darkrai's_shadow
Fear of the Dark!
hey, i know i havent been so active on CRMT as i would like too, but you know, school, but i am putting a sun team on here that i have tested and seems to work really well, but i would love to have your input
@Leftovers
Timid, Drought
4 hp/252 spA/252 spd
Will o wisp
Fire Blast
Energy Ball
Hypnosis
After changing my team around a bit, i decided to make this guy a pure attacker. Seeing as how i have changed my team to have both physical and special walls, i didnt need him to cover as a special wall. I switched flamethrower to fire blast for the extra power, and HP ground to hypnosis to either get a free attack no matter what they do.
@Life Orb
Regenerator, Naive
4 hp/252 atk/252 spd
Fake Out
Hi Jump Kick
U-turn
Hidden Power Ice
After hearing words of not needing leafeon, i decided to switch him to someone who i had on this exact team before. He always did pretty well, working with rotom for a switching duo. Fake out is obvious, breaking sashes and multiscale on dragonite. Hi jump kick kills heatran who dares wall this team. U-turn lets me scout, and HP ice hits both gliscor and dragonite.
@Life Orb
Modest, Chlorophyll
4 hp/252 satk/252 spd
Sleep Powder
Growth
Energy Ball
Hidden Power Fire
Venusaur, in my opinion, is one of the best pokemon in sun. thanks to chlorophyll and the effects of growth being doubled, it is a very hard pokemon to beat once it gets a growth in. Sleep powder usually assures this, since they either switch or stay asleep, giving me a free turn to set up. Energy ball is my stab move, and is a safer option then solarbeam, because then i can still use venusaur if sun goes away. HP fire hits grass and steel, and gets boosted by sun.
@leftovers
Calm, Storm Drain
252 hp/6 spA/252 spD
Scald
Earth Power
Toxic
Protect
After hearing that i need pokemon that could do good against the other weather teams, i thought to myself, who could completely wall most rain teams and even maybe tyranitar for a little? well, gastrodon is who, especially rain teams (who are plentiful on PO). Gastrodon also works as a special wall, and does good with it. Earth power is main move in sun, while scald is main move everywhere else, with both recieving stab. Either toxic or burn will wear the opponent down, and protect just helps with the process.
@Choice Specs
Timid, Levitate
4 def/252 spA/252 spd
Overheat
Volt Switch
Hidden Power Grass
Trick
This guy is another attacker, and does a good job in almost any situation. Choice specs gives me a good item to trick, while also powering up any move i use. If you get hit by an overheat when the suns out, you can at most times say bye bye. Volt switch gives me scouting, and hits water types hard. HP grass also hits water types, mainly rotom-w, and ground types. Trick is obvious, though i rarely use it, mostly volt switch.
@Toxic Orb
Poison Heal, Impish
252 hp/184 def/72 spd
Earthquake
Ice Fang
Protect
Toxic
This is another pokemon that i chose that can check a number of physical attackers, mostly sandstorm teams. Being one of the top physical walls that also both benefits from sun (water weakness) and doesnt get destroyed by it (*cough* skarmory, ferrothorn, forretress *cough*), it fits good with my team. It is also a very good stall pokemon, thanks to both toxic and poison heal. Earthquake and ice fang give me attacks, and the other two are obvious.
well, theres the team, rate, and be nice to them, they have been good to me.
Timid, Drought
4 hp/252 spA/252 spd
Will o wisp
Fire Blast
Energy Ball
Hypnosis
After changing my team around a bit, i decided to make this guy a pure attacker. Seeing as how i have changed my team to have both physical and special walls, i didnt need him to cover as a special wall. I switched flamethrower to fire blast for the extra power, and HP ground to hypnosis to either get a free attack no matter what they do.
Regenerator, Naive
4 hp/252 atk/252 spd
Fake Out
Hi Jump Kick
U-turn
Hidden Power Ice
After hearing words of not needing leafeon, i decided to switch him to someone who i had on this exact team before. He always did pretty well, working with rotom for a switching duo. Fake out is obvious, breaking sashes and multiscale on dragonite. Hi jump kick kills heatran who dares wall this team. U-turn lets me scout, and HP ice hits both gliscor and dragonite.
Modest, Chlorophyll
4 hp/252 satk/252 spd
Sleep Powder
Growth
Energy Ball
Hidden Power Fire
Venusaur, in my opinion, is one of the best pokemon in sun. thanks to chlorophyll and the effects of growth being doubled, it is a very hard pokemon to beat once it gets a growth in. Sleep powder usually assures this, since they either switch or stay asleep, giving me a free turn to set up. Energy ball is my stab move, and is a safer option then solarbeam, because then i can still use venusaur if sun goes away. HP fire hits grass and steel, and gets boosted by sun.
Calm, Storm Drain
252 hp/6 spA/252 spD
Scald
Earth Power
Toxic
Protect
After hearing that i need pokemon that could do good against the other weather teams, i thought to myself, who could completely wall most rain teams and even maybe tyranitar for a little? well, gastrodon is who, especially rain teams (who are plentiful on PO). Gastrodon also works as a special wall, and does good with it. Earth power is main move in sun, while scald is main move everywhere else, with both recieving stab. Either toxic or burn will wear the opponent down, and protect just helps with the process.
Timid, Levitate
4 def/252 spA/252 spd
Overheat
Volt Switch
Hidden Power Grass
Trick
This guy is another attacker, and does a good job in almost any situation. Choice specs gives me a good item to trick, while also powering up any move i use. If you get hit by an overheat when the suns out, you can at most times say bye bye. Volt switch gives me scouting, and hits water types hard. HP grass also hits water types, mainly rotom-w, and ground types. Trick is obvious, though i rarely use it, mostly volt switch.
Poison Heal, Impish
252 hp/184 def/72 spd
Earthquake
Ice Fang
Protect
Toxic
This is another pokemon that i chose that can check a number of physical attackers, mostly sandstorm teams. Being one of the top physical walls that also both benefits from sun (water weakness) and doesnt get destroyed by it (*cough* skarmory, ferrothorn, forretress *cough*), it fits good with my team. It is also a very good stall pokemon, thanks to both toxic and poison heal. Earthquake and ice fang give me attacks, and the other two are obvious.
well, theres the team, rate, and be nice to them, they have been good to me.
Edits in BOLD
Last edited: