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Twin Type Attacks ?

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Lucario At Service

Calm Trainer
This is the first time i am making a thread in this section (as much as i remember). So, if you mods don't like this thread or the topic has been discussed previously, then you can just close it.

From the first generation we have had many pokemons with two types. So, i was thinking whether it would be a good idea to have attacks with two types.

I know that something like this might not be possible because if a attack has two types then it can sometimes do a 8x amount of damage to the opposing pokemon or in some case '1/8'x (ex:- a Grass-Water attack would do 8x amount of damage to a Rock-Ground pokemon).

I know this might not help much but we have seen combination or combined attacks in the anime as well (Pikachu's "Electric-Iron Tail" attack which it has used a few times). But what if these attacks are made use of in some special ways.

So my question is would it be alright to use them in the games as well. I would like to know your views on this subject.
 
I think this has been discussed before awhile ago, but I believe the general consensus was this would make the game extremely unbalanced. Personally I think it would be a bad idea because it would make competitive playing even more difficult and new players will have an even harder time trying to pick up and learn the game.
 
I'm with Penguinist Trainer on this in that it would make the game unbalanced. There is just no way that a Pokemon can survive any hit dealing 8x damage and it wouldn't be very fair if you're only means of attack would be a 1/8x damage attack.

Although it would be a cool feature I doubt it would make it into the main games as it would make it too unbalanced.
 
I'm with Penguinist Trainer on this in that it would make the game unbalanced. There is just no way that a Pokemon can survive any hit dealing 8x damage and it wouldn't be very fair if you're only means of attack would be a 1/8x damage attack.

Although it would be a cool feature I doubt it would make it into the main games as it would make it too unbalanced.
If this were to happen, ANYONE could be screwed in competitive play, and those moves would probably be banned because it could give someone an unfair advantage.It also seems like a silly idea in my honest opinion
 
Hey look, yet another already discussed and generally rejected idea. Thread reported, please search and see if this sort of thing has been done before.
 
Hey look, yet another already discussed and generally rejected idea. Thread reported, please search and see if this sort of thing has been done before.
Sorry about that if this topic has been discussed. Please feel to close this thread.

As for balancing of the twin type attacks. They could just make them low powered moves like limit those power move within 50 BP (since these attacks would be too powerful if it is of higher BP).
Also these moves would not be learned normally through level-up & can only be learned in special ways (like the elemental hyper beams). Also those moves can be given drawbacks as well (like "Leaf Storm", "Overheat") to balance them out.
 
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Sorry about that if this topic has been discussed. Please feel to close this thread.

As for balancing of the twin type attacks. They could just make them low powered moves like limit those power move within 50 BP (since these attacks would be too powerful if it is of higher BP).
Also these moves would not be learned normally through level-up & can only be learned in special ways (like the elemental hyper beams). Also those moves can be given drawbacks as well (like "Leaf Storm", "Overheat") to balance them out.

It seems like a good idea, but it won't work. Like said in this thread and in previous threads woth the same question, the moves will be too powerful. And it is a lot of data, which wouldn't fit on the cards they use.
 
Lol remake of my old thread.
The basic conclusion on my thread was that it would be too complicated for the little people that play the games. They have enough difficulty working out type matchups as it is now.
 
^Seriously, that's one of the most annoying reasons I hear regarding why new, innovative and/or complex things aren't introduced in Pokemon games but it'll unfortunately stay that way, since Game Freak targets these games towards little kids >.<
 
^Seriously, that's one of the most annoying reasons I hear regarding why new, innovative and/or complex things aren't introduced in Pokemon games but it'll unfortunately stay that way, since Game Freak targets these games towards little kids >.<

So you are saying Natures, IV's and EV's aren't comlex? Most of these kids don't know what thay are and just battle because they like these beasts called pokémon. tyoe matchups are difficult enough for them, why make it even more difficult?
 
^Well, Natures, EVs and IVs are complex, but they aren't part of the game in a straightforward manner. EVs and IVs aren't even displayed/mentioned that they exist in the games while the maths behind Natures remains hidden. It's more of an internal coding thing which we've managed to find out but kids playing it won't know about them or really bother about them. They are "optional" if you know what I mean, it doesn't introduce complexity into the games if you play them at face value.

I'm not saying that dual-typed moves are a good thing or a bad thing, but I'm referring to the general introduction of complexity to the battling system. What you say just proves my point. Game Freak refrains from introducing complexities because it would make the game more difficult for kids - this is what is annoying because it prevents the games from changing for the better (not referring to this scenario of dual-typed attacks in particular). The excuse of kids' difficulty levels is not a good one for preventing the improvement of the battle system. And BTW, type matchups aren't particularly difficult, even for kids. It's easy enough to remember, the main ones at least, and the game is forgiving enough that if you forget, it won't really matter. Increased difficulty is sometimes welcome.
 
^Well, Natures, EVs and IVs are complex, but they aren't part of the game in a straightforward manner. EVs and IVs aren't even displayed/mentioned that they exist in the games while the maths behind Natures remains hidden. It's more of an internal coding thing which we've managed to find out but kids playing it won't know about them or really bother about them. They are "optional" if you know what I mean, it doesn't introduce complexity into the games if you play them at face value.

I'm not saying that dual-typed moves are a good thing or a bad thing, but I'm referring to the general introduction of complexity to the battling system. What you say just proves my point. Game Freak refrains from introducing complexities because it would make the game more difficult for kids - this is what is annoying because it prevents the games from changing for the better (not referring to this scenario of dual-typed attacks in particular). The excuse of kids' difficulty levels is not a good one for preventing the improvement of the battle system. And BTW, type matchups aren't particularly difficult, even for kids. It's easy enough to remember, the main ones at least, and the game is forgiving enough that if you forget, it won't really matter. Increased difficulty is sometimes welcome.

I think the greatest point why GF doesn't make the games more difficult is that the kids won't play the games anymore, and the kids are the greatest targeting group, so the games won't sell anymore, and pokemon will come to an end.
 
I think the greatest point why GF doesn't make the games more difficult is that the kids won't play the games anymore, and the kids are the greatest targeting group, so the games won't sell anymore, and pokemon will come to an end.

Yeah, I know that - like I said in my initial post, GF will always keep the games easy and fit for kids, because otherwise, their targets itself won't be craving for more - however, this is a bit unfortunate because it prevents the implementation of interest concepts which older players would probably enjoy. However, you can't really say that if fewer kids play Pokemon, the games won't sell and Pokemon will end. There are lots of players in their teens and upwards who continue to play and will still play, possibly the number of older players will increase if Pokemon became a more complicated game. Quite a few kids would still play because like, you said, they'd enjoy battling with their favourite monsters. Just because the targets are kids doesn't mean that others don't constitute a major part of the consumer base, most long-time fans of Pokemon who have consistently bought games, etc. got into it when they were kids but aren't quite so any more, so at least, for once, Game Freak should give us something that'll be awesome and not affected by restrictions placed on the usually Pokemon games (wishful thinking but w/e).
 
I think it would be nice to.But,It would ruin the machincie of the Game.
 
There's a "game ideas" thread in the Other Pokemon Games section for this kind of thing.
 
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