Ok, I got enough criticism from here and Friend Codes to alter the team up a bit. Since the old one wasn't updated, I'll just carry over certain parts and let you all judge them.
Electrode
Timid nature
252 Speed/ 200 sp. atk/ 56 hp
(A little help, what moves are classified as "sound moves" and does Soundproof nullify EFFECTS or the ATTACKS?)
@Choice Scarf
-Taunt
-Explode
-T-Bolt
-HP Ice
My new lead whilst thinking of one, it has the highest speed behind Ninjask, but can use Taunt. Maxed speed + Choice Scarf lets me Taunt my foe before it can hit me, and Explode let's it have the final laugh.
Weavile
Adamant nature
252 Atk/ 252 Speed/ 4 HP
Pressure
@Life Orb/Choice Band
-Ice Punch/Ice Shard
-Ice Shard/ ???(probably Pursuit)
-Brick Break
-Night Slash
If I go with Life Orb, I'll have Ice Punch and Shard so that I have a powerful ice attack and an attack to take out quick pokemon, Night Slash for STAB and coverage, and Brick Break for Steel, Dark, Ice, and Normals.
Roserade
Modest nature/Timid
252 Sp. Atk/ 252 Speed/ 4 HP
Natural Cure
@Choice Specs/Scarf
-Energy Ball
-HP Fire
-Shadow Ball
-Extrasensory/???
I hate using moves that lower my abilities by more than one stage, so I don't like the idea of using Leaf Storm since that'll lower my Sp. Atk by a good bit. Maybe with a White Herb if it has the effect of restoring my stat (I can't remember what item it was that did that, White Herb is the only one that I can think of since I looked through a couple item lists and came up with nothing). If Extrasensory doesn't sit well with Roserade, I need a move to change it with though. Also, a little help on using either Specs or Scarf and what nature should follow (probably Modest with Scarf and Timid with Specs)
Blastoise
Modest
220 def./ 220 sp. def/ 64 sp. atk
Torrent
@Leftovers/ Choice Specs
-Rapid Spin
-Ice Beam
-Hydro Pump
-??? (HP Electric?)
Rapid Spin instead of Hail for any hazards, Ice Beam for coverage, Hydro Pump for STAB, and I couldn't come up with a 4th move, but HP Electric might be good, it gives me the ever deadly Ice/Elec. combo and depending on what Roserade has, Choice Specs might be a good boost to give it some extra fire power for 3 of it's attacks (though, Leftovers happens to also be a good item allowing me to use more than one move, meaning it isn't a waste to use Rapid Spin and then switch out just so I can use another move).
Magmortar
Modest
252 sp. atk/ ~120 HP/ ~134 Def (estimated)
Flame Body
@Heat Rock
-Sunny Day
-Solar Beam
-Fire Blast/Flamethrower
-Thunderbolt
Nothing seems to really change for my fire type. Though, I am considering switching to a physical offensive fire type.
Skarmory
Adamant
252 Def./ 20 Sp. Def/ ~230 HP (possibly 4 in Sp. Def and maxed in HP)
Keen Eye
@Shell Bell
-Spikes
-Stealth Rock
-Whirlwind
-Brave Bird
Not a whole lot was mentioned for Skarm. I figured Shell Bell with Brave Bird lets it attack and deal a good bit of damage without too much fear of it's recoil.
__________________________________________________ ________________________
I know that I have too many special attack-based pokemon, and so, I have come up with a replacement for one of two:
(replacement for Blastoise)
Gyrados
Adamant
Jolly
252 atk/ 252 speed/ 4 HP
Intimidate
@Life Orb
Earthquake
Dragon Dance
Ice Fang
??? (Toxic?)
Powerful, can sweep easily with a single DD, maxed speed lets it outrun anything with less than 450 speed, and covers quite a bit. Still unsure of a final move, Toxic is only a choice to assist Skarmory in switching around before it croaks.
(replacement for Magmortar)
Infernape
Jolly
252 atk/ 252 speed/ 4 HP
Blaze
@Life Orb/Choice Band/Choice Scarf
Close Combat
Flare Blitz
Earthquake
Aerial Ace/Mach Punch/Brick Break/U-Turn
Another powerful Pokemon, the problem now comes down to one of three items to give it, and one of 4 moves to choose from for the final pick. On one hand, Life Orb lets it use any of it's moves, but with Flare Blitz, it takes a large amount of damage, and if it ends up being out-ran by something, that's very bad news for it. If I give it C. Band, then I don't lose as much health meaning Infernape can live just that much longer with Flare Blitz, but at the same time, I'd be forced to use it all the time unless I switch. With C. Scarf, I can use that with U-Turn and scout out what my opponent is going to switch to and then deal damage and get out of there.
All in all, it's a lot better than the other team. Strategies were ditched, moves were changed, and since I switched my lead with a better Pokemon, I have a more powerful team overall.
I also listed two replacements for my Water and Fire types respectively, so that I have more than enough physical power as well to counter against special walls.
Electrode
Timid nature
252 Speed/ 200 sp. atk/ 56 hp
(A little help, what moves are classified as "sound moves" and does Soundproof nullify EFFECTS or the ATTACKS?)
@Choice Scarf
-Taunt
-Explode
-T-Bolt
-HP Ice
My new lead whilst thinking of one, it has the highest speed behind Ninjask, but can use Taunt. Maxed speed + Choice Scarf lets me Taunt my foe before it can hit me, and Explode let's it have the final laugh.
Weavile
Adamant nature
252 Atk/ 252 Speed/ 4 HP
Pressure
@Life Orb/Choice Band
-Ice Punch/Ice Shard
-Ice Shard/ ???(probably Pursuit)
-Brick Break
-Night Slash
If I go with Life Orb, I'll have Ice Punch and Shard so that I have a powerful ice attack and an attack to take out quick pokemon, Night Slash for STAB and coverage, and Brick Break for Steel, Dark, Ice, and Normals.
Roserade
Modest nature/Timid
252 Sp. Atk/ 252 Speed/ 4 HP
Natural Cure
@Choice Specs/Scarf
-Energy Ball
-HP Fire
-Shadow Ball
-Extrasensory/???
I hate using moves that lower my abilities by more than one stage, so I don't like the idea of using Leaf Storm since that'll lower my Sp. Atk by a good bit. Maybe with a White Herb if it has the effect of restoring my stat (I can't remember what item it was that did that, White Herb is the only one that I can think of since I looked through a couple item lists and came up with nothing). If Extrasensory doesn't sit well with Roserade, I need a move to change it with though. Also, a little help on using either Specs or Scarf and what nature should follow (probably Modest with Scarf and Timid with Specs)
Blastoise
Modest
220 def./ 220 sp. def/ 64 sp. atk
Torrent
@Leftovers/ Choice Specs
-Rapid Spin
-Ice Beam
-Hydro Pump
-??? (HP Electric?)
Rapid Spin instead of Hail for any hazards, Ice Beam for coverage, Hydro Pump for STAB, and I couldn't come up with a 4th move, but HP Electric might be good, it gives me the ever deadly Ice/Elec. combo and depending on what Roserade has, Choice Specs might be a good boost to give it some extra fire power for 3 of it's attacks (though, Leftovers happens to also be a good item allowing me to use more than one move, meaning it isn't a waste to use Rapid Spin and then switch out just so I can use another move).
Magmortar
Modest
252 sp. atk/ ~120 HP/ ~134 Def (estimated)
Flame Body
@Heat Rock
-Sunny Day
-Solar Beam
-Fire Blast/Flamethrower
-Thunderbolt
Nothing seems to really change for my fire type. Though, I am considering switching to a physical offensive fire type.
Skarmory
Adamant
252 Def./ 20 Sp. Def/ ~230 HP (possibly 4 in Sp. Def and maxed in HP)
Keen Eye
@Shell Bell
-Spikes
-Stealth Rock
-Whirlwind
-Brave Bird
Not a whole lot was mentioned for Skarm. I figured Shell Bell with Brave Bird lets it attack and deal a good bit of damage without too much fear of it's recoil.
__________________________________________________ ________________________
I know that I have too many special attack-based pokemon, and so, I have come up with a replacement for one of two:
(replacement for Blastoise)
Gyrados
Adamant
Jolly
252 atk/ 252 speed/ 4 HP
Intimidate
@Life Orb
Earthquake
Dragon Dance
Ice Fang
??? (Toxic?)
Powerful, can sweep easily with a single DD, maxed speed lets it outrun anything with less than 450 speed, and covers quite a bit. Still unsure of a final move, Toxic is only a choice to assist Skarmory in switching around before it croaks.
(replacement for Magmortar)
Infernape
Jolly
252 atk/ 252 speed/ 4 HP
Blaze
@Life Orb/Choice Band/Choice Scarf
Close Combat
Flare Blitz
Earthquake
Aerial Ace/Mach Punch/Brick Break/U-Turn
Another powerful Pokemon, the problem now comes down to one of three items to give it, and one of 4 moves to choose from for the final pick. On one hand, Life Orb lets it use any of it's moves, but with Flare Blitz, it takes a large amount of damage, and if it ends up being out-ran by something, that's very bad news for it. If I give it C. Band, then I don't lose as much health meaning Infernape can live just that much longer with Flare Blitz, but at the same time, I'd be forced to use it all the time unless I switch. With C. Scarf, I can use that with U-Turn and scout out what my opponent is going to switch to and then deal damage and get out of there.
All in all, it's a lot better than the other team. Strategies were ditched, moves were changed, and since I switched my lead with a better Pokemon, I have a more powerful team overall.
I also listed two replacements for my Water and Fire types respectively, so that I have more than enough physical power as well to counter against special walls.
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