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Creyk

Well-Known Member
There's already an ability for that. It's called Adaptability, and it increases the STAB bonus for all types.

I meant one exclusive for flying types. if it got ability it would gain an unfair advantage because it's ice type attacks would receive the boost as well
 

RileyXY1

Young Battle Trainer
Yes but she doesn't need the double boost just for flying type moves it's enough that is why a new ability that does only that should be introduced. U feel me?
No. It's heavily redundant.
 

Luthor

Well-Known Member
A new ability for Magmortar would also be appreciated. Flame body just isn't that impressive for Magmortar.
 

Zaide

Well-Known Member
So could a lot of abilities. But it doesn't really help it enough in battle.
I think another ability that would make a lot of sense is something similar to mega launcher, but for ball and bomb moves (mega launcher is for aura and pulse moves).

Would only affect Focus Blast with its current moveset, however. Maybe a 50% boost is too much for that, but in all honesty, that basically just becomes like a STAB and Magmortar has no way of setting up, so I don't think it would be OP. I think Flame Burst could definitely be changed to a bomb move, making it a 105 BP fire-type move with 100% accuracy (less BP than fire blast, but the accuracy would make it much better overall). Think it could get shadow ball, rock blast (it already gets rock slide, so why not) and maybe sludge bomb.

Because of that (lots of moves added to its moveset for this ability to be useful), I think it would make more sense for Magmortar to get a mega with that kind of ability.
I meant one exclusive for flying types. if it got ability it would gain an unfair advantage because it's ice type attacks would receive the boost as well
Even with adaptability-on-steroids (say a 2.5x boost to STAB moves), Delibird would remain a shitmon.
 

paipr_christian

grass type fan.
Here is an ability I'm honestly surprised doesn't exist.

Hyper Charge: Two turn moves buff the users attack and special attack by 2 stages until after the attack is used. (Solar Beam, Fly, Shadow Force, Skull Bash, etc).
 

paipr_christian

grass type fan.
Just remembered an old idea I had years ago, thoughts?

Specialist: The users stab attacks have attack and accuracy boosts of 20%. No stab attacks have power and accuracy lowered by 20%.
 

paipr_christian

grass type fan.
Can't remember if it was this topic or another, but I'd like to see a change to the Starter's default abilities.

Make it so your (Grass, Fire, or Water) stab has increase attack and/or accuracy depending on your HP.

Green Hp bar, +15% damage.
Yellow Hp bar, +25% damage.
Red Hp bar, +50% damage, and +10% Accuracy.

That extra damage while full health alone makes them much more worthwhile abilities.
 

PrimalPalkia

Active Member
Wonder armor: super effective hits cannot land on this pokemon
( basically a reverse Shedinja ability )

Shining armor: as long as the pokemon is at full HP the first attack that this pokemon deals to it's opponent increases in strength by 50%
( this includes getting HP back from recovery moves )

Elitist: if the pokemon has less HP than it's opponent all this pokemon's moves become priority attacks,but lose 20% of their strength.

Loner: if this pokemon is the last pokemon on your team it's attacks deal 25% more damage
( the rest HAS to be ko'd )

Focus point: doubles speed when inflicted with a status condition ( including paralysis )

Dizzy prancing: immunity to confusion ( including self inflicted )

Unknowing: full immunity to ALL status conditions ( including confusion and infatuation, and such )

Steam engine: increases speed when hit by a fire move ( basically motor drive for fire types )

Double edged: can not be hit by multi-hit attacks.

Camouflage: gains immunity to the strongest attack of the opponent ( if 2 or more moves have the same base power, the move that would deal the most damage due to type effectiveness would be negated, if 2 or more moves would still deal the same amount of damage, than both will be negated )

( i was thinking of just making 1 be negated but that would be to mush of a gamble )

i thought these would be pretty neat.
 
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Bolt the Cat

Bringing the Thunder
I'd like to see an ability that lets mud moves (Mud Slap, Mud Shot, Mud Bomb) hit Flying types. Maybe call it Sticky Mud or something.

Also, a few buffs to some existing abilities:
Heavy Metal- Increases the Pokemon's Defense by one stage
Light Metal- Increases the Pokemon's Speed by one stage
Run Away- Allows the Pokemon to run or switch out under any condition (can bypass moves and abilities such as Mean Look, Arena Trap, etc.)
Klutz- Negates the effects of held items for all Pokemon in battle, not just the user
 
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Ivannis

Active Member
In the Let's Go Pikachu Eevee Forum, when we thought it was the new 8 gen game, I posted this in the "new abilities" thread:

I thought with an ability to stop a bit the use of the tapus. It's the Cloud Nine of the terrains instead of the weathers.

Terrain Block
"All terrain effects are negated while the pokémon is on the field"
 

RoySceptile

Bakaner
I made a few up when I posted some Zangoose & Seviper branched evo ideas in another forum.

Zangoose can have two evos:
- Level up at max happiness: Seasoned - For attacking purposes, this Pokemon is a Fighting type (so Fighting STAB without the weaknesses) and take 25% less damage from Fighting type moves.
- Level up while poisoned Vs Seviper/its evos: On the Edge - All stats bar HP are raised by 1 stage when health reaches 30%, or when fighting Seviper/its evos. Can trigger twice if Seviper/its evos take health to 30%.

Seviper's two evos:
- Level up at max happiness: Liquid Ooze - Now causes all Water type moves to have a 10% chance of badly poisoning Pokemon; ignored against Steel and Poison types. Also retains its old effect. (This evo turns into a Poison/Water type, water viper kind of thing).
- Defeat Zangoose/its evos with a Dragon Scale equipped: Degradation - When this Pokemon is in play, all other Pokemon in battle take aura damage equal to 8% of their max health every turn, and 10% if they make contact with the holder of this ability.
Cancels passive recovery like Leftovers/Aqua Ring etc
Magic Guard users are not affected by this ability.
The holder of this ability takes 25% more damage from Super Effective moves.

Some others I thought would be cool/need buffs:
Splinters - Super Effective moves against this Pokemon return 1/4 of the damage dealt to the attacker.
Predatory - Super Effective moves deal 20% more damage.
Relentless - Every turn, this Pokemon moves will deal 10% more damage, up to a max of 100%. Non-attacking moves and switching resets this bonus.
Royal Guard - This Pokemon takes no damage from entry hazards or weather and reduces all damage by 25%. Vespiquen exclusive. Pls GF buff this Poke

Water Veil - Now has the effects of Water Bubble.
Aftermath - Now triggers regardless of how the holder was KO'd.
Air Lock - Now actually removes weather.
Shell Armor/Battle Armor - Prevents critical hits and physical damage is reduced by 20%.
Run Away - Cannot be trapped by any means.
Leaf Guard - Now also ignores the boost from sun that Fire moves get.
Color Change - This Pokemon becomes a resisted type of the move it has previously been hit with, at random. It also takes 20% less damage from all direct damage.
 

Zaide

Well-Known Member
I'd like an ability that works similarly to Mold Breaker, but instead of "ignor[ing] the effects of abilities that could potentially affect the damage or effects of a move that its user executes", would be "ignoring the effects of abilities that could potentially affect the damage or effects of a move that the opponent executes".

So basically, if a Pokemon with Sheer Force were to use a move with a secondary effect against a Pokemon with this ability, it wouldn't receive the 30% damage boost but the secondary effect would be back. Or if Shaymin-Sky were to use air slash on such a Pokémon, it would only have a 30% chance to flinch since Serene Grace wouldn't activate.
 

Sceptile Leaf Blade

Nighttime Guardian
I'd like an ability that works similarly to Mold Breaker, but instead of "ignor[ing] the effects of abilities that could potentially affect the damage or effects of a move that its user executes", would be "ignoring the effects of abilities that could potentially affect the damage or effects of a move that the opponent executes".

So basically, if a Pokemon with Sheer Force were to use a move with a secondary effect against a Pokemon with this ability, it wouldn't receive the 30% damage boost but the secondary effect would be back. Or if Shaymin-Sky were to use air slash on such a Pokémon, it would only have a 30% chance to flinch since Serene Grace wouldn't activate.

Would affect like the vast majority of abilities I'd imagine (although a lot of them in quite obscure ways). Would be interesting to play with, although I'd imagine it'd be quite difficult to communicate to the players what's actually going on if abilities start to get ignored. Why is my attack suddenly hitting my partner's Telepathy pokémon? Stuff like that.
 

paipr_christian

grass type fan.
I'd like an ability that works similarly to Mold Breaker, but instead of "ignor[ing] the effects of abilities that could potentially affect the damage or effects of a move that its user executes", would be "ignoring the effects of abilities that could potentially affect the damage or effects of a move that the opponent executes".

So basically, if a Pokemon with Sheer Force were to use a move with a secondary effect against a Pokemon with this ability, it wouldn't receive the 30% damage boost but the secondary effect would be back. Or if Shaymin-Sky were to use air slash on such a Pokémon, it would only have a 30% chance to flinch since Serene Grace wouldn't activate.

I do like the idea of an ability like that, I just think it be too complicated and be to involved to actually program into the game.

What about instead it causes all positive stat changes or buffs to be reversed. It wouldn't affect all abilities just the ones that benefit the other side of the battlefield (or perhaps both for possible balance sake?)
 
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