Absol (M) @ Choice Scarf
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Night Slash
- Psycho Cut
- Stone Edge
- Me First
Hahahaha, this thing really shouldn't be UU, and I'm taking advantage of it. 394 Attack, and with scarf hits 373 speed. Then add on the CH moves with Super Luck (STAB on night slash too), and you have a beast.
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Claydol @ Leftovers
Ability: Levitate
EVs: 236 HP/96 Def/96 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Psychic
- Earth Power
- Light Screen
In the adv - dp transition, Claydol got pushed down to UU. I'm not using him for rapid spin (standard spikes in dp in uncommon, I have no SR weak and plume takes toxic spikes), but for it's resistances. Can set up Light Screen too.
---
Vileplume (M) @ Leftovers
Ability: Chlorophyll
EVs: 244 HP/136 Def/4 Spd/124 SDef
Calm nature (+SDef, -Atk)
- Synthesis
- Aromatherapy
- Sleep Powder
- Energy Ball
Puts **** to sleep, heals status, takes toxic spikes away.
---
Lapras (M) @ Leftovers
Ability: Water Absorb
EVs: 124 HP/24 Def/12 Spd/252 SAtk/96 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Thunderbolt
- Surf
- Ice Beam
STAB Surf and IB, with also TBolt. Toxics things on the switch possibly, or anything staying in that can't do very much to me while I can't do much to them.
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Kangaskhan (F) @ Leftovers
Ability: Early Bird
EVs: 132 HP/252 Atk/124 Spd
Adamant nature (+Atk, -SAtk)
- Wish
- Return
- Earthquake
- Focus Punch
Wisher. Other moves do not have to be explained, no?
---
Solrock @ Leftovers
Ability: Levitate
EVs: 220 HP/92 Atk/196 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Will-o-wisp
- Stone Edge
- Explosion
Normal/flying resist, also resists EQ so ^^.
---
Oh, and can you please have played DP UU before and know what you're talking about before rating this team. cheers.
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Night Slash
- Psycho Cut
- Stone Edge
- Me First
Hahahaha, this thing really shouldn't be UU, and I'm taking advantage of it. 394 Attack, and with scarf hits 373 speed. Then add on the CH moves with Super Luck (STAB on night slash too), and you have a beast.
---
Claydol @ Leftovers
Ability: Levitate
EVs: 236 HP/96 Def/96 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Ice Beam
- Psychic
- Earth Power
- Light Screen
In the adv - dp transition, Claydol got pushed down to UU. I'm not using him for rapid spin (standard spikes in dp in uncommon, I have no SR weak and plume takes toxic spikes), but for it's resistances. Can set up Light Screen too.
---
Vileplume (M) @ Leftovers
Ability: Chlorophyll
EVs: 244 HP/136 Def/4 Spd/124 SDef
Calm nature (+SDef, -Atk)
- Synthesis
- Aromatherapy
- Sleep Powder
- Energy Ball
Puts **** to sleep, heals status, takes toxic spikes away.
---
Lapras (M) @ Leftovers
Ability: Water Absorb
EVs: 124 HP/24 Def/12 Spd/252 SAtk/96 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Thunderbolt
- Surf
- Ice Beam
STAB Surf and IB, with also TBolt. Toxics things on the switch possibly, or anything staying in that can't do very much to me while I can't do much to them.
---
Kangaskhan (F) @ Leftovers
Ability: Early Bird
EVs: 132 HP/252 Atk/124 Spd
Adamant nature (+Atk, -SAtk)
- Wish
- Return
- Earthquake
- Focus Punch
Wisher. Other moves do not have to be explained, no?
---
Solrock @ Leftovers
Ability: Levitate
EVs: 220 HP/92 Atk/196 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Will-o-wisp
- Stone Edge
- Explosion
Normal/flying resist, also resists EQ so ^^.
---
Oh, and can you please have played DP UU before and know what you're talking about before rating this team. cheers.
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