• Hey all, due to some issues with false DMCA takedown requests, we've had to remove and censor a few things until the situation is resolved. Sorry for any inconvenience.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Offensive Threat List

Status
Not open for further replies.

Witch of 'Cos

i love the pee pees
RENO CAN LOCK. IS BEING REDONE.

Here I will give some info on all of the OU threats.

Format

Name: Base Atk/SAtk/Spd
Type. Ability(s)
Normal strategy and quick counters.



Aerodactyl: 105/60/130
Rock/Flying. Pressure/Rock head.
Aerodactyl is almost always a lead. It would normally run Taunt/Stealth Rock/Earthquake/Stone Edge. Leads such as Swampert and Metagross take it with ease.

Alakazam: 50/135/120
Psychic. Synchronize/Inner Focus.
Alakazam will usually run a Choice Specs set, to take advantage of its' high Special attacking stat. As such, Blissey, Snorlax and any other special walls can handle it well enough. Heatran can also easily come in on any Choiced Pychic, Grass or Ghost moves with ease.

Azelf: 125/125/115
Psychic. Levitate.
Azelf's most common set is the lead set, which can be handled by most other leads such as Metagross and Swampert. It can also run a very deadly Nasty Plot set; Blissey and Cresselia can take a few hits, and hit Azelf with T-wave. In an emergency Scizor and Weavile can act as decent revenge killers.

Breloom: 130/60/70
Grass/Fighting. Effect Spore/Poison Heal.
Breloom's two most deadly sets are the Spore Puncher and the SD one. Both can utilize Spore to cripple your pokemon. Rest-talk Rotom-H is one of the best counters, absorbing the sleep and KOing back with Heat Wave. Often the best way to counter Breloom is to switch something in to take the Spore, and then switch again to something that can KO.

Dragonite: 134/100/80
Dragon/Flying. Inner Focus.
Dragonite is heavily outclassed by Salamence, but all the same, people enjoy using him. Most common set is the DD set, but he can also run a mixed set that outclassess Salamence, in the way that he can learn Superpower. The best counters for him are still bulky waters and steels. Weavile and Mamoswine can revenge with Ice Shard.

Electivire: 123/95/95
Electric. Motor Drive.
Electivire only really has one thing going for him. Motor Drive. This is the only thing that keeps him in OU. He will normally run a mixed set, to break the walls that wall the physical set. Swampert is probably the best counter for both sets, as it takes little to nothing from either set, and can hit hard with Earthquake. Although Swampert must be wary of HP Grass, which would be a OHKO.

Empoleon: 86/111/60
Water/Steel. Torrent.
Empoleon's most powerful set is its Agility SubPetaya one. It can also run the unexpected SD Priority set, to take pokemon such as Blissey off guard. The best counter is Tentacruel, although it will fail to do much without HP Electric. Another Pokemon that can wall it (kinda) is HP Electric Vaporeon, although a Petaya Berry grass Knot will hurt. In an emergency Pokemon such as Infernape can revenge kill it with Mach Punch.

Flygon: 100/80/100
Dragon/Ground. Levitate.
The most common Flygon set that you will see will be the Scarf one. The best counters are usually bulky waters, such as a Vaporeon with Ice Beam. Others, Like Cresselia and Gliscor with Ice Fang can work. Bronzong also deserves a mention, only really being hit by Fire Blast or Fire Punch, both will not do all that much. Bronzong can only do damage with Gyro Ball though.

Gengar: 65/130/110
Ghost/Poison. Levitate.
Gengar's most used set is the Timid LO one, which can rip through many teams with ease, due to his high speed and special attack stats. Counters include Blissey and Snorlax for their special defence, Scizor for his Pursuit and many others. Snorlax and Blissey must look out for trick though. Heatran can also be a good switchin on the Scarf set, on any move that isn't Focus Blast.

Gyarados: 125/60/81
Water/Flying. Intimidate.
Gyarados will almost always carry DD. They can be pure offence, know taunt and be bulky, know bounce, or even ResTalk. Porygon2 is the best counter, with Trace it gives it the Intimidate straight back, and can KO with either Discharge or Thunderbolt. Vaporeon with HP Electric also gets a mention. Scarfed pokemon such as Starmie and Gengar can also revenge kill it. Celebi also deserves a mention, as Ice fang is an uncommon move and all the rest of gyara's moves do not much, and Celebi can Recover that off while hitting him with Thunder Wave or STAB Grass Knots.

Heatran: 90/130/77
Fire/Steel. Flash Fire.
Heatran will usually carry a Scarf. This makes him a potent revenge killer. His best counters are Bulky waters who can take a Fire move, and KO with a water one. Specially defence Tyranitar also deserves a mention here, taking little to nothing from all of his moves, and KOing with Earthquake.

Heracross: 125/40/85
Bug/Fighting. Guts/Swarm.
Heracross has two main sets. Choice Band. And Choice Scarf. Both can be countered easily by Gliscor and Rotom-H. They both take little to nothing from either STAB, and can KO with either Aerial Ace or Overheat respectively. Weezing with Fire Blast/Flamethrower can also work.

Infernape: 104/104/108
Fire/Fighting. Blaze.
With high offensive stats, high speed, Nasty Plot and Swords Dance, and a very versatile movepool on both sides of the spectrum, Infernape can be unpredictable and deadly. His best counters are Latias and Starmie. Both resist his STAB moves, and can KO with Surf. Tentacruel can also work well.

Jirachi: 100/100/100
Psychic/Steel. Serene Grace.
Usually seen as a Lead, it can also run the powerful SubCM set. The lead set is hard to counter, due to TrickScarf, but Heatran can switch in, take the scarf, and KO with a fire move. With the SubCM one, your best bet is to simple phaze it, or use a powerful attack that knows Earthquake, Like Gliscor or Flygon. Always be prepared to be Flinch Haxed to death also. One must also note, that countering Jirachi is hard, as most will carry Trick.

Jolteon: 65/110/130
Electric. Volt Absorb.
Jolteon will normally be the Specs variant. Although it can also be a fast Sub Passer and Boosting sweeper with Charge Beam. Basically all of these can be stopped by a specially defensive pokemon, like Blissey and Snorlax. Tyranitar can also work very well here.

Kingdra: 95/95/85
Water/Dragon. Swift Swim/Sniper.
Kingrda's best sets are his Dragon Dance, and his mixed RainDance ones. Both can destroy teams and both can be hard to counter. Celebi, Empoleon and Vaporeon work best as counters, taking a few hits and can hit back. As for revenging, Flygon is your best option, with a STAB Dragon type move.

Latias: 80/110/110
Dragon/Psychic. Levitate.
Latias can run many different sets. It can run CM sets, Specs, Scarf, LO sweeper or even a dual screener. But there is one pokemon that counters them all. Tyranitar. With its high special defence stat, and Pursuit, it is the bane of any Latias. Blissey/Snorlax can also wall, but Blissey cannot do much damage. These counters must also be wary of Trick, as it can render them useless.

Lucario: 110/115/90
Fighting/Steel. Inner Focus/Steadfast.
Lucario is one of the most deadly sweepers out the. It mainly uses a Swords Dance set, but can use Specs very well too. The physical set is countered by a positive speed natured Gliscor, to stop any trying to outspeed and KO with Ice Punch. Zapdos can also work quite well. The special set is walled by Blissey. Another counter for the SD set is Impish Gyarados, who won't take much damage and can KO with Earthquake.

Machamp: 130/65/55
Fighting. Guts/No Guard.
The most common set that you will see any Machamp carry will be the RestTalker one. This is a very potent set and takes advantage of a STAB Dynamic Punch that never misses. It is hard to 'counter' Machamp, due to Dynamic Punch's confusion. That said, bulky ghost types like Duskinoir and the Rotom forms are your best bet.

Magnezone: 70/130/60
Electric/Steel. Sturdy/Magnet Pull.
Magnezone has two common sets. The Magnet Rise one, and the Scarfed one. The goal of both of them is to trap and kill steel types. Some counters include Rotom-H, Gliscor and Heatran.

Mamoswine: 130/80/70
Ice/Ground. Oblivious/Snow Cloak.
Mamoswine is blessed with two great dual STABS in Ground and Ice. The most common set that you will see Mamoswine using is the CB one, which has huge power. The best counter for Mamoswine is Bronzong, who resists both STABS, and can hit hard with Gyro Ball. Scizor can also help by revenging it with Bullet Punch.

Metagross: 135/95/70
Steel/Psychic. Clear body.
Metagross is an offensive behemoth, although it is more commonly seen as a lead these days. It can also run an Agility set and a powerful CB set. As a lead, and otherwise, the best counter for Metagross would likely be Swampert, due to the fact that he resists Steel, and has STAB Earthquake. Rotom also deserves a mention, resisting Meteor Mash, and being immune to Earthquake is useful. It can also burn and Heat form has the ability to 2HKO with Overheat. Magnezone can also work well, as he can easily switch in on a predicted Meteor Mash, trap him, and potentially use Magnet Rise to set up a sweep.

Porygon-Z: 80/135/90
Normal. Adaptability/Download.
Porygon-Z is one of the more deadly special sweepers in OU. It has two of the best abilities in the game, and the highest Special Attack not inside Ubers. It will often carry a Scarf or Specs, but can use Agility and Nasty Plot to great effect as well. With such a high Special Attack stat, it can be hard to directly counter without using Blissey (who can still be 2HKO'ed). Your best bet is to revenge it with the likes of CBScizor, Gengar and ScarfTran.

Rhyperior: 140/55/40
Ground/Rock. Lightning Rod/Solid Rock.
Rhyperior will often run his Rock Polish and Swords Dance sets, but he can run a CB set too. With incredible bulk, and a possible Sandstorm and Solid Rock to consider, Rhyperior can be a very hard pokemon to put down. That said, Swampert can take a hit, and then hit back with a STAB water move such as Surf or Hydro Pump.

Rotom-a: 65/105/86
Electric/Ghost. Levitate.
Although usually seen as a defensive pokemon, Rotom can be a potent threat. It can run a boosting set, using Charge Beam to boost its Special Attack stat higher, or it can run a Choice'd set with Trick. Blissey/Snorlax/Tyranitar can take down sets without Trick, although Tyranitar must look out for Will-o-wisp. While Heatran can also work well, especially switching in on the common Overheat.

Salamence: 135/110/100
Dragon/Flying. Intimidate.
Salamence is one of the biggest threats in the metagame. It can run a Dragon Dance set, able to 2HKO every OU. It can run a mixed wall breaking set, which can rip huge holes in teams. It can also run the powerful Specs set, which can fire off STAB Draco Meteors to cause huge damage. In short, it's powerful. DDMence is basically uncounterable, due to the fact that even steels such as Heatran are 2HKO'ed by a +1 Outrage. After letting it KO a pokemon, you can switch in a revenge killer, such as Choice Scarf Starmie, and Porygon2, who traces Intimidate and KO'es with Ice Beam. Also STAB Ice Shards from Weavile and Mamoswine can be useful checks to the great dragon.

Scizor: 130/65/55
Bug/Steel. Swarm/Technician.
By far, the most common set that you will run into will be the Choice Banded set. Although some people are still using the SD set for the surprise factor. Rotom-H is the best Scizor counter in the game. Resisting both STABS, and immune to fighting. It can also OHKO with Overheat. Heatran also resists both STABS, and can OHKO with STAB Fire moves. Magnezone can also be a huge threat to it, trapping with Magnet Pull, and able to OHKO with HP Fire from the Scarf set.

Snorlax: 110/65/30
Normal. Immunity/Thick Fat.
Snorlax is a very powerful pokemon with a Curse or two under its belt. For that reason, CurseLax is the most common set, but he can also run a CB set very well. Due to the fact that he is near untouchable after 3 Curses, aften the best thing to do is to phaze him, or Trick a Choice item onto him. Regardless, STABed fighting moves, Such as Machamp DynamicPunch can do big damage to him as well.

Starmie: 75/100/115
Water/Psychic. Natural Cure/Illuminate.
Starmie is best known for being one of the only viable users of Rapid Spin in OU. It can also run power Choice Scarf and Specs sets. The normal counters, such as Blissey and Snorlax alawys work. While Pursuiters like Tyranitar and Scizor can do some real damage too.

Suicune: 75/90/85
Water. Pressure.
Suicune is best known for its "CroCune" set. This has Calm Mind/Rest/Sleep Talk/Surf. Suicune can also run an offensive CM set. The best counter for CroCune is Vaporeon, with Water Absorb. Pokemon such as DDMence and DDGyara also see this as a chance to set up, and begin a sweep. Celebi can also work, Hitting hard with Energy Ball/Grass Knot and able to heal with Recover.

Togekiss: 50/120/80
Normal/Flying. Serene Grace/Hustle.
Togekiss has a main set that it runs, and that is the Nasty Plot sweeper. This set utilizes Thunderwave for its sub-par speed, so beware of that. It can also run a deadly Scarf set, that relys on Fliching to kill pokemon. The best counters are Blissey and Cresselia, for their high Special Defence and barely being effected by T-wave. And Zapdos, resisting the most common moves, and knows T-wave and Thunderbolt to KO.

Tyranitar: 134/95/61
Rock/Dark. Sand Stream.
Tyranitar can use many different sets. Such as the CB set, the Dragon Dancer, TyraniBoah and a RestTalk set. But for all of these sets, there are a few counters that almost always work. These are Swampert, Hariyama and Machamp. Swmpert resists Stone Edge, and takes little from Crunch. Hariyama and Machamp resist both STABs, have decent defence and know powerful fighting moves. Scizor can also revenge with Bullet Punch.

Weavile: 120/45/125
Dark/Ice. Pressure.
Weavile has become a forgotten threat, with Scizor running around punching everyone with bullets. It will normally run a CB set, although it can run an SD set too. The best counter is probably Forretress, who shrugs off any attacks, and uses Weavile's speed against him with Gyro Ball. As mention above, Scizor can revenge with BP, and anything with Mach Punch/Vaccum wave will hurt it a lot too.

Zapdos: 90/125/100
Electric/Flying. Pressure.
Zapdos has a high Special Attack, and useable speed. It will usually use a more defensive set, but can be a terror offensively. On most Zapdos, you can see them running Thunderbolt/Heat wave/ HP Grass or Ice/Roost. The best counter for this remeain to be Blissey, who takes little damage from any of these attacks, and can Paralyse it to help its own team. Tyranitar also works nicely, with high SDef and STAB Stone Edge.


So that's about it. if you se anything that needs adding, just tell me!
 
Last edited:
Cool guide gingbino but I think it should be noted that mixed dragonite can be just as deadly and effective as mixmence and can even do some things mixmence can't like OHKO standard tar and bliss with a nuetral nature superpower backed by 112 evs and LO

I'm a dragonite fan if you can't tell lol

EDIT: Telling which items the pokemon usually carry may be helpful as well

Also the mixed dancing tyranitar usually carries hp grass to eliminate pert

And you forgot my friend zapdos on the threat list
 
Last edited:
Are we allowed to mention things to be added to this?

Just seen a few things that are probably worth mentioning...
 
Made the changes you guys suggested.

And yes, you can add things if you like.
 
Just keep in mind that all the counters to Latias and Rotom or stuff like that can trick their counters, So they are not counters in my book.

EDIT: Imissed a few of these. I didn't read it through, but I looked at Latias and assumed that none of them had it.
 
Last edited:
I've got that for Rotom. I'll just put in a note for Latias and Jirachi.
 
Heatran should be mentioned as a decent swap in for Alakazam and Azelf, as it can come in on Choice Psychic, Grass, Fire and Ghost moves easily, but must beware Focus Blast or Hidden Power [Fighting]. Houndoom, albeit uncommon, is a very potent counter for sweeper Azelfs.

STalk Zapdos beats Focus Punch + Seed Bomb Breloom. As does Weezing, and it can't really touch Celebi, especially if it is a Subseeder.

Mention that Swampert must be wary of Electivire running Hidden Power [Grass].

Bronzong pretty much walls CB Flygon, but can't do too much else unless it uses Gyro Ball against a CS version.

Scarf Heatran can swap into any of Gengar's moves except Focus Blast, and STalk variants can absorb Hypnosis.

STalk Weezing takes on both Hera and Gyara if it has Thunder[bolt] + Fire Blast.

Moltres can counter Heatran, some variants of Infernape and Scizor. But obviously has to deal with SR.
Grumpig can stop Infernape sometimes.

Gyarados can be countered by some obscure grass types wielding Hidden Power [Electric]; Celebi, Ludicolo. And by Tangrowth as it can take Ice Fangs of non-LO versions.
Also, HP [Electric] / Zap Cannon Foretress were once used as a check for Gyara.

Magnezone can take Choiced (non-ground) hits from the likes of Metagross, and with some special defense EVs can counter non-offensive Starmies.
Ludicolo is also a very good Starmie counter.

Specially defensive variants of Heatran can take on some Zapdos, as they do not fear Toxic, and STalk versions are not easily stalled out by Zapdos. Camerupt beats it too.

Some bulkier Gyara can take on some variants of Lucario. Spiritomb can also work well.


I think I missed more and some of these are pretty uncommon but still worth merit.
 
Last edited:
Thanks for those Spareux. A large portion of those have been added in.
 
Aerodactyl is an attacking threat? What is this? Alakazam? Has FurretFreak been telling you what to include (bonus points for anyone who remembers this)? Weavile? Rotom-A? Some of these just aren't really viable for actual threats in my mind.

Really both of these kind of threads seem quite half assed to me, no infliction on you since this is your first I am sure. More detail would be appreciated for new players, more in depth tips, pictures since they look better (and for those who can't read), this thing needs to be cleaned up a bit.

I also think you need to look at what is really a offensive threat. Snorlax is a special wall by nature but with Curse it is a tank, not a physical sweeper.

Honestly not trying to be a **** but this looks rushed and when I read it, felt rushed. Take some more time getting OP detailed. Put type icons instead of writing them, center the important information so it captures the readers attention, and bold/underline so important things stand out.
 
Aerodactyl is an attacking threat? What is this? Alakazam? Has FurretFreak been telling you what to include (bonus points for anyone who remembers this)? Weavile? Rotom-A? Some of these just aren't really viable for actual threats in my mind.

Really both of these kind of threads seem quite half assed to me, no infliction on you since this is your first I am sure. More detail would be appreciated for new players, more in depth tips, pictures since they look better (and for those who can't read), this thing needs to be cleaned up a bit.

I also think you need to look at what is really a offensive threat. Snorlax is a special wall by nature but with Curse it is a tank, not a physical sweeper.

Honestly not trying to be a **** but this looks rushed and when I read it, felt rushed. Take some more time getting OP detailed. Put type icons instead of writing them, center the important information so it captures the readers attention, and bold/underline so important things stand out.

First, yay Rhys. Hi. Are you back?

He's right. Also, saying that Celebi can handle Offensive CM Suicune is extremely flawed. Just a note. After reading that Aerodactyl and Alakazam were offensive threats I skipped to Suicune and stopped reading.

Btw, I remember FurretFreak; Rhysengan ftw.
 
You are Alakazam weak!
Rhysengan!....Lol ah

Also this guide would look much better with pics
 
I have decided to take your advice. I will redo these to a much higher standard.

I thank you for your honesty.
 
Awesome thread! I might check back on it to see my weaknesses when I'm making a team.
 
O.o Great Guide...Is it possible to counter Every Single one of those offensive threats with one team...If so im on to making a epic team. Great Guide dude, Marvelous.
 
O.o Great Guide...Is it possible to counter Every Single one of those offensive threats with one team...If so im on to making a epic team. Great Guide dude, Marvelous.

No every single pokemon can not be countered on on team
 
Yea i know But I noticed that Scizor Kills alot of Things in the offensive Threat list...And also This post Dont need the glamour it dont need The Looks...It's Just a simple Yet Useful Guide to the Offensive Counters. No need to make a new one.
 
Nope. I want it to look good. I will repost them when I'm done.
 
Bonus points to those who did remember the Rhysengan.

Sorta back, not really sure yet.

I am glad you understand. I'm not trying to be mean, but there should be some high level of standard if you're going to do a guide. Such as when I took my Hippowdon analysis for Marr seriously and produced something that no one else has been able to match because I truely applied myself. Keep up the diligence.
 
Status
Not open for further replies.
Back
Top