Hp
Thunder Punch
Ice Punch
Earthquake
Brick Break
T Punch for STAB ice punch for ground types Brick Break and earthquake for coverage
 
Incomplete critique, but meh:

Sceptile's only reason for going physical is access to swords dance. Otherwise, there are plenty of other more viable sweepers, such as Aerodactyl and Weavile, who are even faster with stronger attack and comparable bulk. Sceptile's other problem is typing: STAB Leaf Blade is strong, but Grass is a poor attacking type, and you'll be stuck with weaker, non-STAB attacks off of a relatively weak base attack. Gyarados, Salamence, and Haxorus are also viable substitutes with their access to Dragon Dance and better STABs.

Life Orb and choice items will be far better than muscle bands and wise glasses. Alternatively, an Arcanine utilizing Intimidate might do well with leftovers too.
 
^The ability to hit the ever present new ground threats in addition to common wall types, ground and water, is hardly a poor offensive type.

Sceptile has no need for Dragon Claw, you can easily hit a neutral on any dragon with QuakEdge. Go for either Swords Dance and switching to a Jolly nature, or using Leaf Storm and switching to a Life Orb and a Hasty nature. Max Atk/Spe is obvious, don't even invest in Sceptile's abysmal defense.

\\Arcanine@Choice Scarf
//Lonely | Justified/Intimidate
252Atk | 194Spe | 64Hp
• Flare Blitz
• Overheat
• Thunder Fang
• Iron Head / Crunch

This will comfortably outpace anything unscarfed in the BS, which means Overheat can be used to replace the regular Extreme Speed on the choice set. Iron Head is usually used, but with the increase in dangerous ground types the neutral coverage is better off with Crunch. You should probably do something about Electivire since it'll have a lot of difficulty switching in since he shares weaknesses with RK9. Go for a psychic or dark type to lure for Justified.
 
^I guess so, but being resisted by seven types isn't so great either. Granted, it's not nearly as bad as steel or poison by a long shot, but Grass isn't up there with Fighting and Dragon.

Out of curiosity, why 194 speed EV's on the Arcanine set? Granted I'm not as familiar with the level 50 stats that appear in the Battle Subway, but at least at level 100, I don't see what that particular speed outpaces with the scarf boost, as it's still slower than max speed base 80's. Care to explain?
 
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