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Toxic Stall Team

UsernameSayWha?

Hates Hidden Power
First Stall Team (Toxic Stall)

My first Stall team. Yay. You smell nice by the way.

Lead:
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 Hp/252 SDef/4 SAtk
Nature: Modest
- Toxic Spikes
- Surf
- Venoshock
- Rapid Spin
Put down at least 1 layer of Toxic Spikes and Switch as Tentacruel is very important to the team later in the game removing Spikes, Rocks, and Poison Spikes. Venoshock for double power with poison, Surf for STAB and Rapid Spin for Rapid Spin. Modest so I can actually do some damage. EVs to act as a Special Wall.

Infernape @ Expert Belt
Ability: Blaze
EVs: 252 Atk/252 Spd/4 Hp
Nature: Jolly
- Swords Dance
- Flare Blitz
- Close Combat
- Stone Edge
By now you're going, does he know what a Stall team is? Well I do. Infernape is here to get rid of EVIL Steel Types that wall most of my sets with them involving poison and all. Flare Blitz checks Ferrothorn and Forretress for sure after a Swords Dance, maybe even Skarmory. Close Combat for any random Pokemon that decides to switch in on Infernape. Stone Edge is for Dragons named Dragonite and Salamence, and any Flying type that switches into Close Combat. Expert Belt because I hate Life Orb recoil on Infernape.

Froslass @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd/252 SAtk
Nature: Hasty
- Destiny Bond
- Block
- Ice Beam
- Hex
This is where I need Tentacruel, to set up this very weak beast. Use Block on my first turn when the opponent thinks I made a stupid switch in and activates the Sash. I use... DESTINY BOND. Froslass will be used to stop any sweepers that threaten my team. The other two moves are mainly filler.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 Hp/252 SDef/4 Def
Nature: Bold
- Surf
- Wish
- Protect
- Toxic/Aqua Ring
This set is awesome. Poison the opponent, take a hit, use Wish, take a hit, use Protect, no damage, free HP. All while doing Poison damage! Surf in case I get Taunted. Now Toxic is good if Poison Spikes is cleared, but, Aqua Ring helps me restore HP. EVs are Spread to be a Special Sponge, but nature is chosen so I can take some physical hits.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/200 SDef/56 Def
Nature: Impish
- Substitute
- Dive
- Toxic
- Protect
The return of the Mud Fish...(Cue Dramatic Music) Take a hit, use Sub and then Protect the Sub, then Swampert decides to take a dip. So he uses Dive. Again all while doing Poison Damage. Toxic is there just in case the opponent gets over his previous Poison. EVs are spread to have bulky Subs.

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP/252 Def/4 Atk
Nature: Adamant
- Toxic
- Pain Split
- Fire Punch
- Will-O-Wisp
The Non stalling defensive Pokemon. Toxic is the theme of this team so Its obviously there. Pain Split to recover the precious HP the opponent is losing because of Poison. Fire Punch to get rid of Steels, Will-O-Wisp to cripple. Adamant to actually do some damage to the Pokemon that Dusclops is against.

Please Rate!
 
Last edited:
35 views and no rates? Yay.
 
Not a bad team, some pretty creative sets. Although Swampert's set could put Stealth Rock and Mirror Coat. Pretty good team overall.
 
On your froslass in the description you say you use block right when you switch in, but then its not in the moveset...
 
Too many water types.
 
Shining Fire:
Thanks. I'm playing by Smogon rules which means moves that the Pokemon can only learn in 4th Gen aren't legal.
algae5:
Fixed it. Thanks for the heads up.
Venomfang:
Just for the record I HATE water types.
 
Shining Fire:
Thanks. I'm playing by Smogon rules which means moves that the Pokemon can only learn in 4th Gen aren't legal.
algae5:
Fixed it. Thanks for the heads up.
Venomfang:
Just for the record I HATE water types.

I'm pretty sure Smogon doesn't stop you from running 4th generation moves.

The Frolass tactic is inventive, but some people will catch on when you block them. If their pokemon can set up, or taunt you, it likely will. Then you've still essentially lost Frolass. On the other hand, it destroys choiced attackers.

Also, remember to keep tentacruel alive if the foe has a grounded poison type of their own, because it will soak up your toxic spikes. You may also wish to put taunt on something, to stop RestTalkers or hydration pokemon in rain from seriously ruining your day.

@Venom: He may have three water types, but one of those is immune to electric, and one is not hit super effectively by grass.
 
Dive/Protect/Sub is an interesting idea, however, when you're underwater someone could just plainly switch in to absorb the hit. Thats why I'm not to fond of Dig/Fly/Dive.

Tentacruel- yes yes yes. Good set, Toxic Spikes then out. I like it.

Infernape- maybe not the best Pokemon for this job. Since its a Stall team, maybe you could have a bulkier Fire to protect from Steels, and then maybe put a Hidden Power Fire on one of your other Pokemon.

Frosslass- Kind of a sacrifice to take out another teams strong Poke. Good idea, if Frosslass can learn other moves that benefeit your team then that might be better then Hex and Ice Beam. If its going to die when the opponent kills it, then the opponent dies, whats the point of having something that'll do damage? Put on something that will benefeit your team. Reflect/Light Screen/Safe Guard are viable options.

Vaporeon- go with Aqua Ring. Toxic may be the theme of your team but it doesn't have to be on EVERY Pokemon, unless you truly want it to.

Swampert- I mentioned the Dive thing before. Maybe switch for EWarthquake to help with steels, Scald for burn, something along those lines.

Dusclops- looks good. Except I would recommend Shadow Punch for Fire Punch.

One last note, a Choice Gengar with Thunderbolt/Psychic/Shhadow Ball/Giga Drain would beat every single one of your Pokemon without a sweat. I've used one myself and it deals a **** load of damage even if its not super effective. With it having a super effective attack for everyone on your team would be a HUGE problem.

Anyway, these are just suggestions. Sorry for such a long rate, haha hope I helped!
 
I can't go with Scald. It won't burn AND Swampert is a Physical attacker. You have a good point with the Dive/Fly/Dig thing but, I might just switch out to another Poke after Dive.
 
you can either do waterfall or earthquake, swamperts two main physical attacks, but for the record, swampert is usually a mixed attacker
 
I understand your idea with Infernape, but the ultimate Steel killer is Magnezone with its ability Magnet Pull, rendering them completely unable to switch out ensuring the KO. Magnezone can comfortably deal with Scizor, Bronzong, Skarmory, Nattorei, Fortress, possibly Excadrill if you run your 'Zone with an Air Balloon, with Thunderbolt and HP Fire.
It seems Infernape's main use in your team is to get rid of Steel types, and you should at least consider Magnezone for the job as he is effectively designed for that purpose...all of the Steel types that resist your poison are going to be switched out the second they see 'Ape

EDIT: Other than that I really like your team - on paper it appears to be very annoying to play against :P That Vaporeon spread...my own team has a lot of trouble dealing with that stupid *****...well done :)
 
You got a good point. But thats part of the reason Dusclops has Fire Punch. And another thing, because this Infernape has Swords Dance, when they switch I can pull a sweep.
 
But the objective isn't sweeping but stalling... Which magnezone can do with the HP fire, thinderbolt, sub, light screen/barrier/magnetrise set.
 
tentacruel, vaporeon, and dusclops should have a different nature to go better with the evs or different ev spread to go better with the nature
 
Cheeselord: Whatever It takes to win is my motto. So if I have to sweep to win I will. Even if I'm using a stall team.

Fa7e: Most of my sets are balenced so I'm not getting beat up by a... Lets say physical attacker in Vaporeons case.
 
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