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Arbitrary Execution

Negrek

Lost but Seeking
It's been way too long since I commented on any of your stuff! It's nice to be able to get in on the ground floor of one of your stories, and this looks like a particularly cool one. I love glitches and glitch pokémon and glitchy weirdness and government cover-ups and trying to make weird game-specific constructs like glitches work in a world at least somewhat similar to ours.

And this is wonderful, of course. But how is it wonderful? It's hard to say, really, because it's really just so good on every level. What are you going to do but throw your hands up in disgust at that point?

I guess it's the prose that really gets me. You're just really good at point of view and at capturing the sense of being inside a character's head. There's a kind of casualness about the prose that really makes it sound personal, like it really could be a part of a character's interal monologue. The part where Artemis is talking herself through filling out the trainer's license paperwork, for example, is fantastic. It's just so true to how people (uh, I mean me) narrate to themselves as they go about their business. There was a similar quality to Avice's writing, where she was "thinking aloud" on the page, and it could get rather stream-of-consciousness at times. It kind of makes me wonder what you'd do in writing a third-omniscient story; your writing just seems so tied to character that I have to imagine you'd have to have a narrator with a pretty strong voice involved.

And the writing is just so good at the sentence level, too. It has a wonderful rhythm; you really have a great ear for where to place emphasis in a sentence and how to create a lyrical flow from one sentence to the next. I love all the little devices you use, too, like blanking out Artemis' deadname from her parents' dialogue or itemizing sentences with (A) or (B) or whatever. It contributes to the sense of being inside a character's head, where reading is like experiencing someone else's thought process more than reading about a series of events, and it adds to the lovely variety of styles and cadences you have going on in the story so far.

I also really love the way you've portrayed Artemis' relationship with her parents. You really get a sense of how tired Artemis is, how long this has been going on and how what might be might small irritants compound over time until they become stinging reminders of the whole ugly context that's looming over her. It's a death by a thousand cuts kind of situation, made all the more difficult by the fact that Artemis doesn't want to come to hate her parents and recognizes that they care about here in their own way, even if that way has become actively painful to her. It's not like she wants to have to cut them out of her life, even if that ultimately would be best for her health. And the way you communicate all that in the brief conversations they have is lovely.

I like the interpretation of pokéballs being essentially fragile containers, easy for pokémon to smash their way out of if they so choose. I mean, that's to some extent what would make sense, given the whole "it broke free!" frustration of trying to capture something, but most people portray it like if the pokémon's captured, it's in there, whether it wants to be or not. Even in the anime, the fact that Psyduck (and eventually Wobbuffet) knew how to release itself was portrayed as anomalous. Having pokéballs be far more fallible devices works so much better with the idea that pokémon training is about a mutual bond rather than, "I caught it now it's mine."

It's starting. And she's beginning to feel like she might be ready for it.
Ahhh yes, that very moment where you know absolutely everything's about to go to ****.

“Haven't really think about it.”
Not sure if that's an intentional dialogue quirk or a typo.

Leroy is crouching at his heels, tail waving and crest raised, lowing into the sudden, unnatural dark.
Is Leroy a rhyhorn variant? As far as I can tell, standard rhyhorn don't have tails at all, and not anything I would think of as a crest.

As with so many alliances, however, the reason it works is because it doesn't tested too often.
Isn't tested, I think.

Poor Artemis. She just wanted to go on a journey and get away from a life that was becoming a prison for her, and now she's getting acquainted with entities beyond the ken of mortal man and dragged into quasi-governmental cover-ups of the same. Is facing down eldritch nightmares preferable to facing down a life of having to pretend to be someone she's not? I'd say yes, personally, but I have a feeling things are only going to get more sanity-bending on the eldritch nightmare front, so perhaps not the wisest choice. Not much I can say about the plot just yet; there's so many ways it could go from here. I'm sure I'll enjoy it no matter what you choose!
 

Cutlerine

Gone. Not coming back.
I guess it's the prose that really gets me. You're just really good at point of view and at capturing the sense of being inside a character's head. There's a kind of casualness about the prose that really makes it sound personal, like it really could be a part of a character's interal monologue. The part where Artemis is talking herself through filling out the trainer's license paperwork, for example, is fantastic. It's just so true to how people (uh, I mean me) narrate to themselves as they go about their business. There was a similar quality to Avice's writing, where she was "thinking aloud" on the page, and it could get rather stream-of-consciousness at times. It kind of makes me wonder what you'd do in writing a third-omniscient story; your writing just seems so tied to character that I have to imagine you'd have to have a narrator with a pretty strong voice involved.

In actual fact, I think the last time I tried a third-omniscient novel was when I was eleven or twelve, which, probably not coincidentally, is before I had any real grasp of how to write character. (The novel itself is ... something magical, as longform fiction created by someone without any real idea of how stories work tends to be.) Everything I've written since has been first-person or a very limited third-person, and a decade and a bit on, that seems to be something I've finally got a handle on. So, thanks!

And the writing is just so good at the sentence level, too. It has a wonderful rhythm; you really have a great ear for where to place emphasis in a sentence and how to create a lyrical flow from one sentence to the next. I love all the little devices you use, too, like blanking out Artemis' deadname from her parents' dialogue or itemizing sentences with (A) or (B) or whatever. It contributes to the sense of being inside a character's head, where reading is like experiencing someone else's thought process more than reading about a series of events, and it adds to the lovely variety of styles and cadences you have going on in the story so far.

I'm delighted that you think so! Most of my writing time consists of backspacing through a sentence to rearrange the words into a more euphonious order, so obviously to have my rhythm praised is very gratifying. I like stories that read the way honey pours and I've been trying to get at that particular flow for years.

I also really love the way you've portrayed Artemis' relationship with her parents. You really get a sense of how tired Artemis is, how long this has been going on and how what might be might small irritants compound over time until they become stinging reminders of the whole ugly context that's looming over her. It's a death by a thousand cuts kind of situation, made all the more difficult by the fact that Artemis doesn't want to come to hate her parents and recognizes that they care about here in their own way, even if that way has become actively painful to her. It's not like she wants to have to cut them out of her life, even if that ultimately would be best for her health. And the way you communicate all that in the brief conversations they have is lovely.

That's ... exactly what I wanted to get across, so this is all really great to hear. She's in a very particular, very exhausting situation in which everything is failing in ways that aren't sustainable but nobody can say or do anything about it, to which the only answer she can make is "I have to go", and given that I didn't have the page space to give her parents as much of a voice as I otherwise might I was a little concerned that some of the nuance might be lost. But clearly that's not the case, which is good news.

I like the interpretation of pokéballs being essentially fragile containers, easy for pokémon to smash their way out of if they so choose. I mean, that's to some extent what would make sense, given the whole "it broke free!" frustration of trying to capture something, but most people portray it like if the pokémon's captured, it's in there, whether it wants to be or not. Even in the anime, the fact that Psyduck (and eventually Wobbuffet) knew how to release itself was portrayed as anomalous. Having pokéballs be far more fallible devices works so much better with the idea that pokémon training is about a mutual bond rather than, "I caught it now it's mine."

The games really push hard on this idea that pokémon training is a partnership thing, but I feel like they're always fighting their own mechanics and genre -- because of course pokémon is in part a collecting game, there are trainers specifically called "collectors" and there's Lusamine's trenchant observation that her hall of cryo-frozen pokémon is not at all dissimilar to the average player character's PC box, and because no matter how many little things the games add to negate that kind of inhumanity, like the Rockets being bad because they are users of pokémon and not partners, or the box network actually leading to a wonderful island paradise where your pokémon engage in ghastly organised fun, their core mechanics still encourage you to use your pokémon exactly like tools to accomplish certain jobs. I might adore my garbodor, but if she can't capitalise on her decent attack stat and struggles to take down even unevolved opponents without being kept afloat by a sea of potions, the pressure of gameplay encourages me to box her and find a replacement. And while it's possible to look at that and go okay yeah training is slavery, I guess I prefer to like go with the spirit of the games rather than the fact and try to show the world as they want to represent it, rather than the way they actually do. Hence significantly depowering poké balls, so that (teeny tiny spoiler alert) the master ball in this world becomes the properly impressive -- and frightening -- thing that it's supposed to be. There's a reason it's usually either found in the lairs of the antagonist teams or given out in strictly controlled numbers to professional scientists who might need captive specimens for study purposes.

Is Leroy a rhyhorn variant? As far as I can tell, standard rhyhorn don't have tails at all, and not anything I would think of as a crest.

Oh gosh, I just looked it up and you're right, they don't have tails, just weird bare hindquarters. I guess they're probably meant to be something like Dürer's rhinoceros brought to life, which, I'll be honest, I should've guessed that from the name. As for the crest thing, maybe it's just because I've always seen them as kinda ceratopsian more than rhino-like (rhinoceran? I'm not going to look that up and be disappointed that it isn't a real word, I'm not), but I thought they had like a triceratops frill crest thing. Maybe I'm misreading the sprites and they're actually just meant to have weird pyramid heads? This is a possibility. I'll have to consider what to do about that.

Isn't tested, I think.

Yeah, the things you pointed out are quite right; they look to me like places where I edited phrasing at a late stage -- e.g. "Haven't really had a chance to think about it" to "Haven't really thought about it" -- and trapped pieces of the old phrase in the middle of the new like flies caught in amber. Those are always the bits where I miss the errors.

Poor Artemis. She just wanted to go on a journey and get away from a life that was becoming a prison for her, and now she's getting acquainted with entities beyond the ken of mortal man and dragged into quasi-governmental cover-ups of the same. Is facing down eldritch nightmares preferable to facing down a life of having to pretend to be someone she's not? I'd say yes, personally, but I have a feeling things are only going to get more sanity-bending on the eldritch nightmare front, so perhaps not the wisest choice. Not much I can say about the plot just yet; there's so many ways it could go from here. I'm sure I'll enjoy it no matter what you choose!

Thanks! As for what's preferable to what, well, I guess we'll have to wait and see. At the very least, Artemis got a cool lizard out of it, so that's a victory, if nothing else.
 
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Cutlerine

Gone. Not coming back.
03: A MAN OF WEALTH AND TASTE

“Well, thanks for your time,” says Emilia. “Someone will be in touch.”

She smiles and shakes hands and gently extracts herself from the room, trying to disguise her eagerness to leave. Jerry and his parents are having a hard time. They deserve her compassion, even if there's been a whole lot of talking and very little information. Jerry himself doesn't remember much, which she feels is probably for the best, and his parents, worried sick, latched onto Emilia as an obvious authority figure and hammered her relentlessly with questions. She evaded them all easily enough, of course, but this kind of thing always feels wrong. You never feel good hiding stuff from anxious family members. Hence her desire to escape as soon as possible.

On her way out of the ward, Emilia runs through what she did manage to get from them. Firstly and most importantly, confirmation that Jerry doesn't know anything he shouldn't; if he does start remembering, Brock should be able to keep him from talking to people about it. He can handle the business of getting the family to sign the contracts when things are a little more settled. Secondly, Jerry is displaying symptoms of minor radiation poisoning. From Emilia's reading, she knows that this is something that can indeed be caused by a breach event, although the documents she was given are infuriatingly nonspecific when it comes to case studies. As far as she understands it, if she can't find any trace of ionising radiation at the site itself, that's a good indication that this actually is breach.

Which brings her to her next task: visiting the scene. She's contained the information, and now she needs to live up to the second part of her job description. She's done the legal adviser bit. Now it's time for the investigation. Lorelei will want to know, one, if this really is what everyone thinks it is, and two, if so, how it happened.

Emilia sighs. This bit could get prickly. Local law enforcement often doesn't like it when the national agencies start butting in. People have a certain amount of respect for the League, as the oldest part of the Kantan government, but even so, Emilia has faced more than a little hostility in the course of her work. With the stereotypes about Pewter insularity, she has a feeling this is going to be one of those times.

At least she got something useful from Artemis. She wasn't what Emilia was expecting; when she read 'rookie trainer' in the notes attached to the interview transcript, she was imagining a ten-year-old, not a young woman nearly twice that – and she was much smarter than Emilia had been counting on, too. She covered for Brock like a pro, and without Nadia Emilia isn't sure she'd have figured out where the lie was. But she did, which means she has something to wave at Brock next time she sees him. Whatever he told Artemis, Emilia needs to know it.

This thought is a smokescreen, of course. What Emilia is really thinking is that she is crass and insensitive and shouldn't have jumped to conclusions on the phone. She of all people ought to know that that kind of assumption only gets people hurt. Artemis, poor kid, has more than enough to deal with right now without being casually misgendered into the bargain.

Forty minutes later, after navigating the clinical labyrinth of hospital corridors and the unhelpfully signposted nature trails in the woods, Emilia walks out from beneath the trees onto a grassy mound, cordoned off with police tape and crawling with cops. A couple detach themselves from the general mass and move towards her as she approaches.

“Sorry, ma'am, this area is,” one begins, and then stops as she raises the card.

“Emilia Santangelo, legal advisor to the Indigo League with special investigatory powers,” she says. “Talk to your boss. I think you'll find I'm expected.”

The cops glance at each other, and then one goes off while the other stays to keep an eye on her. A few moments later, the first one returns, trailing a haggard-looking man in his early forties.

“Miss Santangelo?” he asks. “Detective Inspector Albert Harkness. The chief said someone would be coming.”

He sounds unhappy about it, but then, he looks like the kind of guy who's unhappy about most things. Emilia decides to give him one chance.

Ms Santangelo,” she corrects. “I'm here representing the League's interest.”

“That's what I said, isn't it?” asks Harkness, and Emilia watches his one chance go up in flames. Okay. She's been black in this country for long enough to know an a*shole when she sees one. Fortunately, her League position means she doesn't have to be nice.

“Just tell me what you've found,” she says, stepping past the police line. “I assume your own forensics team has gone over the site?”

“Right,” replies Harkness grudgingly, following. “The peak of the hill is scorched, but footprints in the soot put two people there, one of whom fell over, and one pokémon. We're not sure what.”

“Rhyhorn?”

Harkness blinks.

“Could be,” he concedes. “The trail of broken grass is pretty wide. You know who was up here?”

“Yes,” says Emilia simply. “What else have you found?”

Harkness' unhappiness congeals for a minute into open anger, but he hides it quickly enough, turning away to gesture up at the hilltop and the white-clad forensics team scouring it like ants in search of crumbs.

“Not a lot. The damage to the grass doesn't match any known source. Forensics say it was disintegrated, not fired. Why the witnesses weren't I have no idea.”

All right. This sounds like breach; in the files Emilia read on the plane, disintegration of nearby matter – sometimes including parts of humans who got too close – was listed as a known side effect. Still, someone who's helped cover up as much of Kanto's weirdness as she has knows there's more than one way to trigger molecular disintegration. A powerful psyshock combined with certain rare poison- or ghost-type moves, for instance, can result in each destabilising effect multiplying the other, and before you know it you've got yourself a disintegration field spreading right through a building. Emilia saw that one in that case out in the sticks near Lavender, and the grass there looked much the same as here.

“Okay,” she says. “What else?”

“The porygon scan picked up some sort of radiation,” replies Harkness. “Very low, not dangerous.”

“Which you might get from a sufficiently powerful fire attack. Except …”

“Except that there doesn't seem to have been any fire, yes.” Harkness glowers. He doesn't seem to appreciate her having jumped in halfway through his thought. “We've done a psy trace, too. Nothing doing. Just a lot of static.”

Emilia nods.

“What did you use?”

“Slowbro. Our handler is Psy Officer Walker, over there.” Harkness nods at a woman standing a little way off, talking to one of the forensics officers. Something pink and shiny that might be an otter and might be a newt is sitting on her foot, staring into space and occasionally scratching the scars around the base of the spiral shell clamped to its tail. Not the best pokémon for the job, but Emilia doesn't doubt that it gets results. The problem is whether or not it can communicate them effectively.

“All right,” she says. “Anything else, Detective?”

“That's all we've got,” he replies. “Honestly, I don't know what else you're expecting to find here, Miss Santangelo. We've run the tests, and―”

“You just let me worry about that,” she says sweetly. “Thanks. You've been very helpful. I'm going to run a few tests of my own.

She leaves him glaring and walks up the hill to where the scorch marks begin. One of the forensics specialists tries to stop her, but she glances back at Harkness and he, with an obvious show of reluctance, nods.

“She's League,” he calls. “Here to do tests or something.”

The specialist gives her a concerned look.

“We've run―”

“Yes, of course,” says Emilia. “I'm not here to impugn your good work. I just have some other things to check.”

He backs off, and Emilia takes a breath.

“Okay, Nadia,” she says, holding out her hand for the natu to perch on. “Ready?”

She gets a chirp in response, and Nadia hops across to her finger, where she turns her unsettling stare on the ground before her, the grass and mingled grey-black dust of disintegrated vegetation. A second or two later, a faint purple glow begins to rise like smoke from her feathers, and Emilia closes her eyes.

There's a second of darkness, and then the hillside reappears before her, drawn in lines of purple and silver against the dark. The police are gone, and instead she sees Artemis standing in front of her, staggering, arms raised to shield her eyes. Jerry is next to her, caught mid-fall, face turned away.

“I told you we did a trace already,” calls Harkness, but she can barely hear him. There's some other sound here. Something very faint, almost inaudible in fact, but there. Grinding. Like a knife being sharpened.

Emilia turns her attention to the hilltop now, almost dreading what she might see, and relieved more than disappointed to find that there's nothing there. Nadia has tried to look into this part of the past, obviously, has made an attempt to render something in the usual glimmering translucent lines, but something's gone wrong. The purple and silver have bled and pooled into blotchy squares, zigzag lines of pixellated interference jumbling the image.

“Nadia?” she asks, staring. “What am I looking at here?”

FURRET THING, answers Nadia crossly. Apparently furret are natu's main predators, out in the wild, and though born among humans Nadia retains enough instinctive hostility towards them that she uses them as curses.

“That's fine,” says Emilia. “You've done plenty.”

COULD BETTER.

“Really. It's okay.” Emilia opens her eyes, letting the sunlight and the cops rush back in to take the place of the artificial night, and taps Nadia gently on the head with one finger. The purple glow fades and she turns to glare at her. “Don't give me that,” says Emilia. “If you couldn't, no one could.”

Nadia's not happy about it, but she returns to Emilia's shoulder without further complaint. Technically, after all, she's right: no one could do better. There is perhaps one species of pokémon with better prophetic powers than natu, but the thing about xatu is that with one eye on the past and one on the future, they tend not to be paying much attention to the present, and don't notice things like their trainers asking them questions or predators sneaking up behind them. In the wild, Emilia was told by the League trainer who assigned Nadia to her, natu almost never evolve. Given the rapid pace of mutation among pokémon, in a few thousand years' time they might lose the ability to do so entirely.

“So?” asks Harkness, joining her. “It's like I said, isn't it? Nothing doing.”

“We saw the witnesses,” replies Emilia, giving away perhaps more than she should but unable to resist a jab at his pride. “And something on the hilltop, although I'm not sure what.”

He stares.

“Walker didn't get anything,” he insists.

“I'm sure Officer Walker is an excellent tracer,” replies Emilia. “Perhaps she was just unlucky.” Too far, she admonishes herself. You don't have to be nice, but you don't have to be outright mean, either. “Anyway, there's something else I'd like to do,” she says, moving swiftly on before Harkness can think of a reply. “If you'll excuse me?”

She opens up her bag and withdraws a poké ball: electrum casing, engraved with the Indigo League insignia. It's a little showy for her tastes, but after so many centuries the tradition is here to stay; all official League pokémon, as opposed to those partnered to specific members, have to have the special ball. Nadia does, for instance, or she did before Emilia quietly lost the ugly thing on a beach holiday in the Sevii Islands.

Effie never had a ball. When Emilia needed to travel with her, she'd just tap the flowerpot and Effie would jump right in, digging down into the compost with her stubby roots. She'd often uproot herself at night to roam, but she never wandered out of sight of her trainer. There was a loyalty there, an animal trust that if she was with Emilia she would always be safe.

Emilia carefully does not think about this. She releases the ball's occupant, and makes Harkness sigh crossly.

“We did a porygon scan as well―”

“Not with this porygon,” says Emilia flatly. “Beebs? Scan protocol theta, please.”

BB97 is an old model – one of the original 19, in fact – and it takes a little while to respond, its polygonal head nodding back and forth while it processes her command. Emilia has worked with it before, and is used to the delayed reaction, but she can sense Harkness' contempt behind her back. It can't be helped. BB97 has undergone extensive modification at the hands of some of Lorelei's anomalous resources, and nobody wants to update the OS and risk breaking it.

“Acknowledged,” it says at last, in a flat monotone like the speaking clock. “Authorisation required.”

“Presenting.” She holds out her hand, palm down, and BB97 scans her fingerprints with a flicker of half-visible light from its beak.

“Analysing,” it says. “Registered user Emilia Santangelo acknowledged. Proceeding.”

It turns and begins to trundle back and forth across the scorched earth, beak to the ground like a bloodhound following a scent. Sometimes it comes close to bumping into a forensics officer and politely asks to be excused before floating around them. Privately, Emilia thinks it's very cute, but she doesn't let it show.

“I would've thought the League would have porygon2 at least,” says Harkness.

“We do,” replies Emilia. “None of them outperform this one.”

He stares at BB97 for a while. It is having a little difficulty pathfinding around a rock.

“Really,” he says, and Emilia swallows her annoyance and forces herself to stay silent.

Eventually, BB97 is done, and it returns, agonisingly slowly, to Emilia.

“Scan complete,” it says. “Results: 97% match.”

Harkness looks at her.

“Match for what?” he asks.

“Thank you, Beebs,” says Emilia, recalling the porygon. “And thank you for your time, Detective. You'll receive some papers to sign in a little while.”

She turns and leaves, and feels a rush of triumph as he asks again, and is again ignored.

The feeling doesn't last; by the time she's back in the woods, her secret smile has faded. It doesn't really matter if she's put one over on Harkness. That last test has clinched it. The witness testimony, the corruption of the trace, the profile of the fallout BB97 scanned: it all points to one thing, and that thing is breach.

I am omen, Artemis said the entity told her. If that isn't the start of something bad, then Emilia doesn't know what is.

*​

Later that afternoon, Artemis gets another call from the Gym. Not Brock or Emilia, but she supposes they must both be pretty busy. She gets thanks for her assistance, a reminder that she can count on the League whenever, and reassurance that Leroy has been found. He came back all by himself, chewing the remnants of someone's rose bush and trailing a broken hosepipe looped around one ankle.

It's a relief, or at least one less thing to worry about. She feels there's an important distinction to be made there.

She finishes packing, slowly. There's more than she thought, but she's pretty confident she can handle it. Sometimes being big is useful after all. She fills up bottles of water and looks at maps. Each League campsite should have some kind of water pump or something, so if she doesn't wander too far from the marked trails she should be fine. They're designed for ten-year-olds, after all.

It takes her a long time; for some reason she can't seem to concentrate. Or no, not 'some reason': she knows exactly what it is that's bugging her. It's about a billion feet tall and springs into existence in the middle of an unnatural night.

What really gets her is that she's still doing this. Okay, so maybe she doesn't have a choice, but what if there are others like it out there? Emilia didn't give anything away, and Artemis never really got a chance to ask any questions; as soon as the interview was over, they went right into the whole getting-a-pokémon thing. That had to be deliberate, right? She didn't see it then but she sees it now, and she could kick herself for not noticing at the time.

“Damn it, Artie,” she mutters. Brauron looks up at the sound, and Artemis holds out her hand for her to climb on. “You were a distraction,” she tells her. “A really pretty distraction, but still.” She sighs. Brauron makes her way slowly up Artemis' arm to hang from her collar. She seems to like it there.

Somewhere out there, terrible things are happening, and the League sends well-dressed women with natu and kindly smiles to make sure nobody ever finds out. Doesn't even sound real, does it? Even she has to admit it seems like a delusion. But it is real, and this is the world she's planning on going out into, as soon as tomorrow comes.

“What are we gonna do, huh?” Artemis asks Brauron. She puts a delicate hand on Artemis' clavicle: a response, or not. “That's not so helpful,” says Artemis. “But it's cute, I guess.”

She peels Brauron gently off her shirt and holds her up close, looks into her dark, intelligent eyes.

“We gotta do it anyway,” she says, as if it's her pokémon she's convincing. “We're committed, Brauron. What are we?” Brauron licks each of her own eyes in turn with a long blue-black tongue like a fish tail. “That's right,” says Artemis, engaging in some creative interpretation. “Committed.”

She returns Brauron to her perch and gets up. It's going to be okay. How unlucky would you have to be to meet that spire twice, right?

*​

It's another bad night. No ghost people, for which Artemis is thankful, but nightmares. It's all right. She'll live. She always does.

In the morning, she gets up early and tidies her room. She tore it up fairly thoroughly yesterday while she was packing, and though she's taking anything that could reveal her other self to her parents with her, she doesn't want to leave a single reason for anyone to come in here and go through her things. It's just second nature at this point; Artemis has spent far too long being far too careful to let herself slip up now.

She's quiet, but Brauron is clearly a light sleeper, and when Artemis closes the wardrobe she senses her uncurling on the windowsill where she perched last night. She originally coiled herself on the bedside cabinet, but Artemis had visions of reaching for the alarm clock and missing and accidentally crushing her with her giant clumsy hand, and had to move her before she could calm herself down enough to go to sleep.

“Hey,” she says. “Ready for adventures?”

Brauron looks at her suspiciously for a minute, then seems to remember where she is and who it is she's looking at and relaxes, yawning and settling onto her haunches. She holds out her forelegs expectantly, and Artemis raises her eyebrows.

“Is that what I am, huh? A taxi? Oh god, don't be so cute at me like that, I can't say no.”

She picks her up and Brauron settles by her collar again like a spectacular pendant.

“C'mon,” says Artemis. “I gotta go make the tea.”

But for Brauron clinging to her shirt, everything is just like normal. The radio clock in her parents' bedroom clicks on as she passes, bringing in the presenter mid-greeting; exactly three minutes later, Artemis hears the shuffling of bodies begin as her parents start the arduous process of getting up and ready for work. She makes tea and leaves it out for when they come down. She eats cereal without really tasting it and gauges how much time is left until she needs to leave.

Just like any other Monday in the Campbell household. Except school's out, and in its place something much, much bigger is coming.

Ten-year-olds do this, Artie. Ten-year-olds. You're going to be fine.

Her parents come down dressed for work and eat breakfast in an uneasy quiet. Nobody is quite sure what to say, until Artemis, knowing that there are now just five minutes left until her father has to leave, puts her mug and bowl in the dishwasher and stands by the door.

“Well,” she says. “I, um … I guess I'm going.”

The words hang in the air for a little while, filling the kitchen like a cold mist.

“Okay,” says her mother. “I guess you are.”

They all file out into the hall, where Artemis has left her backpack. She puts it on in silence, carefully avoiding squishing Brauron beneath the straps (her brief and shocking mental image: a crunch, a hiss, blood soaking into her shirt), and stands there for a moment, fidgeting.

“Well,” she says again. “Bye, I guess.”

“――,” says her dad, taking her hand. “Good luck, son.”

(A tiny stab of pain.)

“You know you can come back if you need to,” her mother tells her, and then quickly corrects herself: “If you need a break, I mean.” She pauses. “You have your meds?”

“Yep. I do.” Artemis waves a hand awkwardly over her shoulder at the pack. It's heavy, but as she thought, it's okay. She's heavier by a long way. “Thanks.”

There is a moment of graceless silence, in which her parents visibly think about hugging her but do not, partly because of the salandit clinging to her chest and partly because this isn't really a thing that they do with her, any more. Artemis focuses on breathing and not seeing the look on their faces.

“Well, it's nothing really,” says her mother, in the end. “Bye then, ――.”

“Yeah,” says Artemis, moving to the door, so relieved she almost forgets to not hear her old name. “Bye.”

“Bye,” calls her father, and then Artemis closes the door behind her.

She stands there on the step for a moment, letting the warm light and cool breeze of an early summer morning wash over her. Breathe, Artie.

Okay?

Okay.

Artemis breathes out, and starts walking down the street.

She has a lot to be getting on with. She's not actually leaving town right away; first, of course, she has to stop by Chelle's and get into character, so to speak, and then after that she needs to wait for the shops to open: she has a few errands to run before she abandons civilisation as she knows it for the foreseeable future. If it had been possible, she'd have left a little later, but she would have felt terrible about going while her parents were out. That really would be like abandoning them.

So: first, the bus, eerily quiet at this hour now that school's finished for the summer, and then Chelle's house. Chelle is waiting for her, looking as excited as if it's her who's going off to wander Kanto and have adventures. But then, she already went on her own trainer journey, back at the usual age: three badges in a case up in her room, a persian that now spends its retirement finding new and ever more inconvenient places in which to lie down. She knows what Artemis has to look forward to.

It's a little grating. Artemis doesn't like to be reminded that she missed her first chance. But Chelle's her oldest friend, and she stuck with Artemis even after she became Artemis, taught her everything she knows about clothes and make-up, so she deserves to be cut a little slack. Artemis would be excited for her too, if their positions were reversed.

Here, Artemis gets changed and leaves the clothes she wore out of her house at the back of Chelle's wardrobe, to be picked up when she return home. And after Chelle is done cooing over Brauron, who accepts the attention with the regal grace of a queen receiving a gift from a visiting dignitary, it's time for one last trip out together. They go to the store and buy sunglasses, blinking at each other through mirrored lenses and laughing as they compete to try on the least suitable pairs they can find, and then Chelle accompanies Artemis to the hairdresser's.

It's the last thing. She's going to be gone a while: she's not going to keep this ugly hairstyle when she doesn't have to. Still, it's nerve-wracking, putting herself in such close proximity to people who cannot fail to detect what she is, and she's glad she brought Chelle. Artemis hates to admit it, but she really does need the support. And anyway, someone has to carry Brauron. (The fact that she could simply be returned to her poké ball is one that Artemis deliberately does not consider.)

She does okay. The hairdresser is a little stumbling, a little hesitant, but between her and Artemis and Chelle they manage to work it all out, and Artemis leaves with hair that is still much shorter than she'd like but immeasurably more stylish. She feels a heady rush of relief, and a certain half-ashamed pride that she survived.

There's no time to dwell on it. This is the last goodbye. At the bus stop where she can catch the number 65 to the edge of town, Artemis stops, and moves Brauron to her shoulder so she can hug Chelle goodbye.

“Stay safe, Artie,” she is told. “Call me sometimes, huh?”

Artemis promises she will, and then the bus comes and she is at last all on her own.

It's the first time in so long now. There was a time when doing anything at all seemed impossible, and then after that there was a time when her friends and family wouldn't let her out of their sight. She hated it then, of course; nobody likes to be treated as if they can't be trusted, even if it might be true.

Now she has all the freedom in the world. Technically there's nothing to stop her leaving the country and heading for Johto, even; her League grant will allow it. Anywhere she can walk, she is allowed to go. And if at the end of it she turns out to be any good, maybe she could go even further still. Hoenn, Sinnoh, Unova, Kalos … the world is huge, and one day it might all be hers.

Not yet, though. And that's okay; right now, it's too big for her to even think about comfortably. First, she just needs to make it through Viridian Forest.

Artemis looks away from the city shifting outside the window and down at Brauron, flaring the fins between her shoulder blades to catch the sunlight.

“We're really going,” she tells her. “You and me, kiddo. We're gonna see some things.”

Pewter grows thin and sparse around them. The bus empties its passengers out, stop by stop. Eventually, there's no one on board but Artemis, and the road gets narrow and leafy.

And then it's the end of the line, and she gets out and stands there by the wayside. The bus leaves, and she looks back after it, watching it shrink down among the distant houses. She can't hear even the faintest whisper of Pewter traffic. This is the furthest she's been from the city centre in at least three years.

She looks south, past the place where the road bends to skirt the woods, at the trees that stand there, dark and silent.

The moment hangs inside her like a bead of water on the tip of a finger, gravity arrested by a miracle of physics.

Artemis leaves the road and walks south down a footpath that cuts across the scrubland. Behind her is a signpost, VIRIDIAN FOREST 1 MILE, and behind that are the suburbs, and behind those are her hometown, her friends, her family, everything she loves and hates and both and more.

She thinks it would make a good story if she didn't look back, but she does, just once, and then she gets her head down and hurries on towards the woods.

*​

“Good morning,” says Emilia to the receptionist on duty at the Gym. “I'd like to speak to Brock, please.”

Hopefully he's around. She gave him Sunday to get some sleep and recover a little, but now she can't put this off any longer. Her report is filed, the information has been contained, and Brock's sitting on the last loose end Emilia needs to tie up before she can get out of Pewter. And not before time. This is one of those cases, the ones that keep her up at night hoping that the League is as good at dealing with this stuff as she thinks it is. The sooner she can get back home and forget about it, the better.

Besides, at this stage, she really doesn't want to leave Effie alone for too long.

“Um, he's kinda busy this morning,” says the receptionist. “Is it urgent?”

Emilia nods.

“I'm sorry, but it is. League business.” She shows him her card, which he scrutinises with frank curiosity for a moment before handing it back. Technically he and she both work for the same organisation, but she suspects that he tends to think of Brock as his boss, and not the people up on the Plateau who actually pay his wages.

“All right,” he says. “He's in practice room 2 right now. That's down there on the right.”

“Thank you,” replies Emilia, who already knows this but is too polite to say so. “I appreciate this. I won't take much of his time.”

Smile, and turn and go. Hurry it up, Emilia. It's early, but like League investigators trainers keep weird hours and she really doesn't want to get in the way of anyone's Gym challenge.

It's the same room in which she gave Artemis her starter yesterday. The pokémon are actually still here, joining in with a practice session Brock is running with a couple of his trainers: simple things, really, mostly reflex work. Many of the more sluggish rock-types have a tendency to slow down even more when living among humans; without the occasional predator or natural disaster to keep them on their toes, they end up too confident in their armour, relaxing into lethargy. (Emilia has a good memory, and a lot of League friends. And you never know when a little extra knowledge might be the thing that decides a case.) Under Brock's direction, the trainers are having their graveler block hits with the tough edges of their forearms, trying to improve their reaction speed. The non-rock-types that Emilia brought are mostly just getting in the way, although they do appear to be doing so very enthusiastically.

“Brock,” she says, standing by the door. “I'm glad to see you back on your feet.”

He turns, surprised. She wouldn't call the look on his face welcoming, exactly – nobody likes being visited by a League lawyer – but he doesn't look overtly hostile, which after the inane intransigence of the Pewter Police Department is really rather refreshing.

“Ms Santangelo,” he says. “I didn't expect to see you here again. Is something wrong?”

“No, not at all. I've finished my report. I just need to discuss a few last things with you, is all.” She makes significant movements of her eyes. “Perhaps in private?”

“Oh. Right. Uh, guys? Keep working on that, switch every five minutes for the next half hour. And for the love of god, someone catch that petilil before it gets its roots into anything it shouldn't.” (An incorrigible little grass-type, getting into trouble. Emilia closes her eyes momentarily and thinks of home.) “Okay,” says Brock. “Let's go.”

He follows Emilia out and back down the hall to his office. Nadia chirps and alerts her with a series of mental images to the ways in which it's changed since yesterday: the geodude are gone, presumably for training; there is a mostly-empty mug of coffee on the desk; a copy of the standard anomalous event confidentiality contract is half-visible in an open drawer; Rugged: A Life Among Rock-Types has been removed from the bookshelf and left propped open nearby. She's good. Emilia's no slouch herself, but even she only noticed the geodude and the book.

“Can I offer you anything?” asks Brock. “Tea, coffee …?”

“No, thank you. As I said, I won't keep you long.” They sit down on opposite sides of the desk. Emilia makes her opening move. “I'd like to talk to you first of all about Jerry DeWitt.”

“Yeah, I heard you visited him.” Just talking about it makes Brock look tired. “I … went there myself yesterday.”

“He should recover within a few days,” Emilia assures him. “I don't know if anyone told you that. Probably they didn't, because they barely bothered to tell me, but there you go. The symptoms pass within a week of the event.”

Brock stares at her for a moment, then sighs.

“Thanks,” he says, with feeling. “They didn't tell me that, no. Although, um, I have a feeling I might have been shouting a lot at the time.”

“Yes, Lorelei did mention you seemed upset.” In point of fact, she said something much less flattering, but Emilia feels it would be best for everyone if she tactfully forgot this. “In any event,” she says, “I'd like to leave him in your hands. You can arrange to speak to him when he's better and have him sign the necessary papers, right?”

“Yes. Yes, I can do that.” Brock nods. “Thanks. I was hoping you'd let me do that. I think it's best this way.”

“As do I. I'm not here to make things any harder for anyone.” This is … well, it's mostly true, but coming as it does right before she starts to make things uncomfortable for Brock it seems a little like a lie to her. “With that out of the way, I think there's only one thing left for me to address.”

“That being?”

Nadia shifts her wings slightly, sparking memories: Artemis' prevarication, Brock's lie – and, strangely, Lorelei's report of his anger. That one doesn't quite seem to fit with the rest to Emilia, but she lets it slide. Sometimes Nadia has a strange idea of what ideas are relevant.

Anyway. It's time to come out with it. Brock will appreciate her being straightforward.

“Brock, I know she stays very quiet and it's easy to forget she's here, but I work with a natu,” she says. “We can't read minds, but we know when we're being lied to. And you and Artemis both tried to avoid one of my questions.”

She stops there, to let it sink in. Brock's elbow hits the table with a thump, and he lets his head fall into his upturned hand.

“Damn it,” he says.

“Yes,” agrees Emilia. “The good news is, Brock, that as far as I can tell what you were trying to do is reassure Artemis that none of what happened was her fault. And maybe I work for the League, but I'm not an unreasonable woman, so I've waited until the morning after I've filed my report to come and talk to you about it.”

He looks up, startled.

“So …?”

“So as long as you haven't given away any state secrets, nobody needs to know.” She clasps her hands together on the desk, a picture of calm. “Just tell me what you told her, Brock. And then I go away and we both forget this happened. Deal?”

He hesitates, but it's a good offer and he knows it. Brock straightens up in his chair and nods.

“Deal.”

“Okay. So?”

“There's … what I said was, I don't think you're responsible and I was going to have strong words with the people who I thought were responsible. That's it, I swear. I wasn't going to tell her any more than―”

“The people you thought were responsible?” Now Emilia sees what Nadia was driving at. Lorelei said Brock was angry. Why would Brock be angry? Because he thought she had something to do with this. Because he suspected …

No. No, there has to be an explanation. The League fixes problems. Sometimes it creates new ones, and Emilia helps fix them too, but not like this. Not … not whatever this is.

“Yeah,” says Brock, oblivious. She keeps her face as impassive as ever. “I mean, I don't know what breach is, exactly, but I know it doesn't happen by accident. It's like the thing said, it was called. And who else is going to be doing that kind of research?”

Nadia, thinks Emilia, and the natu shuffles her feet, ready.

She leans forward, eyes intent.

“What do you think you know, Brock?” she asks, and he gives her a nervous look.

“What? Nothing. I mean, rumours. I know that's Lorelei's division, the weird research stuff. There's – a bunch of people think it's in Viridian Gym or something and that's why Giovanni's never around, but you know, it's just conspiracy theories. I don't really know anything.” He's talking too much, too fast. Emilia needs to rein herself in, dial down the intimidation. With an effort, she forces herself to lean back in her chair and relax her shoulders.

“Sorry,” she says. “Like I said, Brock, this stays between us. But help me understand something: why would you argue with Lorelei just because of rumours? She's not an easy woman to shout at.”

Brock looks genuinely uncertain. Emilia waits for Nadia, but she's got nothing. His hesitation is real.

“I … don't know,” he admits. “Just what I said, I guess. I thought, who else was going to call something like that? And – well, Jerry was in the hospital and Artemis was terrified.” He rubs the back of his neck sheepishly. “Sorry. You know what, I'm glad you asked. Talking about it now, it seems, uh, kind of ridiculous. I should apologise to Lorelei.”

Emilia sighs. Okay. She gets it now. There's nothing behind it, probably – but she'll have to have a word with the Elite Four about maintaining better communications with the various Leaders. Too much secrecy and you get absurd rumours like this. Lorelei's research teams work mostly on managing legendary pokémon and other powerful entities, alongside move research. And Giovanni? He has a business to run. Not the kind of business she entirely approves of, maybe, but still, it more than explains his time spent away from the Gym. Isn't he in the middle of negotiating the appointment of a successor with the League, so he can stop splitting his life between two workplaces and focus on his casinos?

Yes. It makes sense. It does. And she should probably say something to Brock, because the silence is starting to grow.

“Yes,” she says. “Yes, I think that would be good. Although – give it till this evening, maybe. She seems a little on edge at the moment.”

Brock winces.

“Ouch. Okay, thanks for the tip.”

She smiles.

“Not at all,” she says. “I'm glad we cleared this up. You can depend on me, Brock: no one will ever know you told Artemis anything.”

“Thanks.” He grins in relief. “Is that everything?”

“Yes, I won't keep you any longer.” She stands up and shakes his hand. “It was good to work with you,” she says. “You didn't hear it from me, but you're probably the most sensible Gym Leader we've got in Kanto. Your outburst to Lorelei notwithstanding.”

“Really?”

“Definitely. I mean, you've met Koga, right?” That gets the chuckle she was after. “Just – don't listen to rumours in future, okay? I think you're better than that.”

“Sure,” agrees Brock. “Sure.”

They part amicably, and Brock returns to the practice court while Emilia goes outside, where the sun is just getting high enough to start properly warming the city up.

“Well,” she says, starting the walk back to her hotel, “that's done then, Nadia. We can go home now.”

NO, says Nadia, and Emilia pauses.

“What d'you mean?”

CONNECTIONS, she answers, and a little cold finger of doubt touches Emilia through the heat of the day. Artemis, Brock, Lorelei. Evasion, omission, anger.

The breach entity did say it was called …

“I think you're overthinking this,” she says, snapping the thought in half before it can go anywhere. “Don't you start with the conspiracy theories too.”

FURRET, mutters Nadia, but she doesn't press it.

It's fine. Natu are good at observation, at making connections, but as her catalogue of differences in Brock's office proved, those observations aren't always meaningful. There's a fine line between detective work and paranoia, and Emilia does not intend to cross it today.

“Let's just go,” she says, not wanting to think about it any more. “Come on. Effie's waiting.”

*​

Viridian Forest is not like the other woods. That makes the going a little easier. East of Pewter, the forest was dark and leafy and monochome; here, the trees are all different shades of green, and thick with some kind of creeper that dangles in long, flower-heavy loops. The air is cool and fragrant, and dappled with light. This difference is an important one, as far as Artemis is concerned. It's what says, this isn't last time.

Her plan is to go south through Viridian itself to Pallet, where she can get the ferry out to Cinnabar Island. She could have gone east, she supposes, but that would take her to the mountains and then on into Cerulean, neither of which seem a particularly good place to start training a young fire-type. Viridian Forest, on the other hand, is known for its bug-types, and given Brauron's particular typing they shouldn't be able to do much to her, even allowing for her inexperience. Their inexperience, even. It's Artemis' first time, too.

It's an okay plan. Not perfect, kinda patchy in places, but okay. It will definitely do as a starting point. If you're going to make mistakes, she figures, you should try to make them before it starts mattering too much.

And hey, if nothing else, this is a nice walk. The particular trail she's following is pretty quiet and a little overgrown in places; sometimes she catches flashes of movement out of the corner of her eye and knows there are wild pokémon around. None seem to want to fight. That's okay. Some of them will. They always do.

Artemis hums to herself and breathes in the calm. Freedom is a little frightening, really, so fraught with possibility, but she thinks she could get used to it.

A couple of hours into her walk she hears a clatter of heavy wings and looks up to see a group of glossy wood pidgey flying from tree to tree. They look back, hesitate; some fly on, but one, sensing an opportunity, flies down, shrilling and kicking at air. For a minute, Artemis freezes up – but Brauron knows what to do, has in some amphibian way been anticipating this, and she leaps from her perch with a hiss and a showy jet of greenish flame. The pidgey banks sharply and retreats up to the tree, cooing, and Brauron lands in the dirt at Artemis' feet, crouched and ready to move.

“Oh,” says Artemis uselessly, staring, taken aback by the speed of it all. She knew it would be different in person, but still, she wasn't expecting this.

The pidgey flares its wings and begins to beat them weirdly, at a strange angle to reality, and the air stirs, gathers in half-visible clumps, and at one last beat flies forward―

“Um – oh hell, move!

Brauron may or may not understand the word, but she definitely understands the sentiment. She darts past the gust, twists and spits fire in a neat little ball that falls far short of the pidgey but firmly convinces it that it has picked the wrong fight, and as it flaps off after its companions Brauron turns to look up at her trainer, hissing in contentment.

Artemis keeps on staring.

“Uh,” she says. “Right. Okay. Um – well done? Yeah. Yeah, well done.”

She picks Brauron up and strokes her little head with one finger.

“I guess you're gonna have to train me,” she tells her. “'Cause I think you won that one on your own.”

Sss, replies Brauron, squeezing her eyes shut in pleasure.

Artemis sighs, and starts walking again. It seems like she's got a lot to think about.

She thinks back to all that time spent on the internet. What does she know about salandit? They're poison/fire, an unusual combination that opens up interesting opportunities; the touch of flame in their venom means that it's effective even against the armour of steel-types. Their fire itself comes from setting alight their poison, giving it that distinctive green tint and making its smoke somewhat noxious; they are fast, fragile and dislike close combat, preferring to spit fire and poison from range. In terms of categorised moves, most young salandit will be capable of performing a type 12 ember (rated .43 on the Standard Power Scale) and a type 46b poison gas.

Artemis sighs again. Forget the jargon. Move categorisation is a whole other thing, and she's really not likely to get a proper handle on it any time soon. Focus on what Brauron can actually do: i.e., spit a green ball of fire slightly harder than average, and poison pretty much anything with a pulse and a few things without. What Artemis needs to figure out is how to make her do each of these things on command – quickly and efficiently, if she can, and without giving the game away to her opponent. She has a feeling that saying “hey, do a type 12 ember” within earshot of the other trainer is probably something of a tactical mistake.

“So how do we do this, huh?” she wonders, holding Brauron to her chest so she can climb back onto her dress. “Any ideas, little miss I-can-scare-off-a-pidgey-in-one-go? Yeah, okay, I thought not.”

She keeps walking, through a thicket of trees rich with tiny pale flowers that give off a strong smell of growing things, and ponders the question. It's strange, but she hasn't actually ever read anything about this one basic component to training. Everything she researched was kind of predicated on the assumption that the pokémon would at least understand what the trainer was saying; they're not like regular animals, after all.

Possibly, Artemis realises, she should have started with something more elementary. Pokémon Training 101: how to get the thing to do the thing. And now she's here in Viridian Forest, actually on her way, in a place where she might run into wild pokémon or even be challenged to a battle, and she doesn't have a damn clue what it is she's doing.

Brauron looks up at her, concerned. She can feel Artemis' pulse racing through the wall of her chest.

Slowly, deliberately, Artemis untenses her shoulders and lets out her breath.

“I'm okay,” she says, unconvincingly. “I'm okay. I'm just – thinking, is all. Just thinking.”

It's going to work out. It is. There's no alternative, Artie, so you're going to make this stick.

She keeps thinking, and walks on through the woods.

The sun gets higher and higher, and even in the shade of the trees it starts to get hot. Artemis has been wearing a light cardigan this whole time, self-conscious of her arms (their size, their scars), but now she really can't stand it any longer. And anyway, it's silly. There's nobody here to see. So she takes it off, eyeing the undergrowth carefully in case it conceals any watching eyes (which it doesn't, but sometimes it's just easier to placate your paranoia than it is to fight it), and continues on her way.

The deeper she goes, the more flowers she finds. Bushes livid with red splashes, a whole swathe of old forest where the undergrowth is dominated by late bluebells. She takes photos on her phone and, seeing Brauron reaching for them, breaks off a stem for her to chew and burn up into fragrant smoke between her teeth.

It makes her feel a little better. Maybe she doesn't know how to make Brauron understand her, but at least she's not so bad at understanding Brauron.

Later, she's surprised by what she imagines must be the world's most pugnacious weedle, which sees her coming and decides the time has come to either prove its worth or discover hers. It crawls out from under a bush, nose bobbing as it inches along the ground, and she has to try hard not to laugh. Somehow, the pokémon master-or-be-mastered instinct seems less appropriate in a weedle than, say, a golem or a machoke.

“Okay, kiddo, you're up,” she says, laying Brauron down on the ground. “Emb― oh. You know what, never mind.”

The weedle, catching sight of what looks like a predator, has turned around again and started shuffling off back towards the bushes. Brauron lunges for it hungrily, and for one awful second Artemis thinks she's actually going to eat it, but she stops immediately at the sound of Artemis' panicked voice, and turns to stare at her while the weedle loops its way back into the shrubbery.

“O-kay,” says Artemis shakily, crouching to pick her up again. “Um – please don't do that. Please. I know that's what you do and all, but – just please don't. Or at least not when I'm looking.”

Brauron eyes her, uncomprehending. Artemis sighs and puts her back in place by her collar.

“Never mind,” she mutters. “Never mind.”

She continues. The forest moves around her, same as ever. Except that now, she can't help but be watching for every little movement, every creature that Brauron might see as prey, and somehow the flowers don't seem as bright as they did before.

She really, really needs to start training her properly.

*​
 
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Cutlerine

Gone. Not coming back.
It's an okay day. Artemis isn't sure what she expected of her first day as an official pokémon trainer, but she's not disappointed. Her feet and shoulders hurt much less than she was expecting; the going's pretty easy here in the forest. And it's quiet, deliciously quiet as nowhere in Pewter truly is; Jerry said it would be full of rookies, but she hasn't seen a single other person. And she's walking around freely, as herself, arms bare to the sun and breeze. Shiny new sunglasses. Her favourite dress. Brauron by her neck. All right, so she's not quite got a handle on the actual training thing itself yet, but what the hell, it's not like she's going to challenge the Elite Four any time soon. If this is what it's going to be like, she really hasn't got anything to complain about.

She doesn't make the campsite, although she thinks there is one somewhere along this trail, but that's fine, she has enough water. She pitches her tent in the shade of a tall, spreading cedar, and through an intricate series of gestures and encouraging words coaxes Brauron into lighting her a campfire. Making a fire is one of the things she researched before she left, and she feels a sudden swell of pride when the kindling catches and it does not, as she half expected, immediately go out.

“Okay,” she says, sitting against the trunk of the cedar and tossing a rock a little way away from her. “I'm not gonna teach you to do an ember, right? We're gonna call it … ball. Should throw off the other trainer. So. See that rock? Now, like you did with the campfire … ball.”

Brauron follows her pointing finger to the rock and scampers over there. She licks it experimentally, acidic saliva sizzling on the stone, and then looks back at Artemis for instructions.

Artemis sighs.

“Like the fire,” she says, pointing to it. “Yes, so― whoa!”

Brauron rears and spits, and a crackling green fireball makes the campfire burn huge and bright for a moment before dying back down.

“Yes! Yeah, that's it, okay, the word is ball. Got it?” Brauron does not move. Artemis sighs and gives it another go. “Okay, so … ball, there on the rock.”

Brauron makes her slithery way back to over to the rock and pushes it out of the way with a quick thrust of her foreclaw.

“That's … okay, this is gonna take a while. C'mon. Back over here now. Yeah. And … ball.”

It takes some time, but salandit are no ordinary salamanders, and eventually Brauron figures out what is being asked of her. In the end, Artemis has to hold her still so that she won't move to the rock, and then at last she figures out that she is supposed to be attacking from range. Ball, says Artemis, and the flames splash against the stone.

“Yes!” Brauron gets head rubs and a cinder from the fire to chew on, and she gives a little shiver of contentment, the markings on her back flaming for a second with delight. “Okay,” says Artemis, putting her back down on the ground. “So let's make sure that wasn't a fluke. Ball.”

Brauron sees and spits and is rewarded. And within Artemis rises an immense, shuddery relief: it will be okay, she hasn't already failed, she can do this, she really really can. It's only going to get easier, the longer the two of them travel together and the more they get to know each other. By the time they reach Viridian, they're going to be … well, not good, exactly. But maybe competent.

“Hello, there!” calls someone, and she starts half out of her skin, heart suddenly pounding like it has a mind to flee. “Oh, sorry. I didn't mean to startle you.”

A man emerges from the thickening dusk, in the direction of the trail. Middling height, middling build, middle-aged. Dressed for hiking. Artemis stares, trying not to be suspicious and searching for her voice.

“Hello,” repeats the man, slightly awkwardly, and then to her relief she manages to speak:

“Hi.”

“Do you mind if I join you?” asks the man. “I was walking up the trail when I saw your campfire. And, well, it's getting dark.”

“Um,” says Artemis. “Sure.”

“Much obliged.” He unshoulders his backpack and sits on the opposite side of the fire with a sigh. “This is a lovely spot,” he remarks. “I must have walked this trail at least fifty times and I've never even noticed it before.”

Artemis smiles awkwardly. He must see it. He must hear it, for that matter. But – he's not saying anything. So.

“Yeah,” she says. “It's nice.”

A pause. The crackle of the fire. The low call of a night bird.

“Where are my manners?” asks the man suddenly. “Sorry. I'm Giovanni.”

And then it clicks. Artemis has only ever seen him in pictures or on TV, wearing a suit; out of context, he looks just like an ordinary guy.

“Giovanni Dioli?”

“Yes.” He smiles. It seems genuine enough. “Summer's here, and so are the next crop of new trainers. I suppose I don't have to come out here to find starters for them personally, but it's good to get out of town every now and then.”

“Yeah. I … can relate to that.” This place, this rich green space with its soundtrack of birds and insects – there's just no comparison. Okay, phone reception is distinctly unreliable out here, but other than that, it has Pewter beat in all the ways that matter. “I'm Artemis, by the way.”

“Pleased to meet you, Artemis.”

Brauron slithers from between her fingers and moves closer to the fire, stretching herself out before the flames, and Giovanni blinks in surprise.

“And who might this be?”

“This is Brauron,” says Artemis, and notes with surprise and pleasure that the salandit looks up at the sound of her name. She is smart.

“Brauron!” exclaims Giovanni, smiling. “Is she your sanctuary, then? Do the maidens of the city come to her to perform your sacred rites?”

Artemis has to grin too then, despite her nerves.

“You know your Attican history,” she says.

“Oh, you don't get to be this old without picking up a few bits and pieces,” he replies. “You're a trainer, I take it?”

“Yeah. Just started out from Pewter.”

“Then you're heading to Viridian?” She nods. “Good choice,” he says. “This is an ideal place for you and Brauron to find your feet.”

“Yeah, that's what I thought.”

She catches a movement out of the corner of her eye and flinches, but it's just a bat, dipping in and out of the circle of firelight overhead. It would be embarrassing enough normally, but with a Gym Leader right here looking at her it's excruciating. At least her skin is dark enough to hide a blush. Just. In the poor light.

Anyway, he doesn't make anything of it. He simply takes a drink from his water bottle and begins slowly to remove a tent from his pack. Artemis feels grateful, in that pathetic kind of way that makes her slightly angry at herself.

“When did you start, exactly?” he asks, unrolling his tent.

“Today, actually,” she says. “Um – do you want some help?”

“Hm? Oh no, you needn't bother yourself. I'm an old hand at this by now.” He's not wrong. Artemis can already tell he's going to finish with his tent far sooner than she did with hers. “You started today, you said?”

“Yeah. Why?”

“No reason,” he says. “It's just quite remarkable, really. The very first day! I remember mine. Longer ago now than I care to admit, but still.” He sighs and pulls a cord taut. “I remember stopping at dusk on the top of the hill and looking back at Saffron in the distance, all lit up. Like … I don't know. I was never much of a poet.” He chuckles. “That first night is something special. I hope yours is going well?”

Is it? Artemis asks herself the question, and finds to her surprise that it is. She was expecting to be alone with Brauron, and maybe she might have preferred that, but Giovanni – well, he's Giovanni Dioli. That makes her a little more comfortable with this than if it was a complete stranger.

“Yeah,” she says. “Yeah, it is.”

“Good.” Giovanni lapses into silence, finishes off his tent, and steps back. “Good,” he says again, this time to himself, and sits down again. “I'm glad to hear you're getting on all right,” he tells her. “There have been some strange reports from out here in the woods recently.”

Time slows. Artemis' heart races. Okay. What does he know?

“Really,” she says, just about managing not to stammer. “Like what?”

“Oh, strange lights, eerie sounds, that sort of thing.” Giovanni shrugs. “Most likely it's just some ghost-types moving into the region. They do tend to get around.”

He's so plausible. It could be true. But he's watching her, watching to see – what? Whether or not she gives away that she was there? Or has he just noticed that she's nervous, and wants to make sure he hasn't scared her with the suggestion of ghosts?

“Oh,” she says. “Right.”

“I wouldn't worry,” he says kindly. “They're very unlikely to approach a campsite. If they were the kind of ghosts that fed on human emotion, they'd live somewhere more populated.”

“Right,” she repeats. “Yeah, I guess.” What is she going to do? Let it slide? Honestly, Artemis was kind of hoping she could just walk away from this the way she walked out of Pewter, but maybe it isn't the kind of thing you can get away from. And – well, she can't believe she's even thinking this, but if she could maybe get answers …

All she's saying is, if she knew what it was, maybe she wouldn't be so scared.

She takes a deep breath and reaches for Brauron, warm beneath her fingertips.

“Are you really here to catch starters?” she asks, and Giovanni smiles in a way that in some way she cannot define is distinctly unpleasant. She supposes she might be imagining it.

Or she might not.

“Well, I suppose I'm here to investigate the reports of ghosts as well,” he says lightly, and Artemis is suddenly and absolutely convinced that he has not shown up here by chance. “When I saw your campfire, I thought I might ask if you'd seen any. But since you started today …” He shrugs. “No matter. I'll find them, one way or another.”

The thing is, it could be true, it really could. And Artemis knows that hers is not always a very trustworthy perspective. In her unseeing, frenetic fear, she makes connections that are not really there.

But – she saw something impossible. Something the League knew about already. Some huge, horrible secret that they swore her to secrecy about, and now here comes Giovanni with a cover story and a plausible smile, asking her what she's seen.

Artemis doesn't know what sort of game is being played here, but one definitely is being played. This is a connection she has a right to make.

She curls her fingers under Brauron's belly, and the salandit flexes obligingly, coils herself around her partner's hand and wrist. Artemis lifts her up and holds her close, flame-warm against her chest.

If she doesn't know the game, she can't tell the rules. Whatever Giovanni wants, stay quiet unless he asks. Don't take risks, Artie. Stay neutral and in the morning get as far away as you can, as quickly as possible.

“Okay,” she says. “Sorry I can't be any help.”

Giovanni smiles and shakes his head.

“Oh no,” he says. “Quite the reverse. You've been very helpful indeed. Now I know where they aren't, see?”

Artemis laughs and says she does. Her voice sounds forced to her, maybe to Giovanni too, but if so he doesn't show it.

Around them, the forest has turned as black as pitch. Artemis shivers, and moves a little closer to the fire.

“Cold?” asks Giovanni. His eyes are dark and ever so slightly amused. “Yes, it's surprising how quickly the heat fades, this time of year.”

“Yeah,” says Artemis, clutching Brauron, concentrating on her pulse and breath. “Surprising.”
 

Conquering Storm

Driver of the Aegis
NEW CHAPTER WOOOOO *fangirl squeeflail*

…I will try not to do too much of this.

Secondly, Jerry is displaying symptoms of minor radiation poisoning. From Emilia's reading, she knows that this is something that can indeed be caused by a breach event, although the documents she was given are infuriatingly nonspecific when it comes to case studies. As far as she understands it, if she can't find any trace of ionising radiation at the site itself, that's a good indication that this actually is breach.

…Huh. This, to say the least, is interesting, and it’s a nice aside to all the rest of the breach’s weirdness.

This sounds like breach; in the files Emilia read on the plane, disintegration of nearby matter – sometimes including parts of humans who got too close – was listed as a known side effect. Still, someone who's helped cover up as much of Kanto's weirdness as she has knows there's more than one way to trigger molecular disintegration. A powerful psyshock combined with certain rare poison- or ghost-type moves, for instance, can result in each destabilising effect multiplying the other, and before you know it you've got yourself a disintegration field spreading right through a building. Emilia saw that one in that case out in the sticks near Lavender, and the grass there looked much the same as here.

I love how you used this to do a bit of world-building, describing the effects of combining moves, as well as throwing in a glimpse of Emilia’s history. It really gives the reader a feel for how long she’s been in this business. Also, "there’s more than one way to trigger molecular disintegration" is now my favorite phrase and I will spend the next month looking for opportunities to use it.

Harkness nods at a woman standing a little way off, talking to one of the forensics officers. Something pink and shiny that might be an otter and might be a newt is sitting on her foot,

Considering that Slowbro is 5’03" tall and weighs 173.1 pounds, this one must be particularly…wait for it…Oblivious. Not to mention have a very tolerant handler.

She gets a chirp in response, and Nadia hops across to her finger, where she turns her unsettling stare on the ground before her, the grass and mingled grey-black dust of disintegrated vegetation. A second or two later, a faint purple glow begins to rise like smoke from her feathers, and Emilia closes her eyes.

There's a second of darkness, and then the hillside reappears before her, drawn in lines of purple and silver against the dark. The police are gone, and instead she sees Artemis standing in front of her, staggering, arms raised to shield her eyes. Jerry is next to her, caught mid-fall, face turned away.

This imagery is flat-out amazing. It’s one of those scenes that draws a picture behind your eyes.

It turns and begins to trundle back and forth across the scorched earth, beak to the ground like a bloodhound following a scent. Sometimes it comes close to bumping into a forensics officer and politely asks to be excused before floating around them. Privately, Emilia thinks it's very cute, but she doesn't let it show.

If I were in Emilia’s place, I wouldn’t be able to stop myself from squeeing over this thing’s every move.

“I would've thought the League would have porygon2 at least,” says Harkness.

“We do,” replies Emilia. “None of them outperform this one.”

He stares at BB97 for a while. It is having a little difficulty pathfinding around a rock.

This is pretty hilarious. Also, am I the only one who’s wondering whether BB97’s name is a reference to BB-8?

She gets thanks for her assistance, a reminder that she can count on the League whenever, and reassurance that Leroy has been found. He came back all by himself, chewing the remnants of someone's rose bush and trailing a broken hosepipe looped around one ankle.

It’s nice to know he’s okay, even if the rosebush isn’t.

Each League campsite should have some kind of water pump or something, so if she doesn't wander too far from the marked trails she should be fine. They're designed for ten-year-olds, after all.

Have I mentioned how much I love the worldbuilding in your writing?

It takes her a long time; for some reason she can't seem to concentrate. Or no, not 'some reason': she knows exactly what it is that's bugging her. It's about a billion feet tall and springs into existence in the middle of an unnatural night.

This is the kind of line I wish I could write.

“What are we gonna do, huh?” Artemis asks Brauron. She puts a delicate hand on Artemis' clavicle: a response, or not. “That's not so helpful,” says Artemis. “But it's cute, I guess.”

So adorable.

How unlucky would you have to be to meet that spire twice, right?

Artemis is going to meet that spire twice.

Is that what I am, huh? A taxi? Oh god, don't be so cute at me like that, I can't say no.”

SO ADORABLE.

She looks south, past the place where the road bends to skirt the woods, at the trees that stand there, dark and silent.

The moment hangs inside her like a bead of water on the tip of a finger, gravity arrested by a miracle of physics.

There are no words for how beautiful this passage is.

The non-rock-types that Emilia brought are mostly just getting in the way, although they do appear to be doing so very enthusiastically.

Well, that’s the cutest way to get in the way.

“Well,” she says, starting the walk back to her hotel, “that's done then, Nadia. We can go home now.”

NO, says Nadia, and Emilia pauses.

“What d'you mean?”

CONNECTIONS, she answers, and a little cold finger of doubt touches Emilia through the heat of the day. Artemis, Brock, Lorelei. Evasion, omission, anger.

The breach entity did say it was called …

“I think you're overthinking this,” she says, snapping the thought in half before it can go anywhere. “Don't you start with the conspiracy theories too.”

Well, I am definitely starting with the conspiracy theories. There’s definitely some hinting here about Lorelei having summoned the breach, but there’s enough uncertainty surrounding it to suggest that maybe there’s something else going on. In short, you’ve hooked me even deeper into the story.

She picks Brauron up and strokes her little head with one finger.

“I guess you're gonna have to train me,” she tells her. “'Cause I think you won that one on your own.”

Sss, replies Brauron, squeezing her eyes shut in pleasure.

You know, I feel like this probably happens to beginning trainers a lot.

Also Brauron is flippin’ adorable.

She thinks back to all that time spent on the internet. What does she know about salandit? They're poison/fire, an unusual combination that opens up interesting opportunities; the touch of flame in their venom means that it's effective even against the armour of steel-types. Their fire itself comes from setting alight their poison, giving it that distinctive green tint and making its smoke somewhat noxious; they are fast, fragile and dislike close combat, preferring to spit fire and poison from range. In terms of categorised moves, most young salandit will be capable of performing a type 12 ember (rated .43 on the Standard Power Scale) and a type 46b poison gas.

More of that worldbuilding! Your writing has a way of making me think about things that don’t really make sense in the games. Like, of course there are subtypes for each move - a Salamence’s Ember isn’t going to be the same as a Litwick’s, with those Pokémon having such radically different physiologies. I also have to compliment the way you explained Salandit’s Corrosion ability – I was never sure how exactly that would work.

Also, green fire? Salandit just got about 1000% cooler.

She keeps walking, through a thicket of trees rich with tiny pale flowers that give off a strong smell of growing things,

I have spent my whole life knowing this smell and have never heard anyone else mention it before.

“Hello,” repeats the man, slightly awkwardly, and then to her relief she manages to speak:

“Hi.”

“Do you mind if I join you?” asks the man. “I was walking up the trail when I saw your campfire. And, well, it's getting dark.”

“Um,” says Artemis. “Sure.”

I have to admit that Artemis handled this way better than I probably would have.

“Where are my manners?” asks the man suddenly. “Sorry. I'm Giovanni.”

Holy flip I was not expecting that.

“No reason,” he says. “It's just quite remarkable, really. The very first day! I remember mine. Longer ago now than I care to admit, but still.” He sighs and pulls a cord taut. “I remember stopping at dusk on the top of the hill and looking back at Saffron in the distance, all lit up. Like … I don't know. I was never much of a poet.” He chuckles. “That first night is something special. I hope yours is going well?”

I keep almost forgetting this is Giovanni. The games and anime just portray him as a Bad Guy, but the way you write him, he seems like just a regular person.

In summary, this chapter was awesome, and I can’t wait to find out what happens next.
 

Negrek

Lost but Seeking
gBefore getting into this chapter properly, some quick replies-to-replies:

As for the crest thing, maybe it's just because I've always seen them as kinda ceratopsian more than rhino-like (rhinoceran? I'm not going to look that up and be disappointed that it isn't a real word, I'm not), but I thought they had like a triceratops frill crest thing. Maybe I'm misreading the sprites and they're actually just meant to have weird pyramid heads?
Ah, I see what you mean. To me it looks like rhyhorn have big triangular heads and the armor plating grows pretty close to the skull, but it's hard to tell pon the sprites. I like the idea of them being ceratopsians, though; it would fit well with the rest of their design.

The games really push hard on this idea that pokémon training is a partnership thing, but I feel like they're always fighting their own mechanics and genre [...]*
Oh man, the way the games shoot themselves in the foot on the "training is about friendship" issue continues to be pretty cringey but also kind of hilarious. I think it may have to do with the fact that I think mutual respect and partnership wasn't actually intended to be the focus of the early games; aside from Professor Oak admonishing Blue for not bonding properly with his pokémon at the very end, I don't recall it coming up much. The games were based on the idea of bug collecting and fighting and don't give any indication that pokémon are anything more than magical animals. I think it was really the anime that went heavily into the friendship aspect, with much more clearly sapient pokémon who have their own motivations and stories, and then those ideas got kind of awkwardly ported back into the games, with mixed success. Gen V was definitely the best example of this to me, since it was all about the relationship between pokémon and humans, and while there were a lot of examples of how pokémon are useful or enrich the lives of humans, it was oddly silent about what pokémon were getting by their participation.

...obviously I could go on for paragraphs and paragraphs about this, but! The point is I love the way you're handling the issue in the story. It's such a simple but weirdly underutilized tweak that helps a lot with making training feel more like a willing partnership.

I'm very excited about the master ball spoiler! In most stories it's not really explored at all, either taken at face value or presented as a McGuffin that the main characters never really interact with at all except as the reason TR attacked Silph Co.

And then the actual chapter. I like how the conspiracy theory thickens here, to where Emilia has to wonder what might be kept from her, despite her position with the League. I'm guessing her investigations on the part of the League are eventually going to turn into investigations of the League. Although if Team Rocket is a thing in your version of Kanto and if Giovanni's a part of it, it's astonishing to me that Emilia doesn't believe he's involved; I never got the impression that he was terribly subtly about his position there, although that might just be my prior knowledge of the R/B/Y storyline talking. Of course, it's always possible that in your version of Kanto Giovanni really isn't running anything more repugntant than some casinos, and maybe even could be using whatever organizations he has access to to combat the breach events, but come on... that would be a waste of a fine Italian suit, wouldn't it?

“That's what I said, isn't it?” asks Harkness belligerently, and Emilia watches his one chance go up in flames.
Don't think you need "belligerently" there at all, it's quite clear from what he says that he's being a jerk.

There's some other sound here. Something very faint, almost inaudible in fact, but there. Grinding. Like a knife being sharpened.
Hmm, yes, that was mentioned in the last chapter, too, wasn't it? Ominous.

There was a loyalty there, an animal trust that if she was with Emilia she would always be safe.

Emilia carefully does not think about this.
Ooh. I wonder if this has something to do with how Emilia became involved with the League, became a special kind of lawyer instead of going on as a trainer, or if it's a more personal kind of sorrow. Adds a layer of interest to a character whose life outside of work we haven't gotten much impression of yet.

How unlucky would you have to be to meet that spire twice, right?
Even Artemis doesn't believe she's that unlucky, huh?

“Where are my manners?” asks the man suddenly. “Sorry. I'm Giovanni.”
Ahahahaha oh ****.

I like your Giovanni a lot! I love it when characters can make what looks like offhanded smalltalk about the weather while all the other characters are quietly shitting their pants because of course it's not really about the weather, it can't possibly just be about the weather. That kind of quiet menace wrapped up in plausible deniability is just fantastic, the whole game of "we both know what I'm really getting at, here" and how badly it messes with Artemis' head, because she can't trust her instincts but at the same time knows she really can't trust Giovanni, especially not after what she saw.

I love the introduction of Giovanni this chapter, since it suggests that TR and maybe Mewtwo are mixed up in all this. Of course, Cinnabar Island is home to some of the game's most famous glitches, and it also happens to be the site of a certain infamous genetics lab... and who else in Kanto would be up to such unethical projects as summoning eldritch entities from other worlds? Of course, I'll be happy to follow the plot wherever it goes, but I can't deny that I love a good Mewtwo/TR fanfic in particular, and this chapter is really piquing my interest there.
 

Cutlerine

Gone. Not coming back.
I love how you used this to do a bit of world-building, describing the effects of combining moves, as well as throwing in a glimpse of Emilia’s history. It really gives the reader a feel for how long she’s been in this business. Also, "there’s more than one way to trigger molecular disintegration" is now my favorite phrase and I will spend the next month looking for opportunities to use it.

Ooh. I wonder if this has something to do with how Emilia became involved with the League, became a special kind of lawyer instead of going on as a trainer, or if it's a more personal kind of sorrow. Adds a layer of interest to a character whose life outside of work we haven't gotten much impression of yet.

Yeah, Emilia is much older and has much more experience managing her own brain than Artemis does, which is why I've made her passages much less open about her mind itself. She seems to me to be the sort of person who is very good at not thinking personal thoughts when she's on the job – and also whose life is pretty much just her job – so I'm trying to say what I have to say about her more slowly and less explicitly than I do what I have to say about Artemis, who is after all really thinking her thoughts quite loudly, because it's the first time in her life she's having them. Hopefully it's going to pay off? Emilia is less immediately attention-grabbing than Artemis, but if all goes as planned she should end up being engaging as well.

Considering that Slowbro is 5’03" tall and weighs 173.1 pounds, this one must be particularly…wait for it…Oblivious. Not to mention have a very tolerant handler.

Probably it's a small one. I've never set much stock by the pokédex's figures, since half the time they don't make sense. Golem should not weigh less than a large Bengal tiger; pidgey should not weigh more than a bag of flour. One is made of solid rock, and the other is supposed to be light enough to fly; if we trust the pokédex, neither of those things really seems all that plausible. Besides, often the pokédex is weirdly precise given that it's making generalisations about entire species – like, 210kg for onix, aside from being wildly improbable for an eight-foot-tall serpent made of boulders, seems much less sensible than saying “from Xkg to Ykg”. It works for the games, which don't have to consider how big and heavy pokémon are in relationship to objects in their world, but when it comes to putting pokémon in a functional world, I find you either have to fudge the details slightly or just straight-up change them.

This imagery is flat-out amazing. It’s one of those scenes that draws a picture behind your eyes.

Have I mentioned how much I love the worldbuilding in your writing?

This is the kind of line I wish I could write.

There are no words for how beautiful this passage is.

Thanks, it's kind of you to say! Most of it's just practice, and an intense directed curiosity about how bits of writing function on a technical level.

If I were in Emilia’s place, I wouldn’t be able to stop myself from squeeing over this thing’s every move.

This is pretty hilarious. Also, am I the only one who’s wondering whether BB97’s name is a reference to BB-8?

It is very cute, yes. The name was going to be BB88, mostly as an obscure joke about the difficulty of teaching computers to differentiate between a B and an 8 that I think I may have stolen from somewhere, but then I realised it wasn't very important, and I changed it. I think I did also consider that the similarity to BB-8 might have been distracting.

Artemis is going to meet that spire twice.

Even Artemis doesn't believe she's that unlucky, huh?

I don't know what could possibly have given you that idea. :p

Well, I am definitely starting with the conspiracy theories. There’s definitely some hinting here about Lorelei having summoned the breach, but there’s enough uncertainty surrounding it to suggest that maybe there’s something else going on. In short, you’ve hooked me even deeper into the story.

I think you'll probably figure it out after another chapter or two! Or the rough idea of it, anyway. Of course, I'm the kind of person who thinks the interesting thing is less 'who did it' and more 'what politics and relationships surround it, what effect does it have on people', and so the something else that's going on should, I hope, turn out to be satisfyingly chewy. If that makes any sense.

More of that worldbuilding! Your writing has a way of making me think about things that don’t really make sense in the games. Like, of course there are subtypes for each move - a Salamence’s Ember isn’t going to be the same as a Litwick’s, with those Pokémon having such radically different physiologies. I also have to compliment the way you explained Salandit’s Corrosion ability – I was never sure how exactly that would work.

Also, green fire? Salandit just got about 1000% cooler.

I felt there had to be a way to distinguish it! I mean, fire comes in different colours depending on what you're burning, and since salandit canonically burns its own poison (although I have slightly departed from canon with the mechanics of that, as you'll see in the next chapter), I wanted to make it properly different. This then led me on to think well, actually, wouldn't that technically make a salandit's ember a slightly different move to, say, a charmander's? and then I thought wait, actually, I can do something with this that both helps to establish Artemis' anxious researching mindset and also clarifies how moves work, and then I wrote this passage.

I have spent my whole life knowing this smell and have never heard anyone else mention it before.

I guess it's not something that comes up a lot in conversation, no. Nice smell, though, at least when it's not too overpowering. Kinda soothing.

I have to admit that Artemis handled this way better than I probably would have.

I think she handled it exactly the way I would have, which is to freeze up and not be able to refuse him. I wouldn't say that that's a good way of handling it, but it's definitely a way of handling it.

I keep almost forgetting this is Giovanni. The games and anime just portray him as a Bad Guy, but the way you write him, he seems like just a regular person.

I like how the conspiracy theory thickens here, to where Emilia has to wonder what might be kept from her, despite her position with the League. I'm guessing her investigations on the part of the League are eventually going to turn into investigations of the League. Although if Team Rocket is a thing in your version of Kanto and if Giovanni's a part of it, it's astonishing to me that Emilia doesn't believe he's involved […] I like your Giovanni a lot! I love it when characters can make what looks like offhanded smalltalk about the weather while all the other characters are quietly shitting their pants because of course it's not really about the weather, it can't possibly just be about the weather.

Thanks! Like, the thing about Giovanni is that someone in the League once sat down and interviewed him and thought yep, this is the guy for that Gym Leader job. Obviously that's not a problem in-game, since the League as an institution is barely even canonically developed; his status as Gym Leader just serves to make that fantastic trick with the Viridian Gym work. (It's one of my favourite things about Kanto, which sometimes seems to be lacking in personality: making the first Gym inaccessible until the very end, and having its boss turn out to be the Rocket leader. Great trick.) But like in a Kanto made to align more with reality – and specifically, a very bureaucratic, Western reality, because that's the one I live in and in many ways the only one I'm really qualified to write about – he has to have either kept his Rocket connections secret, or to be powerful enough that it's that kind of thing where you're like oh yeah, Giovanni, everybody knows he's in the mafia.

Neither of which, by the way, is the direction in which I'm taking Giovanni and Team Rocket in this story. This is probably my biggest change to canon, because I wanted to strengthen the conspiracy theory vibe, and I think you'll see why I say that in the chapters to come. For now, what I will say is that the reason Emilia doesn't suspect Giovanni's part of Team Rocket is not that the Rockets don't exist, but because she (along with almost everyone in Kanto) doesn't know they exist yet. Part of the joy of writing Kanto fic is that everything's so loose, from character to plot; you get so much freedom to revise and reinterpret.

As for Giovanni himself, he is … very, very bland in-game. Like, I suspect Brock may be more well-developed, and that's a terrible insult to a character but it's true. I've gone over all his dialogue in all his in-game appearances, even had gander at the Fame Checker, but there really is absolutely nothing. Hence, as with Brock, my attempts to make him a bit more of a person.

I love the introduction of Giovanni this chapter, since it suggests that TR and maybe Mewtwo are mixed up in all this [...]

I don't think there's any secret about that; I put 'mewtwo' in the tags list for this story when I posted to have it added to the catalogue, although I think I might have edited that in too late, since it doesn't actually appear to have made into the catalogue summary itself. Anyway: yes, we can definitely expect Mewtwo to show up, in some capacity, sooner or later. It's actually funny you should mention Cinnabar Island, really, but I'll let that one go till next time.

Ah, I see what you mean. To me it looks like rhyhorn have big triangular heads and the armor plating grows pretty close to the skull, but it's hard to tell pon the sprites. I like the idea of them being ceratopsians, though; it would fit well with the rest of their design.

Yeah, the revelation that they don't have tails really makes me lean towards the rhino thing, which in turn indicates that their heads probably are just triangular, but honestly very few Gen I pokémon have fully conceptually fleshed-out designs in the way that many pokémon from later generations do, so I expect there's a degree of ambiguity there and I can retain my ceratopsian headcanon.

Oh man, the way the games shoot themselves in the foot on the "training is about friendship" issue continues to be pretty cringey but also kind of hilarious […]

Yes, I think we're pretty much in agreement there, although I also sort of think that Gen I is a bit incoherent anyway – one of Team Rocket's crimes is apparently the use of pokémon as tools, and so on. I have a feeling that with or without the anime, the relationship between trainer and pokémon would have to have been revised once the plots and themes of the games started getting more complex anyway, because the simplistic collection/fighting mechanics don't really lend themselves to the kinds of stories that the games ended up wanting to tell. Friendship evolutions, Silver's crobat, Ghetsis and N, Hoenn's human/nature theme and being chosen by your pokémon in Gen VII all went some way to fixing it, but yeah, it's still an uneasy marriage. In Gen II's Indigo League, Karen tells you that the division between weak and strong pokémon is a selfish perspective, and morally she's right, but mechanically, my garbodor still just gets stomped on, no matter how much I like it. (A long-time frustration: why does it have a good attack stat but no access to any more reliable physical poison move than gunk shot? At least I could move tutor it drain punch in BW2. JUST LET ME VIABLY USE THE TRASH BUNNY, GAME FREAK)

Don't think you need "belligerently" there at all, it's quite clear from what he says that he's being a jerk.

Fair enough.

In summary, this chapter was awesome, and I can’t wait to find out what happens next.

Thanks to both of you for your responses! Next time, Emilia comes home to an unwelcome surprise, Artemis goes on a midnight mission, and something wicked comes to Viridian.
 
Ok ok ok so I somehow didn't realise that this got updated and I'm kinda freaking out now.

So lemme get this straight - I freakin adore your worldbuilding. Things which you add in subtly here and there make such an impact on how immersed I get in this world, and I love it. Like with the different types of singular moves - it makes so much sense, but I'd never my have thought about that before! Seriously well done.

As for Artemis, I still love her. Her communications with the cutest Salandit in the Pokemon world are just adorable, and I love the neat touch you added in that we'll never know Artemis' old name. So yeah, MC still going strong!

Also, Emilia. Not to quote Re:Zero or anything, but I love Emilia. Despite her falling into an extremely morally grey area, I can't help but enjoy her character, her interactions with her Pokemon and just about everything in general. Even when she's interrogating Brock I'm still enjoying her. Speaking of, I adore your depiction of Brock. I love the idea that he's with the people who are covering up this whole event, but he himself doesn't want to cover it up and is trying to give Artemis more information in secret - even if that plan doesn't go well.

Oh and I need to mention Giovanni. It appears I did the same thing as a lot of other readers when he announced who he was:

"Oh right ok oh crap this is gonna go well isn't it hahaha..."

But I do like the way you show him! Unlike how we see him in the games and anime (and presumably manga too), he's shown to have an extremely soft side to him, and I find that extremely fascinating!

Overall I'm continuing to have a meltdown at how cool this story is. Looking forward to chapter 4!
 

Cutlerine

Gone. Not coming back.
Ok ok ok so I somehow didn't realise that this got updated and I'm kinda freaking out now.

So lemme get this straight - I freakin adore your worldbuilding. Things which you add in subtly here and there make such an impact on how immersed I get in this world, and I love it. Like with the different types of singular moves - it makes so much sense, but I'd never my have thought about that before! Seriously well done.

Thanks! Really, it's mostly just me having fun(?) thinking about logistics and then my thoughts getting derailed by interesting questions. I'm the sort of person who likes to ask well okay, but what does this really mean for these people? and I think you can probably tell that from the way I write.

As for Artemis, I still love her. Her communications with the cutest Salandit in the Pokemon world are just adorable, and I love the neat touch you added in that we'll never know Artemis' old name. So yeah, MC still going strong!

Brauron is undeniably adorable, it is true. I think I've been a fan of newts and salamanders since I read Matilda as a young and impressionable child, and really the remarkable thing is that I haven't written about any since then except in the most tangential kind of way. As for Artemis, well, with the particular place she is in her transition, and the particular concerns that framing this as a journey fic brings up, it just made sense to do it this way. If she'd stuck around at home longer and her parents been more people than presences, so to speak, I might have focused more on the particular juggling act that comes with being out-but-only-to-the-right-people. (Which is actually I guess the default state of being out, but you know what I mean, it's much more heightened in the kind of situation in which Artemis finds herself.)

Also, Emilia. Not to quote Re:Zero or anything, but I love Emilia. Despite her falling into an extremely morally grey area, I can't help but enjoy her character, her interactions with her Pokemon and just about everything in general. Even when she's interrogating Brock I'm still enjoying her. Speaking of, I adore your depiction of Brock. I love the idea that he's with the people who are covering up this whole event, but he himself doesn't want to cover it up and is trying to give Artemis more information in secret - even if that plan doesn't go well.

That's really good to hear! Emilia is obviously in a line of work that I definitely find shady as hell and which requires some less than moral behaviour from her, and she mostly keeps her actual personality concealed to the point where I suspect she is secretly afraid that she doesn't have one, but I always wanted her to be likeable, really. She seems like a nice person in a nasty business. Doesn't perhaps excuse her actions -- and chapter 04 is where things start getting interesting in that regard, I think -- but it stops her being the villain that she might easily have been.

Oh and I need to mention Giovanni. It appears I did the same thing as a lot of other readers when he announced who he was:

"Oh right ok oh crap this is gonna go well isn't it hahaha..."

But I do like the way you show him! Unlike how we see him in the games and anime (and presumably manga too), he's shown to have an extremely soft side to him, and I find that extremely fascinating!

I wonder if you'll think that after the next chapter? :p But yeah, the thing about bad guys is that even without the bad they're still guys, you know? Everybody's human, more or less, and never more so than when they're being inhuman. Giovanni was a rookie once, and he can be creepy and intimidating at the same time as having a little nostalgia trip back to the salad days of his youth.

Overall I'm continuing to have a meltdown at how cool this story is. Looking forward to chapter 4!

Neato! I'm glad to have kept your interest. New chapter, and new breach event(!) on Sunday. Until then, thanks for reading and especially for responding!
 
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Chibi Pika

Stay positive
Reviewing Chapter 2~!

Alright, I should probably open with the fact that reading this fic has caused me to seriously overhaul my approach to writing narration. Because your description is never just description, is it? Every single line just packed full of flavor and personality to the point that it says more about the character thinking it than it does the setting. Not to mention the way that it allows you to inject worldbuilding into the most unlikely and innocuous passages! I love it. I want to be able to do that so badly.

Also, you mentioned this in the discord the other day, but chapter 2 really highlighted it--I love the way you’ve utilized the POV switches to reveal information to the reader that the characters don’t know. Obviously, the standout example here was having Emilia interrogating Brock be from her POV, but then switching back to Artemis. We already know the psychic techniques Emilia and Nadia used in the former scene. So we know exactly what is going on after Artemis answers some of those questions. And man is that nerve-wracking, knowing that every single lie and half-truth is being zeroed in on, even though Artemis is completely oblivious to it. Of course, this is a technique I can't borrow due to my fic being in 1st person and relying heavily on hiding info from the characters and the reader. But that doesn't mean I can't admire it all the same!

Anyway. Artemis got her first Pokemon, yay! I liked the selection of Pokemon that the League provided her--especially the detail that, yeah, Dratini are hard as hell to train and probably not a good choice for the average trainer. No matter what most fics try to tell us. :p But nope... Salandit! (And a female one at that!) Obviously, this is gonna be the first fic I've read with one in it (I mean, most Gen 7 mons have yet to show up in fic on the forum) so I'm excited to see what you do with her!

~Chibi~;249;;448;
 

Cutlerine

Gone. Not coming back.
Alright, I should probably open with the fact that reading this fic has caused me to seriously overhaul my approach to writing narration. Because your description is never just description, is it? Every single line just packed full of flavor and personality to the point that it says more about the character thinking it than it does the setting. Not to mention the way that it allows you to inject worldbuilding into the most unlikely and innocuous passages! I love it. I want to be able to do that so badly.

Aw, thanks! I always have a ton of things I want to say about my characters and my world, and I do my best to work them into the story in ways that aren't going to strain a reader's patience. I try to make everything do something, you know? If I'm going to write something and not cut it later, I have to be able to justify including it to myself, and that kind of approach has I guess resulted in this world-and-character-at-once style of writing.

Also, you mentioned this in the discord the other day, but chapter 2 really highlighted it--I love the way you’ve utilized the POV switches to reveal information to the reader that the characters don’t know. Obviously, the standout example here was having Emilia interrogating Brock be from her POV, but then switching back to Artemis. We already know the psychic techniques Emilia and Nadia used in the former scene. So we know exactly what is going on after Artemis answers some of those questions. And man is that nerve-wracking, knowing that every single lie and half-truth is being zeroed in on, even though Artemis is completely oblivious to it. Of course, this is a technique I can't borrow due to my fic being in 1st person and relying heavily on hiding info from the characters and the reader. But that doesn't mean I can't admire it all the same!

Yeah, it's been really good fun! I haven't done anything with alternating perspectives for a long time now, and frankly the last time I did it, I didn't do it nearly as competently, so I'm really enjoying seeing what I can do with it now. It makes putting together chapters really interesting, being able to present two people experiencing different sides of the same event, or two investigations going at different angles towards the same goal.

Anyway. Artemis got her first Pokemon, yay! I liked the selection of Pokemon that the League provided her--especially the detail that, yeah, Dratini are hard as hell to train and probably not a good choice for the average trainer. No matter what most fics try to tell us. :p But nope... Salandit! (And a female one at that!) Obviously, this is gonna be the first fic I've read with one in it (I mean, most Gen 7 mons have yet to show up in fic on the forum) so I'm excited to see what you do with her!

Brauron is mostly here because I wanted to write about some Gen VII pokémon, yes. :p The League offering Artemis some rare (at least in Kanto) pokémon as starters was a convenient way to facilitate that, as well as take what was admittedly kind of a cheap shot at fic protagonists getting rare and powerful pokémon by having Artemis turn down the super awesome thing for being too intimidating a prospect. (I imagine that the fifty-odd levels before you get a dragonite translates into a long, arduous training process.) Hopefully, I can do some interesting things with Brauron as well as just satisfying my own desire to get my teeth into some of the new designs. The next couple of chapters have Artemis getting into training her a little more, based on some thinking I did about how a salandit might work as a living, breathing animal, and I guess you'll have to be the judge of whether or not it succeeds.

Speaking of which! New chapter tomorrow. Thank you for your response, and I hope you continue to enjoy the story!
 

Cutlerine

Gone. Not coming back.
04: PARTNERS

It's been a long couple of days. By the time Emilia arrives back in Saffron, she feels like she could sleep for about a week; she got a few hours of rest in a hotel room on Sunday night but not nearly enough. She had her report to write up for Lorelei – nothing major, more or less yes, this is breach and yes, I've contained the story, but still, it has to be composed just so, attached to the data output from BB97 and everything else. It took her a couple of hours, and after that she found herself too restless to sleep much. Sometimes this happens. Emilia can wind herself up into staying awake for days at a time, but getting herself out of that state of mind is significantly trickier.

Still. The long flight back to Saffron International did the trick, knocked her right back to normal, and now she's about ready to collapse face-first onto her bed. It takes her two tries to even get her key into the door.

“Effie? I'm home,” she calls, stumbling in. Nadia flutters off her shoulder, cheeping indignantly at the instability of her perch, and hop-flaps her way off into the kitchen to get herself something to eat. “Effie?” repeats Emilia, dumping her bag and entering the living-room. “How are …?”

She stares.

There is a huge, blotchy red petal lying on the floor by Effie's pot.

“Effie?”

She kneels and picks the petal up. It's thick and slightly furry, already beginning to brown and shrivel at the edges. Laying it aside, Emilia turns the pot until the part of Effie that she knows contains her face is towards her.

“Effie, sweetie?”

Emilia bends right down to the floor, trying to find Effie's eyes. She can just about make them out, clamped so tightly shut they are barely even wrinkles in the bark of her thick bole.

“Effie,” she says again, helplessly. “Effie, please. It's me. It's Em.”

Nothing.

Emilia lets her head fall, forehead almost to the floor. She stays there for a long time, concentrating on her breathing, listening for any movement at all.

She wasn't here. How could she have not been here? She thinks of Effie as an oddish, younger and nimbler. Of that particular oddish instinct to wander at night. Emilia recalls her on the very edge of the firelight, almost lost in the dark, turning to look back beneath her topknot of leaves. Making sure her trainer was still there. Because if she was then it was okay.

But not this time. Because Emilia wasn't here.

Nadia finds her there a few minutes later, and tugs anxiously at her sleeve with her beak. Emilia sits up, slowly, careful not to accidentally brush against Effie's remaining petals with her head, and pushes her hair back across her scalp.

SLEEP, says Nadia, and Emilia nods and makes her silent way to bed.

In the morning, she eats her first full meal since Saturday and catches up on emails, trying to keep herself from staring at Effie. She knew this had to happen. Flowers don't last forever, and vileplume are strange flowers but flowers nonetheless. It's basic biology. When a plant is done with its flower, it dies back and the ovary at its base swells into a fruit. Emilia read up on this a couple of years ago, back when Effie first began to spend more time rooted than walking around. She knows that by this point, Effie will have disconnected her brain from her nervous system and started to digest it, to give her the last burst of energy she needs to grow her fruit.

This isn't a bad thing. It's just what vileplume do. Effie feels no pain. But she's been Emilia's partner for twenty-seven years now, and that's not a length of time you can ignore. Trainer journey. Transition. First relationship. Law school. The League gig. Everything she did since she was ten, she did with her.

And now …

?, asks Nadia, from her perch on the back of the couch. No words, exactly; just concern, with a questioning inflection.

“I'm all right,” replies Emilia, returning her attention to the screen of her laptop. “Thanks, Nadia.”

Nadia chirps. She doesn't sound all that convinced. It's all right. Neither does Emilia.

*​

Artemis isn't sure what wakes her, but when she opens her eyes she sees a ghost person crouched at the other end of her tent. It is in its pressure suit monstrously, uncannily large, far too big for the enclosed space. Hunched. One hand on its knee. One hand held out, fingers spread. Three and a thumb, one missing, bleeding from somewhere inside the glove.

Its respirator goes click and hiss. Artemis stares, and stares, and with a huge effort wrenches her mind away to something else, to things she knows are really and truly real: sleeping bag, groundsheet, Brauron (Brauron? No, she can't speak right now, can't even call her name), backpack. Dull glow of firelight through the fabric of the wall. Nightingale. Crickets. Smell of woodsmoke and green things.

The minutes pass. The ghost person holds out its hand, accusing.

Artemis breathes out.

It's over now.

She sits up, heart pounding. The tent seems very empty all of a sudden, very open, but not in a bad way.

“Brauron?” she whispers. “Brauron, are you there?”

The red markings on the salandit's back glow for a second in recognition of her name, forming a spiral of light in the dark. She doesn't wake up, but Artemis doesn't need her to. She just wanted to know she was there.

“Okay,” she whispers. “Thank you.”

Something moves in front of the fire outside, casting a shadow on the tent, and Artemis freezes, thinking that there might be another ghost person out there; it can't be, though, they never interact with the real world that subtly, are always just a little too out of place, and she forces herself to lie back down. It's probably just Giovanni. Even Gym Leaders need to pee.

The shadow moves away again, and Artemis hears footsteps crunch the dirt. Okay, then. Giovanni it is. Maybe she doesn't trust him entirely, but she doubts he's here to kill her in her sleep.

His footsteps move away, and then come back. He's not quite in front of the fire, but she can see him doing something, she's not sure what, that involves picking things up and moving them around. There is a quiet curse – definitely his voice – and then an exasperated sigh.

“Hey,” he mutters, so quietly Artemis has to strain to catch it. “Yeah, yeah, I know it's late. Look, the scanner isn't working.” Pause. “Yes, Abby installed the porygon before I left.” Another, shorter pause. “The blue one? Okay. Then …? Green and then the system button. Right. Now it wants an input code … Look, I'm not feeling very patient here, Steve. You were supposed to set this thing up before I―”

He cuts himself off abruptly before his irritation gets his voice too loud. Artemis lies down, as quickly and quietly as she can. She has a horrible feeling that if Giovanni realises she's awake, something bad will happen. It doesn't matter how strong you are when you're up against someone whose nidoking has in the past outfought one of Lance Harding's dragonite.

“Okay. 4-4-7-2. Got it. Ah!” He sounds satisfied. “Right. That'll do for now, but we're not done talking about this, Steve. I haven't forgotten about Cinnabar. My office, ten am. Dioli out.”

His shadow shifts, gets bigger and clearer, and Artemis realises with juddering gasp of panic that he's coming over to her tent―

There is a quiet click, and then he goes.

She lies there for what feels like forever, unable even to let herself blink, until at last she feels half sure he must be back in his tent and releases the breath she has been holding.

Okay, Artie, she tells herself, squeezing her hands into fists to stop them shaking. Okay, you were right. He knows. He's here for you.

She wants to get out and see whatever is out there to be seen, but she can't bring herself to do it. For a long time she lies there, slowly working her way back down out of the panic, and then she frees one hand from her sleeping bag and reaches out to Brauron.

“Hey,” she whispers, running her fingers over her back. “I'm sorry, I need you for a minute.”

Brauron stirs and cracks open one brilliant purple eye. Like yesterday, she stares at Artemis warily for a moment, and then again remembers that this is her new partner and relaxes.

“I have to do something kinda scary,” Artemis tells her. “Will you come with me?”

She feels silly asking, but there's no other way to get herself to do this. Brauron hops up onto her arm right away, of course, not even knowing what they're doing or why, and after a few deep breaths Artemis unzips her tent just enough to form a gap she can peer out through. No one out there. All right. She unzips it the rest of the way and crawls out, Brauron climbing up to her shoulder. The fire has burnt very low, but it's still warm and bright enough to see by. Giovanni's tent looks exactly as it did earlier. Of the man himself, there is no sign at all.

Artemis licks her lips, trying to moisten them, but they refuse to cooperate. She takes some more breaths, and then as quietly as she can she stands up. She did her best to work the zip on the tent-flap silently, sliding it down just one notch at a time, and if she keeps the fire between herself and Giovanni's tent, and if she treads lightly, and if …

She forces herself to stop. Breathe, Artie. Use your eyes. Just stand right where you are, and look.

Okay. She sees … fire, tent, darkness. The suggestion of trees all around. Sticks. Leaves. And, right there by the fire where Giovanni's shadow was―

Artemis stretches out, very slowly and carefully, and with the tips of her fingers picks it up. She examines it and sees – a receipt. For a chicken salad sandwich and a bottle of off-brand cola, to be specific. It must have just fallen out of Giovanni's pocket as he took his phone out or something.

She stands there for a minute, feeling ridiculous, and then some hunch makes her turn it over and see on the back a messy scrawl in ballpoint: BLUE BUTTON GREEN BUTTON SYS 4472. POINT AND SHOOT. BRAD COUNT > 1 = POSITIVE, > 5 = ++ATTRACTION. ―STEVE

Okay. It's not junk after all. It's … well, if she's honest she's not sure what it is, but it's something. These are clearly instructions on how to operate the scanner Giovanni was talking about, but Artemis has no idea what a brad might be. Unless it literally means a person named Brad, in which case the scanner is a needlessly complex way of determining something incredibly simple.

About the only thing Artemis can be sure of is that Steve probably doesn't deserve the chewing out he's going to get from Giovanni in the morning. She almost sighs, except that she can't because what if he hears, and after committing the note to memory replaces the receipt as close as she can to where she found it. It's probably pointless, since Giovanni didn't seem to even realise that he'd dropped it – but maybe it's a trap, right, maybe the scanner is a blind and the real test is whether or not she comes out and takes the bait, and because of that maybe, slim as it is, Artemis has to give it a go. Then she has to pick it up again and quickly wipe it across her top because she's just realised what if fingerprints, and then she has to get it back in place.

Then she wonders if maybe Giovanni will know it's been tampered with because his fingerprints were on it and now aren't, and then she closes her eyes and says silently, go to bed, Artie.

And then she takes her advice, gets slowly back inside her tent, puts Brauron down far enough away that she can't roll over and crush her, and lies down in her sleeping bag. She can't do this without a little rustling, but she guesses that's okay. People move in their sleep, after all.

Artemis lies there in the dark, listening to the thin hiss of Brauron's breath as she settles back into sleep. The spire was right. It's an omen, isn't it?

Something's coming. Something that League lawyers cover up and the most secretive Gym Leaders track down. Something that Brock knew about but couldn't explain.

An omen of what, Artemis remembers asking, and she hears the answer again now, as clearly as if the spire has returned:

Breach.

*​

Later, Emilia has to call Lorelei. Whatever half-baked rumours have filtered down to Brock, they need to be nipped in the bud, and while dealing with the Gym Leaders is for the most part not Lorelei's concern, she's the one who Emilia's worked with for the past seven years, and who Emilia has, in a hundred tiny ways, coached through the steep learning curve the Elite Four position requires. If Emilia speaks to her, she might argue, but she'll listen.

Still, there's a real risk Lorelei's not going to make it easy for her. She leaves it until after the emails are sorted out and the appointments made, and then Emilia makes herself a fresh cup of coffee and takes it into the living-room to make the call. Then, after a few seconds of staring at Effie and not dialling, she decides that maybe she should do this somewhere else and goes back into the kitchen.

“Em?”

“Hey, Lori.” Emilia glances at Nadia, perched on the counter, and feels the relevant memories returning to mind: Brock's anger, doubts about Giovanni, the fact that the entity was called. Evidently Nadia hasn't given up on pushing that particular agenda. “How's the Pewter case going?”

“Badly. Beebs pretty much confirmed it. This is … I can't say exactly, but it's not good, Em.”

Nadia can't get a line on a mind at the other end of a phone call, but Emilia doesn't need her to tell that Lorelei isn't lying. She sounds like she hasn't slept since she called Emilia on Saturday. She sounds like someone who didn't summon a giant monster into the woods near Pewter.

“Yeah, I'd gathered. It seemed … dangerous.”

“That's putting it lightly.” Lorelei sighs. “We're going to have to tell Rigadeau at this rate. Not looking forward to that meeting.”

The Indigo League Champion is really more of a figurehead than anything else, mostly because anyone can challenge them and take their position – a holdover from the oldest of the old days when the League was simply a band of the toughest warriors in the clan and the most powerful ruled over them all. Since the office changes hands so regularly, and those who claim it rarely have the same very particular skillset that the Elite Four look for when recruiting, the Champion is not typically involved in League business outside of battling and PR. Casey Rigadeau is one of those Champions: peerless trainer, hopeless politician. They've held the title for six years and been involved in exactly two of the eighteen major operations the League has undertaken in that time.

“That's rough, Lori,” says Emilia sympathetically. She's had to present to Rigadeau before. They're very nice, and in many ways very clever, but tend to miss the subtleties of a situation unless she spells them out slowly and clearly. “I guess there's no way you can keep it within the E4?”

“No, I don't think so. You didn't hear this” (and Emilia, with over a decade of experience, easily does not) “but this is the first breach event in ten years. Last time this happened – well, you worked on the M case back in 2007, right?”

Yes. Yes, she did. That was what made Emilia's name with the League, and got her into her current senior position. The M entity killed a lot of people – League affiliates, mostly; Emilia had always assumed that its previous encounters with the League had left it with a grudge. Now she wonders if there was something more. If it was a breach entity, and if it targeted the League …

Enough, Em. That was then, this is now. Correlation does not equal causation. Just answer Lorelei already.

“Yeah,” she says. “I did.”

“That was breach.” Lorelei sighs again. Emilia can almost see her pushing tetchily at her glasses, the way she does in this kind of mood. “Pokémon mutate easily, you know that. And breach disrupts. I'm going to have to tell Rigadeau about M and explain we might be looking at that again. We've already got that rhyhorn in quarantine.”

The implication is that the M entity used to actually be a terrestrial pokémon of some description. Emilia can't even imagine what it might have been before; the mutation must have been staggering.

“Is he going to be okay? He and his trainer have been through enough already, I'd say.”

“No idea,” replies Lorelei. Her irritation at her own ignorance is clear. “I hope so. For everyone's sake, as well as the kid's. If it does change I don't know if containment will hold.” Clatter of keyboards in the background. She must be at her desk. “Okay. Thanks for listening, Em, I … it's been a difficult weekend.”

“Sure.” Emilia feels for her, she really does. Her own job is the easiest part of this, and even that's not exactly a walk in the park; the task facing Lorelei is a whole lot worse. “Of course I didn't hear any of it.”

“Naturally,” agrees Lorelei. “Sorry for distracting you. What did you want?”

“Staying off the record for a while longer, I got why Brock was so pissed. Did he call to apologise yet?”

“Huh? Oh yeah, yeah. Said he was upset at Jerry being in the hospital, which I guess is fair enough.”

There's something in that I guess that suggests Lorelei thinks otherwise, but Emilia as ever is tactfully oblivious to it. Lorelei is one of those people who is always in control and takes it a little personally when other people aren't.

“It's more than that.” Emilia glances at her notebook, mostly out of habit; she hasn't actually forgotten anything. “He seemed to think that one of your anomalous resources might be responsible.”

“What?” Genuine alarm. Emilia is annoyed with herself for being so suspicious, but some habits you can't switch off. “Why would he think that?”

“Because the entity said it was called, and he couldn't think of anyone else who'd be able to call it.” Emilia sighs. “Look, this is what I wanted to talk to you about, Lori. He's heard some ridiculous rumours that you've set up a secret laboratory in Viridian Gym and Giovanni is heading some mad scientist nonsense in there.”

“That's absurd,” says Lorelei. Too fast, too defensive. Emilia feels it like a blow to the chest. She looks at Nadia, who is hearing the phone call through her partner's ears, and the natu looks back, smug.

“I …” Emilia closes her mouth, composes her face as if Lorelei is in the room with her. “Lorelei, I was going to say you need to maintain better communications with the Gym Leaders to stop rumours like this spreading, but you denied that very quickly.”

There are several seconds of silence.

“Em, I can't tell you anything, you know that,” says Lorelei in the end. No emotion now in her voice. Emilia always did try to tell her that that's not the best way to do this, but she didn't seem to get the lesson. “There's nothing in Viridian Gym, I can tell you that. If we ever were researching breach – and we aren't, for the record – I wouldn't allow it to take place in a major city. I can't believe you'd think that of me.”

Good tactic. Probably mostly true, and she's successfully deflected attention from Giovanni. It's just a pity that Emilia's the one who taught her how to talk like this in the first place.

“I don't,” she replies. There's no point pressing Lorelei about Giovanni; she'll just say that he's busy with his casinos, and all Emilia will manage to do is alert her to the fact that she's seen through the deception. “I'm making a point, Lori. That is why otherwise sensible people like Brock are falling for these ridiculous conspiracy theories. Just ease up on the knee-jerk blanket denials, okay? Talk to people. They understand you can't tell them everything, but they appreciate not being left alone in the dark.”

“I … yeah,” sighs Lorelei. “You're right. As usual. Are you aware how irritating it is that you're always right?”

“Yes,” answers Emilia, making it sound like a joke although it is in truth anything but. She doesn't just work hard at being nice to get people to lower their guards; it's also because people tend not to like her, because a visibly foreign woman who always knows better than you gets on people's nerves, and so she has a lot of bruised egos to soothe if she wants to stay on their good side.

“Of course you are.” Lorelei chuckles. “Fine. I'll ask Bruno to set something up. Leader liaison is his department, really.”

“Thanks, Lori. I think it's for the best.”

“Yeah, probably.”

“Well, I'm sure you're very busy at the moment,” says Emilia. “I'll let you go.”

“Thanks, Em. And – thanks again, I guess, for everything else. I don't know what we'd do without you.”

“Hire another lawyer,” she replies, as always. “Bye, Lori.”

“Bye, Em.”

Emilia puts her phone down carefully on the table and looks at Nadia.

There is a long silence, made up of quiet city noises.

“Okay,” says Emilia at last. “Maybe you have a point after all.”

*​

In the morning, when Giovanni emerges from his tent, Artemis is already up. She didn't sleep well, and anyway she really had to be up before him, so that she could prepare herself. (Meaning: shaving, plucking, make-up, everything that she has to do to make at least some people extend to her the courtesy of politely referring to her as a woman even though they do not, deep down, believe she is one.) So: she gets up early, makes a remarkably okay cup of tea on the fire that she has Brauron reignite, and by the time Giovanni is up and about is already starting to dismantle her tent.

“Good morning,” he says brightly. “How was your first night as a trainer?”

“Pretty good,” lies Artemis, rolling canvas around tent poles. “It's peaceful out here.”

“It is, it is,” agrees Giovanni. He starts filling a pan with water and is about to put it on the fire when he notices Brauron inside it, crawling around among the cinders and hissing with contentment. “Excuse me,” he says politely, and she slithers out of the way to watch from the sidelines, smoking gently and rubbing soot into her skin with her hands.

Artemis is watching too, out of the corner of her eye. She sees Giovanni, bent over the fire, noticing the receipt; she sees his momentary jolt of realisation, the quick sidelong glance in her direction, a deft transferral of paper to pocket. She sees it all, and she is at once comforted and disturbed to know she didn't imagine any of what she thought she saw last night.

“Are you leaving?” he asks her, as she tightens the straps around her tent and puts it back into place on her pack. “You have all the time in the world, you know. No need to rush.”

Which may or may not be code for if you run off right now it would be very impolite, so just to be safe Artemis shakes her head and sits down again.

“In a little bit,” she says. “I'm just getting ready.” She finds an apple in her pack, rubs it on her sleeve and takes a bite. Brauron, who has by now cooled down enough to touch, crawls up her arm to investigate, but turns away at the smell. Salandit don't like fruit. Artemis has been feeding her little pieces of dried meat and some supplementary pellets she got from the Pokémon Mart near the Pewter Gym that are a mixture of ground insects, added vitamins and ash. Apparently pretty much nothing apart from a salandit or charmander will touch them, let alone be able to digest them, but they seem to be going down well with Brauron.

“I guess you must be eager to get going,” says Giovanni, watching her over the boiling water. “How have you been getting on with training, anyway? It's not as easy as it looks, but it's not as hard as you might think, either.”

“I've got Brauron using ember,” replies Artemis. “Brauron? Ball.”

Green fire splashes against the earth and dissipates into soot and noisome smoke. Giovanni nods and smiles.

“Very good,” he says. “You'll have to forgive me, I've never raised a salandit – what else can she do?”

“Poison gas, I think.” Why did she say that? She knows. But, well. “I haven't taught her to do that one yet.”

He nods.

“It'll be useful,” he says. “Don't forget to work on movement, though.”

Artemis feels a little cold claw of self-doubt seize her chest.

“Movement?”

“Yes.” Giovanni waves a hand back and forth, miming jumping. “Most pokémon do try to avoid being hit, but you can't rely on it. Sometimes you'll be able to see where the next attack is coming from when they can't, and you'll need to have a way to tell them what direction to dodge in, do you see?”

“Oh. Right.” She really should have known that. She's seen the televised matches on the International Battle Network. She's heard the trainers shouting their cryptic commands: two o'clock, S-air, downcurl. And she's seen the pokémon responding. By all rights, Artemis should have worked out by now that some of those directions are to do with, well, directions. “Okay,” she says, trying to cover her dismay and mostly succeeding. “We'll work on that.”

Giovanni nods.

“A good plan. Most people use a clock face. Twelve o'clock, right in front of you, six o'clock, directly behind, and so on. It's more precise, and a little harder for your opponent to figure out which direction exactly you mean than if you just say left or right.”

“Right. Thanks.”

“Just thought I'd mention it.”

If he detects her unease, he doesn't show it. He pours boiling water into a tin mug and adds what must be the world's worst instant coffee, creating something that smells indescribably awful. Artemis watches in horrified fascination as he proceeds to drink it with every evidence of pleasure. Okay, so she's not a coffee drinker – her mother's family is from Ahmedabad, and brought with them to Kanto a tea habit that formed a cornerstone of Artemis' childhood – but she's willing to bet that even the most hopeless caffeine addict would turn their nose up at the stuff in Giovanni's cup.

Artemis crunches stolidly through her apple. She'd like more, really; giant that she is, she always seems to be hungry, always trying to keep her outsize body ticking over. But there's a limit to what she can carry, and anyway she'd rather leave sooner and eat later. So she finishes quickly, throws the core away for the birds and ants to pick over, and stands up.

“Well, thanks for all the advice,” she says, moving Brauron and shouldering her backpack. “But I really need to get going if I want to make Viridian any time soon.”

Giovanni smiles. Evidently she has stayed long enough to satisfy the demands of courtesy.

“Of course,” he says. “Nice meeting you, Artemis. Maybe I'll see you again at the Gym someday, eh?”

“Maybe,” agrees Artemis. “Maybe don't hold your breath, though. One baby fire-type isn't gonna cut it in a ground Gym.”

He chuckles.

“I suppose not. Goodbye, then! And safe travels.”

She leaves him sitting there with his awful coffee and hurries back to the path. For about twenty minutes, she concentrates only on putting as much distance between her and Giovanni as she possibly can, then the tight fist of tension inside her unclenches, and she slows to a gradual halt.

She breathes out. She closes her eyes and lets the thousand natural shocks of a summer forest rise up around her: sound of crickets, birdsong, lush scent of green things. Rustling leaves and the distant drone of a huge bug pokémon in flight.

Okay?

Okay.

Artemis opens her eyes, glances at Brauron, and moves on. She's a trainer now. She's got a journey to make.

*​

Here are the conclusions that Artemis has drawn: one, Giovanni is involved in whatever shadowy bit of the League is investigating breach; two, that shadowy bit has done work on Cinnabar Island; and three, she isn't going to be able to escape this.

None of this is very comforting, but when you're hiking through a forest, you have a lot of time to think. And Artemis is very good – too good – at thinking.

Giovanni came to scan her because of what she saw on the hill near Pewter. That's clear. She doesn't know what the results were, but she stood right next to that thing, heard its awful song and its voice echoing across the void between stars. Whatever a brad is, it's clearly a unit of measurement, and if it's to do with the spire, she's probably soaked some up. So: probably he got positive results. And probably therefore Artemis is stuck with League spooks and G-men on her tail.

Which gives her a choice. Capitulate (and oh, that is tempting), or investigate. And since Giovanni mentioned Cinnabar, and she was planning to go there anyway … well, the way Artemis sees it, she can't pass an opportunity like that up. You can spend the rest of your life being terrified, Artie, or you can spend it being terrified but also aware of what it is that's scaring you. Not a great set of options, but that's kinda how this works. Artemis is always scared. But life keeps happening anyway, and so she keeps on having to do things, and so, despite her innate and deep-rooted cowardice, she keeps on going regardless.

She traces this line of thought over the hours it takes her to make her way down the trail towards her first official League campsite, where the warmth coming off the firepit argues for recent evacuation. Here she takes a break for lunch, refills her water bottles at the pump and pokes nosily around in the aluminium trailers set up for any travellers whose disabilities might make tents a difficult option for them, and then continues on her way. She's getting into the rhythm of this now. Walking. Sip of water. Wild pokémon, seeking to intimidate, fleeing when confronted. Trees and flowers and feral parakeets escaped from the Viridian zoo.

And, under the surface, the knowledge that somewhere out there people are doing terrible things and somehow she has got herself involved.

It makes sense, right? Brock said he knew who was responsible for calling the spire. Giovanni shows up to scan the woman who spoke to it. Ergo, Giovanni is the one responsible, or at least part of the same organisation.

Artemis tries to let it go, to relax into this beautiful summer's day and her new freedom, but letting things go really isn't one of her strong suits. She walks, and worries, and only when she is physically interrupted does she manage to turn her attention elsewhere. A wood rattata, sleek and big around as a cat, bounds out of the undergrowth and crouches in front of her, demanding a response; she lets Brauron down from her perch and takes a step back, heart racing. This isn't a weedle: the rattata is bigger and bulkier than Brauron. If she gets hurt – but she's a pokémon, right, this is her thing―

Maybe actually start the battle, Artie, she thinks, and calls out:

“Ball!”

Brauron's head snaps forward and the rattata, squeaking, dives forward, flattening itself under the fireball passing overhead; it surges up again and lunges for Brauron, jaws wide―

“Again!”

―and catches the second ember across the jaw, breaking up its leap into an uneasy stagger. The rattata sways and twitches to one side, shaking out its smoking whiskers, and Artemis sees its confusion, realises that life in the forest has left it unprepared for the dazzling light of fire attacks, and in the same second goes for the opening with both hands.

“Now!” she cries, not actually remembering in her haste to specify a command, but Brauron gets the gist of it and piles into the rattata's flank, claws first, hissing with amphibian fury. After the ember, this is too much for it, and as soon as she makes contact it breaks away and scampers off into the woods.

Brauron croaks hoarsely in triumph, a sound Artemis didn't know she could make, and raises her tail behind her, its red markings flaring with inner light. After a couple of seconds of posturing, she collects herself and looks over her shoulder at her trainer, eyes glittering.

“Yeah!” Artemis crouches and reaches out to pet her. She's still hot from spitting fire but it's not too bad. “That's it,” she says encouragingly. “You did great!”

Brauron licks her eyes and accepts the attention with a dignity that suggests that victory was only to be expected of someone as great as her. Artemis smiles and lifts her back into her usual spot hanging from her top. She did it. She can do this, she really can. The second and third times she didn't even say 'ball' and still Brauron knew what she meant. How amazing is that? She's no Casey Rigadeau, but she's a trainer. She really really is.

It's a relief, and a triumph. And for a little while at least it squashes her fears. Cinnabar Island is a long way off, after all. Right now, she's a trainer, and she's winning.

*​

Later, she bumps into some kids going the opposite way. They're ten or eleven, with a hoppip drifting after them like a tame balloon and a growlithe sniffing around the path ahead of them. It finds her first, yapping and jumping around her with that particular overwhelming joy that only dogs feel, and Artemis smiles and scratches its head while the kids emerge from among the trees down the path.

They stare, silent and fearful, and Artemis straightens up, feels her smile grow faint and cold on her face.

“Hi,” she says, but she doesn't get an answer, so she tries unsuccessfully to smile a goodbye and hurries on past them, clenching her hands into fists to stop them shaking.

Six foot one. Built like a Doric column, broad and solid and capable of holding up a roof without assistance. Scarred, beak-nosed, badly made-up. No, Artemis can't blame them. What she saw in the kids' eyes is only a shadow of what she knows she harbours in herself.

“It's okay, kiddo,” she says to Brauron, because she'd feel ridiculous talking to herself. “We're gonna be okay.”

She doesn't attempt to calculate the odds of this sentiment coming true. She has a feeling they probably aren't in her favour.

Anyway. It's mostly okay. She passes a few more kids that day, and it doesn't get any easier with repetition, but she keeps her head down and just walks on by and very soon they vanish into the woods behind her. And then she can forget about them, until the next time it happens.

That evening she does reach a campsite, but as she approaches the turning she sees the light of the fire and hears voices and she stops, unable to make herself go any further. What's she going to do? Sit there by the firepit with all the rest of them? Three times the size of any of the ten-year-olds and so obviously fake she might as well have it carved into her forehead with a knife? Make them quiet and uneasy and ruin their adventure? Nobody wins in that situation. Not the kids, not Artemis. Better that their journeys don't cross. Better that Artemis sit by herself and enjoy the peace, and they sit with each other and enjoy the camaraderie. They don't want grown-ups ruining their fun, even if Artemis feels pretty far from grown up herself. They want whatever the hell she is even less.

She turns away and continues down the trail for another half an hour, till the light starts to fade. Then she picks her way through the shrubbery to find somewhere else to pitch her tent.

It's okay. She isn't, exactly, but it's okay. Didn't she change her name? And hasn't she run away? You chose this, Artie. You knew exactly what you were signing up for. No point whining about it, no matter how much it hurts.

Artemis sits outside her tent and tries to teach Brauron to spew poison gas on command. It's tricky; Brauron's fire and venom are both fuelled by the same stockpile of corrosive gas inside her, and she's only little: she can't store very much of it at any one time. In battle, they're going to have to be economical, or Brauron will be out of juice and have to rely on her claws – and they aren't really all that sharp. Brauron's been climbing all over her the past few days, and Artemis hasn't been that badly scratched.

But Artemis is determined, and Brauron is smart – more than smart, even, actively interested in being taught: she saw something in Artemis before, of course, that's why she wanted to partner with her, but the victory against the rattata, small as it was, proves that she's onto a good thing. You can see it in her eyes, in the way she follows Artemis' gestures and stares intently at her face. She wants to figure out what Artemis means, because she really thinks that Artemis is the one who's going to get her stronger.

So she works out that 'cloud' means poison gas, and Artemis for her part feels a kind of mingled pride and panic rising in her: she's doing the training thing, she really is – but on the other hand, now Brauron has expectations. And, well, Artemis doesn't have such a good track record when it comes to those. Her parents used to have lots of them. They put all their hopes in her, after all. Both of them came from their separate poverties and fought tooth and nail to rise out of it, to place their child a few rungs further up the class ladder. They put the money together. They dreamed. She's meant to go to university and become something better than them.

This is another reason why the scars bother them so much. They were already disappointed and afraid, after the cancer; that showed them that their child was maybe not as perfect as she was meant to be. The second, more nebulous illness, that existed only in her head and yet left physical wounds – that just made matters worse. Her parents aren't cruel enough to say it outright, but Artemis feels their disappointment like a cold wind that gusts between them and her, preventing more than cursory closeness.

She's going to disappoint them even more when they learn she's not their son. Whatever she does about university, Artemis knows that that's one expectation she's never going to be able to meet.

But. Brauron doesn't want anything nearly so difficult of her, she reminds herself. Brauron just wants to fight things and get tougher. That's a much easier ask than becoming a functional, respectable adult.

So. Artemis smiles, and rubs Brauron's head with one knuckle, and feeds her a couple of her insect pellets.

“You're getting good at this,” she tells her. “You are.”

Brauron licks her eyes in self-satisfaction. And Artemis goes to sleep that night not content, exactly – it's harder to shake off home than she thought, and Giovanni still hangs over her with scanner and spire – but, at the very least, not actively afraid.

Given everything that's happened to her recently, she's inclined to take it.

*​

Emilia does some digging. Not a lot – she has work to do, and anyway she doesn't officially have access to all the files she'd need to see – but some. She has an unofficial chat with a Gym clerk in Viridian and one of Erika's trainers in Celadon, both of whom owe her a favour; she gets a contact among the Plateau archivists to show her a couple of documents off the record. Nothing concrete turns up. The Celadon Gym trainer doesn't see much of Giovanni, and as far as the paperwork indicates to the Viridian clerk, he really does go to his offices above the Rocket, his flagship casino. (He claims his taxi fare as a business expense and charges it to the League. This irritates Emilia immensely, but she can't confront him about it without revealing that she's accessed his files illegally, so she has to let it go.) And the documents show that, if the League records are to be believed, Giovanni holds no office but that of Gym Leader. No payments for other services, no 'consultations' or anything else listed that might be cover for a secret breach research wing.

It figures, really. Emilia's an old hand at this game, and she knows better than to think that Giovanni wouldn't have covered his tracks. He's been a Gym Leader for over twenty years and has run the casinos for fifteen. The man's a political veteran, and even in his private business must have a whole army of lawyers on his books; if he really is running one of Lorelei's labs on the sly, then he'll have all of her resources too, and Emilia knows from experience how powerful those are. She herself is one of them, after all. Point her in the direction of a supernatural cataclysm and she'll disappear it, just like that – and the League has several others just like her. If Giovanni doesn't want to leave a trace, he won't.

All of which adds up to a big, seething knot of unease, somewhere underneath her breastbone. It's happened before that the League has done bad things and the public has paid the price. The zapdos roosting in the old power plant, for instance. Some a*shole actually rubber-stamped the plans to reopen the place, knowing full well that a pair of highly territorial legendary pokémon were laying eggs in the attic, because battle data on zapdos is very limited and wouldn't it be interesting (scientifically speaking) to provoke just a small fight? Except there are no small fights where zapdos are concerned, especially when those zapdos are defending a nest, and so Emilia got dragged in to fabricate electrical faults in the old equipment to account for the carbonised workers, and Lorelei distanced herself from the whole thing and swore blind that she had no idea this was even happening.

The worst of it is, Emilia believed her. That's the horrible thing about the particular conjunction of power and secrecy. Someone can be so far removed from the consequences of their actions that they can do something like that, and the people who might stop them don't even know it's happening. Emilia knows that this is the system she has made a career out of supporting, but she's always told herself, eight out of ten, right? Eight out of ten times, the League gets it right, saves lives and prevents mass panic. People don't want to know that there are zapdos in the power plant, or that someone calling himself Cryptstalker Corvax once dug up a few corpses in a Celadon graveyard and incited haunter to possess them in an attempt at creating an undead army. Eight out of ten times, Emilia is doing the right thing. She's always believed this.

But that leaves the other two times. And this … well, Emilia has no hard proof, but Lorelei's evasions more or less clinched it for her. This is one of those times. The League has done something wrong, put one kid in the hospital and traumatised another, and Emilia has made sure that nobody notices.

Eight out of ten, she tells herself. Eight out of ten. It still doesn't sit easy with her. It never does.

She doesn't go any further with this. There's no point risking her neck over it; she won't find anything, after all. And besides, the reaction to the breach event near Pewter has been big and dramatic enough that Emilia feels sure the League will have to shut down whatever it was that Giovanni was doing. The Champion's involved now, and the kadabra and alakazam commune. They won't stand for it, for sure. People are not so keen on smashing open the fabric of the universe.

So she tries to forget about it, tells herself eight out of ten, and carries on with her week. It's the usual stuff: liaising between Parliament and the League, being an approachable face for civil servants intimidated by the bizarre wing of national government that lives up on the Indigo Plateau instead of down in the capital with everyone else. Consultations, meetings, the maintenance of a careful peace between various factions whose only common ground is that they all have their own petty agendas. She gets the occasional call from a very stressed Lorelei, asking for advice on how to deal with one group or another, but for the most part she is kept out of the loop, as she expected, and just has to hope that the League is doing the right thing.

Besides, she has other things to worry about. Effie has lost another petal, and the others are starting to look dry and wrinkly at the edges. More than once Nadia has come to remind Emilia of an appointment and found her sitting there in the corner, watching her old partner, face blank and mind a monotone signal that Nadia struggles to interpret. She pecks at her ear or tugs on her sleeve, utters what human platitudes her bird brain can manage, and most of the time she rouses her. Sometimes she does not, and simply stays with her instead.

Emilia digs around under her bed and finds the slim leather case that contains her Indigo League badges. Five: three from Kanto, two from Johto. All but two of them are no longer in circulation, the Gym Leaders that gave them out having retired or died or moved on to other work and leaving successors who claimed the right to design a new one. She polishes them, restores the grubby enamel to its original sheen, and pores over them, next to Effie.

Charge, Wave, Soul; Fist, Rising. Five fights. Five memories dissolving inside Effie's wooden skull. Five of many.

Emilia recounts the story of each one in an undertone, not knowing if Effie hears, not caring. The point is not that Effie has forgotten, she tells herself. The point is that Emilia will remember for her.

She gets up each day. She goes to work, smiles, talks, brokers. She eats healthily, goes to the gym, gets exactly as much sleep as is necessary.

Everything is fine. Everything continues. Except that very soon, Effie won't.

Lorelei's next call comes during one of her fugues, when she finds herself unable to look away from Effie's pot, mind locked into a loop of thoughts that run through the life cycle of a vileplume, over and over again. It takes a few seconds for Emilia to realise her phone is ringing, and a few more for her to actually lift it from the table to her ear.

“Yeah?” she says, distantly.

“Em? It's Lori.” Low voice. Urgent. “Something's come up.”

Emilia's automatic professionalism kicks in with an efficiency that almost disgusts her, burying her horror beneath a clean, crisp blast of calm.

“All right, Lori,” she hears herself say. “Tell me what happened.”

“You need to get the next flight to Viridian,” Lorelei replies. “The cops have Samuel Oak in custody at Viridian North.”

“What? Professor Oak? What's he done?”

“Hospitalised seventeen people and destroyed a couple of buildings.”

The world grows cold and narrow for a moment. This makes no sense in a particular kind of way that gives Emilia a very, very bad feeling.

“Has he now,” she says, betraying nothing. “That's … definitely strange.”

“You think that's strange, wait for the next bit,” replies Lorelei. “Oak is also currently doing a show about the next stage of the Pokémon Index Project on JBC Radio One, broadcasting from Goldenrod. Live.”

Emilia wishes she was surprised.

“Two Oaks,” she says.

“Yes,” says Lorelei. “Two Oaks. One of whom just levelled a farmhouse with a gyarados.”

For a moment, Emilia says nothing, just stares at Effie and breathes. Two Oaks. A dying vileplume. A League in crisis.

I am omen, said the entity.

They didn't stop, did they. Not even after Pewter.

“Okay, Lori,” she says, bowing her head. “Tell me everything.”


SUPPLEMENTARY NOTES [CONFIDENTIAL: AUTHORISED ACCESS ONLY]: ENTITY DESIGNATED BE-17-02. SEE APPENDIX FOR DETAILS.
 
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Chibi Pika

Stay positive
Alright, I’m caught up this time! Time to comment on chapters 3 and 4!

Ok this is funny, but I’m actually really glad you included the haircut scene because Artemis’s hair was like the one thing I was really curious about regarding her appearance. I figured it was short-ish since she doesn’t want to tip her parents off, but I feel like my mental image of her is a bit more accurate now that she’s gotten it styled. :3

I was actually curious at first about her decision to head south, opposite the “typical” gym circuit path, but of course it makes perfect-sense—fight a bunch of bug-types and then train with the literal fire-type master. I’ve always believed that a fair number of the junior trainers at gyms are on journeys of their own, and stopped at the gym to, well… train! It’s not all hit-and-run badge getting! Also, I liked the bit where Artemis is like “nope, definitely not doing the Viridian gym.” Dat quad ground weakness. :p

And then what could have simply been an innocuous encounter in the woods turned out to be so much more than that. >:3 Very intrigued to see Giovanni in this—I had no idea the fic would be getting into Mewtwo shenanigans. And I’m already pleased with your portrayal of Giovanni. In fact, he reminds me a lot of the Giovanni from PokeSpe, who spent a long day getting into various hijinks with Red and being generally pleasant the whole time… while carefully gathering information on Red in the process. Just the same here, he’s perfectly cordial, but at the same time, there’s the slightest bit of a calculated air hanging in the background. And that’s just what Artemis was able to pick up on. There’s probably a lot more there that she didn’t pick up on.

I hate to admit, but I kind of already was expecting Effie to have wilted by the time Emilia returned home. :c That is neat that you brought in details of Vileplume life cycles into it. Will the fruit at least yield another Oddish? (Or will it contain seeds that can be planted and grow into an Oddish?) I guess what I’m asking is: will she get to raise Effie’s successor?

It was interesting to see how much Lorelei, of the Elite Four, looks up to and relies on Emilia. But there’s still those moments where the authority of her position clearly shine through, like when she immediately shuts down the discussion. But don’t you just love those moments when a character sets out to disprove something clearly ridiculous and only ends up confirming it? Plus it gave us the glory that is smug Natu.

Like you, I’ve always been of the opinion that the League is just the branch of government that manages Pokémon affairs and being an ace trainer is simply another item on the job description (one of many). The detail that the Champion just being a figurehead is an interesting one. It makes sense—you can’t exactly expect the reigning champion to have the necessary qualifications for the job the way you can with an E4. (I’ve toyed with the idea of having like, an “official” champion who has stable authority, and hands out the “title” of champion to challengers. Which would maybe explain why the heck Lance went from E4 to Champion in Gen 2, which would technically be a step down in official power if the role were figurehead only?) But I digress… Also—the current champion is an enby? That’s pretty sweet.

And man oh man, our next breach is a glitch trainer. I never even imagined it could be one of those! This is such a completely different flavor of messed up compared to the first one! And, let’s see, it was already mentioned that Emilia dealt with an ‘M block in the past (and let’s face it, that’s the glitch most people will have encountered alongside Missingno.) but there are so many more bizarre things to choose from as things spiral more and more out of hand. Can’t wait!

~Chibi~;249;;448;
 
I've always wanted to review one of your works. So here it is, finally like it's been such a long time since I told myself I'd do this but freaking finally--

Okay, so a lot of the comments have already pointed out how great your language is, but I just really want to let you know how great your language is. Like, do you really know how good it is? Because holy Arceus it's good. This paragraph in particular:

She isn't even sure how she's going to handle this. Is she going to tell them? Probably not. They won't believe her. That's the thing about her: nobody ever has to believe anything she says, if they don't want to. Because she's just imagining things, right? Like she always does.

Really liked this from Chapter 1. Your narration is very compelling all throughout, but this particular line is something else. Even before we find out what's up with Artemis, this already said a lot about her. But then I get to this line in Chapter 3:

She thinks it would make a good story if she didn't look back, but she does, just once, and then she gets her head down and hurries on towards the woods.

And it really speaks volumes how well-written all the chapters have been so far. You can tell how much thought's been put into every paragraph, and that makes it even more of a joy to read than it already is.

One other thing I wanted to point out is how holistic your setting feels, and that's always something that takes stories up a notch for me. You take your time to go through little quirks about your Kanto that isn't really what's given to us by canon, and in turn they paint a more complete picture of where this is all happening and how it's affecting the story. Viridian Forest would just be the normal, plain forest in the games were it not for how you describe the trees, the Pokemon, the atmosphere, and all of that description really makes it feel more alive. The Pokemon League would just be four trainers and a Champion but you've made them into these characters I'm now both intrigued by and suspicious of.

Also Salandit is such a good choice for a starter like holy crap.

And that's not even getting into the actual story, which is really, really interesting. The glitches of RBY have always been on a whole other level of weird, and it's fascinating to see what you have in store for them and how you're gonna weave them into the (not-so-typical) trainer journey plot laid out for Artemis. That there's this not-so-subplot about the League covering all of it up going on just adds so much flavor that it makes for a great read.

So yeah, I really like this, and I'm so glad I finally got the chance to start reading one of your works. Looking forward to see where this is going! :)
 

Cutlerine

Gone. Not coming back.
Ok this is funny, but I’m actually really glad you included the haircut scene because Artemis’s hair was like the one thing I was really curious about regarding her appearance. I figured it was short-ish since she doesn’t want to tip her parents off, but I feel like my mental image of her is a bit more accurate now that she’s gotten it styled. :3

Yeah, that's part of why I wanted to include it! Someone in Artemis' in-between state can be difficult to visualise, and I wanted to round out the image of her as well as, you know, go unflinchingly into the parts of early sorta-kinda-out transition that make you cringe both at the time while they're happening and also when you remember them. (So much so that I have actually never had my hair cut ever again after that one time, oh my god, the awkwardness.)

I was actually curious at first about her decision to head south, opposite the “typical” gym circuit path, but of course it makes perfect-sense—fight a bunch of bug-types and then train with the literal fire-type master. I’ve always believed that a fair number of the junior trainers at gyms are on journeys of their own, and stopped at the gym to, well… train! It’s not all hit-and-run badge getting! Also, I liked the bit where Artemis is like “nope, definitely not doing the Viridian gym.” Dat quad ground weakness. :p

That's her plan! And that's a nice idea about the junior trainers being on a journey of their own. I came up with Jerry's gym scholarship thing as a way of explaining more or less the same thing, and it's always interesting to see how two people take the same barely-sensical canon and force it in completely different directions in the name of making it work.

And then what could have simply been an innocuous encounter in the woods turned out to be so much more than that. >:3 Very intrigued to see Giovanni in this—I had no idea the fic would be getting into Mewtwo shenanigans. And I’m already pleased with your portrayal of Giovanni. In fact, he reminds me a lot of the Giovanni from PokeSpe, who spent a long day getting into various hijinks with Red and being generally pleasant the whole time… while carefully gathering information on Red in the process. Just the same here, he’s perfectly cordial, but at the same time, there’s the slightest bit of a calculated air hanging in the background. And that’s just what Artemis was able to pick up on. There’s probably a lot more there that she didn’t pick up on.

My experience of the Pokémon universe is exclusively limited to the games these days, so I can't comment on any similarities between my Giovanni and the Giovannis from any other media, but yeah, I've always felt that Giovanni has more potential than they make use of in RBY. I mean, you could say the same about pretty much any of the characters -- they're all sort of limited and wooden, even in FR/LG with the introduction of the Fame Checker -- but he in particular is really interesting, since he's both a member of the Indigo League and Team Rocket, which is a cool combination of positions of power that makes him very suitable to be the antagonist in a story about secret government conspiracies. I'm glad you liked him! Next time, he'll meet up with Emilia, which should hopefully be interesting for similar but different reasons; it's fun to have two people with their skillsets talking to each other.

I hate to admit, but I kind of already was expecting Effie to have wilted by the time Emilia returned home. :c That is neat that you brought in details of Vileplume life cycles into it. Will the fruit at least yield another Oddish? (Or will it contain seeds that can be planted and grow into an Oddish?) I guess what I’m asking is: will she get to raise Effie’s successor?

That's good, 'cause you were meant to expect that. :p There will be seeds, yes; I imagine vileplume produce a bunch of them in the expectation that many won't get to a place where they can grow, or will otherwise be eaten or destroyed before they reach maturity. But as to how that's gonna pan out, you'll have to wait and see.

Also good is that you like the vileplume life cycle thing. I've always thought that pokémon eggs were a game mechanic more than anything else, something that I should probably ignore if I wanted to make the world make more sense, but like when you deviate from canon that far there's always that little hesitance about whether or not people are going to buy it. It's nice to know that people aren't up in arms shouting where are the vileplume eggs.

It was interesting to see how much Lorelei, of the Elite Four, looks up to and relies on Emilia. But there’s still those moments where the authority of her position clearly shine through, like when she immediately shuts down the discussion. But don’t you just love those moments when a character sets out to disprove something clearly ridiculous and only ends up confirming it? Plus it gave us the glory that is smug Natu.

It's very delibrate, the way Emilia and Lorelei interact; the point is that Artemis and Emilia are opposites in many ways, one at the start of her life and career and one in the prime of it, one just reaching adulthood and one just starting to see middle age on the horizon, one on the outside of the system and kinda wishing she was on the inside and one on the inside and kinda wishing she was on the outside. And it kind of worked out well, too -- Lorelei looks young in all her sprites to me, and with Emilia being in her mid to late thirties, it made sense that, as someone who works extensively with her and has a lot of experience in the field, Emilia would come to be sort of a mentor figure to her. The Elite Four in this Kanto is only half about pokémon training, after all. The other half is politics, and Emilia is much, much better at that than Lorelei.

Like you, I’ve always been of the opinion that the League is just the branch of government that manages Pokémon affairs and being an ace trainer is simply another item on the job description (one of many). The detail that the Champion just being a figurehead is an interesting one. It makes sense—you can’t exactly expect the reigning champion to have the necessary qualifications for the job the way you can with an E4. (I’ve toyed with the idea of having like, an “official” champion who has stable authority, and hands out the “title” of champion to challengers. Which would maybe explain why the heck Lance went from E4 to Champion in Gen 2, which would technically be a step down in official power if the role were figurehead only?) But I digress… Also—the current champion is an enby? That’s pretty sweet.

They sure are! I like stories that deal with the isolation of being trans in places like Pewter, sure, but I am always like well, we tend to cluster together so where's everyone else? as well, so Artemis is absolutely not the only person in the fic who isn't cis. And the game doesn't say I can't do that, because it never says who the Champion was before Blue, so Casey gets to be the first example of that.

As for Lance becoming the Champion, I kinda figure that if the Champion is good at doing Elite Four kinds of things, they do get involved with League business, and if they aren't then they don't -- that's why I had Emilia note that Casey had got involved with a small number of League operations. If they'd been a shrewd politician as well as an exemplary trainer, they would have been brought into more, and I imagine that's how things go once Lance takes the Champion title. In this world, that's what the Lake of Rage segment in GSC is: Lance as Champion, heading a mission in a way that Casey never really did.

And man oh man, our next breach is a glitch trainer. I never even imagined it could be one of those! This is such a completely different flavor of messed up compared to the first one! And, let’s see, it was already mentioned that Emilia dealt with an ‘M block in the past (and let’s face it, that’s the glitch most people will have encountered alongside Missingno.) but there are so many more bizarre things to choose from as things spiral more and more out of hand. Can’t wait!

Yes, there's a reason that things like 'M have been left out of the story; if people write about glitches, they write about things like 'M and Missingno., and while that's fun and all, and Missingno. will probably feature at some point in this story in a minor way at least because there's some narrative potential in the way it has multiple forms, none of those are glitches that I consider particularly interesting or fun to write about. Glitch trainers, on the other hand, now that's where it's at. Oak is a great one because he comes with a really powerful team, and Jacred is also fun because it's a huge glitchy mess that can instantly crash the game, so both of them will come up at one point or another.

I've always wanted to review one of your works. So here it is, finally like it's been such a long time since I told myself I'd do this but freaking finally--

Okay, so a lot of the comments have already pointed out how great your language is, but I just really want to let you know how great your language is. Like, do you really know how good it is? Because holy Arceus it's good. This paragraph in particular:

Really liked this from Chapter 1. Your narration is very compelling all throughout, but this particular line is something else. Even before we find out what's up with Artemis, this already said a lot about her. But then I get to this line in Chapter 3:

And it really speaks volumes how well-written all the chapters have been so far. You can tell how much thought's been put into every paragraph, and that makes it even more of a joy to read than it already is.

Aw, thanks! <3 I'm glad you like it. Maybe it's because the way I was taught literature in university owed a lot to the I. A. Richards and William Empson crowd, but I've got this abiding interest in the crafting of sentences and paragraphs, and the construction of their connotations , and I feel like that I indulge that interest a lot in my fanfic. It's nice to know it's not just purely self-indulgent, and that it's resulting in sentences that other people like reading too.

One other thing I wanted to point out is how holistic your setting feels, and that's always something that takes stories up a notch for me. You take your time to go through little quirks about your Kanto that isn't really what's given to us by canon, and in turn they paint a more complete picture of where this is all happening and how it's affecting the story. Viridian Forest would just be the normal, plain forest in the games were it not for how you describe the trees, the Pokemon, the atmosphere, and all of that description really makes it feel more alive. The Pokemon League would just be four trainers and a Champion but you've made them into these characters I'm now both intrigued by and suspicious of.

I'm delighted that you feel that way! Creative engagement with (and occasional criticism of) canon is a large part of what I always set out to do with my fics -- partly because when I'm playing these games I always have this sense of a living world that my character can't quite see because they're just a kid and what I see in the game is just what they see from a child's perspective, and I have an urge to fill out the things that the kids I play as can't or don't see. Kids on a trainer journey look at the League and see eight Gym Leaders and then a special gauntlet challenge at the end of it; someone older looks at it and sees the bureaucracy propping it up, and adults of varying degrees of experience and competence trying to do their jobs. It's why I don't often write about children, I suppose; I feel like the games covered that one pretty well without any help from me.

Also Salandit is such a good choice for a starter like holy crap.

Thanks! I think so too. Like most Gen VII pokémon, it's interesting conceptually and mechanically, and it looks and moves well on top -- which three things together make up what I consider to be a really good pokémon design. Add it to the fact that it's relatively weak but gets offensively very powerful, seems to canonically be rather intelligent, and is capable of some cool tricks when transposed from a game setting to a fictional one, and that makes it a good starter for a fic trainer as well.

And that's not even getting into the actual story, which is really, really interesting. The glitches of RBY have always been on a whole other level of weird, and it's fascinating to see what you have in store for them and how you're gonna weave them into the (not-so-typical) trainer journey plot laid out for Artemis. That there's this not-so-subplot about the League covering all of it up going on just adds so much flavor that it makes for a great read.

The lovely thing about RBY is how functional they are. They reuse so much data, store stuff in the most unlikely places, and as a general rule just keep on going, even when you do things to them that would make another game crash. You force them to read the wrong data and they just ... assume it's real and generate a wild pokémon out of it. It's kind of amazing, actually, and I've wanted to write about it for a long time. Artemis' attempts to have herself a trainer journey were what I needed to make that desire turn into an actual plot, and I'm glad you're enjoying it all. She's definitely going to keep trying, but the universe, unfortunately, may well have other ideas.

So yeah, I really like this, and I'm so glad I finally got the chance to start reading one of your works. Looking forward to see where this is going! :)

I hope you enjoy future chapters as much! Thank you both so much for reading and responding. Next time: Emilia tries to deal with Oak and comes up against someone as good at this as she is, and Artemis has her first official pokémon battle.
 
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Ok so this is still amazing, I'll stop repeating myself at this point so I'll just give the low-down on what I liked that I've already said: Artemis is great, Giovanni is interesting, Nadia's plot is interesting (and now sad ;_;) and world-building plus writing style is still top-notch.

Ooooooook, now onto the thing that got me with this chapter.

Omg omg omg you're featuring glitch trainers! I am sooooo excited by this. The confusion of having two Oaks, one of whom is attacking everything around it, is just so exciting to me. This fic was already my all-time favourite, but now by an even longer way!

Also, I had a feeling that the Mewtwo plot would become involved due to the tags on the fic, but still loving that it's gonna happen! The Mewtwo sorry isn't exactly my favourite piece of lore, but I do still like it, so it's nice that it's gonna get some attention here!

Overall, still going strong!
 

Cutlerine

Gone. Not coming back.
Omg omg omg you're featuring glitch trainers! I am sooooo excited by this. The confusion of having two Oaks, one of whom is attacking everything around it, is just so exciting to me. This fic was already my all-time favourite, but now by an even longer way!

I sure am. Glitch trainers are just so interesting; we'll be seeing a few over the course of this story, but I wanted to kick things off with the exciting one -- and also the better-defined one, since Oak has a preset team that's brutally high-level, which has all sorts of interesting results when you drop it into a story. That kind of thing works better for earlier on in the story when we don't yet know enough about breach for the vaguer glitch trainers to have their full impact.

And thanks! That's super nice of you to say. I tend to write stories that I would like to read but can't because unfortunately they don't exist yet, so I'm always pleased to find that other people apparently want to read them too.

Also, I had a feeling that the Mewtwo plot would become involved due to the tags on the fic, but still loving that it's gonna happen! The Mewtwo sorry isn't exactly my favourite piece of lore, but I do still like it, so it's nice that it's gonna get some attention here!

Overall, still going strong!

Mewtwo isn't the strongest bit of story in the games, no, mostly because it's a very generic story on a very overdone format, but that's sort of why I wanted to introduce it: like with Brock and Giovanni, turning the Mewtwo plotline into narrative is a way of building on the skeleton the games provide and turning it into something that's hopefully a bit more interesting than what you get in-game. That said, I think I'll avoid spoilers here and say no more about it. Thanks for your response! It really is always appreciated.
 
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These two chapters were excellent, especially for how they really started to get to the meat of the story. Obviously things are just getting started, and more answers (or potential half-answers, I guess) just create questions, but it's exciting to start getting into the glitch stuff. Glitch Oak is especially cool. The idea of a monstrous glitch-man using his absurdly strong alternate-dimension team or whatever else to wreak havoc is both fun and terrifying. I'm definitely biased by my love of journey fics, but I particularly enjoyed the quieter moments of Artie's traveling. As always, her perspective is great in its strained optimism and the keen awareness of how people look at her, and the way she kind of forced herself to believe that no, this is good, you can't bring me down is relatable in a sort of uncomfortable way haha. And while I'm sad that the journey can't last in its present form, the breach plot is genuinely intriguing enough that I can't wait to see where that goes. Artie's constant simmering dread about her own involvement really gives the plot some forward-moving tension and makes me kind of anxious to see where it goes.

My preference for Artie is still definitely true, but Emilia is quickly closing the gap. I love the way she chooses what to say so carefully and the reasoning behind it. Her candor with Lorelei was a little surprising, but I'm guessing we'll get some backstory there. I was also surprised at the detail that Emilia also apparently transitioned in the past. I had briefly wondered about it, but I didn't think I saw enough evidence to really know one way or the other. Nevertheless, it promises to be interesting, and I especially look forward to reading more of her perspective as a foreigner (assuming you meant this in terms of country of origin and weren't signaling her own discomfort with her appearance like Artemis).

For me, though, the highlight was your portrayal of Giovanni. I love that character, and your take on him was pretty great (like Chibi Pika, my mind immediately went to Pokespe, which is another Giovanni I really like). He knows exactly how to act to come across and casual and friendly, but the fact is that he's just too naturally sinister to pull it off perfectly, and of course Artemis would notice. I like your choice to set this before the events of the game, since it gives us readers the knowledge that at some point in the future, Giovanni is going to dive fully into villainy, which really colored my perception of him here. You want to like him, much like Artemis probably does, but her observations and our own experience playing the games pulls us out of it.

I don't have a lot to say that hasn't been said already, so I'll just end this by saying great job as always, and I can't wait for the next chapter!
 

Cutlerine

Gone. Not coming back.
[Imaginative]:[Clockwork];18432771 said:
These two chapters were excellent, especially for how they really started to get to the meat of the story. Obviously things are just getting started, and more answers (or potential half-answers, I guess) just create questions, but it's exciting to start getting into the glitch stuff. Glitch Oak is especially cool. The idea of a monstrous glitch-man using his absurdly strong alternate-dimension team or whatever else to wreak havoc is both fun and terrifying. I'm definitely biased by my love of journey fics, but I particularly enjoyed the quieter moments of Artie's traveling. As always, her perspective is great in its strained optimism and the keen awareness of how people look at her, and the way she kind of forced herself to believe that no, this is good, you can't bring me down is relatable in a sort of uncomfortable way haha. And while I'm sad that the journey can't last in its present form, the breach plot is genuinely intriguing enough that I can't wait to see where that goes. Artie's constant simmering dread about her own involvement really gives the plot some forward-moving tension and makes me kind of anxious to see where it goes.

My preference for Artie is still definitely true, but Emilia is quickly closing the gap. I love the way she chooses what to say so carefully and the reasoning behind it. Her candor with Lorelei was a little surprising, but I'm guessing we'll get some backstory there. I was also surprised at the detail that Emilia also apparently transitioned in the past. I had briefly wondered about it, but I didn't think I saw enough evidence to really know one way or the other. Nevertheless, it promises to be interesting, and I especially look forward to reading more of her perspective as a foreigner (assuming you meant this in terms of country of origin and weren't signaling her own discomfort with her appearance like Artemis).

I'm glad things are starting to even out a little -- Artemis was always intended to be more immediately interesting, because (as a plot device) she needed to grab readerly attention and sympathy right away, while Emilia, because she doesn't give much away, or even let herself consciously worry about things most of the time, was intended to sort of grow on you over time as you start being able to put the pieces together about her history and her character. Her being trans as well is part of that opposition between her and Artemis that I described in an earlier response -- Artemis is just starting and it's still really difficult, while Emilia has been doing it for seventeen years and it is in many ways not an issue for her -- but it's also because there are a whole bunch of ways to be trans and I'm interested in and want to write about all of them. You'll have noticed that neither she nor other people ever appear to notice that she's anything other than cis; that's entirely intentional, and there'll be more of that in later chapters -- along with her own and Artemis' perspectives as visibly not ethnically Kantan, which is of course not separable from their status as trans women. Both of them are, however, Kantan-born. They're just not white, because I'm very predictable in terms of what sort of characters I write these are the kinds of human experience I'm interested in.

As for her conversation with Lorelei -- that was meant to be another example of her very careful decisions about what to say and what to omit. Like, she keeps her promise to Brock; she doesn't tell Lorelei anything at all about him turning off the tape or speaking to Artemis. She only tells Lorelei as much as she thinks Lorelei needs to know in order to make better decisions in future, and if she allows herself to seem a little suspicious it's because she and Lorelei have the history to let that happen.

[Imaginative]:[Clockwork];18432771 said:
For me, though, the highlight was your portrayal of Giovanni. I love that character, and your take on him was pretty great (like Chibi Pika, my mind immediately went to Pokespe, which is another Giovanni I really like). He knows exactly how to act to come across and casual and friendly, but the fact is that he's just too naturally sinister to pull it off perfectly, and of course Artemis would notice. I like your choice to set this before the events of the game, since it gives us readers the knowledge that at some point in the future, Giovanni is going to dive fully into villainy, which really colored my perception of him here. You want to like him, much like Artemis probably does, but her observations and our own experience playing the games pulls us out of it.

Thanks! I'm really pleased with the way he turned out, and there's definitely more of him to come; like you say, we all know he's the bad guy even if I haven't said it yet, and so I have no qualms at all about saying that yeah, he's gonna be a pretty major antagonist. Hopefully people are going to like the shape that that antagonism takes, to say nothing of what I've done with Team Rocket. But, all that to come. For now, thanks for reading and especially for your thoughtful and considered response!
 

Cutlerine

Gone. Not coming back.
05: SUMMER LIGHTNING

Over the next few days, things start taking shape. Artemis still hasn't had an official battle yet – she hasn't even spoken to another trainer so far, although she has run into a few of them – but she's getting better at the rhythms of hiking and camping. Her tent stops fighting her when she puts it up. She finds a walking pace that even she, city girl that she is, can sustain for hours without stopping. When wild pokémon appear, defy her to defeat them or win their trust, she and Brauron see them off as one.

There are other rhythms she has to master. Her body fights her at every step; she learns the difficulty of having hair that grows as coarse and fast as knotweed in a season of sun and bare flesh. She struggles to manage her face, her muscles, her absurd, outsize limbs. She is sickened by the way she holds herself.

But Brauron likes her. And Artemis made promises, long ago, not to do anything with the urges spiralling wildly beneath her skin. So she breathes deeply and resists the urge to shred herself and wears long skirts. And anyway, she comes to like them, to appreciate the value of clothes that have a satisfying swishiness to them.

Nobody ever said that this was going to be easy, did they? Pretty much exactly the opposite, in fact. And still you did it, Artie. That's important, that means that either this is real or she believes it's real, which she guesses are more or less the same thing anyway, and that in turn means that all of this is (probably) worth it.

She walks. Her skirt goes swish. Brauron clings to her and follows her watchful eyes.

It's all right. Terrible things are happening elsewhere in the world, but here, in Viridian Forest, between her and her salandit, it's all right.

This is, Artemis feels, more or less as much as you can hope for out of life.

Half a day or so out from Viridian, she has her first battle.

She's stopped for some water, checking her giant map of Kanto and noting with some pride how many miles she's covered these last few days, when she hears the rustle and stomp of someone approaching and looks up sharply, eyes pointed north up the trail. Her encounters with others haven't all been disastrous, but none so far have been encouraging. If past performance is anything to go by, Artemis will either say hi and be forgotten, or simply get up and walk silently away.

Neither of these things happen. A short, bouncy young woman appears around the corner, singing loudly and extremely badly, and Artemis can tell right away what kind of person she is because when she sees Artemis she sings even louder until she reaches the end of the verse, and then stops with a dramatic flourish.

“Hi,” she says.

“Hi,” says Artemis.

Pause. Brauron climbs the side of Artemis' head, fingers hooking into her hair, and peers over the top at this newcomer. White. Artemis' age or thereabouts. Violently pink hair and artfully torn jeans. A blackwing spearow on her shoulder, larger and more pugnacious than the common redwings that throng the Pewter rooftops.

“I'm Cass,” says the woman.

“Artemis.”

“Cool!” says Cass, with the sort of enthusiasm that Artemis finds kind of overwhelming. “Are you a trainer?”

“Yeah.”

“Neat! You're like the first other trainer I've met who isn't half my age. Did you just start out or have you just been doing it like for years? Oh wait, wait, lemme guess. You're … a pro. Right?”

A lot of words, and they come at a speed that makes Artemis want to shrink down among the plants and disappear, but she can't help but smile a little at how wrong Cass is. What about her exactly looks like a pro trainer?

“Nope,” she says. “I just started out.”

Cass snaps her fingers and shakes her head. Her hair waves like tinted flames in the sunlight.

“Damn it. That was gonna be my second guess.”

Artemis laughs dutifully and wonders if she ought to stand up. It will be very apparent that she's half as tall again as Cass if she does, but it seems a little weird to just stay sitting here on this log while she talks to someone standing.

Anyway,” Cass continues, while she's still absorbed in the politics of her own movements, “since we're both here and all, and I'm like a rookie too, how about we battle? I'll go easy on you,” she adds quickly. “I'm gonna say that right now so I have an excuse for when I lose.”

“Oh,” says Artemis. The joke is right there but she can't quite respond as she'd like. “Um …”

“I mean it's okay if not,” says Cass. “You probably have stuff to do, so―”

“No,” says Artemis, trying to squash her nerves. She can do this. She'll have to, at some point, pokémon training being what it is, so she might as well start now. “No, let's … let's do that.”

She stands up. Cass' head visibly tilts as she tracks the rise of Artemis' face.

“Wow,” she says, childishly tactless. “You're tall.”

Artemis swallows.

“Yeah,” she agrees. “I noticed.”

She and Cass move to one side of the trail, behind the log where Artemis was sitting, where a stretch of browned grass forms a makeshift arena. Artemis plucks Brauron from her blouse and gives her a look.

“Okay, kiddo,” she mutters. “Crunch time.”

Brauron licks her eyes, which seems to be her default response to most things, and Artemis puts her down on the grass in front of her. Cass watches with open curiosity.

“What is that?” she asks. “Never seen one before.”

Okay. That gives Artemis some advantage here at least.

“Salandit,” she replies. “I got lucky at Pewter Gym.”

“Neat. Okay, buster, it's your time to shine.” This last is directed at her spearow, which is looking at Brauron in that intense, slightly murderous way that spearow do. Artemis is – well, not confident, exactly, but hopeful. Spearow fly at things and peck at them, right? But putting your mouth on a poison-type is an objectively terrible idea. She might be able to do something with that.

The spearow flutters down onto the turf at his trainer's feet, turning his head this way and that, viewing Brauron with alternating eyes. She stares back, cool and motionless. Amphibian calm versus avian twitchiness. Artemis hopes Brauron's nerves hold better than her own.

“Okay?” she asks, and Cass nods.

“Ready when you are,” she says. “Start … now.”

The spearow kicks away from the ground in a clatter of feathers, wings hammering furiously at the air; he flaps, banks, gains height, and―

“Peck!” calls Cass, and with a thin piercing cry he falls. Artemis was expecting this, is even to her surprise ready for it, and she calls out in turn:

“Curl! Cloud!”

Brauron does not hesitate, squashes the urge to dart away and coils in on herself, a dense green fog rolling in lumps and waves from her mouth and blackening the grass around her. The spearow has just enough time to squawk his surprise before he ploughs straight into the heart of the cloud, wings flailing. For a couple of seconds, both trainers are frozen, trying desperately to see beyond the mist of poison – and then there is a sharp hiss and the unlikely sound of a bird coughing violently, and the spearow staggers back out of the cloud, kicking uselessly at where he thinks Brauron might be.

“What?” says Cass, staring, baffled. “What?”

Press the advantage, Artie. Salandit poison is flammable, that's the whole damn point, right? And you can't waste it, not when she's just spat out half her whole stockpile in one go, and the spearow is right there still, dazed and trying to beat his way through the poison with gusts of wind and little slashes of his hooked beak, so if there was ever a time …

“Ball!” she snaps, and somewhere in the slowly dissipating cloud of gas there is a little green flash―

A soft whoomph, and then both of them have to look away from the sudden glaring brightness. And then, when they look back: Brauron, croaking triumphantly in a circle of burnt grass, and a somewhat scorched-looking spearow hopping weakly back in the direction of his trainer. As Artemis watches, he glances back at his opponent over his shoulder. She isn't all that familiar with birds, but she's pretty sure that particular look says screw this.

“What the …?” Cass bends down towards him, but her gaze is still fixed on Artemis. “What even was that?”

Artemis doesn't respond. Her mind is still stuck half a minute ago, even as her eyes watch Brauron hissing and making her tail markings burn with the last of her fuel. Did she …? She did. She actually – and Brauron really – holy crap. They did the thing. Artemis had a strategy and Brauron executed it and they …

It seems impossible. But it's true. Artemis really is a trainer.

“So what was that freaky lightshow?” Cass asks, swinging her backpack off her shoulder while her spearow perches on her foot with an air of wounded dignity. “I – hello? You still with us?”

Artemis blinks, and feels herself realign with reality.

“Yeah,” she says. “Yeah, I am. Sorry. That's, um, that was my first battle.”

“What, really?” Cass pauses, one arm halfway into her bag. “But that was great! You're― ow, okay, Ringo, sheesh, it's coming.” She rubs her shin where the spearow pecked it and pulls a potion from her bag. “Here you go.”

While she tends to him, Artemis crouches and looks seriously at Brauron. She doesn't seem hurt at all, although Artemis is pretty sure a couple of those blows must have connected.

“Not as squishy as you look, huh?” asks Artemis. “C'mere, kiddo.” She holds out her hand, and Brauron climbs her arm, still hot from the fire. Her sharp eyes glitter with self-congratulation – and respect. Artemis isn't sure how much of what just happened Brauron understands, but she clearly knows that this was a proper fight. Which they won. The two of them, together. “God, you're good,” Artemis says, stroking her warm little head. “Someone's eating well tonight.”

Brauron hisses happily and winds herself around her arm, a bracelet more gorgeous than anything you could buy in a store. Artemis smiles at her, grins really, for a long time, before she realises Cass is talking to her again.

“That was really your first battle?” she's saying.

Artemis hesitates, feeling ugly with embarrassment.

“Um,” she says. “Yeah, I guess it kinda was.”

*​

They get talking. Cass started in Cerulean, actually, but she took a train to skirt Mt Moon instead of hiking the long trail through the caves and crevasses within the mountain itself. Too many rock-types, she says. Not her idea of a good first outing for a spearow.

“I started in Pewter,” admits Artemis. “I'm like completely new to this.”

“And you got your crazy poison/fire lizard there, huh?”

A tiny invisible hurt. Artemis does not like that word. It has more bite than people know. Everything's just in her head, right? Crazy person that she is.

“Sure,” she says. “Lucked out at the Pewter Gym.”

“Neat.” Cass prods her spearow gently, and he snaps at her finger without rancour. “My brother caught Ringo for me.”

“Ringo?” asks Artemis, and Cass shrugs.

“As in, Starr. He's got a prominent beak,” she explains, and Artemis surprises herself by laughing.

“Okay,” she says. “Okay.”

They walk on a little while in the thickening heat. It's the sort of day that you know will end in summer lightning: dark clouds forming in peaks and banks at the edges of the sky, air so still and warm it takes real effort to breathe it. The forest is quiet, expectant, dappled with light.

Cass skipped the Pewter Gym after a brief training session there, which Artemis agrees was probably for the best. Is she going to try in Viridian? She's not sure. Probably not, if that last battle was anything to go by. She and Ringo need more practice if they're ever going to have a decent shot at a Gym challenge.

“That was really clever, the way you didn't even like say what moves you were using,” she says. “I never even thought of that.”

Artemis smiles self-consciously.

“It's what they do on TV.”

“Huh. Guess I never noticed. That sounds like something I'd do.” Cass makes a face. “Anyway, so where are you going? Pallet to Cinnabar?”

“Yep.”

“Me too!” Cass looks way more excited by this than she has any right to be. “Mind if we travel together for a bit, then? Nice to have someone my own age around, you know?”

Artemis considers. Cass has said absolutely nothing about the way Artemis is so obviously not cis. And she's not ten. And she seems pretty capable of filling any awkward silences on her own without any help from Artemis herself. Still, she thinks, and then interrupts herself: still what, Artie? Come on. Make a friend.

“Okay,” she says. “I'd like that.”

“Yes!” Fist pump, bracelets jangling. “I was beginning to think that every single trainer in Kanto was under the age of twelve.”

“It feels that way,” agrees Artemis. “You're the first one I've met who isn't. 'Cept Brock, I guess.”

“You met him?”

“Well, he was there while I was getting Brauron here,” lies Artemis. “You said your brother got Ringo for you?”

“Yeah. He's also on his trainer journey right now, which means I got Ringo as charity from a ten-year-old, but I guess that's fine.” Cass shrugs. “I didn't go when I was a kid 'cause I had a scholarship I couldn't turn down. Now I got me my edumacation, I'm making up for lost time.”

Artemis detects sharp edges underneath the bubbly wit: there's something raw and painful there. Cass has screwed up somehow, or she thinks she has at least. It's strange, but it makes Artemis like her more. Failure is comfortingly familiar.

“Where was the scholarship to?”

“Silverleaf.”

Silverleaf: an ancient fortress of a place, somewhere way up in the mountains near the border, and the number one destination for the children of politicians, business magnates and moneyed technocrats. Also a small but formidably smart number of less well-off scholarship kids. Cass is clearly better at studying than she is at pokémon battles.

“Impressive,” says Artemis. Cass shrugs.

“'S okay. So what about you?” she asks, evidently wanting to change the subject. “Any particular reason you didn't go as a kid?”

Acute lymphoblastic leukaemia, Artemis thinks.

“I was sick,” she says.

“Oh. Must've been bad, then.”

“It was pretty bad, yeah.”

Cass falters, looks at her uncertainly.

“Sorry,” she says. “You know you can always tell me to shut up. My mouth just runs away with me.”

Artemis smiles. It's okay. Cass is being nice, isn't she? And Artemis doesn't mind, really. She doesn't bring the topic up herself, but if it comes up, she doesn't complain.

“It's fine,” she says. “It's just not really very interesting, is all. I was sick for a few years, and it took me a while to recover after that.”

“A few years? Wow. Yeah, I bet it took a while.” Cass shakes her head. Ringo shuffles irritably as clouds of pink hair brush his face. “Okay, I'm gonna take my nose and pull it firmly outta your business now.”

She makes Artemis smile, and that eases the tension. Artemis can't tell whether she's a conversational grandmaster or just naturally cheerful. She supposes either would be fine.

They walk. Overhead, the clouds thicken; around them, the forest quiets, birds and bugs retreating to their boltholes as the air grows taut and charged. The sun's still bright, but the storm clouds cast a long, dim shadow, and underneath the trees in Viridian Forest a kind of eerie not-quite-twilight prevails. Ringo, who has been fluttering on ahead from branch to branch, returns to his partner with an uneasy chirrup.

“How far are we from the other side?” asks Cass, rubbing a knuckle against his neck. Artemis gets her map out and gauges distances with finger and thumb.

“Uh … let's just say we should probably hurry up.”

They look up. The sky is bruised with water.

“Yeah,” says Cass. “I think that's probably a good idea.”

*​

It's a close thing. When they make it out the other end of the forest, Cass and Artemis have about twenty seconds to enjoy the sight of rolling hills and sunlit farmland before the first fat raindrops come hissing down, and maybe fifteen more to reach the bus shelter before the clouds tear open and the storm breaks in earnest. They sprint down the path towards the road, Artemis stumbling slightly in her unfamiliar clothes, and as the first peal of thunder rolls out overhead they fling themselves beneath the curved glass roof, laughing at themselves and at the rain now hammering the shelter like an angry god.

“Oh man,” says Cass, pulling off her sunglasses, running her fingers through rain-slicked hair. “That's intense.”

Artemis has to agree. Brauron is wriggling around on her chest, tugging at the pocket of her bag where her poké ball lives; most salamanders like the wet, but clearly the storm is stressing her out, so Artemis gets the ball out and sends her back into its climate-controlled sanctuary. She can't really blame her. It's a hell of a storm, rain driving so thick and fast that Artemis can hardly see to the end of the canola field behind the bus stop. As she watches, lightning strikes twice, somewhere far out on the horizon, and the thunder follows more or less instantly.

“Right in the thick of it!” yells Cass, over the sudden tumult, and Artemis nods, unwilling to raise her voice and put its bass depth on display. Right in the thick of it, indeed.

Ringo doesn't like it any more than Brauron, but he's a spearow, and spearow are vicious little bastards. He hops up onto Cass' head and fans his wings at the rain, puffing himself up, hurling twittering invective into the teeth of the wind. The two women watch, Cass going almost cross-eyed in her attempt to see him, and laugh. They don't mean to, but there's just something so endearing about such a tiny animal blustering so passionately at such a massive force of nature.

The shelter fills up with the smell of rain and battered plants, bleeding the heat and tension from the air. Artemis shuts her eyes for a moment and holds out one hand, beyond the lip of the roof. She is soaked to the elbow instantly in crisp, cool water, and she feels something inside her melt at its touch.

Kanto summers. Storms and searing sunlight. All of this is so familiar, something she's seen a thousand times before from the window of her bedroom, but not like this. Not at all like this.

The smell of it is everywhere. The feeling of it on her skin. And a friend, and a pokémon, and the plants in the field tossing like an ocean of yellow water.

“You okay?” asks Cass, seeing her standing there, swaying a little with the impact of the water on her arm.

Artemis opens her eyes and smiles, for once, without any consideration at all of what it looks like.

“Yeah,” she says. “Better than okay. You know?”

Cass grins.

“Yeah,” she says, as Ringo flutters to her wrist, the better to spit his fury at the storm. “Yeah, I know.”

The bus comes a few minutes later, the glare of the headlights setting fire to a thousand raindrops as it rumbles through the storm, and Cass volunteers to jump out of the shelter and flag it down. When it's stopped, Artemis follows her aboard, where the two of them show their trainer cards for the discount and take seats on the upper deck, right at the front, where the wind and rain howl on three sides and isolate them in a strange frozen moment, cut off from the reality of the world.

Artemis hesitates, then takes off her wet cardigan, slings it across her bag. Out of the corner of her eye, she sees Cass looking at her arms, at the pale lines that are so visible against the brown, and she takes a deep breath and composes her mind.

“What happened?” asks Cass, as tactless as ever, and because Artemis is ready for it she is able to tell herself that it doesn't hurt.

“Tried to unlock my front door with my clavicle,” she says lightly, and Cass smacks herself on the forehead with the heel of her palm.

“Sh*t,” she mutters. “I'm sorry. My mouth just went off before I even thought.”

Artemis nods.

“Okay.” She does not say that the apology is accepted. She feels bad about that, but she's always stuck to her guns on this point: forgive insensitivity too easily, and she'll be even more of a doormat than she already is.

They sit in silence for a while, even Cass struggling to fill the gap. She scratches Ringo's head gently and watches the storm while he sits on her thigh, rage spent.

Through the streaming rain, the ruins of a building come into view on the right, surrounded by the yellow flicker of police tape, flipping and snapping wildly in the wind. Some psychic-type has put up a barrier over the rubble, diverting the rain across the walls of an invisible dome. Rivers run through midair and splash in the dirt, and beneath them water-blurred shapes that look like cops are combing through the wreckage.

“Wow,” says Cass, staring. “Wonder what happened there.”

“Yeah,” says Artemis, staring along with her. “I wonder.”

*​

You don't have to be Emilia Santangelo to know that this is bad, but it helps.

She goes over her information as her taxi takes her through streets that are currently halfway to becoming canals, towards Viridian North Police Station. What she's heard is that Oak – or the thing posing as Oak – has five poké balls on him, only one of which has actually been opened; that one, unfortunately, contained a gyarados that seems to rival Lance Harding's in size and power, and it is this that swept down from Viridian Forest over the outlying farms north of the city. The other poké balls somehow broke the scanner when the police tried to figure out what was in them, and are now being held securely while they question Oak himself.

This hasn't gone well, as far as Emilia can see. Oak appears to have a very limited vocabulary. Mostly, he's been challenging his interrogator to a battle, and then looked faintly confused when he can't find his poké balls.

Emilia sighs. It's a mess, is what this is. Giovanni was out of town on business, so only his Gym trainers were left to back up the cops as they tried to stop the gyarados – and Viridian has never had strong Gym trainers, not since Giovanni's attention has been divided between the League and the casinos. Gyarados don't back down, even when they're on the verge of death, and though the Gym and police pokémon combined did in the end knock the damn thing unconscious there have been injuries. In addition to the eight farm labourers caught in the initial round of hyper beams and thrashing coils, seven police officers and two trainers have been hospitalised, as well as nine of the pokémon themselves.

It's the worst gyarados attack that Emilia can remember. Usually, they can be temporarily caught with reinforced poké balls and moved out to sea or up into the mountain lakes where they can rage until the fury leaves them. But Oak's gyarados already had a ball, of course. And that meant it had to be stopped the old-fashioned way.

“I'm not sure we can bury this one, Nadia.” Emilia flicks through papers, thinking out loud. Her voice is half-drowned out by the rain. “Not completely. You can't hide a forty-foot dragon like that. We'll have to work on suppressing the Oak angle, spin it as a straight gyarados attack. If it had just come from the south we could've said it beached at the isthmus; I know that's happened before. Remind me to get a map of the mountains south of the Plateau. There are definitely lake gyarados up there, and they do at least sometimes come out on land …”

Nadia nods and stores away information, filing like with like, creating the bones of a story. The League will need an official explanation very soon, and the responsibility for it rests with her and her partner. Technically the Elite Four are supposed to okay it before the line goes out, but in practice this tends to slow things down too much, and anyway Emilia has by this point been working for the League for longer than any of them except Agatha. There aren't many people who can say that, and the fact that Emilia can gets her a certain degree of leeway. If she comes up with a good cover story, nobody is going to second-guess her back at the Plateau.

The taxi pulls up. Emilia folds her papers back into her bag, pays the driver and shelters Nadia inside her jacket as she darts across the pavement and through the double doors into the station.

“All right?” she asks, as Nadia hops back onto her shoulder. “Okay.”

Her League ID gets her a suspicious look from the receptionist and summons a tough-looking woman in her fifties to the front desk. When she sees Emilia, she nods in recognition.

“Ms Santangelo? I've heard of you. Superintendent Ashley Colbert.”

Emilia shakes the hand she offers.

“Good to meet you, Superintendent.”

Colbert motions for her to follow, and starts walking at a brisk pace down a dingy corridor.

“We've got our so-called Oak down in the cells for now, but I'm not convinced we'll hold him,” she says, without preamble. “He's managed to somehow get one of his poké balls back at least twice now. Fortunately we took them back again both times before he was able to release anything.”

“Get them back? How?”

“I don't know.” Colbert pushes open a door and holds it for her. “He just takes them out of his pocket and then they suddenly aren't where we left them. I've had people actually physically holding them for the last half an hour, and that seems to be doing the trick.”

Emilia is impressed. She's dealt with cops of all stripes in the past, and many of them have a disconcerting tendency to go to pieces in the face of the supernatural. Colbert is made of sterner stuff, it seems.

“I appreciate all you've done,” she says. Colbert shrugs and leads her down a flight of steps.

“The Gym says Giovanni is on his way,” she tells her. “I think they mentioned something about secure transport?”

Emilia nods. Lorelei briefed her on this, albeit not in great detail; although no one has said it, everyone suspects that the doppelgänger is breach, and that means he has to be moved to a containment facility immediately, as a matter of public safety. Her relative ignorance doesn't matter, however. Colbert needs someone who knows what she's doing, and since nobody else is around to step up to the mark Emilia will have to be that somebody, whether she has all the facts straight or not.

“Yes,” she says. “He'll be bringing a specialist team with him. We'll be able to move him then and work out what exactly happened.”

The corridor here is windowless and lit with fluorescent bulbs. Colbert pauses just before the corner and draws Emilia to one side, out of the stark light.

“Off the record,” she says, in a low voice, “this isn't just an imposter, is it?”

Emilia shakes her head.

“I'm afraid not,” she replies. “Honestly, I'm impressed you caught him at all.”

Colbert looks grim.

“We nearly didn't. He almost threw another poké ball before Officer Hawke managed to tackle him. Shrugged off a hypnosis from our psy officer's partner without even yawning.” She glances over her shoulder, around the corner. “All right,” she says. “Thanks for your honesty. This way.”

Emilia follows her around to the cells, and to Oak.

He stands there behind the bars and guardian constables, lab coat a little dirtied but otherwise exactly like every picture she's ever seen of Kanto's leading pokémon researcher. Height. Build. Eyes. There's nothing at all wrong with him, and somehow this itself feels very, very wrong indeed.

He looks at her, and Emilia shivers.

“Hello,” he says mildly. “I'd like to battle.”

That voice. She met Oak once at a League event, and this is definitely his voice, his precise, slightly fussy 'hello'. It is him. It really is. Except that Oak is currently being intercepted by League agents in Goldenrod, taken from the radio tower to the Gym in case of trouble, and the man in front of her almost certainly did not exist a few hours ago.

He reaches into his pocket, and scowls when his hand comes back empty.

“Excuse me,” he says. “Excuse me.”

There's something off with his repetition, something inhuman. His intonation and inflection are exactly, uncannily matched between each sentence. Like he spoke, and then rewound the tape to speak again.

“Hello, Professor,” says Emilia cautiously. “My name is Emilia Santangelo, legal adviser to the League. We've met before. Do you remember?”

Oak's eyes are lively and intelligent. He seems to understand her. And yet, when he opens his mouth, all that comes out is:

“Hello. I'd like to battle.”

Emilia glances at Colbert.

“He hasn't said anything else,” she says. “That's it.”

Oak reaches for his pocket and frowns again.

“Excuse me. Excuse me.”

“All right, Professor.” Emilia flicks her eyes at Nadia and holds out her hand for her to hop onto. “I just need to run a quick test …”

Nadia draws a blank: Oak's mind, if he has one, is impenetrable, a shifting mass of blotched squares and interference patterns startlingly similar to the impression left in the trace by Artemis' spire. BB97 is currently on another assignment, but Emilia suspects she knows what it would make of this already. She has Colbert show her Oak's poké balls and gets Nadia to peer into them for form's sake, and has her suspicions confirmed. Each ball's occupant is as brokenly mindless as Oak himself.

Emilia taps her pen against her teeth, thinking. Soon Giovanni will be here, and then he can take over with Oak. What she needs to do now is go through the testimony, see if anyone saw Oak himself at the scene, eliminate any photographs or video, cut him out of the narrative. Phone calls to the mayor's office, to sympathetic journalists, to Lorelei. After that, a visit to the farms, maybe, see if she can pinpoint from the trace where exactly Oak came from. Colbert hasn't been able to give her any information other than 'from the north'.

Her ideas about what she should do well up and up and spread out through her head, concealing the bigger question of how. Emilia does not want to admit it, but even now it's clear that this is breach again, if of a different kind. Second time in as many weeks, after ten years of nothing. And now in Giovanni's city.

“Hello,” says Oak, his broken-record voice drifting down the hall towards her. “I'd like to battle.”

*​

Giovanni Dioli arrives in an immaculately tailored black suit and a grave mood, trailing in his wake several carefully nondescript men and women who are probably not to be found on any official list of his Gym's employees. While they sweep downstairs to deal with Oak and his pokémon, Emilia insinuates herself among them and introduces herself to Giovanni.

“Santangelo, isn't it?” he asks, pausing. “You work for Lorelei.”

As, I suspect, do you, thinks Emilia.

“More or less,” she says aloud, nudging Nadia with her mind. “Would you mind coming with me a moment? I think your team have things in hand here.”

“Of course,” he says. “Abby, you're in charge. Make sure Steve doesn't screw anything up.”

“Yes, sir,” says a woman carrying a machine of uncertain function, and as she hurries off after her colleagues, Emilia takes Giovanni aside into an unused conference room.

“The official line is a rampaging gyarados,” she tells him. “The mayor and key journalists have already been informed. It shouldn't be hard to stick to it. As far as I can see, there are no photographs to deal with, and the only people who have seen Oak are currently in hospital; I'll be heading over there when I'm done here, and after that I'll leave them in your hands.”

Giovanni nods, immediately picking up the thread of her thoughts.

“I'm having copies of the contracts made up at the Gym right now,” he says. “You're very efficient, Ms Santangelo. I had heard good things, but I confess I didn't expect to find the situation quite so well contained.”

“What I've done is the easy part, Mr Dioli.” Giovanni isn't like Brock; Emilia can tell he's a surname kind of man. “We still have our superfluous Oak to deal with.” She gives him a frank look. On her shoulder, Nadia tenses. “Mr Dioli, I'm not going to pretend that either of us doesn't know what we're looking at here. Lorelei is going to ask me, so please, make my job easier and tell me: is there a possibility that this could be breach?”

Giovanni does not quite stare. He's too good for that. But he stands very still for a moment, and then smiles broadly.

“Well, you're as good as they say you are, eh?” He chuckles. “I'm curious: I'm sure you know through Lorelei, but how did you know that I knew?”

Emilia thinks. Best not to give too much away here.

“Your equipment,” she says. “You didn't just turn up here yourself with some guards, you brought half a laboratory with you. That's the response of someone who knows what he's looking at. And from what I've seen already, I think that what we're looking at is breach.”

Giovanni nods slowly.

“Very good,” he says. “Very good. Yes, Ms Santangelo. Yes, I believe this almost certainly is breach.” He gestures elegantly at the door through which they entered. “My team is equipped with instrumentation roughly analogous to that porygon they always send, what's-its-name―”

“BB97.”

“Yes, that's the one. BB97. If our Oak was created by, or arrived in Viridian by means of, breach, we will soon know.” Giovanni watches her with sharp, dark eyes. Nadia rustles her wings slightly: a little signal to be careful, that the appraisal here is going both ways. The reminder is unnecessary, but welcome all the same. “If you know enough to see that this is breach,” he continues, “then you must also know that this conversation is not happening.”

“Of course,” says Emilia. “The League does not study breach.”

Giovanni is silent for a moment.

“No,” he agrees. “It doesn't.”

LYING, says Nadia. And then, unexpectedly: WAIT. NO. TRUE. NO. … NOT SURE.

Emilia bites down hard and just about stops herself from jumping. This is unprecedented. In all their years of working together, Nadia has never, ever been uncertain. She either knows something or she doesn't. And yet now …

“Something the matter, Ms Santangelo?” asks Giovanni. He is smiling very faintly, and Emilia is suddenly gripped with the conviction that he knows, that he walked into this room and unlike everybody else did not forget the natu, in fact was counting on her, was waiting for this moment at which her unfailing psychic feedback suddenly and spectacularly failed.

None of this shows. Emilia is a professional, and she gives Giovanni a professional smile.

“No,” she says innocently. “Not at all.” She clasps her hands together in a final sort of way. “Well, that was my only real question for you,” she tells him brightly. “Thank you. It makes my job much easier if I can be certain.”

“Not at all. I can let you know what results our scans get, if you like.”

Emilia really does have to struggle not to stare now. Something's gone very wrong here. First Giovanni denies everything – and somehow throws Nadia off, too – and now he's offering her the results that would demonstrably prove his denial was false? What kind of game is this?

“That … would be very helpful,” she replies. “Thank you, Mr Dioli.”

“Don't mention it,” he says, a little joke at their own weird half-world of secrets, and Emilia smiles briefly. “Now, is there anything else I can do for you, or …?”

“No, that's it. I'll let you go now; I'm sure your team needs you.”

“Oh, I'm sure they're fine. You'd be surprised at how competent the League's got these days,” he says. “I'll see you later, Ms Santangelo.”

“Goodbye.”

He leaves. Emilia leans against the table, trying to process what just happened.

“Nadia,” she says.

?

“I think he won that one.”

YES.

“God damn it.” Emilia sighs and raises a thumbnail halfway to her mouth before realising what she's doing and letting it fall again, unbitten. “What was that, Nadia? You weren't sure if he was lying or what?”

NOT SURE, mutters Nadia sulkily. FURRET MAN.

“I can't disagree there.” Emilia sighs again. “Something's not right with this. More than the second Oak, I mean.” She paces up and down the room, prodding her brain into gear. “Think. What did I say? The League doesn't study breach. And he said no. And you weren't sure whether that was a lie or not.”

There is an explanation here, she's certain; it's right there, hovering just beyond her reach. There is a story that makes sense of the strangeness in Giovanni's manner. Emilia has been in this business a long time, and she's developed a nose for these things. She is no longer entirely convinced that this is just the League pretending not to do dangerous research; that wouldn't explain Nadia's uncertainty about the lie. Something else is going on here. Something deeper, and correspondingly darker.

Emilia feels herself sag. What a conclusion. She doesn't want this. She's a League woman, through and through. Eight out of ten, right? And this is just one of the remaining two. No institution is perfect, and that goes double when it's governments you're talking about. And she has a vileplume at home who is dying and taking with her the better part of Emilia's life.

Just do your job, she tells herself. Just do your job and go home to Effie.

But if it isn't the League doing something it's pretending not to, then maybe it's a threat to the League. And as she just said, she's a League woman. Through and through.

And the fear in Artemis' eyes …

Nadia cheeps and shifts, made uneasy by the discomfort radiating from her head. Emilia reaches up, lets her hop onto her hand where the psychic vibrations will be quieter.

“Let's do our jobs, Nadia,” she says, with a decisiveness she does not feel. “Let's just do our jobs and see what happens.”

Nadia broadcasts a thin wave of assent. Emilia stops pacing, adjusts her hair, breathes.

“Okay,” she says. “Back out there.”

*​

Technically, visiting hours are over at the hospital, but when the League came up with ID cards for its lawyers the brief to the designer was intimidate into submission and it's never failed Emilia yet. She flashes it at several people, one after the other, and watches their varying reactions: uncertainty, irritation, even fear. Nobody likes being visited by a League lawyer. It's okay. People have never liked being visited by Emilia. Her choice of career was at least in part a way to capitalise on that.

She checks in briefly with those of the cops and the trainers who are conscious, makes them aware that the League is on their side, that medical bills are covered and the investigation will be uncompromising. It's basically a matter of looking grave and talking quietly, of downplaying her race to become a reassuring presence, and Emilia has had a lot of practice at that kind of thing. Most of them go for it; one, a cop who clearly dislikes the League in general and Emilia in particular and who is on a dose of painkillers high enough have stripped away a few of his inhibitions, tells her to f*ck off. She smiles blandly and leaves him to his broken ribs.

After that come the farm labourers. The doctors really don't want her disturbing them, but Emilia is nothing if not persistent, and she talks her way into getting five minutes in the ward. She's about to go in when she spots a familiar face lurking down the corridor, texting frantically.

“You know you're supposed to switch your phone off here, Mark,” she says, and the man looks up guiltily. Long face, lantern jaw. Ginger hair doing its best to escape from a tight haircut.

“What? Oh.” He flips his phone case shut and holds it close to his chest. “It's you.”

Emilia isn't supposed to like Mark Trelawney. Investigative journalists allied to various left-wing publications are exactly the sort of people who burrow under the surface of League cover stories and end up exploding secrets. But she's always believed in the freedom of the press, even if her current job sometimes makes this a difficult principle to uphold, and so despite their opposing viewpoints she has a certain amount of respect for him. He makes her life harder, sure – but those in power should never be comfortable. Heavy is the head and all that.

So she tells herself. When she's dealing with a two-out-of-ten case, like this one, it doesn't do much to put her misgivings to rest.

“What are you doing here, Mark?” she asks, stepping out of the way of a passing nurse. “A gyarados attack doesn't seem your thing. Aren't there any corporate evils that need vanquishing?”

“Sure there is. There's one standing right in front of me, with a League badge and three-hundred-florin shoes.” It's all in fun. Nadia is watching carefully, of course, but Emilia hasn't tuned her mind to hers: this is more a social call than an interrogation.

“You're losing your touch, Mark,” says Emilia, shaking her head. “Twenty-five, from a flea market in Galkirk Village.”

“Still bankrolled by the Man,” he replies, cutting his crisp Fuchsia accent with an exaggerated hippy drawl, and she laughs.

“I think it's a woman, actually,” she tells him, thinking of Lorelei. “What are you doing here?”

Mark grins.

“Gyarados attacks farmsteads north of Viridian, nobody even tries throwing a poké ball? That's not a wild animal, Santangelo. That's a terrorist attack.”

He's good. These are the sort of details that Emilia fudges expertly, burying beneath evasions and circumlocutions, but Mark has a kind of dogged sensibleness about him. No matter how elegantly Emilia claims two and two make seventeen, he'll always put them together to make four.

She admires this. She really does. It's important for the Kantan people to have people like Mark Trelawney on their side. But it's also bloody inconvenient.

“I suppose you've got proof of this wild claim?” she asks, and Mark tuts, wagging a reproving finger.

“Now what kind of a journalist would I be if I just up and told you that?” he asks. “Nah, I'll let you work it out yourself. Put those taxpayer florins to work, yeah?”

Emilia raises an eyebrow. It's exactly the kind of evasion that gets around Nadia's particular skills: a rhetorical question can cover a truth, but isn't definitively a lie.

“I'm hurt, Mark. Nadia's not even listening in. Are you?”

Nadia cheeps. It isn't a definite yes or no.

“Never trust a League goon,” says Mark. “Anyway, why are you here, Santangelo? The League doesn't send its terrier to bark at a random gyarados with the fury.”

Emilia smiles.

“Well, you'd have to ask my bosses that,” she replies. “I'm just the attack dog, after all.”

Mark utters a short bark of a laugh that draws a disapproving look from a nearby doctor.

“You willing to set me up? That'd be the interview of the century.”

“Call me later,” she says, injecting a precise quantity of irony into her voice. “We can work something out over a romantic candlelit dinner.”

He grins and shakes his head.

“Man,” he says. “And I thought you didn't like me.”

“I'm sure I don't know what you were thinking with.” Emilia feels Nadia's mind pressing at the edges of her own, reminding her of why she's here. “Anyway, Mark, I have some people to talk to. Don't make too much trouble now.”

“What, and leave you out of a job? I can't believe you think I'd hurt you that way.”

She makes a face at him and then turns to the door, composing herself. Time to be serious, now. Injured people to talk to, information to extract. Hopefully Mark hasn't done too much damage here already.

Ready, Nadia? she thinks, and as the answering bubble of confirmation reaches her mind she pushes open the door to the ward.

Eight men and women, attendant anxious family members. Calming words to be uttered, assurances to be given. Emilia does it all herself, the old-fashioned way. She's come to accept Nadia's help in reading people, over the years, but she refuses to use her psychic powers any more actively than that. People deserve better than that from her. The day she starts pushing thoughts is the day she's no longer to be trusted with her position.

In among the kindness – and it is kindness; Emilia does feel for these people, caught up in horrific random violence that is no fault of theirs – there are questions. Gentle encouragement. Did you get pictures? Video? We need information. We cannot overlook any evidence in this investigation. We want to get to the bottom of this. We owe it to you.

Most people were just trying to run. Three lost their phones in the chaos. One woman, a girl really, just eighteen (and Emilia thinks of the other girl whose life breach has touched, Artemis, with a sudden explosive rush of guilt) – she has a few seconds of blurry video, recorded from her hiding place in an old coal cellar before the gyarados thumped the ground above her and the roof fell down on her leg. Emilia watches the clip carefully, and sees only the dragon. No Oak.

“Thank you,” she says sincerely, handing the phone back. “Someone will come to collect a copy of this soon.”

“Is it helpful?” asks the girl, wide-eyed, bloodless with pain. “I wanted to … I hoped it would help someone.”

Emilia nods her most solemn nod.

“Yes,” she says. “You've been very helpful, Claire. Thank you.”

By the time she leaves, Mark is gone. Briefly, she considers the possibility that someone else might have had information that he persuaded them not to divulge, but Nadia has been watching everyone she spoke to and detected no evasions. If he has got anything from these people, it must have been without them knowing what it was. It's a remote possibility, and even if it's true, there isn't much she can do about it. For now, she can be certain at least that there aren't any images of Oak to find their way onto TV or the news sites.

She walks down corridors whose windows show darkness and lashing rain. The storm is still raging out there – harder now, if anything. Emilia shakes her head. Kanto in the summer. She'd say there's nowhere else like it, but of course there probably is, somewhere.

Her mind turns back to, of all things, Artemis. She must be at least a week into her journey now, surely? She got the salandit, after all. And the way she looked at it when it crawled into her hands, Emilia has a feeling that she really, really wanted to leave town. (She has theories about this, about why a young trans woman might ask that Emilia meet her at the Gym rather than her home, about why she would want a way out of Pewter, but she tries not to think about it. There is more than enough pain in the world already.) By now, Artemis is probably at Mt Moon, or deep in Viridian Forest.

“Stay dry out there,” murmurs Emilia, allowing herself a moment of sentimentality, a moment of fear, a moment more than anything to remember where she came from, and then she puts Artemis from her mind and walks out to her waiting taxi, dialling Lorelei's number. She has an update to report.

*​
 
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