I can't think of a better title for this team. This is a Water Themed team, so when you rate this team, keep that in mind. This team isn't just meant for monotype battles, I am going to use this team in any kind of battle (So think of OU metagame). Anyways, here is the team (Pictures will probably be up in the edit. Also, Slowbro and Slowking won't leave my team, sorry ^^):
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Slowbro @ Leftovers
Ability: Own Tempo
Nature: Lax
EVs: 104 HP/252 Def/152 SpA
Moves:
-Slack Off
-Thunder Wave
-Surf
-Psychic
Physical walling Slowbro. Slack off allows me to get back any health that I lose while Surf and Psychic get a STAB bonus. Thunder Wave allows me to add some status effects to my opponents (I am not so sure on this move).
Slowking @ Leftovers
Ability: Own Tempo
Nature: Calm
EVs: 104 HP/252 SpD/152 SpA
Moves:
-Slack Off
-Surf
-Grass Knot
-Ice Beam/Flamethrower
Special walling Slowking. Slack off is on Slowking for the same reason it is on Slowbro. Same goes for Surf. Grass Knot allows me to get rid of annoying Rock and Ground types, like TTar and Swampert. The last choice I am not so sure on, since they both have somewhat good type coverage.
Gyarados @ Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 252 Atk/4 HP/252 Spe
Moves:
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
Dragon Dancing, Physical Sweeping Gyarados. Dragon Dance a few times and start sweeping. Aqua Tail gets STAB bonus, Earthquake is a good move and it hits Gyarados' horrible weakness, Electric (Along with some pesky fire pokemon, like Heatran). Stone Edge covers Flying pokemon, like Zapdos and Skarmory (Though I don't think I will be fast enough to pull of some Dragon Dances before Zapdos attacks em).
Tentacruel @ Leftovers
Ability: Liquid Ooze
Nature: Timid
EVs: 252 HP/4 SpA/252 Spe
Moves:
-Rapid Spin
-Toxic Spikes
-Toxic
-Surf
Utility Tenatcruel. Rapid Spin allows me to get rid of annoying Spikes/Toxic Spikes/Stealth Rock while I throw down some Toxic Spikes of my own. Toxic is for wearing down tanks (Dusknoir is an example, I think) while Surf is another accurate STAB move.
Swampert @ Leftovers
Ability: Torrent
Nature: Adamant
EVs: 240 HP/216 Def/52 Atk
Moves:
-Earthquake
-Waterfall
-Hammer Arm
-Stealth Rock
Physical Sampert, well sort of. Earthquake and Surf both get STAB bonus while Hammer Arm is a strong Fighting move (It does lower my Speed one stage though). Stealth Rock allows me to set up some rocks for switches.
Lanturn @ Choice Specs
Ability: Volt Absorb
Nature: Modest
EVs: 136 SpA/40 HP/252 SpD/80 Spe
Moves:
-HP Grass/Brine
-Surf
-Ice Beam
-Thunderbolt
Specs Lanturn. I know the moveset is taken off of Smogon, but I couldn't think of anything to do with Lanturn. The Specs boost my Sp. Attack and with this move set I have the same amount of coverage that my Octillery had, but with better speed and the volt absorb helps with pesky electric switches (Switch my Lanturn in on an electric and get healed, that is if they don't use a grass move).
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Ok, this team is probably not good, but that is why I am posting it in here. Some of the EV speards seem off to me, the move sets also seem off. I need some suggestions here, people.
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Slowbro @ Leftovers
Ability: Own Tempo
Nature: Lax
EVs: 104 HP/252 Def/152 SpA
Moves:
-Slack Off
-Thunder Wave
-Surf
-Psychic
Physical walling Slowbro. Slack off allows me to get back any health that I lose while Surf and Psychic get a STAB bonus. Thunder Wave allows me to add some status effects to my opponents (I am not so sure on this move).
Slowking @ Leftovers
Ability: Own Tempo
Nature: Calm
EVs: 104 HP/252 SpD/152 SpA
Moves:
-Slack Off
-Surf
-Grass Knot
-Ice Beam/Flamethrower
Special walling Slowking. Slack off is on Slowking for the same reason it is on Slowbro. Same goes for Surf. Grass Knot allows me to get rid of annoying Rock and Ground types, like TTar and Swampert. The last choice I am not so sure on, since they both have somewhat good type coverage.
Gyarados @ Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 252 Atk/4 HP/252 Spe
Moves:
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
Dragon Dancing, Physical Sweeping Gyarados. Dragon Dance a few times and start sweeping. Aqua Tail gets STAB bonus, Earthquake is a good move and it hits Gyarados' horrible weakness, Electric (Along with some pesky fire pokemon, like Heatran). Stone Edge covers Flying pokemon, like Zapdos and Skarmory (Though I don't think I will be fast enough to pull of some Dragon Dances before Zapdos attacks em).
Tentacruel @ Leftovers
Ability: Liquid Ooze
Nature: Timid
EVs: 252 HP/4 SpA/252 Spe
Moves:
-Rapid Spin
-Toxic Spikes
-Toxic
-Surf
Utility Tenatcruel. Rapid Spin allows me to get rid of annoying Spikes/Toxic Spikes/Stealth Rock while I throw down some Toxic Spikes of my own. Toxic is for wearing down tanks (Dusknoir is an example, I think) while Surf is another accurate STAB move.
Swampert @ Leftovers
Ability: Torrent
Nature: Adamant
EVs: 240 HP/216 Def/52 Atk
Moves:
-Earthquake
-Waterfall
-Hammer Arm
-Stealth Rock
Physical Sampert, well sort of. Earthquake and Surf both get STAB bonus while Hammer Arm is a strong Fighting move (It does lower my Speed one stage though). Stealth Rock allows me to set up some rocks for switches.
Lanturn @ Choice Specs
Ability: Volt Absorb
Nature: Modest
EVs: 136 SpA/40 HP/252 SpD/80 Spe
Moves:
-HP Grass/Brine
-Surf
-Ice Beam
-Thunderbolt
Specs Lanturn. I know the moveset is taken off of Smogon, but I couldn't think of anything to do with Lanturn. The Specs boost my Sp. Attack and with this move set I have the same amount of coverage that my Octillery had, but with better speed and the volt absorb helps with pesky electric switches (Switch my Lanturn in on an electric and get healed, that is if they don't use a grass move).
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Ok, this team is probably not good, but that is why I am posting it in here. Some of the EV speards seem off to me, the move sets also seem off. I need some suggestions here, people.
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