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Uber Thread

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Ultimate Champion

The Great Pokémon Master
What is your favorite moveset for Klefki? Mine is:

klefki.png


Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 228 SDef / 32 Spd
Calm Nature
IVs: 0 Atk
- Foul Play
- Substitute
- Swagger
- Thunder Wave

With some luck combined with a Pokémon that can handle stall, such as Mega Gengar, Taunt Mega Mewtwo Y or Life Orb Ho-Oh, this Pokémon can be virtually unstoppable.
 

Playful Latios

@Soul Dew
What is your favorite moveset for Klefki? Mine is:

klefki.png


Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 228 SDef / 32 Spd
Calm Nature
IVs: 0 Atk
- Foul Play
- Substitute
- Swagger
- Thunder Wave

With some luck combined with a Pokémon that can handle stall, such as Mega Gengar, Taunt Mega Mewtwo Y or Life Orb Ho-Oh, this Pokémon can be virtually unstoppable.

Its too luck based to be consistent. Also, any Arceus that has Lum Berry defeats it with Earthquake.

Calc: 252+ Atk Arceus Earthquake vs. 248 HP / 0 Def Klefki: 246-290 (77.6 - 91.4%) -- guaranteed 2HKO after Leftovers recovery.
 

Ultimate Champion

The Great Pokémon Master
That's why you set up Klefki by looking for free turns to do so, such as sending it into a Pokémon which cannot threaten it much, preferably those which cannot even break its Substitute in one hit, such as Darkrai, Deoxys-A without Fire Punch, Yveltal without Taunt, support Arceus-Rock, support Arceus-Fairy and support Arceus-Grass. Firing a Swagger against a Pokémon which can easily KO Klefki and hoping to get lucky is something that should be done as a last resort only.
 
Has anyone tried a mixed Xerneas variant?

Xerneas - Choice Scarf
Ability: Fairy Aura
EVs: 252 Atk / 240 Spd / 16 SAtk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Rock Slide
- Close Combat
- Moonblast
- Night Slash/Megahorn

I have been using this set for a few days. Admittedly, I am still more partial to the basic Geo+Power Herb, but this has been a nice change of pace. Rock Slide helps deal with Ho-Oh, Zard, etc. Night Slash and CC take care of Steel types, Gengar, and Chansey/Blissey, when they are switched in to check Xerneas. At first I ran Megahorn over Night Slash because it was a guaranteed OHKO on Mewtwo, but then I was an easy target for every Gengar ever. Tried Ebelt over Scarf as well, but Xern's average speed hurts. Anyway, this set has been pretty solid for me so far. Hoping to work with it more and improve it :]

[spoil]252 Atk Xerneas Night Slash vs. 4 HP / 0 Def Gengar: 234-276 (89.3 - 105.3%) -- guaranteed OHKO after Stealth Rock

252 Atk Xerneas Close Combat vs. 252 HP / 252+ Def Blissey: 476-562 (66.6 - 78.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Xerneas Rock Slide vs. 252 HP / 0 Def Ho-Oh: 360-428 (86.5 - 102.8%) -- guaranteed OHKO after Stealth Rock

16 SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0 SpD Yveltal: 356-420 (90.5 - 106.8%) -- guaranteed OHKO after Stealth Rock

16 SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 4 SpD Mega Mewtwo X: 348-410 (98.5 - 116.1%) -- guaranteed OHKO after Stealth Rock

252 Atk Xerneas Close Combat vs. 0 HP / 0 Def Mega Lucario: 294-346 (104.6 - 123.1%) -- guaranteed OHKO[/spoil]
 

Caluminousdugtrio

class on my back
Has anyone tried a mixed Xerneas variant?

Xerneas - Choice Scarf
Ability: Fairy Aura
EVs: 252 Atk / 240 Spd / 16 SAtk
Naive Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Rock Slide
- Close Combat
- Moonblast
- Night Slash/Megahorn

I have been using this set for a few days. Admittedly, I am still more partial to the basic Geo+Power Herb, but this has been a nice change of pace. Rock Slide helps deal with Ho-Oh, Zard, etc. Night Slash and CC take care of Steel types, Gengar, and Chansey/Blissey, when they are switched in to check Xerneas. At first I ran Megahorn over Night Slash because it was a guaranteed OHKO on Mewtwo, but then I was an easy target for every Gengar ever. Tried Ebelt over Scarf as well, but Xern's average speed hurts. Anyway, this set has been pretty solid for me so far. Hoping to work with it more and improve it :]

[spoil]252 Atk Xerneas Night Slash vs. 4 HP / 0 Def Gengar: 234-276 (89.3 - 105.3%) -- guaranteed OHKO after Stealth Rock

252 Atk Xerneas Close Combat vs. 252 HP / 252+ Def Blissey: 476-562 (66.6 - 78.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Xerneas Rock Slide vs. 252 HP / 0 Def Ho-Oh: 360-428 (86.5 - 102.8%) -- guaranteed OHKO after Stealth Rock

16 SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0 SpD Yveltal: 356-420 (90.5 - 106.8%) -- guaranteed OHKO after Stealth Rock

16 SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 4 SpD Mega Mewtwo X: 348-410 (98.5 - 116.1%) -- guaranteed OHKO after Stealth Rock

252 Atk Xerneas Close Combat vs. 0 HP / 0 Def Mega Lucario: 294-346 (104.6 - 123.1%) -- guaranteed OHKO[/spoil]

That's a really good set you have there man! I've always liked Choice Scarf Xerneas buttt theres one thing I feel a bit meh about. Like the Night Slash/Megahorn set. I wouldn't use any of those tbh, because Xerneas wouldn't have to be coming in on Gengar anyway. Might as well use something like Hidden Power Fire to deal a chunk of damage to MegaZor or maybe even Aromatherapy to bluff a support set.
 
Yeah, I thought about HP Fire as well with all the Genes, Scizors, and Ferros around. Probably would be a better option than Night Slash since to OHKO Gengar I need to hit it before it mega evolves. Better to have a different Poke deal with it.
 

UbersSuck20

#FreeGenesect
What is your favorite moveset for Klefki? Mine is:

klefki.png


Klefki (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 228 SDef / 32 Spd
Calm Nature
IVs: 0 Atk
- Foul Play
- Substitute
- Swagger
- Thunder Wave

With some luck combined with a Pokémon that can handle stall, such as Mega Gengar, Taunt Mega Mewtwo Y or Life Orb Ho-Oh, this Pokémon can be virtually unstoppable.

Never really had problems with Klefki. Maybe because I usually run Thundurus or Lum Berry Arceus on my team, or maybe because people use it incorrectly? I can't remember the last time I saw a non-lead Klefki.
 

Ultimate Champion

The Great Pokémon Master
Most people who use that moveset for Klefki indeed use it incorrectly, as they often do things like leading with Klefki against the opponent's Groudon or Landorus-T lead and using Swagger on them on Turn 1, only to have a 55% chance of getting KO'd right away by a +2 Earthquake, rather than carefully looking for a free turn to set up a Substitute with Klefki before initiating the rampage. Read the official Übers analysis for Klefki, written by myself, in order to learn the optimal way to utilize the Klefki moveset I posted. And here are some replays showing how to use it properly:

http://replay.pokemonshowdown.com/ubers-80404515
http://replay.pokemonshowdown.com/ubers-84407011
http://replay.pokemonshowdown.com/ubers-84484085
http://replay.pokemonshowdown.com/ubers-86046721
http://replay.pokemonshowdown.com/ubers-86075248
http://replay.pokemonshowdown.com/ubers-86418459
http://replay.pokemonshowdown.com/ubers-86483747
http://replay.pokemonshowdown.com/ubers-86654363
http://replay.pokemonshowdown.com/ubers-86768450
http://replay.pokemonshowdown.com/ubers-94214742
http://replay.pokemonshowdown.com/ubers-91164446
 

UbersSuck20

#FreeGenesect
Messed around with a Landorus-T set.

landorus-therian.gif


Not Groudon (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 248 Spd / 252 Atk / 8 HP
Adamant / Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

This Landorus-T is a great revenge killer from my experience, largely thanks to its trolly base speed. Extreme Killer Arceus is OHKOed by Superpower with some prior damage, while Intimidate can prevent ExtremeSpeed from OHKOing Landorus-T. Ho-Oh is taken care of by Stone Edge, Earthquake is, well... Earthquake, while U-turn can help Landorus-T scout and deal heavy damage to Mega Mewtwo Y and the Latis before bringing out a check to those Psychic-types.

Oh yeah, and a Palkia set.

palkia.gif


Palkia @ Lustrous Orb
Trait: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature

- Hydro Pump
- Spacial Rend
- Fire Blast
- Stone Edge

This Palkia is still a very threatening special attacker even with the nerf to weather and thus Kyogre. Fire Blast takes care of Skarmory, Ferrothorn, Scizor, Genesect and other Steel-types. Oh yeah, and it melts Arceus-Grass. Stone Edge is here to remove that phoenix bird who thinks it can wall Palkia in the sun.
 

Ultimate Champion

The Great Pokémon Master
palkia.gif


Yang Xue Wu (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sleep Talk
- Thunder

Though I have always disliked Choice Scarf Palkia last generation, I think it is a bit more useful in this generation, as while taking up only a single spot in a team, it can serve as a Kyogre counter and be able to outrun and heavily damage Mewtwo, a Pokémon that is far more dangerous in this generation not only because of its two Mega Evolutions, but also because it extremely commonly carries Taunt these days, unlike back in Generation V, making paralyzing it with Thunder Wave using a Pokémon such as Lugia nowhere near as viable an option as before for dealing with Mewtwo. Furthermore, being able to absorb sleep from Darkrai while also possessing the ability to outrun and heavily damage it is also awesome, considering it is another extremely fast offensive threat which Lugia cannot deal with.

For this Palkia, Draco Meteor is preferred over its signature move for its ability to heavily damage Darkrai and Mewtwo, or even outright KO the former in a single hit. Fire Blast is used for this move's incredible coverage, especially when paired with its Same Type Attack Bonus Draco Meteor, and Thunder is to fry Kyogre, and possibly Lugia, Ho-Oh and Yveltal in some desperate situations.
 

Divine Retribution

Conquistador de pan
What's the best moveset for Geomancy Xerneas? Right now I'm running Moonblast / Geomancy / Hidden Power (Fire) / Close Combat and using it as a late game clean-up sweeper, but I find it gets forced out quite a lot.

Also just wanted to throw out a few Ubers sets I've been using recently.



Yveltal @ Life Orb
Naive - Dark Aura
252 Sp. Atk, 252 Speed, 4 Attack
-Sucker Punch
-Oblivion Wing
-Focus Blast
-Taunt

Pretty standard mixed Yveltal. Dark Aura Sucker Punch doesn't even need an investment to hurt like hell, and Oblivion Wing is a great STAB that helps him heal off Life Orb recoil. Focus Blast shits on Steels and bulky Normals. For an offensive Pokemon that looks frail on paper he's surprisingly sturdy too.

Arceus @ Pixie Plate
Modest - Multitype
248 HP, 252 Defence, 8 Sp. Atk
-Calm Mind
-Recover
-Judgement / Moonblast
-Flamethrower

I'm of the opinion that Arceus-Fairy is arguably the best Arceus for Calm Mind sweeping. Fairy/Fire gets great coverage, only missing out on Heatran and a few uncommon things like Tentacruel. In addition, unlike other Fairies Arceus could truly give a **** about Scizor and to a lesser extent Genesect, as both get roasted by Flamethrower and neither can OHKO (unboosted Scizor can't even 2HKO) with their Steel STABs. Judgement has slightly more power than Moonblast, but Moonblast has that nice Sp. Atk drop chance at the cost of only 5 base power. To be fully honest it will almost never make a difference either way.
 
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For Geo+Power Herb I always run this

10 (Xerneas) @ Power Herb
Trait: Fairy Aura
EVs: 124 HP / 252 SAtk / 132 Spd
Modest Nature (+SAtk, -Atk)
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Fire]

Not sure if any one moveset could ever be considered superior over the rest because 4 move syndrome is a pretty notable issue with Geo Xerneas. I mean, there's always something in Ubers that will be a hard counter no matter what you're running on it. That being said, I do believe the HP Fire is a pretty essential move to have on Geo Xern just because of mons like Gene and Ferro.
 
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Lunafreya Nox Fleuret

Don't look here.
What's the best moveset for Geomancy Xerneas? Right now I'm running Moonblast / Geomancy / Hidden Power (Fire) / Close Combat and using it as a late game clean-up sweeper, but I find it gets forced out quite a lot.

Also just wanted to throw out a few Ubers sets I've been using recently.



Yveltal @ Life Orb
Naive - Dark Aura
252 Sp. Atk, 252 Speed, 4 Attack
-Sucker Punch
-Oblivion Wing
-Focus Blast
-Taunt

Pretty standard mixed Yveltal. Dark Aura Sucker Punch doesn't even need an investment to hurt like hell, and Oblivion Wing is a great STAB that helps him heal off Life Orb recoil. Focus Blast shits on Steels and bulky Normals. For an offensive Pokemon that looks frail on paper he's surprisingly sturdy too.

Arceus @ Pixie Plate
Modest - Multitype
248 HP, 252 Defence, 8 Sp. Atk
-Calm Mind
-Recover
-Judgement / Moonblast
-Flamethrower

I'm of the opinion that Arceus-Fairy is arguably the best Arceus for Calm Mind sweeping. Fairy/Fire gets great coverage, only missing out on Heatran and a few uncommon things like Tentacruel. In addition, unlike other Fairies Arceus could truly give a **** about Scizor and to a lesser extent Genesect, as both get roasted by Flamethrower and neither can OHKO (unboosted Scizor can't even 2HKO) with their Steel STABs. Judgement has slightly more power than Moonblast, but Moonblast has that nice Sp. Atk drop chance at the cost of only 5 base power. To be fully honest it will almost never make a difference either way.

Erm since when can Arceus learn moonblast?
 
It doesn't (as far as I can tell). But like he said it wouldn't make a difference anyway there's only a 5 base power difference.
 

Caluminousdugtrio

class on my back
It doesn't (as far as I can tell). But like he said it wouldn't make a difference anyway there's only a 5 base power difference.

The special attack drop is huge though.

And @Divine Retribution, I wouldn't be running CC. It's just not worth attempting to beat the pink blobs. Might as well pair up Xern with a powerful physical attacker. And what do you mean by "forced out"? Geomancy Xern is very, very hard to put pressure on. Do you mean phazed, as in Lugia?
 

Psynergy

Strong Winds
Staff member
Super Mod
So I figure if I'm playing in Ubers, I should be using my favorite Pokemon at all times. And this is what I've been using lately.

rayquaza.gif

Rayquaza @ Choice Band
Ability: Not Aerilate Air Lock
Adamant Nature
252 Att / 4 SpDef / 252 Speed
- Outrage
- V-create
- Extreme Speed
- Earthquake / Dragon Claw/ filler

So yeah, Swords Dance and Dragon Dance aren't the only things that work for Rayquaza. I'm loving this Choice Band set. Typically works only as a wallbreaker because of Adamant and the lack of DD, though. Outrage is stupid strong and still usable even with Fairies around, it's just no longer spammable. Anything else not named Heatran dies to V-create, and Extreme Speed is a deceptively powerful move that allows it to function as a revenge killer of sorts. Last move is filler/coverage, but I usually use Earthquake if I feel the need to beat Heatran, or Iron Head if I'm lazy and want to hit Fairies without the worry of stat drops or something.

This set pairs extremely well with BP [Mega] Blaziken, since that speed boost can potentially turn Rayquaza into an "I win" button late-game, and Rayquaza's Water resistance and Ground immunity makes passing any boosts a bit easier. You also wouldn't typically Ice Beam a Blaziken. And as usual, Rayquaza loves his Stealth Rock, since it allows him to OHKO Xerneas on the switch with V-create, assuming Adamant on Rayquaza and no defensive investment for Xerneas.

Rayquaza has undoubtedly fallen a bit in the shift to 6th Gen, since he literally gained nothing in the generation shift other than a weakness to Fairy, but he's still a devastatingly powerful Pokemon. Existence of Fairies doesn't suddenly make him bad, and he's still got a sweet movepool to work with. He requires a bit of support to work at his best, but I'm loving Choice Band Rayquaza at the moment.
 

Caluminousdugtrio

class on my back
Hmmmmm CB Ray!

That's actually pretty interesting. You might also want to pair it with something like a Scizor because CB Ray doesn't quite work when the opponent has a Xerneas. V-Create could patch that up a little though. Also, I would go EQ on the last move, because Heatran is ridiculously annoying. But yeah, it does seem pretty scary with the right support *~*
 

Psynergy

Strong Winds
Staff member
Super Mod
Hmmmmm CB Ray!

That's actually pretty interesting. You might also want to pair it with something like a Scizor because CB Ray doesn't quite work when the opponent has a Xerneas. V-Create could patch that up a little though. Also, I would go EQ on the last move, because Heatran is ridiculously annoying. But yeah, it does seem pretty scary with the right support *~*

Yeah, banded Rayquaza plays a bit off of his unpredictability, since people often expect a SD/DD set and end up just eating a +1 V-create or Extreme Speed. Phazers are common switch-ins, and this set doesn't exactly mind being phazed out. I pair it with physically based Scarf Genesect for Xerneas, but I hadn't considered Scizor. Scizor would definitely work, given that he could provide Defog support. I'd actually been using Iron Head for Xerneas until recently when I realized V-create outdamages a super effective Iron Head, and that V-create is a guaranteed OHKO after Stealth Rock provided I can predict the switch. I guess that's another testament to how good V-create is.

252+ Atk Choice Band Rayquaza V-create vs. 4 HP / 0 Def Xerneas: 374-441 (94.9 - 111.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Rayquaza Iron Head vs. 4 HP / 0 Def Xerneas: 334-394 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock

I've been experimenting with that last slot, and now that I've realized Iron Head isn't worth it, Earthquake seems to be the sole stand-out choice. Although Heatran isn't something I tend to run into, you can never go wrong with Earthquake for safe hits. I mean, I've got options like Stone Edge for Ho-oh and Thunder Wave for the laughs, but Earthquake is Earthquake. The need for a bit of support kind of hurts him in terms of viability rankings, but it's a small price to pay. Now if OR/AS can give me my Aerilate Rayquaza
 
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