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Team Random V2

Ballade

Ultimate Destoryer
Ok, I got enough criticism from here and Friend Codes to alter the team up a bit. Since the old one wasn't updated, I'll just carry over certain parts and let you all judge them.

Electrode
Timid nature
252 Speed/ 200 sp. atk/ 56 hp
(A little help, what moves are classified as "sound moves" and does Soundproof nullify EFFECTS or the ATTACKS?)
@Choice Scarf
-Taunt
-Explode
-T-Bolt
-HP Ice

My new lead whilst thinking of one, it has the highest speed behind Ninjask, but can use Taunt. Maxed speed + Choice Scarf lets me Taunt my foe before it can hit me, and Explode let's it have the final laugh.

Weavile
Adamant nature
252 Atk/ 252 Speed/ 4 HP
Pressure
@Life Orb/Choice Band
-Ice Punch/Ice Shard
-Ice Shard/ ???(probably Pursuit)
-Brick Break
-Night Slash

If I go with Life Orb, I'll have Ice Punch and Shard so that I have a powerful ice attack and an attack to take out quick pokemon, Night Slash for STAB and coverage, and Brick Break for Steel, Dark, Ice, and Normals.

Roserade
Modest nature/Timid
252 Sp. Atk/ 252 Speed/ 4 HP
Natural Cure
@Choice Specs/Scarf
-Energy Ball
-HP Fire
-Shadow Ball
-Extrasensory/???

I hate using moves that lower my abilities by more than one stage, so I don't like the idea of using Leaf Storm since that'll lower my Sp. Atk by a good bit. Maybe with a White Herb if it has the effect of restoring my stat (I can't remember what item it was that did that, White Herb is the only one that I can think of since I looked through a couple item lists and came up with nothing). If Extrasensory doesn't sit well with Roserade, I need a move to change it with though. Also, a little help on using either Specs or Scarf and what nature should follow (probably Modest with Scarf and Timid with Specs)


Blastoise
Modest
220 def./ 220 sp. def/ 64 sp. atk
Torrent
@Leftovers/ Choice Specs
-Rapid Spin
-Ice Beam
-Hydro Pump
-??? (HP Electric?)

Rapid Spin instead of Hail for any hazards, Ice Beam for coverage, Hydro Pump for STAB, and I couldn't come up with a 4th move, but HP Electric might be good, it gives me the ever deadly Ice/Elec. combo and depending on what Roserade has, Choice Specs might be a good boost to give it some extra fire power for 3 of it's attacks (though, Leftovers happens to also be a good item allowing me to use more than one move, meaning it isn't a waste to use Rapid Spin and then switch out just so I can use another move).

Magmortar
Modest
252 sp. atk/ ~120 HP/ ~134 Def (estimated)
Flame Body
@Heat Rock
-Sunny Day
-Solar Beam
-Fire Blast/Flamethrower
-Thunderbolt

Nothing seems to really change for my fire type. Though, I am considering switching to a physical offensive fire type.

Skarmory
Adamant
252 Def./ 20 Sp. Def/ ~230 HP (possibly 4 in Sp. Def and maxed in HP)
Keen Eye
@Shell Bell
-Spikes
-Stealth Rock
-Whirlwind
-Brave Bird
Not a whole lot was mentioned for Skarm. I figured Shell Bell with Brave Bird lets it attack and deal a good bit of damage without too much fear of it's recoil.

__________________________________________________ ________________________
I know that I have too many special attack-based pokemon, and so, I have come up with a replacement for one of two:

(replacement for Blastoise)
Gyrados
Adamant
Jolly
252 atk/ 252 speed/ 4 HP
Intimidate
@Life Orb
Earthquake
Dragon Dance
Ice Fang
??? (Toxic?)
Powerful, can sweep easily with a single DD, maxed speed lets it outrun anything with less than 450 speed, and covers quite a bit. Still unsure of a final move, Toxic is only a choice to assist Skarmory in switching around before it croaks.

(replacement for Magmortar)
Infernape
Jolly
252 atk/ 252 speed/ 4 HP
Blaze
@Life Orb/Choice Band/Choice Scarf
Close Combat
Flare Blitz
Earthquake
Aerial Ace/Mach Punch/Brick Break/U-Turn
Another powerful Pokemon, the problem now comes down to one of three items to give it, and one of 4 moves to choose from for the final pick. On one hand, Life Orb lets it use any of it's moves, but with Flare Blitz, it takes a large amount of damage, and if it ends up being out-ran by something, that's very bad news for it. If I give it C. Band, then I don't lose as much health meaning Infernape can live just that much longer with Flare Blitz, but at the same time, I'd be forced to use it all the time unless I switch. With C. Scarf, I can use that with U-Turn and scout out what my opponent is going to switch to and then deal damage and get out of there.

All in all, it's a lot better than the other team. Strategies were ditched, moves were changed, and since I switched my lead with a better Pokemon, I have a more powerful team overall.

I also listed two replacements for my Water and Fire types respectively, so that I have more than enough physical power as well to counter against special walls.
 
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My new lead whilst thinking of one, it has the highest speed behind Ninjask, but can use Taunt. Maxed speed + Choice Scarf lets me Taunt my foe before it can hit me, and Explode let's it have the final laugh.

You'll have to switch it out after the Taunt and then switch it in later to blow up you realise? It isn't worth it (and won't work) on something like electrode... Give it a Life Orb or something...
 
^ Focus Sash is actually the best item for suicide leads like Electrode.us

Hasty > Timid so your Explosion packs more punch. Honestly Electrode isn't very useful outside of setting up Rain Dance, so meh. Seeing as you have Roserade in this team, it automatically makes it OU, so Deoxys-E will have no problem outspeeding you and Taunting you before you can do anything.us

Your team is all over the place, Choice items are placed on all the wrong things. Like Blastoise, how are you going to wall things if you're locked into Rapid Spin, which doesn't even get the boost? The answer is you're not. By the way, Bold > Modest for Defense, and Surf > Hydro Pump for PP and accuracy reasons, Blastoise isn't meant to be a sweeper anyways.us

Sunny Day on Magmortar seems completely out of nowhere, if you're going to use Sun then at least get some other team members that can benefit from it. Throwing six Pokemon together and calling them a team isn't the key to success, you know.us

Impish is the preferred nature on Skarmory to take physical hits now, although Skarmory really seems outdated at this point, haven't seen one in ages. Too easily killed by Magnezone and a whole crapload of stuff can set up Stealth Rocks better than it can (Deoxys-E, Azelf, Infernape, Bronzong, Aerodactyl, Donphan, Gliscor, Claydol, Uxie, to name some off the top of my head). Not to mention it's not really a physical god wall anymore with the advent of ThunderPunch and Flare Blitz. You might want Shed Shell so you aren't murdered by Magnezone every time.us

Can't be arsed to rate the rest, suffice to say, a lot of improvement needs to be done. Anyways here's the Soundproof moves list, what's surprising is that Bug Buzz is on it... making Mr. Mime an odd Yanmega switch-in now that I think about it.us
 
You'll have to switch it out after the Taunt and then switch it in later to blow up you realise? It isn't worth it (and won't work) on something like electrode... Give it a Life Orb or something...

That is a good idea. With Deoxys-S potentially being on the Uber tier soon, I won't have to worry about being out-run by anything anytime soon; yeah, it's possible to outrun Electrode, but not on the first turn and Taunt wipes out any chance of Dragon Dance or Agility showing up. Plus, even if I did met a Speed form lead, if they're cocky enough, they wouldn't put in any points into speed meaning I still outrun them and can Taunt them before they Taunt me.

A question about Taunt; does it last for the entire battle, the current pokemon, or for a set number of turns?

^ Focus Sash is actually the best item for suicide leads like Electrode.us

Hasty > Timid so your Explosion packs more punch. Honestly Electrode isn't very useful outside of setting up Rain Dance, so meh. Seeing as you have Roserade in this team, it automatically makes it OU, so Deoxys-E will have no problem outspeeding you and Taunting you before you can do anything.us

Your team is all over the place, Choice items are placed on all the wrong things. Like Blastoise, how are you going to wall things if you're locked into Rapid Spin, which doesn't even get the boost? The answer is you're not. By the way, Bold > Modest for Defense, and Surf > Hydro Pump for PP and accuracy reasons, Blastoise isn't meant to be a sweeper anyways.us

Sunny Day on Magmortar seems completely out of nowhere, if you're going to use Sun then at least get some other team members that can benefit from it. Throwing six Pokemon together and calling them a team isn't the key to success, you know.us

Impish is the preferred nature on Skarmory to take physical hits now, although Skarmory really seems outdated at this point, haven't seen one in ages. Too easily killed by Magnezone and a whole crapload of stuff can set up Stealth Rocks better than it can (Deoxys-E, Azelf, Infernape, Bronzong, Aerodactyl, Donphan, Gliscor, Claydol, Uxie, to name some off the top of my head). Not to mention it's not really a physical god wall anymore with the advent of ThunderPunch and Flare Blitz. You might want Shed Shell so you aren't murdered by Magnezone every time.us

Can't be arsed to rate the rest, suffice to say, a lot of improvement needs to be done. Anyways here's the Soundproof moves list, what's surprising is that Bug Buzz is on it... making Mr. Mime an odd Yanmega switch-in now that I think about it.us

You make a couple interesting points. Electrode's presence is there to Taunt and then leave the opponent without support moves; it isn't meant to be an actual attacker, though the potential to be on is certainly there. Plus, with Choice Scarf on it, Electrode outruns max speed Deoxys-S by 120 points (624 vs 504); I'm only screwed if it has Choice Scarf as well, and I have yet to see a set with Scarf on it. There's also the point I mention above the quote: cocky Speed form users won't put in any points into speed and merely run a speed-boosting nature and assume that will do, so I can take Choice Scarf off and use a different item. I also have replacements for the Water and Fire types, and Leftovers was an item I was considering to put on Blastoise, not just Choice Specs. You also bring up a great point about Skarmory, so now I'm in need of a change of a different Pokemon for it. I want at least a sponge and a wall, so since Blastoise is a sponge, I now need a wall (tempted to go with Blissy, but I want some more options).

As for the move change, it just seems to me that Hydro Pump has never missed, one of those really odd yet lucky things that happen with people (A friend of mine never had Flash miss in his entire run on Gold and he abused that move all the time). It's certainly a good change, one I am tempted to go with, but maybe after a couple failures with Hydro Pump when I really needed it to hit. I will go with the nature change, it can take damage better with change in it's nature, and I'm tempted to change some of the EVs to go into it's HP.

Also, while it was great that you posted the moves that Soundproof nullifies, it still doesn't really answer my question, does it nullify both the attack and the effect, or just the effect? I'm assuming it is the attack and effect since a couple of those moves don't have any effects whatsoever.
 
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Taunt lasts for 3-5 turns, or until the taunted 'mon switches out. You'll need to be on top of your prediction game though, if you Explode at the wrong time and they switch in Gengar or Dusknoir you'll find yourself down 1 with no real advantage. Generally if you want to do a suicide lead, try something like Aerodactyl to taunt and Stealth Rock so you get more of a benefit from the lead. I won't comment too much on the rest of it, but that's good to keep in mind.
 
Taunt lasts for 3-5 turns, or until the taunted 'mon switches out. You'll need to be on top of your prediction game though, if you Explode at the wrong time and they switch in Gengar or Dusknoir you'll find yourself down 1 with no real advantage. Generally if you want to do a suicide lead, try something like Aerodactyl to taunt and Stealth Rock so you get more of a benefit from the lead. I won't comment too much on the rest of it, but that's good to keep in mind.

If Electrode is almost dead, why bother worrying if they switch into a Ghost type? I get what you're saying, but I'm not gonna use Explosion until it's either down in the red, or about to be KO'd (like down less than 50% from a single attack and that same one is going to be used). Do you think you could recommend a good Aerodactyl set though?
 
Soundproof blocks those moves altogether, including its effects... it will say "Electrode's Soundproof blocked ______!" so nothing will happen. Bug Buzz won't have the chance to lower Special Defense, nothing, since the move isn't even executed.us

On another note, I'm still iffy about your Magmortar. SunnyBeaming generally isn't a good idea since it takes too much setup and is too easily ruined by Sandstorm which is everywhere these days. Magmortar does best with a Scarf set and HP Ice in my opinion to surprise things like Salamence that try and switch in.us
 
If you want to replace Electrode as your lead, the typical suicide 'dactyl lead looks like this
Aerodactyl w/Focus Sash
Jolly, 4 HP, 252 Atk, 252 Spe
Taunt
Stealth Rock
Earthquake
Rock Slide/Stone Edge (depending on your accuracy desires)

Since Aero is immune to sandstream, first turn you either taunt to screw up the common setup leads or set up a stealth rock while a lead unsuitable to take on Aero flees. Focus Sash ensures that even if they try to attack you instead of set up, you'll at least get to set up Stealth Rock before you go.
 
Soundproof blocks those moves altogether, including its effects... it will say "Electrode's Soundproof blocked ______!" so nothing will happen. Bug Buzz won't have the chance to lower Special Defense, nothing, since the move isn't even executed.us

On another note, I'm still iffy about your Magmortar. SunnyBeaming generally isn't a good idea since it takes too much setup and is too easily ruined by Sandstorm which is everywhere these days. Magmortar does best with a Scarf set and HP Ice in my opinion to surprise things like Salamence that try and switch in.us

Awesome. Sadly though, it doesn't seem like any of those moves are too common though (maybe Bug Buzz, but that's about it).

HP Ice is a great idea, but if it's there, should I remove Solarbeam? I mean, all it'd be good for is taking out water/ground types, and I have Roserade for that, and Ice covers ground types while T-bolt covers water, and I highly doubt I'll run into a Rock type that I can't somehow either get a super effective hit on, or deal a lot of damage. Since I am getting rid of Sunny Day, there's no point for Heat Rock so Choice Specs does seem like a good idea.

If you want to replace Electrode as your lead, the typical suicide 'dactyl lead looks like this
Aerodactyl w/Focus Sash
Jolly, 4 HP, 252 Atk, 252 Spe
Taunt
Stealth Rock
Earthquake
Rock Slide/Stone Edge (depending on your accuracy desires)

Since Aero is immune to sandstream, first turn you either taunt to screw up the common setup leads or set up a stealth rock while a lead unsuitable to take on Aero flees. Focus Sash ensures that even if they try to attack you instead of set up, you'll at least get to set up Stealth Rock before you go.

What if I replaced Skarmory with Aerodactyl? That way, I have two Taunters, and my team ends up being more balanced. The only bad part is, I won't have a wall and a sponge, but I guess I can look into other Water types for a wall (or is Blastoise good as it is?)

I just want to remind everyone that I do have a physical version of my Water and Fire types, and if I should switch Magmortar with Infernape or Blastoise with Gyrados. Someone on FC said that the Infernape would probably do better than Magmortar, so who agrees on that?
 
Well, Skarmory and Aerodactyl are two different Pokemon that serve very different roles on teams. You'd be replacing a wall Pokemon with a Pokemon that is either a glass cannon or a suicide lead. Aero, to survive, needs Blastoise to come out first and Rapid Spin Stealth Rock away, or becomes your starter.

I agree with Muyotwo. If you want Aero on your team, lose Electrode and keep Skarmory. Skarmory would be a good Poke to switch in assuming Aerodactyl survives and is up against a physical threat.
 
Awesome. Sadly though, it doesn't seem like any of those moves are too common though (maybe Bug Buzz, but that's about it).

HP Ice is a great idea, but if it's there, should I remove Solarbeam? I mean, all it'd be good for is taking out water/ground types, and I have Roserade for that, and Ice covers ground types while T-bolt covers water, and I highly doubt I'll run into a Rock type that I can't somehow either get a super effective hit on, or deal a lot of damage. Since I am getting rid of Sunny Day, there's no point for Heat Rock so Choice Specs does seem like a good idea.



What if I replaced Skarmory with Aerodactyl? That way, I have two Taunters, and my team ends up being more balanced. The only bad part is, I won't have a wall and a sponge, but I guess I can look into other Water types for a wall (or is Blastoise good as it is?)

I just want to remind everyone that I do have a physical version of my Water and Fire types, and if I should switch Magmortar with Infernape or Blastoise with Gyrados. Someone on FC said that the Infernape would probably do better than Magmortar, so who agrees on that?

I do, but physical Infernape fails really, as he's too easily walled by stuff like Swampert. Instead you should try MixApe.us

Infernape @ Life Orb
Naive Nature (+Spd, -Sp. Def)
Trait: Blaze
~ Close Combat
~ Flamethrower / Fire Blast
~ Grass Knot
~ Hidden Power [Ice] / Nasty Plot

Where you use CC to murder Blissey, Heatran, and Tyranitar. Flamethrower is immensely powerful after a Nasty Plot, but Fire Blast can be used to hit Pokemon like Togekiss or Bronzong harder. Grass Knot is a must for Milotic, Swampert, and Rhyperior, not to mention Donphan and Hippowdon. Hidden Power [Ice] can hit Salamence but Nasty Plot is great for boosting your attacking power. The main problem with this set is that it's fairly predictable as nowadays everybody uses it, but it still packs awesome power and shouldn't be overlooked.us

Gyarados isn't a physical version of Blastoise btw, as they serve vastly different roles. Blastoise is a wallish/stallish Pokemon that likes support moves like Toxic/Rapid Spin and can pull off the Rest/Sleep Talk combo well. Gyarados, on the other hand, is a far more offensively oriented Pokemon with such gamebreaking moves as Dragon Dance and Taunt, and can single-handedly sweep entire teams if played right. With access to Intimidate, great stats that allow him to absorb hits from both sides of the attacking spectrum, and a great typing that allows him to switch in on many attacks with ease (notably Earthquake, Close Combat, Megahorn, Aura Sphere, Flamethrower, etc), Gyarados is an immediate threat once it appears on the battlefield. If you don't disable it before it gets a couple DDs, it will be unstoppable especially considering he isn't weak to any priority moves. I'm hesitant to recommend him at this point since he adds another Rock weak to the team, and you already have a lot of offense.us

Oh and I also agree with the Aero > Electrode idea, Electrode is UU for a reason and has limited worth in standard battles, while it's admirable that you want to use him, there are just better options out there, it's undeniable. Skarmory is also still a good poke to scare off Bullet Punch CB Gross and Bullet Punch/Superpower Scizor, who are becoming all the rage these days. It can also Whirlwind out Kingdra before it can get in more than one Dragon Dance, which is pretty cool (watch out for Waterfall though). Forget my earlier Skarmory point, it definitely should see some more use now that Platinum and its damn tutors have come out.us
 
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I do, but physical Infernape fails really, as he's too easily walled by stuff like Swampert. Instead you should try MixApe.us

Infernape @ Life Orb
Naive Nature (+Spd, -Sp. Def)
Trait: Blaze
~ Close Combat
~ Flamethrower / Fire Blast
~ Grass Knot
~ Hidden Power [Ice] / Nasty Plot

Where you use CC to murder Blissey, Heatran, and Tyranitar. Flamethrower is immensely powerful after a Nasty Plot, but Fire Blast can be used to hit Pokemon like Togekiss or Bronzong harder. Grass Knot is a must for Milotic, Swampert, and Rhyperior, not to mention Donphan and Hippowdon. Hidden Power [Ice] can hit Salamence but Nasty Plot is great for boosting your attacking power. The main problem with this set is that it's fairly predictable as nowadays everybody uses it, but it still packs awesome power and shouldn't be overlooked.us

Gyarados isn't a physical version of Blastoise btw, as they serve vastly different roles. Blastoise is a wallish/stallish Pokemon that likes support moves like Toxic/Rapid Spin and can pull off the Rest/Sleep Talk combo well. Gyarados, on the other hand, is a far more offensively oriented Pokemon with such gamebreaking moves as Dragon Dance and Taunt, and can single-handedly sweep entire teams if played right. With access to Intimidate, great stats that allow him to absorb hits from both sides of the attacking spectrum, and a great typing that allows him to switch in on many attacks with ease (notably Earthquake, Close Combat, Megahorn, Aura Sphere, Flamethrower, etc), Gyarados is an immediate threat once it appears on the battlefield. If you don't disable it before it gets a couple DDs, it will be unstoppable especially considering he isn't weak to any priority moves. I'm hesitant to recommend him at this point since he adds another Rock weak to the team, and you already have a lot of offense.us

Oh and I also agree with the Aero > Electrode idea, Electrode is UU for a reason and has limited worth in standard battles, while it's admirable that you want to use him, there are just better options out there, it's undeniable. Skarmory is also still a good poke to scare off Bullet Punch CB Gross and Bullet Punch/Superpower Scizor, who are becoming all the rage these days. It can also Whirlwind out Kingdra before it can get in more than one Dragon Dance, which is pretty cool (watch out for Waterfall though). Forget my earlier Skarmory point, it definitely should see some more use now that Platinum and its damn tutors have come out.us

I know that Gyrados and Blastoise don't have the same role, I just said it was a replacement as more of a type. I know Blastoise is meant to take damage while Gyrados is meant to give it, but they're still Water types.

Alright, so the Aero set that Muyotwo is going over Electrode, and I'll replace Magmortar with Mixape with HP Ice and Fire Blast (with it's defenses, Nasty Plot wouldn't help too much since it would take damage that turn and possibly be OHKO). As for Skarmory, I guess it's still stuck where it was, almost unchanged ><

A point someone brought up about Mixape on FC was how it apparently would do a lot of damage to my team, and one counter that was recommended was Starmie. Since Starmie can also learn Rapid Spin, I figured it might be a good choice to use, with Icebeam, T-bolt, and Recover or Psychic.
 
Psychic really doesn't have great coverage, since the Pokes that it hits SE (Gengar, Heracross) are Pokes that Starmie shouldn't stay in on anyway. The standard move set is Surf for STAB, T-Bolt/Ice Beam (whichever is better for the team), Recover, and Rapid Spin, while sinking in some EVs to imrpove defenses. More details can be found over at Smogon's Starmie page.

Now if you want to use it as a special attacker, that's different.
 
If you use Starmie, go with Thunderbolt over Ice Beam as it'll help shore up your Gyarados stopping power, which is a bit of a concern on this team, Ice Beam is a bit less of a selling point since Garchomp has left the building.

So your set would be
Surf
Rapid Spin
Recover
Thunderbolt
 
If you use Starmie, go with Thunderbolt over Ice Beam as it'll help shore up your Gyarados stopping power, which is a bit of a concern on this team, Ice Beam is a bit less of a selling point since Garchomp has left the building.

So your set would be
Surf
Rapid Spin
Recover
Thunderbolt

But then that leaves my team open for Dragons like Salamence and Dragonite. Then again, if I leave Surf out....it's one of those damned if I do, damned if I don't situations, ain't it?

Though, I could switch Skarmory for Salamence and work with a set like that.
 
But then that leaves my team open for Dragons like Salamence and Dragonite. Then again, if I leave Surf out....it's one of those damned if I do, damned if I don't situations, ain't it?

Though, I could switch Skarmory for Salamence and work with a set like that.

You have HP-Ice on Electrode, and various other Ice attacks. Not really dragon weak, though the guys you have can't directly counter dragon threats.
 
You have HP-Ice on Electrode, and various other Ice attacks. Not really dragon weak, though the guys you have can't directly counter dragon threats.

And they aren't meant to be. It's more for coverage rather than dragon-countering. I was planning on switching Skarmory with a pseudo-mixmance. Rather than Flamethrower, I was going to put Fire Fang on there, and have Draco Meteor be the only Sp. Atk there. That way, I can hit hard with Dragon attacks, but still have physical ones to fall back on, and not be worried too much when Draco Meteor loses it's kick (I was also going to switch the EV's from Attack and Sp. Attack; Draco Meteor is already powerful, gets STAB, and has Life Orb boosting it). As to whether or not I'd have Roost is the only thing that remains in question; on one hand, I can heal and lose flying's weakness's for a turn, but on the other I can use Crunch to dish out extra damage. I'm thinking about going with Roost though, to help counter Life Orb's health drain.
 
More importantly, you have a Weavile which would easily outpace either of the 4x dragons, so as I said, it's less of a concern. You also have Blastoise/Gyarados which can threaten a quick KO with their ice moves, and don't underestimate the damage that Starmie can do to either with a neutral Thunderbolt.
 
Just a suggestion for Skarmory, you are running 2 spike moves, and no Roost. Roost is essential for Skarm as it is a wall, and needs to be able to recover lost HP. This becomes even more important as you are using Brave Bird, and have no leftovers attached.

Drop one of the spike moves (obviously SR if you go for the Aero Lead people mention) and put in Roost.
 
More importantly, you have a Weavile which would easily outpace either of the 4x dragons, so as I said, it's less of a concern. You also have Blastoise/Gyarados which can threaten a quick KO with their ice moves, and don't underestimate the damage that Starmie can do to either with a neutral Thunderbolt.

*slaps forehead* I forgot about Weavile >< Alright, so I'll run Starmie with Thunderbolt.

Just a suggestion for Skarmory, you are running 2 spike moves, and no Roost. Roost is essential for Skarm as it is a wall, and needs to be able to recover lost HP. This becomes even more important as you are using Brave Bird, and have no leftovers attached.

Drop one of the spike moves (obviously SR if you go for the Aero Lead people mention) and put in Roost.

Good idea. I forgot about Skarmory and Aero having SR, so I'll have the metal bird with Roost.

Ok, so, how does this look?

Aerodactyl
Jolly
4 HP, 252 Atk, 252 Spd
Pressure
@Focus Sash
Taunt
Stealth Rock
Earthquake
Rock Slide/Stone Edge

Weavile
Adamant nature
252 Atk/ 252 Speed/ 4 HP
Pressure
@Life Orb/Choice Band
-Ice Punch/Ice Shard
-Ice Shard/ ???(probably Pursuit)
-Brick Break
-Night Slash

Roserade
Modest nature/Timid
252 Sp. Atk/ 252 Speed/ 4 HP
Natural Cure
@Choice Specs/Scarf
-Energy Ball
-HP Fire
-Shadow Ball
-Extrasensory/???

Skarmory
Adamant
252 Def./ 20 Sp. Def/ ~230 HP (possibly 4 in Sp. Def and maxed in HP)
Keen Eye
@Shell Bell
-Spikes
-Roost
-Whirlwind
-Brave Bird

Infernape
Naive
24 Atk / 252 Sp. Atk / 232 Speed
Blaze
@ Life Orb
-Flamethrower
-Close Combat
-HP Ice
-Grass Knot

Starmie
Timid
172 HP / 216 Spd / 120 Sp. Atk
Natural Cure
@ Life Orb
-Rapid Spin
-Thunderbolt
-Recover
-Hydro Pump/Surf (Hydro Pump hits harder and I seem to hit more often. If it starts missing more often than it should, I'll switch to Surf)
 
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