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HM's...

saffron3d

Member
Has anyone noticed that you need to teach a pokemon that naturally lives on the ocean, how to swim? Or how you need to teach a pokemon that lives deep underwater, how to dive? Not to mention, that you also need to teach flying type pokemon how to fly.

This always confuses me.
 
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When you put it that way, it sounds stupid. But keep in mind, you are teaching the pokemon how to swim or fly with a human on its back, which most wild pokemon don't do.
 
Yeah, but it may be on how to carry a human at its back, because normally they can't.
 
Yeah, but smashing rocks... I think that's what any Fighting-Type could do.

I think some Pokemon should naturally come with the ability to use a HM move without it being in its moveset.
 
Yeah, but smashing rocks... I think that's what any Fighting-Type could do.

I think some Pokemon should naturally come with the ability to use a HM move without it being in its moveset.

I agree but it shouldn't be referred to as a HM move, it should just be like an everyday skill like your trainer walking, riding a bike or fishing.
 
Has anyone noticed that you need to teach a pokemon that naturally lives on the ocean, how to swim? Or how you need to teach a pokemon that lives deep underwater, how to dive? Not to mention, that you also need to teach flying type pokemon how to fly.

This always confuses me.

Why should we teach a Fire type who breaths fire how to use Flamethrower?
Why should we teach a Psychic type how to use Psychic?
Why should we teach a Fighting type any Fighting move?
Why should we teach an Electric type how to use Thunderbolt?

Yes, those aren't HMs, but the basic idea still applies. Technically, any fire Pokemon should be able to naturally use Flamethrower and any Psychic type should naturally know Psychic, same as a Flying type learning Fly. Also, why should a Pokemon be limited to only 4 moves if they can learn so many different kinds? Answer: it's a video game. It's not meant to always be taken literally and questioned.
 
Why should we teach a Fire type who breaths fire how to use Flamethrower?
Why should we teach a Psychic type how to use Psychic?
Why should we teach a Fighting type any Fighting move?
Why should we teach an Electric type how to use Thunderbolt?

Yes, those aren't HMs, but the basic idea still applies. Technically, any fire Pokemon should be able to naturally use Flamethrower and any Psychic type should naturally know Psychic, same as a Flying type learning Fly. Also, why should a Pokemon be limited to only 4 moves if they can learn so many different kinds? Answer: it's a video game. It's not meant to always be taken literally and questioned.

At least the anime does away with all that and makes it more realistic.
 
Why should we teach a Fire type who breaths fire how to use Flamethrower?
Why should we teach a Psychic type how to use Psychic?
Why should we teach a Fighting type any Fighting move?
Why should we teach an Electric type how to use Thunderbolt?

Yes, those aren't HMs, but the basic idea still applies. Technically, any fire Pokemon should be able to naturally use Flamethrower and any Psychic type should naturally know Psychic, same as a Flying type learning Fly. Also, why should a Pokemon be limited to only 4 moves if they can learn so many different kinds? Answer: it's a video game. It's not meant to always be taken literally and questioned.

Have you noticed that in the anime pokemon can remember more than 4 four moves? It would be sweet if they did the same thing for the games.
Offtopic: Arceus(the god pokemon) being captured and enslaved by a 10 year old kid doesnt make sense to me, lol.
 
Have you noticed that in the anime pokemon can remember more than 4 four moves? It would be sweet if they did the same thing for the games.
Offtopic: Arceus(the god pokemon) being captured and enslaved by a 10 year old kid doesnt make sense to me, lol.

Neither does the capture of most legendary pokemon. I like the anime's take on this where they are much more important and the whole "balance of nature" thing too.
 
Neither does the capture of most legendary pokemon. I like the anime's take on this where they are much more important and the whole "balance of nature" thing too.

Yea the anime is more reallistic in the "balance of nature" thing. In the games, you just capture them and keep them stored in a PC without consequences.
 
I find it annoying that you have to teach HMs to pokemon in the first place in order to continue forward in the games.
 
At least the anime does away with all that and makes it more realistic.

But we're talking about the games, not the anime. Then anime doesn't have the restrictions the games do. It makes no sense in real world logic that a Pokemon has to forget a move to use another one, but for a strategy game, it makes you have to plan out moves sets with the moves you think will win you battles.

Have you noticed that in the anime pokemon can remember more than 4 four moves? It would be sweet if they did the same thing for the games.
Offtopic: Arceus(the god pokemon) being captured and enslaved by a 10 year old kid doesnt make sense to me, lol.

Yes, but the anime doesn't follow the same logic as the games. In season 1, Pikachu defeated Geodude with Thunderbolt.

Also, in the games, Legendary Pokemon only appear to trainers they feel are worthy to wield their power. If Arceus allows itself to be captured and owned by a human, it's because it wants to be. Catching a Pokemon is not equal to enslaving it, unless you are with Team Rocket, Galactic or any of those other teams.

I find it annoying that you have to teach HMs to pokemon in the first place in order to continue forward in the games.

That is one of the very few obstacles in the Pokemon games. They're already fairly easy to play through, why make them any easier?
 
I agree with most of the above posters. HMs, TMs, the 4 move limit, etc are just game mechanics built in to make a balanced team and also memory comes into play here also. A realistic Pokemon universe would never have these but this is just a game and should be treated as so.
 
I agree with most of the above posters. HMs, TMs, the 4 move limit, etc are just game mechanics built in to make a balanced team and also memory comes into play here also. A realistic Pokemon universe would never have these but this is just a game and should be treated as so.

Yea. Maybe they just put HM's in the game because it would be too easy without them.
 
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