Zaide
Well-Known Member
Should have added that these would be moves executed on the Pokemon with that ability. I understand the confusion and should have specified that, since Mold Breaker indeed affects the whole field. So telepathy would be unaffected. In doubles, Rock Slide would still do 30% more to the ally - albeit the complication might be regarding the life orb recoil...Would affect like the vast majority of abilities I'd imagine (although a lot of them in quite obscure ways). Would be interesting to play with, although I'd imagine it'd be quite difficult to communicate to the players what's actually going on if abilities start to get ignored. Why is my attack suddenly hitting my partner's Telepathy pokémon? Stuff like that.
Abilities that would be affected would be : Adaptability, Aerilate, Analytic, Battery, Blaze, Flare Boost, Flash Fire (if activated), Galvanize, Guts, Huge Power, Hustle, Iron Fist, Liquid Voice, Long Reach, Mega Launcher, Merciless, Neuroforce, Normalize, Overgrow, Parental Bond, Pixilate, Poison Touch, Pure Power, Reckless, Refrigerate, Rivalry, Sand Force, Scrappy, Serene Grace, Sheer Force, Skill Link, Sniper, Stakeout, Steelworker, Strong Jaw, Super Luck, Swarm, Technician, Tinted Lens, Torrent, Tough Claws, Toxic Boost, Unaware, Water Bubble (only for the increased water damage dealt). 44
I'm not sure how it would work for the following abilities because they don't directly affect damage or secondary effects or they affect the field rather that the bearer. I assume most would be unaffected though : Compound Eye, Corrosion, Dark Aura, Fairy Aura, Flower gift, Gale Wings, Heavy Metal, Infiltrator, Light Metal, Magician, No Guard, Prankster, Rock Head, Solar Power, Triage, Victory Star.
That's 44 abilities affected, with 16 "uncertain". For comparison, Mold Breaker affects 64 or so abilities.
What you propose is a completely different thing.I do like the idea of an ability like that, I just think it be too complicated and be to involved to actually program into the game.
What about instead it causes all positive stat changes or buffs to be reversed. It wouldn't affect all abilities just the ones that benefit the other side of the battlefield (or perhaps both for possible balance sake?)
And honestly, having experience in programming, it wouldn't actually be complicated to program into the game. No idea how they program things obviously, but it could simply be one or two added "if/else" condition(s), or flags.