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Need Help Building Teams

To keep it short, I have deciphered what Pokémon I want to use, however, because it took me so long yesterday to get them all organized into little sub groups, I need help putting them in teams where they would be most beneficial. Pokémon are as follows:

Offense:
Luvdisc
Unown
Beedrill
Plusle
Sudowoodo
Mightyena
Sunflora
Dedenne
Flareon
Espeon
Leafeon
Glaceon

"Defense":
Wormadam-Trash/Sandy Cloak
Vaporeon
Umbreon

Support:
Eevee
Ledian
Beautifly
Delcatty
Sylveon

Utility:
Delibird
Magcargo
Banette
Hitmontop
Altaria
Jolteon

Main goal is to make 5 teams with the 27 Pokémon here with 5 groups of 5 and two teams with a full 6. Odd again, I know. I just need a little help as to how I can arrange them.
 

Sceptile Leaf Blade

Nighttime Guardian
You really need to give a lot more information about your goals. Which games is this even for? Is it for competitive battling against other players or for a story playthrough? Why teams of 5? What format; singles, doubles, triples, rotations, Royales? And seriously, no Unown. Regardless of any of the above, Unown is completely useless in battle no matter what team surrounds it. I have played for thousands of battles on the battle spot and I've never seen anyone use Unown.
 
You are absolutely right. Here's is what I am aiming to mainly look at. This whole idea would be for casual playthroughs 100%. My idea was to use Pokémon Showdown to help me with getting some teams set up for the best outcome of the Pokémon I chose. I had an idea of wanting to try out Pokémon Showdown in a slightly competitive way but I wouldn't go like WeedleTwineedle or The Garbodors on it. Not by a long shot. I know that Unown is legit useless but I have been using it in SoulSilver and it's gotten me all the way to Ecruteak Town without a single issue so I kinda fell in love with the little guy. I never thought I would like Unown but for super casual playthroughs, it's pretty interesting. Boring, but interesting. Also, I thought of Double's because of Helping Hand being able to help quite a bit but I would mainly stick with Singles.

Edit: Also, no particular game in mind. I just like having fun with Pokémon and trying out new teams with them. I thought this would be a really good challenge but I have been racking my brain on how to throw these Pokémon into teams. Lol! I have moves, abilities and items picked out for them, just a little on the wondering side about how to pare.
 
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Divine Retribution

Every 10 years, a great man. Who pays the bill?
Okay, so first of all, this isn't a team, this is a pool of Pokemon that I assume you have prepared and wish to make a team out of. Generally this section is for finished teams, or at least teams that are complete enough to be rated and given constructive criticism and feedback. I can't rate or improve a team that doesn't exist yet.

What I can do is point out that a lot of the Pokemon you've listed won't work in just about any competitive format. SLB already mentioned Unown, but I'll add Luvdisc, non-mega Beedrill, Mightyena, Sunflora, Dedenne, Glaceon, Wormadam, Ledian, Beautifly, Delcatty, Delibird, and Magcargo to that list as well (I'd add Plusle but if I remember correctly SLB has seen some decent success with it in Doubles formats and I'm not a Doubles player). These Pokemon are all horribly outclassed by other Pokemon, demand too much team support to actually do anything productive, have crippling flaws that outweigh any positive benefit they bring to a team, just don't offer enough value to justify a team slot, or some combination of the 4. They might work for in-game runs where you can over-level them and you're generally battling horrible AI opponents with awful movesets, but against a remotely competent player in an inclusive format they're just not going to pull their weight.

The best way to build teams in my opinion is to choose a Pokemon or a core of Pokemon that you wish to build around, consider what they offer a team and what weaknesses need to be filled in for them, and build your team around that. Like, let's say I wanted to build a team around Sylveon. Sylveon's Fairy typing and great bulk lets it check many Fighting, Dragon, and Dark types like Hydreigon, Latias, Mega Sableye, and Keldeo. It can also offer both Wish support and Heal Bell support, keeping teammates that might lack their own reliable recovery (such as Ferrothorn, Tyranitar, Heatran, etc) healthy and removing status conditions from teammates. On the other hand, its mediocre physical defense and weakness to Steel and Poison means a lot of Steel types can easily pressure it, such as Celesteela, Scizor, Ferrothorn, Jirachi, and Mega Mawile, as well as the handful of viable Poison types lurking around, most notably Gengar and Mega Venusaur. Given these strengths and weaknesses, it immediately becomes evident that certain Pokemon synergize with Sylveon; one such example would be Heatran. Heatran appreciates Sylveon's ability to scare off Keldeo and take powerful Fighting moves, it loves the Wishes that Sylveon can pass it, and it can check most Steel-types that would threaten Sylveon. Then you might look at what Pokemon can check both Sylveon and Heatran. Heatran is 4x weak to Ground and Sylveon isn't very bulky on the physical side, so anything that can put out a strong Earthquake is a problem, such as Landorus-Therian, Mega Swampert, Excadrill, and Garchomp. You'd then want to look into Pokemon who can check these threats, such as Ferrothorn or Tangrowth. So on and so forth until you have a full team of 6 members, at which point you can actually start testing the team, gauging its overall effectiveness and looking for flaws you might not have caught during the teambuilding process.

Unfortunately this also means not always using your favorite Pokemon. Azelf is one of my favorite Pokemon; I don't think I've used it on a serious team since 2016. I tend to separate competitive play (where I play to win) from more casual play (where I play with whatever Pokemon I want to play with) but I understand not everyone can do that, or even wants to do that. Sadly there's just no getting around the fact that insisting on playing with only your favorites is ultimately handicapping yourself, and you would almost always be able to build more effective teams if you used Pokemon you might not like from an aesthetic standpoint, but can do their roles more effectively in battle.

Anyways one final thing to note would be that practicing on Showdown with a team you plan on using as an in-game team really isn't a good idea. Competitive battling like you'll find on Showdown is a whole different animal from in-game battling. The NPCs you'll battle in-game are controlled by a predictable and often downright dumb AI, generally given abysmal movesets and often no EVs/IVs, and refuse to take advantage of basic game mechanics such as switching. There usually isn't a great deal of strategy nor synergy in their teams. Playing against an even slightly competent human opponent is a whole different world; their movesets are going to be better, their teams are going to have better synergy, and the decisions they make are going to be better. They're going to try to predict your actions and counteract accordingly; in order to beat them you must do the same. Even the more difficult aspects of in-game battling, such as maintaining high streaks at the Battle Tower/Maison/etc., are completely different to competitive play (consistency is generally emphasized in Battle Tower teams much more so than it would be for competitive ladder teams, and the fundamental mechanics of battling against AI opponents don't change very much).
 
I've taken a lot into consideration once i took a moment to look into all of the Pokemon chosen. I actually arranged Banette to be a trick room suicide lead since I figured that's what it would basically be best at. Just like Delibird being a suicide lead hazard remover. Let me add all the abilities, move sets and whatever else i can to make this into a view I had. Also, on a side note, I didnt know this was for finished teams so that is entirely my bad.

Wormadam Trash Cloak/Sandy Cloak (As they both pretty much excel at the same thing):
Ability: Overcoat
Moves:Stealth Rock, Toxic, Infestation, Protect
Item: Leftovers

Vaporeon:
Ability: Hydration
Moves: Scald, Ice Beam, Rain Dance, Rest
Item: Damp Rock

Umbreon:
Ability: Synchronize
Moves: Sunny Day, Foul Play, Baton Pass, Moonlight
Item: Heat Rock

Ledian:
Ability: Early Bird
Moves: Swords Dance, Agility, Light Screen, Baton Pass
Item: Leftovers

Beautifly:
Ability: Swarm
Moves: Quiver Dance, Energy Ball, Bug Buzz, Psychic
Item: Focus Sash

Delcatty:
Ability: Wonder Skin
Moves: Work Up, Ice Beam, Sucker Punch Baton Pass
Item: Leftovers

Sylveon:
Ability: Pixilate
Moves: Reflect, Moonblast, With, Light Screen

Delibird:
Ability: Vital Spirit
Moves: Ice Shard, Destiny Bond, Rapid Spin, Spikes
Item: Focus Sash

Banette:
Ability: Cursed Body
Moves: Trick, Torment, Phantom Force, Trick Room
Item: Choice Band

Hitmontop:
Ability: Intimidate
Moves: Rapid Spin, Close Combat, Feint, Bulk Up
Item: (Couldn't Decide)

Altaria:
Ability: Cloud Nine
Moves: Dragon Pulse, Toxic, Cotten Guard, Roost
Item: (Couldn't Decide)

Jolteon:
Ability: Volt Absorb
Moves: Volt Switch, HP Ice, Shadow Ball, Yawn
Item: (Also Couldn't Decide)

Luvdisc:
Ability: Hydration
Moves: Rain Dance, Sweet Kiss, Scald, Rest
Item: Damp Rock

Beedrill:
Ability: Swarm
Moves: Substitute, Swords Dance, X-Scissor, Drill Run
Item: Liechi Berry

Plusle:
Ability: Lightning Rod
Moves: Volt Switch, Grass Knot, HP Ice, Nasty Plot
Item: Life Orb

Flareon:
Ability: Flash Fire
Moves: Flare Blitz, Superpower, Iron Tail, Sunny Day
Item: Heat Rock

Espeon:
Ability: Synchronize
Moves: Light Screen, Heal Bell, Psychic, Wish
Item: Leftovers

Leafeon:
Ability: Leaf Guard
Moves: Knock Off, Sunny Day, Swords Dance, Solar Blade
Item: Watmel Berry

Glaceon:
Ability: Snow Cloak
Moves: Hail, Aurora Veil, Blizzard, Wish
Item: Light Clay

Mightyena:
Ability: Intimidate
Moves: Taunt, Super Fang, Iron Tail, Roar
Item: Leftovers

Sunflora:
Ability: Solar Power
Moves: Solar Beam, Earth Power, HP Ice, Sludge Bomb
Item: Life Orb

Unown:
Ability: Levitate
Moves: HP Fighting, HP Grass, HP Ice, HP Fire
Item: Life Orb

Sudowoodo:
Ability: Rock Head
Moves: Head Smash, Double Edge, Wood Hammer, Hammer Arm
Item: (Couldn't Decide)

Dedenne:
Ability: Cheek Pouch
Moves: Play Rough, Eerie Impulse, Charm, Recycle
Item: Liechi Berry

Castform-Sunny (Changed from Magcargo)
Ability: Forecast
Moves: Fire Blast, Solar Beam, HP Ground, Tailwind


So this is pretty much everything. It looks like a clustertruck and I full admit that. I was just bored one day and this is sorta what I thought up with the help from Rykard (YouTube). I just didn't necessarily know how to stick everything in to a team. I just thought it would be a fun challenge to try this.
 

Sceptile Leaf Blade

Nighttime Guardian
You really do need to get a good idea first what game you're even going to do this in. Several of the movesets are illegal in some games, like Solar Blade on Leafeon is only available in Sword and Shield, not in earlier games, while Unown is unavailable in Sword and Shield, as are all your pokémon with Hidden Power because that move doesn't exist there. Also, a pokémon can only know Hidden Power in one moveslot, you can't have four different Hidden Power on one pokémon, the type is set for every pokémon individual and can't be changed. It's part of the reason why Unown is quite literally the worst fully evolved pokémon in the game. Only one move available, it's a very weak move, and Unown's stats are also terrible.

I can go into detail about which of the pokémon you propose are decent and which others need much more work (look up what Pixilate actually does for instance, and look again at your Sylveon moveset, or look at Banette, Trick Room isn't a good combination with a Choice Band, and so on), and that is even before looking at type coverage and cohesion within the team. I suggest you actually try playing with these pokémon in-game yourself, just through stories, or maybe battle facilities like a Battle Tree, and just gaining experience on your own. You seem to lack experience and we can go on about the details here but I feel like experiencing things for yourself is going to teach you much better. Like, just try out that Luvdisc set, see how it works. Rain-Rest is also on Vaporeon. Try it out with Vaporeon too. And experience the difference for yourself and compare their stats.

(I'd add Plusle but if I remember correctly SLB has seen some decent success with it in Doubles formats and I'm not a Doubles player)
Minun actually. But I have also seen people use Plusle effectively, I think he opened up with Plusle and Charizard, then used Protect and Tailwind, then mega evolved and used Entrainment to replace Charizard's Drought with Plus, so he could get a further 50% damage boost with Heat Wave. It hits hard. And Plusle also has Fake Tears to halve the bulk on bulky targets. Plusle and Minun aren't ever going to be relevant in singles formats, they just don't have the stats or the niche over other Electric types like Jolteon, but Entrainment gives them specific (albeit situational) niche uses for doubles that can be hard to anticipate or get by, a partner they hit with Entrainment can become quite dangerous. It's not uncommon for me to see foes getting uncertain and playing defensively when they see me opening with Minun and Suicune, just because they don't have a good idea of what's coming.
 
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