I made a few up when I posted some Zangoose & Seviper branched evo ideas in another forum.
Zangoose can have two evos:
- Level up at max happiness: Seasoned - For attacking purposes, this Pokemon is a Fighting type (so Fighting STAB without the weaknesses) and take 25% less damage from Fighting type moves.
- Level up while poisoned Vs Seviper/its evos: On the Edge - All stats bar HP are raised by 1 stage when health reaches 30%, or when fighting Seviper/its evos. Can trigger twice if Seviper/its evos take health to 30%.
Seviper's two evos:
- Level up at max happiness: Liquid Ooze - Now causes all Water type moves to have a 10% chance of badly poisoning Pokemon; ignored against Steel and Poison types. Also retains its old effect. (This evo turns into a Poison/Water type, water viper kind of thing).
- Defeat Zangoose/its evos with a Dragon Scale equipped: Degradation - When this Pokemon is in play, all other Pokemon in battle take aura damage equal to 8% of their max health every turn, and 10% if they make contact with the holder of this ability.
Cancels passive recovery like Leftovers/Aqua Ring etc
Magic Guard users are not affected by this ability.
The holder of this ability takes 25% more damage from Super Effective moves.
Some others I thought would be cool/need buffs:
Splinters - Super Effective moves against this Pokemon return 1/4 of the damage dealt to the attacker.
Predatory - Super Effective moves deal 20% more damage.
Relentless - Every turn, this Pokemon moves will deal 10% more damage, up to a max of 100%. Non-attacking moves and switching resets this bonus.
Royal Guard - This Pokemon takes no damage from entry hazards or weather and reduces all damage by 25%. Vespiquen exclusive. Pls GF buff this Poke
Water Veil - Now has the effects of Water Bubble.
Aftermath - Now triggers regardless of how the holder was KO'd.
Air Lock - Now actually removes weather.
Shell Armor/Battle Armor - Prevents critical hits and physical damage is reduced by 20%.
Run Away - Cannot be trapped by any means.
Leaf Guard - Now also ignores the boost from sun that Fire moves get.
Color Change - This Pokemon becomes a resisted type of the move it has previously been hit with, at random. It also takes 20% less damage from all direct damage.