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Arbitrary Execution

Cutlerine

Gone. Not coming back.
0B: TO THE MARROW

In the morning, Artemis feels marginally better. This isn't saying much, given how she started off, but she's been dealing with her brain long enough to be able to take small victories when they come. She's suddenly become privy to yet more horrible secrets, yes, and she isn't sure what she's supposed to do with any of them – but it's a bright, sunny morning and Brauron is poking her forehead repeatedly in an attempt to get her to feed her. Right now, Artemis doesn't need to know what to do next about breach. She just needs to get up and get on with having a trainer journey.

“Okay, Brauron,” she mutters, pushing her gently out of the way and slithering out of bed. “You can knock it off now, I'm coming.”

She sorts Brauron out, and then herself, and when Cass gets up she finds both of them downstairs, looking through lists of things to do in Cinnabar online.

“Is there anything you particularly want to do today?” Artemis asks her, glancing up from her phone. “Dunno about Ringo, but I think Brauron deserves a break, so I thought maybe I should go see some things, go back to the Gym this evening.”

“Ringo doesn't deserve anything at all, ever,” says Cass. “Ow! Okay, kidding, birdbrain. But yeah, might be nice to do the tourist thing.”

And it is nice, as it turns out. They climb the old clock tower and learn all about its carvings, which tell the story of the Summer and Winter Kings who ruled Cinnabar in turn until Summer King Javel and his moltres drove Winter King Hierat and his articuno away to make the island warm all year round; they go on a boat trip out for a couple of hours to see the mantine breaching and gliding like strange alien seaplanes. Artemis stands there gripping the railing and as the huge rays surge up out of the water around the boat even she can forget the vast and terrifying space yawning back at her on every side.

“Man!” cries Cass, over the crashing of a mantine slamming back down into the waves. “I gotta catch one of these sometime!”

“Yeah!” replies Artemis enthusiastically, although neither of them actually try to do so, and both know that they probably never will. These pokémon will partner with no one whose life is not lived at sea.

The mantine rise and glide and whirl, trailing remoraid suckered beneath their wing-fins like the engines of aeroplanes, and splash heavily back down again in explosions of brine. Elsewhere on the boat, cameras click and tourists point and shout. It's chaos, loud and messy and everything that puts Artemis on edge; still, somehow, with the giant pokémon flying around her, none of it seems to matter. She watches, rapt, and holds Brauron inside her jacket away from the spray, and when the boat turns and makes its way back towards the island it seems to bring a certain kind of peace with it.

Then it's back up to the Gym for training – although today Blaine is accepting challenges, and so they end up spending at least half the afternoon in the cavernous central hall of the old fort, where in an arena marked out in scorched tiles a series of impressive battles play out. Artemis watches carefully, listening to the old ritual announcements and trying to work out what's going on behind the commands and the tussling pokémon. Blaine seems to send out as many pokémon as the challenger registers, but never less than two, and if she's gauging this right he's somehow working out which pokémon and strategy will be right on the limits of his opponent's ability, so that everyone gets an equal challenge. That rapidash and arcanine, huge and fast, are meant to test that girl's dugtrio's speed; that magmar and its status moves are intended to stop that guy's poliwhirl just rushing in and tanking hits while it punches.

So what, Artemis asks herself, would Blaine do against Brauron? Something fast but not too tough, something that likes to get in close where Brauron is more vulnerable. Ponyta, maybe, or charmeleon or growlithe. She starts to think about ways to counter them, talking to Merle and the other Gym trainers about their strengths and weaknesses, and Merle gives her a wink.

“Figured it out, eh?” he says. “You're a sharp one. Blaine's going to love that.”

There are no specific lessons in today's training practice; Artemis has a goal, and that's to find a strategy that will work against Blaine. Merle pairs her up in practice matches against trainers partnered with the pokémon she's looking to beat, and though she doesn't win them all she and Brauron mostly give as good as they get. Growlithe are tenacious, but they're more enthusiastic than accurate and Brauron can usually outpace them; ponyta kick hard, but they get skittish and uncomfortable when Brauron gets right between their legs. Charmeleon are more of a problem: they're as comfortable up close with their claws as they are at a distance with their fire breath. Artemis figures her best bet is to poison them, but they're fast enough that lining up the poison gas is a tricky proposition.

Nonetheless, it's a good day, fun and productive and pleasantly devoid of cosmic horror, and then on the way back down the volcano to the Centre Cass mentions that tomorrow she'd like to visit the Fuji Resequencing Laboratories and Artemis' heart seems to drop out of the bottom of her chest.

“The what?” she asks.

“Y'know, the Fuji Labs?” replies Cass, cheerfully oblivious. “I just remembered the name earlier. It's that place where they clone the dinosaurs.”

“Oh,” says Artemis. “Uh. Right.”

“So, wanna go? Maybe they give out free samples. Or okay, probably not, but it'd still be cool to see a baby dinosaur.”

“Yeah, it would.” She tries to sound enthusiastic, but it's hard, and Cass seems to pick up on it.

“You know, we don't have to,” she says. “Or – you could do something else and I could―”

“No, it's fine.” Artemis forces a smile. “I'd like to see a baby dinosaur too.”

“Yeah?”

“Yeah.”

It's true, she would. She'd just prefer it if it didn't have Fuji's name attached. It can't be a coincidence, can it? Unless she's being paranoid again, drawing parallels that aren't there. No, it's the same person, it has to be. How many geneticists named Fuji can there be on Cinnabar Island?

“Okay, then, if you're sure,” says Cass. She's offering Artemis one more chance to back out, which is kind of her, and Artemis wishes she could acknowledge that kindness in some way but honestly she isn't even sure where she would start, so she just nods and smiles instead.

“Sure I'm sure,” she says. “Baby dinosaurs are cool.”

“On that we can agree,” says Cass. “There was this girl at school who had an amaura. I swear to god, I have never been so envious in my life.”

“What, you were allowed pokémon there?”

Cass shrugs.

“Most people had been on a journey already,” she says. “And you know, most people keep one partner at least for life, right? So a bunch of kids had partners and they weren't gonna separate them.”

Artemis supposes that makes sense. Pokémon weren't allowed at her school, but then, everyone went back home to them in the evening, so there wasn't an issue. If going home was no longer an option, she isn't sure it would even be legal to stop people bringing their pokémon with them. Even if they tried, nobody would actually enforce it. It's just not done.

“Makes sense,” she says. “Where'd she get an amaura?”

“Same way most people do. Rich parents.”

“Ah. Right, you said.”

“Yep.”

It is unusually curt for Cass. Artemis can feel the edges of her bitterness, just underneath her enthusiasm.

“Sorry,” she says. “Probably you didn't wanna talk about it.”

Cass glances at her, surprised.

“Huh? Oh, no. No, it's fine. She wasn't a jerk about it, just … oblivious.”

Artemis nods slowly.

“Ah,” she says. “Yeah, I completely get that.”

Cass sighs.

“Yeah,” she says. “I guess you would.”

They walk for a while. From up here on the mountain trail, they can see far beyond the town, right out to the west where the sun is descending into the waves in a riot of colour and light.

“Man,” says Cass. “It almost doesn't feel like you're in Kanto, does it? Like some tropical Hoenn kinda deal.”

Hoenn. Hot white beaches and verdant rainforests, far far away from Fuji, or breach, or wayward geneticists or the goddamn Indigo League. If only, thinks Artemis. If only.

“Yeah,” she says, aching for obscurity. “Some Hoenn kinda deal.”

That evening, lying in bed, she Googles the Fuji Labs on her phone. Founded by one Dr Makoto Fuji, it seems, a brilliant geneticist who, after selling his share in the company, went on to work “for various corporate concerns”, according to the least helpful Wikipedia page Artemis has ever seen. The account of his life loses coherence and trails off somewhere in the mid 2000s, and afterwards there's just a vague statement about him living in Lavender that someone has marked as in need of a citation.

She scowls at the screen and lowers her phone onto her chest. M. Fuji. Working with genetics. And didn't the diary say something about the League post taking him back to somewhere he'd worked before? Yes: it'll be nice to revisit my old stomping grounds. Definitely the same man, then. But – it's just a coincidence, right? The Lab was founded in the eighties, and according to the diary the League project took place ten years ago. Which means the Fuji Labs can't have anything to do with this, no matter how insistently Artemis feels they must do.

“You're sighing a bunch,” notes Cass, from the other bed, where she is herself doing the bedtime phone thing. “Something up?”

“Huh? No, nothing. Just … parents,” she invents.

“Ah, I gotcha,” replies Cass. “Mine used to call me up a whole bunch too.”

But not now? Artemis wonders for a moment about that, about what kind of terms Cass and her family parted on. She gets those calls from her aunt, sure, but she hasn't said a thing about her parents since that first night in the Viridian Pokémon Centre. In her mind's eye, Artemis sees an argument, a hastily packed bag, a storming out, and then she tells herself no. You can't just get up and leave on a trainer journey like that. There's paperwork to fill out and a licence to get. So probably nothing so dramatic, in the end: just slow-burning resentment and curdled hopes. The kind of ordinary pain that's too familiar and quiet to make a good story.

She sighs again.

“They're just worried, I guess,” she says. “I've never really been away from home before.”

“No?”

“Nope. And I don't have any brothers or sisters who coulda gone on a journey before, so. They worry.”

“Right.” Cass hesitates. Out of the corner of her eye, Artemis sees her lower her phone. “Mine … don't, I think. 'Cause I spent so much time away at boarding school and all. And, uh, well, I guess 'cause we didn't see so much of each other we kinda got … apart, a bit.”

“Oh,” says Artemis. “Um, we don't have to talk about it if you―”

“No, it's cool. We just don't get on that well, is I guess all it is.” Cass' voice is very light, so much so that it cannot be genuine. “I mean, whaddya expect, they saddled me with the name Cassandra, which, I feel like that's just a recipe for daughterly resentment, y'know?”

Artemis wants to laugh – feels like she's meant to laugh – but can't quite make herself follow through.

“Yeah,” she says. “I know.”

“And then there was the exam thing, and the hair, and the thing with … uh, anyway.” Cass stops, a little too abruptly. It's all right. Artemis is curious, but more than she's curious she doesn't want to upset the first friend she's made in about five years, so she says nothing and waits for Cass to decide which way the conversation goes from here. “Doesn't matter, I guess,” she says in the end. “They're not here.”

The two of them lie there for a while, not talking, each unable for the moment to look at the other. Into the lack of conversation pour little night-time noises: the rustle of Ringo's feathers as he twitches in his sleep, the call of a nightjar, the distant roar of a nocturnal driver elsewhere on the island.

“I think I might challenge Blaine tomorrow,” says Artemis, eventually.

“Really? Wait, no, I don't mean it like that, you're really good so like you should definitely do that, but … uh, yeah, I was just surprised.”

“Me too, actually,” says Artemis. “But I'm gonna have to try at some point, so.”

“Guess so,” agrees Cass. “Well, I guess we'd better get up early, then. Gotta get to the Gym and get you a timeslot.”

“And go see some baby dinosaurs,” adds Artemis, trying to emulate Cass' lightness of tone, and though she doesn't think she quite manages it Cass chuckles all the same.

“Yeah,” she says. “And that. Gonna be a good one, I think. Night, Artemis.”

“Night, Cass.”

They switch off the lights and settle down into the dark. Artemis asks herself if she did okay just now, and to her surprise finds herself answering yes. Maybe she's got a shot at passing as a real person after all.

*​

Lorelei's office is on the third floor, in the west wing of the Indigo Palace. It's quite a walk; the place was put up as a show of power, and the builders clearly knew that big was the way to go. Emilia walks down long, vaulted corridors and up colossal stairways, and does not think anything of any of it. Money and class still intimidate her a little, even now that she herself has some of both, but in this state of mind she sees straight past them to the power they mask and is unimpressed.

The Palace is busier than usual. This year's challenge season is starting soon, and there are preparations to be made – rooms to be swept, tapestries to be hung, old rites to be performed. Emilia passes ladders, buckets of paint, flasks of lustral water, all being carried to and fro. The further in she goes, the less activity she sees, until at last she climbs the final staircase up to Lorelei's department alone except for Nadia.

And then she's there, walking through the office space towards the room at the back where Lorelei spends her time when not training. She knocks, and without waiting for an answer goes straight in.

“―so if you could run those papers down to,” Lorelei says, to a man Emilia doesn't recognise, and then stops. “Oh. Um – what are you doing here, Em?”

Emilia looks at her for a moment without responding. Lorelei: five or six years her junior, pale as one of her ice-types, vivid red hair. Professional bearing. Cold around the edges, but not unwelcoming.

Time to put an end to that, Emilia thinks grimly.

“We have to talk,” she says. “Right now, Lorelei.”

The man looks at each of them in turn uncertainly.

“Uh – I can go,” he says. “If this is―”

“No, hang on,” says Lorelei, silencing him with an outstretched hand. “What is this, Em? I'm in the middle of something―”

“We need to talk about something very classified. If you want to have this conversation in front of someone else, that's your call, but I wouldn't recommend it.”

A long pause. Lorelei glares through her glasses, but it doesn't work on Emilia the way it does on junior League members and she just looks back at her, unmoved.

“Okay,” she says. “Fine. Simeon, we'll talk later. Just take the papers for now.”

The man picks up an envelope and nods at her.

“All right. I'll just – uh – I'll just leave you to it, then.”

He walks out at a speed that leaves no doubt that he'd be running if he thought he could get away with it. In the silence left by his absence, Emilia sits down in front of Lorelei.

Nadia, she thinks, wishing she didn't have to do this. Be ready.

“I'm going to ask you a question that you're going to try to avoid,” she says aloud. “What was ROCKETS?”

To her credit, Lorelei does not visibly react.

“I don't know what you're talking about,” she says, but even before she's finished speaking Nadia has come out with a resounding LYING.

“Yes, you do. Giovanni was running it, I think, and now he's creeping around in the woods at night running tests on trainers like Ms Apanchomene who've come into contact with breach events.” That gets a response: just a flicker, a tiny spark of unease in the pit of Lorelei's eye, but it's enough for Emilia to notice. “I asked if the League did breach research,” she continues. “You said no, and you were right, weren't you? We don't. But we did, once, and then you put a stop to it earlier this year and deleted all trace of it from the records. And that would have been fine, except that I have an email between Giovanni and someone on his team that suggests they didn't want to quit, and now we have multiple breach events all over the west side of Kanto.”

Lorelei regards her for a long moment. Emilia holds her eye without reacting.

“We don't,” begins Lorelei, and then Emilia cannot hold back any longer.

“I have a damn natu, Lori, you're not fooling anyone!” she snaps. “You ignore this much longer, it'll happen again and who's to say we're going to get as lucky as we did before? It's a miracle that Oak didn't kill anyone, you know that. Haven't you been saying you want to stop this? I'm giving you a solution here, Lorelei. Take it.”

Lorelei recovers fast. She only looks startled for a second, and then it's gone.

“Emilia, this is both nonsense and incredibly unprofessional,” she says. “How did you even get hold of Giovanni's emails? I've told you before, we've never―”

“Nadia,” says Emilia. “What do you think? Cast it so we can both hear.”

LYING, confirms Nadia, with satisfaction, and Lorelei sighs.

“What do you want me to say? Yes, we have a secret breach research wing? I'm not that irresponsible―”

“I don't care.” Emilia leans forward. “I really don't. I don't care about that in the slightest. I just want us to do our damn jobs, Lori, and I want this – this rogue black ops thing to be put down before it gets anyone else hurt.”

“Don't be so melodramatic―”

“I'm not. That's exactly what it is, Lori, and those are exactly what the stakes are. You accept this, now, or we're looking at more and more breach events, and then it's only a matter of time before someone dies.”

Slowly, Lorelei takes off her glasses and begins to polish them. Emilia sits and watches without speaking, letting the silence grow.

Seconds. A minute. Two.

Lorelei puts her glasses back on, and turns back to Emilia with a face as neutral and empty as a blank sheet of paper.

“You were never meant to know,” she says, in a voice completely devoid of inflection. “It was too much of a risk. I thought I could just forget it when I shut it down, but I suppose not.”

Emilia waits. She has time. This is all on Lorelei, now.

“It's called the Research Office for the Consolidation of Kantan Economic and Technological Superiority. ROCKETS. My predecessor set it up. Giovanni, he'd been heading it since the beginning. I never liked it very much. You have to believe that … I guess you don't have to believe anything.” There is a near-imperceptible crack in Lorelei's icy mask: a tiny tremble of the lip, an uncertain movement of the eyelids. Emilia keeps her own face utterly blank. “They were the ones behind the M entity. Giovanni tried to sell me on the project's utility, but I was never entirely convinced. It took me a long time to make up my mind. Too long, I know, but I did. In the end.”

This is exceptional, for Lorelei. Emilia has known her to ask for advice, albeit grudgingly, but to admit so openly that she was wrong, without any probing at all … that is something else altogether. Still, she doesn't react. Let it come out first, before she responds.

“I did think, when that first event happened near Pewter … but then it seemed like it was over. Except that it wasn't.” Lorelei actually lowers her eyes then, apparently not able to meet Emilia's own. “I spoke to Giovanni, but he was quite convincingly surprised.”

Of course he was, the smug bastard. Emilia can just imagine him, standing there with a look of shock and concern on his face at the terrible, terrible news.

“And that's it,” finishes Lorelei. “You're right. I didn't want to believe I hadn't fixed it.”

For the first time since Emilia's prompt, Nadia takes her eyes off Lorelei and turns towards her partner instead.

Emilia shakes her head.

“I wish I could say I'm surprised,” she says. “Damn it, Lori.”

There is just the faintest spark of anger in Lorelei's eyes, but she at least has the grace not to let it grow. All she does, in the end, is nod.

“Yes.”

Pause. The noise of the office seeps in under the door, a muted hubbub of low conversation and rattling keyboards.

“Right,” says Emilia. “Okay. You've admitted it. Now what are you going to do?”

There's only one right answer, and both of them know it. Lorelei waits as long as she can before she gives it. Pride, maybe, or shame. Or both. Emilia has never seen why that's an either/or situation, especially with someone like Lorelei.

“I'll call him in,” she says, her reluctance showing again. “I'll call him in and start an investigation. Send in the internal review team.”

Emilia sighs, relieved. For a second, she thought she wasn't going to say it.

“Good,” she says. “Keep me up to date.”

“Yes. Fine.”

The pause this time is so long it almost hurts. Long enough for the cold of Emilia's anger to fade, and for the reality of what she has just done to begin sinking in.

“Well,” she says, getting up. “I need to get back home.”

“Yes,” says Lorelei, not looking at her. “You do.”

Emilia almost says goodbye, but something tells her not to speak, that even this small politeness might be too much, and so she turns away and walks out in silence.

Things probably aren't as badly broken as they seem, she tells herself, but they're sure as hell never going to be the same again.

*​

Effie is growing fast.

Really, Emilia ought to have expected it. Pokémon have that bit of extra life in them, after all, that weird energy that comes out in fire or ice or fractures in the spacetime continuum; they do things differently to regular animals – and, for that matter, to regular plants. When a vileplume reproduces, it doesn't have to wait around for months while the fruit slowly swells. There's energy deep inside it, the same stuff that used to come out in petal dances and sludge bombs, and now that Effie has nothing left to fight she can redirect all that power upwards, into the lump at the top of her stem.

Emilia sits and stares at it, Lorelei and Artemis forgotten. The fruit is smooth and green and already as big as her fist. Taut. Swollen. Like a tumour, she catches herself thinking, and then corrects herself: no. Like a pregnant belly. Because this isn't the end, not really, because there will be seeds and Emilia will plant every last one and if she ends up filling her entire bloody apartment with oddish then that's what she'll do, she'll just be the oddish lady from now on.

So it's not the end. Except that, of course, it is.

Emilia stares. Elsewhere in the apartment, a clock ticks.

She can feel Nadia watching from the doorway, uncertain of what to do.

“I'm okay,” she says. “You … you can do whatever. I'm just going to sit with Effie for a bit.”

For a moment, there is silence, and then Emilia hears Nadia's claws scratching the floor as she hops towards her. A second later, there's that familiar pressure on her shoulder, so light she's almost not there at all, and the warm buzz of her partner's mind pressed up against her own.

She sighs and leans back against the wall, drawing her legs up close to her chest. She doesn't look at Nadia. She doesn't look at anything except Effie.

“Thanks,” she says.

YES, Nadia says.

It had to end. Everything does, doesn't it? Trainer journeys come to a close and you have to go back to the home you're so afraid of; university finishes and you have to go out into the vastness of the world. Eventually, people end too, and pokémon. Emilia does not really have any friends at the moment and mostly does not really care to, but she did have some when she was younger, and several of those friends are dead now: Matt, car; Niamh, AIDS; Sam, lightning. It happens. She knows this. It wasn't meant to happen to any of them, but it happened, and it wasn't meant to happen to Effie either but it's happening.

So. It had to end. Everything does.

This does not make it any easier to swallow.

Sam stung in particular, and not just because it was her. It was like a bad joke. She was right there, kissed Emilia goodbye that afternoon in the east end, and then she drove away and two weeks later when she didn't come back Emilia got up the courage to call her family and was as angry as she was upset by what they told her. Who gets struck by lightning, for god's sake? What kind of a way to die is that? And what kind of a way to die is this, grotesque and protracted, composting your brain and exploding your skull into a bloated zit of an apple?

Emilia knows the answer, really. It's just a way to die like any other. It's just one of those things. Life is like that. Full of things.

Full of things she cannot quite make go right.

She rests a hand on Effie's stem for a few moments, then stands up. She can't sit here and brood all day. That would be unhealthy, and more to the point selfish, when there's so much work to be done.

“Okay,” she says. “Okay, you stay here, sweetie, and … and do your thing. I have to work now.”

Effie is as still and unresponsive as a gravestone. Emilia shuts her eyes for a moment, listening hard in case she creaks or whispers or makes any of the other tiny noises that she used to make, and then of course she does not and Emilia opens her eyes again and walks away.

?, asks Nadia.

“It's fine,” says Emilia. “Come on. We need to go over the diary and see what we have to catch up on.”

They get to work, sending emails and rescheduling missed meetings, and Emilia is right, it is fine, because it always is, in the end. Nothing has happened to her, after all; it's not like she's on fire or missing a limb, she can keep on working. So it's fine. It's always fine. Obviously.

So Emilia works, eats, sleeps, and though she dreams the old bad dream about her father (as she has not done in years) she is okay, really. She says as much when she wakes up: “I feel better for a good night's sleep.” It doesn't sound very convincing even to her, but the point is to aggressively believe it whether it's true or not, and so Emilia believes it and gets up and goes about her business like everything is normal.

She isn't sure how long this can last, but at the rate Effie's going, she isn't going to need to pretend for much longer.

*​

Technically it's possible to just call up the Gym and book a challenge, but there's something to be said for doing it the old-fashioned way. It feels more weighty, somehow, and while Artemis doesn't always care for weighty, she feels like it's what she wants for her first Gym challenge. History is huge and cruel and full of questionable choices, and often it lies all too heavily on Artemis' back; today, though, it's with her in its other guise, a connection that binds her to all those who have in the past stood where she stands now. Countless trainers have made this climb up the mountain to challenge countless Cinnabar Gym Leaders. Artemis imagines them walking with her as she follows in their footsteps.

In the Gym, she registers Brauron at reception and answers some questions about her skill level. It occurs to her that some people must lie to try and throw Blaine off, and then it occurs to her that the receptionist might think she's lying right now, and then she stumbles over her words and nearly trips over despite actually standing still. She gets through the miniature interview without lying or being accused of it, however, and in the end she and Cass leave with a time: 2.10. And that's it: come ten past two, she will actually be facing Blaine, a master fire-type trainer with more experience as Gym Leader than anyone else on the Kanto circuit.

Scary. But a lot less scary than, say, the spire, or the blurred man, or the scyther, or even Giovanni, so Artemis thinks she'll be okay. Besides, it's her first time, and everyone knows they don't really get serious with you till your third or fourth badge. Most of their challengers are kids, after all, and it's kind of expected that you go home from your trainer journey with at least one or two badges.

In the meantime, there are the Fuji Labs to investigate. They're in a part of town that neither Artemis nor Cass have visited yet, beyond the more touristy areas in a district of modern-looking buildings populated by busy-looking people with a professional air about them. Apparently Cinnabar isn't all old houses and twee souvenir shops.

“Huh,” says Cass, looking around. “Y'know, I kinda almost forgot that people must actually, like, live here.”

Artemis can't think of a response, and so doesn't make one. She just shrugs and keeps walking.

The Labs themselves are housed in a low, pale building right by the waterfront, with a huge fibreglass aerodactyl soaring over the entrance. As she gets closer, Artemis sees odd shapes in the walls: spiral shells, patterned circles, strange dark lobes of stone.

“Look,” she says. “Fossils.”

“What? Oh hey, neat!” Cass peers at the wall, fascinated. “Is that – are they carved on there or something?”

No, it's limestone, a sedimentary rock that often contains fossilised sea life, quotes Artemis in her head.

“I don't think so,” she says aloud. “I think they just picked stone with fossils in it.”

“Neat,” repeats Cass. “See that, Ringo? A hundred million years ago, this wall was a bunch of dudes you coulda beat up.” On her shoulder, he glares and chirps viciously, suddenly animated at the prospect of violence. “Jeez, you gotta learn to chill, buster. You're gonna give yourself an ulcer with all that anger.” She turns back to Artemis. “Okay, let's head in, I guess. See us some dinosaurs.”

“Yep,” says Artemis, and in they go.

White walls, framed photographs of smiling lab-coated people with cloned fossil pokémon, a big portrait on the far wall of a startlingly young Blaine and a broad-shouldered Japanese man who Artemis assumes must be Fuji. (He also looks young. Definitely wouldn't yet have had time to become a world leader in his field and be headhunted by the League at that age.) A few people – adults, some of them, but a lot of kids of all ages – hanging around near the entrance, waiting for something. Cass goes up to the receptionist and asks when the tour starts, and is told that there's one setting off in about ten minutes.

A few minutes of phone-poking and absent-minded petting of pokémon. Brauron slithers around on Artemis' shoulders, taking in the air and all its strange new smells. Ringo eyes up a poochyena sitting at some guy's heels and gets a warning no from Cass. And then up pops an enthusiastic young man in a Fuji Labs shirt, and the tour begins.

It's kind of baffling, honestly. Artemis expected rows and rows of artificial eggs, maybe some big glass tubes with unidentifiable creatures gestating inside, but she's reminded more than anything of some kind of artisanal bakery. Once they get through the rooms of historical paraphernalia in which they are told about how visionary Dr Fuji was in looking at breakthroughs in genetics and realising he could make a lot of money by applying them to dinosaurs, the labs themselves are small and neat and never seem to contain as much as she thought they would. There are some big, impressive machines, there are centrifuges and huge computer towers, but in terms of scientists and dinosaur eggs, there's actually very little, and it's always arranged for maximum visual impact on the roped-off point where the tour stops to watch.

Probably this isn't a very trenchant observation; probably it's all staged, so that the Fuji Labs people can sell the idea of Fuji Labs as hard as they sell their dinosaurs. Still, what the tour guide says about their work practices does suggest a weirdly personal process: each animal hand-crafted with its own individual DNA, so that every omanyte is not just a clone of all the rest but unique right down to the genetic level. Something about this hybrid of corporate marketing and hipster concern with authenticity makes Artemis' skin crawl, but then the labs give way to the part that everybody really came for, the little unextincted zoo, and all her nascent misgivings fly away from her in the face of baby dinosaurs.

This part is outside, round the back of the building where a large plot of land has been fenced off and furnished with pools, trees and sandpits. There are amaura, dog-sized little sauropods that gambol up to the fence to stick their long necks through the bars and bleat at their visitors; there are kabuto that trundle in and out of the water like elaborate toys, legs moving like clockwork; there are even, in a little secure enclosure off to one side, some tyrunt that are steadily working their way through a small mountain of extra-sturdy chew toys.

It's pretty great. Cass and Artemis join in with making delighted noises and taking pictures; they even get to pet one of the amaura, which are all both very tame and very thick-skinned, so that even the shyest or clumsiest kids get to put their hands on them and know they're touching something that was last alive dozens of millions of years ago. It's enough to make Artemis forget for a few minutes about the dubious ethics of copyrighting a pokémon, and the baby-dino glow remains in her as they all troop back inside into the little museum/gift shop combo at the tour's end.

Artemis can't afford a fossil pokémon of her own, obviously, and though the plush amaura is incredibly tempting she can't really afford that either, so she leaves the rest of the group to poke around in the shop and crosses over to the rows of vitrines and reassembled skeletons that make up the museum. Here is a case full of delicate stone fronds that were in life part of some intricate deep-sea creature; over there is a cast of a Suchodontosaurus skeleton, the smaller Kantan answer to America's T. rex. There have been attempts to clone those, too, Artemis reads on the plaque, but like most things that aren't pokémon, even those specimens that were viable ended up not living long. The atmosphere is wrong for them or something, and regular animals aren't tough enough to cope.

She moves on, stroking Brauron so she isn't startled by her reflection in the glass of the cases. This is apparently a kabutops skeleton, huge slabs of shell all hunched and hooked like a goblin in its case. The recurved blades on its forelegs are as long as Artemis' thigh, and suddenly she is reminded of the scyther and its jagged, broken claw.

“Maybe we look at a different one,” she says to Brauron, and moves on in a hurry.

At the back of the room, an aerodactyl skeleton has been set up perched atop a high shelf, looking down at the room from between the dramatic curves of its folded wings. It's much bigger than Artemis expected, so big it doesn't even look like it can fly, but she's seen one on TV before and she knows they move like quicksilver in the air.

Artemis stands there and looks up at the aerodactyl, and with a brisk grinding noise like a knife being sharpened, the aerodactyl turns its skull to look back down at her.

It's like a kick in the chest, only she doesn't move, can't move, frozen there in blind panic, and then the aerodactyl fails to move again and she catches herself just before she turns to run, tells herself to breathe, breathe, it's nothing, you're imagining things.

A minute passes, then two. Artemis sighs, long and shaky, and clenches her trembling hands into fists. The aerodactyl is motionless up there on its shelf. Probably it's always been in this position, Artie, and you just thought it moved. A hallucination. Or maybe not even that, it's kinda shadowy up there and maybe the light just shifted on it strangely and it looked like it moved.

“Yeah,” she says, wrenching her voice back out of its hiding place. “Yeah, that's it.”

She stands there staring for a long time, but the aerodactyl does not move, and eventually she finds the courage to turn her back on it and retreat down the lines of cases and skeletons back to the reassuring bustle of the gift shop. Then she hears someone yell Ringo! and reality seems to reassert itself as she sees the flash of a pokémon being recalled and Cass straightening up, running her fingers exasperatedly through her hair.

“Great,” she's saying, glaring at a badly scratched plastic kabuto. “Now I'm gonna have to buy it, I guess.” She looks up. “Oh, hey Artemis. Anything cool over there?”

“Nope,” says Artemis, without looking back. “Just bones.”

“Okay. Well, wanna get lunch now? I have to go pay for this thing Ringo ruined, but after that I think I'm done here.”

“Okay,” says Artemis. “Okay.”

A couple of minutes later, they walk out and leave the kids poking at toys behind them. Artemis feels the hollow eyes of the skeletons on her back every step of the way.

They're not moving, she tells herself, as they head back out through the lobby into the street. They're not.

Cass lets Ringo out of his ball again once they're out and tosses him the kabuto toy.

“Here,” she says, as he snatches it out of the air. “Since you broke it, I guess it's yours now.”

He squawks indistinctly through the kabuto in his beak and starts waving it around, chirping happily at the way its articulated legs wiggle. Cass sighs and shakes her head.

“At least you're happy, birdbrain,” she says. “Try not to destroy it before we even get back to the Centre, okay? That cost me sixteen florins.” She turns to Artemis and raises her eyebrows, then lowers them into a frown when this gets no response. “Hey, you okay?”

“Oh. Um. Yeah, I'm – I'm fine,” says Artemis. “Just, uh, a bit nervous.”

“About Blaine? That makes sense, I guess. You'll do great, though. You and Brauron work like super well together.”

Artemis tries to smile and more or less succeeds.

“Thanks,” she says. “I appreciate it.”

“No problemo.” Cass grins. She's good at it, in a way that makes Artemis a little frustrated – both at Cass, for having a grace and beauty that she does not, and at herself, for envying her this. “Let's go, then.”

“Sure.”

They start walking, and deep in the caverns of Artemis' mind the fear begins to fade in the face of bright sunlight and ocean winds. She just imagined it. Skeletons don't move.

Cass sniffs.

“Hey,” she says. “Can you smell burning?”
 
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Ambyssin

Winter can't come soon enough
Brauron is poking her forehead repeatedly in an attempt to get her to feed her.
Brauron is an adorable little cinnamon rolltaffy strand and I won't let anyone tell me otherwise. :V

Even though it's brief I also like Artemis' moment of analysis with Blaine. It's been a little while since we've seen her analytical side with regards to Pokémon battles. But at the same time it's painting Blaine out to be a strategist, which is how I always viewed him as gym leader.

How many geneticists named Fuji can there be on Cinnabar Island?
Narration is feeling especially sassy today. Not that I'm complaining. It's a classic case of "When you hear hoofbeats, don't think zebras." Or would that be Zebstrikas since we're in Kanto? Still, the resulting Google search is pretty much a case of Artemis trying not to psych herself out, but having it not working.

The following scene is an interesting (and sufficiently awkward) heart-to-heart of sorts. Artemis bounces back and forth between curiosity and a desire to pry and repressing those thoughts in order to avoid rubbing Cass the wrong way. Can't help but wonder if she'd be more emboldened to pry if her personal life situation was a bit different.

Kanto League continues to give heavy Westminster vibes. Although, in the Pokémon context, it actually makes me think more of the Kalos Pokémon League headquarters. Maybe that's the point, since it's in Europe, so to speak. But the big point here is Emilia's conversation with Lorelei. Your ROCKETS acronym is much better than what the PokéSpecial ended up coming up with. Things are kept vague enough to tie everything into Mewtwo in some manner, while also adding in the breach elements. I like how irked this whole situation makes Lorelei but how she's ultimately restraining herself. It makes me think of her stoic personality in, again, the manga.

The follow scene is intriguing. Both because it again has Emilia rationalizing everything happening, in comparison to Artemis who sort of tries to rationalize things, but instead it tends to take an irrational, anxiety-driven turn. Also, I couldn't help but think of that one opening theme for Quantum of Solace with the whole "ways to die," tidbit. Why do I keep referencing other things in my reviews am I really that unoriginal?

Onto the labs, and it does seem that Blaine worked with Fuji in some capacity, which only has me wondering if he's involved with some of this Mewtwo nonsense too. The initial tour puts Jurassic Park into my head hard, especially with the bit where they're trying to sell Fuji Labs. Ringo continues to be a cute little troublemaker offering up lighthearted moments. But that pales in comparison to the ending. I don't know my glitches well, but I know the Aerodactyl fossil and that's one of the MissingNo forms. So, needless to say, I'm quite nervous/excited for what could very well happen in the near future.
 

Cutlerine

Gone. Not coming back.
Brauron is an adorable little cinnamon rolltaffy strand and I won't let anyone tell me otherwise. :V

I can't think of anyone who would! As an animal, or something in between an animal and a person, she's sort of exempt from human morality, and can be your unproblematic fave as no human possibly could.

Even though it's brief I also like Artemis' moment of analysis with Blaine. It's been a little while since we've seen her analytical side with regards to Pokémon battles. But at the same time it's painting Blaine out to be a strategist, which is how I always viewed him as gym leader.

It has been a while, yes! But she's got an appointment with the man himself, so next time, you'll get to see a whole lot more of it. We've got her first Gym challenge coming up, and I had such a good time writing it; I hope you have even half as good a time reading it. Blaine is one of the more interesting Gym Leaders -- in-game, he's represented as being a scientist of some repute, given his connection to the laboratory on Cinnabar Island, and an old hand at pokémon training whose Gym is based around a test of your training knowledge. I've changed him up a bit to make him focus more on challengers' tactical skill than trivia, which I feel is more the sort of thing that Gym Leaders ought to focus on, but hopefully none of my changes feel too far off the man we all know from the game.

Narration is feeling especially sassy today. Not that I'm complaining. It's a classic case of "When you hear hoofbeats, don't think zebras." Or would that be Zebstrikas since we're in Kanto? Still, the resulting Google search is pretty much a case of Artemis trying not to psych herself out, but having it not working.

I mean, it's Artemis trying to reassure herself that her conclusions are valid, really; the narration just sort of takes on the flavour of whatever character it's currently following. I've been abusing the heck out of free indirect discourse in this fic, I've noticed. Possibly the result of having written in first person for years and suddenly switching back to third-person again.

The following scene is an interesting (and sufficiently awkward) heart-to-heart of sorts. Artemis bounces back and forth between curiosity and a desire to pry and repressing those thoughts in order to avoid rubbing Cass the wrong way. Can't help but wonder if she'd be more emboldened to pry if her personal life situation was a bit different.

Well, maybe, maybe not. Artemis is, if nothing else, a very polite young woman. And sure, part of that is the fact that she's been pressured into submission her entire life, to the extent that she can't even deal with her own physical existence in space that ought to belong to other people (a feeling that is tangled up in her dysphoria, of course), but also she's just nice. It's obviously a sensitive subject for Cass; prying would be rude.

Kanto League continues to give heavy Westminster vibes. Although, in the Pokémon context, it actually makes me think more of the Kalos Pokémon League headquarters. Maybe that's the point, since it's in Europe, so to speak. But the big point here is Emilia's conversation with Lorelei. Your ROCKETS acronym is much better than what the PokéSpecial ended up coming up with. Things are kept vague enough to tie everything into Mewtwo in some manner, while also adding in the breach elements. I like how irked this whole situation makes Lorelei but how she's ultimately restraining herself. It makes me think of her stoic personality in, again, the manga.

I mean, my Kanto isn't intentionally European, it's just that that's sort of the way it ended up, me being who I am and my knowledge of Japan being what it is. I suppose I could have done more research, but like, Kanto is bland as anything in-game, so I didn't think it could hurt to just ... reinterpret it to fit my purposes. It's already sort of hybridised by the English-language localisation, anyway.

Also, thank you for complimenting my ROCKETS acronym. I wasn't aware anyone else had tried to make it into an acronym; somewhere around my fourth failed attempt to work out what it might have stood for, I kinda decided it was a terrible idea and that probably no one sensible would have done it. (I haven't read the manga, so you know.)

The follow scene is intriguing. Both because it again has Emilia rationalizing everything happening, in comparison to Artemis who sort of tries to rationalize things, but instead it tends to take an irrational, anxiety-driven turn. Also, I couldn't help but think of that one opening theme for Quantum of Solace with the whole "ways to die," tidbit. Why do I keep referencing other things in my reviews am I really that unoriginal?

Yeah, that's a parallel I wanted to draw -- several times, actually, because there is a point beyond which Emilia cannot be stretched further, and I needed to make the difference between her now and her after that point nice and stark.

Onto the labs, and it does seem that Blaine worked with Fuji in some capacity, which only has me wondering if he's involved with some of this Mewtwo nonsense too. The initial tour puts Jurassic Park into my head hard, especially with the bit where they're trying to sell Fuji Labs. Ringo continues to be a cute little troublemaker offering up lighthearted moments. But that pales in comparison to the ending. I don't know my glitches well, but I know the Aerodactyl fossil and that's one of the MissingNo forms. So, needless to say, I'm quite nervous/excited for what could very well happen in the near future.

The painting is right there in the games! So that's why it's in here, as one of the few bits of interesting set-dressing that Kanto has going for it. And yes. I really couldn't resist going down the Jurassic Park route with the labs; it was just too much fun, and far too resonant with the themes I was going for -- like, the moral of Jurassic Park is that the real murderous dinosaur is capitalism, there's a long introduction that dwells in an alarmist sort of way on the fact that genetics research is increasingly corporate and less academic, and the idea of a hugely powerful and horribly corrupt system spawning incredibly dangerous creatures for the benefit of a few selfish individuals is obviously very relevant to this story.

Dinosaurs aside, yes! It's time for the poster child of the glitch pokémon itself, MissingNo. There's a lot of cool things coming up next chapter, with MissingNo and a Gym battle in the works; I'm looking forward to being able to share it with you. And, as usual, thank you for reading and reviewing! It means a lot.
 

diamondpearl876

Well-Known Member
“Ringo doesn't deserve anything at all, ever,” says Cass. “Ow! Okay, kidding, birdbrain. But yeah, might be nice to do the tourist thing.”

Because the tourist thing seems to always go so well...

Also, I initially thought "deserve" was a weird word choice, but seems it was intentional as a playful conversation came out of it. I really like the dynamic between Cass and Artemis - there's a lot of acceptance on Cass's part, but it speaks to Artemis's character that she still watches what she does and says lest she scare Cass away. She's also still reserved about believing Cass is 100% genuine and not at all wary about "what she really is" - you really get the sense of how self-conscious she is.

She watches, rapt, and holds Brauron inside her jacket away from the spray, and when the boat turns and makes its way back towards the island it seems to bring a certain kind of peace with it.

The entire transition scene here is written perfectly. It's rare Artemis sees some peace, I think, and given how the chapter ends, it's nice to see she gets some breathing room amidst the chaos, however fleeting it may be.

Things probably aren't as badly broken as they seem, she tells herself, but they're sure as hell never going to be the same again.

Yeah, the convo went much... better than I expected. I think I was expecting more of a fallout and more yelling, but they seemed to work it out like reasonable, professional adults who happen to have a personal relationship on the side and so that complicated things a tad more than usual.

Something about this hybrid of corporate marketing and hipster concern with authenticity makes Artemis' skin crawl, but then the labs give way to the part that everybody really came for, the little unextincted zoo, and all her nascent misgivings fly away from her in the face of baby dinosaurs.

It's pretty subtle in the quoted part, I think, but there seems to be a recurring theme of "this is wrong, but I'm going to deal with it anyway because of _ reason." It's mostly seen with Emilia and how she doesn't like a lot of League rules and how she has to ignore morality to do her job half the time, but also with Artemis and the whole breach thing. She knows it's wrong and she keeps diving headfirst into the issue to learn more about it, so she's not left behind in the dark on the whole thing. Artemis doesn't agree with the whole process of reviving extinct creatures but, hey, once she sees some baby dinosaurs, who cares anymore? I might be on the wrong track with this theme, but it's an interesting one and fits well in a story that deals heavily with underhanded and secret tactics associated with government authorities.

At any rate, though, I love the worldbuilding there (especially with the comparison to regular animals) and only emphasizes how real and in-depth this story is. There always seems to be something in each paragraph that stands out to me. I gotta say, that "Can you smell burning?" dialogue was perfect to end on. I'm interested to see how Artemis reacts when she's unwittingly pulled Cass into not one, but two breach events now. And of course, I'm interested to see how this particular breach event plays out!
 

Bay

YEAHHHHHHH
This chapter is a set up for two big things to come, Blaine's gym battle and MissingNo, but I'm cool with that. The MissingNo especially sounds like it's going to be wild. There's also a bit more info concerning ROCKETS, while there was some tension with Emilia and Lorelei luckily it didn't went too dramatic.
 

Cutlerine

Gone. Not coming back.
Because the tourist thing seems to always go so well...

It never doesn't! 8D Everyone likes complications.

Also, I initially thought "deserve" was a weird word choice, but seems it was intentional as a playful conversation came out of it. I really like the dynamic between Cass and Artemis - there's a lot of acceptance on Cass's part, but it speaks to Artemis's character that she still watches what she does and says lest she scare Cass away. She's also still reserved about believing Cass is 100% genuine and not at all wary about "what she really is" - you really get the sense of how self-conscious she is.

Does 'deserve' sound odd? Huh. Maybe that's a regional thing. I wouldn't think anything of saying 'X deserves a break' myself. But anyway, I'm glad you like the dynamic between Cass and Artemis; I don't think Artemis' suspicions are entirely unfounded – Cass is the kind of person who is very well-intentioned but also very capable of hurting people unintentionally – but obviously Artemis is exaggerating the risks that Cass poses (hurt, abandonment, etc) in her head, and I wanted to give a sense of that particular kind of relationship.

The entire transition scene here is written perfectly. It's rare Artemis sees some peace, I think, and given how the chapter ends, it's nice to see she gets some breathing room amidst the chaos, however fleeting it may be.

Thank you! One of the things I really like about trainer fics is the way they give you so many opportunities for little touristy vignettes, adding flavour and depth to the world – and often fleshing out the emotional journey of the protagonist too, as I did with the mantine here. I've been whale-watching before and that was pretty amazing, so I felt that seeing mantine in their natural habitat must be even more incredible.

Yeah, the convo went much... better than I expected. I think I was expecting more of a fallout and more yelling, but they seemed to work it out like reasonable, professional adults who happen to have a personal relationship on the side and so that complicated things a tad more than usual.

There's also a bit more info concerning ROCKETS, while there was some tension with Emilia and Lorelei luckily it didn't went too dramatic.

I really dislike massive screaming arguments as a plot device. Like okay, there are times when two people just need to screech at each other for a bit, I guess, but most of the time they just make me uncomfortable and leave me thinking oh my god if you two would just put your egos down and talk for a second, because I'm not a screaming argument sort of person and I don't know many people who are. And, basically, I like to imagine that people are sensible, even if they're often not. Emilia and Lorelei definitely are sensible people, though, highly professional even if one of them has an awful lot of anger bubbling away underneath the surface, and so I felt free to make their conversation as reasonable as I wanted.

Plus – I think this is more interesting than a big argument, anyway. People fight in all sorts of ways, and very often in media only one of those ways gets represented, to the point where it feels sort of like a cliché. It's much more fun to write about something different, and hopefully it's more fun to read, too.

It's pretty subtle in the quoted part, I think, but there seems to be a recurring theme of "this is wrong, but I'm going to deal with it anyway because of _ reason." It's mostly seen with Emilia and how she doesn't like a lot of League rules and how she has to ignore morality to do her job half the time, but also with Artemis and the whole breach thing. She knows it's wrong and she keeps diving headfirst into the issue to learn more about it, so she's not left behind in the dark on the whole thing. Artemis doesn't agree with the whole process of reviving extinct creatures but, hey, once she sees some baby dinosaurs, who cares anymore? I might be on the wrong track with this theme, but it's an interesting one and fits well in a story that deals heavily with underhanded and secret tactics associated with government authorities.

Yeah, basically. Like … you can't care about everything 100% of the time, or you'll die. That's pretty much how it works. There are so many terrible things happening everywhere, and you have to respond to those you can affect in the ways you're capable of – but Artemis can't stop the laboratories from turning living creatures into copyrighted toys for rich trainers, and Emilia can't bring down the government and the institution of the nation-state, so you know, you pick your battles and you pet some baby dinosaurs, because otherwise you will break under the weight of an entire globe of troubles. I wasn't sure what Arbitrary Execution would be about when I started writing it, but I'm most of the way towards the ending now, and I'm getting the sense that one of the things it's about is pretty much that: how far this game of give and take can go, how far you can ignore a regime you can't excuse, how far you will let Goliaths trample Davids until you pick up a sling and fire hopelessly back. Sometimes you have to try and fight power, even if the only possible outcome is defeat. But when and where you find yourself at that point is an interesting thing, I think.

… okay, this got pretentious fast. Moving right along!

At any rate, though, I love the worldbuilding there (especially with the comparison to regular animals) and only emphasizes how real and in-depth this story is. There always seems to be something in each paragraph that stands out to me. I gotta say, that "Can you smell burning?" dialogue was perfect to end on. I'm interested to see how Artemis reacts when she's unwittingly pulled Cass into not one, but two breach events now. And of course, I'm interested to see how this particular breach event plays out!

Glad you like it! Admittedly, the comparison to regular animals is mostly there to try and come up with a reason why you can't un-extinct literally anything in the pokémon world, because when you add regular animals back in (as I always do) things get complicated – especially since I've made it about cloning whereas in-game, fossil resurrection seems to be more about some weird kind of scientific necromancy that turns the fossil itself back into the animal whose remains it replaced, except infused with the fossil's innate rockiness.

And speaking of where we go from here – next chapter should be a good one, both in terms of world-building and in terms of breach events. It's got some of my favourite lore I've invented so far; I hope you like it as much as you've liked what I've previously come up with!

This chapter is a set up for two big things to come, Blaine's gym battle and MissingNo, but I'm cool with that. The MissingNo especially sounds like it's going to be wild.

Hopefully! MissingNo is going to be a bit different to what we've seen before, but hopefully that's not a bad thing; I've been trying to select my glitches to keep them all very different from one another, if possible. And obviously, MissingNo itself is by far the most familiar RBY glitch, and the one that turns up most frequently in fic, so I wanted to put some effort into making my particular MissingNo distinctive.

As for the Gym battle – that's where that lore comes in! I've been trying to draw a picture of the Indigo League as something very old underneath its modern bureaucratic framework, with military roots that slowly became sport over time. Because, like, sport is a ritual contest that you do so that you don't have to do actual combat, right, and it feels to me like pokémon training is more than any sport real ritual combat, and I've taken that idea as my starting point for what I think pokémon training is and what it might mean to the people of Kanto, both historically and in the present day. What I'm saying is, basically, I have some lore stuff coming up that's either very pretentious or very interesting. I'll leave it up to you to decide which!
 

Cutlerine

Gone. Not coming back.
0C: MISSING NUMBERS

The hall seems a lot bigger when you're the one standing at one end of the arena. You're aware of the audience, Gym trainers and curious travellers alike, gathered at the edges in the shadows beyond the shimmer of the protective psychic barrier; you feel the heat of the lights on your back, like a needle pinning you in place in full view of everyone.

It makes Artemis nervous. Being looked at is not something she enjoys. She tries to keep her eyes straight ahead, at Blaine taking up his position at the other end of the arena, but it's hard not to be aware of all those eyes, all those tiny judgements being passed.

“Good afternoon,” says Blaine, leaning on his cane. He's ten, maybe twenty years older than Giovanni, with bold white moustaches and scarred eyes hidden behind dark glasses. Artemis does not think this will make things any easier: sighted or not, Blaine is a master. He could probably win this even without the service espeon at his feet, beaming what it sees into the back of his head.

“Hi,” replies Artemis. Her voice sounds ugly with fear. Blaine smiles encouragingly beneath his moustache.

“No need to worry,” he says. “Your first challenge, right?”

“That's right.”

“And you chose me? An honour! The first time is special. I believe my first time was old Heidi, back when she ran Cerulean.” He grins. “Well, then. Merle? If you would.”

“Course,” says Merle, stepping out from the audience up to the side of the arena. “Ahem. Challenger! State your name, if you will, and that of your partner.”

The old formula, unchanged for hundreds of years. It makes Merle's voice rich with history. Artemis clenches her fist tight around Brauron's ball to disguise the way her hands are shaking.

“A-Artemis Apanchomene,” she says, wincing at the tremble in her voice. “And Brauron.”

“Leader! Your name, if you will, and that of your partner.”

“Blaine Chatham,” replies Blaine, crisp and confident. “Acknowledged Leader of the Gym of Cinnabar. My partner this day is Mordred.”

Merle bows his head for a moment.

“Artemis Apanchomene and her partner, Brauron, claim their right to challenge you to a contest of arms, by the ancient law of this land,” he continues. “Do you accept this challenge, Leader, as the covenant requires?”

“Aye,” says Blaine. “I do.”

“Then by decree of King and League, this contest may begin,” says Merle. “May fortune favour the worthy!”

And then that's it: all the ritual nonsense out of the way, and the real business begun. Artemis' arm moves up and throws the ball before she even realises it, and with a dramatic pulse of light Brauron materialises on the tiles, crouched and ready to move. Across from her, Blaine releases another lizardlike pokémon, bipedal and flame-tailed: a charmeleon, twice Brauron's size and tough to match. Mordred, Artemis assumes. He drops briefly to all fours and snarls out a challenge, tail lashing, before raising himself back onto his haunches, ready to spring.

“Mordred takes the field!” cries Merle. “And, opposing, Brauron takes the field!”

A moment of stillness. Brauron and Mordred face each other, unmoving. The warmth in the air seems to bleed away and leave Artemis standing somewhere cool and dim and quiet.

Blaine smiles.

“Chuff,” he says, and Mordred coughs out a striking cloud of acrid black smoke that rolls heavily across the floor and engulfs Brauron entirely. Artemis nearly panics, but it's fine, it's fine, Brauron can see through smoke better than she can so if she just trusts her―

“M-claw!” barks Blaine, and as Mordred lunges forward into the smokescreen, foreclaws raised and flaring with eerie light, Artemis' mouth sidesteps her brain and calls out:

“Two o'clock, right now!”

A flicker of movement within the smoke; Mordred slashes and cuts only air, Brauron slithering out below the sweep of his arm. And now even if you can't see her she's at his side so make use of it, Artie, right now:

“Cloud! Focused!”

Up pops a slim head from the smoke, and as Mordred whirls to face her Brauron spits a thin trickle of green mist directly at the spot he moves his head into. With a sound like a car backfiring, the charmeleon sneezes something black and noisome and scratches at its nose, reeling. There's the opening. Artemis cries out go and without even asking Brauron knows what's needed: she pounces straight onto the larger pokémon's chest and knocks him down.

“Ball!” snaps Artemis, but Mordred is well trained and he's already recovered, twisting sharply and throwing Brauron off back into the smoke; her fireball goes wide and dissipates harmlessly on the arena's barrier.

“Press it now, son!” says Blaine. “M-claw!”

Again Mordred advances, claws gleaming, and Artemis can't see Brauron at all and maybe she hasn't even got up yet and maybe she's really hurt down there under the smoke and now Mordred's right there and she still hasn't said anything―

Mordred swings, and seems to overreach, staggering forward like a drunk who's missed a punch; he croaks uncertainly, shakes his head and tries again, but Artemis' lungs seem to be working again now and she can shout:

“One o'clock and ball!”

Brauron scoots backwards out of the cloud onto the clearer tiles near Blaine and spits flame as she goes, green light splashing on Mordred's arm and knocking it back with a force that nearly unbalances him. But he's clinging on, despite the poison coursing through his veins, and at Blaine's command he drops to all fours and charges like a bear, growling ferociously, flames trailing from the corners of his mouth. In front of him, Brauron hesitates, hisses, glances up at Artemis for direction―

―and before either of them can react Mordred makes contact, bowling her over and sending her sliding across the arena towards Blaine. She croaks and scrabbles on the tiles to right herself, springing back with an energy that reassures Artemis she's startled rather than hurt, and then as Mordred sweeps in with claws raised once more Artemis finds her voice and shouts:

“Three o'clock and cloud!”

Brauron coils and leaps like a frog, spraying poison mist behind her, and Mordred, already woozy, fails to slow in time to avoid ploughing straight into it; he does manage to turn, and nicks her tail with one claw, but his legs don't seem to want to cooperate and they slither out from underneath him in opposite directions, dropping him unceremoniously on the floor. He tries to get up, hissing in frustration, but Blaine shakes his head and raises his ball.

“Enough. Mordred!”

A flash of light, and the charmeleon is gone. Artemis stares, blinking, and then all at once her tunnel vision fades and she is aware of the cheer coming from the audience. Mostly Cass, by the sound of it, but she's doing a pretty good job filling in for everyone else, too.

“Mordred quits the field!” calls out Merle from the sidelines. “Leader, you may call upon one other partner today!”

“Nice work, Ms Apanchomene,” says Blaine, grinning. “I wondered how you'd deal with something too strong to take on directly. But I wonder how much venom little Brauron has left?”

Artemis smiles back, though it is strained. She isn't sure how she feels right now. Stressed, definitely. Afraid. But also alive, for some reason. Because – wait, hang on, is she winning?

Oh god, she thinks, her brain catching up with everything that just happened. She actually is.

“Uh,” she says, trying to figure out words and not doing a good job of it. “O … okay?”

“Nearly there now,” says Blaine. “Let's see – Galeron next, I think.” He takes another ball from his pocket and looks at Merle expectantly.

“Challenger, call Brauron to her position,” he says. Artemis beckons, and Brauron scampers back through the dissipating smokescreen to her side of the arena. “Thank you. Now – Galeron takes the field!”

Galeron turns out to be a growlithe, a lithe little bundle of tiger-striped fur that yaps and barks and barely even waits to touch the ground before he runs for Brauron, spitting flames. Artemis has her sidestep his charge and fire back, and by some freak accident her green fireball hits his orange one and the two explode with an intense light that forces her to look away. When she opens her eyes, after-images flashing across her vision, Galeron has closed the distance and is about to close his jaws on Brauron's tail. Artemis leans forward, crying out something incoherent – and bangs her head on the barrier, just as Galeron bites down.

Brauron hisses violently and kicks, hindclaws scraping across his face, but the little growlithe is as persistent as a terrier and won't let go. Artemis tries to breathe, tells herself Brauron's okay, but all she can see is those teeth in her tail, and she can't breathe, can't even think past that image, swelling and swelling until there is nothing left in her mind except sharp white teeth with blood welling up all around them―

“Light your tail!” she shrieks suddenly, not sure where the idea came from or even if Brauron will understand, and there is a short pause while Galeron tugs at Brauron and tries to shake her out of kicking and then, suddenly, light flares in his mouth and he spits her out, coughing violently. The growlithe retreats, panting and licking his scorched teeth, and Brauron pulls herself back onto her feet, the glow of her tail markings fading as the flame dies.

“Nicely done,” observes Blaine. “Keep calm now, Ms Apanchomene! Have faith in your partner!”

He's right, Artie. Use this break, while Galeron's still confused and Brauron's recovering, and think. Brauron's still faster, and she's probably almost out of poison but she's still got claws. And Galeron won't want to go for her tail again after that, so …

“Cloud!” she cries. “Everything you've got!”

Brauron croaks, rears, and spits an unusually dark cloud that moves with uncanny speed across the arena towards its target, crashing into his side with far more than natural force. Galeron stumbles and falls, yelping in dismay, and though he gets back up again he does not move as quickly as before. Brauron's slowing too now, the markings on her back dull and lustreless, but she's got this, she does, and when Artemis calls out claw she scuttles across to Galeron and lashes out with all the usual determination.

“Orb!” calls Blaine, and Galeron tries but as he draws in his breath Brauron's claws connect, and, winded, he coughs out a half-formed ember that bounces onto the floor and fizzles out harmlessly. Without waiting for a further command, he swipes at her with one paw, and misses completely even before Artemis gives the order for Brauron to dodge. “Orb!” repeats Blaine, but Galeron seems to have other things on his mind than attacking. He withdraws, trying to put distance between himself and Brauron's nails, and Blaine nods and sighs. “Very well. Back now!”

A pulse of light, and Brauron's claws swish through thin air.

Artemis stares. Has she just …?

“Galeron quits the field!” cries Merle. “The battle is decided. Victory goes to the challengers, Artemis Apanchomene and Brauron!”

She has. She actually has.

“Good work!” says Blaine, striding forward as the barriers go down, his espeon backing off to let him pass. “You coped admirably. I thought you might lose your way when I pressed harder there, but you brought it back with that tail trick. And a perfectly executed smog to round things off, as well! Devilishly difficult to give it the kind of kick you managed there. Marvellous. Excellently done.” He takes her hand and shakes it. Artemis shakes back automatically, slightly numb. It was … oh, of course. It was a test, wasn't it? That's what a Gym Leader is meant to do. They gauge your weaknesses and push you to see if you can overcome them. And Blaine is a very, very good Gym Leader. “And of course, you are to be commended as well,” he continues, turning with startling accuracy to where Brauron is crouched, cooling down from the heat of the battle. “You're a regular little firebrand, aren't you? Boldly done, boldly done indeed.”

Brauron hisses regally, as if to say well of course we won, and Blaine chuckles.

“Excellent,” he says. “Excellent, excellent, excellent. Very well. One last bit of ceremony then, eh? Merle, the badges.”

“Right here,” replies Merle, box in hand. “Okay. By the law of this land, Leader, these challengers have bested you. Give them their deserts, as the covenant requires.”

“Gladly,” says Blaine warmly, taking an enamel pin from the proffered box. “Artemis Apanchomene, Brauron, you have been tried by arms in the eyes of King and League, and found worthy. Bear your mark of honour with pride.”

He holds out the badge, and Artemis, still not quite able to believe that this is happening, takes it. The red enamel winks up at her in the glare of the spotlights. This is it, she realises. This is actually the Volcano Badge, and it's actually hers, and she … she actually did it.

“Thank you,” she says slowly. “I … thank you.”

“Not at all!” cries Blaine, thumping the floor with his walking stick. “Thank you for a fiery battle, Ms Apanchomene. And―”

“Blaine! Blaine, we've got trouble!”

Artemis turns, and sees someone making his way past the audience members (oh god, were there really that many people watching?) up towards the arena. Is that one of the Gym trainers? He looks vaguely familiar.

“What? What is it?” Blaine does not quite turn to face him. “Something wrong, Avery?”

“Yes.” Avery comes to a halt, breathing hard. “There's been a breakout at the Fuji Labs.”

The warmth of Artemis' victory dissipates in an instant, as if a bucket of cold water had just been thrown unceremoniously over her head. The Fuji Labs. The smell of burning. The skeleton. It couldn't be … it could. It really, really could.

“Breakout?” Blaine is suddenly all business, his good humour gone without a trace. “Something bad, I take it?”

“Yeah, I don't think it's the amaura,” replies Avery. “They were pretty unclear on the phone – a kabutops, maybe? And something else, not sure what. But they're tearing up the north side of town, whatever they are. I looked outside and I can see fires.”

Kabutops. So not a reanimated aerodactyl skeleton, then. Artemis breathes out. Thank god. She really, really didn't want to be right about that. This kabutops and its companion are bad news, clearly, but not as bad as breach.

“Right. We'd better get― ah yes, of course. Forgive me, Ms Apanchomene, I'm going to have to cut this short. If you'd like, come back tomorrow and I can give you more detailed feedback.”

“Oh, it's fine,” says Artemis hurriedly. “This seems, uh, this seems important. So. You know.”

“Thank you for your understanding.” Blaine nods and shakes her hand once more. “I'll leave you in Merle's hands. Avery, get Zac and have him prep Rico for flight immediately …”

He walks off, talking animatedly, and his espeon, after locking eyes unsettlingly with Artemis for a moment, paces along after him. There is a second or two during which nobody knows what to do, and then Merle claps his hands together briskly.

“Well, while Blaine's off dealing with that,” he says, “let me congratulate you on behalf of the Gym, Artemis, Brauron.”

“Thanks,” she replies, stooping to collect Brauron from the ground. She's still hot, but not enough to burn. She's bleeding where she was bitten, too, although not much, and she doesn't seem to care.. The doctor back in Pallet was right. Pokémon really are tough. “I … I think I should go back to the Centre now.”

“Sounds like a plan,” agrees Merle. “Well, come on back whenever, you hear? Always happy to teach what we can.”

Artemis steps out of the spotlights and back into the dimness of the rest of the hall. Most of the audience are leaving, probably heading outside to see what's going on down in the town, but Cass is right there, grinning from ear to ear like she was the one who just won.

“That was great!” she cries, as Artemis approaches, cradling Brauron. “You two were so good! Like I don't even know how you could see, with all that smoke, and then when you like lit Brauron's tail in the dude's mouth, man, that was incredible.” Ringo squawks and beats his wings, flicking her hair with his feathers. “Yeah, see, Ringo agrees,” says Cass. “That was awesome.”

Her enthusiasm is infectious, and even through her worry about what is happening down at the Fuji Labs Artemis finds herself smiling back at her.

“I dunno,” she says. “I mostly just dodged and waited for the poison to work.”

“Hey, you won,” replies Cass. “And on your first go! Who even does that?”

“A lot of people, probably.”

“Not that many.” Cass shakes her head. “Okay, first of all let's like take Brauron to the Centre, then we gotta do something to celebrate. Like, uh, I dunno, but we'll think of something.”

“Okay, okay, if you say so,” replies Artemis. “C'mon, then. Let's go.”

In her arms, too tired for once to cling onto her, Brauron looks up at her and croaks quietly, exhausted but triumphant. Artemis smiles down at her, so proud of her that it hurts, so amazed that it worked, above all so relieved that she made it through okay, and then she follows Cass out through the entrance hall into the bright light of a Cinnabar afternoon.

She has never really won anything before. If this is what it's like, she thinks, she could definitely get used to it.

*​

On their way down from the Gym, Artemis and Cass have plenty of opportunity to confirm Avery's story for themselves: there really are fires. They don't look big, but there is definitely smoke rising from somewhere near where the Fuji Labs are.

“I hope everybody's okay down there,” says Cass, staring. “What do you think got out?”

“Dunno,” replies Artemis, pushing hard at the rising guilt. It's not her. She didn't do this. She might have caused the scyther, if that really was breach, but this is just rogue dinosaurs.

“Everything in the zoo seemed like tame,” says Cass. “Must be something else.”

“Yeah.” Artemis pauses, tries to think of some way to lighten the mood. “You think they have a tyrantrum in there?”

“Man, I … was gonna say hope so, but considering things are breaking out right now? No, no I definitely don't hope so.” Cass shakes her head. “Probably not, I guess. The whole town would probably already be destroyed if there was.”

“Optimistic of you.”

“You know me. I'm just a big ol' ray of sunshine.”

Artemis laughs then, despite herself.

“Yeah,” she says. “You really are.”

“Think I'll take that as a compliment,” says Cass. “Hey, Ringo, don't fly too far ahead, okay? Remember that big pidgeot lives round here somewhere.”

Just then, a huge shadow passes overhead with a roar of displaced air, and Artemis' heart leaps half out of her chest; she looks up and sees the vast batwinged silhouette of a dragon, the tip of its tail too bright to focus on, and as her pulse settles she realises it's Blaine and company, heading down to the town on a charizard. In her arms, Brauron stirs and hisses, hiding her head in Artemis' hand. Apparently she knows the shadow of a predator when she sees it.

“Whoa,” breathes Cass, open-mouthed, as Ringo takes off after it, flapping wildly and shrieking his head off. “You know what? I changed my mind. Tyrantrum or not, I think he's got it covered.”

“They're rock-types, though,” says Artemis, as the dragon soars out ahead of them, its riders standing out like toys against the sky. “And charizard's fire/flying.”

“Yeah, but it's Blaine,” argues Cass. “And I don't think tyrantrum are like known for their grasp of strategy.”

As she speaks, Ringo tumbles out of the air and lands awkwardly in a tree, then immediately takes off again, apparently convinced that if he tries hard enough he can catch and defeat the charizard by himself.

Artemis nods.

“Okay, you have a point there. Uh, is Ringo coming back?”

“Huh? Oh. Ringo, quit chasing the charizard! It's got work to do and you're not gonna catch it.” He slows, and with obvious reluctance wheels around to fly back. “C'mere, buster,” calls Cass, holding out her hand. “You've caused enough trouble for one day.”

He lands with his usual lack of elegance, adding fresh scratches to the collection Cass is growing on her wrist. Artemis sometimes wonders how she can stand it, although in a sense she understands; she herself is used to getting slightly burned by Brauron.

“He's getting better at flying, huh,” she says. “Remember in Viridian he only ever flew like ten feet at a time?”

“Yeah,” agrees Cass. “Guess I must be doing something right.”

Artemis hears a noise behind her, and looks back.

“Car!”

There isn't really a pavement up here. She and Cass move to the side of the road, and a few seconds later a big white van with the League insignia on the side tears past at speed, down towards the town.

“Look at that,” says Cass. “Backup and everything. I bet by the time we get down there it's all gonna be over.”

They keep walking. After about fifteen minutes, they leave the road for the trail, and a few minutes after that, coming around a bend and out of the other side of an olive grove, they see that the smoke has gone.

“What'd I tell you?” Cass spreads her arms, as if it were her who made it disappear. “Blaine's got it covered.”

“Maybe it wasn't a tyrantrum.”

Cass makes a face.

“That is totally beside the point,” she says. “Come on, we can check what it was when we get back.”

Back at the Centre, Artemis takes the now-sleeping Brauron to the clinic and, after some persuasion from the doctors that she really will be okay on her own, leaves her there to be treated. Fighting a vague sense of guilt at abandoning her, she makes her way to the lounge and finds Cass and a group of kids watching the news on TV as it unfolds.

“… some unidentified move, setting the vehicle ablaze,” the newscaster is saying, over footage of firefighters directing a blastoise to douse a burning car. No sign of any dinosaurs, but Artemis supposes they haven't had a chance to get any footage of the rampage as it happened yet. Back to the studio, and the newscaster looking grave behind her desk. “For those of you just joining us, this is the news that two unknown creatures broke loose from the Fuji Resequencing Laboratories, just minutes ago,” she says. “Eyewitness descriptions are confused but appear to agree that one is some form of kabutops. The creatures broke through the front wall and proceeded directly down Mercer Street via Haverdell Road, destroying several parked vehicles and walls in their way, before being engaged and captured by a force from Cinnabar Gym, working in conjunction with the police. No casualties have been reported. We'll bring you more as it happens.”

Cut back to the footage of the scene: camera panning over scattered bricks and smashed cars, cops standing around, talking urgently and setting up police tape. It looks bad, but Artemis clings to what the presenter said. No casualties. Maybe the kabutops just wanted to break things.

“They really tore the place up, huh,” says Cass, noticing her standing there. “Like that's a hole in the road there. How mad do you have to be to take a swing at the damn ground?

“I guess pretty mad,” says Artemis. The newscaster is starting to repeat herself, evidently out of facts. “I'm glad nobody got hurt.”

“Yeah.” Cass gets up, and Ringo flies to her shoulder from the back of the sofa. “But like, unexpected roadworks aside, Artemis, I think I said something about a celebration.”

“Huh?” Right, the Gym battle. The Gym battle that happened twenty minutes ago and which, what with everything else, Artemis had somehow just managed to forget. It comes back now, that rush and that thrill, and she finds herself smiling a little, despite the devastated street onscreen. “Oh yeah, you did.”

“Damn right I did! So come on, let's go, I'll buy you ice cream.”

“You don't have to―”

“Oh, come on,” says Cass, grabbing her arm and steering her out of the room. “You can buy me some when I win my first badge, how about that?”

“Uh,” says Artemis, wondering if Cass noticed her flinching at the sudden physical contact. “Uh, um, okay, I …”

Her voice rises. She tries very hard not to yank her arm out of Cass' hand and somehow succeeds.

“Hey, whoa, what's up?” asks Cass, staring. “You look like―”

“Please let go of me,” says Artemis, unable to stop herself. Her voice comes out thin and small and strained. Cass does as she asks, and takes a step back, looking lost.

“I – I'm sorry,” she says. “I didn't … are you okay?”

“Yes,” replies Artemis. “I mean no. I mean – I'm fine.” She closes her eyes, breathes in and out. “Sorry,” she says. “I'm … I get nervous.”

It is the most inadequate way of putting it she's ever come up with. There is a silence, and then after a moment she opens her eyes to see Cass standing there, eyes full of concern.

“Yeah,” she says slowly. “I … did kinda notice a couple things.”

Is it time to have The Conversation? Artemis wants to believe she could tell Cass, that she would see her exactly the same afterwards as she does now, but honestly she has only ever met one person who did that, and even she doesn't get it right all the time, sometimes looks at Artemis not as a friend but as a crazy person. It hurts, in some ways as much as the girl thing hurts. And Artemis doesn't want to end up making Cass look at her like that too.

But she can't just lie. Not if they're going to travel together. Can she?

God, she doesn't know. Why do things have to be so complicated?

“Anxiety,” she says in the end, which is at least only a lie by omission. “Kinda quite bad, actually. You've … probably seen me taking my meds.”

Cass nods.

“Yeah,” she says. “I have.”

Pause. Someone comes in through the doors and walks up to reception, begins to talk to the woman on duty. The newscaster repeats her few facts in the next room.

“You still wanna get ice cream?” asks Cass, eventually, and Artemis half laughs. Not a happy laugh – verging on hysterical, honestly – but a laugh.

“Yeah,” she says. “Okay.”

*​

There aren't a lot of positives to this situation, but at least this time Emilia didn't have to take the boat.

More or less as soon as she stepped off the League togekiss, she and Nadia found themselves fighting a losing battle. Two goddamn skeletons, broad daylight, several dozen witnesses, most of them with phones and cameras. It's on YouTube, it's on Facebook, and as soon as someone emails the video to KNBC it's going to be on the national news, too. This isn't something she can contain – and even if she could, she isn't sure she would want to; these things smashed their way down three streets before the cops and Blaine's team managed to stop them, and it was damn lucky that there weren't any casualties. People have a right to that kind of information, whatever the League says. Emilia is always glad when something like this happens in a way that means it can't be completely suppressed, although she is self-aware enough about it to ask herself dryly if she's done salving her conscience.

Fortunately, the Labs themselves are in lockdown after the incident; there are journalists sniffing around – including Mark Trelawney, although how he managed to get out here so quickly Emilia isn't sure – but none will get through the cordon of police and pokémon. That buys her time to make her rounds, briefing key figures on what and what not to say, Nadia gauging how likely people are to play ball. The mayor's office and the Gym trainers are okay; at the police station, the cops remember her from the other night, and she flags them as potential risks. Emilia makes a mental note to speak with Blaine later. Hopefully they'll listen to him.

The official line will be possession. Ghost-types do this kind of thing, sometimes – get themselves inside objects and take them for a ride. They don't normally set fire to anything while they do it, but it does happen; that was the crux of that Cryptstalker Corvax nonsense, after all. There are going to be questions directed at the Fuji Labs themselves, of course, but they've got their own lawyers, all of whom will doubtless be contacting Emilia over the next couple of days, and honestly she sees no reason not to leave them to look after themselves. It's not like they know what this really is, after all.

Emilia doesn't even know herself yet, but she's got a hunch, of course, and at this point she's on her way back up to the Gym to make sure. After Blaine and his team put an end to their rampage, the two creatures were taken up there to await the pickup crew and transferral to a secure facility. Emilia hopes they don't break out. Given that it's literally a fortress, she thinks they probably won't, but then again, she just saw the building they went through after leaving the Labs, and that wasn't a pretty sight. Whatever they are, these things are a force to be reckoned with.

In the car with her are a couple of Blaine's trainers, Avery and Zac. She finds herself thinking of them as kids, but of course they're in their early twenties. Emilia is just getting – not old, exactly, she has a while to go before she gets there, but older. It's probably fine. Older is wiser. Some of the time, anyway. Or it means that you've seen a few more things, at least.

The two trainers look tired, and very pale underneath their Cinnabar tan. Emilia makes polite conversation, tries to nudge their spirits upwards a little with some soothingly dull professionalism, and by the time Zac stops the car outside the Gym both he and Avery seem to be over the worst of it. Emilia suspects that what they've seen today will come back to them, later tonight when there are no distractions, but this is as much as she can do for them right now. Zac goes to take the car around to the garage, and Avery leads her inside through the impressive entryway and down some less impressive corridors to what used to be the castle's dungeons.

“We've got them down here for now,” he says, as they make their way down a narrow, twisting stairway. “Hoping they won't, uh, you know. Get out.”

“That seems very sensible,” she replies, mostly because she feels he expects her to say something. “Lead on, Avery.”

He does, and soon they come to a low, dark corridor, with heavy metal doors set into the walls. It's warm down here, and Emilia wonders how deep into the volcano they really are.

“Just, uh, along here,” says Avery, clicking on a torch. “Sorry about this, we don't come down here much and I guess nobody noticed the lights weren't working till today.”

“It's all right.”

Something thumps and scrapes, like stone dragging against stone. Emilia looks at Avery.

“That's them?”

“That's them,” he confirms. “Uh, it's this door.”

Emilia can tell. There's a faint purple light shining around its edges, and an espeon sitting calmly outside, eyes closed.

“Barrier?” she asks. “We can look in there?”

“Yeah. Just, um, maybe be careful?”

Emilia smiles reassuringly.

“Of course.”

The door is heavy and the hinges thick with rust. Between the two of them, they manage to haul it open, and Emilia peers through the slight distortion of the psychic barrier beyond to see the skeletons.

Two of them. One aerodactyl, all fingers and teeth, and one kabutops, slabs of shell grinding against one another as it moves. The aerodactyl is currently crouched and immobile, while the kabutops paces and slashes at the air.

Emilia stares. She'd seen the video, of course, but it's another thing to actually see them. It's not even like these are bones; they're fossils, without any relation to the living creature but their shape, and yet there they are, stalking around like they haven't spent the last few million years buried in the earth's crust.

As she watches the kabutops suddenly locks up, freezing into position, and the aerodactyl begins to move instead, stumping around on all fours like some huge demonic bat.

“You see that?” asks Avery. “They just – it's like only one of them can move at a time. There's that little shimmer, and― yeah, like that!”

The aerodactyl pauses mid-step, and now Emilia is watching she notices it: a little ripple in its substance, like the bands of static on a rewinding VHS tape. And a matching ripple in the kabutops, and then it starts to move again.

“They can't see us?” she asks.

“I don't think so,” says Avery. “They don't have eyes. They weren't really attacking people, thank god, just … like if they felt something in their way, they broke it.”

The kabutops hits the far wall face-first and recoils, twitching like a broken puppet, then lashes out with both blades. Emilia expects it to bounce, but the fossilised claws just go straight through with a sound like a mine collapsing, gouging huge chips of stone that shatter on the floor. She has to suppress the urge to take a step back: Avery could really use someone who seems confident right now, and anyway she is mostly sure that it can't cut through the barrier.

STATIC, says Nadia, sending her a mental reminder of the way Oak and his pokémon were impervious to psychic attack, and Emilia curses under her breath. Right. Of course. Well, she's committed now; if it sees her she'll just have to slam the door and hope it holds.

“It's impressive, isn't it?” she remarks.

“One word for it,” replies Avery.

The kabutops seems to have got one claw stuck in the wall. It tries to pull it free, then gives up halfway through and freezes again. This time, however, the aerodactyl doesn't move, and Emilia frowns.

“What's that?”

“We don't know,” says Avery nervously. “Sometimes they both just … stop. That's how we got them in the van, actually.”

Emilia's scowl deepens. Something about this isn't right. But it isn't immediately obvious what, and honestly this is not a field she knows all that much about, so perhaps it's best if she just does what she came here to do, files a report and leaves this for someone more qualified to deal with.

“Okay, Nadia,” she says, lifting her from her shoulder. “You know what to do.”

Not a trace this time: Emilia doesn't need to see the past, or the future. She closes her eyes and looks into the darkness, expecting to see the mangled shapes and pixellated static that marks out breach – but both the kabutops and the aerodactyl are curiously absent.

Eyes open. There they are, still and silent. They haven't just run off or dematerialised. Eyes closed – and nothing.

“Nadia,” she says. “What am I looking at here?”

STONES, replies Nadia. TRY UP.

“Okay …”

Emilia moves her head, and then she sees it: a fat, flickering block of interference shaped something like a backwards L, hovering by what must be the ceiling of the cell. As soon as she sees it, the thing seems to notice; it writhes and pulses, body spiking out in uncanny jags and bars, and dives straight downwards. Emilia opens her eyes quickly and jumps back from the doorway, Nadia fluttering away in alarm―

Nothing.

“What is it?” Avery starts to ask, but Emilia holds up a hand to stop him, steps cautiously back towards the door.

Nadia, she thinks, and a second later the little natu flaps somewhat sheepishly back onto her wrist. Okay. Ready?

… YES.

Every fearful instinct in her body tells her not to, but she shuts her eyes again – and there it is, the wriggling L thing, phasing in and out of existence on the floor. Again, it seems to take exception to being looked at; it shoots straight back up to the ceiling, and when Emilia follows it once more it disappears altogether.

She opens her eyes, and sees the aerodactyl stomping around, snapping its jaws and occasionally smashing its skull into the wall.

Nadia, she thinks, trying to work out what it is she's just seen without alerting Avery to the fact that she's as confused as he is. Any ideas?

NO.


“All right,” she sighs. “I thought so.” She returns Nadia to her shoulder, glances at Avery. “Would you help me shut this door? Thanks.”

It thumps back into place curiously gently, the noise muffled by the psychic barrier, and they start to make their way back up the staircase.

“So is it bad?” asks Avery, hesitantly.

“Nothing we haven't seen before,” lies Emilia reassuringly. “The team will be here soon. In fact, that's probably the helicopter now.”

The sound of rotors filters faintly down through the rock. Emilia leaves Avery in the lobby and steps outside to see the helicopter lowering itself down into the car park. Moments later, the noise dies as it winds down, and a group of people wearing body armour and carrying strange machines climb out.

LOOK, says Nadia suddenly, and replays one of Emilia's memories for her: Giovanni and his crew in the Viridian North police station, the men and women carrying their testing equipment.

“These are the official League people, Nadia,” says Emilia, scanning their faces as they approach and not recognising any. “I don't think …”

LOOK, repeats Nadia, and again the memory flashes before her: Giovanni meeting her, asking a woman named Abby to go on ahead and take charge. The image pauses unnaturally, the woman's face expanding until Emilia can think of nothing else – and then it fades, and Emilia blinks as she stumbles back into the present moment.

“What do you …?”

She doesn't finish. She doesn't have to. Right there, directing the other members of the crisis team as they unload the equipment, is that same woman.

The sunlight goes cold for an instant, and Emilia starts to make the connections. Who would be absent from the records of Lorelei's employees? Someone who doesn't officially work for her, of course, someone who is, technically, not directly part of any of the four League departments.

“Someone on the damn crisis team,” murmurs Emilia. “So she gets the reports of every breach event, she has access to all the tech at the secure facility, she … god damn it, of course.” Her bearing shifts, grows straighter and more businesslike. “Good work, Nadia,” she says quietly, watching the crisis team approach, the first of them already calling out to her. “Now let's see what we can find.”

She moves forward with a serious face to intercept the team as they approach.

“Nadia, get ready,” she murmurs, and then calls out: “Excuse me. Are you in charge?”

Abby looks at her. Neither Emilia nor Nadia detect any hint of recognition in her eye.

“Yes,” she replies. “Who's asking?”

“Emilia Santangelo. Legal―”

“Lorelei's terrier,” says Abby, nodding. “Yeah, I've heard of you.”

“I see my reputation precedes me,” says Emilia, shaking her hand. “And you are?”

“Abigail Grahame,” she answers. “Special Containment. What can I do for you?”

FURRET MAN
, crows Nadia, exultant, and beneath her carefully blank face Emilia shouts out with her.

“I have a report to deliver,” she says, and begins to reel off the relevant information. Breach, one entity, two bodies; not aggressive, just breaks whatever is in its path; no real range to speak of, possible use of moves but exact type unknown; no apparent senses other than touch. In the dungeons. Here, let me show you the way …

She takes Abigail and her team inside, points out the way down to the dungeons while wide-eyed Gym staff look nervously at their guns and equipment, and as soon as they are all through the door to the staircase she turns away, smiling grimly.

Giovanni is still going to take some work to pin down; he might be being questioned, but he's a slippery bastard, and he won't implicate himself if he can help it. But now Emilia knows who A. Grahame is, and where she works, and now she can pull up her record and hand it over to the internal review team for processing. And then she'll find out whether Abigail Grahame is as good at slithering out of things as her boss. Because if she isn't – and there is every chance that this is the case – then that might just be their way in.

CRIMES, says Nadia.

“Yes,” agrees Emilia. “Make a note for when I get back. We've got a few more favours to call in.”

*​

There is a gelato shop positioned near the Pokémon Centre for pretty much this exact eventuality. It's crowded and noisy, full of an explosive mixture of tourists, kid trainers and assorted pokémon; Cass and Artemis take one look at it and decide to get theirs to go.

“I always get like this,” says Cass, looking glumly from her cone to Artemis'. “I think I know what I want and then whoever's with me gets theirs and I'm like, I wish I'd got that.”

Artemis smiles, and mostly means it, but says nothing. They walk for a little while, Cass occasionally pausing to push Ringo's beak away from her ice cream, and then stop when they reach the square to sit by the fountain. On the corner is the café Artemis ate in with Emilia yesterday. It feels like much longer ago, somehow.

All around them, the town moves: holidaymakers and locals, kids, seagulls, pidgey. A small tortoiseshell cat and an equally small tabby meowth sunning themselves on a step.

“You'd never guess there were dinosaurs loose on the other side of town, huh,” remarks Cass.

“Nope,” replies Artemis.

Pause. The paving-stones are dazzling in the sunlight, even through Artemis' sunglasses. She's heard it's going to be one of the hottest summers on record. Already she's more tanned than she's ever been in her life; a couple more months of hiking in this weather, and she might even look vaguely like her mother's daughter.

“I … haven't been honest with you,” says Cass, looking carefully off at a trio of seagulls fighting over a stray chip. “I'm really sorry.”

Artemis doesn't look at her, either.

“Yeah?” she asks, crunching her cone.

“Yeah.”

The gulls flap and mewl. A pidgey, swaggering over to claim the chip for itself with the bravado of a pokémon among animals. Immediately, the gulls stop their bickering and unite briefly to flap and shriek at it until it flies off, abashed, and they can go back to arguing.

“I've kinda wanted to say for a while now,” says Cass. “'Cause, well, it doesn't feel right, you know? I mean, I wasn't a hundred per cent convinced I was okay with this anyway, and like … you're like a nice person, right, and I'm really not sure I'm doing the right thing.”

Artemis stays silent. Something inside her is starting to scream.

“Sorry,” says Cass. “I'm avoiding the point, I know.” She takes a deep breath, and turns to face her. “You know I get those calls from my aunt?”

Artemis nods. She'd say yes, but her throat seems to have seized up.

“Well, she's … not really checking up on me. Truth is, I'm calling her. Because she asked me to. Back when she told me you were going to be walking through Viridian Forest and could I join up with you and tell her if anything weird happened.”

Cass says the last sentence all in one go, far too fast. Her ice cream is trickling down her hand, unnoticed.

The seagulls keep on fighting. They don't notice when a fourth gull stalks up and takes the chip away while their backs are turned.

Artemis breathes out, slow and careful.

“Thank you for telling me,” she says.

Cass hesitates before answering.

“I'm sorry.”

“I know.”

Even Ringo is quiet now, sensing the mood. Artemis wishes she had Brauron here with her to hold.

“What happened?” she asks.

“I dunno, really. My aunt, she works with some League team, I think. Like I never really paid attention. But when I was in Pewter she called me up and said there was some special project going on, that she was tracking some outbreak of weird phenomena, and that like there was this trainer she thought was connected somehow. And I told her that sounded crazy, but like she swore and she never swears, so I guess … I guess I thought she was serious.” Cass sighs. “I dunno. I just … it just seemed so important. She said it was a threat to national security, and like she needed proof, and she had a report that the trainer was going south through the forest on the, the whatever that trail's called, and could I go and join up with – well, uh, she said him so I guess she's an a*sshole as well as a liar.”

Artemis flinches again, imagining a fat file full of data on her in whatever secret lair Giovanni's team operates from, hundreds and hundreds of pages of wrong pronouns and deadnames, and out of the corner of her eye sees Cass reaching out tentatively, pulling back again, mouth working silently.

What a f*cking joke. She doesn't convince anyone, does she? They see her and they say she so politely to her face and then they go away and laugh with their friends at the guy in the dress. You saw Giovanni's report about that freak in Viridian Forest? Yeah, I know, who does he think he's fooling, shoulders like that? And Artemis, seriously? Yeah, right. A classical goddess he is not.

“Sorry,” says Cass, after a while. “You didn't want or need to know that. I – yeah. Sorry. I just say the worst things sometimes.”

Artemis moves her head slightly. Even she isn't sure whether it's a nod or a shake.

“And?” she asks quietly.

“And … and she told me to make friends with you, report where you went and call her if anything weird happened. Which it did. So like I started to believe her more, and I called her and told her stuff. About the – the horrible ghost thing on the moors, and the scyther, and … uh, when you went out at two am the other night dressed like you were gonna break in somewhere.”

A soft crack, a cool stickiness; Artemis blinks and sees that she has crushed the remnants of her cone in her hand, ice cream oozing through her fingers. She makes no move to get up or throw it away.

“You, uh, you …” Cass trails off uncertainly. “I guess you know.”

Artemis can feel the tears coming. She seems to be standing a long, long way off, watching her body twitch and leak and drip ice cream from its clenched fist.

“They arrested me,” she says, voice cracking. “And they – if that League lady hadn't …”

She lowers her head, folds her face into her clean hand. It's the ugly kind of crying, the sort that tears weird hoarse noises from your throat and makes you choke. She feels Cass sitting, staring, torn between wanting to help and being afraid to touch her, and then at last she seems to make up her mind and leans in to put her arm around her.

“I'm so sorry,” she says, sounding close to tears herself. “I'm just – I completely f*cked up, I'm so sorry. Here, I – I think I got a tissue somewhere. Just, uh, gimme your ice cream, I think it's kinda ruined …”

An indeterminate amount of time passes. Artemis pulls herself together, more roughly than is fair to herself, and wipes her eyes and nose. She feels disgusting, and too afraid to take her eyes off the ground at her feet in case it turns out everyone in Cinnabar has piled into the square to stare at her.

“Are you okay?” asks Cass. She nods. “Okay. Okay, that's good. Do – do you wanna go back to the Centre?” She nods again. “Okay. Let's … do that. I'm, um, gonna let go of you now.”

They get up. They walk, very slowly, back towards the Pokémon Centre.

Artemis does not lift her gaze from the pavement even once along the way. She is afraid that she will see a ghost person if she does.


SUPPLEMENTARY NOTES [CONFIDENTIAL: AUTHORISED ACCESS ONLY]: ENTITY DESIGNATED BE-17-03. SEE APPENDIX FOR DETAILS.
 
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Ambyssin

Winter can't come soon enough
Is "very ritualistic" and unusually Dark Ages-like a good way to describe the opening? Screw it, that's what I'm going with. Also, blind Blaine is not something I was expecting, and a service Espeon is a very clever solution to that particular type of disability. Or, at least, I certainly wouldn't have thought of it. ^^;

Anyway, the gym battle. Mordred's use of smokescreen(?) gives the first bout this volcanic atmosphere. By which I mean I found myself visualizing not a gym battlefield, but instead the peak of a volcano with smoke billowing out. It's probably the use of poison gas by Brauron, in addition to the occasional fireballs. It gives this feeling of bubbling magma and suffocating, sulfurous fumes. Alternatively, you can say it brings Blaine's gym in the Pokémon anime to mind, since it was a volcano. XP

At the same time of course, Artemis oscillates between razor-sharp perception and being totally flummoxed at what's happening. I think it works well. She's not totally petrified but at the same time she and Brauron don't really gain the upper hand until the second poison gas. The second round, by contrast, is a bit more visceral (mainly thanks to the tail-biting thing) and has Artemis dipping into a panic before opting for a wild play that ends up working in her favor. Clever lit tidbit relating to what's essentially the most vital part of a Salandit's anatomy.

As for some glitchy skeletal rampaging, I do like that the news report is rather vague to reflect the uncertainty of it all. The calm, stoic newscast contrasts Artemis' mental freakout and sudden panic toward Cass. And then there's the damage control, which is quite problematic this time around because it's the modern day and of course people taped what happened. The MissingNo entity manages to be the creepiest of the encountered stuff yet, just by virtue of three of its well-known forms coalescing in some strange metaphysical sense that gives heavy supernatural feelings. And then we have the solving of the whole initials mystery. I admittedly forgot Abby, so she never occurred to me.

Speaking of never occurring to me, yeah that Cass bit totally caught me off guard. I'm sure if I went back I would see hints of something somewhere. Like, isn't it very convenient Artemis ran into Cass so soon after encountering Giovanni? At the time, it didn't strike me as anything, though I did mention I was a bit suspicious with the arrest tidbit. I would clearly not be good in a conspiracy scenario. <.<;
 

Bay

YEAHHHHHHH
The battle with Artemis and Blaine was fun! Blaine congratulating Brauron was cute. It'll take a while,but I think Artemis will get better at accepting victories as time passes.

So we get the reveal of this A Grahame person, and the possibility of her being Cass's aunt. The mention of Cass's Aunt misgendering Artemis, oh dear yeah totally understandable why she would be very hurt about that.
 
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diamondpearl876

Well-Known Member
The opening of this chapter threw me for a loop for a second with the repeated use of "you." I kind of thought we were switching to second person because of whatever was going to happen with the breach event. Obviously, that wasn't the case, but yeah, I thought I'd mention that. At any rate, the ceremonial beginning of the gym leader battle was interesting to see. It kind of hints at the history of pokemon battling and the League, which, for a fic that heavily focuses on the League, is pretty cool. I agree with Bay that Blaine complimenting Brauron at the end was super adorable - she definitely deserved it, and she totally should be smug about her win! :3 I was glad to see, too, that Artemis was proud of her win. I think she could've easily fallen into the trap of thinking "well, he just had to take it easy on me because I'm a new trainer" mindset - something that's confirmed Blaine and all gym leaders have to do in this fic for noobs - but no, she's proud and that's pretty great. She's not used to the win and so winning is a strange feeling, no, but that's okay. I'm sure there'll be plenty more victories in the future. ;D

I say that, but then two events pretty much null her feeling of victory, one being the aerodactyl and kabutops attack. Artemis doesn't know much about that, but she suspects breach a little bit and she's likely to find out the truth for sure in the next couple chapters. The bigger, more emotionally charged event was Cass's confession. I really felt for Artemis here, and I do kind of question what was going on in Cass's head. It's easy for me to say, though, that she didn't think through the future consequences of her actions, and I think she's genuinely sorry, but... yeah, her naivety really shined through in this conversation. She might be older than most trainers like Artemis, but you can tell the excitement of the journey took precedent over treating her friend kindly when clearly the situation was pretty strange. I can't imagine Artemis will ever look at Cass the same way again, considering how she was already doubting Cass being genuine. This only confirmed it.
 

Sike Saner

Peace to the Mountain
HELL YES, I've finally got around to reading this. :D Been looking forward to it for some time, let me tell you. Let's get right into it!

Chapter 01:

I truly, truly wish you could have seen my face when the Artemis/moon pun clicked. I'm sure it was highly dignified. XD

Gosh dang, I like that mountain range simile.

Just the thought of bellsprout doing anything that can reasonably be called stomping is adorable beyond words. And the description of how the mime moves is nice and creepy. :D

I love it when fics get into the matter of how elemental matchups work. Cause I mean, yeah. Operating on strict real-world logic alone, it shouldn't be impossible to hit a bird with a wad of mud. Hard, certainly, but not impossible. There's got to be something else in the mix that interferes, and elemental resistances, acknowledged head-on, fit the bill quite nicely. Or the beak, or the proboscis, or whatever else the flying-type in question happens to have.

(Never, never underestimate my willingness to tell an awful pun. X3)

Also thanks for the image of geodude handwalking. It's a very nice mix of cute and funny. And speaking of geodude! I like the mossy one. One of my favorite things in your stories are the cool pokémon variants. :D

I may or may not have done a funny little double-take at that rhyhorn's name. Leroy is also the name of my youngest cat. I'm now imagining his chirpety, cackly little meow noises coming out of a rhyhorn. I am so happy right now. :D

Old, dead stores that go years upon years upon years without becoming anything else? Sounds a lot like my town. :p

"Almost-music" is a wonderfully uncomfortable term. Goes very nicely with the sudden, eerie change of scenery. And I love the fact that a person can dismiss something as "just a ghost". Good ol' Poké-world. It's weird and it's wonderful and I'm definitely getting that sense that it takes something much stranger in that setting than a mere ghost to truly come across as paranormal, and I like that, because of course it would.

And here's our lovely glitch, coming across every bit as surreal and awesome as such a thing should. We even get to "experience" what such a thing smells like! Having something that doesn't exist successfully engage multiple senses is rad af. God I love fiction.

Chapter 02:

AND WE HAVE ALAKAZAM. HELL YES. I think you know what I think of your abra-line depictions. :D

I commend Emilia for being able to pat a vileplume. I doubt I could without spending a lot of time trying to wash the smell off and unable to trust when I've managed it, regardless of how genuinely adorable vileplume are.

Lol, Brock. Good job not letting slip that you're not entirely ignorant of what's going on. :p

Nadia is adorable as all frell. Even by natu standards. And even though it's apparently impossible, or at least very hard, to lie around her.

The instant Emilia said she expected Effie to still be waiting for her when she gets home immediately put a grim prediction in my head, because of course it did. :B That said, Emilia didn't actually specify that the vileplume would be waiting alive. So mayhaps she's not tempting fate after all. :p

A SALANDIT. She's starting with a SALANDIT. :D This development makes me ridiculously happy. I like the heck out of those things. Reading about them having such things as tiny, delicate, impossibly cute little fingers only increases that. :D

Chapter 03:

Well then. Sounds like Artemis and Jerry and Leroy (my goodness does it ever feel strange to say that and not mean my kitten XD; ) dodged one heck of a bullet. A missing limbs type of bullet, to be more precise. Or missing heads. Or missing the entire left half of the body, or...

I love Nadia using the name of a natural predator as a swear, oh my gosh. That's so cute. I am going to die of natu-induced cuteness poisoning, aren't I? Lord knows there's certainly worse ways to go. :D

BB97's scooting around and scanning the scene like that is putting the image of a pink-and-blue roomba in my mind. Again: death by cuteness = likely here. :D In fact between that porygon and that natu and that salandit it's pretty much guaranteed. I want my gravestone to say "peperony and chease" and nothing else.

Remember what I said about the moment I got the moon pun? Whatever face you think I made, imagine it x30 or so. Maybe add a few cartoon exclamation marks over my head. THAT'S my reaction to Giovanni deciding to make an appearance, heh.

Chapter 04:

Whoops, looks as though Emilia was tempting fate after all. Her guilt over not being there at the end is the saddest element of it, I think. That very particular sort of regret. Losing a friend is hard enough. Not even being able to say goodbye? That's a special kind of ouch.

This goes double, of course, when the friend in question is kind of sort of technically still in the process of dying.

The bit about the scanner made me think of the fact that I have a ridiculous number of dragons named Brad on my DC scroll. Well, more accurately, Brad followed by an individual number, because Dragon Cave. Anyway Artemis's little hypothetical Brad-counter would've screamed bloody murder at the sight of it, is what I'm getting at. :B

That zapdos story though. As if I needed any further convincing that electric-types are Not to Be Effed With, especially not the big huge frickoff ones, heh. But yeah, crispy fried people. That's certainly quite the image.

And the glitch train keeps on a-rollin'! I wonder how many neat old-school glitches will make an appearance in this thing. I'm always amazed, and amused, by how many those old games had. Games are neat.

Chapter 5:

Agreed about putting one's mouth on a poison-type. Same goes for putting it on a fire-type. So basically anyone who'd planned to spend the afternoon sucking on a salandit might want to rework their schedule.

Really nice, incidentally, the way those types play together in your salandit. On a related note, I think I forgot to mention this--maybe I didn't. Idk. But either way I like the explanation for how salandit's ability works. It's brilliant.

I am definitely amused by the spearow's name and the explanation for it. XD Though part of that amusement comes from the fact that I'm hopelessly picturing a spearow wearing those sunglasses like his namesake likes and doing MS Paint art. I love it.

Cass seems fun. And somewhat relatable, as far as the whole "has screwed up somehow, or she thinks she has at least" thing goes. Anyway, I'm glad to see she might be sticking around a bit.

Lucky Brauron. Sometimes I wish I could retreat into a little capsule utterly untouched by the weather. Of course in my case it's usually awful, sickening heat I'm wanting to get out of. Or that really cold, sharp wind that makes everything hurt.

Oh my god. Oh my god, Ringo trying to intimidate the storm is so precious that ajhsdhjf. Death by cuteness rapidly approaches. I may or may not have flatlined for a moment there.

Of course you can hide a forty-foot dragon. All you have to do is put it behind a fifty-foot dragon!

...I haven't been awake terribly long today. X3

The mention of a containment facility got me wondering if Giant Pillar of Red Light could possibly be contained. That thing is Fricknormous. Although I kind of get the sense that such a thing does not even play by the same physical rules as the regular world, so there's that. Also technology is a thing and it's possible to carry a literal whale in the palm of your hand, so.

Nadia being unable to get a good and proper read on Giovanni is certainly ominous. Wonder what's up with that business.

Chapter 06:

Looks like one of my (unvoiced, iirc) guesses as to what the actual heck brad could possibly be referring to was right on the mark. The "breach radiation" thing, I mean. Not the thing about the Brad-dragons.

"He caused an electrical fire when they took him through the metal detector". Not-Oak, what the eff are you even made of??? Is there even a name for it?

A trail that leads backward into the future. A trail that leads backward and forward and I guess neither direction all at the same time. I'm glad there's a natu in the picture, and not only because holy crap adorable. I'm glad we were able to get that particular view of just how incredibly weird breach stuff is.

The best thing about naming a pet or anything like one after a real-life celebrity is that when they're scolded, you get some interesting imagery. Stay out of the people food, Ringo. XD

Glitch #3 is interesting in that... well, it's a glitch, so instant interest generation, but also because it seems to effect people who've already been exposed to breach differently. Differently, and extremely unpleasantly. (Bleeding from the eyes, holy ****.) I wonder if any other breaches will have that effect on Artemis. Or an even worse effect sfdgsrsd...

Chapter 07:

I may or may not have got slightly wistful at the mention of rum and coke. Good gravy, I miss that sort of thing sometimes. XD;

The mention of heavy breach exposure attracting further breach events reminds me distinctly of UBs and fallers, and I'm kind of amazed it didn't do so sooner. Maybe I'm just making connections where they aren't any. Or maybe I'm not. Time may tell, I guess. ¯\_(ツ)_/¯

...Do I even want to know where a salandit's sweet scent comes from?

Fun fact: I apparently can't stretch without making pterosaur noises. It seems Cass and I have yet another thing in common.

Botched evolution is a wonderful, wonderful source of body horror. :D That a breach could possibly manifest that way... it's awesome.

Oh god and she's caught the thing. She's caught the thing. This is an exciting and somewhat terrifying development. I look forward to wherever this is going...

Chapter 08:

Flaporeon. I stand by what I said about effed-up evolution. <3 This thing, much like the scyther, deserves fanart.

Rena is adorable, meanwhile.

Okay, so now Cass is picking up on the stonk. I'm guessing the more breach you're exposed to, the more you can actually perceive about them? Makes me wonder if she's in for a nasty headache herself.

I wonder if it's even possible to euthanize a breach. I guess maybe, since apparently they can be knocked out and caught? Hard to say. These things boggle the mind and I love every moment of it.

No, Brauron, please do not eat the nail polish. I'm fairly certain that stuff is flammable as all frell. :p

Chapter 09:

"Omaknight" amuses me far more than it should. Or maybe exactly as much as it should. XD

"Bugs don't really bother her, except for the fear of accidentally crushing them." Relatable. Very relatable. This is why I try my damndest to keep itty bitties out of my bed and out of my shoes, and also why I tend to look down while walking. I don't wanna hurt them; they're only little!

Oh ****, she's been arrested. That opens up a lot of possibilities. Very dangerous possibilities.

Chapter 0A:

Emilia to the rescue! And thank **** for that; I have no doubts whatsoever that Artemis's time in custody would have only grown worse and worse and worse the longer it carried on.

Someone knew she was breaking in. Expected her to, I almost suspect. Almost. There's definitely Stuff going on in the mansion and at least some of the people who've been keeping an eye on her might have correctly guessed that she'd picked up on the trail.

The idea of vines + actual live pokémon makes me unreasonably happy. If such a thing were real I'd probably never get ANYTHING done. Just sit and watch and rewatch these things.

(Of course, don't even get me started on "what would i even do with myself if pokémon were real", heh.)

The bit about castles and windows reminds me of 1st or 2nd grade, whichever it was (probably the former), and having to make a cardboard castle for a school project. Mine didn't have windows, because my mom said they didn't have them and explained why they wouldn't have wanted them. Everyone else's castles did, and I seem to recall some of them getting a warmer reception from the teacher than mine. What even is school.

Liked the bit about the fire-types and water-types and such and their physically limited ammo. Good, logical explanation, there.

Damn. I wish I had a cute little bird friend who could stave off motion sickness somewhat. XD;

The talk of planes just gets me thinking about being on a plane, which I love. I suspect I'm going to be in something of a good mood all day. <3

Chapter 0B:

Brauron = best alarm clock. :D

The fact that this is a story where the phrase "pleasantly devoid of cosmic horror" can reasonably appear just makes me like it all the more. :D

Oh gosh, petting amaura. Those things are so precious jdfffsd... The envy in this moment is Very Real, heh.

I'd wondered if, in a world with both pokémon and regular animals, pokémon fossils wouldn't be the only sort that got living creatures drawn out of them. There's that question answered, then.

Was that aerodactyl actually, or perhaps more like very temporarily overlapped by, an Unaccounted-for Integer?? I want to believe the answer was yes, because of course I do. :p And that creepingly ominous little cliffhanger only strengthens that belief.

Chapter 0C:

WHY HELLO THERE, POTENTIALLY HUNCH-CONFIRMING CHAPTER TITLE. :D

Gym battle! And a victorious one as that. I'm so proud of Artemis and her aborable little salamander. Especially the tail-lighting move; that was pretty sweet. :D

I remain unconvinced, or at least stubbornly clinging, to the possibility that yeah that aerodactyl skeleton is in fact a Numeral of the Lost Persuasion. The kabutops mentioned in the report is also a spooky scary skeleton, I'd wager, and the something else... maybe the aerobones?? But I'm actually more inclined to suspect a blocky bunch of pixellated noise.

...Two goddamn skeletons, eh? 8D Dare I say, Absent Digit confirmed?

"No, Emilia, you're not old," I said, even though I'm like three years her junior and kind of prone to feeling like an old fart. XD;

And there's our good old friend the staticky L-shape! :D Sometimes I dislike being right. This was NOT one of those times. :D

No one can mention a small tortoiseshell cat without making me think of mine. Not Leroy; he's white with a bunch of spotty, sort of tabbyish patches. Meulin is the tortoiseshell, and she is cute and affectionate and rather bitey.

The matter of Cass's connections dropped like a barbell. Like, holy macaroni. Somehow I did not see that coming, and it certainly casts a bit of a different light on things. The impact was at least doubled for the revelation that yeah actually Cass technically was the one to tip off the cops re: the mansion break-in. Bombshells aplenty.


I look very much forward to the next installment. :D
 

Cutlerine

Gone. Not coming back.
Is "very ritualistic" and unusually Dark Ages-like a good way to describe the opening? Screw it, that's what I'm going with.

The opening of this chapter threw me for a loop for a second with the repeated use of "you." I kind of thought we were switching to second person because of whatever was going to happen with the breach event. Obviously, that wasn't the case, but yeah, I thought I'd mention that. At any rate, the ceremonial beginning of the gym leader battle was interesting to see. It kind of hints at the history of pokemon battling and the League, which, for a fic that heavily focuses on the League, is pretty cool.

That's sort of what I was going for. Training is a sport, and sport is related to ritual. Technically there's a distinction to be drawn between games and rituals for some people (who hold that rituals have a predetermined outcome where games could go either way), but I think there's a lot to be said for the idea of games as ritual battle, deciding a victor without the need for bloodshed. Obviously pokémon training fits that bill exactly, and I wanted to imagine what a culture would be like if it had that ritual sport at its core – because for most societies in the pokémon world, it's clear that the human/pokémon relationship, and pokémon training in particular, are absolutely fundamental to their self-conception and history. They wouldn't have put together the sort of infrastructure we see in-game otherwise.

So that meant coming up with a history for training in Kanto – which I felt was best represented by the ritual. You can kind of trace how training developed out of bloodier contests of arms in the words and customs that have been preserved through time – and besides, I'm always interested in old customs and rites that have hung on into the modern era, possibly because I grew up in a village just outside a castle town where the procession of royal guardsmen was a regular occurrence. I don't necessarily like the kind of power relations that old rituals (particularly of that type) encode, but you know, they are at least moderately entertaining.

Also, blind Blaine is not something I was expecting, and a service Espeon is a very clever solution to that particular type of disability. Or, at least, I certainly wouldn't have thought of it. ^^;

There is some in-game lore that confirms Blaine can see – someone says he once got lost and was guided to safety by the light of a moltres – but I felt like, since he wears sunglasses at all times and carries a cane, I would be justified in reinterpreting him as having some kind of visual impairment. Perhaps his eyes were damaged after the incident with the moltres, or perhaps he's just partially sighted; I leave it for the reader to decide, I guess.

Anyway, the gym battle. Mordred's use of smokescreen(?) gives the first bout this volcanic atmosphere. By which I mean I found myself visualizing not a gym battlefield, but instead the peak of a volcano with smoke billowing out. It's probably the use of poison gas by Brauron, in addition to the occasional fireballs. It gives this feeling of bubbling magma and suffocating, sulfurous fumes. Alternatively, you can say it brings Blaine's gym in the Pokémon anime to mind, since it was a volcano. XP

It was indeed smokescreen! And yes, I did want to give Blaine's Gym a bit of a volcanic atmosphere, because Cinnabar Island is a volcano and it just seemed like a nice theme. I got lucky with the sort of moves that are available to the various combatants, I think; that charmeleon can learn smokescreen helped out quite a bit.

At the same time of course, Artemis oscillates between razor-sharp perception and being totally flummoxed at what's happening. I think it works well. She's not totally petrified but at the same time she and Brauron don't really gain the upper hand until the second poison gas. The second round, by contrast, is a bit more visceral (mainly thanks to the tail-biting thing) and has Artemis dipping into a panic before opting for a wild play that ends up working in her favor. Clever lit tidbit relating to what's essentially the most vital part of a Salandit's anatomy.

I'm glad you liked it! The other thing to note there, of course, is that Brauron understood what she meant, even though this was a command that they'd never practised before. Artemis is a much better trainer than she thinks, due in no small part to how empathetic she is, and that's all part of what Blaine is testing. She doesn't quite see it herself, even when she remembers that Blaine's whole job here is to measure her up and see how she and Brauron fare against a proper challenge, but as she says, he's a very good Gym Leader. Better even than she knows.

As for some glitchy skeletal rampaging, I do like that the news report is rather vague to reflect the uncertainty of it all. The calm, stoic newscast contrasts Artemis' mental freakout and sudden panic toward Cass. And then there's the damage control, which is quite problematic this time around because it's the modern day and of course people taped what happened. The MissingNo entity manages to be the creepiest of the encountered stuff yet, just by virtue of three of its well-known forms coalescing in some strange metaphysical sense that gives heavy supernatural feelings. And then we have the solving of the whole initials mystery. I admittedly forgot Abby, so she never occurred to me.

MissingNo is one of the glitches more represented in fic, so I wanted to do something a bit different with it; mashing three of its forms together into one was about as good an idea as I had. As for Abby – we're not quite done with the revelations yet; once Emilia and Artemis pool their knowledge, something else will come to light. Admittedly not something anyone could have predicted, nor something particularly important, but still something.

Speaking of never occurring to me, yeah that Cass bit totally caught me off guard. I'm sure if I went back I would see hints of something somewhere. Like, isn't it very convenient Artemis ran into Cass so soon after encountering Giovanni? At the time, it didn't strike me as anything, though I did mention I was a bit suspicious with the arrest tidbit. I would clearly not be good in a conspiracy scenario. <.<;

Well, I didn't give too many clues – but like, it was weird that Artemis should run into exactly the sort of friend she needed right now at the most convenient time, and it was weird that she'd run into her just a few days after meeting Giovanni, and then of course Cass only called up her aunt after seeing breach events. That's about all the hints there are. Because none of what Artemis and Cass had was fake, really; Cass really is a good kid, and she really is Artemis' friend. She's just naïve, and got herself caught up in something that she didn't really understand. More on that next chapter, of course, but the point is that there wasn't much of a deception to see through. Life is like that: people are complicated, and sometimes people aren't just your friend or just your enemy, but a weird mixture of both that's difficult to interpret.

Gym battle! And a victorious one as that. I'm so proud of Artemis and her aborable little salamander. Especially the tail-lighting move; that was pretty sweet. :D

I agree with Bay that Blaine complimenting Brauron at the end was super adorable - she definitely deserved it, and she totally should be smug about her win! :3 I was glad to see, too, that Artemis was proud of her win. I think she could've easily fallen into the trap of thinking "well, he just had to take it easy on me because I'm a new trainer" mindset - something that's confirmed Blaine and all gym leaders have to do in this fic for noobs - but no, she's proud and that's pretty great. She's not used to the win and so winning is a strange feeling, no, but that's okay. I'm sure there'll be plenty more victories in the future. ;D

The battle with Artemis and Blaine was fun! Blaine congratulating Brauron was cute. It'll take a while, but I think Artemis will get better at accepting victories as time passes.

I think so too! I'm glad you liked the battle: it was so much fun to write. And I'm especially glad you both like the congratulations afterwards; that felt like a really nice milestone for Artemis, after the frankly depressing life she's lived to date. A trainer journey strikes me as such a powerful thing, and potentially a really incredible healing experience. Someone like Artemis could stand to benefit so much from something like that, and for me that's part of what makes Giovanni's manipulation such a terrible thing. She needs this, and as long as breach keeps interfering then she can't really have it.

So we get the reveal of this A Grahame person, and the possibility of her being Cass's aunt. The mention of Cass's Aunt misgendering Artemis, oh dear yeah totally understandable why she would be very hurt about that.

There's a bit more explanation about that to come, so I won't say too much – but yeah, Cass' aunt is not a nice person. Like, it's totally possible for people in power to be nice people, but you know, I'm not necessarily the most subtle person in the world when it comes to putting politics in my fiction. I guess there is Emilia, for a bit more of a nuanced look at this kind of thing.

I say that, but then two events pretty much null her feeling of victory, one being the aerodactyl and kabutops attack. Artemis doesn't know much about that, but she suspects breach a little bit and she's likely to find out the truth for sure in the next couple chapters.

Oh, for sure. Once she hears about the aerodactyl, I'm sure she'll put two and two together. And she's not going to like the answer she comes up with.

IThe bigger, more emotionally charged event was Cass's confession. I really felt for Artemis here, and I do kind of question what was going on in Cass's head. It's easy for me to say, though, that she didn't think through the future consequences of her actions, and I think she's genuinely sorry, but... yeah, her naivety really shined through in this conversation. She might be older than most trainers like Artemis, but you can tell the excitement of the journey took precedent over treating her friend kindly when clearly the situation was pretty strange. I can't imagine Artemis will ever look at Cass the same way again, considering how she was already doubting Cass being genuine. This only confirmed it.

There are a lot of questions left unanswered about what Cass was thinking, I know, and she and Artemis aren't done talking this through yet; the next chapter will hopefully make things a bit clearer. Cass is a good person, I think, and she is Artemis' friend as well, but she might not have been both of these things all the time from the very start. She's definitely very naïve, for sure.

As for what Artemis will think of her – the thing is, Artemis has spent her whole life so far being forced to let things go. She's learned from her therapy that she doesn't need to forgive everything just because someone's apologised, but even so, she's got nearly twenty years of parental pressure weighing on her. And she's also really nice, despite everything – and not necessarily in a positive sense; I mean it like, she would want to be okay with Cass again, even though it might not be the right thing to do. So I think she has it in her to accept Cass; I don't think it will be easy, and I think it will take a lot of effort on both their parts, but I think it could happen. And wouldn't you know it, there's a huge, challenging and emotionally draining task lying ahead of both of them that might just help the two of them become real friends. 8D

But! To say more would be saying too much, I think. For now – thank you for the review! Yours is always a perspective I really value on character-ish topics like this, given that that's your great strength as a writer, so I very much appreciate it.

HELL YES, I've finally got around to reading this. :D Been looking forward to it for some time, let me tell you. Let's get right into it!

Welcome! It's always flattering when someone says they were looking forward to something you made, so thank you very much for that!

I truly, truly wish you could have seen my face when the Artemis/moon pun clicked. I'm sure it was highly dignified. XD

It's even punnier than that! Artemis is also big on shooting, being an archer, so shooting for the moon is a triple pun. I just have this massive weakness for trans characters who are unashamedly dorky about the names they choose for themselves; in another story, I have a character whose surname is Chymes and who renames xemself Bell.

Just the thought of bellsprout doing anything that can reasonably be called stomping is adorable beyond words. And the description of how the mime moves is nice and creepy. :D

I sort of imagine they slap their feet bonelessly against the ground, since their legs aren't very rigid, and that would kind of be stomping, I think? Or that's what I feel like I was thinking at the time.

I love it when fics get into the matter of how elemental matchups work. Cause I mean, yeah. Operating on strict real-world logic alone, it shouldn't be impossible to hit a bird with a wad of mud. Hard, certainly, but not impossible. There's got to be something else in the mix that interferes, and elemental resistances, acknowledged head-on, fit the bill quite nicely. Or the beak, or the proboscis, or whatever else the flying-type in question happens to have.

Yeah, I subscribe to the theory that pokémon really do have sort of weird magical energies going on inside them. There really isn't any other reason why throwing a rock at a salamander would do more damage than if you threw it at a frog, in my opinion. And also there's no other way that, for instance, a clefable can use fire blast. It doesn't have any natural fire-producing capacity like you might argue a charizard has, but like, it can still learn it via TM, so clearly there's just magic involved. Which is fine – psychic powers are canon, and so are ghosts, the manipulation of probability via chanting, and a million other magical things – but it's something I wanted to establish early on.

Also thanks for the image of geodude handwalking. It's a very nice mix of cute and funny. And speaking of geodude! I like the mossy one. One of my favorite things in your stories are the cool pokémon variants. :D

Thank you! I love them too; it's so much fun coming up with something that both sounds very distinctive and which can be immediately and intuitively understood without me having to spend a paragraph or two describing them. Mossy geodude, lava grimer, that kind of thing. It's got to sound cool but also not slow the story down, and I like the challenge of finding that balance.

I may or may not have done a funny little double-take at that rhyhorn's name. Leroy is also the name of my youngest cat. I'm now imagining his chirpety, cackly little meow noises coming out of a rhyhorn. I am so happy right now. :D

Coming across a name you know in fiction is always weird. There are a bunch of names I just can't use in stories, ever, because I associate them too much with real people, and a bunch more that make me do that same little double-take when I find them in other people's stories.

"Almost-music" is a wonderfully uncomfortable term. Goes very nicely with the sudden, eerie change of scenery. And I love the fact that a person can dismiss something as "just a ghost". Good ol' Poké-world. It's weird and it's wonderful and I'm definitely getting that sense that it takes something much stranger in that setting than a mere ghost to truly come across as paranormal, and I like that, because of course it would.

Yeah, there's a bit later on in Cerulean that I think captures that “oh, okay, I guess this place is just haunted by ghosts” kind of mundane feeling quite nicely. I love that sort of thing so much; it's one of the reasons that like 50% of my fiction output is Pokémon fic.

And here's our lovely glitch, coming across every bit as surreal and awesome as such a thing should. We even get to "experience" what such a thing smells like! Having something that doesn't exist successfully engage multiple senses is rad af. God I love fiction.

I always like to make a point of including smells and things, mostly because a few years ago I thought hey, I never seem to write about smells or see other people writing about them and decided I'd write about them more. It's good ot know that that's something people appreciate!

I commend Emilia for being able to pat a vileplume. I doubt I could without spending a lot of time trying to wash the smell off and unable to trust when I've managed it, regardless of how genuinely adorable vileplume are.

Aw, well, she and Effie are very, very close. Obviously there's plenty of evidence for that in the chapters that are already posted, but there's even more to come in the chapters that aren't up yet. Besides, there isn't much smell left in Effie now; she doesn't really need to attract anything to her flower any more.

Lol, Brock. Good job not letting slip that you're not entirely ignorant of what's going on. :p

He's trying, damn it! But this is, uh, not really his field of expertise.

Nadia is adorable as all frell. Even by natu standards. And even though it's apparently impossible, or at least very hard, to lie around her.

I'm pleased you think so! I meant her to have a lot of personality, and I was never really sure how much of that came through.

The instant Emilia said she expected Effie to still be waiting for her when she gets home immediately put a grim prediction in my head, because of course it did. :B That said, Emilia didn't actually specify that the vileplume would be waiting alive. So mayhaps she's not tempting fate after all. :p

I mean, she's still very much in denial at that point. Up till now, she's been able to believe that Effie's just sleeping or otherwise inactive; she hasn't presented any incontrovertible signs of dying yet.

A SALANDIT. She's starting with a SALANDIT. :D This development makes me ridiculously happy. I like the heck out of those things. Reading about them having such things as tiny, delicate, impossibly cute little fingers only increases that. :D

They're just such darling little things! I love their eyes and toes and little back fins. Actually, I love almost all the Gen VII pokémon; it was a good gen for creature design, especially compared to, say, Gen IV or V. But I haven't figured out what I want to say about Gen VII yet, so I thought I'd just import an Alolan pokémon to Kanto for this fic instead.

I love Nadia using the name of a natural predator as a swear, oh my gosh. That's so cute. I am going to die of natu-induced cuteness poisoning, aren't I? Lord knows there's certainly worse ways to go. :D

BB97's scooting around and scanning the scene like that is putting the image of a pink-and-blue roomba in my mind. Again: death by cuteness = likely here. :D In fact between that porygon and that natu and that salandit it's pretty much guaranteed. I want my gravestone to say "peperony and chease" and nothing else.

One of the joys of writing fic for this franchise is all the potential for adorable animals! I don't pretend to be an animal expert, but I really like writing about them, especially pokémon, with their weird in-between-people-and-animals sort of thing.

Whoops, looks as though Emilia was tempting fate after all. Her guilt over not being there at the end is the saddest element of it, I think. That very particular sort of regret. Losing a friend is hard enough. Not even being able to say goodbye? That's a special kind of ouch.

This goes double, of course, when the friend in question is kind of sort of technically still in the process of dying.

It's a weird one, to be sure. I don't think Effie's really been there for a long time; she's been able to say her goodbyes for a while now, and to make a kind of peace with what's happening. This is just where her death starts to get spectacular, and obviously that's the kind of thing that your mind latches onto, you know? You can't really deny that that's powerfully affecting, even though you know that everything that made your friend herself is already long gone.

Really nice, incidentally, the way those types play together in your salandit. On a related note, I think I forgot to mention this--maybe I didn't. Idk. But either way I like the explanation for how salandit's ability works. It's brilliant.

Glad you like it! Poison is my favourite type, to the extent where I have a bunch of Opinions about how it could be better balanced to be less useless (redacted: thoughts about toxic, the badly poisoned status, the way they refuse to make garbodor able to hold its own even against NPC pokémon), and salandit is one of my favourite poison-types, too, for its eyes and jaggedy little mouth. I had a lot of fun coming up with lore for how they work; I'm pleased that you had fun reading it.

I am definitely amused by the spearow's name and the explanation for it. XD Though part of that amusement comes from the fact that I'm hopelessly picturing a spearow wearing those sunglasses like his namesake likes and doing MS Paint art. I love it.

Oh my god. Oh my god, Ringo trying to intimidate the storm is so precious that ajhsdhjf. Death by cuteness rapidly approaches. I may or may not have flatlined for a moment there.

I adore Ringo! I didn't think much of spearow at the start, but that's why I chose it; I like to pick a species I don't really have any feelings about with each fic and like write myself into liking them a whole bunch. The name is also a character point for Cass: not just that she's the kind of person who looks at a spearow and goes you have a goofy beak, I like that, but that she's the kind of person who doesn't notice that when he becomes a fearow, the explanation for the name won't make any sense.

Cass seems fun. And somewhat relatable, as far as the whole "has screwed up somehow, or she thinks she has at least" thing goes. Anyway, I'm glad to see she might be sticking around a bit.

She'll be here all the way! Cass is great and I really like writing her; she won't be going anywhere any time soon.

The mention of a containment facility got me wondering if Giant Pillar of Red Light could possibly be contained. That thing is Fricknormous. Although I kind of get the sense that such a thing does not even play by the same physical rules as the regular world, so there's that. Also technology is a thing and it's possible to carry a literal whale in the palm of your hand, so.

It'd be like trying to peel a rainbow off the sky: the physics just don't interact in a way that makes that possible. It's not a pokémon, it's more like an … emanation. We'll see more of it in time; perhaps that'll make its role in breach clearer, although let's be honest, it's not really that much of a secret. It's basically an extradimensional compère.

"He caused an electrical fire when they took him through the metal detector". Not-Oak, what the eff are you even made of??? Is there even a name for it?

Breach disrupts! Electronics, psionics, time, you name it. If it can be broken, breach will break it.

A trail that leads backward into the future. A trail that leads backward and forward and I guess neither direction all at the same time. I'm glad there's a natu in the picture, and not only because holy crap adorable. I'm glad we were able to get that particular view of just how incredibly weird breach stuff is.

Glitch #3 is interesting in that... well, it's a glitch, so instant interest generation, but also because it seems to effect people who've already been exposed to breach differently. Differently, and extremely unpleasantly. (Bleeding from the eyes, holy ****.) I wonder if any other breaches will have that effect on Artemis. Or an even worse effect sfdgsrsd...

Technically, I guess it's still glitch #2, since it's just Oak again, viewed while he's still in backwards-time mode. He goes back twenty-four hours, lives them forward again, then disappears at the same moment he spawned in; I wanted to establish the weirdness and the disruptiveness of breach on like every level from social to fundamental physical. We'll see him – and his gyarados – again, but not for a while.

As for the bleeding – Oak is a more significant disruption than the first breach, I think, so that probably had something to do with it. Again, we'll see more eye-bleeding later, but not for a while. It's not just any old breach that gets the bloody eye treatment. :p

I may or may not have got slightly wistful at the mention of rum and coke. Good gravy, I miss that sort of thing sometimes. XD;

It's fun to be nineteen, I guess. Or eighteen, in Cass' case (Artemis is older because she missed a year of school from being ill). I drank a lot more rum and coke at that age than I do now. More rum in general, honestly. I feel like those were prime rum-drinking years.

The mention of heavy breach exposure attracting further breach events reminds me distinctly of UBs and fallers, and I'm kind of amazed it didn't do so sooner. Maybe I'm just making connections where they aren't any. Or maybe I'm not. Time may tell, I guess. ¯\_(ツ)_/¯

The similarity had occurred to me! I'm sure that was kicking around in the back of my head when I wrote this, although I'm not planning on bringing in Ultra Space; I wanted to keep things very Kanto (… apart from Brauron), because this is in part me celebrating RBY and their wonderful weirdness.

...Do I even want to know where a salandit's sweet scent comes from?

Canonically, it's a weird pheromone thing that seems to be connected to their venom somehow; I decided to make things more clear-cut and reduce it to just relaxing pheromones.

Okay, so now Cass is picking up on the stonk. I'm guessing the more breach you're exposed to, the more you can actually perceive about them? Makes me wonder if she's in for a nasty headache herself.

They do get inside you, it's true; Artemis is the key to the story and Giovanni's ultimate plan, since she's literally the most breach-irradiated person in the world right now and so it's her that breaches congregate around, and she's usually the only one to face the full brunt of each breach, but I've been making sure to show that Cass is also getting very slightly irradiated too.

I wonder if it's even possible to euthanize a breach. I guess maybe, since apparently they can be knocked out and caught? Hard to say. These things boggle the mind and I love every moment of it.

Some of them! The entities are clearly not all of the same kind. The scyther is just a regular pokémon whose condition is symptomatic of breach, like any pokémon you might accidentally destroy using glitchy exploits in RBY; Oak is an unused battle, so he's an entity that does not exist but which might, in another possible version of the world; the spire is technically a glitch pokémon, but it tends to break the game, so I've made it something different; and of course MissingNo is a pokémon and can be treated as such. Breach can be as many different things as glitches can.

"Bugs don't really bother her, except for the fear of accidentally crushing them." Relatable. Very relatable. This is why I try my damndest to keep itty bitties out of my bed and out of my shoes, and also why I tend to look down while walking. I don't wanna hurt them; they're only little!

Me too! It's not a perspective that I see represented in media very often, which is why I gave it to Artemis – apart from the fact that it fits her very well, because of her relationship with her body and the ways it affects the world around her.

Emilia to the rescue! And thank **** for that; I have no doubts whatsoever that Artemis's time in custody would have only grown worse and worse and worse the longer it carried on.

Yeah, she sort of broke into a secret government facility. Granted, it's disused, but still. Law enforcement takes a very dim view of that kind of thing. Fortunately Emilia can make it disappear.

The idea of vines + actual live pokémon makes me unreasonably happy. If such a thing were real I'd probably never get ANYTHING done. Just sit and watch and rewatch these things.

In the pokémon world, Vine still exists and it is incredible, and that's the power of fanfic! 8D

The talk of planes just gets me thinking about being on a plane, which I love. I suspect I'm going to be in something of a good mood all day. <3

I'm glad I contributed to your good mood! You've definitely contributed to mine by leaving this massive review, so you know.

Oh gosh, petting amaura. Those things are so precious jdfffsd... The envy in this moment is Very Real, heh.

They are just. so. cute. I did a nuzlocke recently that made me fall in love with tyrunt and tyrantrum, but in my first Y playthrough I couldn't not get amaura, it might well be the single most huggable-looking pokémon out there.

I'd wondered if, in a world with both pokémon and regular animals, pokémon fossils wouldn't be the only sort that got living creatures drawn out of them. There's that question answered, then.

Yeah, I could either have gone with 'pokémon are resurrected necromancy-style from fossils and animals can't be because they're not magic' or 'pokémon are cloned from DNA traces and animals aren't because they're not adapted to live in the modern world', and because I wanted to go with the whole Jurassic Park thing because it fit the theme better, I went with the latter.

And there's our good old friend the staticky L-shape! :D Sometimes I dislike being right. This was NOT one of those times. :D

Of course! If you're going to do a glitch fic, you kinda have to have MissingNo make an appearance. It's sort of traditional.

The matter of Cass's connections dropped like a barbell. Like, holy macaroni. Somehow I did not see that coming, and it certainly casts a bit of a different light on things. The impact was at least doubled for the revelation that yeah actually Cass technically was the one to tip off the cops re: the mansion break-in. Bombshells aplenty.

Yeah, I was pretty careful to not leave clues. I mean, the evidence is there that Cass was up to something, but I think it's impossible to see it for what it is unless you already know what she was doing; at least, that's what I intended. Like I said above, Artemis and Cass' friendship is real; it's just that there was also this other thing, too. Things are complicated like that.

Anyway, thank you for the giant review! It's always flattering when someone binges one of your fics like this. Next time, Artemis and Cass talk some things out, Emilia makes a tactical loss, and Lorelei announces some disquieting news. Until then, thank you all for reading and responding!
 
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Cutlerine

Gone. Not coming back.
0D: HUMAN ERROR

Artemis would like to hate Cass. It would make everything so much easier. But unfortunately, she doesn't think she can manage it.

She thinks it over, while she washes her face in the bathroom and tries to fix her make-up. It's very tempting, hating Cass. She's been working with them, whoever they are; she got her arrested that night. Just like Emilia said, someone tipped off the cops: Cass called her aunt called the station. Cass is one of the reasons that this awfulness keeps following her.

But she also picked her up after she fell apart just now and took her back to the Centre. And she was genuinely delighted that Artemis won against Blaine. And she changed her mind and told her everything and – and she's just a nice person. Not very tactful, maybe, and sort of naïve, but nice.

Or maybe she isn't, Artemis reminds herself. Maybe all that was a lie too.

She sighs and unbends from over the sink. She can't do it, she just can't. Perhaps she isn't cut out for hate.

Either way, she's going to have to talk to her eventually. So. Time to get her head together and go back out there.

Cass is sitting on her bed, fiddling nervously with her bracelets and watching Ringo bashing his toy kabuto against the pillow.

“Hey,” she says. “You feeling better?”

Artemis nods.

“I guess.”

A silence without grace or warmth. Artemis sits down on her own bed, not wanting to be tall.

“So,” she says. “I … I guess I should tell you what's going on.”

“Like you don't have to,” Cass tells her. “I mean – I did kinda lie to you. A lot. And spy on you for the government.”

Artemis shakes her head.

“I don't … I dunno. Were you lying about being nice to me?”

It's hard to get the words out. Part of the reason that this hurts is that Artemis has in fact suspected people of this in the past, of faking their affection for her for sinister ends, and while it has always turned out to be a delusion the fact that it really has happened now seems like a horrible kind of vindication.

“Um …”

Cass' hesitation hurts even more. Artemis finds herself hunching, twisting away from her.

“No, no,” cries Cass, face reddening. “Not like that, I mean – I dunno, maybe I wouldn't have hung out with you if my aunt hadn't told me to, but … you're cool.” She shrugs awkwardly. “Like I expected to have to fake it, especially when I … when we first met, but then it turned out I didn't have to, you know? Once I actually started talking to you, I liked you. That's kinda why I felt bad about it, and I guess – I guess today, with the Gym and everything, you won so convincingly and you looked like you were too scared to admit it in case it somehow turned out to not be true, and like when I saw that I just thought I really couldn't lie to that kinda person any more.”

So Artemis is that easy to see through after all. She overestimated herself. Or maybe she underestimated Cass; clearly she's more observant than she lets on.

She doesn't know what to say. Is she meant to judge Cass based on her original motives, or the actual kindness she stumbled her way into? It's so much more complicated than it's supposed to be – but then, everything always is, right, so what did she expect? It's like home, or her brain, or her body, or the League. Nothing is ever generous enough to mean just one thing.

She sighs.

“I dunno if I forgive you,” she says at last. “But I think we're friends. So. You know.”

“That's … fair,” says Cass. “That's fair. And, um, I'm glad. I thought we were friends too.”

Another silence. This one feels a little less threatening, and deep in the pit of it Artemis finally makes up her mind.

“Okay,” she says. “So like I said, I'm gonna tell you what happened.”

*​

Cass is, to put it mildly, floored.

What.”

“Yeah,” says Artemis. “Me too, I guess.”

She said everything, in the end, or everything relevant, anyway; she left out her reasons for leaving home and started with the trip out to the woods with Jerry. Probably Cass has guessed about the rest of it, anyway, considering how easily she seems to have figured Artemis out.

Cass shakes her head, open-mouthed.

“I mean … I mean really?”

“Yeah,” says Artemis. “Really.”

“Okay. Yes. Sorry, I believe you, it's just … wow. What the hell.”

“It's okay. It's pretty weird.”

“Yeah, you can say that again.” Cass pauses, and when she speaks again she sounds more present. “Okay. Okay, so I guess the question is what now.”

Artemis nods. For some reason it feels hard to weigh in on this.

“I mean I – I guess if that diary is for real we should go find Dr Fuji?” Cass suggests. “Or tell that League lady about him? Or like – like maybe not, I dunno, it all sounds so ridiculous when I say it. But like it's real. It just doesn't feel that way.”

“Yeah, I know. I …” Artemis thought she had more, but as it turns out she doesn't. It feels so strange for this to finally be out of her head, in the real world, affecting other people. Almost as strange as if Cass started seeing the ghost people.

“Or maybe you don't want to talk about that right now,” says Cass. “God, I'm sorry, I'm rushing things, aren't I? Let's not … let's just not.” She pauses, takes a breath. “Okay. Let's go get Brauron, and then this time let's not screw around with ice cream, let's just get a damn drink.”

She means it. She does, doesn't she? She means it, because she's nice, and that's both why she decided to oblige her aunt and why she's decided to jump ship now. There's no malice there. Or okay, there might be, there always might be, but being logical (difficult as that might be), there probably isn't.

“That – that sounds like a plan,” says Artemis, speaking over the tumult in her head, trying to silence it. “Um. Cass?”

“Yeah?”

“Thanks.”

Cass looks serious and shakes her head.

“Nah, I think I owe you pretty big,” she says (and means it? Or not?). “Come on, I'm buying.”

Downstairs, Brauron is ready to go: still sleepy, but the bite marks on her tail are fading with supernatural speed. By tomorrow morning, there won't even be scars, although Artemis is told she should take it easy for a little while, to let her recover her energy. She says okay and takes her back eagerly, settling her against her chest in the crook of her arm, where she promptly falls asleep.

“God, she is just super cute, huh,” observes Cass. “Ringo, are you taking notes? This is how you endear yourself to people.”

He squawks and nips at her ear.

“Yeah, okay buster, I love you too.”

It's not hard to find an open bar here, even at this time of day; this is holiday season, and a huge number of people are currently present in Cinnabar looking for fun. Cass buys two colourful-looking cocktails of dubious composition in a seafront bar occupied by a number of young tourists determinedly filling themselves with holiday spirit, and sits with Artemis at a table outside, away from the noise.

“To, uh, weird sh*t,” says Cass, raising her glass. “And being honest.”

Artemis raises her own glass back, and they drink.

“'S nice,” remarks Cass, smacking her lips. “I have no idea what it's supposed to taste like, but I like it.”

“Mango,” says Artemis, relieved to have something she can be certain of for once. “And lime. Not sure what else. It is nice, though, you're right.”

A slow, restful minute without words. On the beach below, kids shout and run back and forth, playing with growlithe and house-pinsir: two of Kanto's most popular pets, along with meowth. Beyond them, the water is thick with splashing holidaymakers. Only a few of the growlithe will go more than a foot or so in, but the pinsir seem to like it, bobbing around on the water's surface like huge thorny corks. As Artemis watches, one dives underwater and comes up holding a starfish gently in between its massive horns. It examines it carefully for a moment, poking at it with clawed hands, and then places it delicately on its head, like a hat.

“Hey,” she says, pointing. “See that pinsir?”

“That is just adorable,” says Cass, following her finger. “We had a pinsir when I was a kid. He was really sweet, although there was this one time he gripped too hard climbing a tree and accidentally cut it down.” She glances at Artemis. “What about you? Any pets?”

No, Artemis has never had a pet. They are expensive, for one thing. And for another, she has been too ill for too long: while she had leukaemia, nobody in her family had the time or inclination to take on even more responsibility, and then after that terrible night and the intervention of the mental health crisis team, nobody trusted her to look after anything anyway, not even herself. But this is a long and tedious story that will just alienate Cass and force her to feel sorry for her, so instead Artemis just shakes her head.

“No, none,” she says. “Just never happened.”

“Okay,” Cass replies. “That's fine too.”

Sip, and stare. The edges of the waves glitter where the sun catches them. Far out to sea, a speedboat zooms over the water. Curled up in Artemis' lap, Brauron snuffles in her sleep.

Whatever your opinion of Cass, you can't deny she knows how to relax. Artemis feels like something inside her is melting in the summer heat and the buzz of the alcohol in her head. It's not a bad feeling in the slightest.

“I think I should call Emilia,” she says, after a few minutes. “I'm not sure I should really try and solve this one on my own.”

Cass nods.

“One correction,” she says. “You're not sure we should be trying to solve it on our own.”

Artemis smiles, disbelieving, touched. Cass betrayed her: that's not something she can deny, nor that Artemis can forget. But she seems like she wants to make up for it. And given how thoughtless she can be, Artemis thinks she might just mean it.

“Really?”

“Sure,” says Cass. “I mean, I think I'm involved anyway, since my aunt set me up and all. I might as well be involved on the right side, y'know?”

“You think mine is the right side?”

“That's usually how these things go down, right? Secret government conspiracy equals bad guys, plucky young trainer equals good guys.”

“… 'plucky'?”

“Hell yeah, plucky! I mean, I think. I'll admit I'm not a hundred per cent sure what it means, but I'm like pretty sure you've got it. Whatever it is.”

Artemis has to laugh at that. She means it, doesn't she? And – well, Artemis will be watching her closely. If she doesn't mean it, she'll figure it out this time, and then maybe she'll learn how to hate.

“O-kay,” she says. “I'll take it as a compliment.”

“Neat.” Cass beams. “So. Let's sit here, drink these drinks and maybe a couple more, and then … then let's call your League lawyer and see what we do next.”

“You got it,” says Artemis. “Cheers.”

They clink glasses across the table. Brauron sticks her head up at the sound, suddenly alert.

“Well, look who's back with us,” says Artemis, booping her affectionately on the nose. “Sleep well?”

Brauron licks her eyes and holds out her arms expectantly, waiting to be picked up.

“Guess that's a yes, then,” says Artemis, hugging her gently to her chest. “C'mere, you.”

Warm light and a cold drink. The beach, the water. Cass. Ringo. Brauron hot against her heart, like a shard of summer.

There's danger ahead for sure. Giovanni is out there, and so are the monsters. But there's a trainer journey too, with friends and companions and everything that entails.

Artemis is not brave, is on some deep level as scared as ever; she doesn't even know if she trusts everyone she's sitting here with. But right this second, at this table in this wash of sunlight, she is at peace. And that, for now at least, is all she could really ask for.

*​

There's not a lot left to do in Cinnabar – honestly, sending Emilia was probably overkill; the only reason she can think of to have her personally oversee this one was because she already knew about breach – but Emilia doesn't leave right away. This is partly because she's waiting for the right moment to ask Blaine if one of his trainers will fly her back (another ferry ride is not high on her to-do list) and partly because, although no evidence has yet come up to suggest it, she has a sneaking suspicion that somehow, Artemis is involved.

It's not easy to come up with a way to find out for sure, however. She can't get into the Fuji Labs to ask if anyone answering to her description has been seen there, and when she drops in at the Pokémon Centre, all the clerk can tell her is that she is definitely still staying there, and that she won her first badge earlier today. This is impressive – training is a slower process than people realise, and most people aren't capable of beating a Leader without at least a couple of months of work – but it's not very helpful. Emilia smiles and nods and goes out again, silently cursing her luck.

About the only other option she has is trying to do a trace, and the Labs are still in lockdown while the police force's psy officers sweep the place for ghosts. It's very sensible, and Emilia can't fault them for doing it; members of the gengar family can spread out their gaseous bodies so thin they become effectively invisible, or concentrate themselves to fit into the tiniest crevices. Still, it's hard to have patience when she knows that all of it is completely unnecessary. Hopefully she'll be able to get in tomorrow. Which means another night on this island, unfortunately, but if that's what it takes to work out if Artemis is involved, then that's what she'll have to do.

It feels important that she do this. After their conversation the other day, Emilia is aware that she now has a kind of responsibility for Artemis' wellbeing. It isn't just the trans thing, either, although that's part of it. It's the fact that Artemis confided in her. She gave Emilia the information about Giovanni in the belief that Emilia could help, and now it's Emilia's responsibility to make sure that belief was not unfounded.

So Emilia tells herself, anyway. She sits in the smoky cocktail lounge of the only hotel she could find a room at – the very same room in the very same hotel, in fact, that she stayed in a couple of nights ago; the clerk at the desk recognised her and she had to smile and say something about business being weird – and drinks lemonade restlessly, waiting for the time to pass. These are the moments Emilia hates most, when there is nothing left to be done, no thinking or planning or manoeuvring. In these moments she has no work to do, and Emilia is too sharp not to know that she is guilty of substituting her job for a personality: without a task, she just sort of sits there, like an inactive robot.

It's her own simile. If anyone else pointed this out, she'd be offended. Coming from her, however, it just seems like common sense.

She sighs and checks her watch again. Not even seven. There's a long way to go yet before she might be able to fall asleep. A brief look around the room turns up nothing of particular interest; it's full of people and pokémon, doing people and pokémon things, but the thing is that Emilia watches people for her day job, and so people-watching has never really been her idea of a good recreational activity.

Just then, as if the universe itself is taking pity on her, her phone rings.

“Oh thank god,” she murmurs, getting up and walking out to find somewhere quieter. “Yes? Emilia Santangelo speaking.”

“Um, hi.”

Emilia stops, right there in the doorway to the foyer. Someone bumps into her and swears and she hardly even notices.

“Hello, Artemis,” she says slowly. “I wasn't expecting to hear from you so soon.”

“I guess I wasn't expecting to call you, either.” Artemis hesitates. “I … I'm really sorry, I didn't tell you everything.”

“No?” Emilia heads out through the open doors into the hotel's inner courtyard. There are still people here, but not as many; it doesn't get much light at this time of day. “That's all right, Artemis. What exactly is the matter?”

“It's – well, um, it's that diary.”

Nadia helpfully dials up the memory, but Emilia is one step ahead of her. She's already remembered, and moreover she's seen where this is going.

“That diary,” she repeats. “Not your diary?”

“Yeah,” says Artemis. “Sorry, I didn't really mean to – I mean it was a weird night, and – and I hadn't even read it yet, so …”

“Hang on a second, Artemis. Slow down.” Emilia finds a quiet corner and leans against a wall, in the shadow of a potted palm. “You found it in Cinnabar House, is that it?”

“Yeah. It belonged to Dr Fuji. You know, the dinosaur guy?”

“Yes, the dinosaur guy.” Emilia glances at Nadia: is this the link? Nadia looks back and broadcasts uncertainty. “What have you found?”

“It's kinda unclear, but like they were doing breach research in there,” Artemis tells her. “And they made something? I think another breach entity, like one they thought they could control. But it broke out, and then … then they died. Except Dr Fuji. It left him alive for some reason, and then I think he went to Lavender.”

Pause. She hasn't told Emilia anything that she doesn't already know. Perhaps it hasn't occurred to her that Emilia might have worked on that incident. Then again – there's something there, isn't there? Something Emilia hasn't yet considered. She thinks back over the last couple of days, trying to work out what it is she's sensing, but this time Nadia gets there first, and replays a snippet of her conversation with Lorelei:

Giovanni, he'd been heading it from the beginning … they were the ones behind the M entity.

“That's it,” she mutters. “So if he was there from the start, he must have …”

Nadia caws, a noise she almost never makes and which she saves for her most extreme disapproval.

FURRET MAN, she seethes. Emilia can sense her memories behind the words, a jumble of near-incomprehensible avian pain and shock. The M entity was their first case working together, and even now, ten years on, it's probably still the bloodiest. Talk about a baptism of fire.

I know, Emilia thinks back at her. I know.

“Hello?” asks Artemis nervously. “Are you still there?”

“Yes, Artemis, my apologies. I just had to speak to my partner for a second.”

“Nadia?”

Emilia is surprised, and Nadia is, despite her anger, delighted. Nobody ever remembers her name.

“Yes, Nadia. She wanted to remind me of something. I learned recently in the course of my own investigation that Giovanni was in charge of the project at Cinnabar House.”

“So – wait, you knew about it?”

“Yes, of course. I didn't know that it was breach until I started digging a few weeks ago, but I knew some entity had broken containment there.” Emilia stops there: Artemis doesn't need to know any more than that, for now at least. She'd like to be totally honest with her, but if this is going to work then Artemis has to have some faith in her, and telling her that she's the one who led that cover-up is not the way to earn that faith. She'll tell her later, she promises herself. Just … not now. “It was quite a big deal back then. A lot of League personnel died. We had to respond.”

“Oh.” Artemis sounds – well, she sounds like she feels bad for not having realised this already, which is not ideal, but it's better than hostility. “I – I guess that makes sense.”

“Yes,” says Emilia slowly, thinking things through. Fuji could well know something that might shed light on Giovanni's current activities. Because that's the thing that's been bothering Emilia most: what exactly is he trying to do here? He's a League man, to the bone. He's politically conservative and a staunch believer in Kantan law and institution, and the email from Abigail Grahame confirms that ROCKETS has some pro-Kantan agenda – all that stuff about children's children and so forth. So he's not after chaos or fear; he wants to control breach, somehow, for Kantan benefit. It's that somehow that's key. If Fuji can offer any guidance there, that could prove extremely useful: you can't counterattack if you don't know what moves your opponent is making.

But the thing is (because of course, there's always something else), Fuji does not exactly care for the League these days. He was extremely uncooperative in the aftermath of the M entity incident, and frankly Emilia does not blame him. If League lawyers knock on his door asking questions, he's going to clam up tighter than an anxious shellder.

Which means … well. There is one way around that. And while Emilia would prefer it if Artemis stayed safely out of this, the truth is that she is already much too deep in it for there to be any hope of her escaping now. Besides, there shouldn't be anything dangerous about talking to one retired geneticist. Should there? No. There shouldn't.

“All right,” she says. “All right, Artemis, here is a hypothetical suggestion, and I want to stress that it is only hypothetical; I'm sure you know that I really can't encourage any investigation you might want to undertake on your own. I might be able to find Dr Fuji's address in our records. And I might be able to go and speak to him and ask him if he knows anything about all of this. But he wouldn't respond very well, because after what happened ten years ago he is understandably suspicious of League agents. But if I, while I was dropping into the Pokémon Centre, were to accidentally leave his address there … someone else might theoretically be able to find him and ask those questions.”

A short pause.

“I see,” says Artemis. She sounds afraid. Emilia waits, but apparently that's all.

“It's only a possibility,” she says. “And if nobody picked up that address and found Dr Fuji – well, then the investigation would continue anyway, because it's already started. The League's internal review team is probably questioning Giovanni right now.”

“It is?”

There is a trembling kind of hopefulness in Artemis' voice that makes Emilia angry in the same way she was the other night, when she got to the station and saw how scared she was. It's an old anger, the vicious sublimated fear of an anxious person who sees the size and ineluctability of the system pointing the gun at her head, and one she thought she had left behind with her old life, all those years ago. She shakes her head, trying to think her way through it, and says:

“Yes, it is.” Pause. Keep it together; count to three. “If it isn't, they've got me to deal with.”

“Okay. I mean – yeah, okay.” Artemis hesitates. “There's, um … something else.”

“Yes?”
“They were, uh, spying on me. Giovanni's people, I mean. The girl I'm travelling with, Cass, she – her aunt asked her to find me in Viridian Forest and report anything weird that happened.”

Cass? If Emilia remembers the data from the Oak incident correctly, that would be Cassandra Grah―

Sh*t,” hisses Emilia, under her breath. Cassandra Grahame. Cassandra Grahame. How the hell did she miss that?

“What was that?”

“Nothing,” she says, keeping her voice light. “I was just thinking. So you found out about this how?”

“She told me. She felt bad, she didn't know what was going on. I think I can trust her,” Artemis adds defensively, and Emilia nods slowly.

“I'll trust your judgement on that,” she says, not knowing if she believes herself. “Why were they spying on you? Do you know that?”

“There's … um, when Giovanni was scanning me, he dropped the instructions for his scanner. I found them on the ground later. I think he was looking for breach radiation? And it said like if you absorb a certain amount of breach radiation, more events are attracted to you, and, uh, I'm really really sorry I didn't say this before but―”

“It's all right,” interrupts Emilia, as Artemis' voice begins to rise. “It's all right, Artemis, I don't blame you. I'm League, it's only natural you wouldn't trust me.” She pauses, hears Artemis sniff. “Are you okay?”

“Yeah. Thanks.”

“You're very welcome.” Emilia considers, tapping her heel against the wall. “If that's true,” she says, “then it feels to me like Giovanni and his team set this up.”

“They did?”

“Yes. First they trigger a breach event. They don't know where it will happen, or how, but it takes place and irradiates a witness. Next, Giovanni confirms that the irradiation took place, using his position as Leader to explain why he was out in the woods. After that, all they have to do is keep an eye on where you're going with your friend Cassandra, and they can plot exactly where the next event will occur. That lets them prepare even before the crisis team are mobilised – which in turn means that their mole on the crisis team, Cassandra's aunt, is ready to do whatever it is that Giovanni's people need her to do.” Emilia pauses. “She was here today, in fact. I suppose you already know that this was breach.”

The silence is very long this time.

“Yeah,” says Artemis, in the end. “I … thought it was just a kabutops, but then I saw the video online, and – and that's part of why I had to tell you, because – because it's me, isn't it? Like you said. They're – god, they're using …”

Nadia has to leave Emilia's shoulder for a nearby table: the anger is getting a little too intense for her. Right now, if Giovanni was standing in front of her, Emilia isn't sure she wouldn't just break his nose. This is not right. F*ck the usual channels. F*ck the intricate weaponry of bureaucracy. Some people, says her younger not-Emilia self, just need to get punched in the face.

“I'm sorry, Artemis,” she says. “I really am. But we're going to fix this, all right? I promise you, it's going to end. If we stop Giovanni triggering more events, all this goes away.”

A little choked noise. A sniff.

“Yeah,” says Artemis. “Yeah, okay, I … okay.”

“Are you going to be all right?”

“Yes. Yeah, I'm fine, I … Cass is here. I'll be fine.”

“Good. I'll visit the Centre tomorrow morning and lose Fuji's address.”

“Okay. Okay. We'll, uh, we'll be there.”

“Good.” Emilia stops to listen for a moment. Artemis seems to be breathing normally now. “All right,” she says. “If that's everything, then I'll let you go. I think we both have preparations to make.”

“Right. Okay. I'll – I'll see you.”

“Bye, Artemis. Good luck.”

Emilia stays in position for a moment after the call is over, phone still at her ear. Then, quite suddenly, she lowers it and moves away from the wall in one sharp movement.

She really needs a drink. One would be fine, except that for her one drink comes in a great many instalments, and that's a road she's walked to the end before and knows leads nowhere good.

Instead, she sets her jaw and holds out her hand for Nadia.

“Come on,” she says, voice taut with suppressed fury. “Time to go.”

*​

Emilia is as good as her word. The next morning, while Artemis and Cass hang around in the little waiting area of the lobby, flicking through phones and the magazines on the table, she comes in and has a brief discussion with the receptionist. This done, she turns around and leaves again, without ever apparently noticing them sitting there in the corner – and, more importantly, leaving a scrap of paper floating to the floor in her wake.

Artemis retrieves it and looks at the closing doors.

“Excuse me,” she says, aware that the receptionist is watching. “I think you dropped …”

Outside, Emilia is already halfway down the road. Artemis steps out of view for a moment, tucks the paper into her sleeve, and then goes back inside. She and Cass wait around for a few minutes longer, and then Artemis sighs and puts her phone away.

“Okay, we've wasted enough time,” she says. “Guess we should get going.”

The two of them shoulder their backpacks, pick up their pokémon and go. If the receptionist notices anything, he doesn't mention it.

“So what's it say?” asks Cass, once they're out in the street.

“42 Chesswood Road,” reads Artemis. “Lavender, Venderfell Riding, 44-Q6-21.”

“Well, looks like we got ourselves a destination,” says Cass. “I guess we go find that boat, then.”

Last night, after Artemis had calmed down a little, they looked up the fastest ways to get to Lavender. The commercial ferry to Vermilion is a given, and after that they can speed up a little, taking trains to get them the rest of the way within the day. Neither of them suggested hiking. Somehow, without it ever actually being said, both understand that as of today, their trainer journeys are on hiatus. Artemis worries about this, about the way her one year of freedom is steadily being eaten into by more sinister concerns, but she is too much aware that something more is at stake to voice her concerns.

It does sting. She can't deny it. Artemis has given up a lot of things because of the concerns of others: she likes history and art, but studies sciences; she is a daughter, but plays the son. Her trainer journey is the one thing she refused to give up, no matter what her parents thought of it, and now she's going to shelve that too, because once again there's something more important to think about than what would make her happy.

At least this time it's her own decision. She wants to speak to Fuji as much as anyone else. Or no, actually she's terrified of speaking to Fuji and opening a window onto the horror of ten years ago, so it would be more accurate to say she needs to do it, to get to the bottom of all the lies and misdirection. Emilia can stop Giovanni. She promised. And to stop him, she needs information, and Artemis can get it for her.

She thinks about this as they make their way through town to the docks on the north coast, to a soundtrack of Cass' endless conversation.

“… which reminds me, buster, you and me need to work on mirror move some more,” she's telling Ringo, while he busies himself shaking his kabuto around and watching its legs wiggle. “I'm pretty sure you've nearly got it down now.”

Artemis isn't sure how she keeps it up, but she's grateful for it. Cass' chattering is like an anchor, something defiantly real and solid in the middle of all the strange fever-dream events of the past few weeks, and listening to it Artemis finds herself drifting back from the brink of dissociation.

“I guess there'll be time on the boat,” she says. “It's two nights to Vermilion.”

“Yeah, I know.” Cass shakes her head. “I kinda wish we'd found out about all this when we were somewhere other than the most isolated town in Kanto. Now we just gotta wait. Y'know?”

“Yeah,” says Artemis. “I know.”

At the ferry terminal, Artemis gets tickets while Cass calls her aunt. They have both agreed that they can't let Giovanni's people know that Cass is no longer on their side, although they don't quite see eye to eye on what they should do about it. Cass floated the idea of feeding them false information about their movements; Artemis thought that this would only reveal that Cass has switched sides, as soon as the next breach event turns out not to be in the place where she supposedly is. Besides, whether they're bad people or not, they are the ones most qualified to deal with breach events, and if one takes place then she'd prefer it if the experts came to contain it. In the end, Cass decided just to keep reporting for now, and see if the situation changes.

This matters. It's evidence that she means what she says about taking Artemis' side, and even though Artemis wanted to believe her before, it helps to have something she can point to as proof. It's not much – she is still reporting, after all; who knows what her motivations are – but it's something, and somethings are what she needs right now, as she wades through the messy swamps of possibility.

The Vermilion-bound ferry is much bigger than the one on the Pallet route: it has space for three decks of cars, and pedestrian passengers like Cass and Artemis have to sit around in the big lounge at the bow while people drive on and park. It's not an unpleasant wait. The lounge is spacious and fitted out with not just comfortable chairs but a fully stocked bar, and its front wall is composed of huge sheets of glass that give an incredible view of the jewel-green ocean beyond. Artemis finds this perspective on the sea more comfortable than the one you get from the deck. Since she's inside, that yawning emptiness seems less apparent.

She sits there and plays with Brauron – there is a game she likes where Artemis raises her hands above each other in turn so that she can climb upwards infinitely, and sure her claws scratch up Artemis' palms but a happy Brauron is so cute that it's always worth it – and in fact is so engrossed that she almost doesn't notice when the ferry actually starts moving. It's a good, relaxing few minutes, and then she hears someone sitting a few seats away by the next table asking their friend if they heard about the creepy possessed skeletons and the glow fades.

Breach again. Artemis' fault, of course. Her curse, and she brought it here to Cinnabar. After she saw the video on the Cataphract website – same journalist who wrote the story about Cinnabar House; he seems to be good at exposing League secrets – she went back to the news and checked over and over for anyone hurt or wounded. Fortunately, the cars that got destroyed were parked and empty, and the skeletons moved slowly enough that everybody in their path had time to get away. They weren't vicious. Not like the gyarados, if that really was breach.

It's a small comfort – Artemis is still responsible for all that property damage; she looked at that aerodactyl and made it come to life – but it is comfort. With breach, she'll take what she can get.

*​

Emilia flips through the morning's news with interest. According to the digest of front pages on the Saffron Times website, pretty much everyone has led with the reanimated fossil story, with the exception of The Daily Meteor and The Flag, one of which has gone with the news that Sabrina Whitmarsh has filed for divorce and the other of which is all about a model that Emilia has never heard of. All seem to be keeping to the official explanation so far, even The Cataphract, which Emilia goes through with particular care. It isn't just that it's usually her main opponent in the chess game of information control; it's also that it's her preferred news vehicle. Suspicion of authority is always a good thing, no matter how hard it makes her job, and Emilia likes journalism that doesn't buy the League's stories.

But not even Mark Trelawney has figured out breach yet, and so even The Cataphract can't do anything other than aggressively question how a ghost that strong was able to slip past the League and get into town. Which is fine; the League has its competency questioned every day and nothing ever really comes of it: everyone knows really that the Indigo League is one of the better ones. They manage to get Johtonians and Kantans to work together, after all, and if you can do that then you're a damn sight more capable than any other branch of government in either nation. Compare that with, say, the Unova League and their handling of the Team Plasma situation, and there really isn't anything to complain about.

With the news firmly under control, it's time for Emilia to leave, and she heads up to the Gym with Nadia to see if someone will fly her back so she can avoid the time and nausea of the ferry. En route, she stops at the Pokémon Centre to lose Fuji's address, and has to try not to smile at Artemis and Cass attempting to be inconspicuous in the corner. It's actually kind of cute how inept they are at this, although it seems uncharitable to think it.

The walk up to the Gym is nice at this time of day, before the heat really builds up; Emilia has lived in Kanto since she was three, when her parents moved out from Rome to follow the boom during the Clairmont government, and she's used to the searing summers – but it feels to her that recently they have been getting even hotter, and she finds herself less able to bear the midday sun than in her youth. It's either age or global warming. Emilia isn't sure which one would be less depressing.

Still, early in the day as it is, the sun is pleasant rather than scorching, and she enjoys her walk up through the olive groves and the lichen-covered boulders. At one point she comes around the corner and sees a royal pidgeot perched on a high rock, trailing a limp beedrill from its beak. Emilia is taken aback at the size of it, so close and so vividly coloured; the pidgeot looks fearlessly back at her and coos so deeply it is almost a growl before kicking away from the rock and soaring up and away around the volcano's flank, trailing its crest like a rainbow comet.

BIG! says Nadia, uncharacteristically emotional, and Emilia has to agree. It's easy to forget that all those pidgey you see pecking around in city streets have the potential to become something as huge and powerful as this. Or almost, anyway. Royal pidgey are a little bigger than the usual kind, if she remembers right.

Up at the Gym, everything is strangely quiet. Training sessions and challenges have been suspended for the day, and many of the staff aren't even in; after a brief chat with the receptionist, however, she learns that Blaine has in fact been expecting her, and while he is currently at the police station to discuss anti-ghost measures that could be put into place, he has left word for someone to fly her back to Saffron.

“He actually said if you didn't come I should email you,” the receptionist explains. “Something about not inflicting the ferry on you?”

Emilia smiles. She'd forgotten that Blaine was like this. They haven't seen much of each other since the M entity case ten years ago, but they worked together quite a lot then, and Blaine's the kind of guy who greets literally everyone he sees by name. Of course he would remember.

“Tell him from me that he's too good for the League,” she says. “I owe him one.”

“He said you'd say that, too. Apparently you don't, because he already owes you for Cinnabar House, whatever that means.”

Emilia has to laugh. The guy thinks of everything, doesn't he? He could probably do her job better than she can.

“All right,” she says. “I know when I'm beaten. Who do I need to speak to about the charizard?”

Ten minutes later, she's in the air and watching the verdant slopes and bright roofs of Cinnabar fading among the glare of sunlight on waves; charizard are never a comfortable ride, flanks burning your thighs while the wind freezes your head, but it definitely beats sailing, and it's much faster, too. The charizard and his partner, Zac, drop her and Nadia off on the landing zone on top of the Saffron Gym after just a few hours, and though Emilia's legs are somewhat jellified and her hair has been blasted into a huge messy cloud, she is very, very glad to be back among the yellow bricks and glittering high-rises without the intervening pain of twenty hours at sea.

“You,” she tells Zac, “are a lifesaver. You too, Rico.”

The charizard huffs out hot air and lets her pat his snout. His scales are warm with more than just the sunlight.

“You're okay from here?” asks Zac, but of course Emilia is; she's done this many, many times before. She takes a moment to flatten and tie back her hair, then makes her way back down the staircase bolted to the Gym's wall towards the street, and the comforting anonymity of a Saffron crowd.

Her relief at being home doesn't last, of course: now she's here, she can't help but think of Effie, waiting and slowly dying back up in her apartment, and there are other worries now as well, about Artemis' safety and whether or not she's going to be able to keep that promise she made. It should be okay, it really should, but the stakes are high, and even knowing the odds are in her favour, Emilia is hesitant to play with that kind of risk.

And then, on her way back to her apartment, she gets a call from Lorelei, and her thoughts grind to a sudden and uncompromising halt.

“I'm sorry?” she asks. “Did – what was that?”

“I said, we're dropping the investigation,” says Lorelei. “Look, Em, internal review didn't find anything. They went to the ROCKETS site and it was completely empty―”

“So they moved to a new location to avoid detection―”

“―and they didn't get anything out of questioning Giovanni,” Lorelei continues, ignoring her completely. “There's nothing. We've got minutes from his meetings at the casinos and his movements are completely accounted for―”

“So he fabricated―”

“―and he pointed out to us that your witness who apparently found him scanning her is recovering from a major psychotic episode, with a history of hallucination and delusive thinking,” says Lorelei firmly. “Look, Emilia, I―”

“She's what?

Emilia is, for once, completely staggered. She stops dead in the middle of the street, so abruptly that someone almost walks into her and yells at her to be careful. It hadn't even occurred to her to doubt Artemis' testimony. Okay, she clearly had anxiety and probably depression too, but – hallucination? Delusions? It just doesn't seem to fit. She seemed like … well, not crazy.

Probably Emilia shouldn't be judging her like that.

“How – how does he even know that?” she asks, dragging her mind back to the phone call. “I – why would he have access to that information unless he was trying to discredit―?”

“Emilia. Em. Listen to me for a moment, would you?” A pause. Emilia shuts up, trying to get her thoughts together before her mouth betrays her again. “Thanks. He knew because we consulted him about the Pewter incident. He did run ROCKETS when it was active, after all. He saw the case files, and apparently he did some research of his own.”

“But she – Lorelei, I spoke to her, and I―”

“Emilia, she's psychotic,” snaps Lorelei. “And I can't believe you got me to open an investigation on the word of one crazy kid―”

“Lorelei, that is not appropriate,” says Emilia coldly, and Lorelei falters, sighs.

“All right,” she says. “You're right, I'm sorry. But this investigation is over, Emilia. ROCKETS is finished. Giovanni isn't triggering breach events. That email you found was exactly what it looked like.”

“But I found out who the person who sent it was,” says Emilia desperately. “Her name's Abigail Grahame, from the crisis team – she had her niece join up with Artemis to spy on her and report breach events to―”

“And who told you that?” asks Lorelei, and Emilia falls silent. Even as she said it, she could hear how much it sounded like paranoia. “God, Emilia, I – look. I don't know what this is, I don't …” She trails off. She sounds tired and confused. Probably it never occurred to her that Emilia might be fallible – that her mentor of all people might get something so spectacularly wrong. Emilia doesn't need Nadia to tell what's going on in her head. “When was the last time you had a holiday?” Lorelei asks her. “Six years ago?”

“What?” Something cold grabs Emilia's heart and squeezes. She is not often afraid, but this? This frightens her, enough to make Nadia restless and uneasy on her shoulder. “Lorelei, what are you …?”

“Look, it's not even legal, working like you do,” says Lorelei. “I swear you have fifty-hour weeks and I'm sure you do more even after you get home.” She sighs. “Emilia, just take a break, all right? Just for a while. I – I think you need some time off.”

“I can't believe you're even saying this,” says Emilia. “Lorelei, I'm fine. It's Giovanni who―”

“Listen to yourself! Emilia, I don't want to suspend you but I will if I have to. Take some time. A proper break, a couple of months. Full pay, of course. You need to rest. What you're doing isn't healthy.”

Emilia doesn't know what to say. Lorelei is right, it isn't healthy; Emilia has known for a long time that all she really did when she gave up drinking was swap one addiction for another. But it's not the point. She made a promise. And there's so much else at stake, too. So many potential lives to be lost.

“Is this what Giovanni told you to say?” she asks, and Lorelei sighs again.

“Jesus Christ, Emilia, I―”

“Well, did he?”

“He happens to be right!” retorts Lorelei, finally snapping. “Emilia, this is not up for discussion. I'm having your account locked. Don't try to log in, don't try to use your card. If you're not going to be reasonable, I'll just have to suspend you.”

“You what?

“You heard me. I'm not having this discussion with you, Emilia. I'll call you later, when you've calmed down.”

“Are you actually going to hang up on―?”

Beep.

Emilia stares at her phone. Around her, the city noises rush in to fill the silence.

“Well, f*ck you too, then,” she says, her old rough south Celadon accent smashing straight through her bourgeois lawyer voice, and stomps off in the direction of home.
 

Ambyssin

Winter can't come soon enough
Right, so to start with, I think I've safely identified the part in Artemis I can relate to the most. And, that's all of her uncertainty behind, well, everything. If she doesn't outright preface something she says with a statement making her ambivalence clear, there's usually something slipped into the narration. This begging talk with Cass is positively littered with such moments. And, as someone who is never certain about anything and always second-guessing himself every step of the way, it's great to see a main character with the same issue. And having that uncertainty boil over into questioning relationships with others is, unfortunately, something I'm all too familiar with. I seem to recall some old psych professors telling me it's human nature to seek out some form of social contact with someone else. Which makes it all the more interesting to glimpse inside the mind of someone who seems to actively resist that urge. And it also speaks to Artemis' resilience that she's staying connected with Cass, in spite of this reveal.

This is minor, but I'm glad I'm not the only person who sees Growlithe as one of the Pokéverse's ideal house pet.

Secret government conspiracy equals bad guys, plucky young trainer equals good guys
Cass is getting meta again, I see. XP

On the flip side, this might sound silly, but I think I've kind of realized that, whenever I'm reading a scene where Emilia is just waiting to do something, my brain seems to go into autopilot. It's probably the more analytical skew the narration takes during these tidbits. It's not a bad thing; it reflects Emilia very well, actually, and is much more certain in its direction than the stuff with Artemis. But I kind of zoned out a bit up until the part where I read her phone ringing and jolted myself back to attention.

The actual conversation itself is very interesting. Pieces get put together, while at the same time there's some stuff deliberately left aside (namely, Emilia's whole involvement) because she's trying so very hard to play both sides of this scenario here. That, "hypothetically speaking," tidbit is a classic way of going off the record, and I'm glad it showed up in some capacity. I'm just going to assume that Emilia's cell phone (at least, I think that's what Artemis calls) is somehow secure, or has some program to make all her conversations move to secure lines. Because otherwise there could be government officials listening in and hearing everything she's saying. Sorry, I'm American; we have our National Security Agency (and the PATRIOT Act) to deal with. So, I'd be remiss if I didn't point that out, since this is a conspiracy thriller of sorts.

I always like the little bits about the League as a federal government of sorts. Especially the general distrust in it. I mean, it's unfortunate that such sentiments are strong in today's political climate, but I like that this organization of typically cardboard characters in the games becomes this Big Brother-like overseer. And that is none the more evident than with the phone call with Lorelei, which raises so many warning bells that there are cover ups going on over the Elite Four's head. Not that Emilia is taking the most rationale approach of course. But, yeah, having a government official dismiss a witness due to psychosis almost reads like a tactic out of a defense attorney's playbook. I doubt this is going to lead to some sort of legal, courtroom stuff, but it's still fun to read nonetheless.
 

Bay

YEAHHHHHHH
Ambyssin's comment on Artemis still communicating with Cass despite what happened I have more or less the same feelings there. I'm sure Artemis will still keep second guessing but also try to keep her friendship with Cass work.

Emilia and Lorelei's conversation, well that escalated fast.with Lorelei saying Artemis's psychotic isn't appropriate there. I agree with Emilia Wonder if Emilia will take things in her own hands now.
 

Cutlerine

Gone. Not coming back.
Right, so to start with, I think I've safely identified the part in Artemis I can relate to the most. And, that's all of her uncertainty behind, well, everything. If she doesn't outright preface something she says with a statement making her ambivalence clear, there's usually something slipped into the narration. This begging talk with Cass is positively littered with such moments. And, as someone who is never certain about anything and always second-guessing himself every step of the way, it's great to see a main character with the same issue. And having that uncertainty boil over into questioning relationships with others is, unfortunately, something I'm all too familiar with.

I am glad you find something relatable in her! She's human, after all; we're more similar than we're different, and I believe that all experiences, while they may be specific (to specific kinds of person, even to individuals), are not incommunicable. If they were, there would be no point to art and no hope for anyone from one social group to connect to anyone from any other. So I write about specific kinds of person, but always with a view to that writing being read by other kinds of person, who (hopefully) find something in these people that they recognise.

I seem to recall some old psych professors telling me it's human nature to seek out some form of social contact with someone else. Which makes it all the more interesting to glimpse inside the mind of someone who seems to actively resist that urge. And it also speaks to Artemis' resilience that she's staying connected with Cass, in spite of this reveal.

Ambyssin's comment on Artemis still communicating with Cass despite what happened I have more or less the same feelings there. I'm sure Artemis will still keep second guessing but also try to keep her friendship with Cass work.

She wants to be friends! She really, really wants to be friends. I mean, she has literally one friend, if you don't count Brauron (which is harsh, you should count Brauron, hypothetical reader); she needs more, and moreover she knows she needs them. She wants to be friends, and she's been guilt-tripped into being nice her whole life. Those two things together mean she can't give up Cass as easily as she might otherwise be encouraged to. That, and obviously Cass and Ringo are way too fun for me to get rid of. We haven't even got to the bottom of Cass' backstory yet.

This is minor, but I'm glad I'm not the only person who sees Growlithe as one of the Pokéverse's ideal house pet.

I thought growlithe and meowth were fairly common ideas for pokémon world house pets? At least, that's why I added pinsir – I wanted to make it quite clear that this is a world that has a few key cultural differences to our own, and having a special domestic breed of pinsir felt like a good way of doing that.

Cass is getting meta again, I see. XP

It's kind of a joke, yeah, but it's also that that's kinda how people think. Cass is eighteen; she would have grown up very firmly in the digital age, surrounded by films and web content. When she hears a piece of music, one of the things she probably thinks is “this would be great for a scene in a TV show where X happens”. None of this is intended as judgement on that kind of thing, it's just that people of a certain cultural moment think this way, and I find that really cool, so. That's where that part of Cass comes from.

On the flip side, this might sound silly, but I think I've kind of realized that, whenever I'm reading a scene where Emilia is just waiting to do something, my brain seems to go into autopilot. It's probably the more analytical skew the narration takes during these tidbits. It's not a bad thing; it reflects Emilia very well, actually, and is much more certain in its direction than the stuff with Artemis. But I kind of zoned out a bit up until the part where I read her phone ringing and jolted myself back to attention.

That's fair. I'm aware I can be pretty long-winded sometimes; I do cut a bunch of extraneous detail once I've written it, but there almost certainly places where more could be slashed. I'm not sure there's anything in that segment in particular I'd want to cut, since the information about the cover story for the breach project is something that I definitely wanted to get across, but I'll bear that in mind in future. I've finished writing Arbitrary Execution now, but I usually go through each chapter before posting it to do last edits, and that will give me a chance to weed out anything too tedious.

I'm just going to assume that Emilia's cell phone (at least, I think that's what Artemis calls) is somehow secure, or has some program to make all her conversations move to secure lines. Because otherwise there could be government officials listening in and hearing everything she's saying.

We will indeed assume this, for reasons of narrative convenience. :p

Sorry, I'm American; we have our National Security Agency (and the PATRIOT Act) to deal with. So, I'd be remiss if I didn't point that out, since this is a conspiracy thriller of sorts.

Don't worry, your security services are listening to us too. As well as ours. What a wonderful nest of interconnected police states we live in.

I always like the little bits about the League as a federal government of sorts. Especially the general distrust in it. I mean, it's unfortunate that such sentiments are strong in today's political climate, but I like that this organization of typically cardboard characters in the games becomes this Big Brother-like overseer. And that is none the more evident than with the phone call with Lorelei, which raises so many warning bells that there are cover ups going on over the Elite Four's head. Not that Emilia is taking the most rationale approach of course. But, yeah, having a government official dismiss a witness due to psychosis almost reads like a tactic out of a defense attorney's playbook. I doubt this is going to lead to some sort of legal, courtroom stuff, but it's still fun to read nonetheless.

Oh, people have distrusted governments for as long as there have been governments, I think; it's natural to be suspicious of the people in charge, simply because, well, they're in charge. It helps when the government is demonstrably in the wrong, but like, even when they're doing a competent job people tend not to like them, just on principle. I'm glad you like my League politics, too. They're sort of ridiculous, but real politics have been being ridiculous ever since they were invented, so I feel justified in making mine absurd too.

Emilia and Lorelei's conversation, well that escalated fast.with Lorelei saying Artemis's psychotic isn't appropriate there. I agree with Emilia Wonder if Emilia will take things in her own hands now.

Funny you should say that! 8D We'll have to wait and see; Emilia is understandably a bit rattled, having spent so long having a job instead of a life, but once she gets her head together, well. She's definitely not a woman you want as an enemy, let's say that. She doesn't have League resources to back her up any more, but she got her position on her own merits, and those merits would be just as formidable deployed against the League as for it.

But now I'm getting a bit ahead of myself! Thank you both for reading, and for your responses. Next time: Emilia revisits an old friend, and Cass and Artemis go on a boat.

… possibly that could have sounded more enticing, but you know, that's what it is.
 

Cutlerine

Gone. Not coming back.
0E: OLD WOUNDS

Some time later, as Emilia is walking into her apartment building, Nadia pokes tentatively at her mind.

?, she asks.

“Maybe not right now,” Emilia replies.

YES, says Nadia diffidently, and falls silent. Emilia can sense her eagerness to be off her shoulder and out of range of her emotions. She can't blame her, honestly – natu are not good with human feelings – but some small vicious part of her does anyway.

She can tell that Nadia senses this, too. There's not a lot she can do about that.

As soon as they're inside, Nadia flutters quietly away towards the kitchen, looking for her seed mix, and Emilia leaves her to it, going straight for Effie instead. She is where she left her, fruit just as bloated and as ugly, and when she sees her Emilia's anger fades, just like that. The reckless, furious energy drains out of her, and she drops her bag and half-falls next to it, to reach out and hold Effie in her hands.

It's too much. Effie, and breach, and now this. She could fight the tears, if she really wanted; she could straighten up and smooth her hair and find something better to do. But to hell with it. She is tired of control, tired of kindness and smiles and competence, and even if there's nothing left of her beneath the mask she just can't keep it up any more, not today.

So. Tears, and swearing, and the ugliness of emotion. It's fine. This kind of thing is like a steam valve; it has to happen eventually or else you explode, and Emilia has been putting it off for a long, long time.

Here is the thing about Effie. In the wild, gloom gravitate towards leafstone deposits, old rock formed of crystallised energy from the bodies of long-dead grass-types. The radiation from the stone triggers their evolution – that final push, over the course of a month, into their mature form. Leafstone is mined in controlled quantities, little nuggets of it passed around from trainer to trainer to evolve their pokémon until its energy fades. Emilia, however, never got her hands on any; this just isn't how it worked out with Effie. She evolved four days before Emilia's sixteenth birthday, in that uneasy time after Emilia had come home from her journey, taller and tougher than she had been when she left, making things strange and different.

But not so different, really. Because she'd been in that house years and years, and while she had escaped for a little while coming back to it once more brought everything back, crushed all the strength that had been growing in her back down to its roots. The walls closed in, heavy with her parents' presence, and in just a few days Emilia was as small and meek and scared as she had been before she left, driven to hide quietly in her room or stay out of the house, to be polite and deferential and hopelessly, sickeningly afraid when it was time to eat and she had to sit there with her parents; and things were the same as ever, and they could never be different, she knew, it had been ridiculous to ever even dream that they could be otherwise; and she kept Effie hidden up in her room, afraid of what might happen if she ever saw Emilia interacting with her parents and decided in her simple vegetable way that she should intervene; and then one day her father followed her up there, still angry, and he raised his hand in the old familiar gesture and Emilia closed her eyes like always and with a sound like a forest exploding there she was, Effie, a vileplume, her huge toxic flower spread like a shield against the blow.

Her father told the doctors that he'd spilled some herbicide on his hand, and he never spoke a single word to Emilia ever again.

That was Effie. That was what she was, her uncomplicated animal-vegetable love and her fierce, deathless loyalty. Emilia had to take her to the Pokémon Centre after that for treatment; vileplume aren't meant to snap-evolve like that. It's how it works for some pokémon, but not for them. She had to be kept in overnight while they blasted her with a sun lamp and infused her with some special medicine through her roots, and Emilia stayed too. Partly because she was afraid to go home without her, but also partly because she was awed at the love on display. Effie hurt herself doing that, but she did it anyway. For Emilia. For her bruised, cowardly little partner.

And now she's dying, and Emilia's been suspended, and all right, maybe Emilia isn't the callous monster she was always afraid she was, but honestly that doesn't come as so much of a comfort right now.

Emilia lets these thoughts course through her, lets the brute force of the past flatten her for a while, and then when it's passed she kisses Effie (no risk now; no pollen left to poison her) and stands up and wipes her eyes.

“Okay,” she says. She can't seem to find her usual voice. This one is hoarser and less approachable, from a time before she made herself mimic the other, wealthier students on her law conversion course. “Okay, well, it doesn't change anything. I have to fix this, League or not.” She checks her phone: three in the afternoon, give or take. “Lunch first,” she commands herself. “Get changed. Then … then you can't search for Abigail Grahame, because your account's locked. So … uh.” She thinks for a moment, then sighs. “Lunch first,” she repeats, and goes into the kitchen.

Nadia is there, pecking at the bowl of feed that lives permanently on the kitchen counter for her to snack on, carefully removing all the sunflower seeds to be saved until last. She looks up sharply when Emilia enters, obvious unease rippling through her mind in a way that leaves Emilia feeling guilty.

“I don't know how much of that you understood,” she says, searching in the cupboard for bread. “I've been suspended, Nadia. Which I suppose means we've been suspended, since Lorelei didn't ask me to return you.”

I STAY, announces Nadia, and despite it all Emilia smiles.

“Yes,” she says. “Yes, you do.”

At this point, even if she quit the League entirely, they probably wouldn't ask for Nadia back. Not only is she too attuned to Emilia to work with anyone else, but after all this time she's as much her partner as Effie ever was, and the taboo about separating human and pokémon partners would apply. Nadia isn't like a regular animal; with the uncomfortable exception of the Fuji Labs' copyrighted clones (and that is something the League is getting close to being able to overturn), pokémon cannot legally be owned, in Kanto at least. Technically she is an employee of the Indigo League, not its property, and if she decided one day that she'd had enough there would be nothing anyone could do to stop her leaving.

Emilia makes herself a sandwich and sits down at the table to eat with her, concentrating on not thinking ahead, on keeping herself in this moment and not mired in whatever difficulties are coming next. It's not easy. There's the suspension, of course, and really that hurts, especially coming from Lorelei; Emilia truly did think that she trusted her more than that. Perhaps she did, before Emilia confronted her about ROCKETS. And then there's Giovanni, which is just infuriating. She can picture him now, sitting across from the internal review team in the Viridian Gym conference room, all smiles and innocence. Oh, but I think I see where this misunderstanding has come from, he says. Unfortunately, I suspect your informant has failed to vet their source. You see, Miss Apanchomene is …

That stings too, really, although she has no right to take it badly. Artemis was perfectly within her rights not to volunteer personal information about her mental health to some suspicious League woman, and Emilia knows this, she really does; it's just that if she had told her, then maybe Emilia would have taken the last few days differently and maybe she wouldn't be sitting here right now, eating sandwiches while Giovanni carries on summoning eldritch abominations.

She is not, it has to be said, doing a particularly good job of keeping herself in the moment.

Emilia sighs.

“How's the birdseed?” she asks.

SEEDS, replies Nadia, and levitates one to show her.

“Okay,” says Emilia. “Good. I guess. Yeah, good.”

She finishes eating, puts the plate in the almost-empty dishwasher and goes to shower and change; she's been in these clothes since she flew out to Cinnabar. Habit almost sees her put on a different suit, but she forces herself to stop and go to the other side of her wardrobe instead, where dresses she bought because they were pretty and never wore because they were not professional languish in obscurity. Some are even dusty, she notices. Actually dusty. Come on, Emilia. You call yourself organised.

She sighs again, and slowly puts herself back together. When she's done, the Emilia in the mirror looks strange to her, in her unfamiliar summer dress and braided belt. Tired, but maybe younger. Definitely less … less something.

“You look nice,” she tells her reflection, or perhaps her reflection tells her, and then Emilia throws up her hands and goes back outside, unable to deal with the weirdness. Nadia gives her one of those looks, and Emilia sighs yet again, shakes her head. “Don't even say anything,” she warns her. “I know already.”

COLOURS, says Nadia, tilting her head dramatically to one side like an owl. Emilia is reminded of the way that she stares at the TV, entranced by the light.

“Colourful, yeah,” she says. “I know, it's strange.”

SUNFLOWER EMILIA, replies Nadia, hopping closer.

Emilia stares, touched. Sunflower seeds are her favourite; just as what she hates is furret, so what she likes is sunflower.

“Yeah?” she asks. It's ridiculous, but she almost feels like she might cry again.

Nadia broadcasts confirmation. Emilia smiles a wobbly kind of smile.

All right, she thinks. Maybe she can work with this after all.

*​

It's not so bad, this boat thing. There's the waiting, of course; that hangs over their heads, ominous and heavy. But the boat ride itself is actually pretty good. Both Artemis and Cass have training to do, and unlike the ferry from Pallet, this ship is big enough to support it.

After lunch – they somehow manage to spend the rest of the morning doing nothing in the lounge, trying to stay connected to the crappy ship wifi for more than five minutes at a time – they go out on deck to see if there's space to run through some moves. There are a lot of people sitting out here, taking advantage of the sun, but there are also a couple of kid trainers drilling their ivysaur and butterfree in a complex dance of whipping vines and fluttering wings.

“Aw,” says Cass, pointing. “Rosewing! Those are so pretty.”

Artemis has to agree. The butterfree's delicate wings are a beautiful mix of pinks and reds, swirling around vivid eyespots.

“What's your favourite kind of butterfree?” asks Cass, as they make their way down the deck, giving the sparring pokémon a wide berth.

Artemis has never thought about this. She doesn't have a ready answer, and leaves Cass hanging far too long.

“Uh …”

“It's okay if you don't have one,” says Cass, reddening a little at her obvious embarrassment. “Mine's eclipse.”

“Mm,” says Artemis, mentally kicking herself for not just picking one and going with it. “Yeah, they're nice, I guess.”

Past the kids and their pokémon, there's a stretch of empty deck that they feel should be all right, as long as they're careful with moves like ember. Brauron slithers down from Artemis' neck, Ringo takes up a position opposite her, and they get to work.

It goes well enough. Some Googling has identified Brauron's weird blue-fire move as dragon rage, and Artemis works on bringing it properly into her repertoire, trying to gauge whether the eerie flame draws on her poison stockpile or whether she can use it freely. It seems to drain her energy fast, and she has to keep still when using it so the force doesn't knock her off her feet, but her mouth is still wet with venom at the end of it. Artemis doesn't push her too hard; it's still not been that long since her Gym battle, and she has no desire to tire her out before she's got her full strength back.

Ringo, for his part, still hasn't quite got mirror move, which is understandable; it's a complicated one, especially for a pokémon that doesn't usually have to deal with moves any more complex than peck and fury attack. He does finally nail pursuit, blurring forward to strike in a dark flash when Artemis has Brauron turn her back to him, and both Cass and Artemis have to admit that he seems to be hitting harder than usual.

“Maybe he's getting ready to evolve?” suggests Artemis, as he knocks Brauron back a step. “Spearow grow fast, right?”

“Maybe,” agrees Cass. “That'd be cool, although if you do that, Ringo, you don't get to ride on my shoulder any more. I love you, but I love having both my arms still attached more.”

He squawks and flutters back, not quite dodging a swipe from Brauron that knocks him off balance and has him flapping wildly to recover.

“She's getting tough too, huh,” says Cass. “Do salandit evolve fast? I mean, you're really good so she'll probably evolve sooner rather than later, but like, what's normal?”

Artemis shrugs, as if she hasn't looked all this up already and does not know that salandit typically reach maturity in two to three years, where spearow take one.

“Couple years in the wild,” she says. “I think. So maybe we'll manage it before I run out of time, maybe not.”

“Before you what?”

Artemis blinks. She's told Cass so much recently that she'd forgotten that she hasn't actually told her everything.

“I only have a year,” she explains. “I have a place at university. It was … kinda the only way my parents would let me go.”

She waits for the response. Cass could say but you know they can't stop you, could point out that Artemis is an adult and can make her own decisions; she could say that trainer journeys are enshrined in Kantan law and culture, and it is illegal to coerce people into giving them up. She could say all these things and Artemis would not be able to explain herself, not in the face of all those words.

Cass does not say it. She sighs, and runs the fingers of one hand through her hair.

“Yeah?” she asks.

“Yeah,” says Artemis. “I … we don't …” She forces herself to stop and breathe. “If they knew about me, they'd …”

The silence is as heavy as the waves or the sunlight. Cass sighs again.

“I'm sorry,” she says. “Parents can be sh*tty.”

So she knows. God. Maybe Artemis can trust her and maybe she can't, but she knows.

“I just needed to leave,” says Artemis, feeling tears pricking at her eyes. Cass nods.

“I know,” she says. “So did I.” Brauron and Ringo are silent and still, watching their partners carefully. They sense something is up, although they don't know what. “I … have to admit, I spent the last few weeks before I left town at a friend's house,” she continues, not quite looking at her. “While I was waiting for the League paperwork to go through. So yeah. I get it. The parts of it I can get, anyway. And, uh … I don't really know what I'm doing after this.”

“Yeah?” asks Artemis.

“Yeah,” says Cass. “I'm trying not to think about it.”

A short pause. The chatter of the other passengers rises around them.

“I don't know either,” says Artemis. “I really don't want to go.”

“To uni?”

“Yeah. I mean, I want to get away from home, I want to not fight about – about things with my parents, but I … they chose the course. Like they choose everything.”

It's the first time she's ever said it. Artemis is shocked to hear the words coming out of their mouth, how clear and bitter they are. Like a mouthful of broken glass.

“Right,” says Cass. “It's like that, huh.”

“Yeah,” says Artemis. “It is.”

Something scratches Artemis' ankle, and she looks down to see Brauron by her foot, looking up at her with wide eyes. She smiles and bends to pick her up.

“I'm okay, kiddo,” she says, rubbing a knuckle gently against her head. “I have you, don't I?”

Brauron hisses and clings tightly to Artemis' chest, claws snagging the fabric of her top.

“Yeah,” says Artemis. “That's right.”

Ringo flutters up to Cass' shoulder. She strokes him absently, without taking her eyes off Artemis.

“Tell you what,” she says. “Since even our pokémon have decided that we're done training, how about we take a break? It's hot out here, and I'm pretty sure that if I keep looking at the light reflecting off the deck I'm gonna go blind.”

Artemis has to laugh, a little bit at least. Cass is nice: that's what it is, when you get down to it. She's very nice, and that's probably why she betrayed Artemis, because if she knows what it's like to have bad parents then she must have leaped at the chance to please her aunt, to earn someone's respect, without even thinking about the consequences; and it's why she confessed to what she did; and it's why she's doing this now. She's nice. Artemis isn't sure if she can see past what she did, but she is nice.

“Okay,” she says. “Let's go in.”

*​

The cabins on the ferry sleep four, with two stacked bunks against each wall. Artemis and Cass have to share theirs with a young couple in their early twenties, with whom they exchange strained pleasantries and who stare at Artemis without apparently realising that she can see them doing it. She's reminded of that school trip four years ago, sleeping badly in a room full of strangers, and wishes there was room to let Brauron out of her ball so she could feel her comforting warmth.

But there isn't, and anyway Artemis is still afraid to have Brauron near her while she sleeps in case she somehow manages to crush her with her clumsy bulk, so she just closes her eyes and tries to ignore the eyes weighing on her like pieces of lead. She has a dream in which ghost people crowd around her, or maybe she wakes up and hallucinates them, either one, and gets up early, eager to fit her face back together and get out of the cabin before anyone else.

It's six am. The ship is quiet and cool and feels all but uninhabited, as if Artemis is alone on a ghost ship, sailing over forgotten seas far away from Kanto and its dangerously cracked reality. She steals out onto the deck, into grey light filtering through bruise-coloured clouds, and watches the waves moving like great dark slabs of muscle beneath her.

“Another storm,” she says to Brauron, or rather she whispers it, because the early morning calm hangs around her too softly to break with raised voices. “That's gonna be fun, out here.”

It's soon for another one. Each of Kanto's summers has been stormier than the last, in recent years. Probably global warming. Artemis tries not to think about it too much because her powerlessness scares her, but she read somewhere that many climatologists agree that Vermilion and Pallet will be underwater with Miami and Alexandria by the end of century, even in the best-case scenario.

Artemis pulls back from the railing, unable to bear the water any more. It's probably time to go inside, anyway. If the sky is any indication, today is not going to be a good day for being out on the deck.

The storm breaks around noon, after a morning during which everybody hangs around uneasily inside, peering out at the windows in search of rain. As soon as the boat starts rocking, Ringo and Brauron both clamour to be let back in their balls, and frankly Artemis can't blame them; a summer storm out on the ocean is, as it turns out, really kind of unpleasant. The ship heaves, bucking and swaying beneath her like a drunk horse, and with the furniture sliding around dangerously in the lounge everyone returns to their cabins, to sit on their bunks and try to make conversation through the thickening nausea and the deafening pounding of the rain on the deck. Artemis and the young couple take turns throwing up in the little bathroom; Cass, for some reason, is entirely immune, and sits there looking increasingly apologetic as everyone around her gets increasingly miserable.

“I'm sorry,” she keeps saying. “Like I have no idea why I'm not barfing too.”

“'S fine,” mumbles Artemis, voice lost in the boom of thunder. “Wouldn't actually wish this on you.”

Eventually, after ninety per cent of everything anyone has eaten so far on this trip has left its consumers' stomachs, the storm begins to slacken, and the waves to shrink. Artemis has thrown up far too much, and has banged her head from the swaying about sixteen times, and at least once the lumps of silicone she wears against her chest have jumped mortifyingly free beneath her dress and exposed their fakeness, but she is at least still alive.

“Ugh,” she grunts, lying on her back, eyes closed. “Why do we even have boats. Why. Who even sets sail when this is what's out there.”

“I guess we're probably just not used to it,” says Cass unhelpfully. “Like all the crew seemed fine.”

“Okay, but I'm not the crew and I'm not fine.”

“That's … fair, I guess? I dunno.”

It's late by the time people begin to venture out of their cabins, and prematurely dark with rainclouds; when they do, Artemis sees the same look of faint surprise on everyone's face at the fact that the ship seems to be absolutely fine, aside from a few chairs falling over. She's surprised herself. It felt like half the boat should have been destroyed. But no, apparently the ships that regularly sail in weather like this are in fact built to withstand it fairly handily. Honestly, she feels like she should have seen that one coming.

The rain comes down all night, cracking against the windows like whips, but the wind and the thunder have gone and the water, though a little choppy, is nowhere near as rough as it was previously. Artemis and Cass eat bar food, stretch their pokémon's legs after their hours in their balls, and go to bed early, exhausted.

This, fortunately, is the last night on the water, and Artemis looks forward to being free of her unwanted roommates. Morning arrives, grey and drizzly and suffused with post-storm calm, and a couple of hours later Vermilion finally becomes visible through the rain, a dull smear on the horizon. It is by all accounts not an unattractive city, but even as they come into port it's hard to see much of it; the rain blurs out distant buildings and turns the nearer ones grey and unappealing. At any rate, they don't stay long. As soon as they get off the boat, Artemis and Cass take the bus down anonymous rain-slicked streets to the train station, and get on the 3.19 to Lavender.

It feels wrong. Artemis wonders if it's just her who senses it, but Cass is uncharacteristically quiet too, and she has the feeling that this has something to do with it. This isn't what either of them left home for. They came out here to walk and train and okay, maybe they would have ended up camped out in a thunderstorm and had their tents collapse under the rain but that's fine, that's something that happens to everyone at least once on their trainer journey. This, taking the train, not stopping in Vermilion – this feels off, somehow. Like they've slipped halfway back into real life. Not so far back as to have ended up back home, but far enough to have left the trainer magic behind.

Maybe it's just the rain, making her glum and mawkish. Artemis puts in her earphones for the first time since meeting Cass, and stares out of the window at the drizzle turning the Vermilion suburbs into impressionist watercolours, letting the music fill her head in place of thoughts.

Just a detour, after all. There's no need to worry.

*​

Emilia's good mood isn't lasting. It's not that anything bad has happened, it's that nothing has happened at all, and it's starting to unnerve her. For the past few hours, she has been sitting in her apartment, occasionally reaching automatically for her phone before remembering her account has been locked and she can't get to her emails, and trying to figure out what she is supposed to be doing.

Morally, ethically, the answer is pretty clear: she should be trying to take down Giovanni. But actually practically, in terms of things she's capable of doing now, with the resources to hand – that's a harder one. She could call people, but what's she going to say? There's no point gathering information now. Nobody's going to listen to her, not after that last call with Lorelei.

And it's that, more than anything, that really throws her. Nobody's going to listen to her. Emilia's life is the gathering and curation of information with the aim of presenting it to people who will make things happen as a result. With the exception of breaking into Giovanni's office the other week, every part of her investigation so far has relied on her connections. Now – well, now if Emilia calls people they'll have to choose between her and Lorelei. And when one option is a legal counsel who's just been suspended and the other is one of the most important women in Kanto, it's not a very difficult decision to make.

Emilia has for decades now maintained that there's always a solution, if you're creative enough and expend enough resources. Now she doesn't have any resources to expend, and she knows all too well that those without resources find that creativity has its limits.

She sits there, aching for something to do (and, in counterpoint, something to drink). She tries to catch up on missed TV, but she can't concentrate; Giovanni and Artemis seem to hover on either side of her, pecking at her like biting flies and pulling her mind back to the responsibilities she cannot now fulfil.

In the end, she gives up and sits with Effie instead, staring at her in what she is vaguely aware is probably an unhealthy kind of way. Outside her window, the sky dims and the apartment building across the street lights up; at her side, her phone stays dark and silent. Sometime in the evening it goes off and she seizes it immediately, but it's Lorelei, and she finds she cannot bring herself to answer. She puts it down and listens as it rings and rings and at last goes to voicemail.

This is childish, she knows. But for once – and worryingly, for someone like her – she can't seem to find it in her to care.

Nadia suggests, at one point, that she might like to eat something. Emilia does not respond. She presses her forehead gently against Effie and closes her eyes, resolutely silent.

For some reason, she finds herself thinking about Sam again, about that day eight years ago when she went home to visit her parents and did not live to come back again. Or no, not for some reason; Emilia knows exactly why. That was the last time, after all. After Sam, Emilia stopped seeing her other friends; if any more are dead, she doesn't know about it, and that's how she prefers it. So the last person close to her who died was Sam. The last person before Effie.

Emilia was not invited to the funeral. Sam's family did not know her, as they did not know most of her Saffron friends. She always kept her family out of her personal life like that. Some lingering resentment. Emilia knew all that, but still, it hurt. She and Sam were best friends, had been since law school. They'd never really thought about what would happen if one of them died, but if they had, each would have wanted to give the other the send-off she deserved. Especially Emilia, with her track record. (Niamh. Matt.)

And then: lightning, a closed-casket funeral, a church service that Sam would have hated if she'd been alive to suffer through it. Emilia heard about it all secondhand, from a friend who did go, and that weekend (she refused to take time off work, refused even to show that she felt anything) she went out to Cerulean to find her grave for herself. Effie came too, she remembers. She was excited on the train because Emilia had told her they were going to see Sam, and then when they got there …

Emilia cannot bear to complete the memory. Even the beginning of it feels like a scar on something vital deep inside her.

She turns the thought over, and comes to a decision. It's time. And sure, it isn't going to fix anything; Giovanni is still triggering breach events and Artemis is still in trouble. But all that can wait for a day, right? It's not like Emilia has any immediate solutions, anyway. And she definitely isn't coming up with any just sitting around here, feeling guilty.

“Nadia,” says Emilia, without moving. “Nadia, find the train timetable website, please. I need to visit an old friend.”

*​

The next day, the storm clouds are gathering overhead. Emilia puts on another dress she hasn't worn in years – still fits, she notes, so at least the exercise regime is doing its job – and heads out with a pre-emptive raincoat draped over one arm, ready for the downpour when it comes. On her way to the station, it occurs to her that Artemis is probably on the ferry now, and the thought is so nasty that she physically winces. She feels seasick even thinking about being caught on a storm out on the water.

It is one of very few thoughts that make it through the weird haze of low-level despair that seems to hang around her mind like the black clouds above. She takes a measure of comfort from this, although not a particularly generous one.

The train journey is fast and uninteresting; the maglev trains connecting Kanto's major cities travel at blistering speed and don't afford much time for seeing the sights. It's a point of national pride that the trains are ten times as fast as in Johto, although Johtonians claim that their slower public transport creates a much better environment for pondering ideas. Old debates. Kanto and Johto have a long, rich history of claiming to be better than each other, even now while the Kantan Tiger economy grows and Johto sinks deeper into austerity and recession.

Cerulean, when it arrives, feels cold in a way that cuts straight through the warm, close air of the gathering storm; coming out of the station, Emilia looks up at the blue slate roofs above the chain stores and anonymous housing and is unaccountably depressed. Nadia puts a questioning thought into her head, and she shrugs.

“I don't know,” she says. “Sam, I guess.”

Nadia broadcasts understanding, and falls silent. She has worked with Emilia for ten years, plus two of training, long enough to have known Sam almost as long as Emilia herself. It's difficult to say what she remembers of Sam – natu memory is complicated by their capacity to see into the past – but she certainly knows what Emilia thinks of her. Maybe even better than Emilia does herself.

It's a long way out to the graveyard. Emilia could take a taxi, but for some reason she doesn't want to, even though the humid pre-storm heat is making her hair frizz out of its usual tight control and her breath come in what feel like sticky lumps of air. She walks through the town centre out towards the east suburbs where Sam's parents live, an unfamiliar lightness in her step from wearing her old sneakers instead of heels, and when the lightning cleaves the sky and the rain begins to fall she just shrugs on her raincoat and keeps on walking, nestling Nadia inside the hood next to her cheek.

Everyone is ready for it: in minutes, the other pedestrians have mostly vanished, and the cars get much less frequent. The rain comes down in drops so bloated and numerous they are almost sheets, hammering the pavement, roaring on Emilia's plastic hood. Around her, the buildings turn soft and blurry beneath veils of falling water, and Nadia shivers in the sudden cool and presses herself against her partner's cheek.

BAD SKY, she says, which strikes Emilia as a peculiarly lovely way of putting it.

“Yes,” she agrees. “It's not great.”

The rain falls; Emilia walks. It's pleasant, even as the water splashes against her bare shins and trickles down to wet her feet. She can't remember the last time she was out in a storm and it was anything other than an annoying impediment to whatever she was doing at the time. But now she has no job to do, and she can just … walk. And enjoy the rain as it comes down, the petrichor smell of it rising from the soil around the trees, the dull roar, the heady boom of thunder and white flash of lightning scattered across shop windows.

Well. Not so much the lightning, maybe. That one's still a slightly sore point, especially today. But it's been eight years, and Emilia can appreciate this for what it is: something huge and beautiful and boundlessly aggressive. There is, she reflects, a reason why gods live in the heavens.

Cerulean is not such a big city, compared to Saffron. An hour later, Emilia has begun to squelch slightly, but she's getting close to her destination, moving through row after row of suburban houses. They all look the same, especially with the rain obscuring the personal touches added by each resident; still, she remembers the way even without asking Nadia to play back the memory of her last trip here. Not consciously, perhaps, but her feet make the turns and carry her closer without her having to think about it.

In the distance, dim through the twilight of the storm, she sees the spire of a church, and walks faster. Her path takes her down a tiny little shopping street that serves the local area, convenience store hairdresser phone repair florist, and without thinking Emilia pushes open the door of the last shop and buys a dozen white lilies.

“That's some dedication,” says the woman behind the counter. “You came through the storm to get these?”

Emilia smiles without feeling.

“Well, it's been a while,” she replies. “I have some making up to do.”

The woman smiles back and hands her the lilies, wrapped up in plastic to protect them from the weather.

“Good luck with that, then,” she says. “I hope they like them.”

Emilia shrugs. She doesn't bother to correct the florist's assumption.

“I guess I'm going to find out.”

She pays without even listening to how much she's being charged and leaves again, flowers clasped carefully against her chest.

Down the streets, skirting puddles, getting wetter. Sam's parents live around here somewhere, she knows. She wonders what they would think if she turned up now, eight years later, with the ghost of their dead daughter hanging around her neck.

Probably it's best not to stir things up. With an effort, Emilia shoves the thought from her head and pushes open the gate to the churchyard.

This part she does remember: two-thirds of the way down the path, six headstones to the left. Emilia walks up to the grave and stares. SAMANTHA VILLIERS, 1978-2009. And some biblical quotation underneath that Sam would have laughed at, had she been around to see it.

“Hey,” she says. “I know it's been a while.” She pauses. The rain tears at the grass, as if trying to grind its way down through the earth and dig all these corpses up again. “Eight years, actually. Probably too long.”

No response. Emilia is not expecting one, but she feels its absence anyway.

“Effie's dying,” she says. “Sorry. That's a heavy thing to start with, but it's true. She's dying. And – and I've been suspended, because apparently I was wrong about having more allies in the League than Giovanni.” Another pause. “He's doing something bad,” she adds, by way of explanation. “I'm doing a terrible job of stopping him.”

The carved letters stare back at her like accusatory eyes. Emilia tries to hold their gaze, but at times she feels herself slipping.

“I … I'm kind of stuck, Sam,” she says. “And I'm beginning to think that maybe I shouldn't have stopped talking to everyone when you … when you left. There's this kid, Artemis, and she …”

No more words. Emilia sighs and shakes her head.

“I guess that doesn't matter so much,” she says. “Look, I just needed to clear my head. Get out of Saffron. And I haven't visited much, so I thought I should fix that.” Nadia presses up against her cheek, warm and comforting, and Emilia is profoundly grateful. “I just wish I knew what to do,” she says. “If I could find real proof, then maybe … but Lorelei's not going to listen to me, not now.” She sighs again. “Anyway, I brought flowers. That's what you do, right? For a … for a grave.”

Emilia unwraps the lilies and puts them down in front of the gravestone. They last barely a minute before the rain tears them to shreds, but it's the thought that counts. She hopes.

“Sorry,” she says. “The weather's not cooperating today. I was hoping for better.”

She stands there for a long moment, slowly running through things she could say to try and make this work. None seem up to the task at hand.

“Okay,” she says, in the end. “Okay, Sam. I guess that's it.” There is one thing she wants to say, but after eight years it feels too ridiculous for her to even consider letting the words leave her mouth. “I'm going to come more often,” she promises instead. “I don't know if I'll always have anything to say, but I'll come.” She hesitates for a moment, then reaches out and rests her hand atop the gravestone. “See you around, Sam.”

It is time. Emilia turns and leaves, feeling – she isn't sure what; some kind of sorrow, sure, but something light and buoyant, too. Like a debt has been discharged. Like a failing connection has been restored. She tells herself that this is silly, that it's been eight years and that that's longer than she and Sam even knew each other; still, the feeling lingers.

Maybe she should have taken time off to grieve after all. But that's in the past now. And all Emilia has to work with is the present, and the future.

? asks Nadia, as they make their way back through the suburbs towards the city centre.

“Oh, I don't know,” replies Emilia. “It just feels different, somehow.” She takes a deep breath of cool, rain-scented air. “Let's go home, Nadia,” she says. “Let's go home and then let's f*ck the furret man.”
 
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Sike Saner

Peace to the Mountain
Chapter 0D:

I wonder how many toy kabuto Ringo will go through in his lifetime. What's the average life expectancy of a small toy owned by a spearow? What's the expectancy should said spearow evolve?

"Nothing is ever generous enough to mean just one thing" is one of the most relatable statements of all time.

Also relatable: how Artemis is handling Cass's confession. The inability to just write Cass off then and there and never look back. That's not an ability I actually want; mistakes of most sizes and shapes and weights shouldn't be a one-strike-you're out thing. But dear god do I ever relate to just wishing the uncertainty would eff off. Wishing I could really, truly trust a person and not second-guess every. little. thing.

House-pinsir! I want one, dernit, because bugs. <3 And now if you'll excuse me, I'm going to stop having any coherent brain function for a few moments because dainty bug starfish hat dfhdsfdsdsffsfsfhds

"Booping" is one of hte best verbs.

Gengar fitting in tiny little places is highly creepy, because somehow I don't trust them all to stick with unliving tiny places.

Chapter 0E:

The sunflower thing. The sunflower thing. Nadia is so precious, good grief. Furret and sunflower. I love this bird.

Hell yeah, butterfree with different patterns. Why should vivillon have all the fun?

Cass has just so much of my envy right now. How wonderful it would be to not be subject to motion sickness. And simulator sickness, and everything of the sort.

Oh god, the mention of Effie being excited to see Sam again and then finding out... what she found out. What a nice, painful little detail to add in.

I love reading one-way conversations with the dead. You can practically feel the air get heavier during that sort of thing, and I catch myself taking unusually long pauses between lines of dialogue as if I'm compelled to let the dead say their lines. Or at least compelled not to interrupt similar pauses that are probably being made by the living character(s).
 

Cutlerine

Gone. Not coming back.
I wonder how many toy kabuto Ringo will go through in his lifetime. What's the average life expectancy of a small toy owned by a spearow? What's the expectancy should said spearow evolve?

You just know he'll destroy it completely, fully aware of what he's doing, and then like bite Cass because somehow it's her fault that it isn't around any more. And obviously only these horrifically overpriced toy kabuto from the Fuji Laboratories gift shop will ever do, so she'll end up buying him another one while she desperately tries to find other toys that might satisfy his mighty, mighty bird rage.

"Nothing is ever generous enough to mean just one thing" is one of the most relatable statements of all time.

Thank you! And yeah, everything just ... happens. So much. All the time. And then it expects you to interpret it and everything.

Also relatable: how Artemis is handling Cass's confession. The inability to just write Cass off then and there and never look back. That's not an ability I actually want; mistakes of most sizes and shapes and weights shouldn't be a one-strike-you're out thing. But dear god do I ever relate to just wishing the uncertainty would eff off. Wishing I could really, truly trust a person and not second-guess every. little. thing.

That's really encouraging to hear. Handling the post-revelation relationship between Cass and Artemis was a delicate kinda thing, and I wasn't sure whether I was laying it on too thick with the constant desire-to-trust-yet-always-second-guessing, so I'm glad people have liked that.

House-pinsir! I want one, dernit, because bugs. <3 And now if you'll excuse me, I'm going to stop having any coherent brain function for a few moments because dainty bug starfish hat dfhdsfdsdsffsfsfhds

The games always give me the feeling that bugs are much more culturally beloved in the pokémon world than in our own, and I kind of wanted to show that off a bit -- because obviously pets are going to be different in a world like that. Also, pinsir look mean, but their pokédex entries don't really say anything worse about them than once they grip something, they don't let go till they tear it, and I liked the idea of them actually being quite docile, with a special domestic breed that's super popular all over Kanto.

"Booping" is one of hte best verbs.

It is, isn't it? There's something about it that just captures the essence of what it is to tap someone or something lovingly on the nose. I use three times in this fic, every single one of them to describe Artemis doing this exact thing to Brauron, and I savour each one.

Gengar fitting in tiny little places is highly creepy, because somehow I don't trust them all to stick with unliving tiny places.

I mean, they're literally made of poison, so you would sorta know if one was compressed down into your nostril, for instance. At least, your doctor would, right after they did the autopsy.

The sunflower thing. The sunflower thing. Nadia is so precious, good grief. Furret and sunflower. I love this bird.

I'm glad! I did my best to give her as much of a personality as I could, given her limited dialogue, so I'm pleased you like her so much.

Hell yeah, butterfree with different patterns. Why should vivillon have all the fun?

I can never resist a good pokémon variation. They're just too much fun.

Cass has just so much of my envy right now. How wonderful it would be to not be subject to motion sickness. And simulator sickness, and everything of the sort.

Saaaame. She mostly has that because it seemed kind of funny to put one person who has an immunity to seasickness in the middle of all that chaos, but it's definitely an ability I covet the hell out of.

Oh god, the mention of Effie being excited to see Sam again and then finding out... what she found out. What a nice, painful little detail to add in.

Thanks! I just took every opportunity to try and characterise her that I could get, honestly, since she obviously isn't much of a talker in the story's present day. If it stabs at you, that's pretty much what I was aiming for! :p

I love reading one-way conversations with the dead. You can practically feel the air get heavier during that sort of thing, and I catch myself taking unusually long pauses between lines of dialogue as if I'm compelled to let the dead say their lines. Or at least compelled not to interrupt similar pauses that are probably being made by the living character(s).

I'm glad it had that weight, seriously. Sam's influence on Emilia is long-lasting and important, but I was a bit hesitant about spending such a big chunk of a chapter on Emilia going to have a chat with her since she's only really been mentioned in passing before -- but like, that's Emilia's skill at compartmentalisation at work. Anyway, it's good to know that it didn't feel cheap or like I just sort of whipped it up out of nowhere, that it had its own gravity to it.

So! Thank you for the review! I really appreciate it. Sorry it took me so long to get round to responding; things have been busy recently.
 

Cutlerine

Gone. Not coming back.
0F: THE LINES ARE NOW OPEN

Lavender is small. Artemis thought Cinnabar was small, but Lavender? Lavender is small. She should have expected it, maybe, since the train was an old-fashioned rail one instead of a maglev, but somehow she wasn't quite expecting this. The train station is just a platform and a closed ticket office at the top of a slope on the north edge of town, and from there the town itself is more or less entirely visible at a glance: a few streets clustered in between the hills; the slim bulk of the historic Pokémon Tower; the pale gleam of the Silent Lake to the south.

It feels uncannily like the woods could sweep down the hills and swallow up Lavender entirely if she looks away for too long. But this, Artemis knows, is nonsense, so she does her best not to think it and keeps her eyes on the street ahead of her instead. They drop their bags at the Centre – separate rooms, in this quiet little place, but at least there don't seem to be many other guests and so Artemis will have a chance to use the bathroom without company – and track down Fuji's home using the map on Cass' phone.

“The signal here is terrible,” she complains, waving it around. “Sheesh. Like I know we're in the middle of nowhere out here, but come on. You'd think someone would build a phone mast or two.”

Artemis doesn't contribute much to the conversation; she is far, far too nervous for that. But she listens, and feels a little better for Cass' chattering. Pewter girl that she is, the Lavender quiet strikes her as unnerving, and she's glad to hear it broken.

It is an uneventful trip. Once in the residential area where Fuji lives, they pass almost no one else except a man walking his pinsir, and then (all too soon) they are there, standing outside 42 Chesswood Road.

Artemis looks at it. It seems more or less identical to every other house on the street: small, semi-detached, little patch of garden at the front. Somehow, this doesn't seem right, although she can't put her finger on why. Fuji's retired now, isn't he? And even if he wasn't, it's not like he'd have filled his actual house with whatever weird machines you need for genetic engineering.

She takes a breath.

“Well,” she says. “Here we are.”

A short pause.

“Yep,” says Cass.

A longer pause. Brauron climbs up to Artemis' shoulder and does the thing where she drapes herself around her neck. For once, it isn't too warm to be comforting; the air is still cool and a little drizzly with the remnants of the storm.

“I guess we have to go in,” says Artemis, reaching up and running a knuckle along Brauron's flank.

“Yep,” says Cass again. “Do you, uh, d'you like want me to …?”

She does. She really, really does. But this is her mess, her irradiated body, her conspiracy, and Artemis knows with the full force of all her unreliable belief that she has to do this herself.

“It's okay,” she says, pushing open Fuji's garden gate. “I'll manage.”

Down the path. Up to the door. Breathe, Artie – and raise your hand – and …

Knock knock.

For a long moment, there's no response, then Artemis hears the shuffling of slippers on carpet and the door opens. He's nowhere near as young as he was when he sat for that portrait hanging in the lab back on Cinnabar, but it's unmistakeably him: Dr Makoto Fuji. A little more shrunken, a little fatter, but still with the same sharp eyes and pencil moustache.

For a brief moment, he stares, in that particular painful way that people do when Artemis appears in front of them, and then he takes control of himself and smiles instead.

“Hello,” he says, with surprising warmth. From what Emilia said, Artemis wasn't expecting him to be so welcoming. “Trainers, eh? Here to adopt? Well, come in, come in. Right this way.”

Before either of them can say anything, Fuji turns away and shuffles back inside, motioning for them to follow. Artemis takes a second to swallow the little rush of panic at that stare, then, after exchanging looks with Cass, goes in after him, into a strong smell of dog and the clicking sound of a curious pinsir.

“Excuse the mess,” says Fuji cheerily, motioning them into what was once a living-room, and technically still is, although the various pokémon living in it appear to have been doing their best to demolish most of the furniture. A couple of growlithe are napping by the bay window; a one-armed pinsir is gnawing the coffee table with its horns; a tigerstripe electabuzz with vivid orange fur lounges on the sofa, one arm hanging off the edge and idly scratching at the woodwork.

“We have a few others, too,” Fuji says, with a sharp look at the electabuzz that makes it pause for all of half a second before starting again. “A few upstairs, some in the garden. Do excuse our surroundings – I never really meant to start this shelter, it just sort of happened in my home. But wait, wait; I haven't even asked your names. My apologies. I'm Mr Fuji.” (Mr, not Dr?) “And you are …?”

“I'm Cass,” says Cass brightly. “This birdbrain here is Ringo.”

Ringo screams. One of the growlithe wakes up, yapping; the other simply rolls over and farts loudly.

“Shush, you,” says Fuji, glancing at them. “And who might you be?”

“Artemis. And this here is Brauron.”

“Pleased to meet you,” says Fuji, peering at Brauron and getting hissed at. “I'm not sure I've ever seen one of those before.”

“She's a salandit,” replies Artemis. “From Alola.”

“Wonderful.” Fuji smiles. Artemis recognises the expression: slightly relieved, slightly manic. Glad that his encounter with her is going okay, that she has turned out to be a normal human being. People sometimes expect something else of her, for some reason. Or no, not for some reason, Artemis knows exactly why, really; still, it happens, and there's nothing to be gained by making a thing of it so instead she just smiles back at him. “Well, then. As you can see, we've got―”

“Actually,” says Artemis, and then falters. “Uh … I mean, actually … we're, um, not here about that.”

Fuji's smile grows strained and confused.

“I'm sorry? I don't quite follow. What exactly is this all about?”

“It's … we're kind of in trouble.” How can she say it? He's so nice, and he runs a pokémon shelter for god's sake, in his own home no less; he left it all behind, all this awful conspiracy bullsh*t, and now – now Artemis wants to dredge it up again? Throw him right back into the arms of that terrible memory? “It's … I'm sort of irradiated,” she says. Not how she meant to say it, but it's what she's come up with. “With, um … well, with breach radiation.”

Fuji does not say anything. He seems to have locked up, face frozen halfway through his smile fading. Behind him, the pinsir and the electabuzz look up, suddenly tensing.

“It's Giovanni Dioli,” blurts out Artemis, fighting her panic, not managing to subdue it. “He's triggering breach events – and they're following me and – and I found your diary, I'm sorry, in Cinnabar …”

She runs out of words. The silence grows, thick and cloying and so heavy that it feels like Artemis' skull will cave in under the weight of it, and then Fuji sighs and looks away, raising a hand to his brow.

“I see,” he says. “I see. I …” He seems to catch himself before he repeats it again, and feels behind him for the arm of the sofa, to ease himself down into his seat. The electabuzz makes room silently, its gaze unwavering, and the pinsir shuffles a little closer to his feet, clicking its mouthparts in concern. “Forgive me,” he murmurs, still not looking at anyone. “I … wasn't expecting that.”

Another silence. Artemis feels Brauron pressed up against her neck, but cannot seem to bend her head and look.

“I'm sorry,” she says. Her voice sounds too loud, booming in her head like a gunshot. “I know it must be – I mean – I'm sorry.”

No response. Cass hovers nervously. After a long, long moment, Fuji breathes out.

“I should really be the one apologising,” he says. “It seems my legacy isn't played out yet.” He swallows. “Excuse me, could you get me a glass of water?”

“I'll go,” says Cass quickly. “Just a sec.”

The room feels colder without her. Artemis suppresses a shiver and waits for Fuji to speak. When he does so, it is quiet, almost absent, as if he has forgotten her presence.

“I really thought that that was all over,” he says. “After that … it's been ten years.” He shakes his head. “I thought they would have shut it down.”

“They did,” says Artemis. He looks up, startled to see her there, and it takes her a moment to recover. “Uh, um, I mean they did shut it down,” she stammers. “I – I've been investigating, kind of, and – and Cinnabar House is abandoned and everything. But Giovanni kept doing it anyway?”

She can't quite help adding the inflection, turning it into a question. Fuji keeps staring, unresponsive, and then finally Cass comes back and hands him some water and the spell breaks.

“Thank you,” he says, blinking. “Thank you, miss.”

He drinks, and sets the glass down. Afterwards, he looks a little better, and the pinsir and electabuzz untense, settling back down around him.

“It's good to hear that they did shut it down at least,” he says. “But I should have known Dioli wouldn't give in. He always seemed very … committed. He was a greater good sort of man. I suppose I was, too. But then … well, that was then.” He sighs. “Forgive me. I'm rambling.”

“It's okay,” says Artemis. “I'm sorry to have brought it up. I just … I really need information, and you're the only lead I have.”

The ghost of a smile crosses his face.

“And a sorry sort of lead I am, eh?” he remarks. “Ahem. Do sit down. We should – well, I suppose we should talk.”

Cass and Artemis take seats on the other sofa, the pinsir scuttling out of the way of their feet. Ringo flares his wings at it, but Cass gives him a look and he settles down soon enough.

“Cinnabar House,” says Fuji. “It was a long time ago, you know. Ten years.” He hesitates, lips twitching halfway to a word, and then presses on. “If you found my diary, you know what we were doing.”

Artemis nods.

“Yeah. You wanted to make a – a breach entity, is that what they're called?”

“More or less.” Fuji sighs. “As I understand it, our work was part of an initiative to command breach, ostensibly so we could better protect against it when it occurred. Someone had an idea that if we could somehow infuse a suitably receptive pokémon with breach powers, and subsequently train it, we would be able to counter breach on its own terms.”

“That sounds like a terrible idea,” says Cass, and Fuji makes a sound that might, under better circumstances, have been a laugh.

“Yes,” he agrees. “Yes, it was.”

Silence. Brauron crawls around Artemis' neck and back down to her chest; Artemis puts one hand on her back, feels the warmth against the skin of her palm.

“I don't know if you know of a pokémon called mew,” says Fuji. “It's a basal pokémon, in a lot of ways. Some have claimed it is the ancestor of all of them, but of course that's nonsense; almost all have developed independently. There are even records of when klink first appeared, just as the Industrial Revolution began in Europe. It's the symbology of the thing, do you see? Mew are not literally ancestral, but they are representatively ancestral.”

Cass is nodding, and a second or two later Artemis sees it too, feeling vaguely embarrassed to have got it after her. She shouldn't – Cass got the scholarship, remember? She's smart – but she feels it anyway.
“Uh huh,” Cass says. “Allegorical biology, right?”

Fuji raises his eyebrows. He seems more comfortable now, delivering his little science lesson, and for a brief dizzying moment Artemis can see his younger self overlaid on top of him, discussing some problem with a colleague, scribbling in his journal.

“Quite so,” he says. “Remarkable. They didn't teach that in schools back in my day.”

Cass shrugs, much to Ringo's disgust.

“I went to a good school,” she says neutrally. “So was the mew like your test subject or something?”

Fuji winces.

“Yes,” he says. “After a fashion. We obtained a specimen and its DNA was … remarkable. So plastic. Unformed, almost; a nudge here and there and it could have developed into any number of other pokémon. It actually did transform itself on several occasions – not illusions, mind you, physical transformation. Just like a ditto. And we … well, we bred it, via IVF, and made our adjustments to the embryo pre-implantation.”

He breaks off and takes a drink of his water. It doesn't quite hide his distress, and Artemis has to fight to squash that sickening tide of guilt rising within her, at forcing an old man to plumb the darkest depths of his sordid past.

“The resultant creature was designated Mew-2,” he says, slowly, each word visibly draining something from him. “The M entity, in the case notes of the League investigators. It was … is … staggeringly powerful. Intellect and psionic skills far beyond its parent. Too far. After several months, it came to understand that it was imprisoned, and it … objected.”

He says it with a weight that Artemis has never heard in anyone's voice before. She remembers the tone of that last diary entry, the shock and horror; she sees their twins now, in Fuji's eyes and in his voice, and knows that the last ten years have only slightly blunted their edge.

Poor man. She longs to make this better somehow, but she knows all too well that some things cannot be fixed, only dodged, over and over, because if they ever catch up with you everything will be destroyed.

“I'm sorry,” she says, hearing the inadequacy of the words even as she says it. “I know it must be hard to talk about it.”

Fuji shakes his head slowly.

“No,” he says. “No, it's fine. If you have faced breach, then I really have no choice. You are owed some sort of explanation, and god knows you won't get one from anyone else.” He sighs. “I can't tell you what breach is, exactly, because I don't know. I only ever had access to data on breach radiation, and you seem to know about that already.”

“It attracts breach,” says Artemis. He nods.

“Yes. It does. Breach corrupts what it touches. It weakens reality, and that means breach can happen again more easily. But it does not usually happen without a cause, I know that much. There must be a trigger.”

“So if there is a way to stop Giovanni doing this …” begins Cass.

“Then the events will stop too, yes.”

A pause. The growlithe are asleep again; the electabuzz scratches lazily at its belly. Outside, a bird that Artemis doesn't recognise is singing in a pear tree.

“I should finish the story,” says Fuji. “Mew-2 broke out, as you know. I was one of very few survivors. It … allowed me to leave. I still see it, now and then. In the middle of the night, sometimes, I wake and it's there, it's just standing there, watching―” He cuts himself off abruptly, forces down another sip of water. Artemis can feel Cass trying not to stare. “I haven't been able to work out whether or not it's a hallucination,” he says. “I feel as if it may be keeping an eye on me.”

“I know the feeling,” says Artemis, and something of her pain must show, because Fuji looks at her sharply, and then sadly.

“You do, don't you?” he says. “I'm sorry.”

She shakes her head.

“It's okay. I'm used to it.”

Another pause, this one the calm, almost soothing pause of shared experience. Cass shifts uncomfortably in her seat, obviously aware that the moment does not include her.

Eventually, Fuji speaks.

“I mention all this,” he says, “because Mew-2 is still out there. And it is reasonable, I think, no matter what it did to us. And there aren't very many things in Kanto capable of challenging the power of the League, let alone of breach.”

Artemis' heart skips a beat. She thought that was just something that happened in books but there it is, a nauseating murmur in her chest that makes her breath catch and her gorge rise.

“You … you think we should talk to it?” she asks, hoping she's misunderstood him.

“No,” says Fuji. “I couldn't ask you to do that; it's far too dangerous. But I also think that if you wanted to stop breach, you would need something equally strong. And I am afraid that I can't provide you with that.”

“But – it's a monster,” says Cass. “You said yourself, it killed everyone―”

“Everyone who had a hand in its creation or abuse, yes.” Fuji won't meet their eyes, is keeping his gaze on the pinsir, chewing the table leg again. “But it hasn't killed anyone since. Not in ten years, and I've been keeping a very close eye on the news for reports of unsolved cases in the area where I believe it's been hiding. I think it's just trying to live its life now. As best it can.”

“Wait, you know where it is?”

“I think I do. When it comes to me at night – if it comes to me – I can feel its mind.” Fuji is speaking faster now, the words stumbling over one another in their rush to leave his mouth. He's been carrying this for a long time, Artemis can tell, so long that he might even have told this to Emilia if she'd come, just because she would believe him and he desperately needs this thought outside his head. “It's there, it's – I can sense it, you see, it's a psychic-type, and it – it's as if it's taunting me, or – or trying to reach out, I don't know, or – but the point is it's somewhere north of Cerulean. Up in the hills. And it―”

He stops, as if someone has flicked a switch. Artemis waits, trembling a little with fear and anticipation, but nothing follows. Fuji is a statue of himself, still and silent.

“Mr―?”

“It's lonely,” he says abruptly, silencing Cass mid sentence. “I don't think it wants or intends me to see it but it's so terribly lonely.”

Nobody says a word. Artemis wonders if Fuji is right, or if he is only seeing in Mew-2 what he is too afraid to see in himself. She hates that she's second-guessing him like this, but it's difficult not to. Too many conversations with psychiatrists.

“You're right,” says Fuji suddenly. “You're right, of course. I couldn't ask you to go and speak to it. But I'm afraid that I can't tell you anything that I haven't already said, and I don't know what more I can offer. I was only involved in the Mew-2 project, I don't know anything about the structure of the organisation – beyond its long-term goal of harnessing breach, that is. I can't ask you to go and find Mew-2. In fact, I'm going to recommend you don't. I really can't impress upon you how dangerous it is. On par with the legendary birds, if not stronger.” He shakes his head again, decisively. “Forgive me. You're already in a lot of danger, and I really shouldn't be going making that worse.”

Artemis hesitates for a moment, not sure how to respond, and then says:

“It's okay. I think I understand. It's all you can do, right?”

Fuji sighs, more out of anger at himself than out of sorrow.

“I'm afraid so,” he says bitterly. “The League won't help you. I wonder if Giovanni really has gone rogue, or if they're just saying that to distance themselves from what he's doing. Wouldn't put it past them.”
It had occurred to Artemis, but so far she had been doing a decent job of pushing the thought away, squashing it down into the back of her head with the ghost people and the other dark ideas that haunt her. Now it comes rushing back out, a bleak wave of suspicion that makes her heart pound and the hair on the back of her neck stand on end. It could be, she thinks. It could be that the conspiracy goes even deeper, and the League is hiding Giovanni, and that's why Emilia's investigation is going nowhere. Or no, Emilia herself might only be investigating to keep up the pretence that Giovanni's gone rogue, might herself be part of the plot―

No. Stop it, Artie. She unclenches her fists, stares resolutely at her chipped purple nails. Emilia is on her side. She has to be. Giovanni may or may not be rogue, but Emilia is a good person. Hopefully.

Her hands are doing the thing where they don't look real. She keeps on looking at them, and tries to pick up the thread of what Fuji is saying.

“… no,” he continues, “there's no help coming from that quarter. And I quite honestly cannot think of anyone else in Kanto who would even believe you, let alone be minded to help. Mew-2 hates the League more than anyone, and I can't say that it's wrong.”

“I think I get it,” says Cass. “You really think it would work with us like that?”

“I don't know,” replies Fuji. “But I think that if I were it, I would.”

*​

Emilia wakes the next day to a Saffron made cool and grey by the fading remnants of the storm, a few thin drops of rain pattering against her bedroom window. Something feels different about this morning, and after a moment she remembers yesterday: the trip up to Cerulean, the graveyard, the talk with Sam. The certainty and the calm determination that followed.

“Right,” she says aloud, and throws the covers back. Time to get to work.

She dresses, checks on Effie (no change) and makes herself coffee, sitting in the kitchen so as to minimise distractions.

“Right,” she says again. “Giovanni. Let's do this. I can't come at him directly. Why not? No League support. Is other support available? No. So you come at him from another angle. What could you do that won't require the League?” This question takes a while, and a second cup of coffee, but Emilia is in a problem-solving mood, and soon enough her mind bulldozes through it like all the others. “Disrupt the actual running of his operations,” she answers. “How? Leak it. You have media contacts, don't you? Use them. Okay. What are the potential problems here? One, nobody's going to believe me – I'll have to find some sort of evidence. Two, Giovanni's response might well be to make Artemis' identity public. Three, I'm definitely not going to get my job back if I do this.”

She pauses here for a moment, as she has to; she wouldn't be human if this didn't matter, the burning of these bridges that she has spent so much of her life building. But she can't see a way to avoid it: the League won't employ someone to cover up secrets if she's making a habit of blowing those secrets open, and the second they see the story in the news they'll know it was her who did it.

And, in the end, and with all due consideration and respect to all parties involved – f*ck the League, right? Emilia is tired of pretending not to notice the disconnect between her politics and her job, tired of pandering to that special fear power has of powerlessness. Time to be an angry leftie radical again, like when she was a student. Yes, they'll fire her. They'll probably even arrest her; this is illegal in the kind of way that leads to people spending a long, long time behind bars. But Effie is dying and Artemis is in trouble, and Emilia is in a position to make things happen and she's damned if she's not going to take it.

So.

Third cup of coffee.

“Let's take the second one first,” she says. “That's the most immediate issue. How will Giovanni respond? He'll be tied up in an investigation, for sure. But he might try to dismiss it with Artemis' psychosis, like he did with Lorelei. What if he makes her name public? He won't, is the answer. She's too dangerous to have in the investigation. All it would take is for someone to believe her long enough to check for breach radiation, and if I do manage to get someone to print the story, they will believe, at least for a little bit. And she'd bring in her friend Cassandra, and things would get messy fast. Too messy for him to easily extract himself from.

“So Artemis is safe. Next: how do we get around the evidence thing?” she asks. By this point Nadia has come in to join her, pecking at seeds on the counter and occasionally nudging the direction of her thoughts with her own. “We'll need two things. Someone willing to believe, and a way of convincing them; it won't matter what sort of proof we have if the person we take it to refuses to admit breach is a possibility. Can we find either of those two things? The proof might be hard, but I can definitely find the person. Who, then? Simple.”

Emilia takes a breath. The whole course of her thinking so far has led up to this moment, to making this leap away from the old order and into something new. It's a big leap, and she would be lying if she said she wasn't apprehensive about it. But it's time.

“Simple,” she says again. “Mark Trelawney.”

She has to take a moment to appreciate what she's just said. So too does Nadia, who despite the fact that she quite literally saw this coming is still surprised to actually hear her say it. Mark Trelawney. He's been chasing League secrets for as long as she's been hiding them; he even did a piece on the M entity breaking containment, back when they were both just starting to make names for themselves. Emilia has read it. It comes uncannily close to the truth, for something written by a guy who doesn't know what breach is.

An old enemy, then. But only if Emilia still has a job. And given that she probably won't by the time all this is done, it might be time to start thinking of him as an ally.

“Okay,” she says. “Even he isn't going to believe in breach without any evidence. So, what do we have?”

Nadia jumps in with a couple of helpful memories: the email Emilia photographed, the transcript of Artemis' testimony from the Pewter incident that she still has a copy of. Not a lot, honestly, and nothing decisive – especially given the uncertain state of Artemis' mental health. But combine it with the fact that it will be Emilia herself delivering it, coming to him with desperation and a burning desire to take down the League, and it might be enough to win him over. The question is, whether that's enough to be publishable, and Emilia rather suspects that it isn't. Mark might believe her, but it isn't just him she needs on side. It's an editor, and, after that, the Kantan public.

“We'll need a plan,” she says, thinking aloud. “Once I make contact with him, I'll need to show him there's a way into all this. What's that way in?” She hesitates, for once unable to answer herself, and glances at Nadia. “Any ideas?”

Nadia considers, and then dials up a memory for her: a worried face on the other side of a table in the back room of Pewter Gym, as dark and anxious as Emilia's own.

So, the Gym does like appointments with trainers to help you catch your first pokémon, right, and I came in yesterday for one of those …

“Artemis? You already mentioned the testimony, Nadia. And I believe it, of course, but given what Lorelei said about her mental health, I'm not sure we can expect anyone else to. Not when it's so much easier to not believe it.”

Nadia beams a swift pulse of negativity into her head, indicating that she has somehow misinterpreted things, then tries again: this time, Emilia feels herself momentarily back in the courtyard of the hotel in Cinnabar, taking Artemis' call.

Hello, Artemis. I wasn't expecting to hear from you so soon.

I guess I wasn't expecting to call you, either. I … I'm really sorry, I didn't tell you everything …


“Because she called me?” asks Emilia, snapping back to the present like the cord of a slingshot. “Because … because I have her number, right!”

It's kind of brilliant, actually; Giovanni and Abigail have come up with the idea for her. They have Cass calling them up whenever a breach event happens – well, Emilia can just ask Artemis to do the same. And if she can get access to the next breach event as and when it happens – and if the cops don't know she's been suspended – she could maybe use her League card to bluff her way onto the scene to show Mark …

“Nadia, you're the best.” Emilia gets up, mind suddenly buzzing with potential actions. “Right. Phone calls. I should arrange a meeting with Mark, and then―”

HOLD, says Nadia, hopping closer. EAT.

Emilia hesitates, half out of her seat. For a moment, she considers arguing, claiming that time is of the essence – but as soon as she thinks it she has to admit that it isn't, really. Mark won't be able to meet right away; she saw him on Cinnabar, and even if by some miracle he has a rideable pokémon approved for flight over Kanto he probably isn't back yet. And Artemis – well, Artemis is nineteen. When Emilia was nineteen, she considered it an injustice if she had to get up before noon.

You're not with the League now, she reminds herself. You don't need to rush.

She sighs and sits back down again. Nadia is right: one thing at a time, Emilia. There will be time to be a subversive activist later. Today, first of all – breakfast.

*​

When Emilia switches her phone back on a few hours later – it has been off ever since she ignored Lorelei's attempt to contact her the night before last – she has several missed calls: one from Lorelei, several more from Lorelei's PA, Yasmin. She briefly considers calling back, and then decides that that can wait until after she's spoken to more important people.

Mark first, and his number goes straight to voicemail; he must be busy. Emilia curses silently and does her best to leave an intriguing message.

“Mark, it's Emilia Santangelo. Normally I wouldn't do this, but normal isn't cutting it any more, so I think I have something for you. Something big. I don't want to say any more over the phone, so call me back when you get this and we'll arrange a meeting.”

She cringes a little at the normal isn't cutting it any more, once she actually hears herself saying it, but it's too late now, the words are out there and winging their way through the ether to Mark's ear, and so she simply sticks with it and calls up Artemis instead. This just doesn't work; Emilia listens to the robot voice telling her the number can't be reached right now, tries again, and after failing a couple more times decides she'll wait until later. Possibly Artemis is still on the ferry, temporarily cut off from the comforting radio links of modernity; possibly she's just somewhere where the signal isn't great. Either way, Emilia can wait. As long as she makes contact with Artemis before the next breach event occurs, things should be fine.

Which leaves her without anything else to do. For a while, Emilia hangs around in her apartment, dithering over whether or not to call Lorelei or Yasmin; then she decides that to hell with it, she's just going to ignore them. It's not like she's ever going back to the League, not if she's really going to do this. (She thinks this several times without noticing the repetition or sensing the anxiety beneath it.) Yes, Lorelei's handling of the situation hurts, considering their history – but there's nothing to be done. Clean break, Emilia. You need to stop thinking of yourself as a League woman.

These thoughts circle her head like sharks around a stricken lifeboat. Emilia gets on with her day, such as it is; she goes to the gym, has lunch at the Korean restaurant two blocks away, gets a couple of books out of the library for the first time in months. The thoughts follow her every step of the way, and when her phone finally rings later that afternoon, she is so relieved at the distraction that she almost forgets to check it isn't Lorelei before answering.

“Santangelo,” says Mark Trelawney, crackly and quiet with distance. “You can't go calling people up and leaving them intriguing messages like that. All this excitement isn't good for my heart.”

Emilia smiles.

“I wouldn't be doing my job if I didn't make things hard for you,” she says, slipping back into her usual voice. “Speaking of which, I wasn't calling in a professional capacity. All of this is, let us say, unsanctioned.” She pauses, to let this sink in. “I'm done protecting the League,” she tells him, although she half suspects she is really just telling herself. “This was always ethically dubious, but things have gone too far. So, Mark. How would you like to hear some state secrets?”

A long silence. Mark breathes out slowly.

“This doesn't even sound like you,” he says. His voice is measured, appraising. Nadia, listening in through Emilia's ears, tips her head to one side attentively. “What did you have in mind?”

“Where are you right now?”

“Cinnabar still. Why?”

“Can you get to Saffron? I'd like to speak to you in person.”

“Sure,” says Mark. “My partner can get me back by tonight – if this is serious.”

Emilia almost laughs, but she knows it will come out harsh and hysterical if she does, so she holds back.

“Oh, it's serious,” she says. “I can promise you that.”

He sighs. Sounds frustrated, but interested.

“What the hell are you even talking about, Santangelo?”

“Meet me in King Nolan's Square at nine and find out,” she says. “And Mark? My name's Emilia.”

A hesitation: graceless, protracted. An outward exhalation.

“All right, Emilia,” says Mark. “I'll see you then.”

“Good. See you then.”

Click. Emilia lowers the phone; Nadia gives her a look.

“What?” she asks, voice sliding back in time again. “I have a name. I filed the paperwork to have it changed. I like to get some use out of it.”

Nadia tilts her head in what Emilia knows she considers an endearingly innocent way. In response, Emilia wrinkles her nose.

“I'm not talking to you,” she says, picking up her library book again. “I'm reading.”

She busies herself in reading, but no matter how fiercely she concentrates, she can't squash her sense of Nadia on the fringes of her mind, pecking at the idea that Emilia might benefit from talking to someone who isn't either dead or a bird.

*​

There isn't much else that Mr Fuji can say. He wavers back and forth between telling them to find Mew-2 and forbidding them from doing so for some time longer, but it seems like he was telling the truth when he said he didn't know anything more that might help them. In the end, after it becomes clear they're talking in circles, Artemis thanks him for his time and offers to give his journal back. He does not want it, which kind of makes sense really, so she stands up to leave. He walks her and Cass to the door, moving like a man much older than he is, and when they say goodbye he clasps her hand awkwardly in his own.

“Good luck,” he says, while Artemis desperately tries to conceal her panic at being suddenly grabbed. “If there is anything else I can do …”

“We'll let you know,” says Cass, catching Artemis' eye and gently insinuating herself between her and Fuji, so he has to let go. (Pathetic, fervid gratitude, drowning out for a moment any sense of whether or not she can trust her.) “Thanks, Mr Fuji. You've, uh, really given us a lot to think about.”

“I only wish I could do more,” he replies. “Goodbye, then …”

The way he trails off makes him sound almost as if he doesn't want them to leave. It must be a relief, being able to talk about it at last, after all this time. Artemis feels for him, although (she is ashamed to admit) not enough to want to stay any longer.

“Goodbye,” she says, finding her voice again. “Thank you.”

They walk away in silence, down the path and right along the street, until they hear the sound of the door closing. Then Cass glances at Artemis.

“So like … are you okay?”

Good question. Artemis reviews the situation: she's been told the only person who can help her now is a genetically-engineered breach monster with a history of murderous violence; she's accidentally revealed she has hallucinations to Cass after she spent so long trying to hide it; her heart is currently going ninety miles an hour because her body is pointlessly terrified of human contact.

It's not looking great, honestly. But what else is new?

“I dunno,” she says. “I guess?” Pause. Should she say something about the hallucinations? She can't tell. “Uh … I guess you probably worked out I still haven't told you everything, right.”

“What? Like about your mental health? Yeah. Yeah, I … kinda couldn't help but hear that.” It almost sounds like Cass is apologising for it, which is so backwards that it's very nearly funny. “I mean it's okay if like you don't wanna say. 'S personal. You know?”

Artemis sighs.

“I had a big psychotic episode a while back,” she says. “Hallucinations and delusions and stuff. But like I still – I mean, I'm not – I mean, I don't know.”

It's hard to pick the right words. Many doctors have told her that they don't believe she's schizophrenic, that she's too high-achieving and functional for that, that she's depressed with some psychotic symptoms; more than a few others are very adamant that she is schizophrenic, are baffled that anyone would think otherwise. Others still have other opinions, because after all with the right combination of medication and therapy she can downgrade her delusions from concrete reality to malleable belief, and so often it has devolved into them arguing and arguing over what name to give the thing in her head while she sat there and listened and wished they would just tell her instead what they could do to help.

“I guess I'm just f*cking crazy,” she says, with a bitterness that she immediately regrets. Cass looks at her, and then away again, not knowing what to say; Artemis sighs and apologises.

“No, it's okay,” says Cass. “I guess it must be hard to talk about.”

“I'm not imagining breach, though,” says Artemis, too quickly, filled with a sudden desperate need to make sure Cass knows this. “I'm not, I – all that really happened, there are other witnesses―”

“It's okay,” repeats Cass. “It's okay. I know that. I … well, I saw it. That weird glitch-looking guy.”

“Right,” says Artemis. “Right.”

Silence. It occurs to both of them that they have stopped walking.

“C'mon,” says Cass. “Let's go back to the Centre, okay? And let's … I dunno, watch a movie or something. I don't think we're gonna be able to make a decision about what to do next today.”

Artemis can't look at her. She just can't. But she says okay, and touches Brauron to feel the comforting warmth of her, and together all four of them make their way back through the quiet streets to the Pokémon Centre.

She is grateful, but she doesn't think she can say it without the ugliness of her emotion showing, and so she says nothing at all.

The day plays out weirdly, like a movie of itself. Artemis has a brief and unsatisfying cry in the bathroom, repairs the damage to her make-up, and then goes out with Cass to find Lavender's single cinema, where they watch the only thing showing, an Unovan film about two vapidly pretty white people falling in love. It's subtitled in Kantan, but Cass speaks some English, and manages to make it entertaining by cheerfully mistranslating everything that anyone says. One minor character, a friend of the female lead, says something in an early scene that sounds uncannily like two Kantan words, columnar dog, and she becomes in Cass' retelling the Columnar Dog Lady, her every appearance heralding an update on her search for fluted Ionic canines.

It is very childish, but what the hell, it's funny, and soon Columnar Dog Lady steals the show, her tiny subplot expanding until it crowds out the main story and builds to a dramatic conclusion in which her driving of the female lead off on a last-minute mission to catch the male lead before he leaves the country becomes a grim car chase where she attempts to escape the owner of the dog she has currently stashed in her back seat. At the film's end, there is actually a dog onscreen for a moment, in the background of the reunion scene, and both Cass and Artemis burst into helpless, ridiculous laughter, spluttering column dog, it's the bloody columnar dog, she found it at the screen in a way that would probably have got them kicked out if there were anyone else watching with them.

How long has it been since Artemis last let herself be loud – take up space, make noise, be an inconvenience? It feels like ever since she decided she was a girl, or even ever since she started seeing ghost people, she has been trying to be small, quiet, unobjectionable. This is a release, and okay some of this laughter verges on the hysterical but it is, nevertheless, laughter, and it is like the purifying cold of a mountain stream.

Or what she imagines that's like, anyway. Artemis has never actually even seen a mountain stream, much less bathed in one, but whatever, that's not the point. She leaves the cinema smiling, watching Ringo waking up in confusion as they go from the twilight of Screen Two to the bright evening light, and only much later, long after they have got back and eaten their subpar meal in the almost-deserted Centre cafeteria, long after Cass has started falling asleep in front of the TV in the lounge, long after Brauron is asleep next to her bed and Artemis has lulled herself to sleep staring at the glow of her tail in the dark – only then, after all this, does breach return to her.

In her dream, she gets out of her bed, although at the same time she does not; it is one of those dreams in which you feel your back against the mattress the whole time, suspended between realities like a cobweb between two branches, ready to tear one way or another with the slightest movement of either. But one of her selves, at least, gets up and wanders out of the room, into the dull glow of the safety lights in the corridor, down the stairs and out into a darkness so profound that it cannot be night in Lavender, has to be somewhere else, somewhere without sky or ground, into the depths of which Artemis drifts like a toy car shunted across a hardwood floor, without aim or purpose.

In the middle of the dark, there is a light, an awful burning thing that spits and flares and sings something that is no kind of song she can name. When she starts to approach it, Artemis begins to panic, thinking that this is another nightmare, but then she takes a beat and the fear passes into the flat non-emotion of dream.

Breach, says the spire. There has been a breach.

Artemis says something, she isn't sure what. A question, maybe, because the spire seems to answer.

Here and now, it says. I stride the blast; I am the post-horn.

Artemis says something else. It seems reasonable to her.

Marked, croons the spire, crackling upwards into the dark. I mark the caesura. Then, in response to whatever it is Artemis says next: The jack of hearts. A breach. There has been a breach.

“… this?” Artemis catches the last word of it this time, though the rest of the words slip away. The spire contracts, expands, whispers in a voice as cold as deep space into her head.

We are of the volta, it says. You and I and they. We live in the moment between things. Angels of the breach. Of the breach. The breach.

It burns brighter and brighter, so bright that if she were awake she would have to close her eyes, except of course that she is asleep and so her eyes are already closed and all she can do is keep looking into the impossible, awful light, looking until the world is a bleached mess of aching red―

Artemis is woken by the pain, a sudden headache like a vice being tightened around her temples. She lies there for a moment, stunned, trying to remember what it was she was dreaming about, and then she hears something, or imagines she does, and she gets up and peeks through the gap between curtain and window.

Down there in the street, something is moving. It is broad and flat and the light from the streetlamp doesn't fall on it properly, as if it has been badly photoshopped into the scene. It moves back and forth, a coruscating field of distorted air like the ghost of TV static, and then it slinks away down the street, pressing itself low to the ground like a cat on the prowl.

Artemis stares. She touches her face, feels blood.

Through the crippling pain in her head, she thinks she can make out the smell of burning.
 
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