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Arbitrary Execution

Cutlerine

Gone. Not coming back.
The Viridian Pokémon Centre is in the middle of a tight warren of pedestrianised streets, grey and empty in the pouring rain. Cass and Artemis have to run a block from the stop to get there, water cracking across them like whips; when at last they plunge through automatic doors into the pool of warm electric light, they are completely soaked, but laughing. The way Artemis sees it, you have two choices if you have to go out in a summer thunderstorm: you can grouch and sulk at the way the heavy rain pulverises your umbrella and flattens you into the earth, or you can laugh at how ridiculous it is, at how completely powerless you are to not get wet, and come away feeling strangely fulfilled. And she's not one to turn down fulfilment when it comes her way.

She gets lucky. Because of their age, which surrounds them with an unspoken awkwardness in this hive of children, she and Cass get a twin room with an en suite bathroom. It's intended to spare them the ordeal of sharing the public bathrooms with the kids (and the kids that of sharing it with them, for that matter) but it also lets Artemis sidestep the two doors, M and F, through which those bathrooms are accessed. She is deeply, slightly pathetically grateful for this, aware as she is that she would not be welcome in either, even among people her own age.

The downside is that, well, she's sharing a room with Cass, someone she only met this afternoon. But Artemis has already committed to travelling with her, so she's going to have to get used to her sooner or later, and anyway there's no way that Cass doesn't know what she is by now. So. She manages. And Cass, for her part, does absolutely nothing to dispel the polite fiction that lets Artemis go through the motions of her life without sudden debilitating self-disgust.

Artemis reflects that she's pretty lucky, really. Of all the people she could have bumped into on the road to Viridian, Cass is one of the better ones.

Cleaner and more comfortable, moving for the first time in a while without the weight of their backpacks to slow them down, they go downstairs to get something to eat from the cafeteria. Pokémon Centres are not known for their food, but it's free, and even if it wasn't it beats going out in the rain to find something elsewhere in town. The hall is bustling with activity: children, yes, most ten or eleven but some as old as fifteen, and all around them pokémon, slithering and scuttling and flapping and gnawing and creating a thousand different smells and noises. It's a thick enough commotion to be crushing, to press heavily at the edges of Artemis' skull, but she breathes and blanks it out and retreats into a corner with Cass to eat in relative peace.

“Never really felt old before,” says Cass, staring out at the hall. “This is weird.”

“Yeah,” agrees Artemis, pouring some of Brauron's insect pellets into a saucer. “Very.”

Ringo eyes the pellets, gauging how quick he'll have to be to snatch one without Brauron stopping him, and Artemis gladly moves her attention away from the chattering kids and onto him.

“You don't want those,” she says. “They're made of ash.”

Ringo caws. Brauron crouches, makes her markings glow, and he flutters across the table to perch on Cass' shoulder, where he preens himself in an unconvincing imitation of nonchalance.

“Birdbrain,” says Cass affectionately, petting his little head. “Probably thinks they're seeds or something.”

She and Artemis eat quickly, wanting to get out of the low-level chaos that seems to reign in here, and take Brauron and Ringo out through the lobby into the lounge, which is at the very least slightly quieter. Some kids playing with handheld consoles on one sofa, their nidoran and growlithe staring intrigued at the colours on the screens; a couple of older trainers watching the news on TV. Artemis sits down and starts watching too, while Brauron finishes off her meal in her lap.

“… is that this is a rare instance of a lake gyarados coming down from the Tohjo mountain range,” a voice is saying, over footage of a shattered building, the rippling walls of a psychic barrier in the background. “There have been no casualties reported, but seventeen people and nine pokémon are in hospital, three of whom are said to be in a serious condition.”

“Hey,” says Cass, leaning on the back of the sofa. “Is that the place we saw when we were coming into town?”

“Looks like it,” replies Artemis. “Apparently it's a gyarados.”

It happens sometimes, especially during summer storms like this: some switch will flip at the base of a gyarados' brain, some ancient dragon instinct flare into life, and they'll rear up out of their lakes or oceans and go berserk. Artemis has never heard of one coming into Viridian, but there's no reason why it couldn't happen. Gyarados are pokémon, and there are weird forces lurking deep inside them: when the fury strikes, they can cover land distances that seem impossible for creatures of the water.

“Weird,” says Cass. Artemis doesn't answer. The screen now shows the studio, where the newscaster is sitting behind her desk, backed by a photograph of the unconscious gyarados. It's difficult to say without any point of reference, but it looks like a big one.

“Reports have surfaced, however, of a trainer working with the gyarados,” says the newscaster. “Video footage from an undisclosed source purports to show this individual directing the dragon's efforts.”

Cut to what has to be a phone camera: howling rain, terrible visibility, and a huge grainy shape rearing and thrashing dimly in the middle distance. The sound of the storm, of thunder and pounding raindrops. Harsh, panicked breath and occasional bleeped-out curses. The gyarados curves its neck, a pixellated ghost in the rain, and then for a split second the gloom of the rain vanishes in a screaming burst of white light and by the awful glow of the hyper beam Artemis can just about make out a figure at the dragon's side, dwarfed by the vast bulk of its throat.

It has one arm out, pointing. The pose is strangely familiar. Artemis used it herself earlier that day, when she directed Brauron to victory in her first battle.

The footage freezes, and the voiceover continues.

“It is unclear at this time whether this is as the rumours claim the gyarados' partner or a bystander caught up in the attack,” says the newscaster. “The Indigo League has as yet issued no statement about this footage, but assured representatives of the press that its investigation was ongoing, and that every possible angle was being considered.”

Cass stares.

“What the hell? Why would someone do that?” she asks. “There isn't even anything there, it's just – just a farm.”

Artemis holds Brauron closer to her chest, where she can feel the warmth of her inner fires. For some reason, she feels cold and weak.

“I don't know,” she replies. The TV zooms in on the little silhouette, pixellating it into an indistinct morass of colour. “I don't know.”

She has a feeling she does know. But she's aware that she is paranoid, she has delusions, and so she tells herself that she does not know, that there is no reason to believe that she is right. There is no conspiracy in Viridian.

Except that just denying it isn't the way you make it go away, and so it all sits in her and festers, the gyarados and the pixel figure and shapes in the night and scanners and Gym Leaders and spires of singing light, and as the sense of a conspiracy deepens she finds herself coming back to that one word, again and again.

Breach.
 
I keep forgetting this fic has a schedule so whenever it updates I freak out.

You know the drill - Artemis, Emilia and Giovanni are all really interesting characters, Brauron is cute, the world-building is still great, the writing style is amazing, there we go, repetition over.

Ok, so for the first time I have what could be considered a criticism. At one point you use male pronouns for Artemis, but it's very brief. I'm not sure if it's intentional or if I misunderstood, but I just kinda spotted it.

Back to the good stuff, I'm already loving Cass. She's accepting, funny, kind and overall I can't wait to see more of her. I'm looking forward to learning about her backstory later too, since that's been hinted at this chapter.

Next, oooh my the Glitch Oak. There is something that is both extremely terrifying and strangely cute and funny about the way the Glitch Oak only says things in a polite way, but like a broken record. It's also really intriguing that Nadia physically can't read a breach's mind, which is a neat touch! And this whole thing is just making me even more intrigued as to what causes a breach to appear. This is all so interesting and I love itttttttt-

And then Giovanni stumping Nadia. Hahahahaha oh crap this is totally fine, yes, totally, nothing to worry about here! Seriously though, it's interesting that Nadia physically isn't sure on whether Giovanni is lying or not. It just ups the conspiracy and it makes me hyped!

Mark. Right, I won't deny that when I first saw his surname my mind instantly went to Harry Potter, but aside from that, I'm intrigued by him. He seems like a nice enough guy, but we haven't seen enough of him yet to know anymore about his not Jesus, which is really cool. I'm a fan of his character already!

One last thing - Artemis realising the event is a breach was badass. This girl is gonna tear the conspiracy to shreds and I love it.

Overall still going strong and I love this fic and it's just amazing.
 

Cutlerine

Gone. Not coming back.
Ok, so for the first time I have what could be considered a criticism. At one point you use male pronouns for Artemis, but it's very brief. I'm not sure if it's intentional or if I misunderstood, but I just kinda spotted it.

You mean this bit?

As Artemis watches, he glances back at his opponent over his shoulder.

That's in reference to Ringo. I appreciate I didn't name him there, but like I'd already established that he's the only character in the scene who gets referred to as he, so y'know, I figured it was clear enough. Like, it seems weird to me that someone would interpret that as being about Artemis, given the positioning of everyone in the scene and the fact that it would be weird to think that those pronouns refer to Artemis instead of Ringo, but if that's a thing people are doing possibly I ought to clarify things a bit. If it wasn't that bit you were talking about, then if you could point it out, that'd be cool of you. Either it's another unclear bit like that or it's a typo where I missed the S off the beginning of she or something like that, and whichever it is, if it's something that lends itself to that kind of interpretation then I should probably change it.

Back to the good stuff, I'm already loving Cass. She's accepting, funny, kind and overall I can't wait to see more of her. I'm looking forward to learning about her backstory later too, since that's been hinted at this chapter.

I'm glad you like her! She's meant to be fun and nice, after all. And you know, it's good to have someone around for Artemis to talk to. Most of this fic's action is dialogue, and you can't have a dialogue with just one person.

Next, oooh my the Glitch Oak. There is something that is both extremely terrifying and strangely cute and funny about the way the Glitch Oak only says things in a polite way, but like a broken record. It's also really intriguing that Nadia physically can't read a breach's mind, which is a neat touch! And this whole thing is just making me even more intrigued as to what causes a breach to appear. This is all so interesting and I love itttttttt-

It's basically me establishing a thing about the effect of psionics on breach entities in preparation for later on, but thanks! Breach is supposed to be inscrutable, because it's a glitch viewed from the perspective of the people inside the game, which is obviously the one point from where you really can't get much of a clear idea about what's going on.

And then Giovanni stumping Nadia. Hahahahaha oh crap this is totally fine, yes, totally, nothing to worry about here! Seriously though, it's interesting that Nadia physically isn't sure on whether Giovanni is lying or not. It just ups the conspiracy and it makes me hyped!

Yeah, I was pretty pleased when I figured out a specific way that would let me have Giovanni trick Nadia like that. She can detect whether someone is avoiding saying the truth, but there are a specific set of circumstances that would make what Giovanni is saying kinda both true and not true, and he's taking full advantage of that fact to throw off Emilia's investigation.

Mark. Right, I won't deny that when I first saw his surname my mind instantly went to Harry Potter, but aside from that, I'm intrigued by him. He seems like a nice enough guy, but we haven't seen enough of him yet to know anymore about his not Jesus, which is really cool. I'm a fan of his character already!

I mean, Trelawney is a pretty traditional Cornish name; a bunch of people have borne it throughout history. All I mean to imply by it is that Mark, like Emilia and Artemis (and Giovanni), can trace his ancestry back outside Kanto -- although of course he's white, so y'know, I doubt that causes him any problems. (We're kind of assuming that Kanto is a rather Western European kinda place for the purposes of this fic, since that's what I know and am interested in poking with a stick by writing stories.) He probably is a nice enough guy, although we won't get to see too much of him for a while yet. Just wanted to get him introduced nice and early -- and showcase his ability to screw up Emilia's attempts to contain a situation.

One last thing - Artemis realising the event is a breach was badass. This girl is gonna tear the conspiracy to shreds and I love it.

Well, kinda! I mean, she's paranoid and delusional -- probably the official diagnosis is some kind of schizophrenia or possibly depression and anxiety with psychotic elements, although like many such diagnoses this is less than helpful for her as an actual person and so I have chosen not to bother going into it -- and also really quite good at living with that, so she has both a tendency to see patterns that aren't there and the knowledge that these patterns aren't real, which means it's not going to be all that easy for her to penetrate the conspiracy. From her perspective, her idea that the gyarados event is breach is entirely unfounded, and she knows that, and so she's going to resist it. Getting to the bottom of everything is going to be messy and painful and even if she does manage it, both she herself and everyone else will be predisposed to disbelieve her. It's gonna be interesting, is what I'm saying.

Overall still going strong and I love this fic and it's just amazing.

Neato! I'm really glad you're liking it. Hope you like Chapter 06 just as much!
 
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Bay

YEAHHHHHHH
Been wanting to check this out for a while, so playing catch up! So I've been taking some notes as I read through this story and broke it down into two sections to show which chapters I'm referring to.

Chapters One through Three

I noticed a lot of folks are already on board with a trans character and the glitch twist at the end, so I won't go to too much over those saved for some observations here and there (but want to let you know I'm all for this too). I do agree with Phalanx over some of the details like the birth name on application and her interaction with her prents gives good sense of realism. It's been a while since I read anything with glitch Pokemon, but I have faith you have cool plans fo this.

I like your Brock, he seems to care for the wellbeings of his trainers around him and reassure that all this isn't Artemis' fault. Interesting you have the League investigate these weird occurances going on and someone like Emilia getting ot the bottom of it. I want to wait until I read further, but she seems intersting so far. Alos like the subtle differences of artemis still worried coming out ot her parents, like the mention of her clothes as she's packing. And of course, Salandit sounds like a cute starter for her.

Brock and Emilia's discussion concerning the brench got a bit tense there. Yeah, seems like the League needs to better communicate these kind of things. I'm starting to like Emilia and Nadia's interactions there.

Usually with trainers saying goodbye those tend to be heartfelt scenes, but with Artemis and her parents it's not like that due to her situation.The parts with Artemis and Brauron are cute, especially when Brauron almost try to eat the Weedle there. I didn't expect her to meet with Giovanni so fast into her journey already. He seems nice to her, although since it's Giovanni we're talking about... lol. Though stuff like Pokemon Origins showed his more human side.

Chapter Four and Five

The beginning scene in Chapter Four with Emilia and Effie I have a suspecion something isn't right there. Later on in her next scene with Lorei Emilia didn't waste time letting her know what Brock had told her. Then the end of the chapter, two Oaks? Geez, the glitches keeps coming huh, lol (though that's a nice reference to Champion Oak glitch there). Speaking of glitch Oak, you can't help but feel sorry for him during that scene wtih Emilia.

Little cute reference to trainers giving their Pokemon directions and signs without giving it all away. Poor Artemis feeling left out while the other trainers she has passed by are kids. Speaking of which, Cass seems cool, trying her best to be friendly to Artemis. Their insecurities feeling older than the average trainer one thing they have in order. I can understand Artemis still unease around her due to keeping her identity a secret. Still look forward to see how their interactions will progress later on.

Ok, I think I got caught up! Many people already mentioned the strong aspects here, but I do want to let you know I've been immensely enjoying this and look forward to more what you have in store.
 
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Ambyssin

Winter can't come soon enough
Overall: Goodness, I have a feeling I might’ve bit into something more than I can chew here. But I saw that snappy little tagline for the story in your signature and figured, what the heck, I’m no Richard Belzer (I really hope I’m not going too obscure with that reference) but let’s see how deep this rabbit hole goes.

I do have one question in general and that’s simply how you’d describe the narration. I don’t have a strong English/Language Arts background. It’s omniscient, but occasionally changing up the perspective, I guess. It’s very vivid in telling us exactly what’s going through characters’ minds but it throws me off a bit with how much it zig-zags between incredibly blunt statements and the occasional snarky tidbit. Although I would guess that’s on purpose? Since there are some neurodevelopmental disabilities that are marked by blunt behavior. I may be overthinking this. I’ll just post some thoughts on the chapters…

Ch 1
-There’s quite a lot of familiarity with personal experiences in seeing Artemis’s actions. The intro scene having her hesitate on some of the government forms brought be right back to my old computer and the countless numbers of times I wavered with my cursor over the SUBMIT button (shamefully backing out at the last second more times that I’d care to admit).
-Adding onto this, you clearly put a lot of care into establishing Artemis’ nebulous mental health condition. Aside from the outright statement that she’s trans, the narration is anxious. By which I mean it ruminates. And that’s the thing about anxiety; it makes you ruminate and it can make your mind dart about trying to take everything in. Artemis’ constant fretting and need to talk herself up in her mind offers a pretty clear, anxious picture to me.
-This is all not to say the small bits of dialogue aren’t noticeable. I got a chuckle out of this bit:
“I should check that out,” says Jerry slowly, reluctantly, fighting his own voice to get the words out. “I – I'm a Gym trainer. I … You stay here. I'll be back.”

Artemis can hear the terror in his voice, the please don't leave me on my own, and she can't not respond. She shakes her head and touches his arm.

“That's one of those lines that when you hear it in a horror movie, you know the person's gonna die,” she says. “No. We should stick together.”
-And that mind-screw bit in the end. Admittedly that’s not one of the glitches I ever really looked into, so I have no idea what to expect now.

Ch 2
-Oh sudden perspective shift to a suit. No real change in narration styling here. It’s very seamless. And the descriptions make her sound like a ho-hum government lady.
-Well, this questioning scene is sufficiently spooky. I personally feel like having the narration coming out and casually saying “he knows more than he lets on” sucks some of the wind out of the scene’s sails, but it’s a stylistic choice on your part. I get it.
-Using a Natu as a lie detector? Very clever. Nice tidbit to illustrate Emilia knows her stuff. Artemis’ commentary when she’s talking to Emilia kinda hammers it home even further.
-Lucky Artemis, getting a female Salandit right off the bat. I’m totally not jealous or anything.

Ch 3
-Whoa, if the whole tackling mental illness and bureaucracy wasn’t enough, we’re adding radioactive material into this? Goodness. Although, with all the poison-type Pokémon around you wonder why it took them until SuMo to bring up something like that. And I like that other forms of radiation energy are touched upon (e.g. thermal) in the investigation scene. Makes me feel like I’m reading a police procedural. Ditto with the robotic Porygon AI.
-Again, the narration is quite articulate in describing Artemis’ transformation and departure, so to speak. There’s an anxious twinge to all of it, but it still manages to come across as uplifting and heartwarming. At the same time, it hammers home Artemis’ initial uncertainties with training Brauron. There’s a kind of “seeing trees but missing the forest” vibe going on here. With her taking the time to memorize facts about Salandit but not really learning about how to connect with her starter. Although she makes progress with teaching Ember, which is nice to see.
-Oh, hi Giovanni. You manage to be both charming and cunning in one fell swoop… as expected. Was honestly not expecting to see him pop up after Brock but I guess this opens the door to plenty more conspiracy-related stuff.

That’s all I’ve got for now. I’ll definitely gonna keep catching up at a later point.

EDIT:
Ch 4
-Dang, poor Emilia. Narration really gives you a good sense of her attempts to compartmentalize what’s happening.
-Giovanni being creepily professional as per usual. Even without him actually doing all that much, we have Artemis thinking he’s playing mind games with her. And it’s all put forth rather unsettlingly.
-Also:
“That's absurd,” says Lorelei. Too fast, too defensive. Emilia feels it like a blow to the chest. She looks at Nadia, who is hearing the phone call through her partner's ears, and the natu looks back, smug.
Like this contrast to Artemis when speaking with Brock. She worried something might up, but Emilia definitely knows there’s foul play afoot.
-There’s a very sharp contrast in the fourth scene between Giovanni’s polite, almost mentoring behavior, and Artemis’ overanalysis of everything in order to conclude that this was more than a coincidence.
-And I found the scenes afterward where she encounters some younger trainers to be heartbreaking, especially the paragraph about how she can’t just walk up to that fire pit b/c “No one wins in that situation.”
-Oh snap, I was not expecting a second glitch so soon, so to speak. And the Glitch Trainer, no less. Talk about escalating quickly!

Ch 5
-That battle scene feels like a scenario where someone’s getting hustled with the old “I’m not actually new at this,” routine, but I got a kick out of Cass’s reactions anyway.
Acute lymphoblastic leukaemia, Artemis thinks.
Oh, cripes. I know the cancer tidbit was dropped last chapter, but a blood-based cancer? That is not something I’d wish upon someone and having it as a kid/teen makes it even worse.
-And there’s Giovanni’s tactful planning on full display. It’s interesting to see his interaction with the more experienced Emilia, versus Artemis. He’s still exceedingly polite, but much more focused and straight-to-the-point.
-And another new character introduced, to boot. Mark seems like a stereotypical smarmy journalist (I even read his dialogue in a Jersey accent). But it looks like he might’ve succeeded in his endeavors if that newscast at the end is anything to go by. Will be interesting to see if he has any other interactions with League officials (say, Giovanni, for example).
 
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Cutlerine

Gone. Not coming back.
Been wanting to check this out for a while, so playing catch up! So I've been taking some notes as I read through this story and broke it down into two sections to show which chapters I'm referring to.

Chapters One through Three

I noticed a lot of folks are already on board with a trans character and the glitch twist at the end, so I won't go to too much over those saved for some observations here and there (but want to let you know I'm all for this too). I do agree with Phalanx over some of the details like the birth name on application and her interaction with her prents gives good sense of realism. It's been a while since I read anything with glitch Pokemon, but I have faith you have cool plans fo this.

Thanks! I've never really found much fic that catches my interest with regard to glitch pokémon, but then, I guess I never looked very hard, so that probably goes some way to explaining it. Hopefully my take on them lives up to expectations!

I like your Brock, he seems to care for the wellbeings of his trainers around him and reassure that all this isn't Artemis' fault. Interesting you have the League investigate these weird occurances going on and someone like Emilia getting ot the bottom of it. I want to wait until I read further, but she seems intersting so far. Alos like the subtle differences of artemis still worried coming out ot her parents, like the mention of her clothes as she's packing. And of course, Salandit sounds like a cute starter for her.

Yeah, I've always felt that if the League was the organisation in charge of, like, pokémon-related stuff in general, then other branches of government would probably quite gladly palm off anything weird on them with the excuse that it's probably something to do with pokémon. In this case, though, I've taken the liberty of inventing a bunch of history for Kanto that kind of hints at how the League ended up being such a huge and powerful presence across the region -- there's more of that to come in later chapters. Either way, glad I've got you interested!

Brock and Emilia's discussion concerning the brench got a bit tense there. Yeah, seems like the League needs to better communicate these kind of things. I'm starting to like Emilia and Nadia's interactions there.

Usually with trainers saying goodbye those tend to be heartfelt scenes, but with Artemis and her parents it's not like that due to her situation.The parts with Artemis and Brauron are cute, especially when Brauron almost try to eat the Weedle there. I didn't expect her to meet with Giovanni so fast into her journey already. He seems nice to her, although since it's Giovanni we're talking about... lol. Though stuff like Pokemon Origins showed his more human side.

Yes, I definitely wanted to give the impression that the League is kinda in need of reform in some ways, and also to put kind of a twist on the whole trainer leaving home scene, since the distance between Artemis and her parents is already there before she even left. As for Giovanni, well. I don't know anything about Origins, and while I think I might've read some of his appearances in Special a long time ago I don't remember anything about it now, so everything I've done is based on what I've been able to cobble together from Red and Leaf Green -- which is, uh, not much, so a lot of it is basically just invented. I don't really think there's any secret that Giovanni is a bad guy, since, y'know, he's Giovanni, so yeah, I'll just go right ahead and confirm that he is indeed not as nice as he'd like everyone to believe.

The beginning scene in Chapter Four with Emilia and Effie I have a suspecion something isn't right there. Later on in her next scene with Lorei Emilia didn't waste time letting her know what Brock had told her. Then the end of the chapter, two Oaks? Geez, the glitches keeps coming huh, lol (though that's a nice reference to Champion Oak glitch there). Speaking of glitch Oak, you can't help but feel sorry for him during that scene wtih Emilia.

I love that glitch myself, and I always thought it had great potential for a story -- given what Agatha says about Oak going into research instead of continuing as a trainer, it feels like it's a path he might have taken, in some other world, and I found the idea of two possible Oaks being brought into the same reality really compelling. Although like you say, you kinda have to feel sorry for him. Poor old glitch Oak is distinctly unfinished.

Little cute reference to trainers giving their Pokemon directions and signs without giving it all away. Poor Artemis feeling left out while the other trainers she has passed by are kids. Speaking of which, Cass seems cool, trying her best to be friendly to Artemis. Their insecurities feeling older than the average trainer one thing they have in order. I can understand Artemis still unease around her due to keeping her identity a secret. Still look forward to see how their interactions will progress later on.

Yeah, I really wanted to give Artemis someone her own age to talk to, not least because otherwise it would've got kinda boring, having her travel round in almost complete silence. :p There's definitely some interesting stuff to come with regard to their interactions, too. Cass is an entertaining character to write, and I've had a lot of fun with her conversations in later chapters.

Ok, I think I got caught up! Many people already mentioned the strong aspects here, but I do want to let you know I've been immensely enjoying this and look forward to more what you have in store.

Thank you for the read and response! I really appreciate hearing people's thoughts on the things I send out there into the world.

I do have one question in general and that’s simply how you’d describe the narration. I don’t have a strong English/Language Arts background. It’s omniscient, but occasionally changing up the perspective, I guess. It’s very vivid in telling us exactly what’s going through characters’ minds but it throws me off a bit with how much it zig-zags between incredibly blunt statements and the occasional snarky tidbit. Although I would guess that’s on purpose? Since there are some neurodevelopmental disabilities that are marked by blunt behavior. I may be overthinking this. I’ll just post some thoughts on the chapters…

Hi! Also, welcome -- I don't think I've seen you round the forums before? So yeah, welcome to the forums. I think I'd call this narration third-person limited -- as in, it limits itself to the perspective of a single character at a time without actually being in the first person. Also, if there's anything jarring with the narration, that's probably just my incompetence and not anything intentional!

Ch 1
-There’s quite a lot of familiarity with personal experiences in seeing Artemis’s actions. The intro scene having her hesitate on some of the government forms brought be right back to my old computer and the countless numbers of times I wavered with my cursor over the SUBMIT button (shamefully backing out at the last second more times that I’d care to admit).
-Adding onto this, you clearly put a lot of care into establishing Artemis’ nebulous mental health condition. Aside from the outright statement that she’s trans, the narration is anxious. By which I mean it ruminates. And that’s the thing about anxiety; it makes you ruminate and it can make your mind dart about trying to take everything in. Artemis’ constant fretting and need to talk herself up in her mind offers a pretty clear, anxious picture to me.
-This is all not to say the small bits of dialogue aren’t noticeable. I got a chuckle out of this bit:

-And that mind-screw bit in the end. Admittedly that’s not one of the glitches I ever really looked into, so I have no idea what to expect now.

Yeah, there's ... a lot of experience with the vast, uncaring machinery of bureaucracy behind that one, I have to say. Definitely something I wanted to take some time to lay out properly, along with the various mental health conditions that intersect to create Artemis' particular state of mind. I shied away from giving specific diagnoses because for her I have my doubts about how useful she'd find such things for dealing with her conditions. More important than the names of these things, I felt, was the experience of living with them.

Ch 2
-Oh sudden perspective shift to a suit. No real change in narration styling here. It’s very seamless. And the descriptions make her sound like a ho-hum government lady.
-Well, this questioning scene is sufficiently spooky. I personally feel like having the narration coming out and casually saying “he knows more than he lets on” sucks some of the wind out of the scene’s sails, but it’s a stylistic choice on your part. I get it.
-Using a Natu as a lie detector? Very clever. Nice tidbit to illustrate Emilia knows her stuff. Artemis’ commentary when she’s talking to Emilia kinda hammers it home even further.
-Lucky Artemis, getting a female Salandit right off the bat. I’m totally not jealous or anything.

Interesting -- for me, the point of that line in the scene where Artemis is questioned by Brock is more Artemis' reaction to Brock withholding information, rather than that Brock is withholding it. I can definitely see where you're coming from, though; possibly I came down too strongly on the side of character there. I'll have to consider that.

Ch 3
-Whoa, if the whole tackling mental illness and bureaucracy wasn’t enough, we’re adding radioactive material into this? Goodness. Although, with all the poison-type Pokémon around you wonder why it took them until SuMo to bring up something like that. And I like that other forms of radiation energy are touched upon (e.g. thermal) in the investigation scene. Makes me feel like I’m reading a police procedural. Ditto with the robotic Porygon AI.
-Again, the narration is quite articulate in describing Artemis’ transformation and departure, so to speak. There’s an anxious twinge to all of it, but it still manages to come across as uplifting and heartwarming. At the same time, it hammers home Artemis’ initial uncertainties with training Brauron. There’s a kind of “seeing trees but missing the forest” vibe going on here. With her taking the time to memorize facts about Salandit but not really learning about how to connect with her starter. Although she makes progress with teaching Ember, which is nice to see.
-Oh, hi Giovanni. You manage to be both charming and cunning in one fell swoop… as expected. Was honestly not expecting to see him pop up after Brock but I guess this opens the door to plenty more conspiracy-related stuff.

Yeah, Artemis is the sort of person who spends so much time looking before she leaps that sometimes she doesn't actually get around to leaping, if you know what I mean. She just ... really wants to make this work, so that she doesn't have to go home again, and she approached the problem the only way she knows how. Unfortunately, that way is much better suited to homework than to dealing with a living creature.

Also, yeah, I was doing a bunch of research on the history of detectives in fiction when I came up with the idea for this story, and that definitely inflected the way I ended up writing Emilia's investigations. It's just fun, you know? Riffing on a bunch of different genres, conspiracy theories and police procedurals and all that. And honestly, the main reason I'm writing this story is fun. My last fic was somewhat bleak and this is a nice change of pace.

Ch 4
-Dang, poor Emilia. Narration really gives you a good sense of her attempts to compartmentalize what’s happening.
-Giovanni being creepily professional as per usual. Even without him actually doing all that much, we have Artemis thinking he’s playing mind games with her. And it’s all put forth rather unsettlingly.
-Also:

Like this contrast to Artemis when speaking with Brock. She worried something might up, but Emilia definitely knows there’s foul play afoot.
-There’s a very sharp contrast in the fourth scene between Giovanni’s polite, almost mentoring behavior, and Artemis’ overanalysis of everything in order to conclude that this was more than a coincidence.
-And I found the scenes afterward where she encounters some younger trainers to be heartbreaking, especially the paragraph about how she can’t just walk up to that fire pit b/c “No one wins in that situation.”
-Oh snap, I was not expecting a second glitch so soon, so to speak. And the Glitch Trainer, no less. Talk about escalating quickly!

There's a whole lot more to come with Emilia and Effie! And it only gets worse from here. :D :D :D

The more glitches, the more fun! Or, well, the more interesting weird things happen, anyway, which from my perspective is sort of the same thing. I'm glad you're enjoying the contrast between Artemis and Emilia, too. They're intended to be pretty similar in a lot of ways, but at very different times in their lives and consequently with very different capacities for dealing with things, and the contrast is definitely intended to be picked up on and savoured.

Also glad that you picked up on the fact that Giovanni is actually not always a bad guy but also does have some nice things to say; Artemis' viewpoint is not always very reliable, and she does her best to be aware of that but isn't always the best at it. That and her encounters with the other trainers are all part of that same project of trying to sketch out her experience.

Ch 5
-That battle scene feels like a scenario where someone’s getting hustled with the old “I’m not actually new at this,” routine, but I got a kick out of Cass’s reactions anyway.

Oh, cripes. I know the cancer tidbit was dropped last chapter, but a blood-based cancer? That is not something I’d wish upon someone and having it as a kid/teen makes it even worse.
-And there’s Giovanni’s tactful planning on full display. It’s interesting to see his interaction with the more experienced Emilia, versus Artemis. He’s still exceedingly polite, but much more focused and straight-to-the-point.
-And another new character introduced, to boot. Mark seems like a stereotypical smarmy journalist (I even read his dialogue in a Jersey accent). But it looks like he might’ve succeeded in his endeavors if that newscast at the end is anything to go by. Will be interesting to see if he has any other interactions with League officials (say, Giovanni, for example).

Yeah, it's kinda rough (or like, rougher than usual, anyway) to have a disease like that at that age -- though by now, I doubt Artemis remembers all that much of it; going by experience, probably she has a bunch of disconnected memories of pain and discomfort that don't seem to cohere into a distinct narrative of any sort.

As for Giovanni, yeah, I've had a lot of fun matching him up with various opponents in conversation, so to speak. He's going to be a little quiet for a while now, so I wanted to make the most of him before he disappears for a few chapters. Also, interesting take you have on Mark there, although maybe it isn't all that unusual and I just see him differently because (I think) I'm coming at him from the other side of the Atlantic, and therefore with a different set of journalist stereotypes in my head. We'll see a little more of his work that night in Chapter 06.

Anyway! Thank you for the thoughtful and considered response! I hope you continue to enjoy the story, and more generally that you like the forums. Nice to see a new face!
 
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Cutlerine

Gone. Not coming back.
06: A GUIDE TO AMATEUR SPYCRAFT

Artemis does some research. Every Pokémon Centre has a computer room, wired up to the specialist apparatus that gives access to the box network, and, telling Cass she has some emails to write, she holes up in a corner here and logs on with the number on her trainer card.

“Okay,” she mutters to Brauron, perched atop the monitor. “Let's see if we can figure out what the brad thing was all about.”

Brad, unsurprisingly, gets her nowhere. She tries adding it to other terms from the instructions, tries doing it minus all the results for people, but still, she learns very little other than (a) there's a kind of nail called a brad and (b) the name Bradley means 'broad clearing'. She stares at the results for a while, wrestles with and tries to refine them, but doesn't get anything even remotely helpful.

“Damn it.” She sighs and looks at Brauron. “Okay, scratch 'spy' off the list of potential things to do with my life, I guess. I'm terrible at this.”

Brauron licks her eyes, and Artemis rolls hers.

“That's what you always say,” she says. “Okay. What about …”

She tries searching for breach, then breach + brad, then breach + brad + Giovanni. The resultant mishmash of out-of-date news and League registers doesn't tell her anything except that the last-but-one Leader of the Viridian Gym was named Brad. Part of her leaps on this like a cat after a laser pointer, but the bigger part shakes its head and writes it off as coincidence. Giovanni's headed the Gym since 1995. Isabella Black ran it for eight years before that, and that means Brad Wickman hasn't had anything to do with it for over thirty years. He might even be dead by now. Or no, wait, his stub of a Wikipedia page says he's retired to Olivine in Johto.

“Damn it.” Artemis scratches her head. “We're missing something here, kiddo. But what?”

Brauron slips sedately down the side of the monitor and climbs the side of the computer itself, pressing herself against the warm plastic.

“Please don't break that,” Artemis says. “What are we not getting here?”

It might just be that there's nothing available online. That is eminently possible. But Artemis still has the feeling that she hasn't exhausted this avenue of investigation yet, that if she just puts these pieces together in the right order, part of the jigsaw picture will suddenly leap out at her.

She glares at the screen, and searches again. Except this time she mistypes slightly, B being right above the space bar, and searches b rad instead of brad – and though the results are more or less the same, she blinks and stares, transfixed. B rad. What if it wasn't a word at all? The instructions were so truncated and cut down, they must have been written out in a hurry. What if it's short for something? And come on, Artie, what would rad be short for?

B radiation gets her a Wikipedia page on beta radiation – and, a page or two deeper down the rabbit hole, the information that rad itself is the name of a unit of measurement for dosages of absorbed radiation. Which actually makes an unpleasant amount of sense, although she's not convinced that the B really stood for beta. A scientist would write β, right? And though of course Artemis can't be sure, not without the note here in front of her, she is mostly certain that it didn't say that. It said B.

Which leaves one other option. There is of course another word that begins with B, and which has haunted this whole series of events, right the way back to when that spire appeared to her on the hill.

Breach. Breach radiation. The scanner that Giovanni brought to those woods was designed to detect the traces of a breach.

Artemis hunches in her chair, obscurely afraid, although there is nothing she can point to as an immediate threat. No one has come after her. Nobody has done a damn thing since Giovanni scanned her for breach radiation in the middle of the night. It might be that she isn't irradiated enough, or that all they wanted to do was test whether she really had been as close to the spire as she claimed. But if so, why like that? Why in secret, in the middle of nowhere, after everyone else told her that all of this was over and she was free to get on with her journey?

She can't answer this. She can say, however, that she was right to be suspicious. Giovanni was playing games after all.

She has never before in her entire life been this unhappy to be proven right.

Brauron puts a forefoot on her hand and Artemis looks down to see her crouched over the keyboard, eyes fixed on her trainer's face.

“Hey,” she says, picking her up, holding her close. “Don't worry about me. I'm okay, I promise.”

But she's not. And no matter how much she strokes her salandit, the question still remains: what is Giovanni doing? And whatever it is, why can't she just walk away?

*​

There are a few really spectacularly bad ways to be proven wrong, and 'live on national TV' is pretty high up there. Lorelei was not happy with Emilia last night. Nor was anyone else up on the Plateau. About an hour before the Tohjo Regional News broadcast went out, she called them up to say that she'd vetted the photos and videos and found nothing in them but the gyarados. Needless to say, this did not go over well.

“Talk to me, Emilia,” Lorelei said, and if her tone didn't give it away the full name definitely did. “Tell me what the hell happened here.”

So Emilia did, she said Mark Trelawney happened here, and then Lorelei asked who and she explained. Journalist. He was at the hospital, although nobody she spoke to admitted to giving him anything (and Nadia confirmed that none of them were lying.) Either he stole a phone at the ward or there was another witness who he got to first. But it's fine, she said, we can deal with this.

“Press conference, now,” said Emilia. “Ask why this video wasn't brought to our attention; play it concerned, indignant. We ask for anyone who has any information about this person to come forward. No one's going to have any, but we do it anyway, go through the motions. We'll have to work with the police on this, since we have to approach it as a crime rather than a natural disaster, but I think we can handle that; the super at Viridian North already suspects Oak isn't human. All that buys us some time. Then after a few days, during which we turn up no leads because of course this really was a wild gyarados, we get the cops investigating to come forward and say, based on their questioning of the people at the scene and any experts we can dig up to examine the footage, they think the person in the video is one of them, trying to get away.”

And Lorelei went quiet for a bit and sighed and told her she was too damn good at her job, and went to get Bruno on the press conference while Emilia brought up news websites on her laptop and compared timestamps. The very first one to break the news was The Cataphract: Mark Trelawney's usual employers. Other sites followed soon, but The Cataphract was first – and its article has clearly been cannibalised by some of its less scrupulous competitors. Mark made waves that night.

An hour later, Giovanni called to let her know that according to their tests, it really was breach. Emilia thanked him politely, wondered why she ever thought he'd give himself away with written data, and swore violently as soon as he hung up.

All this was a little over ten hours ago. Now, Emilia is stepping from her taxi out into the mud around the ruined farm, into the clear light of early morning. The skies have been clear since about half one in the morning, leaving Viridian slick and shiny in the dawn light. Emilia stares. She's seen pictures, of course, but that was with the rain. Now, set against the hills and the dark swell of Viridian Forest, the devastation is much more apparent: shredded fields, levelled buildings, a burned-out husk that up until very recently was some kind of tractor. Everything stinks of fish and scorched oil.

She thinks she sees a severed foot and for a minute her heart stops, and then she looks again and sees it's just a piece of broken plastic.

Okay. She definitely needs to get some sleep at some point.

She picks her way through the mud towards the police line. There is an art to being immaculately well-dressed in crisis situations, and after all this time Emilia has it pretty much down. She does not slip and does not splash, and reaches the cops looking almost as good as she did when she got into the taxi.

“Emilia Santangelo,” she says, holding out her card. “Legal advisor to the Indigo League, with special investigatory powers.”

The constable nods and waves her through, clearly expecting her. Emilia smiles her thanks, ducks under the tape and crosses to where a couple of detectives are standing, drinking coffee out of polystyrene cups and staring morosely at the scattered pieces of brick and wood.

“DCI Park and DS Rodriguez?” she asks. “Emilia Santangelo, Indigo League. We met at the station.”

“Hey.” Park nods. He is much friendlier than Harkness, although also deadened by the scene before him, and by what he knows took place here yesterday. Rodriguez is subdued as well. Emilia can tell they both count some of those in the hospital among their friends. “Are you here to run your trace?”

“That's correct,” says Emilia.

“We ran one of our own. Espeon. High sympathetic fidelity.” Park shakes his head. “Strangest thing. Nothing but static.”

Emilia nods.

“Did you get a direction?” she asks. “Any clue where Oak came from?”

“Nothing, ma'am,” says Rodriguez. “It's too scrambled. Might be able to get something with a natu, though.”

Nadia puffs her chest out, full of avian self-importance. Emilia's fairly pleased herself, despite the grim business ahead. She and Nadia do a lot of thankless work. It's nice to have their abilities recognised for once.

“That's why I'm here,” says Emilia. “Do we have anything else? Tracks? The storm can't have washed out the gyarados' trail, can it?”

Park steps back and gestures out past the collapsed house to a line of shattered sheds and the remnants of a wheatfield beyond.

“Came from over there,” he says. “Northwest corner of the farm. Up till then, it must've been in its ball. The trail doesn't go back any further. And Oak, or whoever he is …” He shrugs. “Nothing, not after that storm. We suspect he came south from the woods or east from the hills, but there's no evidence now. Even the dogs are stuck.”

Emilia nods. She didn't expect anything else. BB97 would probably be able to detect breach radiation here, but at this point it feels redundant. In the middle of last night, Lorelei called her to say that Oak had reached containment safely, and also that he caused an electrical fire when they took him through the metal detector. And while Emilia might still have no idea what breach really is, she knows that it disrupts, that it mutates pokémon and glitches computers, breaks machines and disintegrates psychic emanations and physical matter alike. The one thing she has on her side here is that Nadia has encountered its fractured trail three times now, on the hill, in Oak's head and clinging to his pokémon. Hopefully that will be enough for her to make an attempt at pinpointing where it is that the doppelgänger originally manifested.

“I understand,” she tells the two detectives. “I'll let you know immediately if I find anything.”

She doesn't have a choice, of course; given that this is now a criminal investigation, the League is obliged to work with the police on this. But the polite thing to do is to pretend she's doing this of her own free will, and Emilia is nothing if not polite.

“Thanks,” says Park. “We appreciate it.”

“Not at all.” Emilia transfers Nadia from shoulder to finger. “Okay, Nadia. In your own time.”

She takes her a little closer to the farmhouse, and closes her eyes. Almost immediately, the darkness behind her eyelids is filled with random crystalline blocks of light, bits of spacetime shredded by the attack. She turns, takes Nadia back and forth across the site, but it's much, much worse than on the hill near Pewter; even the traces of the victims have been erased. The gyarados moved a lot more than the spire, and seems to have spread the interference across the whole area.

Still. There's something to work with, just. Both she and her human partner have a headache within minutes, but if she really concentrates Nadia can detect the intensity of each individual section of static. Here, a huge concentrated thicket of broken space, spars of mindstuff and jumbled fragments of time piled up atop one another: the gyarados was motionless on this spot for a time, perhaps recovering after a hyper beam. Here a place with little more than a few zigzag cracks across it: somewhere neither Oak nor his dragon ever stood. Emilia opens one eye and finds herself by a mostly-undamaged toolshed.

There is a pattern to this. The dense zones of interference form an outline of the attack, a long meandering curl of a trail that veers northward from the farmhouse across the fields, back southwest to the sheds, and then up north again to the place where the farm gives way to the uncultivated moorland. Here, it gets much weaker very suddenly, and Emilia realises they have found the spot where the gyarados was released.

She opens her eyes. They are a little sticky, and the light hurts. That was a hell of a trace. She's surprised she hasn't got a nosebleed.

“All right,” she sighs. “Nadia? Five minutes.”

Nadia broadcasts her agreement in a vague, undirected wave, wilting visibly. The trail is difficult to get hold of, and even more difficult to actually track, like pulling yourself up a rope made of smoke. Emilia puts her back on her shoulder and feels her little heart thumping hard next to her cheek.

“We're nearly there,” she tells her. “You're doing very well.”

No response. Either Nadia isn't satisfied, or she wants to save her energy. Emilia can't really blame her either way. Unless they find where Oak first manifested, they haven't uncovered anything that the police don't already know.

She looks around. Behind her, the destroyed farms stretch out in their fields of ruined earth. Ahead, beyond the gate at the farm's edge, the hills begin to rise up in waves of scrubby grass and stunted shrubs against the backdrop of the Tohjos. If she squints, she thinks she can see the gatehouses on Route 23, sectioning off the road to the Indigo Plateau. But that's obviously impossible, at this distance, so she tells herself she's imagining things and turns instead to Nadia.

“Ready to go again?” she asks, and gets a determined chirp in response. “All right. Let's go.”

The gate is locked but low, and even dressed as unsuitably as she is Emilia can climb it. It occurs to her that Oak must have done the same thing before releasing the gyarados: there is no break in the hedge to mark the point where the dragon burst through. The information is not terribly useful, but she files it away along with everything else and closes her eyes.

Here is more of the same: long, angular sarcomas in the psychic plane, wobbling away up the slope. Faint, but unmistakeable, if you know what you're looking for. Emilia climbs the hill, one eye in the past and one checking for obstacles in the present, and on her finger Nadia glows purple and gives off rich, violent waves of determination as she concentrates.

After a little while, Emilia stops and closes both eyes. Something isn't right here. The trail should be getting weaker with age, but it isn't. More jags and arcs of colour; more broken shards of light. If anything, this is getting stronger.

“Nadia?” she asks. “What am I looking at here?”

CLOSE TO NOW, she replies.

Meaning – well, Emilia would be inclined to say 'closer to the present moment', but how can that be? This is the path Oak took to get to the farm, not to get away from it.

CLOSE TO NOW, repeats Nadia stubbornly, sensing her thoughts. FOLLOW.

“Okay, okay.”

Emilia keeps walking, reaches the top of the hill and begins to go down the other side. The trail thickens, the space around them growing dense with interference. Here it crosses a footpath and seems to follow it southwest into the hills, growing stronger all the time. Emilia wonders uneasily if Oak managed to release another pokémon, if she is simply walking directly into an ambush. All the poké balls he had on him were occupied. But who's to say he didn't have another on him, one that got opened and then lost in the chaos?

No, she decides. No, that doesn't work: Oak is incapable of losing his poké balls. As Colbert said, they keep returning to his pockets when taken away. This is in some ways reassuring – Emilia is most definitely not a trainer, and she has no desire to come face to face with one of his monstrously powerful breach pokémon – but in another way it's just disconcerting. Because if that isn't true, then what on earth is she following?

Then, quite suddenly, the trail begins to fade. She stops for a moment, asks Nadia to double-check, but it's true. Halfway up this path, for whatever reason, the interference trail reaches peak intensity, and then begins to taper off.

Emilia looks around and sees nothing. No disturbed grass, no sign that anyone has been here for a long time.

“Nadia?” she asks.

THIS IS THE NOW.


Emilia sighs. There is a reason that natu aren't more commonly used for psy tracing. Their prophetic prowess means their sense of space and time is skewed, making their thoughts alien and cryptic. It takes years of working together for a natu and its trainer to understand each other properly, and even then there are times – like now – when the communication barrier gets in the way.

“Do we keep following the trail?” she asks, hoping to come at the issue from a different angle, to make Nadia reveal something new in her response.

YES.

Less than eloquent, but all right; it's clear enough that Emilia can work with it, at least. She tells Nadia to lead on, and together they follow the fading trail further up the path into the hills.

It lasts for about a quarter of a mile, and then peters out into nothing. Emilia opens her eyes to find herself standing at the edge of a broad, flat area projecting from the side of one of the Tohjo foothills, lined with a short wooden railing and scattered with picnic tables. A nice enough place to stop for lunch on a walk through the hills, and totally devoid of any life at all, breach or otherwise.

Emilia looks at Nadia, clinging weakly to her fingers and breathing hard. She hasn't seen her this tired in a long time.

“Is this it?” she asks. “Or have you lost the trail?”

Nadia glares, as only a natu can.

NOT LOST, she maintains stubbornly. ENDS HERE. IN THE SOON.

Emilia pauses.

“In the soon,” she repeats slowly. A trail that gets stronger until it hits 'the now', and then grows weaker until it fades out in 'the soon'.

And breach disrupts …

The penny drops, and Emilia's eyes widen.

“He hasn't appeared yet, has he?” she asks. “He's going to, here, and somehow he walked – will walk – whichever – backwards through time to get to the farm.”

It sounds impossible, even by her standards. There are pokémon capable of time travel, Emilia knows, but as far as she understands it that's a simple teleportation thing, a near-instantaneous translocation from one point in spacetime to another. This is far, far stranger. Oak's trail begins here, in the future, and gets stronger and stronger as it approaches the present moment – Nadia's 'the now' – after which it grows weaker until it hits last night, at the farm, where somehow he reconnected with time as Emilia knows it and started moving forwards again as he began the attack.

She snaps her fingers.

“The spire,” she says. “It didn't just make it dark, it made it night. It broke time. And – wait. Nadia, how soon is 'soon'?”

SOME TIME, she replies. MAYBE NOON.

It's not very specific, but it's as close as a natu can come to expressing a set time in human terms; it took three years of work together before Nadia could say anything like this or Emilia understand it. It also raises a hell of a lot of questions. Emilia's first instinct is to tell Lorelei immediately, to have people stationed here to capture Oak before he has a chance to sic his gyarados on anyone – but what happens to last night if she does that? And the trail: if he never goes back to make it, how would her past self have followed it up here? And if Oak is caught before he can be taken into custody yesterday, then what happens to the one the League currently has in containment?

Nadia blinks and flutters weakly down onto the railing, lacking the energy to engage with the knot of paradoxical thought swirling around her partner's head. Emilia wishes she could do the same. But Nadia's done her part, and now she has to do hers. Only it's no longer apparent what hers actually is, at this point.

She sighs. Perhaps it's time to delegate. She can give this information to Lorelei and let one of her scientists figure it out. Nobody is supposed to know it, but Emilia is almost entirely sure that the League has at least one world expert on time travel on its books.

Emilia turns and looks back down the slope, over the hills towards the ruins of the two farms. From up here, the wreckage seems tiny, like scattered Lego bricks in fields of mud.

She sighs again and shakes her head.

“Well,” she says, holding out her hand for Nadia to hop onto. “I don't know how we're going to explain this to DCI Park, but I suppose we'd better go back and try.”

*​

Artemis has a strange night.

Not a bad one; no hallucinations, and, for the first time in a while, no nightmares either. But she hasn't shared a room with someone since … well, it's hard to be sure. Since she was fifteen, maybe? There was a trip, some school thing, at a camp of some kind in the woods near Mt Moon. She spent three nights away from home in a dormitory full of teenage boys, miserable and afraid and unsure why, and then next year she tore up the permission slip and the letter to her parents and burned them with Chelle's lighter on her way home from school.

And between that trip and this one is four years and a period of hermitage, as well as a sudden wrenching change of self, so Artemis is in many ways somewhat out of practice. She has to steel herself to be seen unready, without make-up or breasts. In her pyjamas, Cass looks like Cass. In hers, Artemis looks unfinished.

It's okay. Cass catches herself staring before it becomes obvious enough to be aggressive, and does her best to go on as if nothing is different. Artemis is painfully grateful. She shouldn't be, she deserves this, but the thing is that everybody knows they can refuse it to her with society's blessing and so she is grateful anyway.

They switch off the lights and lie there in their beds, listening to the rain doing its best to tear the window out of its frame. On Artemis' bedside cabinet, Brauron's markings glow gently in the dark.

“Artemis,” says Cass.

Artemis looks across at her. She is staring directly up, into the ceiling.

“Yeah?” she replies.

“I never said exactly why I'm doing my journey now.” Cass pauses. Artemis hears her draw in a steadying breath. “I didn't do so good at Silverleaf. Not really my kinda place. They paid for me to come and then I did and I almost didn't even pass my exams at the end of it.”

Artemis says nothing. She understands, in some way, that this is Cass apologising for her behaviour on the bus. A weakness traded for a weakness. Sins cancelling each other out.

“That kinda upset some people,” Cass continues. “People who were like expecting me to have a very different future to what I'm looking at now. Teachers. Parents.”

Pause. Sound of rain sluicing across rooftops.

“Yeah,” says Artemis. “My parents were expecting something different from me too.”

Cass looks at her. Artemis can't see her face clearly in the dark but she can see that her head has moved.

“Yeah?”

“Yeah.”

Cass moves her head back again.

“Yeah,” she repeats. “I guess you'd know all about that kinda thing.”

Another silence. A shadow moves and makes Artemis tense up, but it's just Ringo shuffling on his perch.

“So anyway, I decided I should clear out for a while and think some things through,” says Cass. “And, uh, here we are.”

“Yeah,” says Artemis. “Here we are.”

Lightning makes the gap around the curtains flare brilliant white. Immediately after, thunder rolls out overhead.

“Cass,” says Artemis.

“Yeah?”

“You know it was okay. On the bus, I mean. It happens.”

“Yeah, well, maybe it shouldn't.” Cass sighs. “Thanks.”

“Night, Cass.”

“Night.”

The storm rages. Artemis imagines the world outside, a maze of running water and dripping roofs, of pigeons squished up against pidgey beneath cornices as animal and pokémon alike flee the rain, and lets out a breath that she was unaware that she was holding.

The first leg of the journey is over. Tomorrow – well, tomorrow there are adventures to be had, and also terrifying mysteries to investigate, but tonight, it's time to take advantage of civilisation while she's here, and to rest.

Artemis closes her eyes, and does not dream of anything at all.

*​

Cass wants a ditto.

“How cool would that be?” she says, over breakfast the next morning. “The pokémon with a thousand faces! Or, okay, it's just got that one face, I guess, with the weird little smile, but a thousand shapes, anyway. If you can teach it to memorise like, let's say five different shapes, that's pretty much a pokémon for every situation. Right?”

Artemis peels an egg for Brauron and waits patiently for her to stop talking.

“Okay, you don't have to convince me,” she says. “You want a ditto, you catch one.”

“Well, that's the thing. Ringo, no, that is most definitely people food. Ringo! Okay, where was I? Right. So the thing is, according to the Pokédex, there are some wild ditto up on the moors near the Tohjo Mountains. You know, around Route 23? And like I know you're heading for Cinnabar, but I was wondering if maybe …”

“You want to detour to the hills?” asks Artemis.

“Yeah.”

Cass looks a little concerned. Wondering, maybe, if she blew it yesterday, if Artemis will now abandon her. Or maybe Artemis is just projecting. Either way, she's not about to leave behind the one trainer she's met so far who's her own age, and she has a whole year, right, so what's the harm in stopping off? Maybe she'll find something to add to her team, too, although to be honest she feels like one pokémon is enough for now, given how early in their career she and Brauron both are.

And anyway, this lets her put off looking for answers on Cinnabar Island for one more day.

“So,” says Cass. “Is that like okay?”

“Sure it is,” says Artemis. “Why not? It's a nice day for a walk anyway.”

The air is still cool from the storm, although it feels like it will be hot again by this afternoon, and Viridian drips all around them as they walk down to the bus stop. One of the pedestrianised streets is at least fifty per cent puddle, and it takes some thoughtful footwork to get to the other end with dry socks. But the sun is bright and the breeze fine, and they walk lightly, backpacks left in the room at the Centre, and all in all it's just a good day to be out and moving and alive. A man walks by with a growlithe and a regular puppy that chase each other around through the puddles, splashing uproariously, and Artemis feels her heart lift a little. Why shouldn't she detour to the moors, anyway? It's not like anyone has done anything since Giovanni. Maybe the League is done with her. Maybe she doesn't even need to do any investigating; maybe everything is over; maybe now she's just looking at the year of freedom she'd been expecting, without breach hanging over her like the sword of Damocles.

It's a nice thought. She tries not to get too attached to it, because nice thoughts so often turn out to be just that, just thoughts, but it lingers in her head all through the bus ride, unwilling to depart.

Outside the window, Viridian rolls by in waves of unprepossessing concrete. According to its Wikipedia page – which Artemis read before setting out from home, because of course she did – the city centre was more or less eviscerated in the sixties and rebuilt with a great deal of enthusiasm and substantially less architectural talent. The buildings are monumental and cast long, solid shadows across the streets; the ground floors have all been remodelled, walls ripped out and replaced with glass for maximum store frontage, but above that the concrete stretches on, grey and unbroken till the rooftops. It has its own charm, in a brutal kind of way, but there's far too much of it. Artemis turns away after a while and flicks through her phone while Brauron watches the screen carefully, interested and confused.

Cement gives way to suburbia gives way to grassland, and then they're as far out as the bus will take them and it's time to get off. Artemis stands there by the roadside and looks back at the grey bulk of the city, then forward, at the blue shadow of the mountains rising above the hills. She thinks that distant shape there might be Mt Silver, where the skarmory and tyranitar breed. Isn't that cool? She thinks it's cool.

Cass stretches her arms and lets go of Ringo, who has been itching to spread his wings all morning and now immediately flies on ahead across the field in that stop-start way that spearow do.

“Not too far!” she calls, without getting a response. She rolls her eyes and turns to Artemis. “Okay,” she says. “Let's get going before he manages to get himself into trouble.”

“Does he do that a lot?” asks Artemis, walking with her, feeling the wet grass slithering across her legs. Brauron is motionless beneath her clavicle, just like normal. She isn't sure her nerves could take it if she ran around out of sight the way Ringo's doing.

“Only when he hasn't flown around much.” Up ahead, Ringo explodes out of the long grass, drops of water spraying from his wings, and manages to fly a full twelve feet before descending back to earth in a clatter of feathers. “But like, spearow aren't very good at flying, so I think it's okay. He can't go far.”

The field slopes up towards a stand of trees, where the two of them climb over a stile and find Ringo scrabbling around the dirt track beyond, pecking at bugs. He seems to have worked off some of his energy, and settles readily back onto Cass' shoulder when he sees her. His feet leave grime on her t-shirt, but she doesn't seem to mind. Artemis understands. Brauron tracks soot everywhere herself, and yet she wouldn't have her any other way.

Cass talks excitedly about ditto. She seems taken with the idea of a shifting, mobile response to any given opponent. Artemis doesn't have the heart to suggest that it might be difficult to get a ditto to memorise so many different shapes. Don't they normally just turn into things they can see in front of them? And okay, she's not an expert, but she's only ever seen one or two in the televised tournaments. She has a feeling these are the exception rather than the rule.

Still. Cass is a nice person and she'll be good to her ditto, so if she finds one that wants to work with her then who is Artemis to get in her way? This makes her think about how you would find one, given their incredible skill at camouflage, and actually that's kind of a big issue so she summons up her courage and points it out to Cass.

“Oh,” she says in response, looking nonplussed. “I, uh, didn't think of that. Oops.”

“Kind of important if we're gonna go looking for ditto,” says Artemis.

“Yeah,” agrees Cass. “I see that. Um … I guess we wander around and hope one jumps out at us? Like there's no point trying to catch one that doesn't want to be trained.”

Artemis guesses so too.

The path winds its way in long loops through the hills, rising steadily westwards. Cass says it's pretty inefficient, and maybe they should just go straight over the top of the next one. Artemis looks at the banks of thick grass and vividly flowered gorse, and invites her to try. Two steps in, Cass makes a face and comes back again, wincing as the thorns drag at her legs.

“How'd you know it would be like that?” she asks.

I saw gorse in a book and looked it up online, thinks Artemis.

“I mean, it looks pretty spiky,” she says, and Cass sighs.

“Yeah, looking before I leap isn't exactly my strong suit,” she says.

Artemis smiles politely. She has spent more or less the whole of her life up till this point looking, readying herself for the leap.

“Right,” she says, and with an effort keeps the bitterness from her voice. It's not Cass' fault that her brain is wired the way it is, after all.

They climb. Around their feet, the trail gets narrower and narrower; above them, the sun climbs and begins to heat the air. The mountains ahead don't get any clearer, but the hills get higher and higher and, looking back, Artemis sees Viridian diminish into a distance-dim toy city, grey and indistinct.

She smells burning, and feels the beginnings of a headache gathering at her temples.

Sometime around mid-morning, Ringo swoops low over a patch of long grass and flushes out a nidoran, its dark fur thick with spines and poison. Seeing humans, it turns and issues a challenge in guttural chucking sounds, levelling its horn and scratching at the dirt.

“Never seen a black one before,” says Cass, staring. “Is that a colour morph or a different species?”

“Not sure,” replies Artemis. “Maybe concentrate on beating it first?”

Like most battles against wild pokémon, the fight is short and decisive: Ringo flaps around, squawking and shrugging off the nidoran's attempts to kick him until, confused and annoyed, it feints with its horn to drive him off and flees into the undergrowth.

“Neat!” says Cass, as Ringo returns to her shoulder. “Nice work, buster.”

“Yeah,” says Artemis. “Nice work.”

The black nidoran isn't the only wild pokémon they meet, but it's one of relatively few: this place is much more sparsely populated than Viridian Forest. There's a clump of knotty grass that gets up and reveals itself to be a heath mankey, long dun fur blending in among the vegetation; there are a pair of spearow that flee at the first jet of Brauron's fire; there is a fat purple ekans that they disturb in the middle of swallowing a crow and which shrinks down among the bushes, trying to avoid being seen.

Artemis' headache gets worse.

She can't shift that weird burning smell. It's not Brauron, and when asked Cass says she can't smell anything at all. She might just be imagining it, only it's so damn vivid, and she's never hallucinated a scent before – sights, yes, sounds, most definitely, but not scents.

It feels familiar, but she can't place it. Artemis kneads her aching temples, takes long drinks from her water bottle that don't help in the slightest, and bites down hard on her irritation. Keep it together, Artie. You're in the process of acquiring a friend. No need to screw that up by complaining.

The sun hangs above them and glares like a snake hypnotising a rabbit. They stop and reapply sunscreen, and then, when they see a fork in the trail and a sign explaining it, agree without speaking to take the right-hand path down to the rest stop.

It's a nice enough spot: a place where the hillside might have slipped millennia ago, creating a sort of plateau below the peak. Above them, bare chalk and granite rise up to the hilltop. Below, the grass goes up and down in waves, all the way down to Viridian and the farmland above it. In between, there are picnic tables and benches, laid out in the meagre shade of the hill itself.

Artemis sits with a sigh and holds her head tightly in one hand. It's the kind of headache that feels like mechanical trauma with a blunt object. Like someone is responsible for it.

Cass perches on the edge of the table, swinging her legs.

“Okay, so we haven't found anything so far,” she says, petting Ringo absently. “But I'm sure we will soon. Ditto don't mind the sun, right? They don't even have skin, so it's not like they can get sunburn.”

“Mm,” says Artemis. She drinks more water, but it's not a dehydration thing. The headache remains, intensifies even, as if a vice is being tightened twist by vicious twist around her skull. Her nostrils are clogged with the smell of burnt things.

“And like lots of animals stay in around midday to avoid the sun, so it stands to reason they might be … hey, are you okay?”

Artemis looks up. Cass is watching her, concerned.

“Fine,” she mutters. “Just a headache.”

“Have you had some water?” asks Cass, and Artemis would interrupt with a curt yes but she can't, she just can't, so she waits and then nods and says politely:

“Yeah. It's not that.”

“Oh.” Cass clicks her tongue. “Sorry, I had some paracetamol but I left my first aid stuff at the Centre.”

Artemis forces a shrug.

“Me too,” she says. “I …”

Somebody gives the vice another twist, and Artemis gasps, half certain now that her skull is actually about to burst, that the pressure on her temples is a real physical thing, and then she hears Brauron hiss in alarm and Cass cry out that she's bleeding and then impossibly the pain gets even worse and then―

Somewhere cold and dark, somewhere deep within herself, Artemis opens her eyes to see a burning red light.

Breach, it says. There has been a breach.

And Artemis opens her eyes again and sees the sky and hills and everything else, exactly as before. She's still sitting on the bench. Her face is wet and Brauron has climbed up around her neck, peering at her in concern.

“Are you okay?” Cass asks. “You're – that's quite a lot of blood …”

Artemis stands up. It feels like there's a half-second delay between making the movement and realising she wants to. She ought to be terrified, and in a minute she thinks she will be, but right now there is too much distance between her and the world.

“Who is that?” she asks, and Cass looks and they both see him. The blurred man. Walking backwards away from them across the grass, jittering and flickering out of focus like a bad TV picture, face blotted out with interference. He looks like a jpeg artefact brought to life, some freak accident of digital nature. He skitters backwards like an old VHS tape being rewound and leaves no impression on the turf as he moves.

He makes a sound like a giant knife being sharpened, and he smells like burning.

Ringo squawks and bolts for the long grass. Artemis feels Brauron's blunt claws digging into her chest, hears her hissing in her panic.

“Who,” says Artemis again, and then the blurred man stutters and grinds his way to the edge of the picnic area and fades slowly into nothing.

There is a long moment of awful, unearthly silence, and then the birds begin to sing and the crickets to call, and Artemis sits back down heavily, hands shaking and heart beating so hard she feels certain it must be about to catapult Brauron right off her chest.

“Breach,” she whispers, as the panic finally arrives. “Oh my god, breach.”

“Artemis? Artemis, are you okay?” Cass grips her arm, trying to get Artemis to look at her, but she's far too solid to be moved. “What the hell was that?”

“I,” says Artemis, and chokes on her fear. “I – oh god. Damn it. Gimme a minute.”

She sits there and shivers and holds Brauron in her trembling hands, and then after a little time has passed the worst of it is over.

It's not as bad as before. The blurred man is strange and terrifying, but he doesn't compare to the spire. He's alien, but recognisable: human shape, digital decay. The spire is not like that. The spire is completely and utterly unlike anything else in the world.

“Are you okay?” Cass asks again, and Artemis nods. Her face feels wet; she touches it and takes her fingers away bloody.

“What …?”

“It's your eyes.” Cass looks uncomfortable. Artemis supposes she would too, if she saw someone bleeding from the eyes. “They were … I think it's stopped?”

Artemis nods.

“My headache's gone,” she says, unable to find any other words.

There's a period of quiet. Ringo flutters back, looking faintly embarrassed. Brauron's breathing slows, and she coils herself around her partner's forearm, warm and comforting.

“I think maybe we should go back to the Centre,” says Cass.

“Yeah,” says Artemis. “Okay.”

*​
 
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Cutlerine

Gone. Not coming back.
Emilia thinks about doing some crimes.

It's not entirely new territory for her. She was young once, and she was also depressed and anxious in a way that made her angry and impulsive. Some things got broken, a couple of people got hurt, a few breath tests were failed. But this was all a long time ago, and anyway that was petty crime, the yelling risk-taking sort you commit in the fury of desperate near-suicidal youth, whereas the crime she's considering now is much more white-collar and for considerably higher stakes.

She sits in the bar of her hotel, drinking lemonade and mulling over the options. Lorelei has told her that she's sent Giovanni and company to the spot up in the hills, to watch for the doppelgänger's manifestation and do whatever it is that needs to be done; that means he'll be gone for a few hours at least. By now, he ought to be on his way out of the city. Leaving his Gym, and his office, unattended.

She can't even believe she's thinking this, but if she did want to dig around in his files, this would be the best time to do it.

On the table by her hand, Nadia straightens up from her dish of water and gives her a look.

“What?” asks Emilia.

FURRET MAN, she replies.

“Yeah, furret man.” Emilia takes another sip of her lemonade and wishes it was something stronger. “Are you encouraging me? Because that's … very unprofessional.”

Nadia radiates nonchalance. If she was human, she'd have stuck her hands in her pockets and started sidling away, whistling loudly.

Emilia sighs.

“Okay, drink up,” she says. “We don't have much time.”

Half an hour later, she walks into the Viridian Gym: a cool, solid building, faced unattractively with concrete panels but on the inside sleek and modern, all pale wood and glass screens. She may not like the man, but Emilia can't deny that Giovanni has good taste. She's seen pictures of the Gym back in Isabella's day, and while she might have been a better Gym Leader she had much worse taste in interior design.

Emilia approaches the front desk and presents the receptionist with a calculated smile.

“Hello,” she says. “Is Mr Dioli in?”

“No,” replies the receptionist. “He isn't. Can I take a message? He should be back later today.”

“I'd rather not. League business.” She shows her card and waits for the receptionist to finish staring. “I have documents from the Plateau that require his attention,” she says, taking a sealed brown envelope from under her arm. “Do you think I could take them through to his office?”

The receptionist looks at her, and then at the envelope. It's quite thick. The edges are crisp and new. It could contain anything.

What it actually contains is a fifth of a stack of blank printer paper that Emilia bought on the way here, along with the envelope itself. Later today, Giovanni will open it and be confused, and word will get back to the Plateau, and Emilia will be able to deny everything because she was just a messenger and no, the packet was just in her pigeonhole, not sure who from, but you know what the League's like, the left hand knoweth not what the right hand doeth, and Emilia will spend a couple of favours and the whole thing will disappear. And maybe Giovanni will suspect, and maybe he has the power to do something with that suspicion, but guess what, so does Emilia, and Emilia is willing to bet she has more allies in the League than he does.

That's then. Right now, Emilia stands her ground and does her best to hold the envelope in a tantalising sort of way.

“I should probably just hold that here for him,” says the receptionist. “I can pass it on …”

Emilia shakes her head.

“I'm afraid not,” she says. “I have my orders. From the Plateau,” she adds, with a subtle emphasis that flies straight into the back of the receptionist's subconscious and sticks there. “Mr Dioli's eyes only.”

The receptionist hesitates.

“Well …”

Emilia smiles.

“Well?”

“If it's really important …”

“Oh,” says Emilia. “Very.”

It's not a lie. If yesterday's hunch is even half right, then it really is important she get into that office. If not – well, probably best not to think about that.

“Okay, then,” says the receptionist, reluctance battling with excitement for control of her voice. “It's at the end, on the second floor. Can't miss it.”

“Wonderful,” replies Emilia. “Thank you so much.”

She sweeps off with her best aura of Leaguely self-importance, and maintains it all the way down the corridor to the elevator. There are still people watching her here, the clerks and bureaucrats who run the parts of the Gym the trainers never see. And the best disguise, Emilia knows, is to simply walk straight past them as if she has every right to be there.

Alone in the dim light of the elevator, Emilia glances sideways at Nadia. Nadia glances back.

CRIMES, she says.

“Yeah,” agrees Emilia, feeling eighteen again, angry and nervous. “Crimes.”

Ding, and the doors open. Emilia steps out, face once again composed and commanding, and walks past a group of office workers without giving or receiving a second glance.

She does pause when she gets to the door, but only for a second. She reads the nameplate, knocks once, and lets herself in.

Emilia breathes out.

All right.

Giovanni's office is like the rest of the Gym, light and airy. The desk is pale wood and the bookshelves are glass. A few stray motes of dust eddy lazily in the sunlight streaming through the blinds.

On his desktop computer, a light blinks on and off, and Emilia lifts Nadia off her shoulder.

“Right,” she says, in a low voice. “Something different here. Tight focus, just the keyboard. All right?”

YES.

Emilia puts the envelope down on the desk and leans over the computer, wiggling the mouse to wake it up. As she suspected, she is prompted to enter a password.

“Ready?”

The glow rises from Nadia's feathers, Emilia closes her eyes, and as they slip back with Nadia into history the keyboard reappears in shaky silver lines, hanging there in the dark. The keys are stained with purple light, to varying degrees: E and the spacebar are a vivid burgundy, while Z and X are just a faint lilac.

“Narrow it down,” mutters Emilia. “He would have logged in this morning. Find his fingers for me.”

Nadia's feathers rustle in a wind that Emilia cannot feel. There is a pause, the purple stains on the keyboard waver and wobble, and then quite suddenly almost all of them disappear. Emilia opens one eye, sees the light overlaid on the keys, and memorises the letters.

“2, 4, O, I, D, G, K,” she recites. “And – two Ns? Yes, two Ns. Thanks.”

The lights disappear and the unearthly nimbus surrounding Nadia fades to nothing. Emilia transfers her back to her shoulder, muttering to herself.

“2, 4 … dig … going … king …” She snaps her fingers. “Nidoking24,” she says, typing it in. The computer informs her that this is incorrect, and invites her to try again. “Nidoking42?” she asks – and the lock screen gives way to Giovanni's desktop. “Yes.”

FURRET MAN
, says Nadia, with a distinct tone of satisfaction.

“Absolutely. Thank god he wasn't paying attention when IT sent out the safe computing memo.” Emilia clicks through files, speed-reading with the gaze she uses to process paperwork. “Let's see … no, I didn't think so. I'll try his email. More likely to find something here …”

Her eyes flick back and forth, cursor carefully skipping unopened emails, leaving everything just as she found it. Gym Leader bulletins. League announcements. Casino business. (Sending work emails from his League account? Tsk, tsk, Mr Dioli.) And on and on, and then, in the middle of it all …

Regarding Recent Events. Now there's a subject line to furrow the brow. Emilia clicks, and reads:

Dioli,

If you want my advice, we'll continue. I really think we're getting close to figuring out a reliable trigger here – and honestly, once we've done that, that's the hardest part in the bag. It's going to be a matter of months after that, tops, and then we'll have it. You and I both know that this is more important than petty League politics. This is the future of Kanto we're talking about; we let this go because the bloody ice queen's grown a conscience, and it's not just us that pays the price, it's our children, and their children, and our children's children's children, all the way down the line. Anyway, come talk to me. I have some ideas about where to go from here.

―AG


The reply is much shorter and blunter:

The decision isn't ours to make. I won't hear any more about it. Consider yourself warned.

―GD


For a moment, Emilia doesn't react. Then, very quickly, she takes her phone from her bag and photographs the screen. It's not a great image, but it's legible.

“Okay,” she says. “Okay.”

She closes the email program, locks the computer, straightens up and leaves. She walks out the same way she walked in, with the confidence of someone who is exactly where she is supposed to be, and she gives the receptionist a friendly nod, and she walks out into the sunlight and finally starts to breathe again.

CRIMES, says Nadia.

“You said it,” replies Emilia, running her fingers through her hair. “Now let's get the hell out of here.”

Nadia doesn't have anything to say to that. She grips Emilia's shoulder tightly in her claws, and the two of them hurry back to the hotel, to wait for the news about Oak and to put together the pieces that are even now starting to form a horrible kind of shape.

*​

At the Centre, a consummately professional doctor examines Artemis' eyes and tells her that it sounds like she might have been being haunted.

“Oneirophage,” he explains to her. “It's difficult to categorise ghost-types, they don't play by the same rules as animals, but some forms of haunter and gengar don't feed on fear or energy. You've heard of drowzee and hypno?” (Artemis has.) “Some ghosts are like that, too. Dream eaters. It sounds like one got in your head and manifested a nightmare to eat.”

“But I saw it too,” protests Cass.

The doctor shrugs.

“Psychic feedback,” he says. “Had you ever seen this thing before? In a dream or anything?”

Artemis nods. She isn't willing to expose the truth.

“Then it's almost certainly possession. If the ghost is strong enough, bystanders do sometimes experience the illusion too.”

The doctor asks if it's okay if he reports the incident to the Viridian Gym. Dangerous pokémon this close to town need to be monitored, and if necessary temporarily captured and relocated somewhere they are less likely to come into contact with humans. Artemis thinks of Giovanni in the firelight, and suppresses a shudder, and says okay.

Up in the room, she washes her face and reapplies her make-up and stares into the mirror, gripping the sink hard with both hands. She sees through her face to the boy she is running from; she sees midnight at three pm; she sees an eye-watering red light among the stars.

BRAD COUNT > 1 = POSITIVE, > 5 = ++ATTRACTION.

Attraction to what? Well, Artie. Why don't you think about it for a moment.

She can't run, can she? It's going to follow her. It's scored into her irradiated flesh, into this improvised hacked-together excuse for a body. It's in her, and wherever she goes, breach is going to follow.

A movement in the mirror: Brauron has climbed up onto her shoulder to stare with evident fascination at her own reflection, moving her head and watching the other salandit move hers. Artemis smiles without feeling it and prods her affectionately.

“It's you,” she says. “See? I'm there too.”

Brauron looks at the mirror-Artemis, and then back at the real thing. She reaches out, feels the cold glass beneath her toes, and retreats again, puzzled.

“Okay,” says Artemis. “Never mind.”

She goes back out into the room, where Cass is finishing up a phone call.

“… okay,” she says. “Buh-bye.” She lowers her phone. “'S my aunt,” she explains. “She likes to check up on me, make sure I'm all right.” Pause. Frank look. “You okay?”

Artemis shrugs.

“Not really,” she admits. “Do you want to get a drink?”

Cass' face cracks into a grin.

“Glad you asked,” she replies. “'Cause I really kinda do.”
 
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Ambyssin

Winter can't come soon enough
Yay, new chapter!

-I like the dissonance in the 1st scene between Artemis’s computer phishing expedition and Brauron just being, well, Brauron. Reminds me of a cat interrupting someone working b/c it wants attention. I do like that she got to a connection of sorts by sheer coincidence (a typo). Seems more natural for someone who doesn’t have an investigative background.
-See, I view Mark the way I do mainly due to police/legal TV shows, which tend to portray journalists as sneaky and willing to do anything to get juice stories as opposed to being good-intentioned people trying to expose the truth. Emilia’s response to this is pretty in line with those types of shows, too. Get annoyed at the journalist, but move into damage control mode.
“Emilia Santangelo,” she says, holding out her card. “Legal advisor to the Indigo League, with special investigatory powers.”
Man, there’s got to be a better way for her to introduce herself. Maybe “Indigo League Special Counsel?” Unless it’s intentional to make her sound pretentious, in which case, it’s working.
-Jeez, and now this new investigation is adding the timey-wimey ball into the mix. As best I can tell from the scene, it seems like the second breach distorted time to have Glitch Oak arrive from the future and then have his attack proceed in step with the normal flow of time?
-A little background into Cass. I can sympathize. Having others set expectations for you can really suck and make it hard for you to be yourself.
-I like the different environmental variations to some of the Pokémon. Makes them distinct and easy to visualize. And, were there regular animals I saw mentioned (puppy and crow) or just euphemisms?
-And good gracious is that vapor man creepy. Complete with a bloody eyes scenario that screams horror movie. Judging by Artemis's location up a hill, I feel like it's what Nadia was predicting with Glitch trainer's reappearance via time travel?
-Following that up is a little white collar snooping scene. I couldn’t help but laugh at Giovanni’s password (although I was expecting a Persian reference, that’s probably too predictable). Me thinks the person he’s communicating with is Agatha, but I could be wrong. Seems like there’s some policy in-fighting going on in the League. Now I really don’t know who to trust.

Fun chapter to read! Now if you excuse me I'm going to go unscrew my mind.
 

Psychic

Really and truly
I just binged chapters 2-6 over the past two days and thoroughly enjoyed myself. The plot thickens! We got more interesting characters! More fascinating character interactions! Pokémon that feel like living, breathing creatures!

I’m really enjoying the characters so far. Artemis is super interesting to read – she’s been through a lot and has a lot of baggage, and the way this shines through in your writing even as she does mundane things and has simple conversations is really well-done. I’m especially interested in how you show her fighting the self-doubt that’s been instilled in her, struggling from years of gaslighting, hiding VS revealing her true self, and dealing with how people perceive her. The way she gets so caught up in and scrutinize her own thoughts makes me think about how the people in my life with anxiety have to grapple with similar things, so thank you for giving me that window.

I also really like Emilia, doing her best to do her job, and Nadia is just super cool. It’s fascinating watching her navigate delicate situations and play the game with Giovanni. The difference in how she interacts with Brock, Giovanni, and Artemis is really well-done, and it’s fascinating getting to really see her thought process (which is I think I generally love about your writing). Though I did notice her reflect "Trainer journey. Transition. First relationship. Law school. The League gig. Everything she did since she was ten, she did with her." I can't help but wonder: is Emilia also trans, or is this referencing her transition from journeying to the "adult" world?

Yay for Artemis apparently making the exact type of friend she needs right now (though it admittedly seems pretty convenient). I’m looking forward to seeing more of Cass (who I initially thought was related to Casey somehow). On that note, shout-out to these characters who go by they pronouns! This makes me happy.

The way you show Artemis and Cass dealing with being older trainers is also great! I like how thought-out it is. Many fics with older protagonists often don’t mention it or explore how characters would navigate it, so I really appreciate that. Also, just all of the details about the trainer circuit, like having campsites on trainer routes (with accessible lodging for those who need it!) or the amenities in Pokémon Centers makes it feel so alive.

The Pokémon also feel really present in your story – describing them as constantly doing little things alone gives them so much life. I really like Salandit, and Brauron feels so alive and also adorable! (I'm glad other people appreciate and portray how adorable lizards are!) I’m also impressed how much you are making me like a Spearow, tbh - Ringo has so much personality. The training aspect is really cool and interesting, which often doesn’t go explored in fics, and I’m loving watching Artemis slowly figure it out and gain confidence in herself through it. I’m also enjoying the way you portray battling, and Artemi’s decision to Battles with wild Pokémon are quick tests, and I appreciate how much agency you give them in that regard.

As for the story, I am super into this. It’s cool seeing the characters grappling with what’s going on and trying to figure it out at the same time. The way you’re playing with time is really neat, and I’m looking forward to seeing what else you do with it. I definitely want to see how the characters handle the imposter Oak since he seems to human, and I’m definitely waiting for that to get creepy af. I need to know more about how Artemis is connected to all this!


The only nitpicks I noticed:
They are big and shapeless in their bulky white suits.
I somehow interpreted this as referring to business suits the first time I read it, and it wasn’t until reading later chapters that I understood it to mean more like a hazmat suit. That may be just me, so I’m not sure if it’s worth changing. That said, this mental image is fascinating, and it brings to mind Stranger Things. I can’t help but wonder if it truly is solely a hallucination, or if there are some real other-worldly shenanigans that Artemis can somehow see. Considering that she seems to be right near each breach as it happens, it sounds like she must be a part of it somehow

By the time Emilia arrives back in Saffron, she feels like she could sleep for about a week; she got a few hours of rest in a hotel room on Sunday night but not nearly enough.
I think you’ll want a comma before the “but.”

Flowers don't last forever, and vileplume are strange flowers but flowers nonetheless.
Also a comma before the “but.”

Artemis smiles and lifts her back into her usual spot hanging from her top.
I first read this as Artemis grabbing Brauron by her back. Not sure if it’s worth changing, since it was clear when I reread it, but wanted to mention it.

Gyarados don't back down, even when they're on the verge of death, and though the Gym and police pokémon combined did in the end knock the damn thing unconscious there have been injuries.
Add a comma after “unconscious.” Or you could rephrase to “…and though the Gym and police pokémon combined did knock the damn thing unconscious in the end, there have been injuries.”

Anyway, Mark, I have some people to talk to. Don't make too much trouble now.
Add a comma before “now.”

Giovanni was playing games after all.
Add a comma after “games.”

“Yeah,” says Artemis. “My parents were expecting something different from me too.”
I’d add a comma before “too.”

“2,4, O, I, D, G, K,” she recites. “And – two Ns? Yes, two Ns. Thanks.”
This is missing a space before the “4.”



Good stuff! I can't wait for more. :D

~Psychic
 

Bay

YEAHHHHHHH
Concerning Nadie and Emilia's investigation at the hill/farm, looks like some time travel stuff is in the mix too. Makes me wonder if this relates to some "time travel" glitch stuff you can do in the games. Their next scene with them going down in Giovanni's office was fun too. I wonder what if there's some disagreement going on with in the League.

The part where Artemis encounters glitch/blur man again, oh dear. The bloody eyes doesn't sound too good there. Makes me wonder if each encounter with those glitches will get more worse.
 

Cutlerine

Gone. Not coming back.
Hey! Sorry for the delayed response, everyone; I just never quite seemed to get round to it. That said, let's make up for lost time:

Concerning Nadie and Emilia's investigation at the hill/farm, looks like some time travel stuff is in the mix too. Makes me wonder if this relates to some "time travel" glitch stuff you can do in the games. Their next scene with them going down in Giovanni's office was fun too. I wonder what if there's some disagreement going on with in the League.

There's definitely internal strife at the League! We'll see more of that as we go on – possibly even today, depending on what chapter 07 actually turns out to contain. It's, uh, been a while since I last looked at it.

The part where Artemis encounters glitch/blur man again, oh dear. The bloody eyes doesn't sound too good there. Makes me wonder if each encounter with those glitches will get more worse.

Things are most certainly heating up, yes! And the glitches are definitely getting more destructive as they go on. It's going to be a miracle if everyone gets through this unscathed. Hopefully you'll like the next couple of encounters I've got lined up.

Yay, new chapter!
-I like the dissonance in the 1st scene between Artemis’s computer phishing expedition and Brauron just being, well, Brauron. Reminds me of a cat interrupting someone working b/c it wants attention. I do like that she got to a connection of sorts by sheer coincidence (a typo). Seems more natural for someone who doesn’t have an investigative background.

Brauron continues to be the cutest, of course. I like writing pokémon, because I see them as somewhere between animals and people and it gives me a chance to create personalities without dialogue; putting her alongside Artemis trying to do things was a fun chance to do more in that regard. As for Artemis' investigation itself, I'm glad you see it that way! Sometimes I wonder if I rely too heavily on convenient coincidences, but the thing is that they're just too fun to play with.

-See, I view Mark the way I do mainly due to police/legal TV shows, which tend to portray journalists as sneaky and willing to do anything to get juice stories as opposed to being good-intentioned people trying to expose the truth. Emilia’s response to this is pretty in line with those types of shows, too. Get annoyed at the journalist, but move into damage control mode.

Interesting. You're not wrong, of course – Mark definitely wants to get stories and get paid – but I also think Emilia at least believes (or wants to believe) that he's fighting for truth, as well; I had her hint as much in that same section, as part of the ongoing plot strand about the conflict between her politics and her job. Whether this is true or she's just trying to salve her conscience is something we will have to wait and see about.

Man, there’s got to be a better way for her to introduce herself. Maybe “Indigo League Special Counsel?” Unless it’s intentional to make her sound pretentious, in which case, it’s working.

It's completely intentional, yes. Emilia introduces herself differently based on who she's dealing with: the cops get the full thing, to emphasise her status and help her push her way into their investigation, most civilians just get the 'legal advisor to the League' bit, to signal that she's both part of and also a little apart from the League proper; and sometimes she just says she's with the League, although I'm not sure if any of those introductions have been posted yet. So yeah, it's very much intentional; she's just doing some tactical conversationing.

-Jeez, and now this new investigation is adding the timey-wimey ball into the mix. As best I can tell from the scene, it seems like the second breach distorted time to have Glitch Oak arrive from the future and then have his attack proceed in step with the normal flow of time?

That's exactly it, yes! There's no real secret about it. I go into a little more detail in the next chapter.

-A little background into Cass. I can sympathize. Having others set expectations for you can really suck and make it hard for you to be yourself.

Yes, it can be intensely stifling. Cass is … interesting, but I think I probably can't say more about her yet without spoiling things, so I'm going to force myself to shut up about her now.

-I like the different environmental variations to some of the Pokémon. Makes them distinct and easy to visualize. And, were there regular animals I saw mentioned (puppy and crow) or just euphemisms?

Cheers! I like variations and subspecies, but like I'm aware that I can't just stop the story for a paragraph to explain exactly how it is that they're different to the regular kind, so I try to find suitably evocative names for my alternate forms that give the reader a distinctive image of what they might look like without me having to go into detail. Mossy geodude, blackwing spearow, royal pidgeot, that kind of thing. We've got a very special variation coming up in the next chapter; I hope you like it as much as the others.

As for the animal thing: yeah, I'm firmly in the there-are-animals-other-than-pokémon camp. You can't sustain a functional ecosystem with just the pokémon described in-game; there simply aren't enough of them. Besides, how can you call growlithe 'the puppy pokémon' or rattata the 'mouse pokémon' if you don't actually have puppies or mice as a starting point to compare with? I get that this is probably just a thing that Game Freak wasn't that bothered about, because it doesn't matter in-game, but since I'm making the leap from game to fiction and I'd like to present a fully fleshed-out world it's something I needed to address.

-And good gracious is that vapor man creepy. Complete with a bloody eyes scenario that screams horror movie. Judging by Artemis's location up a hill, I feel like it's what Nadia was predicting with Glitch trainer's reappearance via time travel?

It is indeed. Confirmation's coming next chapter, which should be up sometime today, so I don't feel that that's much of a spoiler.

-Following that up is a little white collar snooping scene. I couldn’t help but laugh at Giovanni’s password (although I was expecting a Persian reference, that’s probably too predictable). Me thinks the person he’s communicating with is Agatha, but I could be wrong. Seems like there’s some policy in-fighting going on in the League. Now I really don’t know who to trust.

The League is big and complicated and run by the government, so of course it's full of countless warring factions with their own petty agendas. It's just unfortunate that those agendas seem to involve smashing open the fabric of reality and unleashing terrible abominations upon the world. I always hate it when the Budget is delivered and it turns out that two billion pounds are being allocated to a project for summoning eldritch monsters into citizens' private lives.

As for who to trust – well, I'm glad you're uncertain; it means I'm doing my job right. This is a conspiracy theory story, after all. Everyone in any position of power has to be at least a little sketchy, after all.

I’m really enjoying the characters so far. Artemis is super interesting to read – she’s been through a lot and has a lot of baggage, and the way this shines through in your writing even as she does mundane things and has simple conversations is really well-done. I’m especially interested in how you show her fighting the self-doubt that’s been instilled in her, struggling from years of gaslighting, hiding VS revealing her true self, and dealing with how people perceive her. The way she gets so caught up in and scrutinize her own thoughts makes me think about how the people in my life with anxiety have to grapple with similar things, so thank you for giving me that window.

That's super cool to hear! It's always a pleasure when, in poking experiences I am interested in with a stick, I end up giving other people a window onto them. It's at least part of why I write about these things in the first place. Also good to know that Artemis comes across well – she's got a lot of things going on, and she is as a person kinda ragged at the edges, which can lead to both incoherence on the page and readerly impatience, which twin bullets I'm pleased to hear I've avoided.

I also really like Emilia, doing her best to do her job, and Nadia is just super cool. It’s fascinating watching her navigate delicate situations and play the game with Giovanni. The difference in how she interacts with Brock, Giovanni, and Artemis is really well-done, and it’s fascinating getting to really see her thought process (which is I think I generally love about your writing). Though I did notice her reflect "Trainer journey. Transition. First relationship. Law school. The League gig. Everything she did since she was ten, she did with her." I can't help but wonder: is Emilia also trans, or is this referencing her transition from journeying to the "adult" world?

Definitely trans. I've been coy about it so far for reasons that will become apparent very soon, but since I think those reasons get discussed in the chapter I'll be posting later today, I don't see any reason to be evasive any longer. Like, Artemis and Emilia are in many ways very similar in terms of personality and background, with the really crucial thing being that Emilia is older and wiser and at the peak of her career while Artemis is only just starting her own. And of course one is inside the system and one outside, and so on. But all that mirroring and thematic structure aside – I just like writing about trans women, as my last three big fics probably make abundantly clear, so obviously I wasn't going to turn down the opportunity to have multiple trans women protagonists in one story.

Also, I'm glad you like my thinky, pretentious, both show-and-tell, rely-far-too-much-on-free-indirect-discourse kinda writing style. It's supposed to be giving a close look at people's thought processes, saturating the writing around them with their own character and personality, and it's nice that that's turned out to be a thing that people like.

Yay for Artemis apparently making the exact type of friend she needs right now (though it admittedly seems pretty convenient). I’m looking forward to seeing more of Cass (who I initially thought was related to Casey somehow). On that note, shout-out to these characters who go by they pronouns! This makes me happy.

I'm going to admit I don't know who Casey is! Bulbapedia tells me that that's a character from the anime, which I guess is why I don't know that. But yes, it is convenient that Artemis stumbled across Cass right when she really needed someone like that, isn't it? And there's a reason for it, but that's a good five or six chapters away from being revealed, so I'm not going to spoil it. Nice work noticing it, though!

The way you show Artemis and Cass dealing with being older trainers is also great! I like how thought-out it is. Many fics with older protagonists often don’t mention it or explore how characters would navigate it, so I really appreciate that. Also, just all of the details about the trainer circuit, like having campsites on trainer routes (with accessible lodging for those who need it!) or the amenities in Pokémon Centers makes it feel so alive.

For me, that's always one of the biggest pleasures of pokémon fic – you get this child's-eye view of the world in-game, and that means I can step back and think okay, but if an adult were looking at all of this, what would they see?, which is always fun. Because the amount of structure and organisation and money that must go into maintaining all of that is enormous, and trying to imagine a country that takes the trainer journey seriously enough that it would do all of that is (for me, anyway) a really fun exercise. And okay, so it's a conspiracy theory story and the authorities can't be trusted, but that doesn't mean that the League can't be hitting the right notes in other ways, with accessibility and proper provisioning. An organisation that is in large part devoted to the happiness and wellbeing of children can't be unilaterally bad.

The Pokémon also feel really present in your story – describing them as constantly doing little things alone gives them so much life. I really like Salandit, and Brauron feels so alive and also adorable! (I'm glad other people appreciate and portray how adorable lizards are!) I’m also impressed how much you are making me like a Spearow, tbh - Ringo has so much personality. The training aspect is really cool and interesting, which often doesn’t go explored in fics, and I’m loving watching Artemis slowly figure it out and gain confidence in herself through it. I’m also enjoying the way you portray battling, and Artemi’s decision to Battles with wild Pokémon are quick tests, and I appreciate how much agency you give them in that regard.

And that's the other big draw of pokémon fic: the pokémon. I love writing them and all their weird pseudo-scientific or sometimes outright supernatural powers. I always make it a point in each fic I write to take a pokémon I've never really been into before, reread the pokédex entries and try to make it into something that feels alive and interesting, and invariably I end up managing to make it a new favourite. I was kinda meh about spearow too, honestly, but then I realised that they're enthusiastic but inexpert fliers who favour close-range combat and move around at speed making a lot of noise, and then that realisation turned into Ringo and now I'm all for spearow.

I'm also glad you like the training. It feels like it's been ages since I wrote a fic about an actual pokémon trainer, weirdly enough, and all these scenes where I indulge my curiosity about what real training might look like have been great fun to write. It's sort of invisible in-game – the battles are everything – but like so many things, it gets really interesting when you take it into a fictional context and have to treat all the pokémon like actual living creatures.

Which is also what you're picking up on with my giving agency to the wild pokémon, I think. I feel like the games are torn between mechanics that encourage you to see pokémon as tools and core themes that encourage you to see them as partners, and fic is for me a place where I can get free of those mechanics entirely and bring out what I actually like about the franchise, that is, the themes. That means, among other things, depowering poké balls, making training a matter of willing partnership, and not letting trainers leave a trail of unconscious pokémon from one town to the next.

As for the story, I am super into this. It’s cool seeing the characters grappling with what’s going on and trying to figure it out at the same time. The way you’re playing with time is really neat, and I’m looking forward to seeing what else you do with it. I definitely want to see how the characters handle the imposter Oak since he seems to human, and I’m definitely waiting for that to get creepy af. I need to know more about how Artemis is connected to all this!

People are all about glitch!Oak, it seems. I'm afraid he's not going to stick around for very long on this occasion, but I'm sure we haven't seen the last of him. When you encounter him, he is levelled as if he were the final boss of the game, after all. It would be a shame if we never saw any of that first-hand now, wouldn't it? :p

I somehow interpreted this as referring to business suits the first time I read it, and it wasn’t until reading later chapters that I understood it to mean more like a hazmat suit. That may be just me, so I’m not sure if it’s worth changing. That said, this mental image is fascinating, and it brings to mind Stranger Things. I can’t help but wonder if it truly is solely a hallucination, or if there are some real other-worldly shenanigans that Artemis can somehow see. Considering that she seems to be right near each breach as it happens, it sounds like she must be a part of it somehow

The ghost people are very much supposed to be patchy and difficult to visualise – that initial description is intended to give you an incomplete and potentially misleading idea of what they look like, and while I give a bit more in the later ghost person visit, my aim was to leave as much unstated as possible. It can be difficult to properly describe a hallucination, and honestly I wasn't sure whether I was best served by making it very clear what Artemis was seeing or by making the ghost people seem alien by not letting you properly see it at all. I think, on balance, that I prefer the vague approach; it seems truer to the particular type of hallucinatory experience I was trying to get at.

Also, I'd like to confirm it, they are nothing more than hallucinations. I'm not really a fan of that kinda 'oh no as it turned out this character isn't psychotic, they just see the Truth that you can't' plot; sometimes people are psychotic, and that's often very rough for them but it's okay, it doesn't have to be justified by actually turning out to be a special insight into the true nature of reality. Mental illness doesn't have to be either 'debilitating lack of contact with reality' or 'actually true'. Sometimes it is, but usually it's just some kind of messy nonsense that gets in the way while you're trying to get on with things. Artemis is connected to what's happening, certainly, but not through the ghost people.

Most of your added commas seem fair, although in the case of this one―

Giovanni was playing games after all.

―that's intended as 'Giovanni was playing games after all', rather than 'Giovanni was playing games, after all', if that makes sense. Like, the thing is not 'well, I shoulda known, since he was playing games', but rather 'I guess I was right that he was playing games'. Similarly, I'd say the one you added to that line of Artemis' dialogue doesn't really belong, either; it would imply that she pauses between 'me' and 'too', which isn't how she delivers the line, at least as I imagine it. I guess that one's kinda down to how you prefer to imagine that conversation.

A bunch of the others are ones I omitted mostly for the sake of mimicking the momentum of a line of thought playing out through someone's head, where as they build towards their point the thing quickens, but that was always something experimental, and since there are a lot more of those than the ones you pointed out, I'll have to go back and review them on a case by case basis to see whether or not I still think they work now. Probably it doesn't help that my instinct is always to have as few commas as grammatically possible, and if I can get away with it even fewer than that. :p

At any rate! Thank you for the thoughtful and considered response; I really do appreciate it! And thanks to everyone else who responded, too. This review response is now approaching three thousand four hundred words, so I'm going to end it here, but coming up very, very soon, we've got Chapter 07! We'll learn more about Emilia, and Artemis will face an unlikely opponent.
 
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Cutlerine

Gone. Not coming back.
07: WE MONSTROUS FEW

Daytime drinking is probably not a good thing, but Artemis has so far been having what is technically known as a f*ck of a bad day, and honestly under the circumstances she feels the rules can be relaxed. She and Cass have a late and slightly liquid lunch in a bar recommended by a somewhat surprised Pokémon Centre receptionist, and carefully blunt the edges of their recent experience with quantities of inexpensive alcohol.

“To never getting possessed ever a-f*cking-gain,” says Cass, raising her glass, and Artemis smiles and clinks hers against it.

“Yep,” she says. “Cheers.”

They did get ID'd, buying the drinks, but for the first time in a while it was okay. Artemis is used to nights out in Pewter with Chelle and her friends, where her only ID was a provisional driver's licence bearing an old face and older name; now, of course, she has a trainer card, and that's got her date of birth on it. So she showed it, proved she was over eighteen, and that was that. Sure, the barman definitely still clocked her, but at least she didn't have it rubbed in.

Cass sets down her glass with a sigh.

“Y'know,” she says, “I'm having second thoughts about going to catch a ditto now.”

“Yeah?”

“Yeah. I'm thinking maybe I never go up on the moors again. Like there are ditto all over the southeast, aren't there? Harringham Riding especially, you know, round Fuchsia. So … maybe I'll just wait.” She covers her glass as Ringo hops off her shoulder to investigate it. “Ringo, no. You're enough trouble already without getting drunk. So yeah. I figure I can just get a ditto later.”

“Probably sensible,” says Artemis. “You can like focus on training Ringo for a bit.”

“Hm? Oh. Yeah, I guess I probably should. You and Brauron beat us pretty easily.” Cass sips her rum and coke. “Which I guess leaves us with the question, what now?”

Artemis has been thinking about this. Now that she has a certain amount of gin and tonic inside her, some of the awful tension that wound itself up in her chest back at the Centre has come unstuck again, and it's a little easier to try and put together some kind of response to what she's learned. It's not exactly the best way to self-medicate, but to hell with it, sometimes you just need a damn drink.

So: her thoughts. She's soaked up some breach radiation, and that's why Giovanni scanned her – to see whether or not she was over that five-rad threshold, the point at which future breach stuff would begin to be drawn towards her. That means Giovanni is doing, well, something to do with breach, at best tracking it and at worst actually invoking it, and also that she's now kinda screwed. Because if witnessing a breach makes you more likely to be sucked into another one, then that second breach is going to make it even more likely, and so it'll happen again, and then that will make it even more likely, and so on, and so on.

Maybe this isn't how it works; maybe breach radiation fades over time, or maybe Artemis has just put the pieces together wrong here. Either way, she needs answers. And while Giovanni and the League may well have them, they won't give them up just because she asks.

Which means (and breathe in here, Artie, because this is the scary part) she's going to have to find them herself. There are two places she could try: the Viridian Gym itself, where Giovanni works, or Cinnabar Island, which he mentioned in his phone call. Breaking into a Gym is possibly the most terrifyingly bad idea she's ever had in her life, and that leaves her with just one other option: go to Cinnabar, and try to figure out what happened there.

She tells herself she's playing it cautious, taking the safer approach. She is not just putting off the moment where she has to actually do something. She isn't.

“Well,” she says, toying with her glass, “I was kinda thinking maybe we just move on. I know we haven't really seen any of the sights or anything, haven't done much training, but …”

“But you kinda just want to get out of town,” finishes Cass. “Yeah. Yeah, I get that.” She nods. “Honestly, I was sorta hoping you'd say that. Okay, we haven't had the full Viridian experience, but, uh, at this point I'd rather not be here any more. That thing was …” She breaks off, shudders. “Well. You know.”

Oh, Artemis knows. Better than Cass does, even. He's there inside her, with the spire: the blurred man, moving around beneath the skin of reality like a maggot in dead flesh. He belongs to a special kind of wrongness that Artemis doesn't know any word for. Something grotesquely out of step with the actuality of the universe.

“Yeah,” she says, realising that she will have nightmares again tonight. “I know.”

*​

By the time they make it back to the Centre, it's a little late in the day to set off for Pallet. It's not a long trip – much quicker than the week-and-a-bit it took to get through Viridian Forest – but still, it would be best to start out in the morning. Artemis does her laundry in a dim room at the back of the Centre made hot by the ceaseless motion of dryers, and practices some moves with Brauron in one of the courts behind the main building. There are other trainers there, but she is the oldest and the biggest and nobody challenges her.

It's okay. Cass comes out after a while and they have a practice match themselves. No real hits, just sharpening up their pokémon's grasp of their commands. Cass is starting to teach Ringo cryptic orders like Artemis uses with Brauron, and the two pokémon dance around each other on the patchy grass, darting backwards or to the side as their trainers direct, flicking dilute moves at one another. Artemis experiments with sweet scent, and is gratified to find that Brauron can manage it easily. Cass makes breakthroughs too: once, after an ember splashes across his chest, Ringo glows with an eerie light and the flames contract back into a ball that fires itself straight back at Brauron, much to her surprise. Both Artemis and Cass are very impressed, but neither can get him to repeat the trick, and end up suspecting that Ringo doesn't know how he did it himself. Mirror move will have to be something of a long-term goal.

They eat late, fiddle with the internet (they have secured the Centre's all-important wifi password), and go to bed early, in anticipation of tomorrow's hike. Artemis' predictions about nightmares turn out to be right on the money, but hey, at least she doesn't hallucinate, and anyway it's okay: from the sounds Cass is making, she's having a few bad dreams about the blurred man herself. In the morning, they very casually ask each other how they slept, and then agree that they both had an excellent night.

And then, finally, it's time to go. Breakfast, tea (coffee for Cass, true Kantan that she is), and out the Centre to the bus stop, to make their slow way to the edge of town.

“Nice day,” says Cass, looking out at the sunlight turning the windowpanes to sheets of fire.

“Yep,” agrees Artemis. “Gonna be hot.”

Neither of them mention the blurred man. Artemis would like to pretend as far as she can that he didn't happen, and while she can't speak for Cass she suspects she feels the same way.

Beyond the concrete shells of the city centre, Viridian is less monumental and intimidating. The bus takes them through the Old Town, where from the windows they see some really beautiful old buildings: temples, townhouses, something that might once have been an inn. Artemis is impressed, but suspicious, in the way that someone like her is when confronted with a sight like that. Beautiful old buildings mean money and power, and since she doesn't have much of either of those things she is instinctively distrustful of both.

Artemis is reminded of Chelle, of her enthusiastic but undirected appetite for class struggle, and realises she misses her. This is the longest she's gone in a while without hearing her voice. Sure, she sent her some messages back at the Pokémon Centre, but she really should call her sometime. Let her know she's doing okay. It won't be completely honest – Artemis' definition of 'okay' does not include ruptures in the fabric of reality and secretive League agencies – but she should say it anyway.

She should call her parents too, says the voice of filial duty deep inside her, and Artemis feels her stomach turn. That's a much harder ask. All this was meant as an escape, after all, and something in her is violently against the idea of involving her parents in it for even one minute more.

Still. She knows she'll do it anyway. Maybe this can't last; maybe there will come a point where either it will break or she will. But for now at least, she's still a good son.

The thought bites at her in ways she can't articulate. She closes her eyes, feels the comforting warmth of Brauron in her hands, and waits for the bus to leave Viridian behind.

After the Old Town, it's not much further before their stop. Technically, it's possible to walk from Viridian to Pallet without ever leaving civilisation; Viridian's commuter satellites are pretty much jammed up against Pallet's northern suburbs. But Kanto's a big place, and the League, under one name or another, has scrupulously maintained its wilderness for nearly a millennium. There are still pockets of wilderness, and through them run the trainers' trails south to Pallet.

Artemis and Cass are taking one of the easier routes, intended for rookies who started in Pallet and have chosen to go to Viridian first rather than south to Cinnabar, and their bus drops them off on the wrong side of a big sign welcoming trainers to Viridian with directions to the Pokémon Centre. They stare up at it for a moment and feel out of place.

“Maybe we'll run into someone coming the other way,” says Cass. “Maybe two people. We were pretty good yesterday evening, right? We could totally pull off a double battle.”

“Sure,” replies Artemis. “I guess so.”

It's not as emphatic as she intended, and her hesitance kills the conversation. Guilty and silent, she turns south with Cass and begins to walk.

Pallet is a low-lying town: Route 1 and the trails that wind up and down its length zigzag down a long series of slopes and cliffs, broken up by occasional patches of woodland. Mostly it's open ground, grass and scrubland flattened out by wind and baked by the burgeoning summer.

It's rougher going than Viridian Forest: the earth is stony and loose, and prone to sudden changes in inclination. But it's not too bad, and anyway at least it's not like the hill west of Pewter, or the moorlands near Viridian. Here's a kind of landscape that doesn't hold any memories at all. All it has is openness, and that in quantities that make Artemis slightly uneasy. She guesses it was open up on the moors too, but with the hills you didn't notice it. This is just … uncompromising. Empty space, stretching out south to the horizon. It's strange, for someone who has never really stepped outside a city before. Anything could be out here, with this much space to hide in.

But, well, she's going to have to live with it, and anyway it comes with new pokémon: collared pidgey that wheel across the sky, cooing and flapping hurriedly away when Ringo launches himself at them with his signature torrent of twittered abuse; slim field rattata, elegant flashes of purple that appear momentarily in between the stems of the long grass; even, around midday, a furret that sticks its fluffy head out from a clump of something spiky. Cass points and it flinches and disappears.

“Oops,” she says, looking stricken. “I didn't mean to … oh, well. I guess it probably wasn't interested in a partner anyway.”

“It woulda jumped out if it was,” agrees Artemis.

They stop for lunch in the shade of a thick, tenacious oak that looks very out of place on the windy hillside but whose knuckled roots clutch the earth too stubbornly to be blown away. There are a few pale flowers around its base, one of which Brauron reaches for and which Artemis picks for her to burn. She wishes she knew what they were called, but nature has only ever been the backdrop to TV shows for her.

“She likes flowers?” asks Cass.

“Some of them,” replies Artemis. “I don't know why those ones particularly.”

Later, in the afternoon, a very persistent rattata turns up: Brauron drives it back easily enough, with her range and burgeoning strength, but it won't run, keeps darting back and forth between her fireballs, looking up at Artemis herself. It's the weirdest damn thing. She's heard of this, of certain pokémon that aren't just trying to test their strength and maybe consent to partnership but are determined from the get-go to find someone to attach themselves to. It's kind of flattering, but more than that, it's intimidating. Artemis isn't ready for a second pokémon, and the rattata's persistence makes her nervous. Eventually, it seems to pick up on this, and with one last hopeful glance at her scampers away into the grass.

“You got a fan,” observe Cass. “He's gonna go home and tell all his friends about the cool trainer he met.”

Artemis thinks about correcting her and saying she, because the rattata had light-coloured fur and short whiskers, but decides that would be kinda hypocritical, and anyway what do rats know or care about gender, right? And on top of that, it's just the wrong thing to say. Be nice, Artie. Cass is being nice so you be nice back.

“Hah,” she says, trying to laugh, partially succeeding. “Yeah, I guess so.”

She picks up Brauron and they get moving again. As they walk, a few clouds scud across the sky, their shadows shifting huge and eerie on the grass. Artemis thinks she's imagining things until Cass points it out.

“Neat,” she says. “Cloud shadows.”

“Oh,” says Artemis, not wanting to say she didn't know that was a thing. It seems painfully obvious now that she's had it pointed out to her. That's literally why the light's dimmer on overcast days, after all.

She tries to keep the conversation going, and while she doesn't do a very good job of it Cass is more than capable of finishing the job. As they make their way down the steep banks of the hills, past rills and windswept bushes, Artemis listens to a story about another walk Cass once took, up in the mountainous grounds of Silverleaf, where she saw some really freaky shadows. She looked across to the opposite hill and saw a gigantic human shape there, looming against the cloudy sunlight. When she got back (which happened pretty quick, as you'd expect of someone who just saw a ghostly colossus on the far hillside) someone told her that that was her own shadow projected by a kind of optical illusion.

“I think it's called a bracken spectre,” says Cass. “Still, it's pretty freaky. I thought I was being haunt― oh. Right. Um, maybe not the best anecdote for today.”

Maybe not. But Artemis smiles and almost nudges her in a friendly kind of way, before the desire to make her body as unapparent as possible reasserts itself and she decides against it.

“It's okay,” she says. “It's a pretty cool story.”

Cass furrows her brow.

“What, really?”

“Really.” Looking at her, Artemis suddenly has the uncomfortable feeling that one of the reasons Cass talks so much is that nobody actually listens. “Really,” she says again, more emphatically, and Cass looks – well. Gratified, if Artemis had to pick a word. Which bothers her, because she shouldn't, not over something as little as that.

She supposes she understands. She herself is grateful for all kinds of things that she should take for granted and yet never can.

“Well, then,” says Cass, visibly perking up. “I think I got one or two more weird stories where that came from.”

“I'd like to hear them,” Artemis tells her, and as Cass starts telling her about how she once met her own doppelgänger in Saffron she realises to her surprise that she's looking forward to having her company on this trip. Somehow this is more startling to her than any number of breach events. Maybe it's the paranoia talking, but for some reason, getting sucked into some terrifying government conspiracy seems so much more likely than making a friend.

*​

In the dimly-lit bar of the East Hill Hotel, Emilia stares at a glass of lemonade and comes unwillingly to conclusions.

One. There was some form of League project going on – possibly, even probably, breach research – and Giovanni headed it.

Two. Lorelei ordered it closed, and it's still running.

Three. Emilia really, really wants a drink.

But she doesn't drink, hasn't since she was twenty and experienced the revelation that turned her life around and made her the woman she is today, so she stares ferociously at her lemonade and forces herself to think.

Giovanni received an unorthodox email from a colleague on the project he was overseeing. He responded oh-so-correctly, and didn't delete the email, so that if anyone came asking he could provide proof that he was in full compliance with his orders from the Elite Four. There's always the possibility that he really did disagree with AG, whoever they are, but Emilia would be willing to stake her life that he didn't.

Which means, and goddamn it why is this even happening, that the only thing worse than the League running dangerous projects has happened: one of those dangerous projects has gone rogue.

This is the explanation she was reaching for earlier. No wonder Nadia was confused by Giovanni's statement that the League doesn't study breach: it's both true and untrue at once. Giovanni would have believed what he was saying at the same time as disbelieving it. And no natu understands the human mind well enough to penetrate that kind of prevarication.

Emilia could kick herself for uncovering this. Life was so much better when she thought this was just the usual eight out of ten stuff. But now? Now she's going to have to talk to Lorelei. Now she's going to have to actually do something, because while she's willing to give the League the benefit of the doubt now and then, Emilia is not turning a blind eye to this. The zapdos thing? Understandable. Awful, ridiculous, utterly unforgivable, but understandable. This? No. This she won't countenance.

Some time after she got back from the Gym, she got a call from Lorelei. Giovanni and his agents were in place over the ridge and saw the whole thing: Oak manifesting, all broken and jittery, and fading away into the past as he made his way back to last night. At exactly the same time, the Oak currently in containment disappeared, along with all his poké balls. It seems he only exists in one twenty-four-hour period. Before and after, he is absent.

This was all right. It was weird, but it was all right. What came next was not.

“We've got a report of two witnesses,” Lorelei went on to say. “Two trainers who were hiking up there at the time. They went straight back to town, obviously – Giovanni had them tailed – and then reported it to the Pokémon Centre staff as a haunting. Giovanni will be sending a couple trainers out to relocate a nonexistent ghost-type tonight. So it looks like they did your job for you there.” Pause. “There's more,” she'd added. “One of the trainers is a familiar face. It's the girl from Pewter. Ap― I don't know how you pronounce that. Is it Greek? Apanchuhmeen?”

“Apanchomene,” Emilia had replied, voice operating automatically while her mind reeled. “Artemis Apanchomene.”

It's not a coincidence. She doesn't know how or why, but she damn well knows that it isn't. If it had been someone else – even if it had been the same someone else twice – well, Emilia likes to think she would still have reacted the way she did, would still have decided that something has to be done.

But it's not someone else. It's Artemis. And so Emilia doesn't even get the option of not acting.

Here is the thing about Emilia: she is still, seventeen years on, in awe of young trans women. She had a relatively easy time of it herself – no real friends, an estranged family, a face and physique that lent themselves to going stealth – and she still does now. Nobody clocks Emilia, ever. Which suits her fine, even if it does also fill her with a certain ravening guilt at the way she conceals what she is, because after all she will never be anything else and claims in the privacy of her own head to be proud of it, and to let others believe otherwise for the sake of a quiet life feels something like class treachery. But she doesn't complain, because it is easy for her and for girls like Artemis it is so very, very far from that, and she watches them and is staggered by their beat-up, unbroken resilience.

She'd like to believe that she would have been capable of that. And perhaps she would have been, but she will never know, and anyway what is more important than her conscience is that there are people in high places on the side of those in low ones. So: whether it's guilt that motivates her or real compassion, Emilia won't be letting this go. She has a debt, the obligation of the powerful to defend the weak, and that means that sooner or later she's going to have to stop staring at this lemonade, get her phone and actually talk to Lorelei.

Emilia sighs. It's time to go. She has nothing left to do in Viridian. Oak is more or less dealt with, the League strategy for managing the news has been created and put into action, and there is nothing else here in town that requires her attention. And this isn't a call she wants to rush into, anyway. It's going to take planning and forethought. Lorelei won't want to talk about Giovanni, and Emilia will have to work to get her to even admit he ever ran a project at all.

And at home, there are probably more petals on the floor.

Emilia stands up and shoulders her bag, abandoning her lemonade to the flies.

“Come on, Nadia,” she says. “Time to go. Effie's waiting.”

*​

Effie is not, in fact, waiting. Effie is not doing anything at all.

Emilia comes home to find her remaining petals on the floor around her pot, leaving her a dark stub of a creature, naked and small. She stares, and she waters her, and then she goes to unpack her bag and put her things away.

Nadia hops in through the doorway, projecting questioning thoughts.

?

“I'm,” begins Emilia, before deciding that actually she is not, and slams her hand down on her dresser. “Not now, Nadia.”

Nadia weighs her options and decides that retreat is the order of the day. Emilia continues unpacking in silence, and then drags out the can of plant food from under the sink and takes it through to Effie.

She doesn't smell of old meat any more. She has no odour at all that Emilia can detect.

“Here you go,” says Emilia, pouring the can out into the pot. “You'll need this, sweetie. You've … got some growing to … some growing to … to …”

She puts down the can. She needs both hands for her face.

Nadia returns, claws scritching on the wooden floor. She tugs at Emilia's sleeve and pushes soothing sentiments towards her mind.

Emilia swears, voice quiet and choked. This isn't her. None of this is her at all. She is Emilia Santangelo, thirty-seven, defined in every way by her perfect competence. But there was a time when she was not, when she was a drunk bastard of a kid who drove too fast because she didn't care whether she made it back home alive or not, and a time before that when she was a terminally anxious pokémon trainer, and a time before that when she was a very miserable child hiding in her room and hoping to be unnoticed, and the only thing in the world that connects all of those selves together is currently dying a slow and drawn-out death in front of her.

She takes a deep breath. It stutters a little, but all of it does get into her lungs. She thinks of Effie filling her room at university with coloured petals, trying to cheer her up. Of teaching her that Emilia had a new name. Of her early work in the civil service, Effie standing around proudly beside her, passing her papers with the solemnity of one who believes with all her heart that her task is capital-letter Important.

Emilia looks at Effie now, and breathes out again. Five Gym victories. Three careers. One true friend in all that time. One weird-looking seed she planted in that patch of dirt behind the bus depot where she went a lot, because it wasn't home and only a child could fit through the hole in the fence to get in so she knew nobody would bother her.

Another breath. Nadia looks at her questioningly.

“I'm okay.” Her voice sounds more normal now. “I'm okay,” she repeats, as if by saying it enough times she can make it true. “I'm okay.” She catches herself then and forces herself to stop talking, to gather herself back together before speaking again. “Nadia, I'm going to take tomorrow off,” she says. “Can you take the names and email addresses of everyone I'm scheduled to meet with? I'll have to tell them I'm ill.”

Nadia stares at her for a moment with more than usual intensity. Attuned to her mind as she is, Emilia can sense her surprise. It's not unfounded: Emilia hasn't missed a day of work in a long, long time. Apart from one two-week holiday six years ago, in fact, she has not taken any time off at all since she joined up with the League. It is not quite legal, but then, Emilia does a lot of things that are not quite legal, and nobody has stopped her yet.

Then Nadia chirrups and moves away in long, fluttering hops, to find Emilia's laptop and tap out the relevant information for her. Once she has left the room, Emilia lets herself sag again, slouching against the wall. Carefully, with both hands, she lifts Effie's heavy ceramic pot from its dish and holds it up in front of her.

“Effie,” she begins, and then immediately runs out of words. She looks into the place where Effie's eyes used to be for few seconds, searching for more, but none are forthcoming. “Effie,” she repeats instead, touching her forehead to the bark. “Effie.”

*​

Half an hour later, Emilia is back on her feet, planning. Okay. Effie is dying. That hurts, and it's also not something she can fix. But some rogue League element is summoning dangerous entities into this plane of existence, and that hurts many more people than just Emilia, and it's something that she might actually be able to do something about.

The thing is, she can't just call up Lorelei and ask her what Giovanni was doing. She's the closest thing Emilia has to a friend, after all this time working together, but she's a professional, as Emilia herself is, and she is also extremely proud. The straightforward approach just won't fly, especially without any concrete evidence of wrongdoing.

So. Other options. Emilia paces back and forth, towards Effie and away again, and kneads her hands like dough as she tries to force a revelation.

“If I had the name of the project, I could …”

“What about telling her that he knew about breach …?”

“Assuming she knew about the shutdown …”

No. Nothing. Emilia imagines the conversation, again and again, works out likely responses. Every time, she comes to the same conclusion: Lorelei will either insist that there was never any breach project, or that it has been cancelled and that there is no evidence to suggest anything else. Because – and Lorelei would hate to hear this but it is in fact the truth – it's easier if that's what happened. Nobody wants the difficulty of dealing with black ops gone bad. And besides, Lorelei does not respect hunches. The reason she and Emilia have worked so well together is that, in her eyes, Emilia is a dealer in hard fact and calculated possibility. If she ever figures out that Emilia is more or less always winging it, operating on intuition and instinctive ideas about what is probable – well, either she'll have to admit that sometimes improvisation works, or she'll just be offended. Given that this is Lorelei she's talking about, Emilia is inclined to believe the latter.

She sighs and thinks again. Is this the wrong tactic? Should she be approaching someone else – Bruno, maybe, or Lance? But they'd only go to Lorelei, and then when she asked where they got the information they'd tell her that it was from Emilia, and she would be hurt and angry that her former mentor had gone behind her back. And that really wouldn't do anything to help the situation at all.

“What's the problem?” Emilia asks herself, and comes right back with the answer: “Lorelei. Lorelei won't like it. So we force her to take it seriously. How do we do that? Either we argue with her hard enough to ruin our relationship, or we present her with data. First one's not an option, so where do we get data?” This one puzzles her for a while. It isn't the sort of information that she's going to be able to get through the usual web of contacts: anything to do with the League's anomalous resources is strictly controlled information, and Lorelei and her team are careful not to let those involved cultivate relationships with people like Emilia who have a nasty habit of figuring things out. Nobody she knows is likely to have any information on the project itself, whatever it was.

She walks up and down a while longer, trying not to clench her teeth, and then suddenly stops and takes out her phone to look at the picture she took of the email.

“AG,” she reads. “And the address – a.grahame@indigoleague.gov.kt.” She lowers her phone with a short, decisive movement. “A. Grahame,” she repeats. “A. Grahame …”

They won't be on any of the usual lists of employees, but as much as it likes to obfuscate things, the League does mostly have to abide by Kantan national law, and somewhere there will be some registers full of people whose roles are listed as benign, meaningless things like 'civilian contractors' or 'technical consultants'. There's always a chance A. Grahame is too secret even for that, Emilia supposes. But if they have a League email, they have to be on the system somewhere or other.

Okay, then. That's the angle. There's the in she was looking for. Find A. Grahame, find the organisation they belong to – and find out what Giovanni was supposed to have stopped doing six months ago.

Emilia looks at Effie. Her past wells up inside her like blood from an open wound.

Yes, she thinks. Time to start snooping.

*​

After a while, Artemis gets used to the wind. Route 1 is wide and open, leaving plenty of space for a good stiff breeze to get up speed, and honestly there comes a point where you have to stop fussing about your clothes and just accept that you're going to come out of this looking somewhat windswept.

She and Cass stop for the night in the League campsite that marks the halfway point between Pallet and Viridian: this really is a short route. It's already occupied by four kids coming north, but they stick to their side of the fire and the two women stick to theirs, and anyway Cass wants to camp here because of the trees planted as a windbreak along the side and Artemis can't find the courage to argue with her. So they set up their tents, and it's true that the wind is much less fierce here, with the spreading tangle of elm and hawthorn along the south side of the site, so Artemis holds her tongue and smiles awkwardly at the kids who look at her with mute suspicion.

She'd heard that children were meant to be better about these things than adults, but maybe ten is old enough to have begun learning the rules of society. She considers herself at that age: how did she feel about this then? It's hard to be sure. Her past slithers by her like sand passing through the neck of an hourglass, impossible to pin down. Most of the time between nine and thirteen is lost to her, a numb void of hospital rooms and IV lines, interspersed with the occasional pain of specific days: mouth ulcers there, nerve damage here, partial paralysis, liver infection. If she had any opinions about trans women then, she doesn't remember them now.

Probably it's for the best. Artemis has always suspected that there's not much from that time worth remembering.

She has Brauron spar with Ringo on the trampled-down turf, practising the clock-face directions format that Giovanni mentioned. (He might be the bad guy here, but she can't deny, he did give good advice.) Cass manages to coax another mirror move out of Ringo, and he flings back a sweet scent in Brauron's face, although it does nothing more than make her sneeze: it seems she's immune to her own clouds of pheromones and toxins. Artemis is more interested to discover that sweet scent doesn't seem to deplete her store of poison at all. That seems like useful information.

The battling display arouses the kids' interest, and Artemis senses them watching from the opposite side of the firepit. So does Cass, and since she's bolder she invites them to join in. This makes Artemis' heart lurch uneasily, but it's okay, it really is, because these kids are rookie trainers and nobody in the world is as excited about pokémon as they are, and for the hour and a half in which the air is thick with the smells and sounds of training, race and gender seem to evaporate, transfiguring Artemis into something fresh and new. One of the kids, Kaidan, has a charmander that learns a lot from fighting an opponent similar to itself; when he looks up at Artemis after the session, she is suddenly aware that all he is seeing in her is a pokémon trainer.

She nearly cries at the thought. As it is, she pretends some of the smoke from Brauron's battle against the charmander has got in her eyes, and wipes them with a finger.

Later, lying back in the grass with Brauron curled up into a warm comma on her chest, looking at the stars and the first few summer fireflies making new constellations between them, Artemis finds herself wondering what she was afraid of. The kids are quiet, some withdrawn to their tents, some still out, looking up on their own side of the fire; Cass is next to her, Ringo snoozing atop the pole of her tent. Everything is calm and cool and beautiful. Even the wind has died down, and the whole of Kanto seems to be coiled loosely around her in a great affectionate spiral, as if even she, cultureless self-created mongrel that she is, is worthy of its love.

In a world like this, rich with possibility and pokémon, how can anyone hate anything? There are no men like Giovanni, no creatures like the spire or the blurred man, no anything that cannot take place around a campfire with a water pump and an excited nidoran. There is no difference between brown trans girls and their white cis counterparts. There is nothing between immigrants and Kantans. There is no language other than the coded communications of battle.

It won't last any longer than this one night, Artemis knows; there will be a nightmare or a ghost person, or someone will look at her or she will see her reflection, and in the uncompromising light of morning she will see the history engraved in her skin without the comfort of fireflies.

But tonight she's done what she wanted to: tonight she really and truly has escaped from Pewter, and even if it can only last an hour or two that's more than good enough for her. Artemis has never expected salvation. All she ever wanted was a little respite.

The blurred man returns in her dreams, flickering like the light playing over a broken CD, and Artemis wakes with ragged breaths back into the normal world. She thinks she sees a ghost person in the corner, but if she does then it's only for a second; she sits up and it is gone.

She lets out a long breath and looks at her hands. Something about them seems wrong, like they have been badly photoshopped into her vision, but it's okay. This is a familiar feeling, and it will pass.

Artemis decides to buy nail polish in Pallet, and wriggles out of her sleeping bag to get on with her day.

A little while after she has finished making herself ready, Cass wakes. Artemis knows she has, because her tent rocks and emits a series of extraordinary noises before disgorging her, hair wild and eyes sleepy, onto the grass.

“Morning,” she mumbles, absently holding out her arm for Ringo as he flutters down from the tree in which he slept. “Huh. Man, you do this camping stuff better than me, huh? I get up looking like this and find you looking like that.”

She waves a hand in Artemis' direction. Artemis blushes furiously, torn between taking it as a compliment and wanting to tell Cass that she looks like this because she puts in effort, because she has to, because if she doesn't then she opens herself up to even more trouble than otherwise.

“Oh,” she says. “Well. Um. Thanks. I … wake up early.”

“Yeah, I can see.” Cass yawns. “Okay, lemme make some coffee and then let's go.”

The kids sleep even later than Cass does. They are still asleep when the two of them leave, tents repacked to varying degrees of neatness, pokémon perched about their persons. It's all right. Artemis doesn't really want to have the magic of last night spoiled by a second encounter.

Setting out from the trees around the campsite, they walk back out onto the long downward sweep of the hills, and feel the wind tear at them with renewed force. They fight it long enough to check Artemis' map and agree that they should be able to make Pallet by sundown, and then they get going.

The sun climbs. The grasshoppers chirp relentlessly. The wild pokémon watch from the shelter of the long grass and the straggly trees, and now and then come out to test their mettle. Around mid morning, Artemis smells burning and stiffens, but she can see the smoke above the trees to the east. Not breach, then. Just a fire.

An hour or so later, the attack comes.

*​
 
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Cutlerine

Gone. Not coming back.
The first one to notice is Brauron. She curls away from Artemis' chest suddenly, eyes wide and alert, shoulder fins flaring like stumpy wings. Her head twists back and forth, looking for something, and Artemis is just about to ask her what when she hears the footsteps through the rushing of the wind.

Irregular. Heavy light, heavy light, heavy light – and a dragging sound, like a sledge being drawn through the dirt.

Artemis' first instinct is to disbelieve herself, but Brauron can obviously sense it too, so instead she looks at Cass. On her shoulder, Ringo is shuffling from foot to foot, uneasy.

“Do you …?”

“Yeah,” replies Cass. “What is that?”

“Dunno.” Artemis listens some more. Off to the left? But she sees nothing but the grass, waving in the wind. It grows long around this part of the trail, waist-high even to Artemis, and if they ventured off the path Cass would be up to her chest in it. Most animals that are normally found around this area are easily small enough to hide in that – and none that Artemis can think of would make that weird lopsided noise. “It sounds … big?”

“Yeah.”

Heavy light, heavy light. Drag. Grass rustling. The wind changes direction; the blades twitch and dance. Artemis' eyes go back and forth. There! No, there! No – wait.

Heavy light, heavy light.

Is it―?

“Getting faster,” observes Cass, nervously. “Ringo? Ringo, you might want to get ready …”

On Artemis' chest, Brauron suddenly stops moving, eyes focused on one particular spot in the grass. Artemis follows her gaze and sees, suddenly, a hazy white eye staring back―

Heavy light heavy light heavy light ―

The thing leaps with a screech, clearing the grass at a bound and swinging its arm in a long blurring arc. Artemis shouts and steps back, stumbling over the hem of her skirt, and before her brain has caught up with her eyes she sees fire splashing and the thing crashing into the grass on the other side of the path, twisting, shrieking, a monster of flickering shapes and movements.

Then it turns for a second, slowed by the weight of its misshapen arm, and she sees it: a scyther, or scizor, hard to say. Something has gone badly wrong with its moult; the old green shell hangs half off one side in cracked shards of chitin, the red iron showing through like blood. One arm is mostly free, a huge glinting red pincer pinned to the ground by its own weight; the other is still a scyther's hunting blade, mazed with cracks. Its wings flutter within cracked cases, jaundiced and ragged. Its head is a mess of shattered carapace, bits of its old shell falling away with every movement, one half-blind eye staring through the gap.

A heavy metal leg drives into the earth, pulls the lighter green one forward. The pincer-arm drags in the dirt.

Artemis smells burning.

The scyther swings its head around, glaring. It knows, she thinks. It knows that she brought breach here, it knows that this is all her―

It lurches forward, scizor-arm trailing, scyther-blade flashing, and fortunately its lopsided weight and poor vision means the blow goes wide, biting deep into the dirt between her and Cass. Something comes unstuck in Artemis then and as Brauron leaps forward she leaps back, calls out ball and sees the fire burst against the huge bug's chest. It screeches and swings its blade, and though Brauron starts moving even before Artemis orders her back the scyther is much faster than any rattata or pidgey, and Artemis cries out as the edge of its arm scores a red line into Brauron's tail. The salandit croaks and tries to withdraw, stumbling over her feet, and the scyther lunges again―

―only to be brought up short by the weight of its other arm, anchoring it to the dirt. The blade hits the earth hard enough to send shards of green chitin flying, and the scyther shrieks in fury, spitting breath that stinks of charred things in Artemis' face.

Inside her, the spire and the blurred man rise and fall with the relentless pounding of her heart and the frenetic humming in her nerves. Think Artie, she tells herself, as Brauron slithers back towards her feet. Think, it might be part steel or it might not yet but either way Brauron―

“Cloud!” she cries, and as the scyther yanks its pincer up out of the earth again Brauron spews dense green mist into its path. It stops immediately, exposed patches of red shell growing pitted and dull in an instant, and as it swings its head back and forth, trying to figure out what it is that is hurting it, Artemis reads confusion in its one white eye.

“Beak!”

Cass is over her shock: Ringo slams into the back of the scyther's head, bill first, and its face makes sudden vicious contact with the ground, body pivoting around its pincer-arm like a pendulum. It makes a thin, strangled sound, thrusts its blade into the earth to try and lever itself up, but the chitin cracks and it slips back again just as Artemis orders another ember directly into the cloud of poison still hovering around it. There is a brilliant green explosion―

―and then the scyther is still and sooty in a circle of scorched earth.

Artemis looks up from it to Cass, white-faced and shaking on the other side. Muted after-images flash on her vision with every blink.

“Are you okay?” she asks Artemis.

Artemis nods.

“Okay,” says Cass. “Okay.”

Long silence. Artemis kneels over Brauron, feels the heat rolling off her. Her purple eyes meet Artemis' brown, full of a confidence that Artemis finds staggering. She really had no doubts at all, did she? Not a bloody one.

“Let me see your tail,” says Artemis, because she doesn't know what else to say, and Brauron holds still while she applies a potion to the cut, the medicine steaming on her hot skin. It's not deep; the scyther's blade might have been sharp, but its aim was not.

“Do you have a poké ball?” asks Cass. “I think we need to get this thing to a doctor.”

“Do you?” Artemis wants to pick Brauron up, but if she touched her now she'd burn her hands.

“Yeah. But … uh, I kinda think that's your capture.”

Artemis straightens up slowly, looks at the injured scyther. Stretched out on the ground like that, its size is much more evident: if it wasn't hunched over from the weight of its metal shell, it would be at least as tall as Cass, possibly bigger.

“It'll break out of the ball,” she says.

“I think it has to be conscious to do that,” says Cass. “Isn't that how they relocate rampaging gyarados? Knock 'em out and capture them?”

Artemis sighs. The smell of burning is stronger now, and she wonders if she was imagining things earlier, if this has nothing to do with breach at all. She's not reliable, after all, she knows that.

“Okay,” she says, with a reluctance that shames her. If it was up to you, Artie, would you leave the poor thing out here to die? She'd like to say she wouldn't, but her cowardice runs deep and Artemis cannot say for certain. Every cell in her body is yelling at her to run, every atom in every molecule, but she clamps down, makes herself aware of Brauron cooling gently by her foot, and rummages in her backpack for a ball.

Her first capture, and it's an easy one: the scyther couldn't resist if it wanted to. Artemis drops the ball onto it and watches as its misshapen bulk dwindles into white light and disappears. Give it twelve hours and it might start to feel like a victory. Right now, she feels like she might break if anyone touches her.

She picks up the ball, feels the warmth against her palm of its mechanical innards working.

“All right,” she says. “We better get moving.”

*​

So what was that, Cass wants to know. It takes a little while for the shock and danger of the attack to fade – not coincidentally, this happens around about the same time as the grass thins out and gets shorter – but when it does, the questions come. Artemis shrugs, making Brauron rise and fall with her shoulders.

“Don't know,” she says. “A sick scyther, I guess.”

“Well, yeah, but you know.” Cass makes an unclear gesture with both hands. “Like what was it?”

“It got stuck trying to shed its shell and evolve?”

“I mean I guess.” Cass sighs. “Jeez. I got all the way to Viridian Forest without anything weird happening, then I bump into you and suddenly there's ghosts and storms and mutant bugs everywhere.”

Artemis shrinks a little, hunches her shoulders as if to protect her head.

“I'm sorry,” she says, before she can stop herself. Cass looks up from the path with a sharp movement of her head.

“Oh,” she says. “Uh. No, like … it's okay, I'm just – I just meant it's weird.”

Artemis doesn't respond, cowed into silence by the weight of her own shame. She knows that's not what Cass meant. And now look, she's forcing Cass to go the extra mile and reassure her. It's okay to be scared but Artemis draws the line at emotional manipulation. Maybe she didn't mean to do it, but that doesn't mean it didn't happen.

Cass looks like she doesn't know what to say either. The silence grows, curdles, becomes awkward and uncomfortable. They walk on without looking at each other, eyes fixed on the growing grey blur of Pallet in the distance.

Of course, there is always the chance that this was Artemis' fault. She smelled burning. And okay, she might have imagined it, but it seemed pretty real, and she's never hallucinated a smell before. And while there's a chance that what happened to the scyther was just an accident, a horrible evolutionary malfunction that made it blindly furious with pain, Artemis can't deny that an awful lot of weird things have been happening to her recently.

She fights the conclusion as best she can. No evidence, Artie, remember that. No evidence, and you have a past history of delusive thinking. Sometimes things happen without fitting into a wider pattern. They really really do.

On her chest, Brauron can feel her heart pounding through her ribs and the warm silicone of her breasts. She climbs up Artemis' dress and curls herself delicately around the back of her neck, pressing her head against her jaw. Artemis blinks back tears and reaches up with one hand to run her fingers along the ridges of her marbled back. She wants to say thank you, but she's afraid to speak.

The landscape moves around them, sloping towards the town below and narrowing as it goes. If you look carefully, you can see a couple of buildings off to the right, behind the trees; this end of the Route 1 trail is pretty tightly packed in among the expanding Pallet outskirts. Not much further to go, anyway. Soon the trail will end and they'll be able to get the bus to the Centre.

In Artemis' hand, the scyther's ball feels hot and damp with sweat. She would put it in her bag, but she has a nagging fear that it will suddenly regain consciousness and break its way out, and if that happens she really wants to be able to throw the ball away as quickly as possible.

She shifts her grip on it and breathes out. The sooner she can give this thing to the doctors, the better.

They make the end of the trail at around four o'clock. It's easy to tell, because there's a point at which the field just ends, right up against a road with a bus stop and smart little houses. On either side of the path, the houses are half-hidden by trees, but the League foresters weren't able to hide the traffic sounds. It's probably no coincidence that Artemis hasn't seen a single wild pokémon since the scyther; this end of Route 1 isn't really wild at all.

“Hey, civilisation,” says Cass, breaking the silence at last with a chirpiness that makes Artemis wonder if it was only her that was feeling awkward. “All right. Nice to be back after that scyther, huh?”

“Yeah,” agrees Artemis. “Nice.”

“Bus or walk? I think the Centre's near here.” Cass pokes at her phone. “Oh yeah, it's just a couple blocks away. I guess that makes sense. Near Route 1 and all.”

“Let's walk, then,” suggests Artemis, and Cass readily agrees. This part of Pallet is nice enough, big stuccoed houses each standing in their own patch of garden. It's a world away from Artemis' house among the terraces crammed into Pewter's Greyside, a square of city between the rail line and the highway that houses several thousand more aspirations than it does people. Coming from there, Artemis finds this place a little intimidating, but she can't deny, it's fun to gawk.

The streets are quiet, and it isn't until they turn the corner onto the approach to the Pokémon Centre itself that they start to see any real traffic. Even then, it consists of three cars and a few kids heading out towards Route 1 with bulbasaur and growlithe scampering along at their heels.

“Sleepy town, huh,” says Cass.

“Yep,” says Artemis. “Cerulean's pretty big, right?”

“Yeah. I mean I live in the suburbs really. And I spent most of the last eight years in the middle of freakin nowhere, so y'know.” Cass shrugs, which jostles Ringo and makes him peck at her ear in irritation. “Ow. Okay, Ringo. Uh, point is, I guess I'm used to quiet.”

“Oh.”

“You're not?”

“Nope,” replies Artemis. “Pewter girl, born and bred.” (The usual little frisson of excitement: yes, she said girl, and Cass believed her.)

“Ah,” says Cass. “I guess you wouldn't be, then.”

Inside, the Pokémon Centre has the same clean, crisp hospital feel to it as the one in Viridian, but the colour scheme is brighter and cheerier, and the receptionist is trying very badly to conceal the fact that she's reading something on her tablet under the desk. Artemis walks up to her and receives a startled look that melts into a kind of nervous twitchiness, an obvious unease at having to deal with someone as patchwork as Artemis.

“Hi,” she says. “I, um, my friend and I, we ran into this … weird hurt scyther on Route 1? And it tried to attack us and I think it really needs a doctor.”

“Okay,” replies the receptionist. “Did you, uh, did you catch it?”

“Yeah. Yeah, I got it here …”

Ten minutes later, she's free of it, at least physically. A couple of very interested doctors have taken the scyther away, and all that's left is the memory of it in her head, that furious eye, that broken blade. The way it moved. The way it hunted.

Artemis looks at Cass.

“I think I'll get Brauron's tail checked out,” she says. “You know. While I'm here.”

“Okay, sure,” replies Cass. “See you later, then.”

“See you later.”

Cass goes one way and Artemis another. In the dimly-lit corners of her mind, the scyther joins the spire and the blurred man, and follows.
 
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Ambyssin

Winter can't come soon enough
The gears are starting to move and things are starting to happen. Someone was up to something suspicious and is trying to use the government's influence to make it all conveniently disappear. That's totally not unnerving at all! But it's the exciting kind of unnerving!

-So, despite the fact that we’re heading out of Viridian and the narration is focused on the scenery change, there’s this underlying sinister sense permeating everything. It’s probably the constant references back to the breach instances, but it makes me feel like I’ve stepped into a horror story. It’s unsettling in a good way.
“I'd like to hear them,” Artemis tells her, and as Cass starts telling her about how she once met her own doppelgänger in Saffron she realises to her surprise that she's looking forward to having her company on this trip. Somehow this is more startling to her than any number of breach events. Maybe it's the paranoia talking, but for some reason, getting sucked into some terrifying government conspiracy seems so much more likely than making a friend.
On the one hand… ouch. You don’t think very highly of yourself, do you, Artie? But on the other hand, squee! She’s opening up to someone. Yay for warm, fuzzy feelings! I’ll take them where I can get them in this story. ^^
-Oh hey, Emilia’s sober. I know that struggle, girl.
-Well, that’s one way to make Artemis’s experiences last chapter even worse. She was tailed because of course she was. “Walls have ears, potatoes have eyes,” and what not. And I was, uh, a bit confused with part of the narration in that scene. Is Emilia trans or is she just surprised by Artie’s resilience? If it’s the latter, perhaps change “She had a relatively easy time of it herself…” to something reflecting that she had a relatively easy time growing up? Because I interpreted it that Emilia’s also trans. I’m pretty sure that’s not true, but that’s how I ended up interpreting the sentence.
-Poor Emilia. Trying to keep the Kanto equivalent of the British stiff upper lip when a part of her childhood is withering away before her. It’s pretty heart-wrenching, especially with the teases of her past (mis)behavior. Actually it makes me want to hear more about that.
Her past slithers by her like sand passing through the neck of an hourglass, impossible to pin down. Most of the time between nine and thirteen is lost to her, a numb void of hospital rooms and IV lines, interspersed with the occasional pain of specific days: mouth ulcers there, nerve damage here, partial paralysis, liver infection.
Aggh this is hitting too close to home. *sniffle*
-There’s something straight up creepy about the juxtaposition of the nice night with Artemis’s nightmare, only to lapse into this sudden attack from the, uh… I’m gonna call it scythor. I feel like, at this point, breach can be compared to, say, certain diseases. Once you’re exposed the first time, you’re just way more likely to run into similar events again.
 

Conquering Storm

Driver of the Aegis
Wow, I've been procrastinating on reviewing this for a long time. My last one was, what, chapter 3?

Anyway, gonna keep things short today:

-As always, I am in awe of your writing skills.

-Cass is a really interesting and well-written character, and I'm glad Artemis has made a new friend and traveling partner.

-I wasn't expecting Glitch Oak, but I found him really interesting. The weird, scripted speech in particular is intriguing, and it's a neat reference to the games' scripted dialogue.

-Another plot point I wasn't expecting: Emilia being trans. Looking back, though, I can see there were a few hints in earlier chapters.

-Rest in peace, Effie.

Anyway, your writing is flippin' amazing, and I can't wait to see what happens in the next chapter. (Sleuthing! Intrigue! Scyther!)
 

Cutlerine

Gone. Not coming back.
-Cass is a really interesting and well-written character, and I'm glad Artemis has made a new friend and traveling partner.

As am I! If only because dialogue is fun and it's hard to have a dialogue with only one person. Also because Cass is fun too; she and Ringo are both really entertaining to write and I'm glad you're enjoying her. She gets things wrong a lot – like calling Brocken spectres 'bracken spectres' – but she's really enthusiastic and a lot sharper than she lets herself or indeed anyone else see, and it's an interesting combination to play with.

-I wasn't expecting Glitch Oak, but I found him really interesting. The weird, scripted speech in particular is intriguing, and it's a neat reference to the games' scripted dialogue.

I kinda had two thoughts about glitches that went into Arbitrary Execution, each one dealing with a different perspective. One is that from the point of view of an NPC, glitches are strange, unearthly fractures in the fabric of the universe, and so it seems to Artemis and Emilia. The other is that for the actual player character, glitches are the point where the, I don't know what you'd call it, the immersion maybe, of the game world sorta breaks down and you are reminded that you're not going around slaying dragons or raising pint-sized monsters, but are in fact looking a screen on which all this is being simulated. Glitch!Oak, as an unfinished NPC, let me show both points off, side by side. He's weird and unearthly, but he's also a threshold guardian from a video game.

… so in short, I have a possibly unwarranted interest in the peculiarities of the relationship of player characters to the worlds they inhabit. Was that relevant? Probably, kinda, maybe.

-Another plot point I wasn't expecting: Emilia being trans. Looking back, though, I can see there were a few hints in earlier chapters.

Yep! There were, and I was really looking forward to the point where I got to finally make it all explicit.

-Rest in peace, Effie.

It must be said, she had a good innings. I think. I mean, I only settled on around thirty years as a vileplume's life expectancy because it was narratively expedient; I believe real-world corpse flowers don't last anywhere near as long. Either way, I foresee a future for Emilia in which she more or less completely fills her apartment with Effie's progeny. I wonder how many seeds are in a vileplume fruit? No idea, but it's probably a whole bunch.

Anyway, your writing is flippin' amazing, and I can't wait to see what happens in the next chapter. (Sleuthing! Intrigue! Scyther!)

In the next chapter, you can expect dubious science, illegal investigation, and an organisation with a suspiciously familiar name! Thank you for the response; I really appreciate it.

The gears are starting to move and things are starting to happen. Someone was up to something suspicious and is trying to use the government's influence to make it all conveniently disappear. That's totally not unnerving at all! But it's the exciting kind of unnerving!

It sure is. I, like Artemis, view power somewhat askance, so I'm not sure I can write a government that's totally devoid of sinister overtones, but this is the first time I've really gone all-out and done a proper conspiracy story. Glad it's turned out well!

-So, despite the fact that we’re heading out of Viridian and the narration is focused on the scenery change, there’s this underlying sinister sense permeating everything. It’s probably the constant references back to the breach instances, but it makes me feel like I’ve stepped into a horror story. It’s unsettling in a good way.

Nice! That wasn't even intentional but nice! Sometimes, I think, you don't really have the distance to see what it is you're doing with your writing, even if you have a vague idea of what it is you're trying to achieve, and this is clearly one of those occasions.

On the one hand… ouch. You don’t think very highly of yourself, do you, Artie? But on the other hand, squee! She’s opening up to someone. Yay for warm, fuzzy feelings! I’ll take them where I can get them in this story. ^^

Aw, you'll get plenty of those down the line. Artemis and Cass make a very cute pair of friends; I've really enjoyed writing their relationship as it unfolds over the coming days and weeks, and when the time comes to post it I hope you enjoy it too.

And I was, uh, a bit confused with part of the narration in that scene. Is Emilia trans or is she just surprised by Artie’s resilience? If it’s the latter, perhaps change “She had a relatively easy time of it herself…” to something reflecting that she had a relatively easy time growing up? Because I interpreted it that Emilia’s also trans. I’m pretty sure that’s not true, but that’s how I ended up interpreting the sentence.

She is 100% trans. That's what that paragraph is all about; I don't use the word, because it's her perspective, saturated with her thoughts, and Emilia has a real hangup about admitting that that's what she is, but this is the confirmation of it, after the clues in earlier chapters. When she says she had an easy time of it, she's referring to her transition, not her childhood – her childhood, as this chapter reveals, was decidedly not easy; we haven't seen all the details yet, but she appears to have spent her childhood being very afraid of her parents, and as you picked up on she is now sober, after a youth in which she very, very much was not.

That's why her estrangement from her parents and her social isolation are listed as examples of something that made 'it' easier – because 'it', in this case, is her transition, rather than growing up. 'Going stealth', from the same line, is the term for when you pass as cis and live your life never telling anyone that this is not in fact what you are, for the sake of avoiding trouble. It's kind of important here, because in Artemis I've held a mirror up to one particular kind of trans experience, and I wanted to include more variety and acknowledge that that experience is not universal. Hence, Emilia, who everybody thinks is cis, who encourages them to think that, and who feels like a class traitor (which, you know, she's now definitely a member of the bourgeoisie, so maybe she has a point) as a result.

-Poor Emilia. Trying to keep the Kanto equivalent of the British stiff upper lip when a part of her childhood is withering away before her. It’s pretty heart-wrenching, especially with the teases of her past (mis)behavior. Actually it makes me want to hear more about that.

I'm glad you find Emilia interesting! She's definitely meant to tantalise with the glimpses she reveals of her past. She generally keeps her history under lock and key, as always; she is, as you noted in a previous review, possibly too good at compartmentalisation, and unlike Artemis, who is still exploring the ramifications of her past, Emilia is firmly of the belief that that was then and this is now and so it's not the time to think of it. Which is to say – there's more Emilia backstory to come, but it's going to be in drips and drabs, as and when it becomes too close to the present moment to ignore.

Aggh this is hitting too close to home. *sniffle*

Diseases like that always seem to come with complications, don't they? Drug allergies, infections from the catastrophically low white cell count, side effects, peaks, troughs. I tried to be as true as I could to the experience of looking back on something like that from several long years on, on the other side of the divide between child and adult, and it's good to know that my attempts are hitting the mark.

-There’s something straight up creepy about the juxtaposition of the nice night with Artemis’s nightmare, only to lapse into this sudden attack from the, uh… I’m gonna call it scythor. I feel like, at this point, breach can be compared to, say, certain diseases. Once you’re exposed the first time, you’re just way more likely to run into similar events again.

You are indeed, and it's a very apt metaphor. Glitches are malfunctions in healthy gameplay, and breach itself is like a kind of sickness of reality. And yeah, that was kinda the intention with regard to the juxtaposition, to undercut the lovely kinda trainer-journey-getting-going-properly-isn't-summer-beautiful vibe of the previous night.

As ever, thank you for reading, and more so for responding! It's super nice of you to leave reviews, and you leave them so promptly that it's really very flattering. <3
 

Cutlerine

Gone. Not coming back.
08: DUBIOUS BELIEFS

Brauron will be absolutely fine. The doctor is very nice, looks at Artemis and knows immediately that she's the kind of person who gets scared, and she tells her that most pokémon, so long as they're well cared for, can shrug off more or less anything. They're really not like regular animals.

“We once had a machoke come in with her arm almost all the way off from trying to put an angry gallade in a headlock,” she says, while Brauron wriggles away from her gloved hands. “All we had to do was stitch it back in place and a month later you could hardly even see the scar.”

Artemis says thank you and goes away feeling embarrassed. She knew that. She did. But that scyther – the way it moved, the way it wasn't just trying to win but to kill – well, a thing like that, it gets to you, or it gets to her anyway. She thought she was starting to get to grips with pokémon training, but now she's not so sure. It has a wildness around the edges that she isn't certain she can handle.

Anyway, she decides not to think about it, or at least to try not to, which is almost the same thing, and goes to find Cass stretched out on a couch in the lounge, talking on the phone.

“Yeah, okay,” she's saying. “I'll keep you posted. Okay look, I gotta go, Artemis is back. Love you too. Bye!” She lowers her phone, looking awkward. “My aunt again,” she explains. “Honestly. Can't even go just one town without her checking up on me.”

“That sounds kinda sweet,” says Artemis, thinking of her own parents, knowing she will have to call them soon. “I guess she cares.”

“Yeah, I guess. Maybe she could like care a little more intermittently, though.” Cass sits up, dislodging Ringo from her stomach with a squawk and a flurry of ruffled feathers. “Oops. You okay? All right. So, what'd the doc say?”

“Oh, she'll be okay.” Artemis raises the hand that Brauron is currently coiled around, tail flexed as easily as if the cut wasn't there. “You can hardly even see it any more.”

“Neat,” she says. “So what now? Dunno about you, but I'm thinking stay here for a bit. Kind of a rest after all that weirdness, y'know. Maybe do the whole trainer 'n' tourist thing tomorrow.”

“Yeah, I'm with you there,” says Artemis. “I think Brauron deserves a break anyway.”

“Cool.” Cass sinks back down, filling the whole sofa in a way that argues for what seems to Artemis like an incredible ease with the space she occupies. They're the only people in the room – the Pallet Pokémon Centre is rarely very busy – but still. Artemis herself could never spread out like that. “In which case, I'mma do some good old-fashioned time-wasting. Wifi password's 6n99f, by the way.”

“Right.” That makes Artemis smile a little. “Okay. I think I might call my parents.”

Now she's said it, in the presence of a witness no less, she really has to do it. She goes up to her room – they've each got their own this time – and opens up her contacts, stares at the home phone number.

She breathes in, and out. She pushes her thoughts around inside her head and forces them into the correct order. She finds her old name, and with a flicker of unease lets it settle back onto her like the robe of Nessus.

Artemis pushes the button, and raises her phone to her ear.

*​

In the morning, over breakfast, she and Cass discuss what to do next.

The thing about Pallet is that there isn't much here. It's the kind of place people move to so they don't have to live where they work in Viridian; there are houses, supermarkets and malls to service them, and not much else. No Gym, no museums, no culture to speak of; the only real tourist attraction is the Oak Foundation Lab, and even then the appeal is somewhat limited. It's been a long time now since Oak himself was considered a rebel: these days, he's so establishment that the title 'Professor' is no longer a nickname but an actual official thing given to him by the University of Pewter. And honestly, Artemis can think of plenty of things she'd rather be doing than poking around some university faculty. Her place at Yellowbrick in Saffron is for engineering rather than natural sciences or pokézoology, but she'd prefer to put the whole topic of organised study out of her head for a while.

Of course, she doesn't say any of this, not in so many words, but she does float the possibility of getting the ferry out to Cinnabar sooner rather than later. It's not like hiking, after all; it won't be strenuous. Trainers get tickets for next to nothing and you can sit on the deck for a day or two, watching the waves and soaking up the sun.

Cass seems tempted, but before they come to a decision someone with a Centre name badge comes up to their table and interrupts.

“Excuse me,” he says. “Are you the, um, the trainer who brought in the scyther yesterday?”

Two fears in counterpoint: one, what do they want with me; two, I know what that 'um' means. Artemis swallows both and nods.

“Yeah,” she says. “I am.”

“Someone from the Oak Foundation just called,” the man tells her. “We sent the scyther over there once it was stable – it really needs more specialist attention than we can provide – and they'd like to ask you a few questions about it, if that's okay.”

It isn't really, but whatever.

“Okay,” says Artemis. “When do they want us?”

“Any time today,” replies the man. “Just head over when you get a chance and ask for” – he checks a name written down on a piece of paper – “Dr Vigdísardóttir.”

The difficulty he has with the polysyllables makes Artemis feel a little better. People tend to struggle with her surname too, these days. Apparently Apanchomene is harder than Campbell.

“Okay,” she says again. “Thanks. We'll do that.” The man leaves, and she raises her eyebrows at Cass. “I guess they made the decision for us,” she says.

“Yep,” says Cass. “I guess they did. Okay, Ringo, hurry it up. We got places to be.”

So they end up at the Oak Foundation Lab after all, and Artemis has to admit, it's kinda pretty, in its own way. The original building is still there, lurking like a poor relative among the fancier new builds, but it stands at the back of a picturesque quadrangle with a fountain in the middle. Even the spiked iron railings that separate the site from the street are at least elegantly unwelcoming.

“It's bigger than I thought,” says Cass, staring through the gates at a gang of research students crossing the courtyard. “Is it like part of a university now?”

“Pewter,” replies Artemis. “I guess he didn't want to go back to Yellowbrick.”

They go in and follow the signs for reception to a low building on the left that might have been considered tasteful forty years ago but which now looks like a slightly melted birthday cake. Someone's made an effort to hide the worst excesses with ornamental hedges, but it looks like a losing battle. Inside, there are prints of old scientific illustrations hanging on the walls, and a receptionist about Artemis' own age who listens to Cass stumble across the Icelandic surname with an expression that suggests he has heard every single mispronunciation of it known to humankind.

“Okay,” he says. “I'll let her know you're here. Just take a seat and she'll be right out.”

They do, and she is. Artemis and Cass first become aware of her long before she actually reaches the reception; there's a sound from down the hall, a plaintive oops and the sound of papers flying everywhere. A couple drift out into the reception area, and the man behind the desk looks up from his computer.

“That'll be her now,” he says, and sure enough, after a couple of seconds of scrabbling during which Artemis tries to find the courage to get up and help for so long that she misses the opportunity, Dr Vigdísardóttir bustles into view, tall and fair and with what looks like half a sequoia's worth of paper clutched against her chest.

“And you and you,” she mutters, picking up the last two sheets and trying to shuffle them all back into a stack against the edge of the receptionist's desk. “Ah. Okay. Hi, Alec, you said …?” The receptionist points, and Dr Vigdísardóttir turns. “Ah,” she says. “Cassandra and Artemis?”

“Cass is fine,” says Cass quickly. “But yeah. Um. Hi.”

“And Rena will be fine for me,” replies the doctor. “Sorry, I'd shake your hand but – well.” She waggles her papers, then clutches them tighter as they threaten to slide away from her again. “Good to meet you both. Could you come with me? I need to get these to my office and we might as well talk there.”

“Sure,” says Cass, and follows Rena down the hall. Artemis trails after, silent and awkward. She should have come out here earlier and helped pick up the papers.

“Your scyther is very interesting,” says Rena, weaving in between a graduate student and a nidorino with a spectacular lack of grace. “Oh, sorry, Graham. Was that your foot? Excuse me – where was I? Oh yes, your scyther.”

“It's not really mine,” says Cass. “Artemis caught it.”

“Ringo knocked it down, though,” counters Artemis.

“Yeah, and Brauron knocked it out.”

“Okay, well – it's not really mine either,” says Artemis. “I mean, I was just trying to not get stabbed.”

Rena listens with an air of benevolent confusion.

“I see,” she says, in the polite tone of someone who really, really doesn't. “Well, anyway, it's very interesting. I specialise in bug-type evolution and I haven't ever seen anything like it before.” She arrives at a door and attempts to open it with her shoulder; Artemis, in what feels to her like a pathetic attempt at redemption, steps forward and opens it for her. “Thanks. Yes, my office is in the Fisher Building, over there.”

Trees on one side, brick wall on the other; Artemis has completely lost track of where they are. The lab site didn't look this big from the road. It must go back further than she thought.

“There are definitely cases of evolution going wrong before,” explains Rena, as they walk. “Most famously perhaps with eevee – I'm sure you've seen pictures of what happens when they try to evolve in two directions at once. That's the problem with being so unstable. The more labile, the bigger the risk of collapse … although to be fair, they do sometimes survive. I believe there was quite a famous trainer when I was a girl who had what he called a flaporeon. It had five legs and mostly spat steam. I think it died very young. Left here!”

They turn a corner onto a path leading up to a building slightly less ugly than the previous one and Artemis takes advantage of the sudden pause to get in a question.

“So about the scyther―”

“Ah!” cries Rena, as if she'd forgotten. “Yes, the scyther. So, as I was saying, evolution can go wrong – but it's very uncommon among bug-types. Insects shift from instar to instar quite happily, after all. The evolution of bug-types is simply that, scaled up.”

Artemis is quicker this time, and gets the door to the Fisher Building before Rena has a chance to try for it and drop her papers.

“Thanks. What I'm saying is, this is the first case I've heard of in which a scyther has suffered some sort of evolutionary mishap. Sometimes you do find a scizor that gets stuck in its old shell, but they're perfectly capable of breaking their way out once their new claws harden up. This is different. Your scyther isn't fully evolved. It doesn't have the musculature to handle that scizor claw at all. Which is actually rather a good thing, because if it did I think it would have chopped its way out of its enclosure already. It's rather determined not to be helped, I'm afraid.”

She hardly seems to draw breath; it's tiring just listening to her. While she pauses to try and figure out how to get the keys to her office door out of her pocket without dropping her papers, Cass smiles at Artemis behind her, and Artemis surprises herself by smiling back. Is that mean of her? She hopes not. Rena seems very nice, just … also very talkative. Very talkative.

“Would you like me to hold that a minute?” she asks.

“Oh. Thank you. Yes, that simplifies things.” She unlocks the door and takes the papers back. “Right. Come in, then.”

The office looks more or less as Artemis expected: a chaotic mess of files, books and papers, some stacked up to rather precarious heights. On the walls are an eclectic mixture of photos of bug-type pokémon, images from what Artemis thinks is the Mahabharata, and antiquated lolcats with an unexpectedly Marxist bent: I can haz control of the means of production? Taken all together, it's quite a character portrait.

“Let me just move these,” says Rena, depositing her papers on an already overloaded desk and clearing several books from two chairs. “Right. There.” The three of them sit – Rena on the same side of the desk as them, as opposed to behind it. Artemis appreciates that. It makes this a little less intimidating. “So as you were saying,” begins Rena, and then pauses. “No. Wait. I was saying, wasn't I? Yes. As I was saying, I want to ask you a few questions. This scyther, or scizor, is unlike anything I've ever seen before, and I'd like to build up as complete a picture of its history as possible.”

“Sure,” says Cass. “Happy to help. 'S why we came here, after all.”

“Great.” Rena clicks open a pen and opens a notebook. “Do you mind if I take notes? I'm terrible at remembering details. Thanks. Okay, can you first tell me where exactly you found the scyther?”

“About three quarters of the way down the Route 1 trail,” replies Cass. “What were we – a couple hours away from Pallet?”

Artemis nods.

“Yeah,” she says. “That part where the grass is really tall, you know?”

Rena does know – well enough to ask exactly which part of that stretch of trail they mean, and to understand the answer. They describe the direction the scyther came from, the way it used the cover, its apparent single-minded determination to kill whatever it could find. (Artemis does not have the nerve to point out that it was entirely focused on her, that it acted as if drawn to breach.) Rena nods and writes this down and asks more questions about its actions and appearance.

“A lot of its green shell has since come off after that fire attack, and I'm interested to know what sort of pressures its body was under,” she explains. “Have you seen pictures? No? Hang on, I have one here …”

Without the hanging remnants of its former exoskeleton, the creature looks even worse: most of its shell is rusty and blotched, like the colour has somehow curdled, and with the exception of its left arm none of its limbs are the right shape. That blade is long and lumpy and bent in ways that make it look broken; that staring eye is in fact the only one it has left, the other crushed beneath a carunculated mass of hypertrophied chitin. Under the flat light of the surgery in which the pictures were taken, it looks like something from another world.

Artemis cannot help but be aware that she's seen a lot of that kind of thing recently. For once, she doesn't try to squash the thought. It's clearly going to be one of those things. Doesn't matter if she knows there's probably no connection. She's going to keep believing that there is.

“It's very angry,” adds Rena, while she and Cass gawp. “Scyther aren't known for their sunny dispositions, but this one is … exceptionally aggressive. It's strange. They're more easily provoked when sick or in pain, of course, but they also tend to avoid contact with humans or pokémon, too. Yet you say this one chased you down.”

Because of breach, Artemis thinks.

“Yeah,” she says. “I don't know why.”

“Nor do I. But I'd like to find out.” Rena sits back and chews her pen thoughtfully. “There is of course always the possibility that it's just a jerk. Some animals just are, same as people. But if so, it's a very dedicated one.”

A brief pause. Outside Rena's window, the branches of decorative elms go back and forth.

“What else can you tell me about it?” she asks. “Anything else unusual?”

“There was this weird smell,” says Cass, and Artemis is all at once very, very aware of her own heartbeat. “Like burning. I thought it was just Brauron's fire, but now I think about it I'm not sure. That smells weird, y'know? Like … kinda sweet, almost.”

“Yeah,” mumbles Artemis, trying to level out her voice and not succeeding. “I always think like – like honey.”

“Yeah, that's it.” Cass glances briefly in her direction, but if she senses her discomfort she doesn't show it. “And that's not what it was? This was more like a normal fire.”

“I see,” says Rena. “I haven't noticed any such smell myself, and nobody has mentioned it …”

“It was there, though,” insists Cass. “Right, Artemis?”

Four eyes suddenly on her. Artemis flinches and knows from the concern and pity in their faces that they notice.

“I, uh,” she says. “Yeah. Yeah, I definitely noticed it too.”

“Okay,” says Rena, not quite concealing her confusion. “Okay, then. That seems … well. Not quite sure what to make of that. You're sure it was the scyther giving off this scent?”

“I'm pretty sure,” says Cass, jumping in and (consciously or not) saving Artemis from having to respond. “There wasn't anything else around to make it. No smoke or anything from a fire.”

“Hm. Interesting.” Rena writes it down, capping it off with an extravagantly curly question mark. “All right,” she says. “I'd like to ask you a bit about its blade now…”

*​

A. Grahame is a hard person to find. Fortunately, Emilia has the resources to make it happen anyway.

After a slew of phone calls and emails moving tomorrow's appointments – nobody questions her; the fact that she is never ill makes everyone believe that she really must be – she logs on to the League intranet and does a little searching. A. Grahame isn't in the index of contact details for all the League members, but that's fair enough; Emilia didn't really expect that they would be. They're also not on Lorelei's books – those that are actually accessible, anyway. It figures. It's annoying, but it figures.

“I guess I knew it wouldn't be that easy,” says Emilia, leaning back in her chair and stretching out her back. “Okay. Let's see what Stella can get us.”

Ten minutes later, she has composed and sent an email calling in an exceptionally large favour. She's been saving it for a couple years now, ever since she made sure that the copy of Stella's criminal record that reached her employer's desk was one without the drugs charges on it. (Emilia does not agree with the position taken by Kantan drug law, and anyway Stella is a good person and Emilia has no right to judge anyone for any kind of substance abuse, with her history.) Really, it almost seems a shame to use it up. But there's no alternative: Emilia has to know who A. Grahame is and what project they were working on, and to do that she's going to need access to the sort of archives that her usual contacts won't be able to show her.

After she's sent the email, she closes her computer and makes a start on dinner. No sense spying on an empty stomach. And anyway, no matter how quickly she gets a reply, Emilia isn't going to fly up to the Indigo Plateau tonight. By the time she got there, Stella would be gone, and making stay late on top of helping her break into the system would definitely be asking too much of her.

She eats and tries to catch up on the TV she's missed because of her trip, but her concentration keeps wavering and in the end, sick of rewinding the last five minutes over and over, she gives up and turns the TV off. Then, when Nadia broadcasts her protest, she turns it back on.

“Okay,” she says. “I'm going to bed. Turn it off when you're done, all right?”

YES, says Nadia, and Emilia leaves her to it. She doesn't actually seem to be able to interpret the pictures on the screen as representations of real things, but she likes the colours. Emilia has not infrequently come into the living-room in the morning to find her staring avidly at the twenty-four hour news channel with the sound off, entranced by the rippling red logo of KNBC News. You'll ruin your eyes, Emilia told her – but only once. It made her feel like a parent talking to her child, and she wasn't sure how she felt about that.

On her way out, she brushes her hand along Effie's stem.

“Goodnight,” she whispers under her breath, pretending for a moment that Nadia cannot hear the words echoed in her mind, and then she goes to clean her teeth and floss and take herself efficiently apart so she can sleep.

In the morning, Emilia automatically begins to dress and then stops partway through, remembering that she doesn't have any appointments to keep. It's a strange feeling. She puts away the suit she was about to wear and instead throws on an old pair of jeans and a t-shirt she hasn't worn in months. Suppressing the feeling that she is underdressed, she makes coffee and takes it into the living-room to book a flight to the Plateau.

As she enters, Nadia stops staring into space and stares at her instead.

?, she asks. Emilia folds her arms defensively.

“I'm sick today, remember?” she says. “No work.”

Nadia keeps staring. Emilia sighs.

“Yeah, I know.”

She checks on Effie, which technically does not consist of anything more than quickly glancing at her but which nevertheless takes her several minutes, and then she opens up her laptop and reads the answering email from Stella. She doesn't seem very happy, but she's agreed. Good. Next up, Emilia finds a flight. It's not an expense she'd budgeted for, but it's okay; she doesn't actually spend all that much of what the League pays her – which, given her high position and general indispensability, is quite a lot. Some of it goes into an investment account and much of the rest to a charity that supports abused children; some just sits there, waiting for her to finally get around to going out and spending it. This does not happen often, in part because Emilia is too busy working and in part because she is even now a little afraid that if she touches the money it might all disappear and leave her right back where she started.

“Right,” she says. “Get ready, Nadia. We're leaving in fifteen minutes.”

She announces it more for her benefit than Nadia's. She's the one who needs to get changed (not without some relief) back into something more formal, as a disguise for when she arrives at the Plateau. It's a pity she didn't think of that earlier, really. Would have saved her the awkwardness.

Anyway: she changes and they go, and after a taxi and a plane the two of them emerge into the bright light of the Indigo Plateau, high up among the Tohjo Mountains in the northenmost corner of the country. It's a strange town, centred on the Indigo Palace where the Elite Four and Championship challenges take place and populated mostly by clerks and bureaucrats, with a scaffolding of service workers that keep the whole thing running. There's no farming here, no industry, no natural resources at all except the water that flows down from the mountain streams. When the Palace was built two thousand years ago, it served no purpose but to mark the power of the people who constructed it. It still does that now, in a sense. It might be mostly empty except when the challenges are on, but it's at the heart of its own small city, a township that exists solely to serve it and its masters. As much as anything can be, it is the Indigo League.

The whole way through the town from the airport to the office, Emilia can see it. It's a deliberate architectural decision – the League have never allowed anything big enough to rival the Palace to be built here – but even knowing that, and even after all this time, some of the magic lingers. Emilia looks out of the window of her taxi, sees it loom in hundreds of feet of carved granite above the office parks and terraced League housing, and feels the same flicker of awe that she felt when she first arrived here for the interview.

She's aware that it's mostly just old childhood dreams, stirred up by the famous skyline. It doesn't matter. The League has always been about the dreams of children, and that's exactly what makes it so important. There's a reason Emilia works for it rather than in the civil service.

The office she's headed towards is parked among the upper storeys of a forgettable block in the west side of town. It doesn't look important, and in many ways it probably isn't, but it's where Lorelei's department's records are processed, and that means that short of breaking into Lorelei's office itself it's Emilia's only real chance of finding out anything about A. Grahame. The League is like any other government agency, after all. No matter how hard they try to hide it, everything gets written down somewhere. And someone has to file it away, and that someone of course actually hires several clerks to do the filing for him, and one of those clerks got her job by leaning on what might loosely be called her friendship with Emilia in order to disappear a conviction or two.

Illegal, yes. But probably morally justified, and anyway it bought Emilia the favour she's calling in now. She texts Stella to let her know she's arrived, takes the elevator to the third floor and finds her waiting in the corridor, fiddling with her hair and shifting from foot to foot.

“Hi, Stella,” says Emilia, folding her sunglasses. “How's things?”

“Not great,” she replies. “Someone wants me to risk my a*s breaking some major laws.”

Emilia sighs.

“Okay, I deserved that.” It pays to be polite, but in truth, she isn't sure that she does, or even if she likes Stella enough to feel bad for her. The two of them went to university together, and that means that Stella is more or less the only person in Emilia's current life who knows what she is and who she used to be. And though Emilia tells herself that this doesn't matter, that she is proud of what she is and anyway if the Champion isn't cis then what does it matter if people know she isn't either, this still means that she cannot deal with Stella without a certain amount of unease. “I'll try to make this as painless as possible,” she continues. “I'll be as quick as I can, and if I'm discovered I'm not mentioning names.”

“Yeah, okay.” Stella sighs. “This way, then, Santangelo.”

Emilia smiles and follows and does not say anything, despite the fact that Stella only started calling her that after she changed her forename. They walk down a grey-carpeted corridor, past glass doors leading onto half-empty cubicles, and turn left into a small, dim room at the back of the building. There's a window that looks out onto the car park, but somehow very little light seems to get through it. There are also three desks, all vacant, and Stella indicates the one in the corner.

“I've been logged in for a while already,” she says. “That way all they can get me for is forgetting to log back out again while I went out. Just leave it all as it is when you're done and text me once you're out of the building.”

Emilia nods.

“I'll do that. Thanks, Stella. I appreciate this.”

“Yeah, yeah.” Stella folds her arms, unfolds them again. She doesn't seem to know what to do with her limbs. “Okay, well, I'm out. I don't know anything about this.”

She leaves, and Emilia sits. Nadia, who has been silent on her shoulder the whole time, takes the opportunity to hop off onto the desk and stretch her wings.

“Keep an eye on the corridor's future for me,” says Emilia. “If anyone's coming, I want to know at least five minutes before they get here, okay?”

Nadia cheeps and flutters effortfully from desk to desk until she reaches a pot plant by the door, in whose upper reaches she nestles herself, eyes pointed out into the corridor. On the periphery of her mind, Emilia senses her sight moving forward into the future.

She takes a breath. Okay.

“Crimes,” she says, because Nadia is busy, and plunges into the database.

*​

The interview goes on. After a while, Rena seems satisfied, and shuts her notebook.

“Well, I think that's all the questions I have,” she says. “Now, do you have any questions of your own? Bearing in mind that we're all as much in the dark about this scyther as you are, of course.”

“Is it gonna be okay?” asks Cass. “I mean, obviously it's sick, and it went down kinda fast …”

Rena sighs.

“I'm afraid I don't know,” she says. “There isn't really much treatment we can offer. Pokémon are good at surviving and even thriving upon mutations that would cripple any conventional animal, but this scyther is an extreme case. There's a chance it might be able to hunt and look after itself, if we amputated that claw so it could at least move, but given that it's still berserk and extremely fragile, most of us feel that there isn't much we can do but learn what we can to help in future cases, and put it down as humanely as we can.” She shakes her head slowly. “Sorry. I know it wasn't the answer you wanted.”

“No, it's okay,” says Cass, although she does not look like it is, particularly. “I mean, if there's nothing you can do …”

“We'll do what we can. But it might be the kindest thing.”

Pause. On Cass' shoulder, Ringo shuffles and chirps uncomfortably, picking up on his partner's unease. In her mind's eye, Artemis sees the scyther lurching towards her, falling, shell corroded by Brauron's venom in the blink of an eye. No. Definitely not healthy.

“Anything else?” asks Rena. She sounds hopeful. Probably she wants a more cheerful question. And – well. Artemis does have a question, if she can find the courage to ask it, but it's not very much more positive.

Okay, Artie. Go.

“Do you think it's … I mean is it …” Stop. Breathe. Okay? Okay. “Have you heard of breach?” she asks.

Rena's eyes widen, very slightly.

“Breach,” she says, furrowing her brow. “No, I can't say that I have … why, what is it?”

Lying? Maybe lying. Her eyes – but maybe she was imagining that. Artemis collects herself, tries to remember what she can and can't say according to the contract she signed with the League. It was just what she saw out in the woods, right?

“I … it's some kind of radiation, I think,” lies Artemis. “Something I read about somewhere. I just – that scyther, that kind of mutation, it seems like―”

“Conspiracy theories, I'm sure,” says Rena, too quickly. Either lying or just uncomfortable. Artemis hates that she can't trust herself to tell. “Never heard of this breach thing.”

Artemis lowers her eyes, cheeks burning, heart pounding with a sick, aggressive beat.

“Okay,” she says, hating how obviously wounded she sounds. “Okay.”

A painful kind of silence. Brauron climbs onto Artemis' shoulder and drapes herself around the back of her neck. It's a little hot in here for that, but Artemis is grateful anyway.

“I guess that's everything, then,” says Rena. “Thank you both for coming in!”

“Oh, it's no problem,” says Cass. “I mean, we are trainers. Lotta free time.”

“Of course.” Rena beams in that I'm-remembering-my-trainer-journey kinda way. “Best two years of my life. My raticate is sadly no longer with us, but her grandkids are still chewing through my furniture to this day.” She sits there for a moment, lost in reverie, and then puts her notebook and pen away. “All right, then.”

Cass and Artemis stand. She shakes their hands (Artemis' with almost-well-concealed reluctance: is it because of breach, or because she's trans?) and says goodbye, and they say goodbye back, and then they leave her and walk together in silence until they're back in the real world, out in the quiet Pallet street.

Cass looks at Artemis.

“Are you okay?” she asks.

Artemis nods.

“Okay,” says Cass. She seems out of her depth, but willing to try. It's very sweet of her. “Okay, let's … go, then.”

They begin to walk. After a few minutes, Artemis finds her voice.

“So,” she says. “Cassandra?”

Cass screws up her face, mock-disgusted.

“You can't tell me I have a ridiculous name, your name's Artemis.”

Much to her own surprise, Artemis smiles.

“Yep,” she says. “Chose it myself.”

“Huh? Really?”

“Uh, yeah,” says Artemis. “My parents had other ideas about what to call me.”

“Oh.” Cass looks a little nervous. “Yeah, I guess they probably would have.”

The silence comes back, and Artemis' smile fades. She's made things awkward again, hasn't she?

“You go on ahead,” she says. “I need to buy a few things in town.”

“Hm? Oh shoot, actually, I'm glad you said that,” says Cass. “I'm almost out of … everything, actually. Ringo's gonna be mad if he doesn't have his mealworms.” Ringo seems to recognise the word: he tenses suddenly and peers sharply into his partner's face. “No, birdbrain, not now,” sighs Cass. “Just talking about them, okay?”

Artemis hesitates. She'd kind of wanted a couple of minutes to herself, after screwing up as badly as she did in Rena's office. But okay, she can't say anything, so whatever.

“Sure,” she says. “I think the town centre's this way …”

*​

Emilia amends her previous statement: A. Grahame is a really hard person to find. This, as close to an official database of people who Lorelei employs as there is, has nothing on them. There's an A. Grantham, and an A. Rohame, but no A. Grahame. There's even an S. Nakajima, who Emilia knows for a fact is embedded in the heart of the League's time travel research division – and honestly, up till now, Emilia was pretty sure that that was as top secret as things get. If he's here, then A. Grahame should be too. But no, apparently there's another level of secrecy beyond that. For a moment, Emilia imagines layers upon layers mounting endlessly into a fog of misdirection, and then she reminds herself that this is the real world and she's dealing with real people. People aren't capable of that kind of elaborate nonsense. Usually, if something doesn't look right, it's because it is and everyone involved is kind of hoping that nobody else will notice.

Still. The breach project, if that's what it was, must have been very deeply buried indeed. There's no record that anyone called A. Grahame ever worked for the League in any capacity whatsoever.

Emilia unbends her back and tries to think. Is it really completely off the record? That seems … unlikely. People need to be paid and departments need to be financed, after all, and Emilia has seen far too much of the League to have any illusions that it can do that without leaving a paper trail. The whole thing is one big bureaucratic mess that can barely keep itself upright, let alone disappear entire operations without a trace.

So. What's a more likely scenario? One, they could have―

HOLD, says Nadia suddenly, and without missing a beat Emilia gets up, ready to slip out―

NO, says Nadia. NEXT DOOR.

Emilia breathes out and sits back down.

“Thanks,” she says. “Keep me posted.”

YES.

Okay. Where was she? Alternatives, right. So what the League could have done is routed the payments through another department – they could probably have hidden something among Bruno's endless PR and liaison subcommittees, although the cost of research equipment would have been difficult to explain away. But it seems a little too elaborate; that's not the kind of thing that actually happens in real life. Besides, Lorelei wouldn't have wanted to risk Bruno asking questions. He's not exactly the sharpest tool in the shed, but he's tenacious, and Emilia knows all too well how much trouble someone who refuses to give up can be.

So. Another option: the documentation was destroyed when the project was cancelled. That makes a lot more sense to Emilia, considering A. Grahame seemed to think that Lorelei cancelled it out of an attack of conscience. When her anomalous resources screw up, she does like to make the mess disappear, as Emilia can well attest.

This scenario doesn't leave much for Emilia to dig through, though. If there's no record of who A. Grahame is, then how is she meant to figure out where they worked?

It's a difficult one. She sits there and thinks for a moment, then gets up and begins to pace. Nadia broadcasts a nonverbal wave of concern, something that might be translated as you're less well hidden if you move, but she waves it aside.

“I need to think,” she tells her. “Just keep watching.”

Nadia isn't happy about it, but she obeys, and Emilia keeps pacing. Think, now. What's the way around this? Because there's always a solution, always, it's just a matter of how creatively you think and how many resources you commit. If there is anything that life has taught her, it's that there is no problem that cannot be solved.

Can't find A. Grahame. Documentation probably destroyed. Would Lorelei have missed anything? Nothing incriminating, certainly. No employee records. No budgets, no committee minutes.

Emilia stops.

“Budgets,” she mutters, and sits back down.

There is another database: one that the League accounting departments use for managing the finances of Lorelei's research teams. One that isn't directly controlled by Lorelei or any of her people, that only ever gets edited by accounting staff. And nobody minds about that, because everything on it is coded anyway – but given the date on A. Grahame's email, if Emilia looks for anything that has been receiving funding but suddenly stopped this quarter …

A couple of minutes, and she's poring through the records. A respectable number of the projects listed here are top secret, obviously, but Emilia knows about some of them all the same. B/8 is the artificial pokémon development team, keeping tabs on Silph's porygon programme while also investigating the spontaneous generation of creatures like voltorb and grimer. OD4R is time travel, based in that bunker out in Ilex Forest. Project Glossolalia is communication with inhuman intelligences – mostly working with ghosts, some of which are definitely as smart as humans but also too alien to be understandable. There are others here too that Emilia doesn't recognise – J55, Project Danzig, ANCHOR – but that doesn't really matter. All that does is the dates.

Here: three projects, of one kind or another, that didn't get any funding this quarter. Project Danzig – okay, no idea what that is; mark it down as a maybe. Q99 – no, Emilia knows that one; it's one of the apparently endless move research teams, was working on developing some interesting new dragon-type moves before its funding was diverted into Project Glossolalia after that incident up in the mountains. And the third one: ROCKETS.

Emilia stares.

It's probably just a coincidence. Surely they wouldn't be thoughtless enough to give this thing the same name as Giovanni's flagship casino. Surely.

No, thinks Emilia, this is the League we're talking about. They absolutely would be.

She looks again at the screen. It's very clear. ROCKETS received about half a million florins last quarter, and now nothing. So did Danzig and Q99, but their names are nowhere near as suspicious.

Emilia sighs and makes a note. This is probably what she was looking for. Ask Lorelei directly what ROCKETS was, and she'll squirm but she'll answer, if it's Emilia who's asking. She might never trust her again, but she'll do it. And after that … well, what after that? There isn't anything here that suggests ROCKETS continued in secret. Whatever was going on, Emilia still has no evidence that it didn't stop when the funding did.

HOLD, says Nadia, and Emilia starts, rises quickly from her seat. COMING SOON.

“Okay,” she replies, moving to the door. “That's it, Nadia, we're going.”

She hops onto Emilia's outstretched hand and makes her way up to her usual perch on her shoulder.

FOUND FURRET MAN? she asks hopefully, as they walk back down the corridor towards the lifts.

Not quite, replies Emilia in her head, nodding pleasantly at a passing clerk as if she wanders around here every day. But we're getting there.

On her way back to the airport, she texts Stella and gets a curt okay in response. She supposes that's all she wants. Nobody found her, nothing went wrong, Stella had no reason to do … anything that Emilia might come to regret.

It probably wouldn't have happened. Stella wouldn't gain anything from that kind of petty spite except Emilia's enmity, and Emilia is sufficiently well connected that you don't want that. Besides, Stella isn't a bad person; that's why Emilia bent the rules to get her the job, after all. It's just that when you owe someone the way Stella does Emilia, you can't help but resent them, and Emilia feels that resentment like the edge of a knife against her back.

She sighs, and feels in her bag for the plane tickets. By the time she gets back it'll be mid-afternoon. Late lunch, and then – then nothing, actually. She's sick, remember? For a moment, Emilia contemplates sitting in her apartment, watching TV and maybe even napping. Then she sighs again and begins to list off people to get in contact with about ROCKETS.

Emilia is good at a lot of things, but relaxation isn't one of them. There is after all a reason why this is the first day off she's had in years.

*​

It's not so bad, going round the Pallet town centre with Cass. She buys mealworms and birdseed, and Artemis buys purple nail polish. Cass seems to sense something of why, and points out diffidently that she should buy some clear polish too, to use as a base coat beneath the colour. Artemis blushes at her own ignorance and thanks her for the tip.

Awkward, but bearable. And probably for the best. Artemis is the kind of person who researches everything before she does it in obsessive detail, but life doesn't like to be lived that way and there's always something she misses. If she's going to do Girl Things (as she capitalises them in her head with self-critical irony), then it wouldn't hurt to have an Official Girl (the irony continues) around to help her through them, and Chelle is not available right now.

And after that there are more mundane purchases to be made: snacks for the trip out to Cinnabar, some nail scissors because she forgot to pack her own, things like that. In the blandly commercial atmosphere of everyday life, the weirdness dissipates for a little while, and by the time they return, several hours later, to the Centre, she almost feels normal again.

When they go through the doors she tenses, half expecting Emilia or some other League spook to be waiting for her with an icy smile and questions about what she thinks she's doing, going around asking about breach, but there's no one, and she and Cass take their purchases up to their rooms without incident. Here, fighting Brauron's attempts to drink the nail polish – she seems to find the smell irresistible – Artemis applies it to her fingernails, and actually she doesn't do too bad a job of it. She's always been good with her hands, at making, painting, building. There was a time when she considered some kind of trade apprenticeship or even art school instead of university, to make the best use of her skills and interest, but she never had the courage to say as much to her parents. They would have disagreed, anyway, and given all the history behind that decision she can't say they would have been wrong.

Anyway. History aside, her nails are now nice and purple. She stares at them for a while, delighted and for some reason amazed, and resists the urge to try and scrape the spillage off her fingers. Wait till it's dry, Artie.

From the top of the bedside cabinet, where she has been exiled until Artemis puts the lid back on the bottle of polish, Brauron eyes her nails and hisses.

“Oh no,” says Artemis, holding her hands away and shaking her head. “No no no. You stop that, kiddo. I'm not taking you downstairs to the Centre to have your stomach pumped because you thought nail polish looked tasty.”

Brauron gives her what Artemis suspects is her most innocent look.

“Not falling for it,” she insists. “You stay over there.”

Juts then, Cass knocks and Artemis lets her and Ringo in, fumbling to keep from touching her nails on the handle.

“Hey,” she says. “What's up?”

“Oh, nothing really. Ringo, don't,” she adds warningly, as he turns his eye on the bag of ash pellets lying on Artemis' bag. “Just thinking about what now. We got kinda sidetracked by Rena and the scyther.”

“Yep,” says Artemis. “What are you thinking, then? Cinnabar?”

“Yeah, I think so. Was just looking up the ferry times. Apparently there's one at five this evening? Goes overnight, arrives at like one o'clock tomorrow.”

“In the morning?”

“No, afternoon. Did you know it was that far to Cinnabar? It doesn't look like it on the map.”

Artemis shrugs.

“I guess it is.”

“Yeah.” Pause. “So are you okay with going straight on to Cinnabar?”

She'll have to be. There are clues there, and sooner or later Artemis is going to have to look for them.

“Sure,” says Artemis, with a confidence she doesn't feel. “Don't see why not.”

“Cool!” Cass looks pleased. “I'm thinking we can train at the Gym for a few days, you know? Wasn't much point trying to do it in Pewter with the rock-types, but I feel like Ringo's got a shot with Blaine's trainers. And obviously that'll be helpful for you and Brauron, too. Get some tips from the fire-type maestro.”

“That's what I was thinking,” says Artemis, which isn't exactly a lie; she was thinking that, a while ago, but then Giovanni went and mentioned Cinnabar and now everything is different and difficult. “Just give me a bit and I'll start packing up.”

“Hey, no rush. Ferry doesn't leave till five.” Cass pauses. “I like your nails, by the way.”

It takes Artemis a little while to untangle her tongue enough to respond, but she puts in the effort and does it anyway. Cass has only done a little thing, sure. But little things are sometimes very important.

After some time – much longer than she expected – her nails are dry enough for her to start packing her bag again. This done, she discovers that Cass has somehow not actually got round to packing her own bag yet, despite having all afternoon, so she waits for her to finish that and then the two of them hand in their room keys and head out.

As they leave, Artemis sees out of the corner of her eye someone coming down the street towards the Centre, and knows with a sudden unverifiable certainty that he is coming to find her, that mentioning breach at the lab triggered some secret League alarms and summoned government spooks to hunt her down. She tries to think about whether she mentioned where they were going to the receptionist. Cass said something, didn't she? She's better at talking than Artemis, speaks to everyone they meet with the same unfailing enthusiasm. So the guy at the front desk knows, so when this man following her asks he'll be able to tell him that she's on the way to the port, so …

You're jumping to conclusions, Artie, she tells herself. What's more likely, that this man is tracking you down on League orders or that he just wants to get his partner seen by a Centre doctor? She can't deny the second one is logical. And yet logic just doesn't enter into it, not really. Not in the face of that rushing, screaming wave of belief.

Artemis has been told she is high-functioning, that she is fortunate. She supposes this is probably true, but it's never really made it any easier.

She keeps walking with Cass and Ringo and Brauron, and if she thinks she sees anybody following she doesn't let it show on her face.

The Pallet docks are small, provincial even; there's no industry here, and not even that many passengers. Those travelling to Cinnabar more usually depart from Vermilion, Fuchsia or even Celadon, depending on where in the country they're coming from. Here in Pallet, there's none of the activity of the bigger docks; the town just ends abruptly in a tangle of mooring posts at the water's edge, and beyond that a few fishing boats and yachts bob up and down on the waves, bright and shiny in the summer light. Along from them are two larger boats, although they are not much larger, and a tiny prefabricated block of a building that seems to be the ferry terminal.

“Man, this place is so small,” says Cass, looking around. The seagulls outnumber the human pedestrians by about five to one. “There's seriously nothing in Pallet at all, is there?”

“Guess not,” says Artemis. “What were you expecting?”

She herself wasn't expecting anything in particular. Pewter is a very landlocked city; this is the first time she's seen the ocean in at least six years.

“I dunno,” says Cass. “Sailors? Stevedores? People carrying barrels around?”

“… were the last docks you saw in a pirate movie, by any chance?”

“Uh … so what if they were?” asks Cass, and they both laugh.

They make their way down the promenade to the ferry terminal, stopping briefly so Cass can physically hold Ringo back from flying off to assault the seagulls; like most spearow, the concept of picking his battles is somewhat alien to him. Artemis conceals her impatience. She keeps glimpsing the man who may or may not have been following her earlier – or other people that her brain has decided are that man – and she wants to get away from here as soon as possible, to be out on the water in a boat where imaginary pursuers (hopefully) can't follow.

But they make it in the end, without any fights breaking out or hands descending on her shoulder, and they buy their tickets and sit down to wait until it's time to board. Cass asks if it's okay if they wait inside, so Ringo doesn't fly off and cause trouble. Artemis says yeah, without mentioning that the reason it's okay is because in here she can keep an eye on the door and see who enters and exits.

Half an hour till boarding. It's going to be a long wait.
 
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So I may have missed out on reviewing the last couple of chapters but heck if I've been reading em and finally I'm gonna write another review!

I'll get the boring repetition out: Artemis and Cass are brilliant, Emilia is brilliant (love that she is trans too), Brauron is an adorable little fore lizard, worldbuilding and plot are to cry for because they're just so good and well-crafted. Moving on!

Now I just gotta say this quick: while reading chapter seven I felt genuinely chilled by the whole thing. It might've been because I was ill, idk, but at one point I literally thought "this is actually unnerving me". And that's amazing. If a fic can do that, then you know it's a brilliant one.

I'm so so so intrigued by the breach events, they just fascinate me to no end. The fact that the Glitch Oak can time travel and it attacked like that is oddly badass and I love it. Also, I really feel for poor old Artie with a second breach event happening near her. Speaking of breach, I'm certainly becoming suspicious of the real Oak after Rena was so dismissive of breach. The fact that the Glitch Oak looks just like him somewhat supports that as well.

Hmm, A. Grahame... perhaps Ariana or Archer, the future Rocket executives? It wouldn't seem too far out. I'm tempted to say Agatha but her name would be all over those important files Emilia looked at, so she's out of the question. Yep yep, my guess is one of the Rocket executives.

I feel for the Scyther/Scizor. If it is actually put down I'll understand but y'know still sucks because it just wanted to live out life...

and anyway if the Champion isn't cis

Waitwaitwait I need to hear more on this

There are others here too that Emilia doesn't recognise – J55, Project Danzig, ANCHOR

Funny, I've been playing Dragon Age: Inquisition and in it there's a massive wormhole in the sky called "the breach" and it first manifests as a laser-esque thing that destroys a load of stuff. And in it, the main protagonist closes it with a mark on their hand called the anchor. Just thought I'd mention it because I'm a nerd like that, it doesn't really impact anything tbh.

Overall I'm still lovin it!
 

Ambyssin

Winter can't come soon enough
-Hmm, I’m a bit torn on the opening scene. Not on the quality. Just on what Artemis is thinking. Have the breach experiences been so traumatizing she finds the need for something familiar, even if that familiarity isn’t necessarily pleasant? Or is it just something she’s doing to try and make herself seem “normal” in some way, at least compared to Cass? I think it’s the former, but I’m not sure.

“Any time today,” replies the man. “Just head over when you get a chance and ask for” – he checks a name written down on a piece of paper – “Dr Vigdísardóttir.”
And the award for “Most ridiculous name I’ve ever seen” goes to… this girl.

-I do like this portrayal of the Oak labs as, well, exactly what you said it is. A uni-affiliated research center. It stands out from your run-of-the-mill Pokémon lab we see in every game ever. And, while creeped out by the little tidbit about Eevee genetic instability, I’m gonna call it a friendly tip of the hat to Vee to Pokémon Adventures and move on.

On the walls are an eclectic mixture of photos of bug-type pokémon, images from what Artemis thinks is the Mahabharata, and antiquated lolcats with an unexpectedly Marxist bent: I can haz control of the means of production? Taken all together, it's quite a character portrait.
I’m genuinely curious if you had a college professor like this because that is a strange collection of things. And I totally didn’t have to look up Mahabharata because I didn’t know what it was. Nope. Absolutely 100% didn’t.

-That’s a very vivid description of that Scyther. An unnerving one, but in a, “Please get me out of here before something goes wrong,” kind of way.

“Nor do I. But I'd like to find out.” Rena sits back and chews her pen thoughtfully. “There is of course always the possibility that it's just a jerk. Some animals just are, same as people. But if so, it's a very dedicated one.”
That’s not very scientific, Rena. Tsk, tsk.

-Oooh, more teasing about Emilia’s past exploits. Including one where she apparently circumnavigated the system for whoever this Stella is. And then we’re off to the Indigo Plateau. Admittedly, I wasn’t expecting this locale to show up until later. I like how – what’s the word? – “sterile” you make it. I’ve been in a few federal office buildings from time to time and I just got this sense I was back in the middle of DC, with maybe just a touch of Britain thrown in for good measure.

And though Emilia tells herself that this doesn't matter, that she is proud of what she is and anyway if the Champion isn't cis then what does it matter if people know she isn't either, this still means that she cannot deal with Stella without a certain amount of unease.[/quote
Wait… does this mean what I think it means or am I misreading?

Lying? Maybe lying. Her eyes – but maybe she was imagining that. Artemis collects herself, tries to remember what she can and can't say according to the contract she signed with the League. It was just what she saw out in the woods, right?

“I … it's some kind of radiation, I think,” lies Artemis. “Something I read about somewhere. I just – that scyther, that kind of mutation, it seems like―”

“Conspiracy theories, I'm sure,” says Rena, too quickly. Either lying or just uncomfortable. Artemis hates that she can't trust herself to tell. “Never heard of this breach thing.”
It wouldn’t be a conspiracy if the respected scientists weren’t in on it, I suppose. But that just makes it creepier. That means they have legitimate data and factual evidence on this stuff and they’re trying to sweep it under the rug and hope no one notices. Having things end of with friendly chit-chat about the “good old days of trainerdom” actually unnerves me more. Like, Rena knows there’s something wrong and is doing her damndest not to lead Artemis on.

-The league has a time travel research division? I’m gonna assume it involves Dialga and Celebi. But, nevertheless, while the suspicious files (either manual or computer-driven) are a pretty classic staple of these sorts of thrillers, I do appreciate the Pokémon slanted theme you gave them, even if I think some of the references flew over my head.

“Oh no,” says Artemis, holding her hands away and shaking her head. “No no no. You stop that, kiddo. I'm not taking you downstairs to the Centre to have your stomach pumped because you thought nail polish looked tasty.”

Brauron gives her what Artemis suspects is her most innocent look.

“Not falling for it,” she insists. “You stay over there.”
This isn’t as heavy of a chapter, I think, but I still love these cute little moments! They’re so adorable. <3
 
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