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Scratch Sprites

What do you think?


  • Total voters
    17

Bert

Untitled
It's been a while since I've shown my ugly head agian, but here I am. I'm fond of Fusions and stuff and me and a friend decided to make an own dex, wich I'll b making the sprites for.

So, I'm happy (and a bit proud) to present to you the first pokémon of this dex. We (me and my friend) decided to undo ourselves from any restriciton laid to us by Nintendo. Therefore, sprites are bit huge, and this particular sprites was composd out of 36 different colors.

Legendarygem.png

LegendarygemShiny.png


Starring is a nonameyet, a legendary pokemon.
This pokemon appears only in female versions.
as the experienced spriter will see, I didn't use a black outline. Some will point this out as a bad thing, but I prefer to work without black.

*new*
Firestart3rd.png

pretty much just a fire/psychic poke with no definite name yet, altough it's name is Magmeneol for now.
Hope you like it!

Some constructive criticism would be nice.
 
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Well, no matter how much I appreciate your comment, I don't think posting thrice is a good idea :).
Btw, could you be more specific about what you don't like about it ?

Btw, I forogt to mention, I will be posting one sprite a day, or I'll try to, at least.
Once school starts again (3rd of September) it'll probably be less.
 
I like the idea of this Pokemon, it looks nice and original. You're really good at spriting, I need to try scratch spriting soon. I like the fact that it's not in the normal Pokemon style, with it being able to have more shades of colour and a bigger size. Keep going, and well done!
 
Sorry, I voted very bad by accident :(. I like the sprite, but its head looks quite large and the overall sprite is big, even if you aren't trying to use the pixel limit, and the right side of its head (the long part) doesn't really look like its coming from the back. Nice sprite though :)
 
Well first of all, thanks everybody for the comments. Second, no problem if you voted very bad by accident. By saying you did you made up for it :)

Third: here's the newest one, I tried to keep your suggstions in mind so this one's slightly smaller without an oversized head. Tough the the long part of the headdoesn't look to good (again), altough I htink it's bette rthan the previous one, that choice is up to you:

Firestart3rd.png


It's a third stage fire/psychic pokemon, which has no name yet, tough Magmeneol sounds fine. ( other suggestions happily accepted :))

Hope you like it :)
 
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Maybe Magmeneol?
I think it's kinda nice...
 
Thanks, I'll write it down as a suggestion.

Btw, just so everybody knows, chances of uploading a sprite tomorrow are pretty small, I'm gone fishing :D
 
Better, but the only thing I see wrong with it is that the small circles on its body aren't in the right place, and there doesnt seem to be enough contrast in the shades. I like him though :)
 
I appreciate that you've decided to undo restrictions of official sprites, but I'm afraid to say that I don't actually like your style much. Allowing so much space for the sprites seems to have resulted in them being a little messy, and despite the many shading tones, the shading actually looks flat. To remedy this you could make the tones differ more, or you could try and move the highlight shade more towards the middle, like in "nonameyet"'s orbs - that's the only bit of shading that I really like. Magmeneol's outline looks rather wobbly, and the thing coming out of "nonameyet"'s head really does look like it's coming out of the side rather than the back.

Overall, if you work on your style you could produce some really nice sprites, but right now they're a little over average. (Bear in mind this is one of the harshest crits I've ever done ^^; )
 
i agree with elyvorg they do need some work and do look very flat and wobbly
 
I think you have done a great job with both sprites, although you could try scaling them down, then the detail would be more obvious.
 
You Pillow shade your sprites too much and throws it off.There a few Anatomy problems such as your circles.It looks like you've used the circle tool.Its pixel by pixel.You circles look like as if they have points.

The Legendary head is way too big.Its puny body can't support that.The arms you should actually give some muscle instead of wavy rubber like arms.All the wings shouldn't be to the back if its in near front view of us.

The psychic/fire thing is your best.Its just the pillow shading.

You have problems with your noses.You can always draw snouts you know.
 
Well just so you know, I don't remember myself drawing noses actually :)
Perhaps you've mistaken Magmeneol's middle-eye as a nose ?
Don't worry, I tought it looked like a beak there too.

Well, I went fishing today so I didn't have time to create a new one, but when I do, I will bear every critique in mind, especially the pillow shading one, which often came back.
I'm also thinking of completely redoing the legendary, which has multiple problems people pointed at. The contrast in shaed problem came as a surprise tough, I remember myself using more contrast in my much older sprites (which I won't post) and not liking the result, I'll try it tough.

Leaves me only to say I want to thank everybody for the comments, wether positive or negative. I learned from it, so I'm grateful.

~Bert
 
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