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Zoryte

Sug915

I am short
This is Prickle Town. It is where the hero and rival start out. The cave leads to Professor Pine's Lab. The house that looks like his lab is his office.
http://img320.imageshack.us/img320/3204/prickletownim2.png

This is Professor Pine's lab. All those pokeballs are the pokeballs for every single starter from all four generations. The door leads to route 301.
http://img231.imageshack.us/img231/2575/pinelabpi6.png

This is Route 301. The person in the map gives you a potion. You can find wild Pidgey, Rattata, Sentret, Zigzagoon, and Mukkuru here. The route leads to Elite Town.
http://img329.imageshack.us/img329/7898/route301dx6.png

This is Elite Town. The tall building is the Elite Four. You can't go in until you get the 8 badges. The three paths lead to three different places, each one has a gym. The guy with the black hat is a grunt for the new rival team, Team Shadow.
http://img207.imageshack.us/img207/8374/elitetownup3.png

What do you think?;munchlax;
 
I hate to say it, but these maps are horrible. They don't follow the "rules" that Pokémon maps need to follow to look real. There's no tiling, and way too much empty space.

You notice how in a Pokémon game, the environment is made out of tiles? Every time you take a step, you move one square over, like in chess. In fact, think of it like a chess board. Every part of the environment needs to be placed on a square, instead of wherever. It'll make your maps look very crisp.

The other point I'd like to mention is the amount of space you have. It's fine that your maps are so big, but they need to have content. You don't see large fields in a Pokémon game because they're boring. Either put more buildings/objects, or make your maps smaller.
 
^What they said. Map making is easier if you have tiles, which there are alot of in the sprite resources thread. If you still need some help, here's a tutorial I made about map making.

tutorial1dc5.png
 
Um, two major things, some stated.

1. Your maps are HUGE, with big huge ammounts of unneeded empty space
2. Tile to make your maps look realistic...
 
5 advices:

1: If map is big, use more objects.
2: Don't color squares: they must be black if they are on map.
3: If you need to paint wall, use squares with parts of wall, not a color.
4: Objects with parts of ''earth'' look strange on another type of ''earth''.
5: Try to use gorizontal lines, not diagonal.
 
I hate to say it, but these maps are horrible. They don't follow the "rules" that Pokémon maps need to follow to look real. There's no tiling, and way too much empty space.

You notice how in a Pokémon game, the environment is made out of tiles? Every time you take a step, you move one square over, like in chess. In fact, think of it like a chess board. Every part of the environment needs to be placed on a square, instead of wherever. It'll make your maps look very crisp.

The other point I'd like to mention is the amount of space you have. It's fine that your maps are so big, but they need to have content. You don't see large fields in a Pokémon game because they're boring. Either put more buildings/objects, or make your maps smaller.

All of them are too big big and spread out. Especially the lab. Make it smaller.


I agree with both comments, there huge and boring.
 
They are way too big and they have have almost nothing to fill the empty spaces. Also, I seee you tried to be orriginal, but the Elite Four building must be in a far off place.
 
It doesn't have to be. I made the region up, I can do what ever I want with it!
I am talking to TiagoGR, I hope I spelled his name right.;munchlax;
 
Yes

The resized maps is a joke. I think the
Zoryte maps are pretty good.;munchlax; ;483;
 
Well you asked what we thought and you got an answer, if your not going to accept our criticizm, that's your problem.
 
What the person above me said. ^

Jeez, and we're just trying to help. -_-;;

Anyways, try to make your maps smaller. If you have nothing to fill in the space then try and make them smaller.
 
Sorry, but you think wrong. They lack inspiration, a feeling for REALISM, buildings, people, and, overall, a good map-maker.

Sorry, but it's the truth.
 
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